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Stranding

Death Stranding 2's instantaneous loading times truly prove the power of the PS5
Game Updates

Death Stranding 2’s instantaneous loading times truly prove the power of the PS5

by admin June 26, 2025


Players are already impressed by the incredibly fast loading times in Death Stranding 2, which only proves the power of the PS5 console, as well as Guerrilla Games’ Decima game engine used by Kojima Productions.

Ahead of the game’s release tomorrow, players with advanced access are already sharing their thoughts.

One player posted a video to reddit, stating “Death Stranding 2 has the fastest loading time I’ve ever seen in a video game”. The video itself shows the game impressively loading from menu to gameplay in a split second.

Death Stranding 2: On The Beach – PS5/PS5 Pro – Digital Foundry Tech Review – 4K HDRWatch on YouTube

When the PS5 launched, Sony touted the fast loading of the console’s SSD as a major selling point. Ratchet and Clank: Rift Apart – though it released months after launch – was seen as a key example of this technology. What’s more, the Decima Engine was created by Horizon Zero Dawn studio Guerrilla Games and used for its games since PS4 release Killzone: Shadow Fall, yielding impressive results.

Yet Kojima Productions has clearly worked some magic with Death Stranding 2 – its load times really are astonishing. Take a look for yourself:

Death Stranding 2 has the fastest loading time I’ve EVER seen in a video game.
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Digital Foundry gave its tech verdict on Death Stranding 2 earlier this week and was particularly impressed by the Decima Engine’s ability to create “truly outstanding dynamic landscapes”, as well as its lighting, weather, and other environmental effects.

“The first key improvement here stems from fine detail, with rock formations, vegetation and other natural elements holding up under closer scrutiny,” wrote John Linneman. “The game opens in a gorgeous mountain range with a level of detail reminiscent of Epic’s Nanite virtualised geometry demos, without relying on such tech.”

If you’re playing on PS5 Pro in particular, Linneman recommends opting for the 60fps performance mode as on Sony’s more powerful console, quality and performance modes are so similar in terms of image quality.

“Thankfully, both versions also feature lightning-fast loading times with virtually zero waiting,” said Linneman. “Moving from the load screen to a save game is nearly instant and you basically never actually encounter anything resembling a loading screen during the game – it’s seamless.”

There’s one particular sequence I was able to play when I previewed the game in May, which was breathtaking in its use of lighting and particles. But I won’t spoil it here.

In short, Death Stranding 2 is an exceptional technical achievement that truly shows the power of Sony’s PS5 consoles, as well as the Decima game engine.

“A busier, louder, and more emotionally resplendent take on this singular hiking sim,” reads our full Death Stranding 2 review.



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June 26, 2025 0 comments
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Death Stranding 2 - Guides Hub
Game Updates

Death Stranding 2 – Guides Hub

by admin June 26, 2025



Sam Porter Bridges has managed to do the impossible: He has reconnected the former United States of America through sheer will and determination. Now, in Death Stranding 2: On the Beach, more challenges are arrayed against him, as he heads to the south and even way down under. Our Death Stranding 2 guides hub has various tips to aid you as you get started on this long and eventful journey.

Death Stranding 2 guides hub

General guides

Beginner’s guide/tips – We have over a dozen tips for those who are just about to begin their adventure. We discuss everything from planning your route and caring for Lou, to watching out for environmental hazards and being wary of the threats that you’d face.

Campaign length: How long to beat – This Death Stranding 2 guide tells you how many hours it’d take for you to complete the campaign, as well as various optional objectives that can keep you engaged for longer periods.

How to use photo mode – Tweak filters, lighting, camera angles, and poses to get that perfect shot.

Gear, skills, and combat guides

Best early-game weapons and upgrades – Level up your reputation with certain settlements/leaders to earn nifty rewards in just a few hours.

Best APAS Enhancement skills – Pick the right skills from each category to improve Sam’s capabilities in your playthrough.

How to defeat BTs – The souls of the damned walk the Earth, and it’s up to you to finish them off… or die and repatriate while trying.

Cargo and delivery guides

How to get more likes – This Death Stranding 2 guide will help you become Mr. Popular as you aid survivors in need all over the wasteland.

How to increase carrying capacity – Look for ways to lighten the load while making your deliveries.

How to manage your cargo inventory – You need to carry tons of items moving from one area to the next. You should be prepared for any mishaps that may occur.

How to repair containers – No matter how careful you want to be, your crates and their contents can still get damaged.

How to unlock the Monorail – Utilize the Monorail network to create more transport lines from one hub to the next.

Vehicle and exploration-related guides

How to fast travel – The DHV Magellan truly is a mobile base since it can teleport you to various locations.

How to get vehicles – You’re going to spend your first few hours walking. But, sooner or later, you’ll find a ride that could take you almost anywhere.

How to recharge battery energy – Of course, your vehicles can still run out of juice, and you don’t want that to happen when you least expect it.

Weather events and disasters – It’s not just brigands and specters that you need to worry about. You also have to be careful when devastating weather phenomena happen.

We’ll add more articles to our Death Stranding 2 guides hub, so stay tuned.



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June 26, 2025 0 comments
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Excited for Death Stranding 2? Beware of the wave of spoilers flooding YouTube and social media
Game Reviews

Excited for Death Stranding 2? Beware of the wave of spoilers flooding YouTube and social media

by admin June 25, 2025


Spoilers for Death Stranding 2 are flooding social media and YouTube, posted by those who bought the digital deluxe edition of the game.

This digital deluxe edition, which provides a 48-hour early access window to those who buy it, released on the 24th June. For owners of the regular version, the game becomes available tomorrow on the 26th June.

Those who have been able to play early have been keen to share their experiences online, but given how narratively rich Death Stranding 2 is (and the whole catalogue of Kojima’s works), this has led to a deluge of early game story moments and equipment popping up on the internet.

