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Stranding

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Death Stranding 2 review: Hideo Kojima’s vision executed without compromise

by admin June 23, 2025



From your first steps in Death Stranding 2, you know you’re in for something special. The sequel to Kojima’s 2019 game is an audiovisual spectacle throughout its 50+ hour story and endlessly replayable endgame. 

The engrossing narrative – with a stellar cast all delivering arguably career-best performances – has you guessing what might happen at every turn. From the epic spectacles to the moments of quietude between deliveries, the pace is perfect and makes this follow-up a drastic improvement over the original.

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It’s a remarkable feat given its turbulent development, which saw Kojima nearly giving up on the game. We’re glad he didn’t.

Death Stranding 2 screenshots

What is Death Stranding 2 about?

Some time has passed since the end of Death Stranding, when Sam Porter walked off into the sunset with Lou, saving the Bridge Baby from its demise. They’ve found a sort of peace in their humble living conditions, but the world is still in disarray due to the events of the Death Stranding. That peace is short-lived though – we’ve got an arc to get through!

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As in the first game, your job as an experienced porter is to reconnect Australia. That means travelling across the continent on foot and in a range of vehicles, taking an assortment of goods with you and delivering them to those in need.

Death Stranding 2 assumes your knowledge though. This is not the type of game you can just jump into and expect to understand what’s happening. Sure, there’s a Death Stranding recap in the main menu, but there are major story beats and character appearances that won’t make any sense if you’re unfamiliar. Kojima even throws in some real deep cuts too, the type of references and callbacks only those with 100 hours in the first game will even recognize.

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Sublime storytelling

Death Stranding 2’s presentation is world-class with its visuals among the very best I’ve seen, and I played through the entire thing on a base model PS5. Kojima Productions is up there with Naughty Dog, the pinnacle of how video games can look, sound, and feel.

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Extraordinarily detailed motion capture helps emphasize the captivating performances, too. I loved Norman Reedus in the first game, but he was a bit generic, and he’s famously gone on record to say he wasn’t entirely certain what was going on in the first game.

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That showed throughout, but here, he appears to have much more of a grip on the narrative. He gives his all in scenes that are both heartbreaking and cheerful, masterfully displaying his emotions.

Troy Baker returns as Higgs – a monster who makes your skin crawl – in what might be his best work yet. Then there’s Neil, brought to life by French actor Luca Marinelli. He’s a revelation. 

Kojima ProductionsTroy Baker delivers another breathtaking performance as Higgs in Death Stranding 2.

It’s a testament to the intricate creation process. The writing, performances, cinematography, lighting, animation, set dressing, all of it is executed on with such a remarkable level of care. It’s the type of game you just completely lose yourself in.

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Improved gameplay

Even playing on the Brutal difficulty setting after finishing the story, it’s clear gameplay has been ironed out so that very little feels frustrating or unfair in any capacity. You have all the tools at your disposal. If you mess up, that’s your fault. Whereas in the first game, you often had to fight against the jank while dealing with everything else.

However, as good as Death Stranding 2 is, if you weren’t a fan of the first game, this won’t convert you. It’s still the same game – The bulk of your time is spent navigating the land, only stopping along the way for the occasional conversation, to pick up more goods for delivery, or to fight against BTs (the souls of the deceased), robots, or other humans.

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Kojima ProductionsYou won’t be getting stuck on awkward terrain anywhere near as much as in the first game.

Gunplay is much improved. Back then, automatic weapons felt a bit flimsy, like you’d only use them in a last resort or when forced in the few sections with Cliff. Sam had no idea how to fire a machine gun then. Here, they’re much easier to control and there’s a greater variety of weapons – You’ve got shotguns, grenade launchers, snipers, handguns, assault rifles, machine guns, rocket launchers, and a great deal more that I won’t spoil.

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Stealth is also much more satisfying when you get it right, which is easier said than done. Before you even get close to an enemy base, you need to do some reconnaissance. It’s vital to not only know how many targets there are, but understand their positioning too. With a patient playstyle and the right equipment for the job, you can take down a dozen enemies without making a noise.

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Then there’s the BT encounters, which caused more frustration than anything in the first game. A bit more spaced out in the sequel, the presence of these haunting ghosts is still just as chilling, but it’s a great deal easier to avoid them altogether.

