Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Tag:

steps

Retrace Your Steps in the Hilarious Puzzle Adventure Olaf and the Crowning Hangover
Esports

Retrace Your Steps in the Hilarious Puzzle Adventure Olaf and the Crowning Hangover

by admin October 2, 2025



Olaf and the Crowning Hangover is a comedic puzzle adventure where you stumble through the aftermath of a wild, booze-filled night. Push and pull your way through to clean up your own mess, piece together the events of last night and uncover what really happened.

Olaf and the Crowning Hangover is slated to launch on Steam in Q3 2026, and there’s a demo to play right now.

Kropyvnytskyi, Ukraine – October 2, 2025 | Ukraine-based Hidalgo Code has announced their upcoming comedy puzzle adventure Olaf and the Crowning Hangover will be launching on PC (via Steam) in Q3 2026.

Olaf and the Crowning Hangover is a comedic puzzle adventure where you stumble through the aftermath of a wild, booze-filled night. Push and pull your way through to clean up your own mess, piece together the events of last night and uncover what really happened.

To right Olaf’s wrongs, you’ll use a unique time-rewind mechanic that flips puzzle logic on its head. Instead of pushing crates, you’re pulling events back into place: broken chairs mend themselves, spilt ale vanishes, and the world slowly returns to order one move at a time.

“When I first created Olaf and the Crowning Hangover during a game jam in 2020, I was focused on the fun, novel puzzle mechanics inspired by a drunk viking theme,” shared solo developer Volodymyr Mikhav. “But as I developed it further, I realized a raw puzzle game wasn’t enough. For almost four years, the project stalled because I couldn’t answer a simple question: who is Olaf, and why is he doing this? It became clear that a compelling story wasn’t just an addition; it was the missing foundation the entire game needed to be built on. That foundation arrived in late 2024 with a brilliant script from a new writer, which gave the game the purpose it desperately needed. Olaf’s journey in the game mirrors my own development struggles, and I think it will resonate with anyone who understands the search for motivation and that incredible ‘aha!’ moment when everything finally makes sense.”

Olaf and the Crowning Hangover will be launching on PC (via Steam) in Q3 2026, and there’s a demo available for players to try right now. To keep up to date, be sure to follow them on X @hidalgocode & Bluesky.


Share this article








The link has been copied!


Affiliate Links





Source link

October 2, 2025 0 comments
0 FacebookTwitterPinterestEmail
Don
Product Reviews

Baby Steps review | PC Gamer

by admin September 24, 2025



Need to know

What is it? There is only one set of footsteps in the sand, because you are on your fuckin’ own, mate.
Expect to pay: $18/£15.30
Developer: Gabe Cuzzillo, Maxi Boch, Bennett Foddy
Publisher: Devolver Digital
Reviewed on: Windows 11, Intel Core i9, 32GB RAM, Nvidia RTX 4060
Multiplayer? No
Link: Official site

I fell while navigating some tricky rocks, rolling downhill like a wet sausage until I was caught by a grassy ledge. The only paths back up involved even tricker rocks, and predictably I fell again, tumbling off the grassy ledge to land next to a mudslide. Fortunately there was a dry path beside the mud, and unfortunately I found a single rock on that path, tripped, hit the mudslide, and slid to the bottom of it.

Walking back up that path I managed to slip into the mud twice more, the second time achieving such slippery velocity I flung myself back to a previous biome, landing in a lake. That motivated me to try a different route entirely, heading back toward a labyrinth of cardboard called Box Hell, at which point I spotted a ladder leaning against the hill I somehow completely missed the first time through this area, and which let me bypass all that mud-and-rock nonsense.

It still took me three goes to get up the ladder, of course.


Related articles

This is Baby Steps, a parody of open world games, and our collective punishment for using the phrase “walking simulator”. You play Nate, a basement-dwelling loser mysteriously teleported from his couch to the wilderness like the Pevensie children being magicked to Narnia, only instead of plucky youngsters full of Blitz spirit you are a 35-year-old failure full of pizza.

There is a mountain in the wilderness and maybe if Nate climbs it he’ll be able to go home. It’s as reasonable an assumption as any, so off you set, taking your first steps, and almost immediately falling on your dumptruck ass.

(Image credit: Devolver)

Baby Steps recommends you play with a controller like a real yakuza, so I did. Squeezing one trigger lifts your foot, and pushing a stick moves that foot. You’ve got a fine degree of control over where that foot ends up before you put it back down, which will not save you. Nate has all the balance and grace of a moose on ice, and he’s doing this hike barefoot.

He could have got shoes at the start of the climb, but he turned them down. In the first of many delightfully improvised cutscenes, Nate meets a cheerful Australian hiker who offers help and he immediately says no. Nate is a man so awkward he wants every social interaction to end the moment it begins, if not sooner, rejecting every offer of help, including a map I would actually really have appreciated.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Baby Steps takes the idea of games as challenges, of hard modes and iron man runs and proud declarations that yellow paint is ruining videogames, and personifies it as a specific kind of man—the man who will not ask for directions no matter how lost he is. The next time someone dresses their victory over a videogame as some kind of macho triumph, I’ll be thinking of Nate, his onesie turning brown as he falls in the mud over and over.

