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Steam

Valve appear to be blocking mature themed games from Steam early access release
Game Updates

Valve appear to be blocking mature themed games from Steam early access release

by admin September 13, 2025


For a week or so now, we’ve heard rumblings that Valve are preventing the creators of games with “mature themes” from releasing their games in Steam early access. At least two developers have disclosed that they’re affected – Dammitbird, creators of raunchy fantasy RPG Heavy Hearts (do not click unless you are happy to look at a werewolf’s penis), and Blue Fairy Media, creators of The Restoration of Aphrodisia (do not click unless you are happy to read about lewd transformations).

Dammitbird have screencapped and shared a message from Steam’s submissions team, via Ana Valens on Bluesky. It reads: “Your app has failed our review because we’re unable to support the Early Access model of development for a game with mature themes. Please resubmit when your app is ready to launch without Early Access.”

The Blue Fairy Media folks have posted about a similar rejection message, adding “we can confirm our title was hit by this as well after multiple weeks of back and forth in the review process with absolutely no mention of this policy prior.”

Whether this is a new policy from Valve remains a little unclear. The platform holder’s early access submission documentation doesn’t make any stipulations about “mature themes” at the time of writing, and there are mature-themed early access games currently in development, which suggests it’s a recent shift of direction. On the other hand, one adult game developer, Drooskati, has posted screens of a comparable rejection message from June 2024.

Valve have yet to reply to my request for comment, sent about 10 days ago. Assuming they are now prohibiting mature-themed games from early access, all this is probably a continuation of the industry-wide crackdown on sexually themed or explicit videogames, instigated by payment processing networks earlier in the year.

This summer, Valve changed Steam’s rules to give banks, payment processors and card companies a say on what constitutes acceptable NSFW material. Then, they delisted a bunch of games. According to Valve, it was either that or risk payment processing partners blocking Steam transactions at large.

Itch.io have also been affected by the payment processor ban on “mature themes”. The indie store delisted thousands of games in July, and are now seeking out new payment processing partners who are happy to deal in adult material.

The situation has been clouded by the refusal of various participants to take responsibility for the delistings and removals. In August, Mastercard insisted that they have “not evaluated any game or required any restrictions” on Steam, while Valve contend that payment processors have told the platform holder they’re acting to ensure compliance with Mastercard’s policies.

I had a go at explaining the broad strokes of how payment networks police the definition of acceptable sex in videogames last month. The short version is that payment networks often end up being enlisted as unofficial enforcers of laws and taboos around sexual material, by dint of their control of economic activity. They are horribly ill-equipped to serve this purpose, however, because they are corporations with brands to protect. If a sufficiently large or vocal group can make a fuss about the transaction of any particular type of commodity, the corps may feel compelled to pull support.

The enforced policy changes on Steam and Itch.io appear to reflect a new reactionary campaign against sexual themes or material in art or entertainment, and especially queer art deemed abhorrent by conservatives. The Australian lobby group Collective Shout have claimed credit for bringing about Steam’s policy changes by applying public pressure to Mastercard, Visa and others. They published an open letter in July co-signed by two religious anti-porn and anti-sex work organisations, the National Center on Sexual Exploitation and Exodus Cry.

Collective Shout and their affiliates have said that they’re campaigning against representations of sexual violence and objectification that could contribute to violence towards women and girls. They have yet to provide details of the individual games they find disagreeable, however, or demonstrate how they are or might be harmful.

In the meantime, a large number of developers have been deprived of a livelihood. Eurogamer recently published a feature based on interviews with several of the queer developers affected that is worth a read. I’ll let you know as and when Valve update us on their early access policies.



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September 13, 2025 0 comments
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Fatal Frame 2: Crimson Butterfly is getting a PC remake, bringing its horror photography to Steam
Game Updates

Fatal Frame 2: Crimson Butterfly is getting a PC remake, bringing its horror photography to Steam

by admin September 12, 2025


Smile and say AIEEEEE, horror fans! Tecmo and Team Ninja are bringing a “remake” of PS2 survival horror Fatal Frame 2: Crimson Butterfly to PC via Steam in early 2026. Why am I brandishing a glyph-covered Canon EOS 90D at you, while singing the Ghostbusters theme? Allow me to explain: Fatal Frame’s signature touch is that you defeat spooks using a magic camera. Naturally, this also means that you have to look steadily and calmly at said spooks while they shimmer and sway towards you. Catch some of that nonsense in the remake’s announcement trailer.

