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Steam

An image of the Great Mute of Habbo Hotel, with many Habbos holding up torches.
Gaming Gear

Habbo Hotel’s answer to WoW Classic is coming to Steam

by admin September 26, 2025



As a former child with unrestricted access to the internet in the 2000s, Habbo Hotel did irreparable damage to my psyche, as I’m sure it did for many other late millennials. Nostalgia is a hell of a drug though, which makes the fact that Habbo Hotel: Origins is heading to Steam all the more enticing.

Origins is essentially Habbo Hotel’s answer to WoW Classic—a stripped-back version of the social MMO that’s closer to its original browser days than… whatever NFT nonsense it was touting around back when that was a thing. It’s described as “Habbo as it was in 2005, lovingly restored,” launching last summer as a standalone launcher for PC.

Our own Harvey Randall dove in to try it out when servers went live, writing that Origins felt like “some ancient insect preserved in amber.” Of course, it had taken no time at all for folks to resurrect bygone traditions like blocking the pool ladder while declaring it to be closed, a scenario old Habbo heads will be all too familiar with.


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“Habbo Hotel: Origins, truthfully, feels like stepping into a portal to a time where the internet was wild, anachronistic, and had an entirely different set of ways in which it’d scar unsupervised children for life,” Harvey summarised.

It seems as though the year since launch has been fruitful enough for the team to want to take things to Steam. “Habbo Hotel: Origins is in a solid spot feature-wise,” a blog post on the Habbo website reads. “So now comes the fun party: spreading the word and pulling back some of the Habbos who’ve drifted away (and finding legendary new ones too). One big step? Steam. It’s only the biggest PC and MacOS game store on the planet.”

The game’ll be getting its big Steam launch “later this year,” so sometime in the next three months. I can’t lie, I’m tempted. I haven’t had the opportunity to check out Origins yet, and a Steam release feels like the perfect opportunity to relive my youth a little. Even if it’ll inevitably be 20 minutes of me poking around, going “I remember that!” to myself before logging off and never playing again. For the memories.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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September 26, 2025 0 comments
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Steam gets a navigation-based overhaul and a much needed storefront tidy up
Game Reviews

Steam gets a navigation-based overhaul and a much needed storefront tidy up

by admin September 24, 2025


Steam’s had an overhaul. The world’s biggest PC gaming storefront has had a tidy-up, making it appear much less cluttered and busy when you browse.

Central to the overhaul is a new search and navigation bar, which absorbs all of the messy navigation which used to sprawl down the left-hand side of Steam’s homepage, and relocates it to a horizontal nav-bar across the top. An enlarged and improved search bar sits like a prize goose in the middle of this.

This deeply alluring (and more easily identifiable) search bar now displays more things, such as popular searches, recent searches, and your most popular genres when you click on it. And it allows you to search by things like publisher, category and tag, which you couldn’t do before. There’s an Advanced Search option where you can specify searches further, too.

Next to the search bar there’s a new Wishlist category, which shows how many games you currently have wishlisted (34, if you’re wondering) and takes you to your Wishlist. The other options on the nav-bar condense everything else, across Browse, Recommendations, Categories, Hardware, Ways to Play, and More drop-down menus.

Generally, a lot of thought has been put into how to surface more games you might like, without Steam looking like a frantic jumble sale. The new horizontal nav-bar also follows you around wherever you are on Steam, which eradicates the issue where you’d be on a page somewhere, like a seasonal sale page, and the left-hand navigation would disappear. There’s more explanation of Valve’s thinking in a Steam Store redesign update blog. These changes have been tested in beta for a while, incidentally, so any kinks ought to have been ironed out.



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September 24, 2025 0 comments
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An elderly sad woman in a wheelchair looks at a tablet and talks to her family via video call - stock photo
Gaming Gear

Steam’s new store look is out and is earning a mixed response: ‘Thanks Valve I am a grandma using Steam on a giant old touchscreen Samsung tablet’

by admin September 24, 2025



I’m beginning to think I have far-too-strong feelings about changes to Steam minutiae. Why? Because when I heard that Valve had finally unleashed its updated storefront from beta, I fired up the site so quickly you’d have thought it was giving out candy. No one should care this much about website UI updates. I do. This is my cross to bear.