Because it was there

In addition to the challenge of working your way from one campfire to the next as you ascend through a series of zones, there are optional challenges to hurl your wobbly cheeks at. Hats you can wear are precariously placed on top of trees or broken piles, and so are lost objects to return to nearby firetowers. But every time you tumble there’s a high chance you’ll lose your hat or whatever’s in your hand, and the act of leaning over to pick it back up can sometimes send you tumbling again. I lost a hat when I fell through the roof of a barn and couldn’t find it in all the straw, a moment so dispiriting I gave up on hats entirely and did the rest of the climb bareheaded.

(Image credit: Devolver)

But the moments that are most dispiriting are when you’re completely at a loss as to which of several hardscrabble climbs is even doable. Sometimes there’s only one way up (like the ant tunnels leading out of the sandcastle), but sometimes there are multiple paths of varying difficulty. How many times do you throw yourself at a broken rockface or a cactus bridge or a wet plank before you trundle off to see if there’s an easier way?


Related articles

More than once I gave up on something that turned out to actually be the easy option because I blundered my first couple of attempts, then wandered around for an hour trying things that were far harder. At one point I knocked down a yellow shovel I could have used as a bridge and spent an age trying other ascents before learning that if I just quit out and went back in again the shovel returned to its original location.

(Image credit: Devolver)

Odds are you’ll find at least one moment in Baby Steps you think crosses the line from “funny satire of videogame design and difficulty discourse” into “actual bullshit someone should be ashamed of.” It’ll probably happen somewhere different for everyone, though the odds of it being one of the many bullshit moments in the sandy zone are high.

Scale Sheer Surface

I’ve heard people say they stopped enjoying Skyrim the moment they realized they could fast-travel. Once they started teleporting from one quest goal to the next all the fun went out of it. I enjoyed Skyrim even with the fast-travel, but I understand their position. Bouncing directly from objective to objective can be draining and joyless in a way that ambling around isn’t.

Baby Steps makes ambling into slapstick comedy, and I laughed a lot while Nate groaned and swore and blubbered. At least, for the first seven or so hours. The seven hours after that started to edge into being draining and joyless in their own way—honestly, sand can fuck right off forever, Anakin was right, just a hateful substance—but by that point the story had hooked me. The snappy dialogue of those cutscenes stays funny when the physics lols have worn out their welcome.

(Image credit: Devolver)

The reward for persevering in Baby Steps isn’t anything as ephemeral as a sense of triumph over adversity or whatever nonsense the masocore people get out of their boring games. No, it’s cutscenes where a character who is probably voiced by Bennett Foddy menaces Nate through sheer overbearing force of personality and Australian-ness.

Normally satire makes it hard to take the thing it’s satirizing seriously, but after almost 15 hours of waddlebitching my way up one mountain I loaded up Borderlands 4 and doing a doublejump-glide into a jetbike felt incredible. Baby Steps is a masterpiece, but I think actually I will just chill in a game with quest markers for a while.



Source link

September 24, 2025 0 comments
0 FacebookTwitterPinterestEmail
Bunny in The First Descendant
Esports

Does Baby Steps creator Bennett Foddy actually want to make you mad?

by admin September 24, 2025



Baby Steps is an inherently frustrating game, but do the developers merely want to see us all suffer? Well, not quite. It’s a bit more complicated than that.

No different from Getting Over It and QWOP before it, Baby Steps can be a brutally punishing gameplay experience. It’s designed in such a way as to frustrate players at a regular cadence. Regardless of your skill, you will fall, you will slide down a hill, and you will lose progress.

Article continues after ad

That’s all central to the experience as you get back on your feet, exhale, and try again for the fourteenth time. Pain is part of the process, as it has long been in games from Bennett Foddy.

Naturally, when speaking with the man himself alongside Baby Steps co-developers Gabe Cuzzillo and Maxi Boch, I had to get to the bottom of it. Do the developers enjoy watching us suffer?

Article continues after ad

Do the Baby Steps creators enjoy making players mad?

The answer is a complicated one. While Baby Steps is indeed designed with the goal of occasionally making you frustrated, Bennett Foddy doesn’t view frustration as an entirely negative feeling.

Article continues after ad

“I think there are different types of feeling frustrated,” he told us. “It’s like picking a scab or something like that. That’s the type I enjoy.”

Foddy himself is no stranger to getting overly mad at his own games, admitting he’s even “rage quit” from Baby Steps on occasion. “But even that experience of getting tilted and getting mad, that’s what gives the game stakes and makes it feel exciting, as you know, you might get annoyed.

Article continues after ad

“To me, that gives video games something that linear media doesn’t have, there’s something on the line.”

Now, as for whether Foddy enjoys watching others suffer in his games, there’s a clearer answer on that topic. He simply can’t do it. Even with viral videos and mega-popular streams boosting his games’ popularity, he’s not tuning in.

Article continues after ad

“It’s gonna sound hypocritical, but I cannot watch it. I feel too much of their pain, and it makes me feel guilty.”

