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Clover Pit does for slot machines what Balatro did for poker, and I can't stop spinning
Game Reviews

Clover Pit does for slot machines what Balatro did for poker, and I can’t stop spinning

by admin October 4, 2025


It’s almost shameful. To play Clover Pit is to collide with gambling head-on. There, in front of you, is a slot machine, perhaps the purest expression of casino gambling there is. And there’s the handle on the side of the machine for you to spin the drum within. Go ahead and rotate the columns of symbols in the hope they’ll slow and stop into a scoring pattern on the screen. Did they? It doesn’t matter – you can always spin again.

Clover Pit

  • Developer: Panik Arcade
  • Publisher: Future Friends Games
  • Platform: Played on PC
  • Availability: Out now on PC (Steam)

For a moment, that’s all Clover Pit seems to be: simple and crass. It even yells “Let’s gamble!” as you spin the drum. It’ll make you wonder why people thought Balatro was problematic – at least that game has the strategic innards of Poker in play. Here you just pull a handle. But that’s not all Clover Pit is. As you get up from the slot machine and take a step away, you’ll see a room around you, an oppressive kind of basement-slash-prison cell. And there on the tables and walls around you are the things that make Clover Pit tick.

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But hang on: why are you in a basement? You don’t know. All you know is you’re here to spin in solitude. There’s no one else and no discernible way out, though there is a grated metal trap-door beneath your feet, which looks like it could give way at any time… And you’re in debt – a debt which rises each round that you play. A machine on the wall shows you how much debt you owe, and has a coin slot for you to put your winnings into, to repay it. Spin the drum, win the coins, satisfy the debt. That’s what you know. Or else.

The nuance comes from the things around you. Posters on the wall clue you into the game’s scoring, explaining that different symbols score different amounts of points, obviously, but also that you can score in multiple directions. You can match symbols in a horizontal line and vertical line and in diagonal lines, as well as in more elaborate shapes besides. This means it’s possible to score in more ways than one, at once. Fill the screen with symbols, then, and scores will ring-up like a cash register at Christmas.

Image credit: Panik Arcade

Then there are the ways in which you can affect chance, which you do with charms. These are collectible power-ups bought with tickets – tickets like the papery ones you earn at an arcade. Charms do a number of things, and there are varying rarities of them and they appear randomly in the shop-stand behind you in the room. Some charms increase the chance of getting certain symbols, whereas others increase your luck, which I think means your chance of getting symbols to match each other. Other charms, meanwhile, increase the number of spins you get, or increase the value of symbol-matches as you play (very useful).

In other words, charms are your build, much like Jokers in Balatro. They are your mark upon the game, your strategy. (A phone call between rounds bestows another charm-like boon or buff upon you, from a choice of three.) But you can only have a handful of charms at once – you’ll see them arranged on a table beside the slot machine, and some charms need charging after use, and others expire after being triggered a number of times. Your build requires your constant attention, then, and adjusting as you play.


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It’s intoxicating. I genuinely struggled to pull myself away from it, which now I think about it, seems appropriate given the nature of the game. I feel a frantic desire to pull the handle again and that seems correct. The game trades on this. Clover Pit walks a line between parody and celebration of slot machines and their addiction, and walks it well. It houses it in an intentionally unsettling atmosphere, as if we’re in debt to the devil and this is a kind of hell, and it’s a feeling that permeates through the experience. On the one hand it’s exhilarating, on the other hand, dangerous.

It’s more than I expected. Clover Pit actually brings to mind the murky card-game Inscryption, I think both for the atmosphere it creates and because you can explore a room around you. There’s mystery, there’s intrigue, and I didn’t expect that here. What I did expect was high-score fever, though, and the dopamine-popping fireworks of multipliers and combos – the kind that make Balatro sing – are absolutely here too. Don’t expect to be able to put it down. I did warn you.