Anyway, Steam’s storefront update is out of beta and the frontpage is a whole lot slicker now. Also, wider. Valve has merged the two constituent parts of its old UI—that big list of categories down the left-hand side and the blue bar up top—into a single easy-to-navigate bar.

As part of that merge, the Categories section now displays, well, actual categories. Before, when it was consigned to the sidebar, the Steam categories you could select consisted of things like “Top sellers,” and “New releases.”


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Now, hovering over the new Categories display section shows much more useful game genres, letting you easily browse by things like racing, stealth, and what-have-you. Also, the categories that appear are personalised for you, which is either very convenient or yet another intrusion by the dead hand of surveillance capitalism. Whichever you prefer.

I like the look of it, though I suspect the most stalwart PC gamers among you might recoil a little at how clearly mobile-friendly the new layout is. Indeed, some of the community response on Reddit has been a little mixed. “Thanks Valve I am a grandma using Steam on a giant old touchscreen Samsung tablet,” writes dogdillon, who may in fact be a grandma on a giant tablet but is more likely a sarky Steam user. “Yet another site update that gets worse on pc in favor of mobile. Bigger icons, less information, more clicks to navigate menus…” concurs hooliganmike.

It’s a brave new world. (Image credit: Valve)

Still, at least some people do like it. “Good lord, it’s actually so, so much better,” writes Xedronic, “and the categories tab is ACTUALLY COMPREHENSIBLE to look at!”

Me? I like it. Or at least, I disliked how it looked before enough that this feels like an improvement. Hey, take the wins where you can: at least Valve hasn’t installed a helpful AI chatbot prompt up there.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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September 24, 2025 0 comments
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How Indie Fan Fest aims to give games a boost ahead of Steam Next Fest
Esports

How Indie Fan Fest aims to give games a boost ahead of Steam Next Fest

by admin September 24, 2025


Back in July, indie publisher Digital Bandidos and event organiser The MIX announced the launch of a new showcase championing indie developers.

Indie Fan Fest, which premieres tomorrow (September 24), is set to highlight upcoming indie titles preparing to debut playable demos during October’s Steam Next Fest.

Ahead of the debut showcase, GamesIndustry.biz spoke with Digital Bandidos CEO Steve Escalante and The MIX co-founder Justin Woodward on their partnership, how Indie Fan Fest came to be, and what they hope to achieve with future showcases.

The interview below has been edited for brevity and clarity.

Steve, how’s it been going since Versus Evil shut down in 2023?

Steve Escalante: Versus Evil was really just a great run. When Lance [James] and I decided to start Digital Bandidos, it was because there was a lot left undone and that’s resonant in the relationships that we have.

I feel like we’re in the right place – we’ve got about a half a dozen games that we’ve signed, a couple of which haven’t been announced, several have. I’m jealous of the back catalogue revenue stream that I used to have at Versus Evil, where it had that revenue flowing in and paying for things.

But we’re rebuilding, we’re having a lot of fun. We’re seeing a lot of great developers, great games, and the team we have surrounding us at Digital Bandidos is awesome. So we’re pretty psyched.

Where did the idea for Indie Fan Fest originate? What was the pitch?

Escalante: Digital Bandidos has been working for some time now to try to help indies with discovery. There’s only a finite number of groups and events that you can be a part of to try to get your title seen.

Steve Escalante

The reality is that indies are limited, and we’re limited by the fact that most indies have to use guerrilla-type tactics, and they don’t have a lot of money. They can’t inject capital, they can’t do all of these things AAA or AA companies can do – coming from AAA, I know that to be true.

The idea for Indie Fan Fest came from [asking how we can give teams] a boost, perhaps with enough advance notice in front of a Next Fest where Steam can drive organic lift during that time period. Since we didn’t know how to do a show, we reached out to Justin and Joel [Dreskin] and the guys over at The MIX. They’ve always been supporting indies in a very grassroots and authentic way.

The core competency of the event was to give indies momentum, and then as they roll into Next Fest, Valve and Steam sees what they’re doing and gives them a boost, and the rest is hopefully history.