Article continues after ad

Devolver DigitalBaby Steps goes out of its way to make your life a misery, but that’s all part of the fun.

Baby Steps devs biggest tips for improving

Obviously, we’re expected to suffer at least a little before we start improving in Baby Steps, but how might players be able to expedite the process?

There’s little in the way of recommendations for mechanical skill, as that’s just something you have to learn with experience. But all three devs had their own little tricks to help enjoy the experience.

“I think you should cherish whatever you happen to see,” Cuzzillo chimed in. “Don’t try too hard on any one thing.”

Article continues after ad

“Take some breaks,” Boch added. “Gameplay skills cement really well with some sleep.”

“Brush your teeth every day,” Foddy said. “And floss!”



Source link

September 24, 2025 0 comments
0 FacebookTwitterPinterestEmail
Baby Steps Review - Unhappy Feet
Game Reviews

Baby Steps Review – Unhappy Feet

by admin September 23, 2025


I spent the majority of my time reviewing Baby Steps in various states of anger, ranging from mild annoyance to controller-throwing rage, but when it intends to make me feel this way, it’s hard to deny that Baby Steps is effective. “Ragebait” games like this one are supposed to elicit that response. I appreciate how Baby Steps commits to the bit by making the player the brunt of the joke, along with its surreal story. Still, its frustrating difficulty, paired with occasionally poorly designed levels, kept me from laughing alongside it. 

In the opening cutscene, Nate, a pathetic man who lives in his parents’ basement, is transported to a mysterious mountain. Through a series of awkward conversations, he learns he’ll have to reach the summit to make a wish to go home. However, Nate is also so socially awkward that, hilariously, he refuses almost every offer of help so as not to bother his fellow climbers. He turns down shoes, climbing equipment, and a map (complete with a minimap and compass in the corner), none of which you ever get, making the game laughably more difficult.

The cherry on top, and the game’s premise, is that players control Nate one leg at a time, stumbling through the whole journey and often falling down. The controls are intentionally clumsy, with the left and right triggers lifting their respective legs. While it initially feels impossible, it’s oddly satisfying to walk once you get the rhythm down. Of course, challenges quickly escalate from slight, hilly inclines to intricate balancing acts, ratcheting up the difficulty. To make things worse, getting off balance, which happens constantly, immediately locks Nate into a ragdoll state, causing him to fall until he reaches a stable position. The hardest climbs of Baby Steps aren’t just frustrating because of their difficulty, but because you have to do them again and again until you prevail onto the next section.

Bennett Foddy’s past work (he’s best known for Getting Over It and QWOP) is characterized by a steep difficulty curve, and Baby Steps is no exception, though it was more approachable than I expected. The key to this, especially in earlier areas, is how the semi-open world is peppered with optional challenges. If you want a tougher experience, simply turn at the next fork in the road, and you’ll find a difficult path or structure to explore, but if you stick to the main path, the walk will remain manageable. Optional challenges reward collectible hats and fruit that unlock new story content, granting devoted players an incentive to take on tougher challenges.

Where Baby Steps really stumbles is in its later levels, where the paths forward are poorly telegraphed. Moving Nate anywhere other than where he needs to go is a risk because at any given moment, you could (and probably will) make a wrong step and fall to an earlier area. It’s maddening, then, to be stuck in an area with no idea where to go, and no idea if the arduous climb you’re attempting is even required. On several occasions, I made my way into a later area by doing a climb I felt I wasn’t supposed to be doing. It wasn’t hard in a way that seemed intended, but rather like I was clinging to random bits of geometry and eventually prevailing. For every unclear path that did lead to a way forward, I tried and failed to progress through three more; the only indication I was in the right area was that I eventually moved forward. It’s hard to commit to tough challenges when it’s not clear whether it’s designed for me to attempt.

These failed attempts, however, are undeniably silly. Baby Steps is funny, but instead of inviting players in on the joke, the players become the joke. To play Baby Steps is to be pranked left and right, to be forced into unreasonably difficult situations armed only with your sweaty onesie and two bare feet. This is a game designed for streamers, which is to say that it’s more fun to watch than it is to experience yourself: When someone else is the subject of Baby Steps’ pranks, it’s far more tolerable. Hours into the game, I’d become desensitized to the absurdity of it all, but whenever my partner saw Nate flopping around on the screen, she laughed aloud. Failure, though it’s frustrating as a player, is funny, and Baby Steps capitalizes on that.

The other aesthetics, from visuals to music, are surreal and bizarre. Nate is constantly encountering anthropomorphic horse men who are nude from the waist down, a fact no one acknowledges. Bringing a hat back to camp triggers a Game Boy-style dream sequence about Nate’s past. At one point, I woke up to see a giant woman lift me off my feet, cradle me like a baby, set me down on a high ledge, and leave. The music, meanwhile, is an experimental rhythm of sound effects, playing various clicks, scrapes, splashes, and animal noises in repetitive sequence. It adds to the world’s odd vibe, but I mostly found these tracks annoying and grating, and would have preferred something just a touch more melodic or approachable.