Why not check out our video review of Death Stranding 2. No spoilers!Watch on YouTube

Death Stranding 2, a game which takes between 35-50 hours to beat, is a chunky experience, especially for completionists. However, given the fact deluxe edition owners will obviously continue to play and post their screenshots and videos online as they proceed into the game’s later moments, it’s best to stay away from such platforms if you’re looking to go in fresh.

It’s been a rough few days for the spoiler-averse. Earlier this week, the opening hour of the game leaked online, giving away all the twists and turns the game throws at you in the game’s opening scenes.

One could argue plenty of story moments have already been revealed ahead of launch, due to a release trailer for the game which featured plenty of cinematics from throughout the game’s runtime. Still, it’s nice to go in without knowing the surprises that await you. Except for some of the spoiler-free technical stuff maybe, like the fact Death Stranding 2 benefits from super fast load times. Cool!

If you want a spoiler-free impression of what the game is like, why not read Eurogamer’s Death Stranding 2 review! In it, the game is described as: “A busier, louder, and more emotionally resplendent take on this singular hiking sim.” No spoilers necessary!



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June 25, 2025 0 comments
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Norman Reedus Looks More Norman Reedus-y In Death Stranding 2
Game Reviews

Norman Reedus Looks More Norman Reedus-y In Death Stranding 2

by admin June 25, 2025



Death Stranding 2 is out now on PlayStation 5 for folks who pre-ordered the fancy deluxe edition of the game. That means players are finally getting their hands on director Hideo Kojima’s latest video game extravaganza. And one of the first things they are noticing is just how improved Norman Reedus looks in Death Stranding 2 compared to his appearance in the original PS4 game.

A Typical Day On Persona 3 Reload’s Tatsumi Port Island

Sure, we’ve gotten plenty of pre-release trailers and screenshots for Kojima’s latest open-world delivery game featuring monsters and ziplines, aka Death Stranding 2. But now that players can actually boot the game up and start running around its digital recreation of Australia, they can also start taking photos of Sam Porter Bridges, the main character played by Reedus. They can stick the camera really close to his face, too. And that’s allowed people to compare this new version of Sam to the one from the original game, released in 2019 on PS4. The results are genuinely impressive.

Sam looked fine in the first game on PS4, but compared directly side-by-side to how he looks in DS2, it’s very clear that a lot of technical improvements have happened in the six years since that game. His flesh looks less plastic-y and his eyes look more natural. Even his eyebags look more fleshy and real. The old Sam, in comparison, looks like a Halloween mask.

Here’s a great video comparing the two games via Nick930:

“Norman Reedus 720p vs Norman Reedus 4k,” joked one Reddit user. Another replied to an image comparison of the two with: “My guy was legit sick in DS1, made some connections and powered up like Mario in DS2.”

My favorite theory as to why Sam Porter Bridges looks so much better and healthier in Death Stranding 2 comes from Reddit user gpost86: “First one was chugging Monster.” Honestly, that makes sense. That’s now my headcanon for why they look so different.

Death Stranding 2 is out now on PS5 and PS5 Pro for deluxe edition owners. For everyone else, the game arrives on June 26.

.



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June 25, 2025 0 comments
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Death Stranding 2
Product Reviews

It’s been so long since I played a 30 fps console game, it took me a week to realize Death Stranding 2 was literally giving me headaches

by admin June 25, 2025



Just over a week ago, after devoting half my Sunday to delivering packages across the continent of Australia in Death Stranding 2: On the Beach, I went to bed with a dull ache behind my temples. I wrote it off as a likely symptom of the usual suspects: maybe I hadn’t drunk enough water, or by snacking my way through the afternoon instead of having a proper meal, by the time I had dinner the headache was already settling in as a side effect of hunger. Maybe lack of caffeine? It’s not like I’d spent all day glued to the TV, which can sometimes leave my brain buzzing and desperate for a break.

But by Tuesday I had a new suspect: Death Stranding 2.

I didn’t start to blame the new PlayStation 5 game, which I’ve been playing for the past week and a half, until last Tuesday, when I went to bed with a pounding headache. It was the kind you wake up from in the middle of the night and immediately notice the absence of, relieved of a tiny subconscious irrational fear that your brain could just be like that now. Tuesday had otherwise been normal: I’d worked most of the day and felt fine, then played about two hours of Death Stranding in the evening. That was all it took for the ache to start burrowing in.


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Nothing in the game seemed like an obvious trigger. Wearing a VR headset for long enough is guaranteed to give me a light headache or nausea, but Death Stranding 2’s standard third-person camera is basically videogame comfort food, easily digested. And the game doesn’t suffer from dramatic framerate drops or the kind of zoomed-in first-person FOV that can often cause nausea.

The only thing it suffers from, as a console game, is running at 30 frames per second. But after years of primarily gaming on PC, apparently that’s all it takes to mess my brain up good.

Like most big budget, high fidelity games on the PS5, Death Stranding defaults to a “quality mode” when you launch it, prioritizing resolution, but it doesn’t advertise that fact. You wouldn’t know there’s a performance mode unless you go into the options menu’s graphics settings tab, which has only two entries: screen brightness and graphics mode, which can be flicked over to “prioritize performance” to lock the framerate at 60 fps instead of 30.

Death Stranding 2: On The Beach – PS5/PS5 Pro – Digital Foundry Tech Review – 4K HDR – YouTube

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In a PC game that tab would be my first port of call, but for the first few days I was playing Death Stranding 2 I didn’t even bother checking it, because I knew I wouldn’t find the granular settings for things like texture quality and draw distance and anti-aliasing I’m used to on PC.

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Besides, the game looked great! So I just started playing it. And also started getting headaches.

I grew up playing loads of console games at 30 fps or worse (ahh, Nintendo 64) without issue, but over the last decade or so it’s become more and more of a rarity for me. I’m used to locking games to at least 60 fps on my 144Hz monitor. On my Steam Deck, the types of games I tend to play at 30 fps don’t involve much rapid action: Dorfromantik is as chill as they come.