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I’ve only ever played one Fatal Frame game, 2005’s Fatal Frame III: The Tormented, in which you alternate between a relatively safe daytime apartment and a dream manor where the monsters are. I’m told that Crimson Butterfly is the best of the lot. It’s the story of twin sisters Mio and Mayu Amakura, who visit a stream one day to reminisce about their childhoods before the area is submerged by the construction of a dam.

Alas and alack, Mayu spots a nice red butterfly that lures her away to a “village of never-ending night”, home to a “forbidden ritual”. I had a similar thing happen to me while hiking along the Dales Way, once. The butterfly was a deceptively cheap Airbnb listing, the village was Kendal, and the forbidden ritual was all-night karaoke at the Olde Fleece Inn.

According to the Steam page, the Crimson Butterfly remake will be a “complete overhaul”, with “richer and more engaging gameplay in both exploration and combat”. In particular, you can expect a “Holding Hands with Mayu” mechanic that, presumably, lets you hold hands with Mayu. I really hope there’s more to this so-called remake’s “richer and more engaging gameplay” than simply letting major characters hold hands, Tecmo.

I enjoy the nerdiness of Fatal Frame’s photography mechanics. The camera can be upgraded with different lenses and types of film, and it’s not impossible that you might learn something about shot composition while you’re flashbulbing poltergeists. Given nerves of steel, you might find yourself demanding that the ghost go out and come in again, because dang it, this one could be worthy of the New Yorker. The ghost will not listen to you, of course, but don’t let that stop you yelling at your TV screen.

Two previous Fatal Frame games have made the leap to PC – Fatal Frame: Mask of the Lunar Eclipse and Fatal Frame: Maiden of Black Water. Our Mask of the Lunar Eclipse reviewer Kim Armstrong was not keen, commenting of the PC port, “while this unique combat may have carried the game’s lifeless story back in 2008, this rerelease is nothing more than an expensive reskin of a relic.”

We didn’t review Maiden of Black Water, possibly because it was so terrifying that Graham (RPS in peace) refused to assign it and instead threw it into a lake one dark and stormy evening. Or possibly because it was so boring that Graham (RPS in peace) refused to assign it and instead threw it into a lake one dark and stormy evening. He’s gone now, so it’s impossible to say for sure.



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September 12, 2025 0 comments
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Borderlands 4 is the series' biggest launch ever on Steam, but it has earned the unfortunate nickname of Stutterlands 4
Game Reviews

Borderlands 4 is the series’ biggest launch ever on Steam, but it has earned the unfortunate nickname of Stutterlands 4

by admin September 12, 2025


Borderlands 4 is officially out – almost a day early for some people, and players on Steam have shown up in droves to jump into the latest loot shooter from Gearbox. The game has not only done very well for itself in terms of player activity, it also easily beat all other Borderlands games.

Steam user reviews, however, aren’t as glowing as you might expect.


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It seems Gearbox’s decision to make a more grounded game with Borderlands 4, and step away from referential humour and internet slang has worked in its favour. Over on Steam, the game peaked at 207,479 concurrent players (via SteamDB) just hours after it went live.

Considering some of the launch times, and the fact it wasn’t out on consoles at that time, there’s every chance the weekend will give these numbers a boost. Indeed, even if that’s the highest the peak concurrent is going to get, it’s still better than every other Borderlands game that came before, with its closest contender being Borderlands 2, having peaked at 124,678 concurrent players.

Borderlands 4’s numbers were certainly good enough to get into Steam’s top five most played games, and it’s currently Steam’s number one best-seller worldwide, having jumped up seven spots this week.

Image credit: Gearbox Software, 2K Games.

It doesn’t seem like everyone is happy with the game, however. Judging by its current Steam user review rating of Mixed (based on 5,435 reviews), only 62% had positive things to say about the co-op loot shooter.

While some of the negative reviews touch on narrative and gameplay content, the vast majority lament the game’s technical state. Borderlands 4’s long (and frequent) shader compilation pauses come up several times, as do your typical Unreal Engine navigational stutter. In fact, stutter issues are so common that some have taken to calling it Stutterlands 4.

This is another case of an Unreal Engine 5 game getting lambasted for its technical issues, and it’s actually become something of a nonestarter for players, many of whom get into the game expecting to run into problems just because of its use of Epic’s game engine.

It’s worth keeping in mind that Borderlands 3 had its fair share of technical issues, too, which took Gearbox a while to completely iron out. It’s quite possible this will eventually be the case for Borderlands 4, especially once Denuvo gets removed. Only time will tell.