My feelings about the music extend to the whole of Baby Steps, I suppose. I see what they are going for. I understand why and how it’s funny. And I appreciate how unique it is, but I would be lying if I said I enjoyed it. It’s a truly singular experience, something we will always need more of in games. Some will enjoy struggling to climb sandy dunes and laughing at their friends falling down the same cliffside for the hundredth time, but no amount of creative appreciation will change how I felt playing Baby Steps. Every time I put the controller down, I dreaded picking it back up.



Source link

September 23, 2025 0 comments
0 FacebookTwitterPinterestEmail
Baby Steps review - is it possible to love and hate a game at the same time
Game Reviews

Baby Steps review – is it possible to love and hate a game at the same time

by admin September 23, 2025


Baby Steps walks a fine line between frustration and accomplishment to provide a walking simulator and climbing experience quite unlike anything else.

Never has a plank of wood held such dramatic tension. You will glimpse it on the path ahead, bridging a gap, and it will cause a moment of heart-stopping hesitation. It might produce such a feeling of fear you’ll backtrack, or look for another way around – it depends how many times you’ve been here before. You need to walk the plank but can you reliably put your feet where you want them to go? That’s the question. Hesitating preserves your hard-won progress and the efforts you’ve put into the climb so far, which hasn’t been easy. Stepping on the plank risks losing it. One small misadjustment and you’ll slip, and fall all the way down, down again.

Baby Steps review

  • Developer: Bennett Foddy, Gabe Cuzzillo, Maxi Boch
  • Publisher: Devolver Digital
  • Platform: Played on PC
  • Availability: Out today on PC (Steam) and PlayStation 5

I fell a lot in Baby Steps. You will fall a lot in Baby Steps. Everyone will fall a lot in Baby Steps. This is a game about falling, and about getting back up again. It’s a game of risky gaps and exorbitant-feeling punishments for failing to cross them. A torturous game of snakes and ladders played out across a landscape in front of you and around you. But it’s not all pain. There’s an unexpected gentleness and tranquility here, and a much more forgiving experience than you might be expecting.

Baby Steps is the new game from frustration-courting guru Bennett Foddy (in collaboration with Ape Out and UFO 50 maker Gabe Cuzzillo, and Dance Central and Ape Out maker Maxi Boch) who made QWOP and Getting Over It with Bennett Foddy. The former is a finger-tying game about controlling a sprinter’s limbs while running a race, which is incredibly difficult to do. The latter is a climbing game where a climber in a cauldron (don’t ask) levers themselves up and over a mountain using a sledgehammer. It’s also incredibly difficult, and it also involves many infuriating falls back to the bottom of the mountain. Baby Steps is similar. Baby Steps is a mush of them both.

Literally, it’s a walking simulator, where you control the legs of the game’s main character Nate, a couch potato who falls asleep and wakes up in a surreal dream-world. You need to explore said dream world but discover fairly quickly that walking isn’t as easy to do as you thought. It’s manual. Each step involves pulling a controller trigger to lift a leg and then pushing a thumbstick forward to shift the leg and move your weight so you can take a step. Most early attempts end up with you, Nate, face down on the floor, wobbling around like a beached seal. But it soon levels out; walking on a flat surface becomes reliably doable, with only occasional flops, which is an important concession in a game where there’s a lot of walking to do.

This minecart track gave me serious problems. What you don’t see: the significant drop below and the 15 minutes of careful climbing I had to do to get to this point. Also, top right: would you have the guts to get that hat? And top left: a bridge across a mud slide.

But complications come with obstacles. To begin with, it’s a fallen tree in your path, which requires a higher step than you’re used to taking, or a step-up to something you’ll need to take. And initially, you’ll marvel at a game that can ask so much of you when you’re struggling to even walk, but with each cluster of attempts, a deeper understanding of Nate’s movement will sink in; he’s actually a capable mover if you know how. Soon, then, you’ll step over logs without stopping to think, and begin tackling hills or rocky climbs or, yes, the dreaded wooden planks bridging gaps.

Inevitably, you’ll fall. You’ll place a foot wrong and slip and tumble, and slide down a long muddy slide to the foot of the hill, leaving Nate groaning on the floor. Why did the muddy slide have to be so long, you’ll wonder, and the plank so small? It’s in these moments Baby Steps will seem overly cruel, willing to take rather than give. And you’ll wilt at the thought of retracing your steps and hesitate more the next time you face the plank. But as far as cruelty is concerned, there’s an important invisible helping hand here to point out.

Baby Steps has options. Baby Steps has a semi-open kind of world, which means routes aren’t prescribed for you. Choke-points aren’t entirely unavoidable. Several routes will be loosely scattered around an area and it’s up to you which one you choose, which means, if a plank-cross is destroying you, you can leave it and try another way. You’re rarely ever forced to bang your head against one climb only, which is a blessed relief. It doesn’t mean alternative climbs will be any easier but it helps break up the flow and ease psychological blocks.