If you do find yourself in a fight, you’ll be treated to a vast array of unique enemy types. There are plenty of BT enemies both big and small that require different strategies and most of the time, different equipment. There’s no ‘one loadout fits all’ type of solution here and if you get caught in a fight with a BT in the sky but all of your weapons are for a close-range stealth mission, you’re very likely screwed.

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Kojima ProductionsOptions in combat feel near-limitless. It’s a tremendously deep sandbox.

The one thing we can say that hasn’t improved, however, is end of mission music. Not to criticize the selection of songs, but rather, the repetition of the effect Kojima is going for.

In Death Stranding, it always felt special when you overcame the odds, saw a haven on the horizon, and some melancholic track from Low Roar started blaring through your speakers.

They’re still present here in the sequel, along with a dozen other artists, but when nearly every main mission ends with a new song, it squanders the chance to make something special.

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In the endgame

For hardcore Death Stranding fans, the endgame is where the real fun begins. It’s all about mapping the most efficient paths between facilities in order to deliver packages unscathed and in a timely manner.

Your goal is to reach that Legend of Legend of Legends S-Tier ranking on as many deliveries as possible. So before even setting out, you first scout the area, assess any hazards, lay out zipline paths, and generally get a sense of how you’ll be navigating from Point A to Point B.

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It’s just as enjoyable here as it ever was, and with a litany of new tools and even revised versions of tools from the first game, it provides countless hours of fun.

Kojima Productions / DexertoEven this far in, there’s still so much left to do in Death Stranding 2.

At 100 hours, I’m only around halfway to flawlessly executing on every delivery. With the social reputation system too, you could play Death Stranding 2 and nothing else for an entire year without seeing everything.

Verdict

Death Stranding 2 is phenomenal. It’s among Kojima’s very best work not just for its narrative, but for the near-limitless variety in its gameplay opportunities.

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While it may very well end up being the final game in the series, at least with Kojima at the helm, we can only hope someone else picks up the mantle and continues to iterate on one of gaming’s most unique experiences. After all, why else would we have connected?



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June 23, 2025 0 comments
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Death Stranding 2 review: sticking it to convention with one of Kojima's most impactful stories yet
Game Updates

Death Stranding 2 review: sticking it to convention with one of Kojima’s most impactful stories yet

by admin June 23, 2025


Death Stranding 2 has some big shoes to fill. With those shoes it not only has to walk the same lengths as its beloved predecessor, but walk further too. It must make the same strides, but in new and exciting ways. It’s a hard thing to live up to! Thankfully Kojima Productions has pulled it off, though not without a few stumbles and missteps along the way.

For those who don’t know, Death Stranding 2 is a third-person action game in which you must travel vast distances, delivering packages to scattered survivors of the Death Stranding – an extinction event which plagued the world with perilous BTs. You, as Sam Porter Bridges, must connect this world on the brink via an experience that champions the saying “it’s about the journey, not the destination” better than any other series out there.


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In Death Stranding 2, that core established by the original remains the focus, refreshed through new gadgets, setting, and a riveting new chapter in Sam’s story. The vast majority of your time is spent traveling from shelter to shelter, gradually improving your equipment and building rapport with those around you. It’s a borderline relaxing endeavor! Evening after evening I slapped on the in-game music player and just spaced out while driving my custom buggy around.

However a drastic shift in messaging in Death Stranding 2 results in an overall more exciting experience than before. In Death Stranding 1, the game orbited the idea of the rope, connecting people together. In Death Stranding 2, the stick is king. Enemies come packing an increasingly deadly arsenal of weapons, and you in turn must figure out which weapons of your own are best suited to the task of taking them down.

A great highlight for me and a perfect example of this was the EX Capture grenades. Rather than the old EX grenades that made BTs flee when hit, these are essentially pokeballs that allow you to capture Chaser BTs when at low health. You can then whip them out in future BT fights. This is the sort of thing I wanted from Death Stranding 2, a fun expansion on previous ideas that push the experience further, with bold innovations on the prior game.

There’s a funny air of self reverence in Death Stranding 2. | Image credit: VG247

I really felt the DNA of Metal Gear Solid V in Death Stranding 2. The game is so generous when giving you new tools to play around with, and I found myself constantly surprised with the wacky things you can do with each of them. You can, if you want, use a basic assault rifle the entire way through. The game lets you do that, no questions asked. But experimenting with the bola gun, or the smoke grenades, or the tranq rifle offers unique and invigorating tools to your tool belt.

