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Crypto Trends

Bitcoin Dip Nearing End? Data Shows Short-Term Sellers Losing Steam

by admin June 19, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

Bitcoin (BTC) has dropped 4.4% over the past seven days, raising concerns that the top cryptocurrency by market cap may face a sharp price crash amid global macroeconomic uncertainty. However, fresh on-chain data suggests the current dip may be nearing its end.

Bitcoin Dip Inching Closer To Its End

According to a recent post on X by crypto analyst CryptoGoos, the ongoing Bitcoin dip appears to be losing momentum. The analyst shared the following chart, noting that short-term BTC sellers are “getting exhausted.”

Source: CryptoGoos on X

The chart illustrates the Bitcoin buy/sell pressure delta, which measures the difference between buying and selling activity on exchanges – typically using order book data or on-chain flows. A positive delta indicates stronger buying interest, while a negative delta suggests higher selling pressure.

A visible reduction in the intensity and frequency of red spikes – representing sell pressure – toward the right side of the chart suggests that selling pressure is weakening. At the same time, the increasing presence of green spikes reflects rising dominance of buy orders over sell orders.

Meanwhile, crypto analyst Titan of Crypto pointed to a potential bullish pennant forming on the daily Bitcoin chart. He noted that the price’s next major move could depend on the upcoming US Federal Reserve’s FOMC (Federal Open Market Committee) meeting.

Source: Titan of Crypto on X

Similarly, crypto trader Merlijn The Trader shared a bullish outlook, noting that Bitcoin’s Moving Average Convergence Divergence (MACD) indicator has flipped green on the weekly chart while maintaining its current structure.

Source: Merlijn The Trader on X

For the uninitiated, the MACD is a momentum indicator used to spot changes in the strength and direction of a trend in prices. It does this by comparing two moving averages of a price and shows signals when those lines cross, helping traders decide when to buy or sell.

BTC Must Defend This Support Level

In a separate X post, seasoned analyst Ali Martinez highlighted a critical support level that Bitcoin must hold to avoid a major correction. Citing the Market Value to Realized Value (MVRV) Pricing Bands, Martinez warned that if BTC falls below $102,044, it could drop as low as $82,570.

Further, fresh exchange data shows that Bitcoin trading activity has tumbled across all major trading platforms. Notably, BTC trading volumes across leading exchanges recently hit multi-year lows.

Despite this, the Puell Multiple suggests that there may still be some room to grow for BTC price. At press time, BTC trades at $104,713, up 0.4% in the past 24 hours.

BTC trades at $104,713 on the daily chart | Source: BTCUSDT on TradingView.com

Featured Image from Unsplash.com, charts from X and TradingView.com

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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June 19, 2025 0 comments
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Shocked cat
Esports

Monster Hunter Wilds hits Mostly Negative on Steam despite stellar launch

by admin June 18, 2025



Recent reviews for Monster Hunter Wilds have plummeted all the way down to Mostly Negative, with overall reviews sinking to Mixed. Though it had a great launch critically, players who have sunk in hundreds of hours aren’t happy with the game’s current state.

With a metacritic score of 88, Wilds is one of the biggest critical hits of the year and immediately became Capcom’s fastest-selling game ever. It’s only a few points behind big hitters like Clair Obscur: Expedition 33 and Blue Prince. But Steam reviews are a stark contrast.

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Reviews are filled with people claiming that Wilds is much worse than prior entries like World and Rise, saying that the endgame lacks the same staying power as prior entries.

This, combined with performance issues that have only gotten worse in comparison to an already rocky launch, has landed Monster Hunter Wilds a much lower Steam rating than it had a few months ago.

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Monster Hunter Wilds reviews experience a massive downturn

In Monster Hunter games, credits rolling on the main story is typically just the beginning. Getting to High Rank hunts and crafting the game’s best armor is what keeps players hooked for hundreds of hours.

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However, those who are in the endgame claim that it’s way too easy, with fights being much shorter than prior entries. People looking for an endgame challenge don’t have much to look forward to going by reviews.

“As much as I love Monster Hunter, I cannot defend this game in any way shape or form. It runs terribly on PC, the game is ugly as hell compared to what MH World had to offer, the fights are underwhelming for what MH usually has (but I do hope that can be improved with a DLC),” said one Steam user.

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“Monster Hunter Milds. Way too short, too easy, too streamlined, too expensive, and runs like trash,” said another.