The genius of this semi-open world is having space for optional challenges on your path. You’ll notice, as you walk towards your broadly defined goal – a light on a hill, say – a crumbling spire or a ruined tower, or a tree, and wonder what’s at the top of it. This is a climbing game after all, so a climbing challenge holds an obvious allure. But you normally never know what’s at the top, unless you can see a glowing object there. And there’s an irreverent strain of humour running through the game that might mean there really isn’t anything at the top when you get there. It makes me smile.

A literal banana peel at the top! Sadists! This whole climb had banana peels all over it.

Optional challenges can be very hard, which they’re allowed to be because they’re optional. Or rather, they can feel very hard because you’ll often encounter them when you haven’t learnt the skills to tackle them yet – not unless you’re playing for a second time. Usually, you’ll attempt them, fail, and wonder how on earth you’re supposed to overcome something like that, then eventually give up and walk away. This is the beauty of optional: failing here doesn’t harm your main progress, which gives you the confidence to give them a go. And giving them a go is important because it teaches you things.

If you only ever walk along gradually sloping inclines between danger-planks, as I’ve come to call them, you’ll never get used to crossing the planks themselves. But if you try and climb a ruined tower that’s full of danger-planks, for instance, you will become much accustomed to them, such that when you reach the next plank you’ll wonder what you were so afraid of. These optional challenges not only provide the game with breadth and replayability, then; they prepare you for what lies ahead.

Plus, the extra space of the world provides breathing space of its own – crucial in a game which features tense challenge after tense challenge. Put all that tension in a sequence with no relief and people wouldn’t be able to cope with it. Broken up with sections of hassle-free walks across pleasant countryside or beside rushing rivers – the game is full of calming environments, necessarily so – and Baby Steps provides important moments of calm. And it’s in these moments you can ponder deeper thoughts, such as how taken for granted walking is, and what’s actually going on in this dream-world Nate found himself in. There is a story here, albeit an abstract, withheld one, full of inexplicably naked donkey men, but there’s enough mystery to pull you like a fishline through.

Baby Steps starts off in a grungey place but takes you to some beautiful biomes as the game progresses.

The story also provides another very welcome feature in the form of chapters, which progress with each bonfire you find. Each one signifies a change of environment and time of day, which provides much needed variation, both visually and mechanically, but each chapter also comes with something of an invisible safety net around it, which I really like. For instance: I struggled enormously in a ravine with a rapid underneath it because I had to climb a rickety ruined minecart track to get out, and I kept falling back down, many metres, into the ravine below. It’d take me ages to get back up but I couldn’t get around the minecart in the middle of the track at the top. A chokepoint.

But each time I fell into the water below, I would be swept away but, crucially, not over the edge of a waterfall and dumped into an earlier part of the world below. The game could do this quite easily; instead it would magically loop me back around and deposit me back where I began my minecart climb. The journey in the water would even present me with a couple of other possible climb locations along the way. So you see: an invisible safety net and multiple options, and it’s like this wherever in the world you go. Mostly. There is definitely a sense of a helping hand here.

Nevertheless, frustration will be what people talk about when they talk about Baby Steps, of that I have no doubt. I experienced it and you will experience it, and everyone who plays it will experience it. When I compared notes with Jim from the video team, he told me he’d rage-quit one night because of a cactus blocking a plank in a desert area of the game that he couldn’t get around. Cactus plank, he called it. I don’t remember that plank – perhaps I didn’t go there – but it’s an example of how lingo will crop up around notorious places in this game. “Mate, did you do the Manbreaker?” There is actually a climb called the Manbreaker in the game, and you’ll know why when you see it. Undeniably, this is a game that delights in finding imaginative ways to challenge you, and sometimes all you can do when presented with some of them – with, say, an escalator going backwards – is admire the deviousness and laugh. You wicked, wicked people.

But the flipside is immense satisfaction when you overcome one of these wickedly devised climbs. A sense of beating the odds. It’s amazing to me how a game about only moving your feet can be so impactful. There are no monsters to fight here – there’s no combat at all. This is a still and sedate world. Yet the hearth-thumping thrills I’ve felt playing this game have been so strong I could hear my heart in my ears. My palms have been so sweaty I thought I’d drop my controller. I have felt The Fear. And I have

Baby Steps accessibility options

Subtitles, hearing impaired subtitles, nudity on/off, center dot, scalable UI, remappable keys and controller

revelled in a sense of accomplishment when overcoming it. I now relish challenges as a chance to test the skills I believe I’ve accrued. I see climbs in a different way. And again, it amazes me so much can come from, seemingly, so little.

How you cope with frustration will determine how you cope with Baby Steps, but – I stress again – it’s more approachable and forgiving than I assume many people will make out. That doesn’t mean it won’t infuriate you, or that you won’t curse at it and clench your jaw and throttle your controller, wondering why ragdoll Nate doesn’t get up quicker and why he always has to slide so far. But these quirks are Baby Steps, ragged though it can sometimes be. This is a game that behaves in its own way, and there is nothing else out there like it.

A copy of Baby Steps was provided for review by Devolver Digital.