It was when I was sledding down a massive mountain with an unlockable gadget I was never forced to use that I concluded that there is a wrong way to play Death Stranding 2. You can just ride your bike everywhere, whip out the rifle when you have to and tune out to a podcast. But by doing that you’re not enveloping yourself in all the sticks the game gives you. These sticks when stacked together form the foundation onto which a wonderful game is perched upon.

There’s a wide world to travel across, and on occasion, do sick jumps over. | Image credit: VG247

Advancements have been applied to the world itself, one of my favourite twists to the formula. The environment can turn against Sam, adding another layer of challenge to each trip across the map. Before a river could be easily surmounted with the clever use of a ladder, and while you can still do that, rivers can flood now! The waters rise, wiping out constructs near the bed. Maybe a quake will send boulders rolling down a mountain, maybe fire will rain from the sky setting shrubbery alight and blocking your path.

This is brilliant as it forces you to take potential narrative disasters into account before you head off on a mission. Sure, going up the East side of a mountain may be the fastest route, but if an avalanche hits you’ve got to quickly get out of the way or risk dying, losing all your carried cargo in the process.

Freedom is the glue that keeps the whole thing exciting, a game made to consider any approach a player might conceive when completing a delivery. Regardless of how you play, a stealthy infiltrator that nicks loot from enemy camps without being seen, a gung ho combatant looking for a fight, or a postman glued to his car. It all works, and all feels fulfilling.

Some sticks are more dangerous than others… | Image credit: VG247

The joy of community effort remains strong in Death Stranding 2. There’s nothing quite like spending an hour gathering materials for a stretch of road, finally building it, and seeing a flood of likes from other players wash over your UI. Going back to prior areas and finding generators, ziplines, watch towers, postboxes, and more dot the surroundings make an often lonely game feel bustling. Other players make their own journeys out of sight, but not out of mind.

I do wish there were more new constructs available here though. Many big projects you unlock are returning from the original game, and while I understand that pushing too many of these could totally rid the deliveries of their sense of peril, why not make the most of the new setting with some variations? In terms of gameplay this game can feel like a bolt on to Death Stranding, rather than a sequel.

I was also torn on the foes you find during your time with Death Stranding 2. There is a new antagonistic faction, and with them come a handful of new enemies which force you to take a more combative approach to missions in which they’re present. I think visually these are some of the coolest looking designs we’ve seen in a Kojima game since the Cobra Unit in Metal Gear Solid 3. Crimson red futuristic hazards you can’t hope to beat unscathed.

But when it comes to the most climactic moments, there’s less variety than I had hoped. I can’t write about it at length due to spoilers, but Kojima seemed content to re-use a lot, pulling from earlier in the game or from his prior works.

Hello again, mysterious samurai. | Image credit: VG247

Now for the story. As you’d expect it’s a wild ride, but in many ways Kojima’s maturing shines through in Death Stranding 2. The story has you travel across Mexico and Australia, linking up the continent to the chiral network to expand the reach of APAS. This digital system has essentially automated porting work in the US, but Sam and porters like him are required to reach where its digital tendrils can’t reach.

Narratively Death Stranding 2 touches on a lot of heavy topics: unwanted expansion from foreign governments, environmental disasters, the role of technology and its impact on those who’d still rather handle tasks with a human touch. To name anything else would spoil a lot of surprise, and Death Stranding 2 has reinforced my belief that experiencing a Kojima story is arguably the best part of playing any of his games for the first time.

I can say that it’s a heavy story, bold in its direction and not afraid of throwing the odd gut punch here and there. The folks at Kojima Productions have managed to create a game that reflects its themes throughout the gameplay in a way that enhances both aspects of the game. I’d argue it’s probably a more compelling tale than what was present in Death Stranding, thanks in part to the extended cast of crewmates Sam travels with throughout.

Speaking of, while every actor does a great job in Death Stranding 2, a special shout out goes to George Miller! I didn’t expect it going in, but he’s fantastic in his role as Tarman. Not the most bombastic of people, but a real solid supporting character that adds a lot to every scene he’s in. Troy Baker too, deserves his flowers. Higgs is outstanding, entertaining, and a fantastic character of contrast. Like a guitar solo in the middle of a string quartet.