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September 12, 2025 0 comments
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Queer developers speak out as adult games remain in limbo following payment processor showdown at Steam and itch.io
Game Reviews

Queer developers speak out as adult games remain in limbo following payment processor showdown at Steam and itch.io

by admin September 11, 2025


When developer and Itch Queer Games Bundle co-founder Taylor McCue awoke one morning in late July it was to panic online. Overnight and without warning, indie-focused storefront itch.io had indiscriminately de-indexed all titles tagged as NSFW from its browse and search pages, regardless of content or nature. Suddenly, thousands of games were far harder to discover on the platform, and less easily accessible to paying customers.

“The first 24 hours were chaos, and no one knew what to expect,” says McCue, whose semi-autobiographical narrative visual novel about trauma and sex work, He Fucked the Girl Out of Me, was impacted. “I dropped everything I was doing and focused on saving the game. I put it up on archive.org and started paying for professional hosting instead of free hosting so my games would remain available… I stopped game development and changed my goal to saving my existing games.”

The itch.io incident was the second blow for adult game developers in weeks. Earlier that month, Steam made headlines after Valve quietly updated its developer guidelines to prohibit “certain types of adult content” and confirmed it would be “retiring” select games following conversations with payment processors.

Taylor McCue’s Gameboy-styled He Fucked the Girl Out of Me, a semi-autobiographical visual novel about trauma and sex work, was one of the games de-indexed by itch.io. | Image credit: Taylor McCue

For some developers, there were signs of increased caution at Valve even prior to that. As Bobbi Augustine Sand, of developer Transcenders Media, explains, the studio faced a review process more thorough than it had ever experienced before when it submitted its game, Truer Than You, to Valve earlier this year. Despite Truer Than You being a queer visual novel containing, as per its Steam page, “non-explicit sexual content” and “veiled nudity”, Valve immediately rejected an initial build, asking the team to “submit a means to reach each ending of the game, as well as all of the content in the game that could affect our replies in the content survey”.

It wasn’t long before the reason for Valve’s increased caution became clear. Behind the scenes, conservative Australian pressure group Collective Shout had been inundating payment processors with complaints about Steam, ostensibly protesting the presence of “rape, sexual torture, and incest games” on the platform following the controversy around No Mercy. Payment processors in turn had threatened to withdraw payment mechanisms if action wasn’t taken, and it would soon transpire that Collective Shout had itch.io in its sights, too.

It was just a few weeks later that itch.io began hastily de-indexing games tagged as NSFW, later explaining it had needed to “act urgently to protect the platform’s core payment infrastructure” following targeting by Collective Shout. Unlike Valve, however, which was able to pull problematic games in a more targeted manner, itch.io had essentially been forced to adopt a ‘scorched earth’ solution as a result of its open nature. Given games can be published on itch.io without review, it explained on its blog, it “could not rely on user-provided tagging to be accurate enough for a targeted approach, so a broader review was necessary to be thorough.”

As SteamDB noted at the time, Valve’s initial cull on Steam appeared to heavily and specifically target incest-themed adult games. Itch.io’s de-indexing was far more indiscriminate, however.

As a result, Collective Shout’s campaign had an impact far beyond the ‘objectionable’ games it claimed to be targeting, ultimately affecting a significant number of developers whose work dealt more broadly with “adult” themes – many being queer artists wishing to explore queer stories. As Mediterranea Inferno developer Lorenzo Redaelli puts it, “It’s impossible to talk about queerness without addressing the sexual aspect — the body, the contact between bodies. Sure, you could go for allegory, but I wonder, at this rate, how allegorical we’ll have to become before we end up telling something incomprehensible and useless.”

And “adult” doesn’t automatically mean pornographic. As McCue notes, “In the past few years, there has been a queer renaissance in gaming, [and] within that there’s been a smaller sphere writing about sexual trauma. It’s a tiny, disconnected, embryonic scene, and it might be literally erased from the web as a result of what these policies are doing… Right now, it’s 100 percent acceptable to make a game where you kill people graphically, but it’s not to make games about your experiences with sexual abuse/violence/trauma. People are using the spectre of sexual violence to silence people from talking about their own lives.”

On 28th July, around a week after its previous communication with developers, Itch.io announced it was beginning the process of re-indexing adult games, but only if they were free – leading some creators to forfeit payment simply to restore the visibility of their titles. McCue was one of those who opted to drop payments, instead creating a separate ‘donate here’ page as a way to generate income – but it wasn’t long before that page was de-indexed too. “It’s scary getting donations from players right now because I don’t know if I’ll even be able to withdraw the money,” they explain. “Creatively, it’s just turned into another distraction to keep me from getting games done. I don’t need any more distractions or worries, but that’s where we are right now. I’m just doing my best one day at a time.”