How is Indie Fan Fest financed? Do developers need to pay a submission fee to be featured?

Escalante: Yes, there is a small submission fee, which is typical to what The MIX does. Once you get selected, there’s a $600 fee. We also have sponsors to help with other things as well.

We wanted to provide a low barrier to entry. Because as soon as you say to an indie publisher, ‘It only costs $2,000,’ [They’re] like, ‘Excuse me?’ We guard every penny, everything that we can.

Justin Woodward: With that frame of mind, we’re working with Steam [to boost the event]. Anytime we have a Steam event page, we drive thousands of wishlists to the games. And we keep to the barrier of entry so it’s affordable.

Justin Woodward

So these developers can take advantage of the situation without feeling like their pockets are getting taken advantage of.

Even if one of the games is amazing, but the developer can’t even afford that, we’ll still work with them and say, ‘Hey, we want your game, we want your content. We’ll take care of that. Don’t worry about it.’

It’s all about building a grassroots community around this Indie Next Fest in order to have this as a sustainable platform for the future, not just this one event.

Every time there’s a Steam Next Fest, we [plan to] have an Indie Fan Fest in front of it, and hopefully it gets larger and larger. Maybe in the future we could do a physical event, which would be amazing.

Steam Next Fest is a huge event, and developers can struggle to get noticed. Was this one of the catalysts for creating your own event to spotlight indie developers?

Woodward: I think it’s a complementary way to highlight games so they get visibility. We’re finding… I don’t want to say diamonds in the rough, but we are finding games that may not surface that can hopefully get a huge boost from this kind of support.

Escalante: The reality is, if you think about how many games are launched from a monthly perspective, you’ve got a couple thousand games coming out.

When we first crafted this idea, we thought that while we can help a lot of people, the reality is a show format is also limited. So how do we try to create the right type of momentum, acknowledgement, and promotion around a title to help developers?

We’d love to be able to help everybody, but in the show format and a lot of other formats, which includes Steam Next Fest, it’s really, really hard because there’s just so many titles.

Pine Creek Games’ cozy survival game Winter Burrows, which will be featured in the showcase | Image credit: Pine Creek Games

As the ones controlling what games are featured, how do you choose which titles will be shown on Indie Fan Fest?

Woodward: Both teams [Digital Bandidos and The MIX] went through this plethora of games. Also, we have to think in multiples, we have to think of our audience [and what they want to see].

We also have to consider the pacing of the show and the types of games we’re going to showcase within that.

For example, we had a bunch of Metroidvanias. We can’t pick 20 of those games, so we had to figure out which ones are unique, which ones have been overexposed, and which ones haven’t had the exposure that we think that they may need to move forward.

We also have to consider our broadcasting partners, who are looking at the content to see what their audience wants. So in that context, we want these tentpole games that will help lift up the smaller games that don’t have the exposure.

So there are some strategic things we have to think about while we’re picking the games. The whole thing is very well thought out, and we’re communicating with the Digital Bandidos team, who have a different eye and ethos behind what they’re looking at. So it’s very helpful to have those contrasting thoughts.

Have you been inundated with developers sending trailers to be featured in the showcase, or have you had to chase people?

Woodward: After we started really pushing it on LinkedIn and all these different places, we’re getting trailers after the fact, and we’re trying to figure out how to slot stuff in.

In total, we’ve had about 700 trailers come in for this mixed with the Fall showcase, but an overwhelming amount of them were for Indie Fan Fest. It’s a really clear positive that this is something that folks want. As a matter of fact, it was kind of difficult to say no to some of these. They’re amazing, but [we] can’t have a three-hour show, or else people would get lost.

But there’ll definitely be more opportunities. It’s good because I think a lot of developers and even publishers break their backs to hit the first Steam Next Fest and try to get a position. Now that we have this show, folks can strategize and maybe they can be more thoughtful on where they slot their Steam Next Fest positioning, because you only get one. So I think this is going to be a net positive and helpful for folks.

