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A Viking-like Vault Hunter prepares for battle.
Game Updates

Borderlands 4 Boss Randy Pitchford Keeps Saying Wild Stuff

by admin September 18, 2025


It’s been a fittingly chaotic launch week for Borderlands 4. The cacophony of player feedback ranges from praise for the best new entry in the loot shooter series since Borderlands 2 to very loud and angry complaints about bugs, crashes, and performance stutters on PC. Even the PlayStation 5 and Xbox Series X/S versions have some weird issues. Gearbox Entertainment now says a second patch to address PC performance is on the way as it also investigates problems on console.

Not one to calmly monitor feedback from atop his 2K Games-funded Ivory Tower, studio CEO Randy Pitchford has been arguing almost nonstop with fans since the game released about whether their gripes about how it runs are legitimate or not. With Borderlands 4 sitting at at a mixed rating on Steam with just 65 percent positive reviews, the veteran poster has been handling criticism in classic Borderlands fashion.

Randy is now doing personal tech support for Twitter users and recommending 4x frame gen for a 5080 and telling them to turn off fog which is literally not an option in the game pic.twitter.com/WzRMiDO8Pt

— Paul Tassi (@PaulTassi) September 16, 2025

Here’s an abridged recap of the post-launch Pitchford timeline:

Reactions to this approach have been mixed. “At what point do the crashouts stop making sense?” asked one player. Another claiming to be a game industry veteran who was definitely not Pitchford writing under an alias applauded:” “Randy Pitchford cares. He manically, catastrophically, awkwardly, SINCERELY cares.” I would simply add that this drama is as much a part of Borderlands at this point as the bandit psycho masks, terrible Claptrap puns, and glowing ammo hidden in toilets.

A second patch to fix Borderlands 4 on PC is on the way

Shroud’s game crashed on Borderlands 4 and cost them all those legendaries RIP😅 pic.twitter.com/we3m1onoZp

— Jake Lucky (@JakeSucky) September 16, 2025

To help set the record straight or at least cut through the noise a bit, Gearbox released an official statement last night clarifying the team’s ongoing priorities as we approach Borderlands 4‘s one-week anniversary. Here are the priorities following an emergency update over the weekend to try to improve optimization on PC:

  • We know some PC players are running into bugs and crashes. We hear you. Updates to improve stability and performance already started rolling out over the weekend and another is coming this Thursday. This is our top priority.
  • A Field of View [FOV] slider option for consoles is in testing right now and more information is coming very soon on that. Some console players have reported concerns with performance and we’re investigating those with planned updates coming.

The studio also released additional Shift codes for gold keys, including a Break Free Pack, to sweeten the deal with more bonus loot. At least one research firm has suggested Borderlands 4 has already sold over 2 million copies in its first couple of  days. Official player stats from Gearbox indicate 764,733,586 total items looted and 4,563,416 deaths by grenade as well as a quarter of all attempted boss fights being failed. I’m sure at least some of them will blame it on not being able to play Borderlands 4 at 120fps in 4K.





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September 18, 2025 0 comments
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Palworld will emerge from early access in 2026, with a "truly massive" amount of stuff planned for 1.0 update
Game Updates

Palworld will emerge from early access in 2026, with a “truly massive” amount of stuff planned for 1.0 update

by admin September 16, 2025


Palworld is set to finally emerge from early access in 2026, developers Pocketpair have announced. There’s a lot of work the game about not-Pokémon, guns, and maunfacturing will need prior to that point, say the studio who’ve been busy staring down Lionel Hutzes who probably know the DK rap off by heart. They’ve also teased that a bunch of new additions are in the works for the 1.0 update.

Watch on YouTube

“While we have a lot of ideas for where we want to take Palworld, we also need to start thinking about Palworld 1.0,” Pocketpair communications director and publishing manager John ‘Bucky’ Buckley said in the above video announcement. “Beyond just adding new content there’s a lot of cleanup that needs to be done before Palworld can exit early access.

“It’s no secret that Palworld has a lot of quirks and jank, and we want to take the time to properly address those before releasing the game. With that in mind, we plan to start that cleanup this year. Our goal is to ultimately release Palworld next year, in 2026, and we think taking the time now to fix those problems will ultimately lead to a better game.”

As a result, the studio plans to be “a little quiet” for the rest of 2025, with the survival game’s winter update not set to be as chunky as the Feybreak or v0.4 update it got last December. That said, Buckley did still indicate “a few surprises” are planned for that winter update.

The big tease-a-thon continued, with the community manager declaring that a “truly massive amount of content” is in the works for the 1.0 update that’ll bring Palworld out of the early access cocoon it’s occupied since January last year. “We plan to share some sneak peeks about Palworld 1.0 in the very near future,” he concluded.

Amid releasing updates including the likes of crossplay and a Terarria collab so far this year, Pocketpair have been getting a publishing arm up and running. Horror game Dead Take from Tales Of Kenzera: ZAU devs Surgent Studios and retro-handheld-inspired angler Normal Fishing are among the titles the studio have helped release or signed up so far. All while Mario gives them the evils from a window across the road. Make sure to give our Katherine’s review of early access Palworld a read if you’re keen to be reminded what it’s all about.