“People are using the spectre of sexual violence to silence people from talking about their own lives.”

For game developer and current Itch Queer Bundle organiser Caroline Delbert, itch.io’s move was less personally impactful, but still concerning. “I’m lucky, in a way, that [my de-indexed games] never made much money,” she explains, “because I don’t miss ‘not very much money’ and will be okay… [but] the internet has long been a sanctuary for queer people [whose] daily lives and logistics can be so cruel, and we have more adults than ever living with their parents and siblings well into adulthood. Sometimes, a small amount of money they can make independently is the only money they have access to; [and is even more vital] if they want to buy something like a gender-affirming outfit that their family wouldn’t approve of.”

Outwardly at least, there’s been little progress at itch.io in the nearly six weeks since its last communication with developers in July, when it said it was “actively reaching out to other payment processors [who might be] more willing to work with this kind of content”. Paid adult games remain de-indexed on the platform (itch.io hasn’t yet responded to Eurogamer’s request for comment), effectively leaving impacted developers in limbo. Steam, too, is still to offer additional clarity to developers after vaguely banning “certain types of adult content”.


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For developer Robert Yang, whose games – including the acclaimed historical bathroom sim The Tearoom – frequently explore gay subculture through the lens of sex, that continued uncertainty is damaging in itself. “I literally have a gay fishing game that’s 99 percent done and I don’t know whether to release it now, or to wait and see what the new rules and conditions will be,” he explains. “[It] creates a real direct harm on LGBTQ developers like me: a hesitance, a fear, a chilling effect on our free speech and expression. It’s already much harder to find games with LGBTQ themes! The censorship is happening already, right now!”

The danger, suggests Sand, is that queer artists might feel obliged to self-censor to survive. “Making a living by creating art is very hard these days,” they explain, “and I don’t think it will become easier… but as a general principle I think it’s important to try to avoid self-censoring and obeying in advance… People are super quick to adapt: look at how certain words aren’t used on social media anymore, since using them limits visibility. Having the content of our culture being dictated by corporations isn’t any less harmful than if it was done by governments. [It] gets watered out and becomes cowardly when we can’t express ourselves freely… If this becomes the standard, it would affect games, stories, artists, the industry, and our societies.”

And as many we spoke to highlighted, an attack on adult games isn’t just damaging for queer and marginalised voices, but for the medium as a whole. “We are sick and tired of how games are viewed as vile and derogatory by people who don’t understand them,” says Sand. “We want games to be taken seriously as a medium. Games that include sex as a topic or content are no different from other media doing the same. Restricting content with age limits absolutely has its place, but those restrictions should be reasonable… Right now, a lot of content that is not harmful gets vilified. That’s not good for culture or our society.”

“Art is the most precious resource we have as humanity, and that’s something that concerns everyone.”

Delbert agrees. “People make art about traumatizing events, taboos between adults, and even violence,” she explains, “and these are paid for every day by people who go to the movies or buy novels. Video games and interactive fiction have the same potential to transform lives for the better.” And that’s a perspective Redaelli shares. “We must treat queer art as art,” he says. “Art is the most precious resource we have as humanity, and that’s something that concerns everyone… For years, indie authors have been working hard creating and fighting against the market to dignify the art of video games, and that also means producing video games for adults, where a video game is not a toy. Let us be adults.”

“My fear,” says McCue similarly, “is we are going to end up with games being reduced to a toy rather than an artform. There’s nothing wrong with toys, but these policies threaten to create a lost era of game-making where people will be afraid to make anything controversial.”

Despite obvious and understandable frustration among developers, many we spoke to expressed some sympathy for the storefronts caught up in Collective Shout’s crusade, and rejected the notion payment processors should, as McCue puts it, “get to make moral judgements about art.” Says Yang: “Personally, I don’t blame Itch for this. I also don’t even blame Valve that much. They kept a status quo compromise that worked OK for a while, until this latest wave of anti-sexuality right wing culture war proved to be a tipping point. Organising and resisting for this fight, and future fights, is a valid and important strategy.”

