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Dune: Awakening's first major DLC and story update is arriving very soon
Game Reviews

Dune: Awakening’s first major DLC and story update is arriving very soon

by admin August 23, 2025


Dune: Awakening is getting a new DLC update as well as its next story chapter on the 10th September.

The story update, which will be free, has you investigate a series of murders. It follows on directly from the main story of the base game, and will take you beneath Arrakeen where all manner of secrets await you.

As for the DLC, it’ll cost $12.99 and is dubbed the “Lost Harvest” DLC. In it, you’ll be called to a mysterious crashed ship out in the desert, and be able to build a new ground vehicle: The Treadwheel. This offers “no material benefit” over base vehicles in the game according to the Dune: Awakening DLC blog post, and can be traded with other players without the DLC.

Watch the DLC and story update trailer here!Watch on YouTube

In addition, the DLC will come with a selection of new cosmetics allowing you to better customise yourself and your base. This DLC is included in the Dune: Awakening season pass, which can be bought separately or as part of the Deluxe and Ultimate editions of the game.

As for more free stuff, additional armours that should allow you to expand your wardrobe, and the Deep Desert is getting additional tweaks and changes.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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August 23, 2025 0 comments
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Assassin's Creed Mirage to get surprise free story DLC later this year
Game Updates

Assassin’s Creed Mirage to get surprise free story DLC later this year

by admin August 23, 2025


Ubisoft has confirmed new DLC is on the way later this year for 2023’s Assassin’s Creed Mirage.

The free new content will feature a new story chapter and an unspecified number of missions set in 9th century AlUla, an ancient Arabian city.

Ian goes hands-on with Assassin’s Creed Mirage.Watch on YouTube

Ubisoft also confirmed the update will bring gameplay improvements for the base game, as well as the new location, “all for free”.

Assassin’s Creed Mirage players, we have a surprise coming your way later this year!

📖 New story chapter & missions set in 9th century AlUla
🎮 Gameplay improvements for the base game and the new location
🎁 All for free

Stay tuned! pic.twitter.com/8CjB3MRvfR

— Assassin’s Creed (@assassinscreed) August 23, 2025

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The new content follows reports Ubisoft received investment from Saudi Arabia’s controversial Public Investment Fund (PIF) specifically to develop additional content for Assassin’s Creed Mirage. The PIF is an initiative designed as a way to diversify the country’s revenues via investment in foreign companies, with a large arm focused on the video games industry. It’s chaired by Prince Mohammed bin Salman, the controversial ruler blamed by the CIA for the assassination of Washington Post journalist Jamal Khashoggi, who has upheld the country’s notoriously poor human rights record. Ubisoft declined to comment on the report at the time.

Despite this, the PIF holds a notable stake in a swathe of gaming companies, including Grand Theft Auto publisher Take-Two Interactive, Nintendo, EA, Embracer, Nexon, and Capcom.

We had a good time with Assassin’s Creed Mirage when we reviewed it, awarding it four stars, calling it “a fascinating new city and the embrace of a classic formula”.





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August 23, 2025 0 comments
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Diceless story engine Enclave soon funding a new edition
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Diceless story engine Enclave soon funding a new edition

by admin August 21, 2025


On September 23, a new diceless roleplaying game is set to Kickstart a renewed, refined edition, beefed up with much more content. It’s already got a surprisingly active following, with a Discord community of about 400 members running games on a daily basis.

I have complained before about how limiting categories and taxanomies can be for discussion, so let me be clear when I say that Enclave doesn’t really follow the Game in RPG in the traditional sense. It’s more a structure for stories, dealing little with traditional ideas like game mechanics and damage systems. There are diceless games that lean more heavily into those ideas, like Amber or Nobilis. But where Nobilis retains an economy of Miracle points and its own godlike power scale, Enclave is more interested in the story itself. The rules, such that there are, are as light as possible, built more to facilitate improvisation than to drive decisions. They lean on logic, negotiation, and storytelling. If your character should reasonably be able to do something, then they can. For moments where the outcome is more uncertain—or even a little over-the-top—the game uses a Luck mechanic. Luck lets players “pitch” something into the story, with more outlandish ideas requiring a higher Luck score. Pitching is tied into other stats, with Luck granting options your innate abilities don’t cover.

The overall play experience depends on conversation between players and the Conduit (the game’s facilitator/GM). Combat and other challenges are framed around what makes sense narratively rather than strict rules. If an outcome is unclear, what in other games would be determined by a dice roll, the Conduit is the deciding factor. Players can always ask for clarification on the Conduit’s rulings, though the Conduit ultimately makes the call.

Mechanically, the system remains fluid. Stats are being reworked; some are being combined or refined. One of the most interesting additions in the upcoming edition is a system of inferences. Players can ask yes/no questions about a situation, and depending on their stats, they may get additional insights. A character with high Intelligence, for example, might uncover more detail than one with low Intelligence. Spirit, among other stats, ties into this inference system as well.

Enclave also includes 12 base classes, some of which have been designed directly by players. 6 of those classes come from the base game Advent, with 6 more coming in Aspirant. The design philosophy behind classes is simple: they should be recognizable archetypes, to make clear to other players how your character functions within the narrative. There’s also a kind of “meta” progression, where creative work you do outside of sessions—such as art, writing, or other contributions—can feed back into small in-game benefits.

The setting, called Manifold, is described not as a single world but as an entire universe containing many different worlds. This approach is meant to support multiple genres, so a group could explore fantasy, sci-fi, or anything in between. Characters can even move between different groups while retaining continuity, which opens up opportunities for shared play across the community.