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October 4, 2025 0 comments
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Elon Musk Is Out to Rule Space. Can Anyone Stop Him?
Product Reviews

Elon Musk Is Out to Rule Space. Can Anyone Stop Him?

by admin September 22, 2025


When the suit didn’t produce instant results, Musk went jingoistic. A few months earlier, in February 2014, Russia had invaded Ukraine, illegally annexing the Crimean Peninsula and triggering a global wave of condemnation against Moscow. Musk rode that wave in his successful push to get Congress and the Obama administration to wind down use of the United Launch Alliance’s signature rocket, the Atlas V, because it relied on Russian RD-180 engines. (The suit was eventually settled out of court.) The combination helped break ULA’s grip on government space launches.

Another big leap came in 2017. SpaceX started reusing its rocket cores, which dramatically brought down the price of getting to orbit. (Eight years later, its Falcon 9 and Falcon Heavy are still the only rockets in their weight classes with reusable cores.) But nothing was more important than Mueller’s continued development of SpaceX’s Merlin engine. It became one of the most durable in aerospace history, even though, as a former employee told me, “performance-wise, it’s terrible.” Its power and efficiency are nothing special. “We didn’t have the resources to do a lot of design and analysis,” he adds. “And so we just tested the ever-loving shit out of the engine. We hot-fired it thousands of times. Now they have an engine that’s super robust.”

Today, thanks in part to its nine reusable Merlin engines, a Falcon 9 can take a kilogram to low Earth orbit for one-third the previous cost; the Falcon Heavy, which uses 27 Merlins, drops the cost nearly in half again. Some 85 percent of Falcon 9 missions go to space with previously used first stages. In 2022, SpaceX jumped from doing around 30 launches per year to more than 60, and last year it hit 138. NASA’s space launch and human exploration efforts are now almost entirely controlled by Musk. A whole new space economy has grown up around him, one that relies on his cheap space access to get networks of small spacecraft into low Earth orbit. Take Planet Labs, the satellite imaging company. Hundreds of its spacecraft were carried by Falcon 9.

Really, no one is even trying to catch up; they’re just trying to find niches in a Musk-dominated ecosystem. ULA is building rockets optimized to reach geostationary orbits, which are farther out, even as many of its customers follow Musk’s lead and keep their satellite constellations closer to Earth. Upstarts like Rocket Lab and Firefly are admired for their ingenuity. But their current operational rockets are tiny by comparison—capable of carrying, at most, a couple thousand pounds, versus 140,000 for the Falcon Heavy.

“SpaceX is a cornerstone in the space industry. And then there’s other cornerstones, like Firefly. We’re very complementary to SpaceX,” says Jason Kim, the CEO of Firefly Aerospace. “It’s kind of like air, land, and sea. There’s no one-size-fits-all kind of transportation method.” (Kim’s not alone in this thinking; Firefly just went public at a valuation of $8.5 billion; Rocket Lab’s market cap is about $21 billion.)

Jeff Bezos has the cash to compete with SpaceX. And he’s certainly been at it long enough—his rocket company, Blue Origin, started a quarter-century ago. But it has had, shall we say, competing priorities. It’s been hard at work on engines; its BE-4 engine is actually powering the first stage of ULA’s new rocket, confusingly enough. You may have seen that Blue Origin has a rocket for near-space tourism, the one that recently carried Bezos’ wife, Lauren Sánchez, and Katy Perry aloft. But the company’s big rocket, the one that’s supposed to compete with SpaceX, has flown exactly once. And when I ask Blue Origin’s rep what makes their rockets any better—or, at least, any different—from Musk’s, he tells me: “I don’t have a solid answer for you on that one.”

China, which once seemed poised to dominate global launch, has had trouble keeping up with Musk’s rising totals, successfully launching between 64 and 68 rockets annually over the past three years. SpaceX is not only launching twice as often, it’s carrying more than 10 times the reported mass to orbit. Stoke Space, founded by Blue Origin engineers, has aerospace geeks in a frenzy, but it has yet to put a rocket on the pad. United Launch Alliance, SpaceX’s OG competitor, has a powerful new rocket—more on that in a bit—but once again, Musk is ahead. He’s working on a truly massive launcher, arguably the biggest ever constructed. Both stages are supposed to be fully reusable (which means, of course, immense cost savings), while neither stage of ULA’s Vulcan will be fully reusable. And that, according to a new report from SpaceNews Intelligence, could relegate the one-time monopolist “to niche roles in government or regional and backup contracts, assuming they survive at all.”