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One user even claimed that they haven’t been able to make the game run for almost a month on their PC, with them being blocked out from the game entirely after an update in late May.

CapcomNot even putting Akuma in Monster Hunter Wilds could lift review scores

“As of 5/28/2025, after 250+ hours of gameplay, the game will no longer boot up. I’ve tried re-installing, deleting shader caches, uninstalling REframework (which is basically needed to run the game smoothly at all), rolling back my NVIDIA drivers, re-installing again, restarting my PC a dozen times, nothing works,” they claimed.

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With performance getting even worse since launch according to some users and people being unhappy with the general gameplay loop, many longtime fans of the series are recommending new players try old entries even after they’ve put 100, 200, 300+ hours into Wilds.

And, while many of these diehard fans are willing to wait for updates to try and add more engaging endgame content and improve performance, they’re keeping their reviews negative until Capcom makes some changes.

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June 18, 2025 0 comments
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From Ball x Pit to Mixtape, our indie game picks from Summer Game Fest and Steam Next Fest 2025
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From Ball x Pit to Mixtape, our indie game picks from Summer Game Fest and Steam Next Fest 2025

by admin June 17, 2025


With both Summer Game Fest 2025 and Steam Next Fest wrapping up, each member of the GamesIndustry.biz team suddenly has many more games clogging up their wishlists than ever.

While the blockbuster picks of SGF were fairly self-evident – 007: First Light, Pragmata, Onimusha: Way of the Sword, and Resident Evil: Requiem all impressed – the indie game pool was much deeper, with new reveals across a variety of showcases. Many of those games had accompanying demos for the public to try out, too.

Below, we selected some highlights from the two events.

Samuel Roberts, Editorial Director

Out at SGF’s Play Days event in LA – which was wonderfully quiet and tasteful as games industry events go, by the way, and pleasantly far from the overcrowded hell of the later public years of E3 – I had a spare day to catch games, which was enough to see plenty of highlights.

The winner of the indie game bunch for me was Mixtape, the next game by The Artful Escape studio Beethoven & Dinosaur. Developer Johnny Galvatron mentioned Dazed and Confused and Ferris Bueller as two reference points following my hands-on demo, which roughly matches what I played.

Set during three young friends’ final night together before they part ways, it’s set to a pricey-seeming licensed soundtrack, with songs by The Cure, Joy Division, The Smashing Pumpkins and more bringing each chapter to life.

Mixtape combines adventure game-style narrative sections with set piece-y minigames: skateboarding and controlling a runaway shopping trolley were part of the demo, with each section set to a different music track. The mechanics behind these sections aren’t particularly deep, but they’re great fun to watch. The shutter-y, stop motion-style animation style is beautiful, too, making it a visual standout of SGF.

Annapurna Interactive also had the hack-and-slash game Bounty Star at Play Days. Think Armored Core with more Devil May Cry-style combat, along with shooting and dodging. Mixing gig economy commentary, mechs, and westerns, it’s got a particular flavour that should please fans of games with a Capcom lineage.

I also had a lot of love for Thick as Thieves from Warren Spector’s Otherside Entertainment, a PvPvE game where four players are dispatched into a map in pursuit of a (randomised) big score. The competitive element means you could feasibly wait for another player to avoid all the guards, disarm the traps, and take the loot, before ambushing them on the way out. But that’s just one way to play.

It’s a fresh reframing of the player choice-centric immersive sim genre from pioneers Spector (Deus Ex) and executive producer Paul Neurath (the first two Thief games). This genre almost never performs well commercially, despite a relatively high percentage of them being among the best games ever made.

It’s my hope that the specific multiplayer spin catches on beyond its usual crowd, because I like seeing this generation of PC game design master succeed in the modern age. It looked like a lot of fun, and pretty snackable as immersive sim experiences go.

One of the pieces of loot you can steal in Thick as Thieves is a wheel of cheese – I’m in.

Now for my Steam Next Fest demo picks, which I’ll admit are all obvious shouts. There’s Cleared Hot, a helicopter game inspired by Desert Strike and similar classics, only with a winch that lets players pick up and throw vehicles, enemies, and other objects for a physics-y twist.

There’s also a ‘dodge’ button – I assume all military helicopters have one of those installed – that gives combat a bit more of a contemporary action game flavour, as missiles fly past in quick succession. The voice acting is pretty ’90s (deliberately so), but I had a great time with the demo. On the wishlist it goes.

