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Exclusive: Mira Murati’s Stealth AI Lab Launches Its First Product
Product Reviews

Exclusive: Mira Murati’s Stealth AI Lab Launches Its First Product

by admin October 2, 2025


Thinking Machines Lab, a heavily funded startup cofounded by prominent researchers from OpenAI, has revealed its first product—a tool called Tinker that automates the creation of custom frontier AI models.

“We believe [Tinker] will help empower researchers and developers to experiment with models and will make frontier capabilities much more accessible to all people,” said Mira Murati, cofounder and CEO of Thinking Machines, in an interview with WIRED ahead of the announcement.

Big companies and academic labs already fine-tune open source AI models to create new variants that are optimized for specific tasks, like solving math problems, drafting legal agreements, or answering medical questions.

Typically, this work involves acquiring and managing clusters of GPUs and using various software tools to ensure that large-scale training runs are stable and efficient. Tinker promises to allow more businesses, researchers, and even hobbyists to fine-tune their own AI models by automating much of this work.

Essentially, the team is betting that helping people fine-tune frontier models will be the next big thing in AI. And there’s reason to believe they might be right. Thinking Machines Lab is helmed by researchers who played a core role in the creation of ChatGPT. And, compared to similar tools on the market, Tinker is more powerful and user friendly, according to beta testers I spoke with.

Murati says that Thinking Machines Lab hopes to demystify the work involved in tuning the world’s most powerful AI models and make it possible for more people to explore the outer limits of AI. “We’re making what is otherwise a frontier capability accessible to all, and that is completely game-changing,” she says. “There are a ton of smart people out there, and we need as many smart people as possible to do frontier AI research.”

Tinker currently allows users to fine-tune two open source models: Meta’s Llama and Alibaba’s Qwen. Users can write a few lines of code to tap into the Tinker API and start fine-tuning through supervised learning, which means adjusting the model with labeled data or through reinforcement learning, an increasingly popular method for tuning models by giving them positive or negative feedback based on their outputs. Users can then download their fine-tuned model and run it wherever they want.

The AI industry is watching the launch closely—in part due to the caliber of the team behind it.



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October 2, 2025 0 comments
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MSI Stealth A16 AI+ review: thin, light, and hot
Product Reviews

MSI Stealth A16 AI+ review: thin, light, and hot

by admin September 29, 2025



Why you can trust TechRadar


We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

MSI Stealth A16 AI+: Two-minute review

Some of the best gaming laptops are those that are portable enough for you to take on the go with you, whether it’s because you’re a commuter or just because you want to use your laptop in various places – and love to game.

With more options hitting the market over the past year thanks to the release of Nvidia’s 50 series graphics cards, we’ve been eagerly awaiting MSI’s new edition of its Stealth series, the MSI Stealth A16 AI+.

The good news is that the new MSI Stealth A16 AI+ is once again a formidable gaming laptop, deftly balancing powerful performance with a sleek design, making it a candidate for our best thin and lightweight gaming laptops buying guide.

While its battery life leaves something to be desired and it can run hot under pressure, its vibrant OLED screen, robust build, and exceptional gaming capabilities make it a compelling choice for those looking for a portable powerhouse.

It’s a strong contender in the competitive gaming laptop market, offering a premium experience for both work and play, but it comes at a (high) price: $2,899 / £2,199. While this is the average price for laptops featuring these specifications, that doesn’t take away from the dent it leaves in your wallet.

(Image credit: Future)

MSI Stealth A16 AI+: Price and availability

  • How much does it cost? $2,899 / £2,199
  • When is it available? Now
  • Where can you get it? US, UK, and some European regions

You can pick up the Stealth A16 AI+ for $2,899 / £2,199 which is an average price for laptops which feature the Nvidia GeForce RTX 5070 Ti. You can customize the MSI Stealth A16 AI+ to come with the more powerful RTX 5080 and RTX 5090 GPUs, but this will increase the price by quite a bit – however, even then, the MSI Stealth A16 AI+ remains reasonably priced compared to the competition.

Currently, you can purchase the Stealth A16 AI+ in the US, UK, and select European countries.

Sign up for breaking news, reviews, opinion, top tech deals, and more.

While there’s currently no confirmation as to when the device will be coming to other markets, MSI does typically release its products in other regions later down the line.

MSI Stealth A16 AI+: Specs

The Stealth A16 AI+ impresses with its potent specs: an AMD Ryzen AI 9 HX 370 processor, up to an Nvidia GeForce RTX 5090 GPU, 64GB LPDDR5X memory, and a 2TB SSD, making it a future-proof powerhouse for demanding tasks and gaming.