II. SATELLITES

At the end of May, at his factory in Starbase, Texas, Musk was in full Mars evangelist mode. “This is where we’re going to develop the technology necessary to take humanity,” he told his employees, “to another planet for the first time in the four-and-a-half-billion-year history of Earth.”

But as he sketched out his soaring vision of this place cranking out 1,000 enormous Starships per year, Musk repeated a more mundane truth. No, not the part about the Starship’s uneven test record. The one about funding. “Starlink internet is what’s being used to pay for humanity getting to Mars.”



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September 22, 2025 0 comments
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Hack Antivirus
Game Reviews

If You’re Afraid of Getting Hacked, This Avast Tool Does More Than Stop Viruses

by admin September 20, 2025


Avast is one of the true giants in cybersecurity today, trusted by over 435 million users worldwide. As a core part of Gen Digital (which also owns Norton, AVG and Ccleaner), the company has long been synonymous with free antivirus software. However, in the face of increasingly aggressive and sophisticated cyber threats, Avast has evolved: The days of relying on freeware antivirus are numbered; Avast is now leading the way with robust pay-for security solutions that are designed to guard all devices and every corner of a user’s online life.

The cybersecurity landscape in 2025 is overwhelming. Microsoft and Identity Theft Resource Center data show that more than 600 million cyberattacks took place globally per day throughout last year. Nearly two billion people had data exposed in breaches. The bad guys aren’t even just going after big business: the primary targets are regular folk, with cyber thieves going far beyond mere viruses to steal identities, bank account data, and more using sophisticated malware and fraud.

See Plans at Avast.com

Protect Your Identity

With insight into the reality of rising threats, Avast has grown beyond mere status as the free antivirus pioneer to an all-out defender of PCs, Macs, Androids, and iOS devices through advanced protection that keeps up with the cybercrime tools of the modern age. Paid subscriptions include a smarter and more comprehensive solution, way beyond yesteryear malware scanning.

A premium choice is Avast Premium Security. At a massive 60% discount dropping the first year down to a mere $31 (previous price being $78), it’s an affordable option that secures one device with premium features. Members are provided with virus, ransomware and phishing protection. It scans Wi-Fi networks to detect vulnerabilities and ensures your digital life remains unscratched by bandits looking to exploit your system. Regardless if you’re a PC, Mac, Android, or Apple user, this offer gives you the essential and robust security.

See Avast Premium Security

Add more, and Avast Ultimate has it all from Premium Security with extras such as the Avast SecureLine VPN, which encrypts your internet connection to shield your surfing and keep it private. For $43 after a discount of 60% compared to $109, you get Cleanup Premium as well which maintains your devices in smoother operation by clearing out garbage and streamlining their performance. AntiTrack technology silently in the background prevents trackers and conceals your online identity from snoopers’ view, an essential privacy feature in today’s data-driven world.

In a world where hacks and scams get increasingly formidable by the minute and the consequences of compromised data pile up, Avast’s premium security subscriptions are basic insurance. They give you so much more than traditional antivirus solutions: they safeguard your entire digital existence and provide you with the comfort of mind not just for yourself but for your family and devices as well.

See Plans at Avast.com



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September 20, 2025 0 comments
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Study into inverted versus uninverted controls suggests we can stop having pointless arguments about it
Game Updates

Study into inverted versus uninverted controls suggests we can stop having pointless arguments about it

by admin September 20, 2025


To invert or not to invert? The question of whether to flip the Y-axis in games is often answered with recollections of childhood habits and/or varyingly smug declarations of which joystick setting is ‘better’. Now, though, a cognitive research study posits that our control preferences are less about whether or not we played GoldenEye after school and more about the innate quirks of our brains.