Mina the Hollower is the long-awaited new game from Shovel Knight developers Yacht Club Games. Fans of the magnificent Game Boy Color Zelda games will be in heaven: the art and sound design riff heavily on those masterpieces, to dazzling effect. Mina is perhaps 10% harder as a combat game than I’d like, but it remixes the old Zelda mechanics in ways that will delight veteran players. That game launches on October 31.

Next up, a shout out to a game that probably doesn’t need more attention: I’m utterly convinced Devolver Digital and Kenny Sun’s game Ball x Pit is going to be the indie game to beat in 2025’s GOTY lists (well, apart from Blue Prince).

A cross between Vampire Survivors, Breakout, and Bubble Bobble, it’s a game of managing vast waves of enemies marching towards you by firing ball-shaped projectiles into the crowd. Those projectiles can then be levelled up or even combined into new powers, giving the game huge potential in terms of offensive possibilities.

This stole two hours of my Saturday, no problem. I can see this mirroring Vampire Survivors’ success – it’s exactly as addictive.

Finally, the return of a PlayStation Portable puzzle classic in Enhance’s Lumines Arise was one of my most exciting hands-on experiences at SGF. For fans of Tetris Effect, this gives the Lumines match-four formula a similar injection of astonishing audiovisual splendour. I’m only gutted I can’t play it in VR on Meta Quest 3, but I’ll definitely check it out on either PS5 or PC when it launches in late 2025.

Sophie McEvoy, Staff Writer

While I’m still eagerly awaiting one of my picks from last year (that being Mixtape), there were lots of indie games to add to my ongoing summer wishlist.

For me, the best indie games are the ones that provide a dose of nostalgia. Watching a tiny gecko traverse the grassy landscape of a forgotten ruin took me right back to exploring the realms of Spyro the Dragon on PS1.

Obviously, Inserin’s Gecko Gods is nothing like the classic platformer, but there’s something about the chill vibes and the detailed movement of the titular reptile that hits the spot for me. That and the little tippy taps of the geckos’ feet as it explores forgotten ruins, solves puzzles, and finds bugs to eat.

Another puzzle game that caught my eye was Poti Poti Studios’ Is This Seat Taken? I can be a little indecisive at times, and this game takes that to a whole other level.

Essentially you’re tasked with sorting people into groups according to their preferences in certain situations. Whether that’s what seats people prefer on a train, cinema, restaurant, or even a wedding. The art style looks absolutely adorable, and the scenarios that unfold as you seat certain people together looks hilarious.

Moving away from puzzle-solving, Team Empereintes’ Fireside Feelings caught my attention from its cosy atmosphere and unique premise. The premise of this game, which is described as a “mental health experience” is sitting by a fire and sharing your thoughts.

As someone who struggles with keeping up a mental wellness routine, this feels like a fresh take on mindfulness that my brain will benefit from. Maybe I’ll learn a little more about myself in the process, too.

Lewis Packwood, Features Editor

Unlike Samuel, I wasn’t able to swan about in Los Angeles enjoying all the lovely new games ‘in the flesh’ (silicon?), but there were a fair few that caught my eye on the various indie showcases.

As Samuel and Sophie have already mentioned, Mixtape looks like an absolute gem, with a trailer that delivers a gut punch of summer nostalgia. Given the developer’s pedigree, this is sure to be a winner – and that art style is just mesmerising. How would you describe it? A kind of painterly stop motion, perhaps? However they’ve done it, it looks gorgeous.

Speaking of beautiful art styles, At Fate’s End from Thunder Lotus retains the studio’s signature hand-painted animation look, in a similar vein to their previous game, Spiritfarer. This one is a lot more fighty though, more akin to their underrated hack and slash Metroidvania Sundered. It also features a protagonist who produces a sword from her throat, which is something you definitely don’t see every day. Unless you live in a circus.

Garbage Country from Noio somehow mixes elements of Thomas van den Berg’s previous titles: the chilled-out post-apocalyptic plant-growing game Cloud Gardens and the tower defence behemoth that is the Kingdom series. Imagine Cloud Gardens, but where you’re barrelling around in a customisable truck and stopping occasionally to do a bit of tower defence. Intriguing.