This year’s Itch Queer Games Bundle was one of the few ways impacted developers could retain visibility on the platform and still make money. | Image credit: Itch.io

Fortunately, itch.io’s Queer Games Bundle survived recent events, even managing to maintain its front page promotion despite including “dozens” of adult content projects. This made it one of the few avenues for de-listed games to retain general visibility on the platform, and ultimately raised $16.5K for queer artists – a 12.5 percent increase compared to last year’s bundle.

Organiser Delbert remains keen to see itch.io restore de-indexed projects to searchability and permit payments without caveats, but she also hopes to see pushback against some of the restrictions imposed by payment processors. “Whatever changes [itch.io] leadership is making to comply,” she says, “I can’t imagine [they’re] good for free expression overall. The site has long made you check a box if your projects are adult, so that they can be gated… Having to do more than that seems really phony and performative and will likely encourage people to avoid whatever the rules are in whatever ways they can in order to keep their livelihoods.”

“Put that 30 percent tax on the entire game industry to good use [Valve], be a good landlord and fight for us!”

Some, though, point to Steam’s dominance, noting Valve’s unique position to – as Mediterranea Inferno publisher Santa Ragione puts it – “demand change and stand up to political, financial, and other forms of bullying”. And Yang shares a similar sentiment. “I hope Valve definitely understands this whole mess as the first of many attacks on their autonomy,” he says. “The last time they faced a big threat, like Microsoft closing off Windows, Valve spun up their Linux and Steam Machine research, and now we have lovely Steam Decks. I hope [it’s] doing similar war mobilisation here, spinning up serious fintech/payment research to make sure payment processors can’t make them censor games again. Put that 30 percent tax on the entire game industry to good use, be a good landlord and fight for us!”

McCue, for now, is adopting a pragmatic approach. “Assuming there is no change,” they say, “I’ll just keep making games regardless of how the political winds blow.” But Yang sees recent events, especially when viewed alongside the UK’s controversial Online Safety Act and similar legislation brewing in the US, as indicative of more seismic change. “The open public internet is dying, and it’s probably only going to get worse,” he says. “We might need to start imagining the end of the internet, in a cultural sense, because the party is certainly winding down.”

Yang recalls demoing his new fishing project at a recent community game gallery in Melbourne “and no one had to beg any right-wing censorship groups or tech companies for permission”. One of his more explicit gay games, Zugzwang, is also set to appear in a German museum. “So as an artist, in the long term,” he says, “I want to find my way to this other future, where we experience games more as public culture and local community – like festivals, performances, and sports, that are all best understood offline and in-person… For the future of the art form, it’s maybe a more resilient cultural strategy than putting all our games on just two websites.”

Love Eurogamer? Make us a Preferred Source on Google and catch more of our coverage in your feeds.



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September 11, 2025 0 comments
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Crusader Kings 3's Coronations DLC debuts to boos and jeers from the Steam review court, largely thanks to "broken" oath breaking
Game Updates

Crusader Kings 3’s Coronations DLC debuts to boos and jeers from the Steam review court, largely thanks to “broken” oath breaking

by admin September 10, 2025


I bring ill tidings from the land of folks who’re usually busy stressing about their heirs, sire. Crusader Kings 3’s paid Coronations DLC has arrived alongside the Ascendant update, and I regret to inform you that the little expansion’s immediately been put in the stocks. The rotten tomatoes doth fly towards its bonce, and the resulting juice has turned its Steam reviews a mostly negative shade of crimson.

Coronations was always set to be a relatively minor stop in the Chapter 4 pipeline of DLC Paradox have been gradually rolling out to their regal strategy thing since March this year, especially compared to larger expansions like the beefier Khans of the Steppe and All Under Heaven add-ons, which bookend it on the release timeline. Basically, it makes ascending to the throne more of a big deal than it has been in the past, with a proper party and an oath you take to set a goal to accomplish during your rule. You can leaf through the full notes here.

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Given that Paradox were set to charge for those pretty minimal, if important, additions, at least one Reddit seer was predicting a week ago that Coronations might well end up struggling to impress the virtual regents of Steam. It’s currently sitting at a mostly negative verdict from 188 reviews on there, with complaints also having leaked into the top posts of the Redditosphere, so that random citizen’s crystal ball wasn’t playing up. To be fair, predicting a Paradox DLC might be controversial doesn’t exactly make you Nostradamus at this point.

A lot of the objections in these reviews are simply folks arguing that Paradox should have made this update a free one, either because they view it as not offering enough depth to justify the £4.29/$4.99/€4.99 price tag, or because coronation mechanics like these are significant enough they should be rolled into the base game. Much like with Vampire: The Masquerade – Bloodlines 2’s paid DLC clans, the publishers are being accused of nickel and diming players with their add-ons. On one hand, Paradox have clearly stated what you’ll be getting if you opt to buy the Coronations pack, so you can’t really accuse them of being deceptive. The argument’s whether this is greedy monetisation, and I’d say it certainly lands on the grubby or unneccesary end of the scale.

