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This Old-School Dungeon Crawler Is Free On Steam If You Grab It Quickly
Game Updates

This Old-School Dungeon Crawler Is Free On Steam If You Grab It Quickly

by admin August 19, 2025



Last year, solo developer Chris Allen released his old-school dungeon crawler Shade Silver on PC. Now, Allen is temporarily giving Shade Silver away for free on Steam, if you take the time to grab it before the offer expires.

To claim Shade Silver, the only thing players need to do is claim it on Steam before 10 AM PT on August 21. After that time, you’ll have to pay for it.

The game casts players as a wizard named Shade Silver as he embarks on a side-scrolling adventure that forces him to avoid traps, shoot enemies, solve puzzles, find treasures, and even bribe a few ogres to advance to the next level. There are four bosses and boss battles across 81 levels, with multiple secrets to discover along the way.

Allen has also shared a trailer for his next solo-dev game, Vein-Weaver Knitting. The demo for that game is already on Steam.

Valve recently unveiled a tweak to the way that reviews are displayed on Steam to make them more relevant for players. Valve is also refreshing the look of Steam’s game pages to make them wider, with more room for images and videos. However, Steam and other digital outlets have been bending to pressure from the anti-porn non-profit Collective Shout and removing NSFW games from search results or banning them altogether.

One of the games banned by Steam was the indie psychological horror game, Vile: Exhumed, which is now available as a free download.



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August 19, 2025 0 comments
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Steam logo
Product Reviews

Steam launches ‘language-specific’ review scores, because ‘customers in different regions of the world may have vastly different experiences from each other for the same game’

by admin August 18, 2025



In its never-ending quest to achieve algorithmic nirvana, Valve has updated Steam’s user review scoring system “for some games” to be calculated based on the language in which they were written.

“When there are enough reviews written in a particular language, Steam will calculate a review score for that language,” Valve explained. “The Review Score displayed to users will be based on their primary language. What this means is that some languages may show more positive review scores, while others may show more negative ones, for the same game.”

The language-specific review breakdown will be provided for any game with more than 2,000 public user reviews, at least 200 of which are written in at least one language. Valve said the thresholds are higher than the 10 reviews required to calculate an overall review score “because we wanted to be pretty confident in the language-specific score before showing it to users.”


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Of course, this is Steam, and that means you can dive deeper into the numbers if you want to. Hovering the “Language” dropdown in the user reviews menu bar, for instance, will provide a quick-and-dirty breakdown of a game’s rating in every applicable language. This, for instance, is the rating breakdown for The First Descendant, which is very obviously all over the map—”mostly negative” for Simplified Chinese, “very positive” for Portuguese and Dutch.

(Image credit: Steam)

There’s also a new language-breakdown popup option, which displays basically the same information, but bigger and in color:

(Image credit: Steam)

The new language-specific review scores are enabled by default—Valve said it wants user reviews to be as useful as possible without requiring users to “twiddle with the many knobs the system has”—but you can switch back to all-languages ratings in your Steam settings if you prefer. As for why it made the change, the simple fact is that Steam has become a global platform, and that means “customers in different regions of the world may have vastly different experiences from each other for the same game.”

“There are a variety of reasons this may happen for a particular game, including translation issues, cultural references, poor network connections, and many others; things that the Overall Review Scores haven’t been able to capture until now,” Valve wrote. “Calculating a language-specific review score means that we can better distill the sentiment of these different groups of customers, and in doing so, better serve potential customers that belong to those groups.”

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I would observe with a certain note of caution that the value of Steam user reviews is dependent upon them being used in good faith, which is not always the case, and that language-specific review scores could maybe possibly encourage some, let’s say, friendly geopolitical rivalries on the rating scene, as users from one region take issue with the quite obviously incorrect (and maybe even biased) opinions of people in other regions. We’ll see how that works out soon enough, I’m sure.

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August 18, 2025 0 comments
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Art shows Steam's logo.
Game Reviews

Steam Review Scores Are Changing Amid Endless Review-Bombing

by admin August 18, 2025


Valve is overhauling how Steam reviews are displayed in a new update, it announced on Monday. The percentage score usually assigned to games based on the number of positive and negative user reviews will now exclude reviews written in other languages. The change comes as Steam becomes an increasingly popular global PC storefront and routine review-bombing from players in specific regions can torpedo a game’s rating for everyone on the platform.