Swipe to scroll horizontallyHeader Cell – Column 0

MSI Stealth A16 AI+ 5070 Ti

MSI Stealth A16 AI+ 5080

MSI Stealth A16 AI+ 5090

Price:

$2,899 / £2,199

$3,299 / £2,249

$3,999 / £3,399

CPU:

AMD Ryzen AI 9 HX 370

AMD Ryzen AI 9 HX 370

AMD Ryzen AI 9 HX 370

Graphics:

Nvidia GeForce RTX 5070 Ti

Nvidia GeForce RTX 5080

Nvidia GeForce RTX 5090

RAM:

64GB LPDDR5X

64GB LPDDR5X

64GB LPDDR5X

Screen:

16-inch Widescreen Display – QHD+ (2560 x 1600) – OLED – 240Hz

16-inch Widescreen Display – QHD+ (2560 x 1600) – OLED – 240Hz

16-inch Widescreen Display – QHD+ (2560 x 1600) – OLED – 240Hz

Storage:

2TB SSD

2TB SSD

2TB SSD

Ports:

2x USB-A, 1x USB-C, 1x HDMI, 1x Ethernet port, 1x Audio jack

2x USB-A, 1x USB-C, 1x HDMI, 1x Ethernet port, 1x Audio jack

2x USB-A, 1x USB-C, 1x HDMI, 1x Ethernet port, 1x Audio jack

Wireless:

Wi-Fi 7, Bluetooth 5.4

Wi-Fi 7, Bluetooth 5.4

Wi-Fi 7, Bluetooth 5.4

Camera:

HD Webcam

HD Webcam

HD Webcam

Weight:

2.1kg

2.1kg

2.1kg

Dimensions:

355.8 x 259.7 x 19.95 mm

355.8 x 259.7 x 19.95 mm

355.8 x 259.7 x 19.95 mm

(Image credit: Future)

MSI Stealth A16 AI+: Design

  • Thin and light for its size
  • OLED display is fantastic
  • Good selection of ports

The Stealth A16 AI+ features a sleek and understated design, perfect for both professional environments and gaming setups. Its chassis feels robust yet surprisingly lightweight, making it an excellent companion for those who need to work or play on the go.

The narrow bezels around the display add to its modern aesthetic and maximize screen real estate, drawing you deeper into your content.

MSI has been generous with port selection, ensuring you’re well-connected without the constant need for adapters.

You’ll find a versatile array of ports, including multiple USB-A and USB-C ports, an HDMI output for external displays, and an Ethernet port for reliable wired internet.

(Image credit: Future)

This comprehensive connectivity is a significant advantage, especially for gamers who need a load of peripherals or frequently switch between setups. However, if you’re hoping to run a streaming setup from this laptop you may need a USB adaptor so you can hook up a webcam and microphone too (though the included webcam and mic array do a fine job if you’re not planning on doing professional-level streaming).

The OLED screen itself is a highlight, offering vibrant colors and sharp detail that enhance everything from those AAA story games to high-definition movies. Its ample size provides an immersive viewing experience, whether you’re deep into a creative project or enjoying a casual browsing session. The more I use OLED screens, the more I wish they would become the industry standard.

(Image credit: Future)

Despite its large screen, the overall size and weight of the Stealth A16 AI+ remain impressively manageable for a gaming laptop at less than 2cm thick. It’s also relatively lightweight when compared to alternative gaming laptops on the market at 2.1kg – for example, the MSI Raider A18 HX comes in at 3.6kg.

MSI Stealth A16 AI+: Performance

  • Excellent gaming performance
  • Good at multitasking
  • Can get hot

Benchmarks

These are the results of our benchmarking tests for the MSI Stealth A16 AI+:

3DMark: Night Raid: 38,762; Fire Strike: 30,723; Time Spy: 13,384
GeekBench 6: 2,930 (single-core); 15,398 (multi-core)
CrossMark: Overall: 1,897 Productivity: 1,982 Creativity: 1,765 Responsiveness: 1,729
Total War: Warhammer III (1080p, Ultra): 176fps ; (1080p, Low): 380fps
Cyberpunk 2077 (1080p, Ultra): 105fps ; (1080p, Low): 176fps
Dirt 5 (1080p, Ultra): 206fps ; (1080p, Low): 287fps
PCMark 10 Battery Life: 4 hours 57 mins
TechRadar movie test: 4 hours 45 mins

During our testing, this laptop consistently delivered exceptional performance across a variety of demanding applications and, crucially, in the latest AAA gaming titles.