The less subjective aspect of the negative reception comes in the form of widespread complaints about those new oaths breaking in scenarios when they shouldn’t. I’ve not managed to ensure peace even though I’m not at war. I completed my oath years ago, but have subsequently been told I’ve broken it, and been served the substantial penalties to match. A number of players also reckon the timeframes given are too short, with 20 years to complete three legendary hunts being the main culprit.

That said, some of the examples I’ve read through feel like they can probably be attributed to the normal bad luck or quirkiness you might get when Crusader Kinging. Oh no, I’ve broken my oath of preparing a good heir because my son died and my grandson’s a bit crap. That’s a bit more c’est la medieval monarch vie to me.

This being Crusader Kings, there’s already a mod to disable the broken oath event if you wish. Coronations has also left a plenty of folks concerned about the game’s future. Specifically Paradox’s ability to deliver something good with the much-anticipated All Under Heaven DLC, which is set to expand the map into Asia, letting you lord over the likes of China and Japan. We’ll have to see if the publisher can wrest back the non-reviled DLC crown.



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September 10, 2025 0 comments
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Hollow Knight: Silksong's first patch makes some early bosses slightly easier, out now in Steam and GOG beta
Game Updates

Hollow Knight: Silksong’s first patch makes some early bosses slightly easier, out now in Steam and GOG beta

by admin September 9, 2025


The notes for Hollow Knight: Silksong’s first proper post-release patch have arrived. Team Cherry have been busy fixing bugs and making some “slight balance adjustments in the early game”, which you can now give a go early via beta branches on Steam and GOG.

That’ll mean you’re testing the changes ahead of the update’s planned full deployment next week, with Team Cherry aiming for a mid-week arrival “barring any unforeseen issues”. Now you know that, let’s get into the changes, which the studio have outlined in a post on the Steamy platform.

First of all, the bit that might prove controversial among hardened Skongers. As part of those early game balance tweaks, Team Cherry have opted to roll out a “slight difficulty reduction” for the boss fights against Moorwing and Sister Splinter. How you feel about that will likely depend on whether you’ve spent the past few days yelling at folks for seeking out mods or guides to help make their path through the metroidvania a bit less stressful.

Outside of that, the balancing’s also seen Sandcarvers have their damage reduced, plus increases in the rosary rewards dished out by relics, psalm cylinders, and courier deliveries. The prices of bellways and bell benches you run into around the game’s midway point have also dropped a bit. Oh, and there’s been a “slight increase in pea pod collider scale”.

That’s it for the balancing, with the rest being bug fixes for problems like “getting stuck floating after down-bouncing on certain projectiles”, “courier deliveries sometimes being inaccessible in Act 3”, and that “situation where players could remain cloakless after Slab escape sequence” I mentioned in the strap. No prolonged Hornet nudeness for the horn-dogs. Well, coatlessness really, but either way she might have gotten a bit cold, so an important fix.

I’ll list the rest of the fixes below, so you can scan through to see if anything you’ve run into crops up:

  • Fixed wish Infestation Operation often not being completable during the late game.
  • Fixed wish Beast in the Bells not being completable when Bell Beast is summoned at the Bilewater Bellway during the late game.
  • Fixed craft bind behaving incorrectly when in memories.
  • Fixed Lace tool deflect soft-lock at start of battle in Deep Docks.
  • Fixed Silk Snippers in Chapel of the Reaper sometimes getting stuck out of bounds.
  • Fixed Claw Mirrors leaving Hornet inverted if taking damage during a specific moment while binding.
  • Fixed Snitch Pick not giving rosaries and shell shards as intended.
  • Removed float override input (down + jump, after player has Faydown Cloak).

“All fixes will apply retroactively, so players who’ve hit a significant bug that prevents progress may want to switch over to public-beta to receive the fix,” Team Cherry wrote. “Further fixes are already being worked on for a second patch. If you have an issue and you don’t see the solution in the list above, we may be working on it.”

If you’re planning on jumping into the patch’s Steam beta, instructions for getting access can be found here. Just remember that you’ll likely need to disable any mods, such as these freshly released multiplayer ones, that you’ve got installed first.