“Steam’s growth since then into an even larger global presence means customers in different regions of the world may have vastly different experiences from each other for the same game,” Valve explained in a new blog post. “There are a variety of reasons this may happen for a particular game, including translation issues, cultural references, poor network connections, and many others; things that the Overall Review Scores haven’t been able to capture until now. Calculating a language-specific review score means that we can better distill the sentiment of these different groups of customers, and in doing so, better serve potential customers that belong to those groups.”

Not every game will be impacted by the changes. Valve said it will only start calculating “language-specific review scores” for games with at least 2,000 total publicly visible user reviews, and at least 200 written in a particular language. Players can now click through the review score section of a game’s Steam store page to get a breakdown of the scores across different languages. While this will now be the default mode for review scores on Steam, everyone will still have the option to toggle back to the old system.

“We realize that whenever we make changes to User Reviews, we’re inviting some scrutiny into our motivations for making those changes,” Valve wrote. “Maintaining trust in the system is crucial to us, so we’ve erred on the side of being as transparent as possible.”

The move comes just days after one of Steam’s bigger releases of the season, Wuchang: Fallen Feathers, implemented controversial changes to the game following apparent pushback from some Chinese fans over historical references in the fictional Soulslike. While it’s unclear if that game factored into this new policy at all, games on Steam increasingly get review-bombed for all sorts of reasons that don’t always necessarily have to do with the underlying functionality or experience, from allegations of using generative AI to complaints of terms of service requirements in places like Europe.

Data from Simon Carless’ Game Discover newsletter earlier this year showed that a plurality of Steam users in 2024 had “simplified Chinese” as their primary language on the platform, followed narrowly by English in second place. Over the summer, Helldivers 2 was briefly review-bombed after an apparent translation error led Chinese players to feel cheated by one of the game’s weekly mission objectives. The latest changes to review scores seem like an attempt by Valve to keep those two audiences separate, at least when it comes to rating new games.



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August 18, 2025 0 comments
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Battlefield 6 on track to do "the best Battlefield has ever done" and pass one million in Steam pre-orders, analyst predicts
Game Updates

Battlefield 6 on track to do “the best Battlefield has ever done” and pass one million in Steam pre-orders, analyst predicts

by admin August 18, 2025


In case you somehow missed it, Battlefield 6 is taking the world by storm right now. The upcoming EA shooter is currently on its second early beta, having only last week brought in concurrent player counts of over 400k on Steam alone.

As such, Battlefield 6 is currently pointing at the stands bat in hand, lining up an absolutely scorcher of a launch in October. Early indications of just how successful Battlefield 6 will be are hard to parse, but video game analytics company Alinea Analytics stated that the game had 605k Steam pre-orders as of 12th August, based on its research.

That’s certainly an eye-watering number, so to learn about Battlefield 6’s momentum, as well as its impact on the wider FPS space and more, Eurogamer sat down with a chat with Rhys Elliott from Alinea Analytics to dive into Battlefield 6’s initial success, and whether the game can stick the landing.

Check out Eurogamer’s Battlefield 6 multiplayer 6 impressions.Watch on YouTube

Eurogamer: How did you reach the 600k Steam pre-order figure, and where does that stand against the performance of prior Battlefield games?

Rhys Elliot: “So I can’t give specifics on our methodology, but Steam scrapers, a panel of gamers that take info from. Current figures are at 800k copies through pre-order, revenues of $40m. Far above previous installments and other shooters.

“This is a welcome turnaround for the franchise. I’ll not say it’s been on shaky ground as prior games have sold well, but Battlefield 2042 and Battlefield 5 have been a bit of a letdown for the community, a look at critical reception or places like Reddit show its been a little bit of a fall from grace for Battlefield 3,4, Bad company etc.

“It’s an important time too as EA Sports FC – formerly FIFA – which still is EA’s cash cow has a bit of a shaky revenue long tail this year. So there’s a lot riding on Battlefield this year as there’s some uncertainty around FC this time around.”

Eurogamer: Where would you expect to see that pre-order number hit?

Elliot: “I think it’ll pass a million in pre-sales. It depends on the marketing campaign up until launch, we’ve still got two months until its release which is a long time. The second beta is ongoing, and the jury is still out ahead of the weekend which are the biggest days by-engagement on Steam. But if we look at the Steam concurrents on Thursday the 7th August, that was like 335k concurrent on Steam. Yesterday, it was 407k which is an improvement.