Shout out to George Miller! | Image credit: VG247

Ultimately, playing through Death Stranding 2 was an emotional and utterly enjoyable experience, full of thrills and impossible to put down during its bigger moments. My only negative feeling towards it is also unfortunately a big one, that I wish Kojima Productions went further in evolving this sequel from the original. When the story goes to such an extent to explore new grounds, it’s kind of a shame the gameplay feels the need to play it safe.



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June 23, 2025 0 comments
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The character Neil in Death Stranding 2, who here is posing like Solid Snake.
Gaming Gear

Death Stranding 2 launch times around the globe

by admin June 23, 2025



We may be PC Gamer, but a Hideo Kojima launch is an industry-wide event, and as we speak, there are PS5-having PCG writers down in the Strand trenches attempting to make sense of the silly puppet man and how a game can be both horny and sexless.

You know the drill: Weird global simu-launch, it’s all kind of confusing, and down below I’ve listed launch times by region for the standard and digital deluxe, “early access” (already a thing!) versions of the game.

When is the standard Death Stranding 2 launch time?

Sony has not provided one of those nice maps of the world with all the launch times, and also has the most confusing roll-out for this sort of thing I’ve ever seen, a “rolling midnight launch” where the easternmost time zone of a given “region” gets the game at midnight, with time zones to their west then effectively getting the game earlier in the day.


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Unfortunately, the only concrete region-definers I’ve been able to pin down have been New Zealand for Oceania and the East Coast for the US, with corresponding times listed below. I don’t know where Sony draws the line on Europe or Asia, and quite frankly I don’t think it should have that power.

As a note, most outlets agree with the “rolling midnight” schema, but Game8 seems to argue that this only applies to the United States, and for the rest of the world, it’s just midnight of whatever time zone you’re in.

  • 9 pm PT, June 25 (Los Angeles)
  • 11pm CT, June 25 (Chicago)
  • 12 am ET, June 26 (New York)
  • 12 am NZST, June 26 (Wellington)
  • 10 PM AEST, June 25 (Sydney)
  • 8 PM AWST, June 25 (Perth)

When is the early access or advance access Death Stranding 2 launch time?

Same time of day, just two days earlier. Sony is providing 48 hours for early adopters to get a head start and lord it over their fellow gamers.

  • 9 pm PT, June 23 (Los Angeles)
  • 11pm CT, June 23 (Chicago)
  • 12 am ET, June 24 (New York)
  • 12 am NZST, June 24 (Wellington)
  • 10 PM AEST, June 23 (Sydney)
  • 8 PM AWST, June 23 (Perth)

Is there preloading for Death Stranding 2?

Yes, you should be able to preload Death Stranding 2 on your PS5 at the time of writing.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Is Death Stranding 2 launching on PC?

Lol, no. It took about eight extra months for the original game to come to PC, so set your expectations accordingly.



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June 23, 2025 0 comments
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PSA: Death Stranding 2's full opening hour has leaked online
Game Reviews

PSA: Death Stranding 2’s full opening hour has leaked online

by admin June 22, 2025


The first hour of Death Stranding 2: On the Beach has leaked online, three days ahead of its formal release.

A YouTuber uploaded the opening hour earlier today (22nd June), writing “First part of Death Stranding [2] before everyone else”. At the time of writing, the video is still available, and it is not clear how the player obtained the early copy. Within five minutes of the footage, however, a pop-up appears, inviting the player to apply a new update, suggesting they may be playing a physical copy offline.

8 Things You Need To Know About Death Stranding 2: On The Beach.Watch on YouTube

As you may well imagine, this typically means spoilers – from story to characters to environments and everything in between – will shortly start appearing across social media, so if you prefer to go into games without prior knowledge, now would be the time to ensure your muted words list is up to date.

Death Stranding 2: On the Beach will release on PS5 later this week on 25th June.

Earlier this week, we learned Raised by Wolves creator Aaron Guzikowski is penning an animated film set in the world of Death Stranding. As for the live-action film adaptation, Kojima announced his company was partnering with A24 in December 2023. A24 is the production and distribution company behind the likes of Everything Everywhere All At One and Hereditary.

We also recently learned A Quiet Place: Day One’s Michael Sarnoski was attached to write and direct the Death Stranding adaptation.



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June 22, 2025 0 comments
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Death Stranding animated movie adaptation announced
Game Updates

Death Stranding animated movie adaptation announced

by admin June 19, 2025


Writer Aaron Guzikowski (Raised by Wolves, Prisoners) is attached to write the screenplay for the animated take on Death Stranding. Kojima Productions LA announced the project, which is said to be an original story — not a one-to-one adaptation of Sam “Porter” Bridges’ adventure through a desolated America.