So either my brain’s somehow grown more vulnerable to strain from lower framerate games altogether, or there’s something about Death Stranding 2 that I found especially nauseating. (Screen size could also be a factor, since the Steam Deck doesn’t dominate my view the way my 60″ TV does).

When I sat down to play the game on Wednesday, I opened the meager graphics menu for the first time and switched it to performance mode. It immediately felt like breaking free from the tar pits that pockmark Death Stranding’s world. Everything was moving so fast. The animations and protagonist Sam’s responsiveness to my button presses were suddenly so snappy I couldn’t believe what I’d been tolerating for the last few days.

Flipping back and forth between the two graphics modes now, I think the most likely culprit for my headaches is the camera—spinning it around at 30 fps makes me a little queasy. Perhaps stronger motion blur would help cover up the choppiness of the refresh rate, but I’m not sure that would be an outright cure.

(Image credit: Kojima Productions)

I think the bigger issue is responsiveness. I’ve gotten so used to a game leaping to enact my inputs within every 16.67 millisecond window—the time it takes to generate a frame at 60Hz—that waiting double that time for each button press or analog stick flick, plus 20 milliseconds of input lag from my TV and a few more from the wireless controller, is now just too jarring. Like when I’m playing a VR game and the refresh rate of the screen is a smidge too low to perfectly match every little motion of my head, there’s a disconnect between what my brain’s seeing and what it thinks it should be seeing.

I’m thankful Death Stranding 2 has a performance mode on consoles, and for players who are happy with 30 fps, the game runs extremely steadily in that mode. I’m now happily headache free despite playing 20-something hours of the game in the last few days. But it also renewed my appreciation for the fact that even the most barebones PC port today will likely still offer enough graphical options to hit 60 fps on years-old hardware.

Yeah, we’re still struggling with unoptimized games like Monster Hunter Wilds and the stutter epidemic. But between standard graphics settings, upscaling tech like DLSS and FSR, frame generation, and community-made tools like Special K that help smooth out performance, these days 60 fps is a lot closer to the floor for PC gaming frame rates than it is the ceiling. And judging by the quality of the first game’s excellent PC port, when Death Stranding 2 does finally arrive on PC it’ll be an even better version of an already stunning game.



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June 25, 2025 0 comments
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Death Stranding 2
Gaming Gear

11 little Death Stranding 2 improvements that made me say ‘hell yeah’

by admin June 24, 2025



When the original Death Stranding comes up in conversation, you can count on someone citing its tedious writing, pace-destroying exposition dumps, and reckless use of unexplained proper nouns as the biggest hurdle to enjoying it. Fair enough, but I submit that nothing sucked more in Death Stranding 1 than the menus.

Kojima’s first apocalyptic hiking sim had dozens of tiny annoyances that chipped away at my patience over two playthroughs totaling over 100 hours: Holding X to confirm every time Sam made the slightest cargo adjustment, navigating three layers of menus to recycle used-up grenades, plotting routes on an unhelpful map, the laborious process of emptying Sam’s backpack. I can feel my blood pressure rising just thinking about it.

Thankfully, I’m finding Death Stranding 2 to be a sequel in the best way possible—targeting my list of “this better be better” demands and satisfying almost every one of them. My first two hours have been full of little quality-of-life discoveries that have me saying “hell yeah” to myself in a hushed tone. If you played the first game a ton, maybe they’ll also excite you.


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Cargo shortcuts!

(Image credit: Kojima Productions)

Yes, I’m telling you the best new feature in Death Stranding 2 is six buttons in a radial menu. Holding up on the d-pad brings a bunch of handy cargo shortcuts that cut out a lot of menu time, the most important being “Auto-Arrange Cargo.” Balancing Sam’s cargo load now takes three seconds, but you can still enter the full Cargo Management screen at any time to move items around manually (no X confirmation needed).

Also handy are buttons that will only offload cargo/materials (not tools), one that offloads everything, and another button that’s so good it’s getting its own section below.

Handgun holster

(Image credit: Kojima Productions)

Death Stranding has always had pistols, but now Sam has a dedicated place to carry them. Similar to the boot clip and grenade pouch, the handgun holster means Sam can always carry a weapon without adding to his backpack Tetris stack. You also have the holster from the start, an early signal that Death Stranding 2 has a bigger focus on stealth action.

Route Simulator

(Image credit: Kojima Productions)

Drawing lines on maps just got slightly more pleasant. Sam’s route planner got an upgrade that automatically highlights hazards along drawn routes—stuff like deep rivers, bandit patrols, and BTs. The route tool has also been folded into the prep screen before accepting an order, and routes now include summaries that show its distance, elevation changes, total hazards, and overall risk level. It’s kinda like a real-life pilot flight plan.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Stats!

(Image credit: Kojima Productions)

Stats got an expansion, too. Sam used to automatically improve his cargo capacity and stamina over time, but DS2 seems to go a lot deeper with stealth and combat upgrades. I haven’t messed with this much yet, but you still improve Sam automatically by doing things, not by dumping points into a tree.

Backward hats

(Image credit: Kojima Productions)

Death Stranding 2 casts Norman Reedus in the role he was born to play: A backwards hat-wearing single dad. The hat menu was my first stop after getting control of Sam. That’s where I found the “wear backwards” option, gasped, and never looked back.

Offload backpack

(Image credit: Kojima Productions)

No backpack, no problem. You can (finally!) take Sam’s backpack off when you’re about to walk him into dangerous places. The button’s in that same cargo shortcut radial, and it’s already come in clutch at a bandit camp. It’s pretty cool that Sam can still carry a handgun, rifle, and grenades without his backpack, so you basically shed 100 kg of “Cargo mode” and enter “Solid Snake” mode.