Whether it was playing Cyberpunk 2077 at ultra settings or engaging in fast-paced combat in Call of Duty: Modern Warfare III, the Stealth A16 AI+ maintained impressively high frame rates, ensuring a smooth and immersive experience.

This was with the Nvidia GeForce RTX 5070 Ti inside, so if you buy a model with the more powerful RTX 5080 or 5090 GPUs, then you’re going to get even better gaming performance.

(Image credit: Future)

I was able to render breathtaking visuals without a hitch. Even with ray tracing enabled, the laptop held its own, providing a stunning level of graphical fidelity that truly elevates the gaming experience.

Beyond gaming, the processor handled intensive multitasking and content creation with ease, making it a truly versatile machine for power users.

One thing to note is that the laptop did get quite hot and loud when running games at ultra, opening a lot of intensive programmes at once, or when benchmarking. While it wasn’t too hot to use the keyboard – an issue I’m seeming to face more and more in the world of gaming laptops, it was certainly worth noting.

(Image credit: Future)

The speakers on the laptop are decent – they certainly get the job done – but you won’t be able to take advantage of directional audio within games.

MSI Stealth A16 AI+: Battery life

  • Not brilliant battery life
  • Very short when gaming

While MSI promised up to 13 hours of video playback, I found that the Stealth A16 AI+ just didn’t deliver anywhere near this.

During my time testing the MSI Stealth A16 AI+, I noticed that the battery life was closer to around six hours when using the laptop for general browsing or watching videos, which came down to about an hour when playing intensive games.

In our battery life benchmark, we got just shy of five hours in both the PCMark 10 edition and our own TechRadar movie test.

(Image credit: Future)

Should I buy the MSI Stealth A16 AI+?

Swipe to scroll horizontally

Attributes

Notes

Rating

Price

The value of the laptop is pretty average when compared to alternatives on the market with the same specs.

3 / 5

Design

This laptop has an immaculate design featuring a decent array of ports and remaining light when compared to alternatives.

5 / 5

Performance

You get exceptional performance from this laptop but it does get quite hot and loud.

4 / 5

Battery life

The battery is significantly below the promised lifespan which is very disappointing.

2 / 5

Total Score

This is a well-priced thin and light laptop with some excellent components that means it offers fantastic gaming performance. However, it can get quite hot, and battery life isn’t the best.

3.5 / 5

Buy it if…

Don’t buy it if…

MSI Stealth A16 AI+ review: Also consider

Swipe to scroll horizontallyHeader Cell – Column 0

MSI Stealth A16 AI+

Asus Zenbook A14

Apple Macbook Pro 16-inch (M4 Pro, 2024)

Price:

$2,899 / £2,199

$1,399.99 / £1,099.99 / AU$2,899

$2,499 / £2,499 / AU$3,999

CPU:

AMD Ryzen AI 9 HX 370

Snapdragon X X1 26 100 Processor with Qualcomm Hexagon NPU up to 45TOPS

Apple M4 Pro (14-core)

Graphics:

Nvidia GeForce RTX 5070 Ti

Qualcomm Adreno GPU

Integrated 20-core GPU

RAM:

64GB LPDDR5X

4GB DDR4

24GB unified memory

Screen:

16-inch Widescreen Display – QHD+ (2560 x 1600) – OLED – 240Hz

14.0-inch, WUXGA (1920 x 1200) OLED 16:10 aspect ratio, LED Backlit, 0.2ms response time, 60Hz refresh rate, 400 nits

16-inch, 3456 x 2234 Liquid Retina XDR display (mini-LED, 1,000 nits sustained brightness, wide color P3 gamut, ProMotion technology)

Storage:

2TB SSD

16GB LPDDR5X on board

512GB SSD

Ports:

2x USB-A, 1x USB-C, 1x HDMI, 1x Ethernet port, 1x Audio jack

1x USB 3.2 Gen 1 Type-A, 2x USB-C, 1x HDMI, 1x 3.5mm Audio Jack

3x Thunderbolt 5 (USB-C), HDMI, SDXC card slot, 3.5mm headphone jack, MagSafe 3

Wireless:

Wi-Fi 7, Bluetooth 5.4

Wi-Fi 6E (802.11ax) (Dual band) 2*2 + Bluetooth 5.3

Wi-Fi 6E (802.11ax), Bluetooth 5.3

Camera:

HD Webcam

FHD camera with IR function to support Windows Hello

12MP Center Stage camera with support for Desk View

Weight:

4.6 lbs (2.1kg)

2.16 lbs (0.98kg)

4.7 lbs (2.2kg)

Dimensions:

355.8 x 259.7 x 19.95 mm

31.07 x 21.39 x 1.34 ~ 1.59 cm (12.23 x 8.42 x 0.53in ~ 0.63in)

14.01 x 9.77 x 0.66 inches (356 x 248 x 17mm)

If you’re in the market for a new laptop, here are some alternatives to the MSI Stealth A16 AI+…

How I tested the MSI Stealth A16 AI+

  • Tested for two weeks
  • Used in a variety of scenarios
  • Ran benchmarks and played games

For two weeks, the MSI Stealth A16 AI+ served as my primary laptop for both work and leisure.