Source link

September 23, 2025 0 comments
0 FacebookTwitterPinterestEmail
The Fantastic Four: First Steps Limited Edition Steelbook Preorders Are Live
Game Updates

The Fantastic Four: First Steps Limited Edition Steelbook Preorders Are Live

by admin September 23, 2025



The Fantastic Four: First Steps is now available to watch from your couch by purchasing the digital edition from Prime Video or another streaming service. But if you’re willing to wait a few more weeks, the physical editions offer much better value than the $30 digital edition. Walmart has opened preorders for five different editions of First Steps on 4K Blu-ray, Blu-ray, and DVD, including a handsome Limited Edition Steelbook for $45. The Steelbook Edition and the regular $30 4K Blu-ray edition come with 1080p Blu-ray and digital editions. And if you don’t need 4K resolution, the standard Blu-ray edition is up for grabs for as low as $25–though there is a Walmart-exclusive Blu-ray with pop-up art for $30.

The physical editions of The Fantastic Four: First Steps release October 14. We’ll update this story with Amazon preorder links once they are available.

$45 | Releases October 14

The steelbook case gels with the retro-futuristic trappings of the film with colorful character art against a muted backdrop. It almost looks like an advertisement for a classic sitcom. The front of the case features Mister Fantastic (Pedro Pascal), Invisible Woman (Vanessa Kirby), The Thing (Ebon Moss-Bachrach), Human Torch (Joseph Quinn), and H.E.R.B.I.E. (voiced by Matthew Wood). The back of the case includes headshots of the team in their normal human forms with Galactus (Ralph Ineson) looming overhead and Silver Surfer (Julia Garner) flying on her cosmic surfboard.

The Limited Edition Steelbook comes with 4K and 1080p Blu-ray discs as well as a voucher to claim the digital edition from Movies Anywhere. The 4K disc supports Dolby Vision and HDR10. Audio formats for all 4K and Blu-ray editions include DTS-HD Master Audio 7.1 surround sound and Dolby Digital 2.0. Subtitles are available in English, Spanish, and French.

All 4K and 1080p Blu-ray editions include several featurettes, a director audio commentary, and several other pieces of bonus content.

The Fantastic Four: First Steps Special Features

  • Meet the First Family with director Matt Shakman and the cast
  • Fantastic Futurism: Discussion on retro-futuristic aesthetic
  • From Beyond and From Below: Discussion on adapting the comic books.
  • Audio Commentary with director Matt Shakman and production designer Kasra Farahani
  • Gag Reel
  • Deleted Scenes

The Fantastic Four: First Steps Editions:

$30 | Releases October 14 | Walmart Exclusive

As usual for Marvel movies, Walmart has an exclusive 1080p Blu-ray edition of First Steps with pop-up art. The slipcover unfolds to create a 3D display of the superhero team in the FantastiCar.

The Pop-Up Edition costs five bucks more than the standard edition Blu-ray, and both versions come with a digital version of the film, too.

If you want to create a sprawling display of Marvel pop-up art, Walmart still has Pop-Up Editions of several other recent Marvel movies, including Deadpool and Wolverine, Thunderbolts, and Captain America: Brave New World.

Other recent Marvel movies with Pop-Up

The Fantastic Four: First Steps Limited Edition Steelbook

The Fantastic Four: First Steps Books & Soundtrack

Multiple books about The Fantastic Four: First Steps are available to preorder, including The Art of the Movie Deluxe Slipcase Edition. Vinyl collectors can also preorder the official soundtrack in a two-disc set with a Blue and Orange Marble color schemes.

The Fantastic Four: First Steps Action Figures

Marvel Legends Fantastic Four Action Figures

Multiple series of action figures themed around The Fantastic Four: First Steps released over the past couple of months, including 6-inch articulated figures with swappable accessories in the Marvel Legends line. A few of these figures are difficult to find in stock, including Mister Fantastic and Silver Surfer. The Marvel Legends series released in July; more recently, Galactus and The Thing joined the Titan Hero lineup. The Titan Hero series is a budget-friendly collection of 12-inch figures for $20 or less. There’s also a new stretchable Mister Fantastic action figure for $30 at Walmart.

Young fans may be interested in Hasbro’s new The Thing Clobberin’ FX Fists. The foam fists have motion-activated sound effects and are available for $30 at Amazon.

Marvel Legends 6-inch Action Figures

Marvel Titan Hero 12-inch Action Figures

$60

In June, Lego released a building set themed around The Fantastic Four: First Steps. Part of its Construction Figure lineup, the 427-piece kit lets fans build an articulated Galactus figure. The 11-inch action figure comes with four Lego minifigures: Mister Fantastic with extendable legs, Invisible Woman with force shields, Human Torch with hand blasters and feet flames, and The Thing with oversized hands. Each minifigure has unique accessories or design features that highlight their abilities.

Sign up for GameSpot’s Weekly Deals Newsletter:



Source link

September 23, 2025 0 comments
0 FacebookTwitterPinterestEmail
Hollow Knight Silksong gameplay
Esports

How big is Baby Steps? Creators joke they don’t want you to see it all

by admin September 23, 2025



Just how big is Baby Steps? Well, we spoke to the creators to find out, and they warned against any one person trying to see and do it all. Nate’s poor legs can’t hack a 100-hour grind.