Quicker order turn-in

(Image credit: Kojima Productions)

Turning in a bunch of orders at once used to require spamming X to skip through each completion screen. Since that was stupid, now all of Sam’s turned-in orders are summarized on one screen.

Optional exposition

(Image credit: Kojima Productions)

The citizens of Death Stranding sure like to prattle on about stuff I didn’t ask about, but in Death Stranding 2, a lot of that extra exposition is optional. In the screenshot above, I had the option to skip this guy’s life story and detailed Timefall Shelter explanation and move on with my life.

Offload all unusable items

(Image credit: Kojima Productions)

Another big time saver for Repair Spray power users. Now you can hold a button to drop all of your empty grenades, sprays, and guns at once (though you should still recycle them for the materials).

Recycle shortcut

(Image credit: Kojima Productions)

Speaking of, recycling doesn’t suck anymore either. When you’re at a place where recycling is possible, it’s now listed as one of the options when moving an item in Cargo Management. I know that sounds dull, but if you know how much that rules, you know.

Goodbye emails, hello posts

(Image credit: Kojima Productions)

Death Stranding 1’s emails were charming and occasionally helpful, but I ain’t reading all that. In DS2, characters have upgraded from email to live-tweeting unsolicited advice on social media. The Social Strand Service is both a feed of tips from friends and a photo log of players’ photo mode pictures. It’s still mostly fluff, but it’s not as busy or wordy as Sam’s old inbox.



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June 24, 2025 0 comments
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death stranding 2 higgs
Gaming Gear

Which Death Stranding 2 Edition Should You Buy?

by admin June 24, 2025


Death Stranding 2: On the Beach will launch on June 26 exclusively for the PlayStation 5, but those who buy a special edition of the game will be able to access it early. The question is, with three special editions available, which version should you get? 

Death Stranding 2 is the sequel to legendary developer Hideo Kojima’s 2019 game, and it improves on every aspect of the original, making it a game that anyone who is remotely interested in it should play. The edition you should purchase will depend on how big of a fan you are of the series. 

Watch this: Unboxing the Death Stranding 2 PS5 Controller

00:45

What do the Death Stranding 2 pre-order bonuses and early unlocks actually do?

The digital content that comes with the Death Stranding 2 editions is primarily for cosmetic purposes. It lets players add a little customization to their equipment. The one early unlock that does give players an advantage is the Machine Gun, since it’s a powerful weapon that players wouldn’t usually get until around the mid-point of the game. 

What’s in the different Death Stranding 2 editions?

To start, there is the Standard Edition, which retails for $70.

Kojima Productions

The Standard Edition does include some additional digital content:

  • Quokka Hologram
  • Battle Skeleton: Silver (LV1, LV2, LV3)
  • Boost Skeleton: Silver (LV1, LV2, LV3)
  • Bokka Skeleton: Silver (LV1, LV2, LV3)

Holograms get unlocked the more you play through the game. These holograms can be placed at structures that the main character, Sam, builds and act as a little sign that you were there. 

Skeletons are an equippable item, and help Sam physically while allowing him to carry more items. The Battle Skeleton lets Sam do more damage with physical attacks, the Boost Skeleton helps Sam run faster while carrying a lot of items and the Bokka Skeleton helps Sam climb up certain terrains while being more balanced, so he won’t tip over. This content, however, is just a cosmetic color for the Skeleton. It will not unlock the item, since that has to be done by completing missions in the game. 

Next, there’s the Digital Deluxe Edition for $80. Order this edition or the Collector’s Edition from Sony, and you’ll receive 48-hour early access to play the game before it comes out, which will begin at 12 a.m. ET on June 24 (9 p.m. PT on June 23). 

Kojima Productions

The Digital Deluxe Edition includes the 48-hour early access and the Skeleton cosmetics, although in this edition, the cosmetics are gold and not silver. This edition also comes with:

  • Machine Gun (MP Bullets) LV1 early unlock
  • Quokka Patch
  • Chiral Feline Patch
  • Why Me? Patch

The Machine Gun is a weapon you get later in the game, and it’s a powerful addition thanks to its large magazine filled with bullets. It can also shoot for longer than the Assault Rifle found early in the game. MP Bullets are the standard type of bullets found in the game that can damage humans, BTs and robots. 

The patches are for Sam’s backpack. They are strictly cosmetic and offer no in-game advantage.  

Then, for the big fans of Death Stranding, there’s the Collector’s Edition that costs $230. 

Kojima Productions

The Collector’s Edition comes with all the digital content from the Deluxe Edition as well as some real-life collectibles in a collector’s box. It includes: 

  • 15-inch Magellan Man Statue
  • 3-inch Dollman figurine
  • Art cards
  • Letter from Hideo Kojima

All of the special editions are available to order now. 

Should I pre-order Death Stranding 2 for the bonus DLC?

The big reason to pre-order Death Stranding 2 is early access so you can play the game early if you get the Digital Deluxe version. The other bonus DLC is nice to have, but not really needed in the game.

Is the Death Stranding 2 Digital Deluxe Edition bonus content worth it?

If you’re looking to get a leg up on the game, being able to unlock the Machine Gun early can be worth the price of the Digital Deluxe Edition. 



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June 24, 2025 0 comments
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Death Stranding 2: On The Beach Review - Boundless Sincerity Aside Flaws
Game Reviews

Death Stranding 2: On The Beach Review – Boundless Sincerity Aside Flaws

by admin June 23, 2025


Kojima Productions has proven it is good at sequels. Metal Gear Solid 2: Sons of Liberty was an incredibly impactful game that remains my favorite from director Hideo Kojima and his team. As a result, I went into Death Stranding 2: On the Beach with high expectations. Continuing the story in this fascinating world while iterating on the delivery mechanics of the first game seemed like an inevitable recipe for success. Mechanically, the sequel is absolutely an upgrade over the first. Improved tools and better options make exploring and connecting Australia and Mexico more fun, despite some frustrations persisting. The narrative, however, is where I was sometimes left cold.