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September 9, 2025 0 comments
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A knight stands in the middle of an Oblivion symbol ablaze with fire.
Game Reviews

Oblivion Remastered Drops To Mixed Review Status On Steam

by admin September 9, 2025


When The Elder Scrolls IV: Oblivion got its fancy new remaster earlier this year, fans of Bethesda’s open-world RPGs, myself included, were elated at the return of this vintage classic.

Sadly, the enthusiasm wasn’t made to last. As seems befitting of its origins as a Bethesda-developed game, Oblivion Remastered is plagued by bugs and crashes on PC, especially following its 1.2 update which has ticked off enough players to see its Recent Reviews status on Steam sink to the dreaded pale orange “Mixed” designation. Recent reviews cite quizzical issues with performance across the board, crashes, unfair difficulty scaling, and frustration with Unreal Engine 5, a sentiment only becoming more and more common.

“I stopped counting the crashes,” reads one review taking aim at crashes encountered whenever trying to sleep or skip time in the game. “I really want to recommend this game,” starts another, “but I can’t due to technical issues and performance.” The same review cites the “few and far in between” patches the game has received, and the recent 1.2 update certainly hasn’t helped. “Started playing at launch with mods,” writes another reviewer, “and the game was perfectly fine to me. Came back this week and can’t for the life of me find out how to fix the “gpu crash dump triggered” crash.”

Frustration over performance is certainly one of the louder sentiments among Steam reviewers, especially with the remaster exhibiting the well-known stuttering issues seen in other Unreal Engine 5 games. But as another reviewer points out, not all the issues are unique to the new version. “Old 2006 Oblivion bugs have been faithfully ported over to the 2025 remaster,” they write. “I was shocked to find issues, look them up online for [a] workaround, and [saw] these were the exact same bugs from the 2006 game.”

Speaking for myself, the wildly inconsistent framerate and stuttering have definitely meant that I’ve spent considerably less time with the gorgeous remake of Bethesda’s 2006 open-world RPG than I was hoping to. Bummer!



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September 9, 2025 0 comments
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Hollow Knight: Silksong is out now on Steam - our review is on the way
Game Updates

Hollow Knight: Silksong is out now on Steam – our review is on the way

by admin September 7, 2025


Hollow Knight: Silksong has officially buzzed across the thin red line between “entirely hypothetical object of mass hysteria” and “existing videogame that you can play on your PC”. Team Cherry’s new metroidvania is live now on Steam and GOG. You can actually buy it with your actual money. Should you buy it? Sadly, I don’t yet have a Hollow Knight: Silksong review for you, because Team Cherry have decided not to distribute any codes in advance. If you’re reading a Silksong review right now, the reviewer is either a worryingly close confidant of the developers or a filthy bloody liar or some other, totally innocent third thing.

The absence of early review code reflects the fact that Silksong already has more Hype than most messiahs, partly thanks to Team Cherry’s long silence about gameplay specifics and Silksong’s release date, after an initial flurry of publicity in 2019. Only GTA 6 has attracted this many conspiracy theorists. Team Cherry need attention from reviewers at this point like a drowning person needs a glass of water. Which does not make it acceptable, of course, for a company to purposefully delay access to review code and so, deny players a proper assessment before launch.

A lot of the Hype has arrived care of the Silksong subreddit, who are in both a celebratory and a mourning mood today. “God help me I don’t know where to start,” writes one of the founding moderators, zoravy. “Thank you everyone for the insanity and fun I never could’ve predicted when starting this place up in 2021, this has genuinely been one of the funnest places to be on all of the internet, and its been an honour to see every bit of it, from the start.”

It’s certainly been a journey. Wired have published a good piece about the meta-gaming of Silksong anticipation, with subreddit subscribers not just fomenting speculation about release details but actively making things up and trolling each other. Major events include the “sacrificing” of certain users to Silksong – that is, they were banned from the subreddit, and only permitted to return after launch. There was also a running joke about fake copies being distributed by “Snosk”, a fully manifested version of one of Hollow Knight’s hidden bosses. To this, add my own reporting about that cake.

The original Hollow Knight is a game of copious, wriggling lore and layered interpretations, so all of this fannish roleplaying is entirely appropriate. If only I could persuade the dang Final Fantasy 9 remake rumour-mongers to think this way.

We may not have a review as yet, but we do have James’s hands-on verdict from Gamescom. “It’s a little quicker, a little more dynamic, and to these fingers, a little more difficult than the first Hollow Knight,” he wrote. “But it entirely preserves that tight-as-a-drum feel of the original’s sword swishing, and deploys it against insectoid baddies that challenge and frustrate in practically identical ways.”