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September 16, 2025 0 comments
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Skyrim wizard makes it possible to fix mod conflicts and patch issues by just moving stuff around in the game
Game Updates

Skyrim wizard makes it possible to fix mod conflicts and patch issues by just moving stuff around in the game

by admin September 14, 2025


Skyrim modders have yet again managed to pull off something remarkable. You know how creating patches to ensure two mods work together smoothly’s long been something that requires firing up the likes of the creation kit or xEdit? Well, thanks to a new mod dubbed the in-game patcher, it’s possible to resolve issues like that simply by wandering up to the location as the Dragonborn and editing the very make-up of the world.

See a rock clipping through a house because you’ve downloaded a couple of works that give the same bit of Whiterun a makeover? Just mosey over, grab the misbehaving mineral, and either move it elsewhere or delete it. You’ll have make sure you’ve not messed up anything else in the process before you save your changes, but assuming all the NPCs still have their own heads, you’ve got your own patch.

The modder behind this in-game patcher is RavenKZP, whose previous projects include some equally advanced stuff. Adding seasons to the new areas added to the RPG by the likes of Beyond Skyrim: Bruma and a mechanic that makes food go mouldy if you keep it in your pockets too long. They’ve also made a quest involving Morrowind’s Uncle Sweetshare, which earns them a million extra points in my book.

Anyway, enough of me curiously nerding out. This in-game patcher, originally spotted by TheGamer, is a plugin for Skyrim: Special edition’s script extender. Once it’s installed, you enter and exit a patching mode by opening and closing the game’s console, where you typically enter the likes of spawn commands.

Once open, you select objects as you usually would in the console, and can move, rotate, scale, or remove them as you see fit. Markers, such as spawn points and those which control the likes of idles, furniture interactions, and which way water flows can also be manipulated in the same fashion. You can also add keywords to items if you’re so inclined. There are a bunch of quick YouTube tutorials under the mod page’s video tab to help you get started.

Watch on YouTube

RavenKZP wrote that their creation can also be used simply to rejig the world clutter to your liking or do a bit of redecorating of houses, cities and the like, which’ll probably be what I try first if I give it a whirl. Once you’ve made your tweaks, they can be saved as “BOS/KID patches so they persist across game sessions” and shared with others in ini file form. The modder’s also got plans to keep expanding what their work can do going forwards, including adding the ability to edit multiple objects at once.

As you might imagine given what it pulls off, the in-game patcher does come with a pretty chunky list of requirements – the Skyrim script extender, Address Library for SKSE Plugins, Object Manipulation Overhaul, SKSE Menu Framework, SkyPrompt, Base Object Swapper, Keyword Item Distributor, and Debug Menu. Jaxonz Positioner Converter Remastered and More Informative Console are optional extras.



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September 14, 2025 0 comments
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Player characters stand at a ship's entrance.
Game Updates

No Man’s Sky Fans Are Doing Wild Stuff With Voyagers Update

by admin September 3, 2025


After its initial reveal in 2013, anticipation for No Man’s Sky was astronomical–until it fell off of a procedurally generated cliff as eager virtual space explorers found the initial 2016 release a little too anemic, and lacking many features promised by Hello Games co-founder Sean Murray. The game’s devs, however, weren’t satisfied letting NMS drift off into the vacuum of forgotten games.

Read More: No Man’s Sky Goes Full Star Trek Mode In Latest Massive Update

The Voyagers update, the latest in the studio’s persistent efforts to improve and deepen the experience of exploring its procedural universe, has been a hit with the game’s community. Allowing players to construct their own ships with fully traversable interiors and more, the update has seen a wild influx of players come to the game, the most since its launch on Steam in 2018.

Taking to X, Sean Murray shared that on September 1, which coincided with the Labor Day holiday in the U.S., NMS saw just under 100,000 concurrent players.

Highest number of players since launch 🤯 pic.twitter.com/d51JpviRb2

— Sean Murray (@NoMansSky) September 1, 2025

 

The game has also surged to second place in the top-10 most played Steam Deck games for the past week, surpassed only by Hollow Knight (fans of that game must be excited about something, I imagine). With so many players jumping in to play with the game’s new shipbuilding mechanics, the internet is full of cool new designs, including original creations, builds modeled after classic science fiction ships, and of course more than a few silly ones, such as this recreation of a Nokia 3310.

Legends say he flew it into a black hole and the black hole blinked@NoMansSky #NoMansSky@hellogames@Griff_ pic.twitter.com/Dq7T8LCUcS

— Ray Reynolds (@RayReynoldsNMS) September 2, 2025

But while the ability to build new ships with fully furnished interiors is perhaps Voyagers’ most attention-grabbing addition to the game, the chance to finally float out in space is also drawing in players, inspiring some to take daredevilish skydiving trips from orbit down to the surface. And yes, folks are doing it in VR as well.

It may be hard for No Man’s Sky to fully match the level of hype early trailers inspired in the 2010s, but seeing what players are up to now with the Voyagers update sure as hell makes it feel like it’s finally become the epically endless space sim many of us were so excited to play.