I love the premise of Relooted, where the aim is to reclaim African artefacts from Western museums: the museums are fictional, but the artefacts are real. The trailer makes it look wonderfully fluid and fun, with the aim being to dash in and out as quickly as possible while swinging off light fittings and ducking lasers.

Finally, I have to give a shout out to Moomintroll: Winter’s Warmth, Hyper Games’ follow-up to Snufkin: Melody of Moominvalley. We only got the tiniest of teaser trailers for this one, but it was enough. The first game was like a hug in video game form, and no doubt this sequel will offer more of the same. And gosh darn, don’t we all need a hug right now?

Vikki Blake, Reporter

I’m going to start at the end: End of Abyss, to be precise. We barely saw a minute of it, but I’m already in love. I have a natural inclination for darker vibes, and End of Abyss has that in spades. The melancholy, the weirdness, the bonkers enemy design – I’m in.

For that same reason, Fractured Blooms also got an omg-yes from me, too. While maybe not quite as fourth-wall-breaking as Doki Doki Literature Club (the “Plus” version of which developer Serenity Forge publishes), the idea of jumping into a homestead life sim that slowly dissolves into something else when you’re not looking is Oh-So My Kind Of Thing. “Check the cabinets,” instructs your cheery on-screen HUD. “Check the freezer.” “Harvest 5 strawberries.” “Run.” “Don’t look.” “Obey her mouth.” I must know more.

Image credit: Serenity Forge

And then there’s ILL. Yes, the one with the baby things. I mean, I was in even before they used the word “dismemberment.”

Yikes. This is very different from everyone else’s list. For what it’s worth, plenty of colorful, non-murdery games caught my eye, too! Out of Words‘ stop-motion conceit is wonderful – there is no such thing as too many co-op platformers, and this one looks divine – and congrats, Felt That: Boxing; you may be the world’s first sports game to ever pique my interest. And like Lewis, I, too, am bewitched by the idea of Relooted; I’ve enjoyed wasting many an hour in Payday, so I cannot deny the draw of a heist game with a heart. Maybe we’ll learn a little something, too, eh?



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June 17, 2025 0 comments
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Phasmophobia Bleasdale Farm rework images
Gaming Gear

‘It didn’t exist and I wanted to play it’: Phasmophobia’s lead dev got tired of trawling around Steam for a co-op horror puzzle game so decided to just make it himself

by admin June 16, 2025



When Larian Studios’ CEO Swen Vincke took the stage at The Game Awards to present Game of the Year he also relayed a bit of advice to other studios: Make a game that you want to play yourself, and your game will do well. Something that Daniel Knight, CEO of Kinetic Games and lead developer, did years ago with Phasmophobia.

“I don’t think there’s any main inspiration [for Phasmophobia],” Knight says in an interview with Andrea Shearon at Summer Game Fest. “The whole reason why I made [Phasmophobia] was because it didn’t exist and I wanted to play it.

“I got impatient waiting for a game to come out. I was constantly looking at the Steam store and waiting for something to come out; there was never anything. So I was like, I’ll just make it myself.”


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Knight also theorises that Phasmophobia’s uniqueness was one of the reasons why it performed so well. I had certainly never played anything like it before, and I’ve played a lot of co-op horror games.

The other reason why I think Phasmo did so well, other than that fact it came out at the end of 2020 when people were still locked inside their homes trying to find new ways to entertain themselves and hang out with friends, was thanks to its odd take on horror games.

(Image credit: Kinetic Games)

Knight also told Andrea during this interview that he doesn’t even really like horror games, nor does he play a lot of them. Phasmophobia was actually made with the intention of creating a VR puzzle game which you could try and solve together with a bunch of your friends. The ghosts and scares all came second to that.

But just having the vision of something you want to create isn’t always enough. “[Phasmophobia] originally was a VR-only game, and I’d worked at a VR company so we did VR things before,” Knight says. “I took that knowledge to make a VR puzzle horror game. At the time there weren’t very many co-op horror VR games, and I was a huge fan of VR, so I just wanted to make something like that.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

“But it’s very hard to make a co-op VR game on your own. So I ended up forcing it to be able to play without VR, and then I could get friends who didn’t have VR to help play test it.”

Phasmo does offer a VR mode now, but as someone who doesn’t own an Oculus or any VR kit, I’m very happy that this switch was made. It has meant that I had the chance to experience all the hilarity and horror which comes with hunting ghosts with friends.