As reported by Keith Stuart at The Guardian, Dr Jennifer Corbett and Dr Jaap Munneke’s paper ‘Why axis inversion? Optimizing interactions between users, interfaces, and visual displays in 3D environments’ details their experiments into control inversion choices. After answering a questionnaire about whether and why they think they use invert controls or not, participants were tasked to, as Corbett puts it, “mentally rotate random shapes, take on the perspective of an ‘avatar’ object in a picture, determine which way something was tilted in differently tilted backgrounds, and overcome the typical ‘Simon effect’ where it’s harder to respond when a target is on the opposite v the same side of the screen as the response button.”

These experiments, the study claims, indicated that none of the participants’ stated reasons for rejecting or embracing inversion “had anything to do” with their actual choice. “It turns out,” Corbett says, “the most predictive out of all the factors we measured was how quickly gamers could mentally rotate things and overcome the Simon effect. The faster they were, the less likely they were to invert. People who said they sometimes inverted were by far the slowest on these tasks.”

Or, as Stuart puts it, “It’s much more likely that you invert or don’t invert due to how your brain perceives objects in 3D space.” And the speed factor doesn’t mean that electing to invert is a skill issue either, as the study adds that while non-inverters would flip their images at a faster pace, they’d make more mistakes than the cautious inverters, resulting in an overall equal accuracy rate.

Image credit: Rock Paper Shotgun

I suspect my C grade in GCSE Biology isn’t quite enough to let me give a learned interpretation of these findings, but it sure sounds like the desire to invert is based mainly on unconscious brainworkings – hardly sure footing for any “No, MY way is better” reasoning. Though on a personal level it’s nice to know, as someone who’s always inverted the Y axis on thumbstick controls but can’t remember a reason why, that I don’t actually need a reason. It’s just how I perceive objects in 3D space, guys. I shall continue to go around gaming trade shows, flipping the sticks at all the demo booths and forgetting to reset them, thus leaving a trail of harmless inconveniences like a hallway full of slightly tilted paintings. And it’ll all be fine, because it was basically an accident of birth.

Then again, the study doesn’t entirely reject the impact of learned behaviour, and in fact suggests we try practicing the opposite of our control preference – just in case we’ve convinced ourselves to stick with a method that isn’t a cognitive match.

“Non-inverters should give inversion a try – and inverters should give non-inversion another shot,” Corbett argues. “You might even want to force yourself to stick with it for a few hours. People have learned one way. That doesn’t mean they won’t learn another way even better.

“A good example is being left-handed. Until the mid-20th century, left-handed children were forced to write with their right hand, causing some people to have lifelong handwriting difficulties and learning problems. Many older adults still don’t realise they’re naturally left-handed and could write/draw much better if they switched back.”

Sometimes, when I’m running a quick test of something on the Steam Deck, I leave the Y-axis uninverted just because I can’t be bothered to delve into the menus to change it. Does that count?



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September 20, 2025 0 comments
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Northernlion streaming the game Computer Shrilow
Product Reviews

Weeks after Silksong’s launch I can’t stop thinking about this streamer’s masterful troll campaign against its fans: ‘They made a whole game about getting to your car but you don’t have car keys, and you’re excited for that?’

by admin September 20, 2025



I’ve spent a not-insignificant portion of my waking hours the last few weeks thinking (and writing) about Hollow Knight: Silksong, but I may have actually spent more time replaying a description of the game from streamer Northernlion in my head over and over again like a Nick at Nite rerun.

While Silksong was the focal point of online gaming conversation from its late August release date announcement up until the launch of Borderlands 4, Northernlion not only cheerily avoided streaming it alongside other big Twitch channels, but spent the Silksong hype period roasting viewers who asked why he wasn’t playing it.

“Have metroidvania fans ever considered that walking back is not as much fun as walking forward? I guess I’m just a different kind of beast’,” he joked a few days before Silksong’s release. “You can do metroidvanias if you want, but once I finish with something I’m done with it. I’m moving on. Greener pastures. Oh, you need a double-jump to access that door up there? Well, I guess god doesn’t want me to go up there. I’ll be moving to the right. I’ll be moving to the right and jumping onto platforms that are approximately one times my height above me. That’s about it, man. That’s about it.”