 

Death Stranding 2 picks up shortly after the events of the first game, with protagonist Sam living in self-imposed isolation while he raises his child without the influence or demands of the government. Being a stay-at-home dad doesn’t suit him for long, though, and he is quickly pulled back into the porter life. I won’t go into detail about what happens, but the story picks up quickly, planting many narrative seeds primarily focused on the new cast of characters and their history in the world.

Kojima Productions has set a high bar of unexpected twists and revelations throughout its gameography. Death Stranding 2 delivers plenty of twists, especially during its final hours, when I was most engaged in the story, but save for a few moments, I was rarely surprised and often left wanting more. Mostly, I stared ahead stone-faced while characters explained everything with detailed monologues at varying degrees of performance quality. Some effortlessly demanded my full attention, but the underwhelming performances felt like bored teachers giving the same lecture for the third time that day. Also, to be blunt, despite admiring the performance, I didn’t find Higgs to be a compelling villain in the first game, and I am disappointed he survived into the sequel.

 

I am a proponent of what I lovingly refer to as “Hideo Kojima bulls—“.” I am always eager for the cart to go off the rails, but the thing I have always admired about previous Kojima Production games is their ability to, for better and sometimes worse, fully justify the narrative insanity in which you’re participating. There are at least a few instances in Death Stranding 2 that simply felt weird for the sake of being weird, as though a quota of odd moments needed to be met. These instances felt forced, but thankfully, some bizarre moments meet the target of being ridiculous with explanation.

For all my complaints about not feeling strongly about the narrative or not enjoying some of its strangest moments, I was still far more engaged in the story than the average video game narrative. Even with its shortcomings, it is a story I will continue to think about for some time, and I am eager to see and participate in discussions about its larger meanings, as well as the parts I didn’t enjoy.

The narrative ultimately makes up a small but important part of the larger game. Between cutscenes, you must continue your mission of uniting the world by making deliveries. Sometimes, it’s delivering pizza to a scientist, VTuber, while other times, it is life-saving medical equipment for a collective of pregnant women. Each delivery is treated with the same importance, and the tools to do so are greatly expanded. Alongside nearly every tool from the first game, there is a whole new suite of unlockable options, like monorails that make deliveries fun and weird. I also much prefer the layout of Australia (where the majority of the game takes place) to Death Stranding’s United Cities of America. The environment is more varied and generally more amenable to porters like me who prefer driving a three-wheeled motorcycle over hoofing it on foot.

 

Death Stranding 2 can be frustrating, though. The common video game complaint of just doing fetch quests is undeniably the core design of Death Stranding and its sequel, and sometimes it feels like that is exactly what it is. It can be exhausting to ferry boxes back and forth, and getting stuck in the middle of nowhere without the ability to charge your battery just feels bad. Getting interrupted to randomly fight a tar-covered boss on the way to complete a simple delivery can also be rough because it ruins your pacing. Thankfully, compared to the first game, these instances are much less frequent and more fun to complete thanks to vastly improved gunplay. It can still hurt, though, when you just need to get over that hill to drop off a package and take a shower. Alternatively, it can also feel triumphant to finally make it to your destination just as your shoes are about to wear down and the batteries on your robotic legs are knocking on death’s door.

Death Stranding 2 is a game with faults and annoyances, but it also makes big, expensive swings and is trying to establish its own unique genre, often successfully. I’ll happily take the misses alongside the hits. The world is bizarre and beautiful and impressively thought out, from the overall design of the world down to the UI of its fictional phones. What keeps me coming back the most, though, and the reason I will continue to make deliveries after publishing this review, is Death Stranding 2’s boundless sincerity. The cast is fighting for connection and the future, and I am rooting for them, even when I think they’re being a little weird.



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June 23, 2025 0 comments
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Death Stranding 2 Review - Tied Up
Game Reviews

Death Stranding 2 Review – Tied Up

by admin June 23, 2025



After its predecessor served as a beacon of novelty amidst a sea of stagnation, Death Stranding 2: On The Beach had a big challenge to overcome. Death Stranding’s absurd nature, encompassing everything from urine grenades to gently rocking your controller to calm a distressed baby, was coupled with a rich new setting to unravel. Step by step, Sam Porter Bridges connected a post-apocalyptic America to a network by making dozens of deliveries from one point to another. Its slow and methodical pace made it somewhat of an outlier in the AAA space. The sequel follows suit in most ways that made its predecessor stand out. The core foundation remains unchanged–planning and executing each delivery requires strategy and improvisation, and they’re still satisfying to pull off. But this second iteration doesn’t feel as arresting as it mired in familiar story beats, a disappointing lack of friction, and an obsession with doubling down on the weaker aspects of Death Stranding.

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The story begins with Sam living a reclusive life near the Mexico border with Lou, the now-grown baby from the first game. A familiar face inevitably finds Sam and, once again, asks for help connecting an array of facilities to the network. This time, your destinations are fictional depictions of Mexico and Australia, and the journey involves collaborating with a growing crew of characters that cruise around with you in the DHV Magellan, a Metal Gear-shaped ship serving as the base of operations.

Throughout the 33 hours it took me to reach the end credits, which included a few side activities along the way, the story focused on the effects of connecting the United States to the Chiral Network, while uncovering the whereabouts of returning characters. Sam’s new tale is told sporadically, which feels like watching a very slow season of a TV show. Completing main missions grants enough parcels of story here and there to keep you engaged, but I spent a lot of time longing for a cutscene or conversation that might shed a little clarity or answers to mysteries introduced early on, as cutscenes sometimes fail to deliver relevant information or any character development. That being said, while some of the eventual revelations weren’t as impactful as I had hoped, my interest in seeing the story through didn’t wane.