“So it depends on whether EA can continue that marketing momentum heading into September. There’s a lot going on in September on the shooter front, you’ve got Borderlands 4 coming out, a lot of other games… It’s quite quiet now in terms of releases, so there’s a lot of room for Battlefield to breathe. As we head into the Autumn period there’ll be a lot more going on, but as of right now it’s on track to do extremely well: the best Battlefield has ever done.”

Battlefield 6 is certainly in the zeitgeist right now, but can it stay in the spotlight? | Image credit: EA

Eurogamer: Reports earlier this year stated that there’s an internal goal for 100m lifetime players, a large part of that assumedly tied to the free battle royale mode. Do you think the game could hit that goal?

Elliot: “I think it’s completely unrealistic, to be candid. These are leaks right, they’re unconfirmed. But those figures are around Fortnite territory. Battlefield 6 is a paid game, and yes there is a free battle royale mode, so maybe that’s the ceiling that they are aiming for. But I don’t think that will happen. Battlefield is Battlefield. It’s not niche, but it doesn’t have that mass appeal that Fortnite or Call of Duty. 100m is a wild audience number.”

Eurogamer: Former Blizzard head Mike Ybarra said that Battlefield will stomp Call of Duty this year. Do you think he’s right?

Elliot: It’s not going to. Mike Ybarra has had some choice takes on Twitter recently, I think he’s been saying things like the Switch 2 not having a good value proposition, that gamers should tip publishers during economic crises. I think a lot of news outlets will run with Mike’s opinions because of what he used to do on Blizzard, but he’s just a dude, right? He’s just a dude on Twitter.

“I think it’s important not to conflate Battlefield’s pre-launch success – even if it will be a big success – with being a ‘CoD Killer’. Yes, Battlefield 6 is making all the right moves with these massive maps, a return to the core classes, the destruction. It is also borrowing a lot of things from CoD. Call of Duty is in a bit of a creative lul and an identity crisis, with Nikki Minaj shooting Beavis and Butthead while Snoop Dogg is twerking in the background. It’s weird! But it’s still a cultural juggernaut, it has a massive casual audience who buy it on autopilot every year. They complain, but they still buy it, and those habits run deep.

You’ve got to feel somewhat bad for Mrs Minaj, who has become the face of Call of Duty’s identity problem. | Image credit: Activision

“Battlefield 6 is undoubtedly winning over the hardcore FPS crowd, but CoD has that market momentum, the yearly launches, Warzone is there as that big pool for cross pollination marketing and a funnel into Black Ops. CoD has the seasonal content treadmill it’s been running for years and years, with streamer partnerships. Whether Battlefield can keep up with that is unclear.

“We’ve always heard over the years: ‘this Battlefield is going to beat CoD’. We heard it with 2042, it never happens. Even with Battlefield 1, which was a return to form for many, while CoD had Infinite Warfare. I liked that personally, it got panned by a lot of people. Even then, CoD completely wrecked Battlefield, and that’s because of the brand inertia.

“This could – and that’s a big could – be a turning point in which a few years down the line the tides could shift, but saying that Battlefield is going to boot stomp CoD in terms of sales and mind share is a bit of a wild thing to say.”

Eurogamer: EA has held back on increasing the prices of their games, and Battlefield 6 is still selling at the $70 price point. How important has this stance been for the pre-order numbers we’re seeing, and how damaging could an $80 base price point have been?

The Outer Worlds 2 recently went back to the $70 price point, in a bold u-turn by Microsoft. | Image credit: Obsidian

Elliot: “I think the shock of the extra $10 for a lot of gamers will be a bit too much. But with Battlefield and a lot of games, you’ve got the Ultimate Edition or Collectors Edition which costs $90 or $120. The super fans who can afford it usually do due to early access and other fans, and most usually do in the pre-order phases.

“Charging that extra $10 would close the door on some gamers, and as this is a year when it wants to make a big comeback, throwing the needle over to that sticker shock would have been a bad idea. I think in general, the jump from 70 to 80 is a lot, you’re closer to $100 than $50 at that point, and psychologically that’s a big step for consumers. Especially right now.

“People will pay it for GTA, and super fans will pay it for any game they’re interested in so publishers can have it both ways as long as they keep that lower floor price. Eventually, the RRP (recommended retail price) will go up for games – that’s inevitable. But for now, $70 is the sweet spot with some variable pricing for big hitters like the next Zelda or GTA. Though even GTA is a maybe, based on Zelnicks’ comments.”