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In the early 2010s Northernlion amassed a fanbase on YouTube with let’s play videos of The Binding of Isaac, but in recent years has become better known for live interactions with his audience on Twitch streams. At some point his ability to riff on basically any topic started generating a consistent stream of viral goofs, rants, and unbelievable moments—enough to earn him a reputation as “your favorite streamer’s favorite streamer.”

So it was perfectly in character when, straight off the dome, he delivered a perfect stream-of-consciousness takedown of metroidvanias as the gaming equivalent of getting to your car and realizing you forgot your car keys.

You can watch it here, but I will now transcribe the quote in its entirety for your reading pleasure:

Northernlion HATES Silksong – YouTube

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“We will not be playing Silksong. Regardless of its reviews, we are being indifferent to Silksong. The reason is, I hate going back for stuff. I hate when I get to my car and then I forgot about my car keys. I’m like, what the hell, now I have to go back to the house?

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“They made a whole game about getting to your car but you don’t have car keys, so now you have to go into your basement and get a fucking pogo stick that lets you jump up to the shelf where you’ve got your car keys, only oh wait, your garage door opener is inside something you have to become really tiny to get into, you have to get into your crawlspace to get the garage door opener, and then you go to click it but there’s no batteries, to get the batteries you’ve got to use the pogo stick to get a key that goes into a lock that unlocks to get the batteries but you don’t have the screwdriver to unlock the back of the garage door opener to put the batteries in so you’ve got a use a shovel to dig a hole, you gotta use your pogo stick and get really small in order to get to the shovel that you use to dig up the screwdriver to unscrew the back to put the batteries in to use the garage door opener to get into your car to use your car keys to drive to work.

“They made a game about that, and you can’t wait for it? You’re excited for that? Are you crazy?”

This is a perfect bit. It is immaculately conceived comedy with an unimpeachable narrative throughline that would leave stand-up comedians who’ve spent months polishing the delivery of worse jokes reeling. Per-second it has delivered me substantially more joy than any of the 20 hours I’ve put into Silksong so far, and I love the game.


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The best part is that this is not just a bit; it’s a bit-inside-a-bit, just one moment inside the meta joke of games he plays instead of Silksong, as highlighted in this compilation of subsequent streams.

anything but silksong (Ragebait) – YouTube

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“i can’t believe in the middle of the ragebait he plays a puppygirl game out of no where,” reads one of the YouTube comments, reacting to Northernlion booting up a clicker game.

Northernlion’s fanbase has picked up his flair for multilayered and ironic reference-filled in-jokes, as another comment on that same video demonstrates:

“Pro tip: The Lion of the North frequently attempts to Ragebait against the current of the popular. If you do not have the prerequisite endurance or Thick Skin charm, counter by purposefully ignoring his cinema references or feigning absolute indifference towards it. The glass canon nature of this interaction will flip the Soyjak-Gigachad equilibrium to your favour, and soon enough NL will be the irate lion screaming at the calm and composed monkey that is you.”

You can no doubt find an army of YouTubers and Twitch streamers out there currently not playing Silksong, or making videos about why its difficulty is a crime against gamers. But only one who has the composure to blurt out “Shitsong!” and then segue to a diss of James Blunt’s You’re Beautiful. Truly a different kind of beast.



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September 20, 2025 0 comments
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Ross Scott
Esports

Stop Killing Games to be debated by UK government in big boost to petition

by admin September 19, 2025



The Stop Killing Games movement has received a big boost as the British government has finally set a date to debate the long-standing petition. 

Stop Killing Games, otherwise known as SKG, has been around since April 2024, when a petition was set up by YouTuber Accursed Farms, real name Ross Scott. As the movement’s name suggests, SKG wants to stop publishers from effectively ‘killing’ live-service games once official developer support has stopped. 

The petition has been targeted at the European Union, and surpassed it’s goal of achieving 1 million signatures to back it. 

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And while it has yet to be debated by Members of European Parliament, it has made it’s mark with one big government – the United Kingdom. 