“I love the world of Death Stranding, it’s so creatively freeing, so beautifully dark and yet hopeful,” gushed Guzikowski in a statement alongside the news. “I’m so excited and honored that Hideo Kojima, whose work I’ve long admired, has invited me to dwell within his creation, to birth new stories into this fertile, mind-bending universe.”

Line Mileage chief creative officer Daniel Dominguez likewise geeked out on the forthcoming Death Stranding animation, calling the original game “the most cinematic, thought-provoking video game I have ever played.”

“Playing it gave me the same emotional rush, visceral punch, and intellectual pleasure I had the first time I watched Blade Runner, or Ghost in the Shell,” Dominguez said. “Adapting it into a form it so naturally evokes is an honor. And for Aaron Guzikowski to lend his talents, whose authorial mind and creative energy humble me… needless to say, this project is a dream come true.”

The animated Death Stranding feature — just like A24’s live-action movie — does not have an announced release window. But with Death Stranding 2: On the Beach coming soon, Kojima fans will have plenty to tide them over while they wait.



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June 19, 2025 0 comments
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Animated Death Stranding movie gets its screenwriter
Gaming Gear

Animated Death Stranding movie gets its screenwriter

by admin June 19, 2025


Hideo Kojima said in an interview with Vogue Japan earlier this year that an anime based on his game Death Stranding was in the works. Today, Deadline reports that Aaron Guzikowski will write the screenplay for the upcoming animated feature based on the game world. His most recent credit is the sci-fi series Raised By Wolves, but Guzikowski has also worked on movies including Prisoners and Papillon. The animated film will tell “an original story” from the same universe as the already quite cinematic Death Stranding.

Kojima Productions will be involved with this adaptation and Line Mileage is the animation company attached to the project. The executive team at Line Mileage has previous experience making animated series and adaptations. Their bios mention shows such as Tomb Raider: The Legend of Lara Croft and Castlevania that have reimagined popular games as animated projects squarely targeting adult viewers.

This film is a separate project from the live-action adaptation that’s being helmed by writer-director Michael Sarnoski with production company A24 (and of course Kojima Productions). And if you can’t wait for either of these movies to wrap to get more Kojima, the release date for Death Stranding 2 is just around the corner.



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June 19, 2025 0 comments
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A Death Stranding animated film is now in active development
Esports

A Death Stranding animated film is now in active development

by admin June 19, 2025


Kojima Productions and animation studio Line Mileage have announced that they’re collaborating on an upcoming animated film set in the universe of Death Stranding.

Screenwriter Aaron Guzikowski is attached to the project, which is now in active development. Guzikowski is known as the creator of acclaimed HBO Max sci-fi series Raised By Wolves, as well as dark 2013 thriller Prisoners from director Denis Villeneuve.

The film will have an original story, rather than following the events of the 2019 game.

“I love the world of Death Stranding, it’s so creatively freeing, so beautifully dark and yet hopeful,” Guzikowski said in a statement. “I’m so excited and honored that Hideo Kojima, whose work I’ve long admired, has invited me to dwell within his creation, to birth new stories into this fertile, mind-bending universe.”

Line Mileage is a relatively new animation and post-production house, with members of its leadership team having worked on Netflix animated shows like Castlevania, Blood of Zeus, and Tomb Raider.

The animated project is totally separate from A24’s plans to adapt Death Stranding for the big screen, with A Quiet Place: Day One director Michael Sarnoski attached to that film.

Sequel Death Stranding 2: On the Beach launches on June 26, 2025 for PlayStation 5.



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June 19, 2025 0 comments
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Kojima posts new line of Death Stranding 2 apparel, including shorts so you can have a good time On the Beach
Game Reviews

Kojima posts new line of Death Stranding 2 apparel, including shorts so you can have a good time On the Beach

by admin June 16, 2025


Hideo Kojima has taken to social media once again, this time to post a line-up of new Death Stranding 2 apparel. This includes socks, pants, and shorts for good times on the beach.

The post made on Kojima’s personal Bluesky account is a simple one. A single image showing a range of Death Stranding 2 merchandise including two shirts, six t-shirts, four shorts, four pants, and four pairs of socks.