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September 3, 2025 0 comments
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Promotional screenshot of Toxic Commando, showing dozens of zombies attacking a group of players.
Gaming Gear

The new John Carpenter game will absolutely stuff your screen with zombies

by admin August 28, 2025



Contrary to some claims, the scariest thing about zombies is not that there’s a lot of them. It’s that they’re dead, and dead things are scary. (I am sometimes startled by pigeon corpses.) But I’ll agree that the second scariest thing about zombies is that there’s a lot of them, and that’s where John Carpenter’s Toxic Commando, an upcoming co-op shooter with a story “inspired by” the famed horror director, really excels.

I knew I was going to like the Toxic Commando preview build I recently played when the tutorial had me plow through a sea of flailing zombies in an armored car. My geriatric RTX 2070 Super even managed to render all the blood that shot out of them without catching on fire.

I did have to murder my render resolution to achieve a framerate I could live with, but I wasn’t there to appreciate the sharpness of zombie freckles. I just wanted to shoot some zombs, and Toxic Commando delivered: I shot zombies with a mounted machine gun, I shot zombies with a shotgun while leaning out the window of a car, and I shot zombies with a railgun that punched through lines of them.


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The first proper level after the tutorial put me and three other PCGers into a large, rocky outdoor map which we explored freely, occasionally wandering away from each other despite all the zombie fiction that tells us not to do that.

After saving each other from grabby tentacle monsters a few times and hunting down the best guns we could in our armored car, we converged at a church where we spent our collected resources to activate defenses like mounted guns and barbed wire, and dug in for a wave defense finale.

John Carpenter’s Toxic Commando – Gameplay Trailer | Opening Night Live 2025 – YouTube

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The normal difficulty was tuned just right: We survived the fight by the skin of our teeth, and when it was over, you could hardly see the ground in front of the church under all the dead undead. I appreciated how the horde bounded down the rocky cliffs around us and then soared over a tall fence like gazelles—not really scary, but funny.

Toxic Commando’s “inspired by John Carpenter” story is far more comedy than horror (more Big Trouble in Little China than The Thing, to put it in Carpenter movie terms), starring a ragtag group of quipping antiheroes that’s been called into action by a mad scientist. Infected with a supernatural disease, they must defeat the eldritch “Sludge God” and its risen abominations to survive. That includes the undead, but also original monsters.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

I feel safe in guessing that there are more sophisticated supernatural co-op shooters out there: 2021 Left 4 Dead spiritual successor Back 4 Blood, for instance, and the excellent Remnant series. But we’re not talking about games that aim to be all-consuming live service empires, so there’s always room for more, and Toxic Commando seems like it’ll be a strong candidate for co-op groups looking for a few weekends of goofy fun.

It’s set to release sometime in early 2026, and you can find it on Steam here.

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August 28, 2025 0 comments
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Silksong will get DLC and "some of the plans for that stuff are kind of ambitious as well"
Game Updates

Silksong will get DLC and “some of the plans for that stuff are kind of ambitious as well”

by admin August 23, 2025



Hollow Knight: Silksong began life as a DLC expansion, but then developers Team Cherry decided the concept was “too large and too unique”, and upgraded it into a full game. They spent six years working on the thing in almost total silence, while fulminating legions of the terminally online quietly drove themselves bonkers hunting for release date clues. We now have a Silksong release date – it’s just two weeks away – so in theory, the nightmare is over. Except, oh dear – Team Cherry are planning post-launch content for Silksong, and they’re already calling it “ambitious”.


All that’s from this week’s breakout interview with Press X To Jason Schreier, the person who considerately does all the investigative reporting in games journalism so that humbler souls like myself can spend our days taking the piss out of him. According to Schreier, “they’re already making big plans to add extra content to Silksong in the months and years to come.” Then there are some snippets from Team Cherry’s founders Ari Gibson and William Pellen.


“Launching it is obviously quite exciting,” Pellen said. “What comes after for us is equally as exciting.”


“The most interesting thing now is what can we add to it next,” interjected Gibson. “We got a plan. Admittedly, some of the plans for that stuff are kind of ambitious as well, but hopefully we can achieve some of it.”


Those monsters! I look forward to revisiting this post in 2030, assuming RPS hasn’t been turned into sausages by then, while writing up the latest rumours about Hollow Knight: Polyestertune or Satinmelody or whatever they end up calling the third one. In fairness, Hollow Knight did get actual DLC expansions before Silksong that launched at a regular rate.


In any case, the DLC tease is perhaps better interpreted as show of kindness. Earlier in the interview, Gibson and Pellen fret that by actually releasing Silksong, they’re spoiling things for players for whom the real Silksong is speculating endlessly about the release of Silksong.

“It’s nice that people are passionate about the game, and that they’ve obviously formed their own strange or very exciting communities around it,” said Gibson, diplomatically. Added Pellen: “Feels like we’re going to ruin their fun by releasing the game.” I guess their tantalising talk of “ambitious” post-launch material is a bid to keep the dream alive, then.



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August 23, 2025 0 comments
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