UK politicians debating Stop Killing Games in November

That’s right, on September 19, the UK Government confirmed that they had organised a debate on the petition for November 3. 

All 190,000 backers of the petition received an email revealing that they’ll be able to watch the debate on the UK Parliament YouTube channel. 

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“Parliament is going to debate the petition you signed – Prohibit publishers irrevocably disabling video games they have already sold. The debate is scheduled for 3 November 2025. Once the debate has happened, we’ll email you a video and transcript,” the message reads. 

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DexertoAll backers of SKG recieved an email about the debate.

This is not the first time that the government has addressed the petition. Back in February 2025, they stated: “There are no plans to amend UK consumer law on disabling video games. Those selling games must comply with existing requirements in consumer law, and we will continue to monitor this issue.”

Obviously, since then, the petition has gone on to break its goal of 1 million signatures, showing there is plenty of support behind it, and it’s not just a flash-in-the-pan type of movement. 

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This debate will likely beat the European Union too, as they are still collecting supporting documents and comments on SKG’s petition until October 24. It will then take some time before it is brought to the parliament’s floor.

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September 19, 2025 0 comments
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Brendan Carr Isn't Going to Stop Until Someone Makes Him
Product Reviews

Brendan Carr Isn’t Going to Stop Until Someone Makes Him

by admin September 18, 2025


To Genevieve Lakier, a professor of law at the University of Chicago whose research focuses on free speech, Carr’s threats against ABC appear to be “a pretty clear cut case of jawboning.” Jawboning refers to a type of informal coercion where government officials try to pressure private entities into suppressing or changing speech without using any actual formal legal action. Since jawboning is typically done in letters and private meetings, it rarely leaves a paper trail, making it notoriously difficult to challenge in court.

This Kimmel suspension is a little different, Lakier says. During the podcast appearance, Carr explicitly named his target, threatened regulatory action, and within a matter of hours the companies complied.

“The Supreme Court has made clear that that’s unconstitutional in all circumstances,” says Lakier. “You’re just not allowed to do that. There’s no balancing. There’s no justification. Absolutely no, no way may the government do that.”

Even if Carr’s threats amount to unconstitutional jawboning, though, stopping him could still prove difficult. If ABC sued, it would need to prove coercion—and however a suit went, filing one could risk additional regulatory retaliation down the line. If Kimmel were to sue, there’s no promise that he would get anything out of the suit even if he won, says Lakier, making it less likely for him to pursue legal action in the first place.

“There’s not much there for him except to establish that his rights were violated. But there is a lot of benefit for everyone else,” says Lakier. “This has received so much attention that it would be good if there could be, from now on, some mechanism for more oversight from the courts over what Carr is doing.”

Organizations like the FPF have sought novel means of limiting Carr’s power. In July, the FPF submitted a formal disciplinary complaint to the DC Bar’s Office of Disciplinary Counsel arguing that Carr violated its ethical rules, misrepresenting the law by suggesting the FCC has the ability to regulate editorial viewpoints. Without formal rulings, companies affected by Carr’s threats would be some of the only organizations with grounding to sue. At the same time, they have proven to be some of the least likely groups to pursue legal action over the last eight months.

In a statement on Thursday, House Democratic leadership wrote that Carr had “disgraced the office he holds by bullying ABC” and called on him to resign. They said they plan to “make sure the American people learn the truth, even if that requires the relentless unleashing of congressional subpoena power,” but did not outline any tangible ways to rein in Carr’s power.

“People need to get creative,” says Stern. “The old playbook is not built for this moment and the law only exists on paper when you’ve got someone like Brendan Carr in charge of enforcing it.”

This vacuum has left Carr free to push as far as he likes and it has spooked experts over how far this precedent will travel. Established in the 1930s, the FCC was designed to operate as a neutral referee, but years of media consolidation have dramatically limited the number of companies controlling programming over broadcast, cable, and now, streaming networks. Spectrum is a limited resource the FCC controls, giving the agency more direct control over the broadcast companies that rely on it than it has over cable or streaming services. This concentration makes them infinitely easier to pressure, benefitting the Trump administration, Carr, but also whoever might come next.