Escalante: We’ve been really flattered with how many people wanted to be part of this first show. The next one’s going to be bigger, better, with a lot more services and information, and hopefully we can help people strategize. It’s a very important event for indie developers – it’s a wishlist driver, it’s about developing a relationship with Valve, because they’re seeing the pickup that you get, and the hope is that we’re just helping.

The Game Bakers’ rockclimbing simulation Cairn, set to appear in Indie Fan Fest ahead of its November 5 release | Image credit: The Game Bakers

Playing devil’s advocate, there’s a lot of these showcases… do we need another one?

Woodward and Escalante: Yes!

Woodward: The thing is, a lot of folks don’t have the expertise that we have in positioning those showcases. Not everyone has the partnerships that we have, either. There’s a lot of shows coming out left and right, and a lot of them don’t last. Some of them do, and there’s a few that I really hold in high regard. This is something I’m personally passionate about – it’s very, very necessary and I think we’re going to kill it.

It feels like discoverability is the problem that everyone’s facing, and it gets worse and worse all the time. How can that problem possibly be solved – or can it be solved?

Escalante: Digital Bandidos is actively working on a platform right now to solve discoverability. We feel that there are companies that are doing pieces of it, but they’re not doing everything that can be done.

There are only so many tools in indie development to get that type of notice and press for a console or PC launch. Now that the platforms have pretty much lowered the barrier to entry for products, that’s why we’ve seen an influx of content. So the challenge is going to get worse. We haven’t even seen the impact of what AI development is going to do, either.

I think it’s going to be exacerbated in the next couple of years, and because of that, we are hyperfocused on how do we help teams pre-launch, find users, create relationships with those users, have direct communications, and hopefully be able to mobilize them towards wishlists, purchases, and pre-orders.

So you’re talking about building a platform for indies?

Escalante: We feel that we have a formula to do it. I’m hoping that we can get there. It’s going to be a challenge, it’s going to be a long process, but I think it’s 100% needed to help them self-publish. There are companies that are doing pieces of it that are absolutely mobilizing and helpful, and people should be seeking those things out.

Disclosure statement: Former GamesIndustry.biz editor-in-chief, James Batchelor, is an employee at Digital Bandidos.



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September 24, 2025 0 comments
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New Baldur's Gate 3 Native Steam Deck Build Features Better Framerate And Faster Load Times
Game Updates

New Baldur’s Gate 3 Native Steam Deck Build Features Better Framerate And Faster Load Times

by admin September 24, 2025


Larian Studios has released Hoxfix 34 for Baldur’s Gate 3, and it brings with it a native Steam Deck build of the game. The team says this build should feature better framerate, lower loading times, and smoother gameplay. 

Before today’s hotfix, Baldur’s Gate 3 ran decently on Steam Deck via a Proton build, but it came with some noticeable drawbacks, like a sometimes-unstable framerate and fuzzy resolution. Though we haven’t tested it ourselves, it sounds like Larian’s new native Steam Deck build will be the best way to play Baldur’s Gate 3 on the go moving forward. 

 

“This is not just good news for Steam Deck users either,” the hotfix notes read.” The work the team has put into this build also means that everyone will get to enjoy overall improvements to the way game models are streamed on all platforms, which should reduce framerate spikes in busy areas, such as the Lower City in Act 3.”

Elsewhere in the notes, Larian has addressed various questions players might have about their saves and other aspects of transitioning to this new native build. Head here for more on that. Hotfix 34 is now live.

While waiting for your game to update, check out Game Informer’s Baldur’s Gate 3 review. 

Are you going to play Baldur’s Gate 3 on Steam Deck with this new build? Let us know in the comments below!



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September 24, 2025 0 comments
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PC Gaming Legend Wins Steam With Achievement For Buying 40,000 Games
Game Reviews

PC Gaming Legend Wins Steam With Achievement For Buying 40,000 Games

by admin September 24, 2025


Valve awarded Steam user SonixLegend a special achievement on Tuesday. It’s called the “Game Collector” badge, and it was bestowed upon SonixLegend after they purchased over 40,000 Steam games. As far as we know, they’re the only person to have ever done it. Cool! But also how?