Baby Steps is now out in the wild, and thousands are exploring its vast open-world void of objective markers. While there is a golden path of sorts to follow, it’s all about getting lost off the main track and seeing what secrets are out there. If you can stay on your two feet, that is.

Article continues after ad

But after veering off course for 20 hours or so, you might be wondering just how big the game really is. How much content is there crammed into this one open world? How many challenges have you still not found? And most importantly, how many hats are there to find?

While we don’t quite have all the answers, we caught up with the game’s creators to glean some insight and learn about the sheer scope of the experience.

Article continues after ad

Article continues after ad

How big is Baby Steps?

There’s no clear answer, and there may never be. Baby Steps is a unique case, in that depending on your skill, and a little bit of luck, your time spent might be vastly different from someone else.

For one player, it might take 20 hours to cruise through the main path. For another, it might take 50 if they struggle. Factoring in detours and optional content only makes the equation even more complicated.

For developer Gabe Cuzzillo, he joked that the game is simply “too big” when we interviewed him. In fact, he advised against trying to conquer each and every little challenge. “You shouldn’t do that,” he said with a laugh.

Article continues after ad

In terms of a raw hour count, Cuzzillo suggested it could take “maybe 100 hours” depending again on your level of skill.

The real differentiating factor is just how you struggle with the game’s more difficult tasks. Some obstacles aren’t too much of a challenge, but others could have you stumped for hours on end, losing progress each time you fall. So, not only do you have to put the time in, but you really have to master the game’s awkward movement too.

Article continues after ad

Article continues after ad

“Yeah, if you were really to see everything, you’d be doing some very hard stuff,” Bennett Foddy stressed.

“But we’re trying to let people have enough options to dial in the intensity for themselves. You can have a pretty chill one or exploring every inch. It would be pretty spicy to see everything.”



Source link

September 23, 2025 0 comments
0 FacebookTwitterPinterestEmail
Coinbase-backed Base takes first steps toward potential token launch
Crypto Trends

Coinbase-backed Base takes first steps toward potential token launch

by admin September 16, 2025



Head of Base Jesse Pollak revealed that the Base network might finally launch its own token.

Summary

  • Base is exploring the launch of a network token, according to Jesse Pollak
  • Coinbase has been resisting its own token for a while
  • Regulatory changes in the United States are making an ICO more attractive

Base has unveiled a new roadmap that could fundamentally change its ecosystem. On Monday, September 15, at BaseCamp 2025 in Stowe, Vermont, Head of Base Jesse Pollak and the project team announced that the project is exploring the launch of its own network token.

The move could reshape Base from a utility chain into a full ecosystem, enabling developers to tap its capabilities directly. The chain, according to the team, will operate on the principles of operability and openness. In that light, the Base team also announced an open-source bridge between Base and Solana (SOL).

“We believe Base should be a bridge, not an island. We can’t bring the world onchain if everyone is building separate, siloed ecosystems. We want Base to be a hub for the entire onchain economy,” Base team.

Base will continue to build on Ethereum

Despite the major shift in philosophy, the team stressed that they will “remain deeply committed to Ethereum” (ETH). This signals that there are no plans to make Base a layer-1 chain. The team also stressed that they will work with U.S. regulators and legislators to make sure that the chain complies with all regulations.

Brian Armstrong, CEO of Coinbase, also confirmed the move, stating that it could help boost decentralization. However, he added that there are no definitive plans for the token at this time.

We’re exploring a Base network token.

It could be a great tool for accelerating decentralization and expanding creator and developer growth in the ecosystem.

To be clear, there are no definitive plans. We’re just updating our philosophy. As of now, we’re exploring it. https://t.co/BK3asbMpar

— Brian Armstrong (@brian_armstrong) September 15, 2025

Coinbase has long resisted launching its own token, instead opting to go public on the stock market. However, recent regulatory changes in the U.S. have made initial coin offerings less risky. With the Securities and Exchange Commission under new leadership, the risk of such a token being labeled a security is greatly diminished.





Source link

September 16, 2025 0 comments
0 FacebookTwitterPinterestEmail
Crypto
Crypto Trends

UAE Steps Up Global War On Crypto Crime, MOI Reveals

by admin September 15, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

The United Arab Emirates is moving harder against financial crime tied to cryptocurrencies, with authorities widening cooperation at home and abroad.

Reports show that millions of dollars in virtual asset laundering have already been tracked, and officials are intent on making the country less attractive to fraudsters.

Global Partnerships To Tackle Crypto Abuse

According to Gulf News, the UAE Ministry of Interior joined the International Cryptocurrency Security Action Week in Singapore, a forum supported by Mastercard and international police groups.

The goal was to improve coordination with law enforcement agencies, exchanges, and tech experts worldwide. Workshops centered on fraud, money laundering, and dark-web misuse, as well as ways to build faster reporting channels between the public and private sectors.