“If political tides turn, I don’t have confidence that the Democrats won’t also use them in an unconstitutional and improper matter,” says Stern. “[The Trump administration is] really setting up this world where every election cycle, assuming we still have elections in this country, the content of broadcast news might drastically shift depending on which political party controls the censorship office.”



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September 18, 2025 0 comments
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Tucker Carlson asks Sam Altman if an OpenAI employee was murdered ‘on your orders’
Gaming Gear

Sam Altman says ChatGPT will stop talking about suicide with teens

by admin September 17, 2025


On Tuesday, OpenAI CEO Sam Altman said that the company was attempting to balance privacy, freedom, and teen safety — principles that, he admitted, were in conflict. His blog post came hours before a Senate hearing focused on examining the harm of AI chatbots, held by the subcommittee on crime and counterterrorism and featuring some parents of children who died by suicide after talking to chatbots.

“We have to separate users who are under 18 from those who aren’t,” Altman wrote in the post, adding that the company is in the process of building an “age-prediction system to estimate age based on how people use ChatGPT. If there is doubt, we’ll play it safe and default to the under-18 experience. In some cases or countries we may also ask for an ID.”

Altman also said the company plans to apply different rules to teen users, including veering away from flirtatious talk or engaging in conversations about suicide or self-harm, “even in a creative writing setting. And, if an under-18 user is having suicidal ideation, we will attempt to contact the users’ parents and if unable, will contact the authorities in case of imminent harm.”

Altman’s comments come after the company shared plans earlier this month for parental controls within ChatGPT, including linking an account with a parent’s, disabling chat history and memory for a teen’s account, and sending notifications to a parent when ChatGPT flags the teen to be “in a moment of acute distress.” The blog post came after a lawsuit by the family of Adam Raine, a teen who died by suicide after months of talking with ChatGPT.

ChatGPT spent “months coaching him toward suicide,” Matthew Raine, the father of the late Adam Raine, said on Tuesday during the hearing. He added, “As parents, you cannot imagine what it’s like to read a conversation with a chatbot that groomed your child to take his own life. What began as a homework helper gradually turned itself into a confidant and then a suicide coach.”

During the teen’s conversations with ChatGPT, Raine said that the chatbot mentioned suicide 1,275 times. Raine then addressed Altman directly, asking him to pull GPT-4o from the market until, or unless, the company can guarantee it’s safe. “On the very day that Adam died, Sam Altman … made their philosophy crystal-clear in a public talk,” Raine said, adding that Altman said the company should “‘deploy AI systems to the world and get feedback while the stakes are relatively low.’”

Three in four teens are using AI companions currently, per national polling by Common Sense Media, Robbie Torney, the firm’s senior director of AI programs, said during the hearing. He specifically mentioned Character AI and Meta.

“This is a public health crisis,” one mother, appearing under the name Jane Doe, said during her testimony about her child’s experience with Character AI. “This is a mental health war, and I really feel like we are losing.”



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September 17, 2025 0 comments
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As Stop Destroying Videogames petition verification continues in EU, organisers are preparing to 'counter misinformation and industry lobbying'
Game Updates

As Stop Destroying Videogames petition verification continues in EU, organisers are preparing to ‘counter misinformation and industry lobbying’

by admin September 16, 2025



Stop Destroying Videogames – the European campaign inspired by the Stop Killing Games movement – has shared a progress update as EU countries continue verifying petition signatures, saying it’s preparing for the next stage, which will include “countering misinformation and industry lobbying”.


Stop Destroying Videogames is looking to convince the EU to pass regulations preventing “the remote disabling of video games by the publishers, before providing reasonable means to continue functioning of said video games without the involvement from the side of the publisher.” To that end, it turned to the European Citizens’ Initiative – an official EU mechanism designed to provide a way for citizens to propose a legal act to the European Commission – and successfully surpassed 1.4m signatures before the petition closed in July.