As Gamesradar reports, SonixLegend has a reputation in the Steam community for being the super-user even among super-users. Based in Shanghai, China according to their public records, they’ve been active on Valve’s PC gaming storefront for over a decade and have an account level of 303. They’ve been collecting games for years and it’s finally caught up with them in the form of a new Steam record.

Thanks to places like SteamDB, we can glean all sorts of weird info about SonixLegend’s collection. Technically, they have 97,000 titles in their account, but majority of them are junk that don’t qualify for the achievement. If you were somehow able to magically refund everything in the library at today’s prices, the total catalog would be worth over $640,000. Man, would it suck to lose the password to that account or get banned for breaking Valve’s TOS.

Valve / SteamDB / Kotaku

Polygon estimated that it would take over seven years to beat every game in SonixLegend’s collection. But at the rate they’re actually going, that will probably never happen. SonixLegend’s actual favorite game, ironically enough, is a free-to-play co-op shooter called Alien Swarm. It came out back in 2010. They have played it for over 550 hours. They also have over 100 Steam products that cost more than $200 each.

But while SonixLegend is currently winning Steam, they’re hardly the only person gunning for the 40K achievement. A leaderboard shows nearly 20 other Steam users who all have over 30,000 games in their libraries. SonixLegend appears to be in a semi-direct race with at least one in particular who goes by Ian Brandon Anderson. They’re the current runner-up with 39,497 qualifying games. Just, uh, another 533 to take first place. The current value of their library is $542,444. But being the first to 45,000, assuming Valve adds an achievement for that? Priceless.

The money for Gabe Newell’s next yacht has to come from somewhere.



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September 24, 2025 0 comments
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Old West cowboy with glowing eyes
Gaming Gear

Steam celebrates all things boomer shooter with ‘Boomstock 2025,’ blasting up to 80% off the very best in retro-inspired FPS

by admin September 23, 2025



Boomstock 2025 Teaser Trailer – YouTube

Watch On

Boomstock is here, baby, and if you are now wondering, “What is Boomstock?” I am happy to explain: It’s “a celebration of booming and shooting,” with new game announcements, updates, demos, and a very nice Steam sale on retro-inspired shooters.

Earlier this year we rang up a list of 10 essential boomer shooters that every FPS fan should play, and if you’re a little behind on that particular homework you’ll be thrilled to know that all but one of them—Quake, which feels a little ironic, somehow—is currently on sale. That includes:

That’ll keep you busy for a while, but yes, there is more. Blood West is down to $8.49, the Shadow Warrior Trilogy bundle is under $20 for the whole shebang (and it’s a ton of fun), Hard Reset Redux (which I will always defend) is $2, Serious Sam: Siberian Mayhem is half-price at $10, and if you’ve ever had the urge to try BRAZILIAN DRUG DEALER 3: I OPENED A PORTAL TO HELL IN THE FAVELA TRYING TO REVIVE MIT AIA I NEED TO CLOSE IT, this is your lucky day my friend: $2.09 will buy you that ticket to ride.


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There’s more, of course, but you get the idea: Lots of shooters, not a lot of money. The Boomstock boomer shooter sale on Steam runs until September 27—if you’ve got some time to kill, you can catch the whole Boomstock showcase below.

Boomstock 2025 Showcase – YouTube

Watch On

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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September 23, 2025 0 comments
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A Bunch Of Awesome Shooters Are Cheap Right Now On Steam
Game Updates

A Bunch Of Awesome Shooters Are Cheap Right Now On Steam

by admin September 23, 2025


Boom! Bang! Kablam! Etc. and so on. There will be a lot of that happening today as a big new event on Steam has a whole host of fantastic retro-inspired first-person shooters on sale for the rest of the week.