The Ministry of Interior, through its International Affairs Office, took part in the International Cryptocurrency Security Action Week workshop, hosted by the Secure Communities Forum in partnership with Mastercard in Singapore. The event brought together global leaders from law… pic.twitter.com/saqnyWA8mZ

— وزارة الداخلية (@moiuae) September 13, 2025

The effort is not just symbolic. Dubai’s Virtual Assets Regulatory Authority (VARA) has entered into new arrangements with the Ministry of Interior to strengthen monitoring of exchanges and custodians.

Task forces and joint training programs are being formed to improve detection of illicit trades and suspicious accounts.

Millions In Illicit Trades Under Scrutiny

Investigations are already producing results. Dubai Police and the Dubai Economic Security Center examined crypto laundering operations worth $65.3 million between 2022 and 2024, according to reports.

Total crypto market cap currently at $3.97 trillion. Chart: TradingView

Several high-value cases have been disrupted, while local courts continue to handle proceedings against individuals accused of misusing digital assets for crime.

Authorities say such operations are part of a wider clampdown that includes confiscations. Reports from the Ministry of Interior show more than AED 4 billion in assets were seized in money laundering cases, with offenders arrested and charged.

Officials say these figures reflect not only the scale of abuse but also the reach of enforcement now in place.

Stronger Laws And Technology

Legal changes are underway to make sure virtual asset crime is addressed more clearly under UAE law. Regulations now give investigators more power to follow transactions across borders and freeze funds.

Partnerships with bodies such as Interpol and the UN Office on Drugs and Crime have also been expanded to keep information flowing quickly.

Technology is another part of the strategy. The Ministry of Interior is reportedly leaning on artificial intelligence and sophisticated data analysis software to monitor suspicious transactions and spot unusual patterns that human investigators may overlook.

Featured image from Unsplash, chart from TradingView

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.





Source link

September 15, 2025 0 comments
0 FacebookTwitterPinterestEmail
Overwatch GM Walter Kong steps up as SVP head of development, live games/mobile
Esports

Overwatch GM Walter Kong steps up as SVP head of development, live games/mobile

by admin September 8, 2025


Blizzard’s Walter Kong has been promoted to SVP, head of development, live games/mobile.

Announcing the news on LinkedIn, Kong – who joined Blizzard in 2011 and has most recently worked as general manager of Overwatch for almost four years – said he was “honored and grateful” for the opportunities presented to him over the years.

Despite the promotion, Kong says he will remain leading Overwatch’s “overall strategy” but will be expanding that remit to encompass Hearthstone, Diablo Immortal, and Warcraft Rumble, too.

“When I first walked onto the Blizzard campus as an employee in August 2011, I felt awestruck for most of my first day. It was hard to believe that I had a job working for Blizzard!” he wrote. “Even after fourteen years, I still have to occasionally pinch myself. I’m honored and grateful that I’ve been presented opportunities over those years to collaborate with talented colleagues and to make impact at a company I so love and admire.

“Today, I’m happy to share that I’m stepping into a new position at Blizzard as SVP, head of development, live games/mobile. While I’ll still be leading the overall strategy for the Overwatch franchise, I’m also excited to be taking on Hearthstone, Diablo Immortal, and Warcraft Rumble. I am greatly looking forward to working with these talented teams across a wide range of initiatives, existing and new.

“Additionally, I’m committed to fostering an environment of continuous learning, collaboration, and growth for all of our team members.”

Former Diablo boss Rod Fergusson recently exited Blizzard to take on the beleaguered development of Cloud Chamber’s upcoming Bioshock sequel.



Source link

September 8, 2025 0 comments
0 FacebookTwitterPinterestEmail
  • 1
  • 2

Categories

  • Crypto Trends (1,098)
  • Esports (800)
  • Game Reviews (729)
  • Game Updates (906)
  • GameFi Guides (1,058)
  • Gaming Gear (960)
  • NFT Gaming (1,079)
  • Product Reviews (960)

Recent Posts

  • KPop Demon Hunters Uploaded A New Song, But Something’s Off
  • One of Borderlands’ most hated characters seems to have been cut from Borderlands 4
  • Dyson Is Offloading Its V8 Plus Model, Now Cheaper Than Entry-Level Cordless Vacuums
  • Nintendo posts cute and mysterious animated short film, but is it teasing Pikmin?
  • Best FC Mobile 2nd Anniversary players tier list

Recent Posts

  • KPop Demon Hunters Uploaded A New Song, But Something’s Off

    October 8, 2025
  • One of Borderlands’ most hated characters seems to have been cut from Borderlands 4

    October 7, 2025
  • Dyson Is Offloading Its V8 Plus Model, Now Cheaper Than Entry-Level Cordless Vacuums

    October 7, 2025
  • Nintendo posts cute and mysterious animated short film, but is it teasing Pikmin?

    October 7, 2025
  • Best FC Mobile 2nd Anniversary players tier list

    October 7, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • KPop Demon Hunters Uploaded A New Song, But Something’s Off

    October 8, 2025
  • One of Borderlands’ most hated characters seems to have been cut from Borderlands 4

    October 7, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close