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August 18, 2025 0 comments
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I thought Switch 2 would kill my Steam Deck, but it's actually made me play it more
Game Reviews

I thought Switch 2 would kill my Steam Deck, but it’s actually made me play it more

by admin June 26, 2025


In the days leading up to the Switch 2 launch I couldn’t help but feel sad for my Steam Deck. Once my pride and joy, a delight I’d take great pleasure in telling people about and even demonstrating, it had started to gather dust. I was about to enter the age of the Switch 2, and I didn’t think I needed two handhelds in my life. So certain I was of the Deck’s move down the pecking order, I even looked into how much I’d get for selling it. Goodbye my chunky boy, you served me well.

Steam Deck: Feb 2022 – June 2025.

June rolled around and I was, as predicted, Switch 2 enveloped. Mario Kart World every day, every evening, every weekend. Fast Fusion in-between, a bit of Welcome Tour, some Cyberpunk 2077. In my house the Switch 2 had quickly become the most-played console, with even my son choosing to play his mammoth Fortnite sessions on it instead of the Xbox (if you’ve not seen it on Switch 2, it’s a huge improvement over the game on OG Switch). My daughter, only four years old and not really able to play games yet, even felt the excitement, wanting to pose for a photo alongside the Switch 2 – not even the console, but the cardboard box it arrived in!

Wherever there’s a Switch 2 there’s Mario Kart World.Watch on YouTube

This kind of enamourment happens all the time, of course, but I really did get a wonderful sense of something new and exciting from the Switch 2, the kind you get when you just know you’re holding something supremely cool. Having something new that you like tends to make you want to do more with it. Something that happens to me all the time is how I might not touch a console for a while (let’s say, the PS5), but then a new game will arrive for it (Astro Bot was this game for me last year), and suddenly I’ve finished it and then find myself working through Ghost of Tsushima Director’s Cut and firing up whatever is on PS Plus.

With Switch 2 I experienced this but in a broader, playstyle sense. My time with the Switch 2 launch lineup had rewired my mind and I was back in handheld mode. In truth I’ve never been a huge fan of handhelds. Sure, I’ve loved and adored plenty of handheld games (Ridge Racer(s) on PSP is a standout, MotorStorm RC on Vita another gem), but I’d always opt for the console under the TV whenever I could and never felt comfortable playing ‘outside’. But Switch 2 fever has resulted in, sorry eBayers, a return of the Steam Deck.

Vampire Survivors. | Image credit: Poncle

Rather than sitting casually on the sofa with Switch 2 in hand, I started to reach for the Deck. 30 minutes of Vampire Survivors? Yes please. 20 minutes of end-game wandering in Tunic? Sure. Art of Rally before Escape to the Country and dreaming of an easier life? There’s time, the intro is generally just people repeatedly saying they want to move somewhere with more space for their dogs and somehow having a budget of £800k despite working in media. I’ve played on my Steam Deck more in the past week than I remember playing it at any moment since launch.

Tunic. | Image credit: Andrew Shouldice

I’m not going to look them all up so I’ll just assume most of these games are also on Switch and playable on Switch 2. That’s not really the point, unless you are keen for some game recommendations and only have a Switch 2 – so, OK, I did just check and all three of those games are supported on Switch 2, but aren’t necessarily any better on it compared to Switch. Great games, though. The point is that the Switch 2 has revitalised my interest in the Deck.

Thanks for that, Switch 2. I’m now back trawling through Steam sales to pick up bargains I’ll likely never play and tinkering with emulators, and still trying to fit in time with Mario Kart World. I have no idea how I’m going to cope once Donkey Kong Bananza arrives in a few weeks.



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June 26, 2025 0 comments
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Nuclear Throne
Gaming Gear

10 years after it launched, one of the best roguelikes of all time gets a surprise update on Steam with quality of life improvements and a new controls menu

by admin June 25, 2025



It was 2015—10 years ago—that we called Nuclear Throne “a crowning achievement for Vlambeer, and one of the finest action-roguelikes ever made” in our 90% review. Seven years later, in 2022, we said it was still the best roguelike around. And now, in 2025, eight years after its last update, Nuclear Throne has suddenly sprung back to life.