With several months having passed since then, Stop Destroying Videogames organisers have now shared a progress update on the Stop Killing Games subreddit. At present, the post explained, all signatures are being checked by national authorities. As previously noted, if 1m signatures are successfully verified (the post adds “early reports from several countries show around 97 percent of signatures being valid”), the petition can then be presented to the EU for either a public hearing or full debate session at the European Parliament. “That moment will mark the start of the legislative phase,” the post continues, “where the Commission and Parliament must decide how to respond.”


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While verification continues – a process that should take around three months – Stop Destroy Videogames is preparing for the next stage of its campaign. The goal, organisers explain, is to ensure “our initiative cannot be ignored”, and so it’s working toward, “Legislative outreach to Members of Parliament and the Commission; countering misinformation and industry lobbying; strengthening our community structures to support this next stage.” Some work will, by necessity, remain behind the scenes. “Past attempts to undermine the initiative,” organisers write, “have shown us the risks of being too open.”


Stop Destroying Videogames also noted some “long-time contributors” – including Ross Scott, the figurehead of the main Stop Killing Games initiative – have “stepped back” after years of effort. In a follow-up comment, Ross clarified, “It’s more like I’m ‘on call’ for anything where me being involved would help a lot. Most of what’s happening now is best left to people familiar with EU political processes like Mortiz [Katzner], so I’m leaving most things to people who know what they’re doing better than I do to maximise our odds.”


“This campaign exists only because of you,” the post concludes, “and with your continued support we can make sure our voices are heard in Brussels.”

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Despite fakery concerns, Stop Destroying Videogames campaign claim "around 97%" of their signatures are valid so far
Game Updates

Despite fakery concerns, Stop Destroying Videogames campaign claim “around 97%” of their signatures are valid so far

by admin September 16, 2025


There’s a fresh update from the organisers of the Stop Destroying Videogames citizens’ initiative, that being the petition asking EU lawmakers to look into the issue of publishers rendering online games unplayable when servers are switched off. Despite some concerns on their part a few months ago, the group claim that while the signatures they amassed are still being verified, “early reports from several countries” suggest “around 97%” of these are valid.

For context, just a few months ago, those supporting the EU initiative were pretty concerned that alleged faking or spoofing of signatures on the petition could potentially inhibit its ability to land in front of policymakers. YouTuber Ross Scott, a voice of the wider Stop Killing Games campaign who’s spent a lot of time raising awareness of the similarly-named but distinct Stop Destroying Videogames’ initiative, said at the time this had left the organisers unsure of how many signuatures they’d actually amassed.

In a Reddit post over the weekend, those behind the initiative have confirmed it gathered around 1.45 million signatures before the July 31st deadline. “Verification is now underway, and early reports from several countries show around 97% of signatures being valid — excellent news that puts us in a very strong position going forward,” they continued.

That verification process is set to take around three months, at which point – assuming all’s gone well – the group will be able to formally pass the initiative along to EU politicians, who’ll then decide how to respond. Just to recap, the initiative is asking for game publishers to be required to provide “reasonable means” for any games with servers being shut down to remain playable “without the involvement from the side of the publisher”.

Until that point, the organisers plan to keep working to make sure the initiative “cannot be ignored”, via the likes of reaching out to EU politicians, setting up more formal community structures, and “countering misinformation and industry lobbying”. “Some of this work must remain behind the scenes for now — past attempts to undermine the initiative have shown us the risks of being too open,” the group claim. “But rest assured: important groundwork is being laid.”

The EU initiative is one of a few irons that the wider Stop Killing Games movement have in the fire, with similar actions in France, Germany and Australia also awaiting responses. “As long as we get a major market prohibiting game destruction, I think we’ll largely win this globally,” Scott said last month. “I don’t see lots of new stuff on the horizon later. I think we either win on at least one of these or if they all fail, then it’s over.”

Stop Killing Games was originally spurred into life by Ubisoft shutting down The Crew. A fan-made revival of the racer, dubbed The Crew Unlimited, has released today, September 15th.



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September 16, 2025 0 comments
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