I thoroughly integrated it into my daily routine, using it for typical workdays, evenings spent gaming and watching movies, and even general browsing. To assess its portability and performance outside my usual setup, I also brought it to various remote work locations.

Beyond everyday use, I conducted comprehensive benchmark tests using software like 3D Mark and in-game tools to evaluate its performance.

MSI Stealth A16 AI+: Price Comparison



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September 29, 2025 0 comments
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Starbreeze admits it "dropped the ball" over stealth price increase to DLC bundle
Esports

Starbreeze admits it “dropped the ball” over stealth price increase to DLC bundle

by admin September 26, 2025


Starbreeze has admitted it “dropped the ball” after introducing a premium DLC subscription service for Payday 2 at the same time as increasing the price of its DLC bundle Infamous Collection without warning.

The company launched a subscription service for Payday 2 on Steam as part of the franchise’s 12th anniversary celebrations yesterday (September 24). The service offers players access to all the game’s available download content for $4.99 a month (with monthly renewal) or $19.99 for six months, with the option to cancel anytime.

What wasn’t part of the announcement, however, was a 50% hike to the DLC bundle, taking it from $100 to $150, resulting in a vocal backlash from the heist shooter’s long-time community.

In a statement to GameDeveloper, head of commercial Gustav Misser said: “We dropped the ball on coordinating internally and communicating with our community properly.

“The negative reaction makes complete sense, and the community has made it clear how the price change and its timing looks from the outside. We agree with the community, we messed up on this one, and we have reverted the price on the bundle effective immediately.

“In hindsight we should have realized how it would seem,” he added. “Since the bundle only charges for the items you don’t own, and the bundle discount is cumulative with any other discounts (i.e. discounts on the included items), the actual full price of the bundle can vary significantly.”



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September 26, 2025 0 comments
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Here's our first look at the cast and concept art for Kojima's "stealth action" PlayStation title, Physint
Game Reviews

Here’s our first look at the cast and concept art for Kojima’s “stealth action” PlayStation title, Physint

by admin September 23, 2025


Tonight, as part of the Kojima Productions 10th Anniversary livestream, called Beyond the Strand, we got a new update on the studio’s Metal Gear-style project, Physint.

The title, which to date has been shrouded in secrecy, is still in the early stages of development, but we did get some confirmations this evening: actors Don Lee, Charlee Fraser, and Minami Hamabe are involved, and Hamabe also featured in an in-engine demonstration in which Kojima specifically noted how pleased he was with the rendering of her skin.

Sony Interactive Entertainment Studio head Herman Hulst appeared briefly before the segment on Physint, doubling down on the statements about Sony working closely with Kojima Productions on the title.

The game, as previously teased, is a “stealth action title” a la Metal Gear Solid, and we finally got a little look at the key art for the game – you can see it in the header of this article.

You can see the latest Physint information dump here as part of the livestream below.

Kojima Productions 10th Anniversary Livestream: Beyond the Strand
Watch on YouTube

All that we knew about Physint before this, really, was that the title was ‘some way off’. The last update we had on the game came from Kojima in Auguast 2025, as the influential developer noted he was still working on the game “all by [him]self”.

Physint was announced to be in the works for PlayStation in January 2024, with Kojima Productions describing it as a “next-generation action espionage game” at the time. Apparently, the game would enter full production after the launch of Death Stranding 2 – and here we are.

Back in May, Kojima revealed Physint was now “in development”, noting it would likely take him “another five or six years” to complete. It’s also a personal project for the storied developer, who has described the game as a “culmination of [his] work”, that he wants to “transcend the barriers between film and video games”. The title was born during a period of sickness and surgery, when thoughts of his own mortality convinced him to ‘change his priorities’ and do something fans had been asking him to do for years. Cheery, then.



