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stressful

A photo of two women kayaking through the water in Thailand (gettyimages-1485301769)
Gaming Gear

Kayak’s AI Tool Can Help You Make Adventures Less Stressful

by admin September 17, 2025


My younger self’s mindset around travel was something to be admired. I was hellbent on getting to the destination of choice — whether that meant setting multiple flight trackers, familiarizing myself with the country’s day-to-day or connecting with friends who had traveled there before. I never once considered the steps involved to safely arrive, with everything I needed, at said location.

Then I grew up, and became overwhelmed by the reality of the travel process. I had recently used AI to help me plan a road trip, but I needed something to help with international travel, too. This is how I learned about Kayak.AI, a new arm from the travel search company Kayak.

What is Kayak.AI, and how does it use AI?

Kayak

Kayak was publicly launched in 2005 by co-founders Steve Hafner and Paul M. English as a travel search engine. Kayak.ai is the new, conversational AI arm that launched in early 2025. Its AI features include comparative shopping and natural language prompts. 

Since it’s in beta mode, it is a space for internal experimentation — new features are distributed on Kayak.ai first before being integrated on Kayak’s site. 

“We’re reimagining how people plan and book trips, making the experience faster, smarter,” Matthias Keller, Kayak’s chief product officer, says. “[With Kayak.ai] a single prompt like ‘family beach week under $2K in July’ now produces a full, personalized plan. That’s the difference between AI that just responds and AI that co-pilots the whole journey.”

Additionally, Kayak.ai doesn’t rely on cached (or sometimes outdated) information. Instead, its AI travel tool pulls live from over 400 providers so it has access to real-time pricing.

How to use Kayak.ai to create an international itinerary

Kayak / Screenshot by CNET

While Kayak has an app, Kayak.ai is considered a web-based AI travel assistant, and these steps apply to navigating your desktop or laptop screen.

  1. Head to Kayak.ai and sign in or sign up. If you already have a Kayak account, this can sync with your regular Kayak trips.
  2. Describe your trip to the AI-powered chat assistant, using as many details as you can. I went for the whole vision: “Two-week breath taking, sight-seeing trip from Los Angeles to Tokyo in November, check-in luggage, under $1,000 and full of ease.” The Kayak.ai team shared with me that using thematic prompts that create a “vibe” help generate better results.
  3. Kayak.ai will show the Cheapest Time to Travel, and you can also share with it how you want to fly or stay — for example, “no red eyes,” “free breakfast,” “non-stop only.” I was asked to edit for more specific dates I wanted to travel in November before I started adding hotel rooms and other parts of my travel I had imagined. (Oh, and ask the chat assistant to bundle your options to save time.)
  4. You can then title your trip, share with friends (read only) and use Kayak.ai’s real-time delays feature to stay on top of your alerts and updates related to your trip, even if you haven’t booked yet. 
  5. When you’re ready to book, the AI chat remains in your workspace for any adjustment for follow-ups. 

Pro Tip: Kayak.ai said to use the cheapest weekend feature by asking: “I’m flying to Copenhagen in September, what’s the cheapest time to visit?” This will result in a price graph showing the lowest-cost weekends and how fares fluctuate across the month.

Of course, since the platform is in beta and is considered a conversational AI agent, don’t paste sensitive personal information into the chat. The company’s privacy policy is available on its site.

Who should use Kayak.ai?

This is an important question. Since it’s positioned as a beta innovation sandbox, I’d recommend this tool for tech-forward travelers. (If you’re reading this article, I would consider you one.) 

I also think planners and those who love a good deal will have a great time with Kayak.ai — by comparison, I remember spending hours toggling between three different search engines to find flights. While you are trusting that Kayak.ai is pulling the best information for you, the ease of not tiring yourself out with constantly searching is a selling point.

And if you’re someone who enjoys tech and enjoys being in beta testing mode as part of Kayak.ai’s power users, this can be a really nice way to figure out your next adventure.



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September 17, 2025 0 comments
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Pragmata's blend of shooting and hacking is the most stressful new idea I've seen in a shooter in generations, and it's brilliant
Game Reviews

Pragmata’s blend of shooting and hacking is the most stressful new idea I’ve seen in a shooter in generations, and it’s brilliant

by admin August 21, 2025


We’ve said it before, here, already: Pragmata represents Capcom at its weird, experimental best. To me, it’s in line with Exoprimal and Kunitsu-Gami: Path of the Goddess as a game that shows the publisher is confident to let its studios run with any ideas they have. Whilst those two may not have been commercial (or in Exoprimal’s case, critical) successes, I think Pragmata has a bigger shot at penetrating through the mainstream thanks to three key things: it’s a shooter, its main character is more of an everydad – his name is Hugh Williams, for goodness sake – and it has one of the most exciting genre hybrids I’ve seen in a while.