It doesn’t help that the new cast of characters, with the exception of a handful of touching scenes and well-choreographed fights, isn’t as compelling as the old crew. Fragile, one of the returning companions, becomes a Charles Xavier-like figure, slowly recruiting new members of the crew to join the ship and offering support in harnessing their signature powers. Characters like Rainy and Tomorrow have their spotlights during cutscenes, and you learn more about their backstories in the form of flashbacks, albeit in short bursts. Rainy can, well, manifest rain, while Tomorrow’s abilities include being able to move inside Tar, a black liquid from which Beached Things (BTs), Death Stranding’s trademark enemies, manifest. Their arcs, however, merely consist of introducing the character and their motivations to “join the cause” and help Sam, as opposed to the likes of Heartman or Deadman, who already seemed established in the world by the time you met them in the previous game.

There’s also a surprising lack of dialogue outside of cutscenes, with the crew being less prone to calling Sam like in the first game. They instead use a social media-type app to post updates, usually pointing to places of interest or providing follow-up context to certain milestones achieved during the main story. During your travels, Dollman, a literal doll and recurring companion who delivers occasional commentary from Sam’s waist does most of the talking. The remaining cast feels almost sidelined as a result, especially if you aren’t fixated on main missions, where they usually are confined to. Dollman can be thrown to the air to survey the target area and both tag enemies and distract them, so he’s usually a mainstay. The rest of the crew, aside from a very late game mechanic, don’t provide much support.

The moment-to-moment structure remains largely the same. You interact with a terminal inside a facility or a bunker to grab a delivery order, make a plan by preparing your inventory and crafting any necessary equipment you might need, and off you go. After the first handful of hours, however, a different focus becomes increasingly apparent, doubling down on a post-launch revision on the original experience. 2021’s Death Stranding: Director’s Cut indicated an intention to downplay Sam’s vulnerability in the original version, in which he was a simple porter who had to make do with tools and non-lethal weapons to fend off BTs while making sure that the cargo on his shoulders remained intact. Even outside of combat, cruising through different terrain demanded careful consideration of weight and stamina. The Director’s Cut, however, empowered Sam by increasing the available tools to defend himself and navigate the world more easily. It favored more action, introducing more weapons, a firing range, and vehicle races. It also included gadgets that could simplify some of the terrain hardships, thereby reducing the challenge of traversal. A cargo catapult, for example, could be used to shoot packages large distances, and delivery bots introduced some automation.

At first, it seemed as if Death Stranding 2 was aware of these additions and the repercussions, providing commentary about their role in its fictional world. The delivery bots, for example, are now used en masse, largely eliminating the need for actual human porters like Sam, who build connections in a world of isolation. The presence of weapons, however, has much bigger implications. In an early confrontation, Sam’s first reaction is to grab a knife. He then grabs a bigger blade and immediately gives it up in favor of a pistol inside a kitchen drawer. For a moment, he glances at Lou, looks at the gun, and ditches it for a pan instead.

The scene with Lou showcases that, even in a world surrounded by strange beings that manifest themselves from the land of the dead, Sam deems it important to avoid being a bad influence on Lou. Yet, the sequel is constantly pushing for the use of weapons. From a story perspective, it’s an intriguing parallel with the presence of the new villain, who commands a group of military skeletons carrying fire weapons. During his introduction, characters promptly mention that the United States used to have a prominent gun culture, which is now being perpetuated by the evil actors in the story.

Most orders you complete reward you with new firepower. In the first Death Stranding, I spent most of my playthrough avoiding weapons, as using different grenades and other tools was a more interesting solution than just shooting at weak points. With the sequel, I wasn’t as inclined to do so. It became apparent that it was more efficient to carry grenade launchers before a boss fight. Toward the latter half of the story, multiple missions present Sam with large groups of enemies to contend with, in which stealth isn’t an option. There are still plenty of opportunities to approach combat with a far more methodical pace, or to avoid combat altogether by quietly hacking terminals or retrieving cargo from enemy outposts and quickly bursting out of the area. Stealth is still a viable option with plenty of tools to use, such as the rope for quiet takedowns from behind, the Bola gun to tie up enemies at range, and grenades to incapacitate foes or conceal yourself. Navigating the environment, too, has an impact–it’s easier to remain undetected if you infiltrate a hideout during the night and avoid making noise. But the main story forced my hand more often than not and, as a character tells Sam, “change my rope for a stick.”

The sequel retains [the tension of] executing a plan while overcoming hurdles as smartly as possible, but there’s a clear intention to provide high-end tech early on, which in turn undermines some of [its] unique core mechanics

Death Stranding’s design stood out because a miscalculated step during a hike resulted in a fall that damaged your cargo, which was always disheartening to see unfold in real time. It hurt to see packages tumbling down a mountain or being carried away by the rapid waters of a river, forcing fast decision-making to try and salvage the delivery. Moments like this created tension through the looming threat that a 20-minute delivery could crumble at any point before reaching your destination. This aspect of the original game felt more impactful than, say, failing a boss fight, which you could simply retry by reloading a checkpoint.

The sequel retains this tension in executing a plan while overcoming hurdles as smartly as possible. But there’s a clear intention to provide high-end tech early on, which in turn undermines some of those unique core mechanics. In the first game, access to vehicles– especially trucks that can carry tons of cargo and push through most terrain with ease, or exoskeletons to improve Sam’s stability and overall agility–were tantalizing goals you had to patiently work towards. After the first few dozen main orders of the sequel, I already had access to them, diminishing the need for carefully placing tools like ladders. It’s still possible to progressively build shortcuts for myself and others. You can also just create a truck and upgrade it over time, adding battery packs to increase its use, a turret that automatically targets enemies, and a tool that picks up nearby cargo without stopping. The altruism that was at the core of Death Stranding feels less vital. Although this makes the game more immediately playable, the loss of friction also diminishes something really cool the series was doing. Of course, you can choose to ignore these “shortcuts” if you want something closer to the original.