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June 16, 2025 0 comments
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Dune: Awakening and Stellar Blade both set new concurrent user records on Steam this weekend
Game Reviews

Dune: Awakening and Stellar Blade both set new concurrent user records on Steam this weekend

by admin June 15, 2025


Both Dune: Awakening and Stellar Blade have set new concurrent user records on Steam over the weekend.

Dune: Awakening, which released 10th June for all, and Stellar Blade, which had its long-anticipated PC debut on 11th, both launched with comparatively few problems, and their success has been underlined by the number of players getting stuck in over the weekend. At the time of writing, Dune: Awakening has secured an all-time concurrent peak of 175.5K players, and Stellar Blade 192K.

Stellar Blade PC features trailer.Watch on YouTube

That puts both games in the top ten of most-played games of the weekend, with just Counter-Strike 2, PUBG, Dota 2, and Apex Legends attracting more players.

The PlayStation-published Stellar Blade made its way onto PC earlier this week and within hours of release, it was already the most successful PlayStation-published single-player game on the platform by concurrent count.

Image credit: SteamDB / Eurogamer

In comparison, Marvel’s Spider-Man Remastered has a peak player count of 66,436, Horizon Zero Dawn Complete Edition has a peak of 56,557, The Last of Us Part 1 has a peak of 36,496 and its sequel – The Last of Us Part 2 Remastered – has a peak of 30,690. Only Helldivers 2 has attracted more players at once, but that’s, of course, a multiplayer title.

Dune Awakening soared past 142,000 concurrent players on Steam following its full public release, quickly surpassing the peak established during the five-day head start for those who bought the Deluxe or Ultimate edition. Within hours of the full launch, it blew past 113,000 players and currently has a concurrent record of 175K.

Not sure if either game is for you? In Eurogamer’s original Stellar Blade review, we noted it “has a fair bit of weirdness”, but ” its killer tunes and vibey, flow-state combat – plus a transformative hard mode – are enough to leave you entranced”. Meanwhile, Connor’s having a great time with Dune: Awakening thus far, writing in our review-in-progress: “It’s too early for a full review, but as of right now, I see little reason not to recommend giving Dune Awakening’s unique offering a chance.”



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June 15, 2025 0 comments
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You can now search for Steam games by adjustable difficulty, mouse-only options and other accessibility tags
Game Updates

You can now search for Steam games by adjustable difficulty, mouse-only options and other accessibility tags

by admin June 15, 2025


As promised earlier this year, Valve have given Steam developers the power to tag their games as having certain accessibility features, including narrated game menus, ways of differentiating visual elements that don’t rely on colour, and touch-only interaction. You’ll now be able to search for games with these tags, and view the full list of accessibility features on each game’s Steam page.

The update is based on feedback from developers as well as players with disabilities, according to Valve. Participating devs can make use of the system by means of a software wizard – ah, I find it vaguely comforting that people still call this kind of program a “wizard” – which walks them through each accessibility category. Valve say that “over 5000 applications” have already made use of the new tags.

“It’s not required, but highly recommended because of how much easier it will be for players with accessibility needs to find these games,” they note in a blog post. “We’ve worked to make it as easy as possible for developers to indicate these features are available by using feedback to standardize these options as much as possible.”

The new accessibility tags are broadly divided into “visual”, “audio”, “gameplay” and “input”. The “gameplay” bracket includes “adjustable difficulty” and “save anytime”, while under “visual” we find options like “camera comfort”, which lets players “adjust or disable uncomfortable camera movement such as screen shaking, camera bob, or motion blur”.

You can read a full breakdown on Steamworks, including Valve’s notes on why each option is important to players.

The selection of taggable features could probably do with some expansion, and the FAQ descriptions themselves are rather brief and broad. When the accessibility tags were announced in April, accessibility-focussed website Can I Play That suggested that Valve should base their system on the existing Accessible Games Initiative, which aims to standardise accessibility tagging across every game store, to avoid confusing players.

“According to the list in the documentation there is a lot of overlap, and it’s mostly Steam that is missing a few tags,” Can I Play That wrote. “Steam’s version also uses some different names and descriptions. Perhaps most importantly, there also seem to be differences in the criteria.”

Still, I’m glad to see this kind of thing from Valve. There’s certainly a business case for it, inasmuch as options for players with impaired vision need to be justified in terms of the balance sheet. According to the World Health Organisation, 1.3 billion people worldwide “experience a significant disability”. Back in 2023, our James wrote a feature on custom and adaptive controllers in particular, discussing how corporate profit motives inevitably limit the options, together with the lingering problem of ableist players perceiving accessibility features as ‘cheating’.