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September 23, 2025 0 comments
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Crypto Market Prediction: Shiba Inu to Add Zero or Hit $0.00002? Is Bitcoin in Stealth Rally to $120,000? Ethereum Can Start $5,000 Rally Here
NFT Gaming

Crypto Market Prediction: Shiba Inu to Add Zero or Hit $0.00002? Is Bitcoin in Stealth Rally to $120,000? Ethereum Can Start $5,000 Rally Here

by admin September 18, 2025


The market might be ready for a long-awaited recovery, with numerous hidden signals on assets like Bitcoin, Shiba Inu and Ethereum. These assets are showing a good bullish dynamic that might turn into longer-term growth.

Shiba Inu has to choose

As Shiba Inu (SHIB) maintains its narrowing consolidation pattern, we are stuck with two scenarios here: either an anticipated push to $0.00002 or a painful return to the $0.00001 zone, which would essentially add another zero. 

  • Currently SHIB is located precisely inside an EMA cluster made up of the 50-100 and 200-day moving averages hovering around $0.0000129. For bulls and bears, this range has evolved into the ultimate battlefield. All attempts to break higher have been capped close to $0.0000140, while $0.0000124 has served as support for the downside. 

    SHIB/USDT Chart by TradingView 

  • A volatility breakout is anticipated, according to the tightening triangle structure, but it is unclear which way it will go. With $0.00002 in sight, the situation is bullish. Should SHIB successfully break above the resistance level of $0.000014 and clear the EMA cluster, the technical path would open toward $0.0000160 and possibly $0.0000200.

  • This size of a breakout would reestablish bullish sentiment, perhaps due to whale accumulation or resurgent retail demand. This scenario is unavoidable given SHIB’s history of sharp increases once momentum picks up. Including a zero is the bearish scenario. Conversely, if the $0.0000124-$0.0000120 support zone is not held, momentum would be sharply bearish.

If SHIB experiences a breakdown, it could plunge back to $0.0000100, wiping out months of attempts at recovery and adding another zero to its valuation. In addition to undermining investor confidence, this action runs the risk of locking SHIB into a protracted consolidation phase.

Bitcoin’s hidden growth

The world’s largest cryptocurrency, Bitcoin, may be getting ready for a surprise rally that could push it toward the $120,000 mark sooner than most people think. The price action of late has been surprisingly quiet. As of press time, Bitcoin is trading at about $116,300, with few notable breakouts. On the other hand, the market’s structure is gradually becoming better.

With strong long-term support at the 200-day EMA ($105,500), the price is consolidating above the 50-day EMA ($114,300) and 100-day EMA ($113,800). There is less chance of severe downside shocks thanks to this layered support zone, which indicates that a strong foundation is developing.

BTC/USDT Chart by TradingView

Most significantly, the Relative Strength Index (RSI) remains neutral at 59, allowing for a prolonged rally without entering overbought territory. In the past, these configurations frequently come before significant upward movements, as buyers gradually accumulate, raising prices without drawing much attention until a breakout has already occurred.

The area between $118,000 and $120,000 is the main resistance to keep an eye on. A clear close above $118,000 would probably validate Bitcoin’s covert increase and possibly start a surge of inflows driven by momentum. Following the clearance of $120,000, the next targets might move toward $125,000-$130,000, which are levels consistent with earlier bullish extensions.

Is Ethereum ready?

After a robust summer rally, Ethereum (ETH) has been consolidating, and despite slight setbacks, the framework for a further leg higher is getting stronger. ETH is showing resilience in the face of wider market volatility, as it is currently trading close to $4,490, comfortably above its critical moving averages.

The ability of Ethereum to maintain above the 50-day EMA ($4,285) and 100-day EMA ($4,218) is the most crucial technical consideration in this case. Throughout the recent uptrend, these levels have served as dynamic support, mitigating each correction. This cluster will continue to support the bullish bias as long as ETH stays above it.

There is also potential for more upside, according to momentum indicators. Currently, the Relative Strength Index (RSI) is firmly in neutral territory at 53. This indicates that Ethereum is not overbought and could easily withstand a further surge in buying pressure before going through its limit. The slight tapering of trading volume in recent sessions is consistent with the usual consolidation stages preceding a breakout move.

The psychological $5,000 mark is ETH’s immediate upward target. If ETH continues to rise through the current resistance level between $4,600 and $4,700, momentum-driven buying is likely to occur, propelling the cryptocurrency closer to that mark. The current rally may continue toward $5,200-$5,400, which corresponds to Fibonacci extensions from the prior surge, if the larger cryptocurrency market stays stable and liquidity inflows continue to be supportive.

On the downside, a retest of the 200-day EMA close to $3,760 might occur if the $4,200 support zone is not held. Nonetheless, the current market structure encourages continuation rather than collapse.