On September 23, Boomstock 2025 started on Steam. The event celebrates “all boomer shooters and retro-inspired” FPS games and features a ton of new trailers, demos, and of course, a load of games on sale. This includes some genuine bangers, like Dusk, Mullet Madjack, Project Warlock, Selaco, and Sulfur.  But don’t wait too long, as the event wraps up on September 27, which is just a few days away. If you need help picking out a new shooter to buy, here are some of the best and biggest deals we spotted from the event:

  • Nightmare Reaper – $15 ($25)
  • Brutal John 2 – $9 ($13)
  • Selaco – $19 ($25)
  • Forgive Me Father – $10 ($20)
  • Forgive Me Father 2 – $15 ($25)
  • Wizordum – $15 ($20)
  • Dusk – $7 ($20)
  • Sulfur – $16 ($22)
  • Zero Protocol – $7 ($12)
  • Project Warlock 1+2 – $12 ($27)
  • Mullet Madjack – $15 ($20)
  • Warhammer 40K Boltgun – $11 ($22)
  • Blood West – $9 ($25)
  • Heavy Bullets – $2 ($10)
  • Viscerafest – $10 ($20)
  • Supplice – $15 ($22)
  • Wild Bastards – $9 ($35)
  • Shadow Warrior (2013) – $3 ($30)
  • Shadow Warrior 2 – $3 ($30)
  • HROT – $10 ($20)
  • Gravelord – $15 ($20)
  • Quatermain and the Cult of Cthulu – $2.50 ($3)
  • Hard Reset – $1.50 ($15)
  • Hard Reset Redux – $2 ($20)
  • Serious Sam 2 – $2.50
  • Mycopunk – $11 ($14)
  • Graven – $5 ($23)

I’d also like to shout out some demos for upcoming games that you can play for free right now. You totally should check out these games if you love classic shooters. Or Tetris. You’ll see what I mean. Anyway, here are some Boomstock demos worth playing:

  • Sportal – A boomer shooter all about using sports equipment like bats and tennis rackets.
  • Blocks for Babies – Tetris meets Doom. It mixes 2D and 3D gameplay. It’s an odd one, but worth checking out.
  • Slyders – This one is part Serious Sam and part roguelike, which is already a great pitch, but then you add in a cool cartoon fox protagonist, and you’ve got something special.
  • The Last Exterminator – This is the Duke Nukem 3D sequel we deserved. This isn’t a new demo; I covered it last year, but it’s a part of the event and still worth checking out.



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September 23, 2025 0 comments
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A cycling team riding in a paceline. (James Thomas/Unsplash)
NFT Gaming

3 Make-or-Break Bitcoin Price Floors as Sell-Off Gathers Steam

by admin September 23, 2025



As bitcoin’s [BTC] recent sell-off accelerates, analysts are focusing on three critical price support levels that could shape the cryptocurrency’s near-term trajectory.

The first key level is $112,000, identified by Swissblock Technologies. “As long as $112,000 holds and the Risk stays stable, BTC can rebuild strength,” Swissblock noted on X.

The firm’s proprietary Bitcoin Risk Index aggregates on-chain valuation and cost-basis data to gauge market volatility—rising readings indicate risk aversion and potential price swings, while low or stable levels suggest bullish sentiment.

On Monday, the risk index hovered near zero, signaling optimism despite BTC’s 1.7% drop to $112,600 in the past 24 hours, with prices briefly dipping as low as $111,717, according to CoinDesk data.

Swissblock also highlighted $110,000 as a “lifeline support.” Historical charts reveal that in the December-January period, buyers struggled to hold BTC above this level, marking it as a significant zone to monitor.

The third crucial support is the on-chain metric known as the “short-term holder cost basis,” currently at $111,400.

Analytics firm Glassnode defines this as the average purchase price for wallets that have acquired bitcoin within the last 155 days. This indicator is widely regarded as a battleground between bulls and bears—prices above it generally reflect bullish conviction. In contrast, sustained trading below it could signal increased risk of sell-offs or a shift toward a bearish market structure.

“Sustained trading below this level could signal a shift toward a mid- to long-term bearish market structure,” Glassnode explained on X.

Together, these three levels – $110,000, $111,400, and $112,000 – form a delicate support zone that traders are closely watching as bitcoin navigates this volatile phase.