“Good news for (future) Nuclear Throne fans: there’s an updated beta build on Steam with many quality of life improvements like 120fps support, different aspect ratios, and a new controls menu!” Vlambeer wrote in a surprise announcement on Bluesky. “Oh, and a new melting loading screen tip. 😎

Good news for (future) Nuclear Throne fans: there’s an updated beta build on Steam with many quality of life improvements like 120fps support, different aspect ratios, and a new controls menu! Oh, and a new melting loading screen tip. 😎 store.steampowered.com/app/242680/N…

— @vlambeer.com (@vlambeer.com.bsky.social) 2025-06-25T22:31:32.280Z

Vlambeer celebrated its 10th anniversary in 2020 by closing its doors, not over any discord between co-founders Rami Ismail and Jan Nijman, but simply because it felt like the “natural” thing to do at that point in their careers. Four years later, however, it was back, although without Ismail, who sold his half of the studio to Nijman. And Nijman has apparently decided to go back to where it all began.


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The studio said in a separate post that it would “be nice” to get the new update out to console versions of Nuclear Throne, but it wants to “make sure everything is rock solid on PC first.”

To give the new Steam beta a shot, you’ll need to right-click on Nuclear Throne in your Steam library, then select “Properties,” “Betas,” and “openbeta_win64” from the dropdown. Wait for the game to update, and then “enjoy your silky smooth gaming.”

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June 25, 2025 0 comments
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After suffering an influx of overwhelmingly negative Steam reviews, can Capcom turn around Monster Hunter Wilds with the upcoming Title Update 2?
Game Updates

After suffering an influx of overwhelmingly negative Steam reviews, can Capcom turn around Monster Hunter Wilds with the upcoming Title Update 2?

by admin June 23, 2025


Monster Hunter Wilds has been having a rough time of it lately. Over the course of the past week, Capcom’s seventh ‘main’ Monster Hunter title has racked up over 2,000 negative reviews. Most embittered reviewers are lamenting the game’s poor PC performance, whilst others criticise Capcom for the poor optimisation and lack of PC-specific support.

Others bemoan the much slower update cadence the game has received since launch – which is quite light when compared with the previous two games in the series, World and Rise. A popular post by Monster Hunter megafan and content creator, ShinCry, which you can see below, highlights the somewhat scant offering Wilds has had compared to the previous games in the same timespan.

ShinCry’s chart shows the discrepancy between the last three mainline Monster Hunter games. | Image credit: ShinCry

Whilst most of the reviews are fixated on the technical (specifically citing crashes, stuttering, and visual bugs in Wilds), others are getting frustrated with the lack of communication from Capcom, that has been somewhat tight-lipped on what – if anything – it plans to do about all the negative feedback. One complaint fans repeatedly raise about the game is the difficulty and the lack of end-game content – something very important in the health of a Monster Hunter title. “[Capcom] charged $70 for a game that feels like it has less content than its precursors,” reads one highly-rated Steam review, for example.

Some even claim that the updates Capcom has added since the game’s launch on February 28th have made PC performance worse. And that’s saying something. All eyes are on the next big content drop in the game, coming 30th June: can this update address all the issues players have with Capcom’s tentpole release for 2025? Probably not, but at least all of us carving enthusiasts have something to look forward to.

Lagiacrus is no joke, and many are hoping it will be a tough fight. | Image credit: Capcom

Officially, we know that we’re getting at least one “fan-favourite” monster as part of Title Update 2: Lagiacrus, the underwater leviathan. Thanks to a (now removed) update on the Monster Hunter Wilds page on the PlayStation Store, however, we also know more about what we can expect from the incoming update.

The page disclosed that we’re actually getting two “fan-favourite” monsters in this update. Datamines around the game suggest this may be Seregios – known to long-time fans of the series as ‘Steve’ for ridiculous fandom-related reasons – which will hopefully prove to be a tougher opponent than many of the monsters seen in-game to date. As well as the leviathan and Steve, which is based on the real-world Secretary Bird, we will also get an Arch-Tempered Uth Duna, layered weapons to satiate the needs of all the Fashion Hunters out there, and a couple more events over the coming weeks and months.

But will this be enough? Capcom still hasn’t said much about planned performance improvements for the title, nor has it promised balance changes or tweaks providing extra challenge to seasoned pros itching for more of a fight. We’re going to get more solid news about this update at this week’s Capcom Spotlight on Thursday, 26th June, but many fans are dubious about their actual issues being addressed.