Some feature the Death Stranding 2 logo as is the norm with video game apparel, though others are less obvious, with Drawbridge branding in place of any sort of gamey clothing. Some bright colours are present too, which could very well make a dent in a wardrobe full of black and grey.

Check out our video preview of Death Stranding 2 here!Watch on YouTube

As of writing there isn’t an official link to the Kojima Productions store for the clothing, nor does Kojima provide one in his personal post. It looks as though the founder of Kojima Productions is just giving folks online a tease of what’ll be available in the future.

Kojima Productions has a history of going all out when it comes to official apparel. Currently on the official website you can buy yourself a pricey Gresham Blake X Death Stranding tracksuit, as well as a variety of Hideo Kojima glasses. You can even drop an order for a Cryptobiote plushy, if you’re so inclined.

Death Stranding is set to launch on 26 June. Kojima recently stated he “wasn’t interested in appealing to a mass market”, though recent previews (including Eurogamer’s own) proved overwhelmingly popular).



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June 16, 2025 0 comments
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A Special Death Stranding 2: On The Beach Live Event Will Feature Kojima, New Gameplay, And More
Game Updates

A Special Death Stranding 2: On The Beach Live Event Will Feature Kojima, New Gameplay, And More

by admin May 31, 2025


Earlier this month, Kojima Productions announced that it is gearing up for a global world tour to celebrate the launch of Death Stranding 2: On The Beach, which launches on PlayStation 5 on June 26. The studio has revealed more details about what to expect, at least during the first tour stop on June 8 in Los Angeles, California.

The Los Angeles event will be hosted by Summer Games Fest and Game Awards creator Geoff Keighley at the Orpheum Theater. Death Stranding 2 director Hideo Kojima will join Keighley live on stage to celebrate the game’s upcoming launch with “a panel discussion with special guests and an exclusive live demonstration” of Death Stranding 2.

Limited tickets will be available for those wishing to attend in person, but the event will also be livestreamed, making it possible for anyone to watch. The show will begin at 7 p.m. PT/10 p.m. ET on June 8 via the YouTube stream embedded below:

 

After the June 8 tour stop, Kojima Productions will visit other locations, such as Sydney, Tokyo, Paris, London, Seoul, and more, throughout June and through November.

While waiting for the June 8 event, catch up on Game Informer’s Death Stranding 2 coverage after a recent hands-on preview with the game at Kojima Productions in Tokyo:

Are you excited for Death Stranding 2: On The Beach? Let us know in the comments below!



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May 31, 2025 0 comments
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How to watch the Death Stranding 2 premiere event at Summer Game Fest
Gaming Gear

How to watch the Death Stranding 2 premiere event at Summer Game Fest

by admin May 30, 2025


Death Stranding 2: On the Beach technically launches on June 26, but you’ll be able to get an early look at the game and hear from a panel of people who worked on it thanks to a newly announced event that will close out Summer Game Fest on June 8. The “Death Stranding 2: On the Beach Game Premiere” will be hosted by Geoff Keighley and feature live gameplay of the upcoming game, alongside a panel discussion with Hideo Kojima and other talent who worked on it.

Death Stranding 2: On the Beach picks up after the events of the first Death Stranding, following Sam Porter Bridges (Norman Reedus) as he’s drawn back into the world of schlepping things by Fragile (Léa Seydoux). Based on recent trailers, the sequel appears to build on the traversal challenges of the original, with new types of terrain and weather to navigate and new tools at Sam’s disposal to make it easier.

You can attend in-person at the Orpheum Theatre on June 8 at 10PM ET / 7PM PT by registering for tickets online. The event will also stream live on YouTube for anyone who’s not able to make the trek to Los Angeles to attend.

This premiere event kicks-off a world tour — appropriately titled the “Death Stranding World Strand Tour 2” — promoting Death Stranding 2: On the Beach leading up to the game’s launch and extending well beyond it. A24 and Kojima Productions also recently announced that the film adaptation of Death Stranding will be written and directed by Michael Sarnoski, the director behind A Quiet Place: Day One and Pig.

Considering the bromance / business partnership Kojima and Keighley have maintained over the last few years, it’s not at all surprising they’re teaming up to promote the new Death Stranding. Of course, the event is just one of several livestreams that will pad out Summer Game Fest 2025, which includes the Keighley-hosted Summer Game Fest Live, and more intriguing games showcases like Day of the Devs and the Devolver Direct.



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May 30, 2025 0 comments
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