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September 23, 2025 0 comments
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Artwork for the fox character.
Game Updates

The New 3D Vampire Survivors Clone That’s Storming On Steam

by admin September 23, 2025


Vampire Survivors was one of 2022’s break-out indie successes, a crudely animated 2D auto-shooter in which you moved your Castlevania-inspired character around screens filled with kerbillions of enemies, gaining new automatically triggered attacks and defenses by picking up the diamond-shaped gems dropped by fallen enemies. The more you played, the more characters you unlocked and the more skills would became available as you leveled up. Now meet Megabonk, a 2025 indie success, a crudely animated 3D auto-shooter in which you move your character around screens filled with kerbillions of enemies, gaining new automatically triggered attacks and defenses by picking up the diamond-shaped gems dropped by fallen enemies. The more you play, the more characters you unlock and the more skills become available as you level up.

The absolutely blatant way in which Megabonk takes inspiration from Vampire Survivors doesn’t seem to be doing it any harm. Then again, the most played games in the world are Roblox-made knock-offs, so no big surprises there. Oh, and quite importantly, Megabonk is a ton of fun to play. I mean, a 3D Vampire Survivors sounds like it would be, right? Also, to be scrupulously fair, this game from first-time developer vedinad does have some of its own original ideas…if you look hard enough.

© vedinad

In Megabonk, you move your chosen character (at the start you can choose between a nimble fox with a starting fireball and a clunky armored knight with a swingy sword) around the PS2-like 3D space, with enemies pinging into existence all around you. Much like in VS, you then learn how to move around in a way that’s appropriate for your attacks while trying to shepherd the crowd of enemies chasing you such that you can loop around and pick up the gems dropped by those you’ve killed. Gather enough of these and you’ll level up, and be able to pick from three randomly selected upgrades; a mix of new attacks, improvements for current ones, and various “tomes” that improve your defensive skills.

Scattered around the land are vases to break for extra coins and gems, treasure chests that can be opened by spending coins and which then grant you a randomly selected bonus item), and stone pillars that, when stood near for long enough, will improve something like health regen, knockback efficacy, spawning times for elite enemies, that sort of thing. It’s about trying to maintain your health bar for as long as you can, before losing everything and returning to the main screen. Here, if you’ve managed to gather enough silver coins or reached certain milestones (killed 1,000 skeletons, say), you can unlock new characters, weapons and tomes.

Which, yes, pretty much entirely describes Vampire Survivors. But here you can jump! And glide!

For all I mock, I’m having a good time with it. It’s difficult enough from the start that it makes you want to keep finding those incremental improvements—that’s a mistake a lot of Vampire Survivors clones make (and let’s not forget, there have been so many of them over the last three years), where things are too easy near the start, so you get too far into your early runs before difficulty ramps up, making it feel laborious to go through it over and over. But here, as in Vampire Survivors, I’m finding there’s a sense of strategy in seeking the things that let me improve each run.

© vedinad

In fact, if anything it’s just how, er, “faithfully” Megabonk sticks to the VS formula that is the secret of its success. So many knock-offs sensibly attempt to add their own twists, but too many of those break the formula. It’s perhaps not exactly high praise to point out how Megabonk‘s lack of originality helps it succeed, but it remains true.

Despite costing twice as much as Vampire Survivors (which is still an extraordinary $5), Megabonk is proving that success in player numbers. While it’s not exactly troubling the tops of the charts, 20,000 concurrent players for a first-time dev’s crude-looking indie game is no small feat, and it only released at the end of last week. The game’s already hitting that number today, and the U.S. has barely woken up, so it seems this game is still growing. It’s also boosted by glowing Steam reviews, with the game bathing in 91 percent positive ratings, affording it the highly coveted “Overwhelmingly Positive” label. It’s that combination of a winning formula (albeit somebody else’s) and a massive amount of luck that lets Steam games occasionally see this sort of buzz. And what a treat for the developer, whomever they may be—according to their BlueSky, the game had sold over 100,000 copies by the end of the weekend.

That’s life-changing money, and you love to see it.

And yes, of course there have been other 3D VS reimaginings, not least last year’s FPS incarnation Vampire Hunters, but it’s so interesting when something catches the zeitgeist in this way. It’s even more satisfying when the resulting game is a bunch of fun to play, too. Even if poncle might feel like he’s owed a couple of bucks as a result.



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September 23, 2025 0 comments
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