Pragmata

  • Developer: Capcom
  • Publisher: Capcom
  • Platform: Played on PS5 Pro
  • Availability: Out 2026 on PC (Steam) and PS5

In a recent demo at Capcom’s offices ahead of Gamescom, the publisher let me loose on a new demo of the game: a slightly beefier version of the Summer Games Fest demo Alex wrote about in the preview above. The main difference took the form of a boss fight against a mechanised walker that stomped all over an arena that’s also an elevator (standard) that put me in mind of Lost Planet, Vanquish, and I guess… Watch Dogs?

Like I said, it’s a really peculiar grab bag of genres glued together with what seems like a plot that would have to have more structure to be paper thin. But that doesn’t matter. I don’t think people are going to be picking this one up expecting a Hugo-winning tale of redemption and loss, to be honest. What you get with Pragmata, instead, is a very video game-y video game. Strafing around shooting a boss that looks like something from Metal Gear’s cutting room floor whilst a young girl that’s also an android hacks into its systems is peak video game. For me, this is a good thing.


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Everything about the demo is peak video game. Hugh wanders around gruffly, muttering about whatever as he solves simple environmental puzzles, exchanging a little bit of mumbly dialogue with Diana (the android). Every now and then, the GLaDOS-like security system wakes up some robot goons that you need to kill, and you push on. The mob enemies all have shields, so Diana needs to hack them before you shoot them. It’s pretty, with this nice clean space station sci-fi aesthetic, and a great little training ground for you to figure out the third-person shooting/hacking dichotomy before the boss.

So, enter the boss. It’s here the twin strands of Pragmata’s DNA form into a beautiful helix that shows off what the game is going for. As the walker slams about the platform and you dodge out of the way of missiles and AoE splashes on the floor, you need to use one of your three guns (it looks like there’ll be four in the final game) to inflict damage. There’s a pistol with a relatively low damage output and slow reload time that makes up for its shortcomings by having infinite ammo, a shotgun that has ridiculous damage-per-second but can only hold six shells at once, and a fun little stasis net that slows down your prey and does a little damage over time.

Diana and Hugh fend off a bad robot. | Image credit: Capcom

It’s a nice trio of arms. Swapping between them to maximise damage whilst minimising threat to yourself is the aim of the game, here, and it all ends up feeling a bit like a combat puzzle you solve on the fly as you strafe around the room. It’s not exactly Halo, but that’s where the Lost Planet reference earlier came from. Bosses like the walker have weak points (identified by Diana as you aim down sights), and in the case of this mechanical lump, it was a fuel tank on it’s back.

Once you’ve got the lay of the land, and you’ve identified where to ‘spend’ your limited shotgun shells, you pop out a stasis net, circle around the back, and get to work. I let out a horrible little laugh as everything came together in my preview – after slowing it down with the net, I unloaded a full clip of shotty shells into the tank whilst I used Diana to hack to the machine, immobilising it and spending some of her resources in order to lower its defence. The way it all mingles together under your fingers feels natural, like I’ve done this before. But, of course, I haven’t. Because this whole concept is completely batshit.

You shoot and aim with your standard trigger setup, then use the face buttons to solve a very easy puzzle and hack an enemy mid-fight (there’s the Watch Dogs nod). You can also jump and dodge, using the shoulder buttons, making your fingers hop across the whole pad in a glitchy, frantic little dance. It’s overwhelming, but in a flustering way that scratches the same part of my brain Vanquish did back in 2010. And once you’re au fait with the scheme, that desperate dance you do with hacking and shooting feels surprisingly natural.

Probably not a paranoid android. | Image credit: Capcom

Watching my footage back, I really don’t think what you see on screen does justice to Pragmata; it’s very much the sort of game that you need to feel in your hands in order to understand. I pray Capcom releases a demo (for its own sake), because the elevator pitch may be a little too obscure for some. It represents Capcom’s confidence, though, and hooks onto the same philosophy that Dead Rising did back in 2006: take a well-established genre, take it apart, and put it back together in a wholly new way.

There are still some anachronistic game design decisions in Pragmata (most of the story is told to you via text logs left scattered around the deserted moon base or projected holograms, very is still very 2006), but mixed in with these new ideas and genuinely fascinating combinations of genres. Pragmata is intriguing. I think games like this represent Capcom at its best: experimental, weird, and willing to break away from the triple-A pack in order to do something left-of-centre, a bit bizarre, a bit proggy. And ultimately, to arrive at something that’s all the better for it.



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August 21, 2025 0 comments
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