Dynamic weather conditions are added into the mix alongside Timefall, a rain that quickly ages and erodes everything it touches–another naturally occurring obstacle that poses new challenges and considerations. Sandstorms impact visibility and push Sam toward the direction of the wind, which is a dangerous predicament without an exoskeleton or a place to hunker down until they pass. Crucially, moving during periods of strong winds decreases Sam’s stamina considerably. Avalanches can ruin a hike attempt across snowy regions with ease if you happen to be in the way, while earthquakes can disrupt your balance if you don’t firmly hold onto your cargo on time for their impact. Depending on your playstyle, weather conditions can significantly slow you down.

Over time, you can also gain the ability to get a weather forecast. This is a great pairing for the returning map feature, which allows you to manually plot delivery routes by dropping pins and tracing a path. During your actual trek, you’ll see them as markers in the distance, with a wave of lights that stretch into the sky tracing the path, allowing you to stay on track. Still, it serves more as a visual reference than an actual, carefully planned route, as the map isn’t entirely clear about ravines, the depth of certain bodies of water, and so on, until you’re actually on the spot. But it can come in useful to discern which paths present visible threats, like enemy outposts.

Death Stranding 2 struggles to add new novelty to an already-distinct foundation set by its predecessor. Additions, such as dialogue choices, player stats, and skill trees, are introduced as promising mechanics at first. For dialogue options, there are ways in which the game subverts your picks during conversations, which are fun to see, but don’t expect them to have ramifications in the story. The stats and skills are tied together–depending on your actions during deliveries, you gain points toward upgrades related to, say, stealth or map navigation. This introduces a layer of character progression, but the changes aren’t significant. These are interesting additions or small enhancements to Sam’s mobility and the capabilities of certain tools that are nice-to-haves more than being a significant shakeup for the sequel, especially if you lean on the high-tech tools you can get early on, sidelining most of these upgrades. At the very least, they add just a smattering of variation to the gameplay template. It’s still satisfying to roam around and see how the environment begins to be populated by signs, holograms, and structures built by other players, as well as logging into the game and getting notifications about everybody who liked the creations you left behind while you were offline. But unless you skipped the first game, there isn’t much about the sequel that feels new.

In fact, Death Stranding 2 basks in familiarity. The villains are both a returning character who, after the initial introduction, theatrically spews basically the same speech in every encounter with Sam since that point. The new antagonist, meanwhile, follows an established archetype, albeit with quieter narrative impact. Some key scenes and confrontations play out almost the same as they did in the first game, too. There are some meta moments involving characters communicating by breaking the fourth wall and purposefully gamified conversations, all reminiscent of the past work from Kojima Productions, but they’re few and far between. Even more clear are the many homages to the Metal Gear Solid series, at times evoking iconic scenes. There are too many winks and nods, sometimes as direct as an actual quote, that place key scenes in distracting fan service territory, rather than allowing the world of Death Stranding to flourish on its own.

This obsession with honoring past legacy also carries the baggage of some of the series’ worst tropes, particularly around the portrayal of women, which the first game was also guilty of. While I can’t speak with authority about some of the sequel’s plotlines, including one involving a phenomenon around childbirth, some scenes caused an exhausting déjà vu; there’s an unskippable photography minigame featuring three women posing in front of the camera, as well as a central character who often takes her shoes off as crew members make a running commentary about this habit. The camera pans during cutscenes aren’t as excessive as, say, the treatment around Quiet in Metal Gear Solid V: The Phantom Pain, but it all feels unnecessary. And since you’re witnessing photo-realistic depictions of real-life actors, it can slip into being a bit weird.

Hitting the end credits came with the painful realization that Death Stranding 2 can’t rekindle the novelty of its world and characters as effectively the second time around. Ironically, it feels like a more ordinary experience, which makes sense as a sequel that isn’t looking to be as disruptive with new ideas as it was the last time. While some may enjoy the more action-oriented approach, I found the focus on weapons and easier access to tools clashed with the meditative experience of doing deliveries on foot and trying to avoid danger that was present in its predecessor, especially with more missions that purposefully pit you against enemies with all sorts of high-end weapons.

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Hideo Kojima, head of the studio, has said in interviews that he wants the sequel to be divisive to avoid falling into the entertainment category of being “easy to chew, easy to digest.” Despite that intention, Death Stranding 2 tries to be amicable to players who might have had difficulties with the learning curve of the first game, both in terms of lore exposition (adding a codex that is updated every time someone mentions a new noun) and gameplay standpoints (giving you more tools to make things easier early on). Toward the end of the story, I began to see Death Stranding 2 as a commentary on how even novel ideas can reach a little further if presented via a more hospitable experience. There’s an emphasis on repetition that permeates the story, both in the routine involved in preparing yourself for deliveries, and Sam being a Repatriate who can resurrect after dying. Seeing familiar narrative beats and character archetypes repeat themselves in the sequel feeds into this reading, but also puts constraints on its potential.

The first Death Stranding was eerily prescient. Releasing in 2019, it was impossible to divorce it from the COVID-19 pandemic that followed a year later, the parallels between preppers living in bunkers and people struggling to find ways to connect with others reflecting a period of quarantine and uncertainty about the future. By contrast, Death Stranding 2 is less precise and clear about what it wants to say; it seems committed to making you ponder many things at once, inviting different takeaways. Its story touches on topics like the increasing harms of climate change, how our everyday actions are being automated with each passing day, the damaging presence of guns, the clash between governments and privately owned entities, and the importance of helping others in any way we can. If the sequel is prescient of anything, it is that fixation on the past binds us to repeat history, no matter how much we try to pretend otherwise.



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Death Stranding 2 review: Hideo Kojima’s vision executed without compromise

by admin June 23, 2025



From your first steps in Death Stranding 2, you know you’re in for something special. The sequel to Kojima’s 2019 game is an audiovisual spectacle throughout its 50+ hour story and endlessly replayable endgame. 