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June 15, 2025 0 comments
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The 25 Best Steam Next Fest Demos You Need To Try
Game Updates

The 25 Best Steam Next Fest Demos You Need To Try

by admin June 14, 2025


Henry Halfhead is by far the weirdest demo I’ve played during this Steam Next Fest (complimentary). In it, you control Henry, just a wee baby stuck in his crib… that is, until his parents leave the room, leaving him free to explore and learn about the world around him. To do so, Henry can possess all manner of objects, from building blocks to puzzle pieces to the hanging mobile above him, and more. And as Henry possesses each object, he can learn about what they do and, more importantly, what he can do as that object. In this short and sweet demo, I built towers to satisfy Henry’s desire to stack things, hit a xylophone over and over again, and eventually made my way to the kitchen.

In the kitchen, there are a lot of pots and pans, and as every parent knows, babies love making noise. What better way to make a loud commotion than with pots and pans? I possessed each and created a tune only a baby like Henry could love. As I advanced through the demo, Henry grew up, from a newborn to three years old, setting the stage for the demo’s finale: his birthday party. As a mischievous little 3-year-old, Henry quickly grows impatient waiting for his parents to prepare his party, so he handles it himself; in other words, I moved the cake on to the table (then ate every slice), moved candles onto the plate where the cake should’ve been (even though a 3-year-old shouldn’t play with matches), and helped my parents stack the presents nearby (except Henry’s parents were nowhere near and I also opened every single one). If this Steam Next Fest demo is any indication of the final game, Henry Halfhead will be all about the joy that awaits us throughout every stage of life – we only have to interact with the world around us to find it. – Wesley LeBlanc

Check out the demo and wishlist here. 



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June 14, 2025 0 comments
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Tachy, with her face lit by fire in the background
Product Reviews

Stellar Blade is doing better numbers than almost every other PlayStation port on Steam, and it’s probably not just because of the nude mods

by admin June 13, 2025



It’s great that so many PlayStation games have come to PC in the last few years, letting me stack a heap of extra big-budget videogame junk food on my pile of shame. Welcome to the backlog, Horizon Zero Dawn. These games haven’t always set the Steam top sellers list on fire, however, sometimes thanks to a marketing budget you’d have to squint to see. How many people even knew Marvel’s Spider-Man 2 came out on PC at the end of January? No wonder it only managed a peak player count of 28,189.

Meanwhile, the newly released Stellar Blade is currently number one on the global top sellers list and hit a peak of 183,380 concurrent players. As far as PS5 ports go, that puts it behind only Helldivers 2, which made it to 458,709 players at release. In the number three spot? Ghost of Tsushima Director’s Cut, with 77,154 concurrents.

For the sake of completeness, here’s a bunch of other PlayStation games Stellar Blade is doing better than on Steam: God of War (73,529), Marvel’s Spider-Man Remastered (66,436), and The Last of Us Part 1 (36,496). In the case of the last one especially, Stellar Blade has the advantage of being a much better port. You’ll still want a controller because it’s that kind of game, but testing out the demo I found it ran smoothly and looked great, with no slowdown even when things were exploding all around me.


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If you don’t know much about it, Stellar Blade is the kind of third-person hack-and-slash where perfectly timed parries and dodges are essential, with explorable open sections between the on-rails bits, and a plot that’s like every sci-fi anime you’ve ever seen thrown in a blender until it’s reduced to the purest Trope Juice. It’s basically Nier Automata for dummies, with even more fanservice.

While Stellar Blade comes with an impressive list of PC-specific features, like ultrawide resolutions, DLSS 4 and FSR 3 support, unlocked framerates and so on, there’s another reason the PC version might appeal that won’t get listed on the Steam page: mods. Stellar Blade’s protagonist Eve already boobs her way breastily through the game, but modders have wasted no time adding nudity, a variety of saucy outfits, pornographic backgrounds for the menu screen, and more. Nexus Mods already has dozens of adult mods and the game’s brand new.

(Image credit: PlayStation Publishing)

There’s certainly overlap in the Venn diagram of “horny weebs” and “people who want a sequel to Nier Automata already”, but Stellar Blade does seem to have hit big with both groups of players. There are plenty of user reviews praising its optimization, combat, and exploration, as well as ones that are shamelessly thirsty. I quote: “The camera angles? Designed by the devil himself. Someone on that dev team was NOT okay.”