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September 18, 2025 0 comments
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Styx: Blades of Greed managed to impress with its stealth gameplay despite my attempts to do the opposite
Game Reviews

Styx: Blades of Greed managed to impress with its stealth gameplay despite my attempts to do the opposite

by admin September 16, 2025


“Just to let you know, I am not very good at these kinds of games.” “Don’t worry, I am sure you will be fine.” “No, really, I am not known for putting the b in subtle… I really struggle with stealth.” “Honestly, you will be fine.”

Plays game for roughly two minutes.

“Hmmm, yes, you do need some help. Why don’t we show you the tutorial.”

Watch on YouTube

I am taking Styx: Blades of Greed out for a quick spin with the developers from Cyanide Studio. For those unfamiliar with the Styx series, they are infiltration games where you play as a caustic goblin by the name of, well, Styx. Blades of Greed is the upcoming third instalment, and the aim of the game is to be super stealthy while gathering Quartz, a powerful and precious substance. There is also a small matter of an impending war between elves, humans and orcs to take into account.

Blades of Greed all kicks off after the events of Styx: Shards of Darkness, though I am assured you don’t need to have played any of the previous entries to still enjoy the upcoming release. And, as you may have surmised already, I sucked at it. Like, I was truly terrible. But by golly did I have an absolute hoot playing it!

As soon as I booted up the game, I was transported to a dark, medieval fantasy world, lit with beacons and a looming sense of trepidation and hostility. I was at The Wall, an utterly brutal military stronghold. A vertical fortress of concrete, steel, and, most importantly for stealth-focused games like this, surveillance, with patrolling guards and aggressive gangs roaming the many levels. Oh yes, this place was full of obstacles-a-plenty, that would not be pleased to find a rogue goblin in their midst. My job was to scale that bad boy in order to convince a morally dubious sky pirate to join me, and allow me use of his zeppelin. How hard could it be?

Well, it turns out, really hard! So, I (along with the very patient developers who’d had to witness me falling off more than one ledge, casually setting myself on fire as I tried to hide behind a brazier, and getting stabbed in the gut after I decided to walk out into the open with some very misplaced confidence in my own abilities) made the brave decision to turn back from The Wall, and instead head to the mines, where I could learn the Blades of Greed ropes.

Right, I’ll just silently drop in here, no one will suspect a thing! | Image credit: Nacon

Here, I soon learned about staying in the dark, peering through doors, stepping on carpets to soften the sound of my footsteps, throwing sand to extinguish torches from afar, sliding so I could position myself to get that perfect, silent assassination in, and generally using the environment to my advantage. I became a shadow, at one with the night… until I crashed into a table and immediately alerted several guards to my presence. I then learned how to panic and swipe erratically with my blade. It got messy. I was very grateful for the quick save feature.

I was also very grateful for the many tricks Styx had tucked up his green sleeves. The Blades of Greed goblin will eventually get access to a number of powerful abilities, including mind control. Thanks to a little bit of behind the scenes magic from a developer sympathetic to my cause (shh, don’t tell), I was able to use this ability early, and got a guard to attack his fellow comrades on my behalf. Another power I was able to use during my preview turned Styx invisible. I made the most of this after I finally made it into a tavern within The Wall, and pulled a lever to cause a large, candle-adorned chandelier to crash down on the patrons’ heads without them ever seeing me. Trust me, they had it coming, and it was all very satisfying.

The other ability I got to briefly try out was Clone, which created an illusionary double of Styx that I could control. I got this little chap to bop off another guard and, again, it was very satisfying to watch all of this going down from my safe spot, which was me crouching and staying well hidden behind a large crate. Wait, was I starting to get the hang of this stealth thing?

Who am I kidding, no I absolutely was not, and soon I was once more fleeing from many angry pursuers looking to have my guts for garters. It was exhilarating.

More glider in action, definitely not something I’d use to escape with after making a pig’s ear of the stealth. | Image credit: Nacon

After my time at The Wall, I visited Blades of Greed’s Turquoise Dawn. Unlike The Wall, this area was lush, full of greenery and life. It was still suuuuper hostile, though! Here, I was able to try out some of Styx’s equipment, including his grapple hook, which I used to make a speedy exit after for some reason thinking it was a good idea to pop out from an underground tunnel-like system right at the feet of a very heavily armed guard. Whoops!

I also got to try Styx’s glider, a new piece of kit for the series. I again deployed this to heroically flee, though this time from a rampant onslaught of advancing and absolutely massive (ok, they weren’t actually that big) bug-like creatures. Honestly, everything in this game wanted to kill me. And for the most part, everything was being quite successful. So, I ran like the wind as the army of many legs thundered behind me, took a bold leap off a verdant cliff edge and drifted my way down to safety… Before I turned right back around again, and started another ascent back towards that Quartz I so desperately wanted, but now with a different route in mind. Reader, I was hooked.