At the time of writing, Monster Hunter Wilds has just one percent of the concurrent players it did at launch; that’s not surprising in itself, since we’re a good five months out from launch, but given how ‘sticky’ past Monster Hunter games have been, figures like that will no doubt be setting alarm bells off at Capcom HQ.

The numbers paint a bleak picture for Capcom. | Image credit: SteamDB

I love the Seregios fight, and I think the wounds system and slightly more mobile play style in Wilds will really suit the monster. So I know I’ll be jumping back in to enjoy that, and see how it all works within Wilds’ more developed ecosystem. But I play on console, and the version I play does not suffer from the same issues disenfranchised Steam players have been kicking up such a fuss about over the past week.

I also think a more robust and varied set of events can help turn things around for Wilds. So far, many of the special event quests added to the game have offered insignificant or otherwise forgettable rewards for players, and I wasn’t even that enthused by the Street Fighter collaboration that was added to the game in May, and I’m a bonafide Street Fighter apologist.

Capcom has generated a lot of positive consumer sentiment in the past few years. Between great quality games, a selection of interesting products across multiple genres, and – usually – pretty good comms with its players, the publisher has garnered quite the reputation. To see it marred by out-of-character post-launch support for Wilds seems odd. I know game development takes longer, and drinks more resources, than it did back in the World and Rise cycles, but you’d think the publisher would be keen to press that message publicly, instead of sitting back and letting players stew like they are as we’re awaiting the deployment of Title Update 2.

I think Capcom has what it takes to turn the fortunes of Monster Hunter Wilds around. It took seven patches for the publisher to figure out the issues with Dragon’s Dogma 2 back in 2024, and I’m just hoping Capcom can work that same engineering magic with Monster Hunter Wilds before it’s too late.

After all, I do not want to have to wait until the inevitable Sunbreak- or Iceborne-style DLC in order to really get the most out of what I think has the potential to be one of the best games in the series.



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June 23, 2025 0 comments
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Furi key art of white hair samurai with energy sword and tron lines dashing toward viewer
Gaming Gear

A criminally underrated action game with a soundtrack I’m still listening to 9 years later is on sale for just 2 bucks on Steam, and I already bought it again

by admin June 22, 2025



Ahead of Steam’s Summer Sale next week, The Game Bakers’ excellent 2016 bullet hell dueling game Furi is having a little sale of its own. The normally $20 game can be had for just $2, and I’m taking the opportunity to buy the dang thing again myself.

Former PC Gamer editor James Davenport gave Furi an 86% in his review at the game’s launch all the way back in 2016 (Christ alive), calling it one of the year’s “biggest surprises.” “Furi’s combat is shallow, and I mean that as a compliment,” James wrote. “All you can do is observe, react, and punish. It’s advanced Bop-It, a lighting quick series of rock-paper-scissors, the Grand Finals in fly-swatting—Furi exercises the hell out of a very small set of abilities until they feel like they were always there.”

Instead of the usual flow of levels between boss fights, Furi is one long gauntlet of nine unique duels, with just short, meditative walking sequences in-between. You play as a bad ass cyborg ninja dude with a sword and a gun⁠ (the vibe is very Hyper Light⁠), and the fights begin with top-down bullet hell shooting before transitioning into a Sekiro-style close-in melee of deflecting and dodging⁠—two years before Sekiro even released.


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Furi rules so hard, and it’s both shocking and a little bit impressive that the devs at The Game Bakers don’t seem interested in revisiting the concept, instead shifting genres with every new game.

In 2020 the studio released the romantic RPG Haven (read our review here), while PC Gaming Show editorial director Jake Tucker thinks the upcoming Cairn is the best climbing game he’s ever played. The Game Bakers made one of the best action games of the 2010s, then ambled off to do something else. Respect.

I’d be remiss if I failed to mention the soundtrack: This is Music You Can Lift Weights To, and I do. Often. Furi’s OST shares a lot of artists with the iconic Hotline Miami soundtracks, another gaming gym banger favorite, and Waveshaper’s track “Wisdom of Rage” has been a Spotify most-played for me every year since Furi came out. It all contributes to this laconic, classically cool vibe that reminds me of shows like Afro Samurai or Samurai Champloo.

But it’s been a minute since I played. Furi was an early arrival on the Switch eShop, and that’s how I first experienced it. At $2 though, it’s about time I gave it the place of honor it deserves in my Steam Library. Furi will remain 90% off until this Thursday, June 26.

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June 22, 2025 0 comments
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