In both the user reviews and comments on Nexus Mods, there are an unusually high number of messages in Chinese, which provides the final piece in the “why is this fairly mid action game so popular” puzzle. Good thing Stellar Blade’s developers pushed back against region-locking.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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June 13, 2025 0 comments
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Stellar Blade is now Sony's biggest ever game on Steam by concurrent players
Esports

Stellar Blade is now Sony’s biggest ever game on Steam by concurrent players

by admin June 12, 2025


Stellar Blade is now the biggest PlayStation published single-player game on Steam in terms of concurrent players.

Whilst multiplayer title Helldivers 2 sports a concurrent peak of over 450,000 players, making it Sony’s biggest game overall, single-player game Stellar Blade has blazed past the concurrent peak records of similar single-player adventures like Ghost of Tsushima, God of War, and Marvel’s Spider-Man Remastered, which boast peaks of 77,154, 73,529, and 66,436, respectively.

Right now Stellar Blade sits with a concurrent player count of over 183,000, but this record has been broken several times today already, and is likely to go up again over the weekend.

Stellar Blade released on PC on June 11. It’s currently sitting on an “overwhelming positive” user rating on Valve’s PC client.

Yesterday, June 11, Sony’s first-party Bend Studio announced a round of layoffs following the cancellation of “a live service concept.”



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June 12, 2025 0 comments
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MindsEye guy
Gaming Gear

MindsEye hotfix promised for the end of this week as Steam rating sinks back down to ‘mostly negative’

by admin June 12, 2025



After an ugly launch that saw its Steam rating crater to “mostly negative,” briefly climb to “mixed,” and then biff it back to “mostly negative,” MindsEye developer Build a Rocket Boy says it’s working “around the clock” on performance improvements, and that the first in a series of planned patches is slated to arrive on PC at the end of this week.

The team acknowledged on launch day that the game’s minimum system requirements “are very high” and said on Reddit that developers are “working around the clock to improve performance on mainstream hardware as well as consoles.” In a subsequent update on Steam, Build a Rocket Boy went into more detail about what it has in the works.

“Right now, our top priority is game performance,” the studio wrote. “We understand that the requirements are high and have limited the experience for many of you, and for this, we sincerely apologize.


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“Improving performance across all devices is our immediate focus. A patch that begins our commitment to address this is scheduled for the end of this week on PC, which will also roll out to consoles as soon as possible.”

The first hotfix will include:

  • Initial CPU and GPU performance improvements, along with memory optimizations
  • Reduced difficulty for the CPR minigame
  • A new setting to disable or modify depth of field
  • A fix for an issue with missing controls for the MineHunter and Run Dungeon minigames
  • Pop-up warnings for PCs that have Hardware Accelerated GPU Scheduling disabled, and PCs with CPUs that have potential crash issues

Build a Rocket Boy also said the content creation platform Build.MindsEye is now fully accessible, and it’s also working to resolve problems with missing DLC, which will be added to owners’ accounts as soon as possible.

The release of MindsEye has indeed been a mess, to the extent that Build a Rocket Boy seemingly cancelled a sponsored stream with CohhCarnage, literally as the stream was starting—”first time that’s happened,” the streamer said.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

The real trouble facing Build a Rocket Boy is that while the technical issues are very real, MindsEye’s bigger problem is simply that it’s not very good. We don’t have a review but PC Gamer’s Tyler Wilde has played the first two hours—and his impression was that “the Steam collective had it right back when the reviews were ‘mostly negative’.”

It’s impossible to properly review a game after just a couple hours of gameplay, but this does not look good:

Ironically, MindsEye ran pretty well for Tyler, despite his aged RTX 2070 Super GPU: “I was a bit worried that my stubborn refusal to upgrade would finally defeat me, because early negative Steam reviews often come from players who have technical problems, but it’s stable for me, if frequently ugly on the settings I’m using. It’s gone all slideshowy a couple times, but only in narrative moments where it didn’t screw me up. The faces look nice, at least.”

Build a Rocket Boy encouraged players to continue sharing feedback through “support channels, Discord, Reddit, and through direct messages on social media,” and promised that it reads them all—”even the tough ones.”



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June 12, 2025 0 comments
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