We don’t yet have a release date for Styx: Blades of Greed, though the developer has said it will be out this year. And when that time comes, let it be known I will absolutely be jumping (as quietly as possible, of course) back into the chaos and fray.

Things can only go well… right?!

This article is based on a trip to gamescom 2025. Nacon provided travel and accommodation.



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September 16, 2025 0 comments
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Curtains in the 90s, Pogs, and the trend fallacy - yes, this is a stealth Hollow Knight: Silksong article, sorry
Game Reviews

Curtains in the 90s, Pogs, and the trend fallacy – yes, this is a stealth Hollow Knight: Silksong article, sorry

by admin September 9, 2025


When I was at school, which is a disconcertingly long time ago, there was a period during which all the boys seemed to have a near-identical curtains haircut. I hated it. It was so common that it might as well have been part of the school dress code, and yet, I resisted. I’ve always been pretty good at doing my own thing, not falling into the trap of peer pressure and what I’ve just this second coined as “The trend fallacy”. Just because everyone is doing something, doesn’t mean it’s right for you.

As someone who had hair (let’s not focus too much on the current situation, thanks) and therefore had to make some decisions over what to do with it, I have had two hairstyles in my entire life: a side-parting comb over that I’m sure looked pretty suave on a seven-year-old in the tail end of the 80s, and what you could describe as basic short hair that just sort of sits on my head until there’s too much of it – this, incidentally, is my current chosen style.


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Note: I also wore a flat cap in the early 90s for reasons I’m not really clear on. I suspect I saw someone wearing one and thought it looked amazing, in the same way I expected to grow up and own a Vauxhall Calibra, simply because the manager at the Esso at the top of my road used to park his outside the petrol station shop, and to an eight-year-old it looked like the coolest car that would ever be built. I have never owned a Calibra, nor have I ever driven a car. Point being, I had my own ideas of what I wanted, regardless of what was actually popular, and I still do.

Hollow Knight: Silksong, then, arrived last week like a new wave of Pokémon Pogs in 1999 that were also promising to fix the Y2K bug. Hot stuff, and a game everyone should be falling over themselves to play, right? “Don’t miss it,” I’m sure someone will commit to print somewhere. And yet, I never cared for Pokémon, I favoured football stickers to Pogs, and why would I, a child, be interested in finding a solution to the Y2K date problem?

I do have a fondness for certain games loosely in the genre, Axiom Verge and Ori and the Blind Forest to name two, but I had a miserable time with Hollow Knight some five years ago, its own genre tweaks clashing with my sensibilities and likes – I called it and moved on after two hours. I have no desire to waste my precious free time for no other reason than to follow the zeitgeist.

Swift Stepping away from the hype. | Image credit: Eurogamer/Team Cherry

It’s kind of my job to be aware of the mood in the games industry, to know what the hot topics are, and what the feelings are around new releases. It’s not fair to point to people, opening them up to the more hostile and unreasonable portion of the gaming community, but a repeated sentiment around Silksong is one of a kind of embarrassed shame. People have essentially apologised to the rest of the community for not enjoying Team Cherry’s new game, which I find bizarre in the extreme. I’ve seen similar in the reverse when people really vibe with a game the majority of others look down on.

Every game isn’t for everyone. This should be obvious and simple, but if taken in by the video games playing community at large would radically alter the discourse around new releases. It’s not incendiary to not enjoy something. It’s part of being a person with independent thought. I’ve come to realise I’m quite happy to just enjoy what I enjoy, regardless of whether other people “let” me do it or not.

With that, I’m off to brush my hair forward in a way that appears to onlookers as though no effort has been made whatsoever, and perhaps browse eBay for a flat cap. You do you.



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September 9, 2025 0 comments
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007 First Light screenshot
Gaming Gear

After seeing 30 minutes of the new Bond game, I’m more excited for the shooting than the stealth

by admin September 4, 2025



007 First Light – State of Play Gameplay Deep Dive | PS5 Games [English] – YouTube

Watch On

I didn’t expect to be attracted to 007 First Light on the merits of its third-person shooting, but if you ask me, the gunplay was the best part of today’s extended gameplay demo.

At the start of the video, Bond infiltrates a hotel in much the way Agent 47 from IO Interactive’s Hitman games might, spying opportunities for non-violent distraction and deception everywhere he looks: negotiate with a guard, climb a wall, light a pile of leaves on fire, turn on a hose, jump into a flower bed (not the most Bond-like behavior, but it worked).