We also, rather terrifyingly, have the prospect of Silksong DLC. For context, Silksong itself began life as a humble Hollow Knight DLC pack, before it transcended those mortal confines and levelled up into a piece of internet phantasmagoria.

Are you buying today? Good luck to you. Let us know how you get on.



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September 7, 2025 0 comments
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Hollow Knight: Silksong already surpasses half a million concurrent players on Steam
Game Updates

Hollow Knight: Silksong already surpasses half a million concurrent players on Steam

by admin September 6, 2025



Hollow Knight: Silksong has already surpassed half a million concurrent players on Steam mere hours after its launch.


After years of hype, Team Cherry’s bug-filled Metroidvania finally released yesterday. On Steam, Silksong was the most wishlisted game on the charts and that’s now converted to a huge number of players.


At the time of writing, Silksong has an all-time peak of 535,213 players. That’s already the eighteenth highest all-time peak of concurrent players ever, beaten only by Monster Hunter Wilds in terms of games released this year.

Hollow Knight: Silksong – Release TrailerWatch on YouTube


And that player count will only increase over the weekend once more players download the game and get stuck in.


What’s more, this is just Steam. Silksong is also available across both Switch consoles, PlayStation, and Xbox, as well as on Xbox Game Pass, so there are plenty more people playing the game across all platforms.


Yesterday, the surge of players downloading Silksong immediately caused server chaos across almost every platform.


It’s clear Silksong is proving to be an exceedingly popular release – but does it live up to the hype? We’ll have a full review in the near future.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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September 6, 2025 0 comments
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An image of Hornet from Silksong engulfed with rage.
Product Reviews

Hollow Knight: Silksong sinks to ‘Mixed’ Steam review status among Chinese gamers over its bafflingly bad translation, with Team Cherry promising to improve it

by admin September 6, 2025



As reported by Eurogamer, Hollow Knight: Silksong has not met Chinese players’ expectations the way it has globally, with a 42% positive “Mixed” review status from nearly 20,000 Chinese language users, who say that the game’s localization was abysmally, uniquely poor.

Team Cherry has already responded to the issue, promising to work on the Chinese localization. “We appreciate you letting us know about quality issues with the current Simplified Chinese translation of Hollow Knight: Silksong,” wrote the game’s publishing and marketing lead, Matthew Griffin. “We’ll be working to improve the translation over the coming weeks.”

To our Chinese speaking fans:We appreciate you letting us know about quality issues with the current Simplified Chinese translation of Hollow Knight: Silksong.We’ll be working to improve the translation over the coming weeks.Thanks for your feedback and support.September 5, 2025

The reception among Chinese speaking reviewers sharply contrasts with Silksong’s reviews in all other languages it’s available in, with an overall 80% “Very Positive” rating among over 80,000 reviews worldwide. Of about 16,000 negative reviews worldwide, 11,800 of them are in Simplified Chinese.


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Some commenters on Griffin’s post have tried to elaborate on the specific issues at hand. Tiger Tang, who led the Chinese localization of 2020 RPG Omori, wrote that the main issues in Silksong’s localization are creative, not grammatical. “The current Silksong CN translation reads like a Wuxia novel instead of conveying the game’s tone,” said Tang. “This isn’t about effort, but about taste and direction, and speaking from experience likely can’t be fixed without replacing the translator.”

Others in the comments noted the same bizarre, anachronistic quality Tang mentions, while it also reportedly devolves into total gibberish in places. Kotaku cited criticism from translation expert Loek van Kooten, who called Silksong’s Chinese dialogue the equivalent of “a high-school drama club’s Elizabethan improv night.” Silksong had two people credited for its Chinese localization, versus the first game’s team of six.

In a final twist, one of those two translators, Hertzz Liu, appears to have been leaking details about the much-anticipated Silksong on social media. A June comment on the r/Silksong subreddit by user Infinite-Lake-7523 includes a screenshot of a Q&A on the Chinese site Tieba from a user named “Hertzzz.” Infinite-Lake-7523 ironically thought this was a hoax, but said Herzz(zz) estimated a pre-Christmas release date and shared some of their plans for the localization.

Is it still a “review bomb” if people are understandably upset over a defective product? The current Chinese translation of Silksong sounds like that infamous “restoration” of Ecce Homo. With issues this extensive and structural, I would expect Team Cherry to commit to an entirely new Chinese localization, but that will likely take some time.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.






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September 6, 2025 0 comments
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