Game designer Robby Howell, has a track record of experimenting with unusual RPGs—one of his past designs, Homonculus, tasked each player with controlling a different part of a body as it moved through situations. This new project is his most ambitious yet, aiming to blend collaborative storytelling with player-driven creativity in a highly flexible framework.

You can find out more information at the Kickstarter page or jump into the action now on the Enclave Discord.


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August 21, 2025 0 comments
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New Halloween Game Will Include Multiplayer And Story Mode
Game Reviews

New Halloween Game Will Include Multiplayer And Story Mode

by admin August 20, 2025


A new Unreal Engine 5-powered horror game based on 1978’s Halloween from director John Carpenter is in the works and will launch next year. It’s titled Halloween: The Game, and will feature iconic slasher Michael Myers killing people on the night he returns home.

Announced on August 20, Halloween: The Game, which isn’t the most creative name, will be heavily inspired by the original movie and will feature a “one-versus-many stealth horror experience.” The game will let players put on Michael’s mask and stab their friends online in multiplayer or run away from the killer as a civilian of Haddonefield. IllFonic, the team developing Halloween: The Game, is a studio that has become well-known for its focus on asymmetrical online games like Predator: Hunting Grounds and the now-defunct Friday the 13th game. 

Here’s the official trailer for Halloween: The Game:

In a press release for the newly announced horror game, it was confirmed that Halloween will include a story mode and the ability to play against bots, too. As someone who has been disappointed by so many horror movie franchises getting video game adaptations that are purely online-only, this is good news. And I imagine many other players will agree. Halloween: The Game will also feature “multiple maps” and a soundtrack “inspired by” that of the original Halloween movie. Interestingly, the original film’s director, John Carpenter, is credited as an executive producer on the upcoming game.

“Working with Compass International Pictures and Further Front has been a dream,” said Charles Brungardt, CEO of IllFonic. “As rights holders of the film and producers on the game, they’ve shared incredible insights to help us stay true to the soul of the 1978 film. Their tremendous passion for Michael Myers has pushed us to craft something that fans of the franchise will truly appreciate.”

Halloween: The Game is set to launch on Xbox, PlayStation, and PC in 2026. Kotaku has reached out to Illfonic to see if this project is the same one teased back in 2024.



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August 20, 2025 0 comments
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A character blocks another one's kick.
Game Reviews

How Long Is The Story?

by admin August 17, 2025


The latest game in the AI: Somnium Files series arrived last month, and it’s shorter than the previous ones. No Sleep for Kaname Date is actually a spin-off that takes place between the first two games, AI: The Somnium Files and AI: The Somnium Files -Nirvana Initiative-, as well as sees the return of our original protagonist, Kaname Date.

This time around, Kaname Date must save our favorite idol Iris after she gets abducted by a UFO and is forced to play various escape games to survive. Directed by Kazuya Yamada supervised by original series creator Uchikoshi, No Sleep for Kaname Date implements escape room puzzles similar to that of the Zero Escape series, which Uchikoshi also created. These escape room scenarios help pad out No Sleep for Kaname Date despite its much shorter length.

How long is No Sleep for Kaname Date?

No Sleep for Kaname has five chapters for you to play through, along with multiple “dead-end” endings.

In the game, you’ll have to go through “Somniums” (different from the escape rooms) which are pseudo puzzles that you’ll need to solve in order to progress the story. During these Somnium investigations, you’ll be on a timer, so you won’t have time to examine every item. But examining every item unlocks “eyeballs,” which are in-game currency that lets you unlock bonus content for after you’ve beaten the main story (don’t worry, there are no real-world microtransactions). You can also earn more eyeballs by finding collectibles throughout the game.

Some of the bonuses you can unlock include concept art and extra endings called “alternate alternate endings.” They cost a certain amount of eyeballs to unlock, and some of the bonuses may not appear until you’ve reached certain alternate endings in the story.

© Screenshot: Spike Chunsoft Co., Ltd.

You will have to replay certain chapters, Somniums, and escape room puzzles to find the alternate endings, but thankfully, the game’s flowchart notes which chapters have them. That way, you won’t have to blindly search for them.

That being said, a full playthrough of No Sleep for Kaname Date should take you about 12-15 hours to complete, depending on how good you are at solving escape puzzles.

How many Achievements does No Sleep for Kaname Date have?

No Sleep for Kaname Date is available for Switch and Steam. While the former doesn’t have an achievement system, the latter does. Since this game is much shorter than the others, you’re looking at about an extra five hours to unlock all of the achievements.

Is No Sleep for Kaname Date on PlayStation or Xbox?

Right now, No Sleep for Kaname Date is only on Switch and Steam. While the previous two games are on all platforms, including PC, PlayStation, Switch, and Xbox, No Sleep for Kaname Date has not been announced for PlayStation and Xbox.

© Screenshot: Spike Chunsoft Co., Ltd.

However, that doesn’t mean that developer Spike Chunsoft won’t bring them over later. 2023’s Master Detective Archives: Rain Code was a Switch exclusive until it came to all other platforms a little over a year later. Given AI: The Somnium Files, it’s definitely possible that No Sleep for Kaname Date will arrive on other platforms in the future.

No Sleep for Kaname Date – From AI: The Somnium Files launches on July 25 for Switch/Switch 2 and PC.



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August 17, 2025 0 comments
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