The engrossing narrative – with a stellar cast all delivering arguably career-best performances – has you guessing what might happen at every turn. From the epic spectacles to the moments of quietude between deliveries, the pace is perfect and makes this follow-up a drastic improvement over the original.

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It’s a remarkable feat given its turbulent development, which saw Kojima nearly giving up on the game. We’re glad he didn’t.

Death Stranding 2 screenshots

What is Death Stranding 2 about?

Some time has passed since the end of Death Stranding, when Sam Porter walked off into the sunset with Lou, saving the Bridge Baby from its demise. They’ve found a sort of peace in their humble living conditions, but the world is still in disarray due to the events of the Death Stranding. That peace is short-lived though – we’ve got an arc to get through!

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As in the first game, your job as an experienced porter is to reconnect Australia. That means travelling across the continent on foot and in a range of vehicles, taking an assortment of goods with you and delivering them to those in need.

Death Stranding 2 assumes your knowledge though. This is not the type of game you can just jump into and expect to understand what’s happening. Sure, there’s a Death Stranding recap in the main menu, but there are major story beats and character appearances that won’t make any sense if you’re unfamiliar. Kojima even throws in some real deep cuts too, the type of references and callbacks only those with 100 hours in the first game will even recognize.

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Sublime storytelling

Death Stranding 2’s presentation is world-class with its visuals among the very best I’ve seen, and I played through the entire thing on a base model PS5. Kojima Productions is up there with Naughty Dog, the pinnacle of how video games can look, sound, and feel.

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Extraordinarily detailed motion capture helps emphasize the captivating performances, too. I loved Norman Reedus in the first game, but he was a bit generic, and he’s famously gone on record to say he wasn’t entirely certain what was going on in the first game.

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That showed throughout, but here, he appears to have much more of a grip on the narrative. He gives his all in scenes that are both heartbreaking and cheerful, masterfully displaying his emotions.

Troy Baker returns as Higgs – a monster who makes your skin crawl – in what might be his best work yet. Then there’s Neil, brought to life by French actor Luca Marinelli. He’s a revelation. 

Kojima ProductionsTroy Baker delivers another breathtaking performance as Higgs in Death Stranding 2.

It’s a testament to the intricate creation process. The writing, performances, cinematography, lighting, animation, set dressing, all of it is executed on with such a remarkable level of care. It’s the type of game you just completely lose yourself in.

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Improved gameplay

Even playing on the Brutal difficulty setting after finishing the story, it’s clear gameplay has been ironed out so that very little feels frustrating or unfair in any capacity. You have all the tools at your disposal. If you mess up, that’s your fault. Whereas in the first game, you often had to fight against the jank while dealing with everything else.

However, as good as Death Stranding 2 is, if you weren’t a fan of the first game, this won’t convert you. It’s still the same game – The bulk of your time is spent navigating the land, only stopping along the way for the occasional conversation, to pick up more goods for delivery, or to fight against BTs (the souls of the deceased), robots, or other humans.

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Kojima ProductionsYou won’t be getting stuck on awkward terrain anywhere near as much as in the first game.

Gunplay is much improved. Back then, automatic weapons felt a bit flimsy, like you’d only use them in a last resort or when forced in the few sections with Cliff. Sam had no idea how to fire a machine gun then. Here, they’re much easier to control and there’s a greater variety of weapons – You’ve got shotguns, grenade launchers, snipers, handguns, assault rifles, machine guns, rocket launchers, and a great deal more that I won’t spoil.

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Stealth is also much more satisfying when you get it right, which is easier said than done. Before you even get close to an enemy base, you need to do some reconnaissance. It’s vital to not only know how many targets there are, but understand their positioning too. With a patient playstyle and the right equipment for the job, you can take down a dozen enemies without making a noise.

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Then there’s the BT encounters, which caused more frustration than anything in the first game. A bit more spaced out in the sequel, the presence of these haunting ghosts is still just as chilling, but it’s a great deal easier to avoid them altogether.

If you do find yourself in a fight, you’ll be treated to a vast array of unique enemy types. There are plenty of BT enemies both big and small that require different strategies and most of the time, different equipment. There’s no ‘one loadout fits all’ type of solution here and if you get caught in a fight with a BT in the sky but all of your weapons are for a close-range stealth mission, you’re very likely screwed.

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Kojima ProductionsOptions in combat feel near-limitless. It’s a tremendously deep sandbox.

The one thing we can say that hasn’t improved, however, is end of mission music. Not to criticize the selection of songs, but rather, the repetition of the effect Kojima is going for.

In Death Stranding, it always felt special when you overcame the odds, saw a haven on the horizon, and some melancholic track from Low Roar started blaring through your speakers.

They’re still present here in the sequel, along with a dozen other artists, but when nearly every main mission ends with a new song, it squanders the chance to make something special.

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In the endgame

For hardcore Death Stranding fans, the endgame is where the real fun begins. It’s all about mapping the most efficient paths between facilities in order to deliver packages unscathed and in a timely manner.

Your goal is to reach that Legend of Legend of Legends S-Tier ranking on as many deliveries as possible. So before even setting out, you first scout the area, assess any hazards, lay out zipline paths, and generally get a sense of how you’ll be navigating from Point A to Point B.

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It’s just as enjoyable here as it ever was, and with a litany of new tools and even revised versions of tools from the first game, it provides countless hours of fun.

Kojima Productions / DexertoEven this far in, there’s still so much left to do in Death Stranding 2.

At 100 hours, I’m only around halfway to flawlessly executing on every delivery. With the social reputation system too, you could play Death Stranding 2 and nothing else for an entire year without seeing everything.

Verdict

Death Stranding 2 is phenomenal. It’s among Kojima’s very best work not just for its narrative, but for the near-limitless variety in its gameplay opportunities.

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While it may very well end up being the final game in the series, at least with Kojima at the helm, we can only hope someone else picks up the mantle and continues to iterate on one of gaming’s most unique experiences. After all, why else would we have connected?



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