Tyler Wilde, US EIC

(Image credit: Future)

This week: Made yet another Baldur’s Gate 3 character despite not having finished the game with any of the six characters he’s already made.

Once inside, Bond strolls around talking to himself and triggering little in-engine cutscenes, and you get the impression that there’s only one way the mission can really go. When the video segues to a car chase, it makes this explicit with the text “Inevitably…” on the screen.


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In the chase, too, it seems clear that Bond is always going to be several car lengths behind his target, regardless of how many shortcuts he takes: He and the femme fatale must arrive at their target’s abandoned car to initiate the next part of the mission.

It’s no surprise that there’s a linear story here, and that your freedom is in the details of how you perform each specific infiltration and accomplish each objective, but not being a big stealth lover in the first place, I might rather just bust into high society parties through the front door and skip filler car chases if it gets me to the shooting faster.

I got a lot more interested when Bond finally got his “License to Kill.” The agent handles SMGs and shotguns with relaxed composure, chucking them at guys when he’s out of ammo and targeting exploding barrels and fuel tanks when he doesn’t feel like aiming. The pyrotechnics are suitably over the top—I hate when I blow something up in a game and it leaves nearby enemies standing, but that doesn’t seem to be a problem here—and the puffs of white dust where bullets impact bodies are a nice action movie special effects touch.

Things reach their silliest when Bond boards a plane and remotely hijacks it, banking it left and right to squish guys with unsecured cargo crates. (These criminals really need some workplace safety regulations.) Like the car chase, it feels like something you might see in a Call of Duty campaign: Fun for the spectacle, but too choreographed to stand out as a great moment of interactive play.

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I’m not really sure what’s going on in this screenshot from 007 First Light’s Steam page, but there’s a gun. (Image credit: IO Interactive)

I wanted to go back to the regular gunfighting, and the video does give us a little more to examine: After the unnarrated clips of the first mission, there’s about 10 more minutes of narrated gameplay, revealing the many ways Bond can infiltrate a gala through social manipulation and distractions.

Of course, he eventually starts punching and shooting again. There’s a little Max Payne to the gunplay—you can enter Bond-vision to slow down time—and a bit of Sifu to the hand-to-hand combat, which sees Bond throwing enemies into bookcases and whacking them with improvised weapons. There are some cute Bond flourishes mixed in, too, like when he KOs a goon and then catches his flung sidearm without missing a beat.

While it’s obviously more Bond-like to stroll around being suave than it is to murder dozens of guys John Wick style, I’m hopeful that I can opt to go loud relatively frequently, because if you ask me, Body Count Bond looks like a lot more fun than Non-Lethal Bond.



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September 4, 2025 0 comments
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Agent 47 peers through window blinders at his target.
Game Reviews

Hitman World Of Assassination Review: Stealth At Its Best

by admin August 29, 2025


My favorite moment in the nearly 100 hours I’ve spent with Hitman World of Assassination arrived right around the 80-hour mark. I had been on a terrible streak in Freelancer, the game’s roguelike mode. Sloppy in my stealth and assassination skills, I’d taken out my target, but was seen doing it–and I still needed to extract. Freelancer mode sometimes requires messiness, a willingness to just get the job done by any means necessary. That’s hard for someone prone to perfectionism such as myself. And I had been too messy this time. Now the guards are after me, popping off shots as I race down the corridors of a fancy hotel in Thailand. I duck into an empty bedroom to hide. The doors burst open; the guards have followed me. I move around the corner, just out of sight.

A lone guard wanders into the room, my gun’s sights following his head as he moves. If he sees me, I’ll need to pull the trigger with haste and precision. There’s obviously no bullet-time mechanic in Hitman, but the rush of adrenaline, of needing to stay alive so as to not ruin my streak of successful kills and keep the excellent equipment I’ve found on this run, make every second feel like an eternity. My gun continues to trace this guard’s head. I realize that if I pull the trigger, I’ll also need to contend with the three guards in the adjacent room. I imagine what that will look like. Several contingency plans run through my head as I consider the myriad ways I can escape this situation, and just how ugly things might get if I need to do so with guns blazing.

The guard leaves the room. They didn’t see me. I see the rest of the guards leave my immediate area on the map and breathe a sigh of relief. I have time now to wait for the alarms to go quiet. But my disguise as a hotel worker has been compromised. I sneak into the adjacent room and grab the one guard who has yet to leave, knock him out, and steal his clothes. I tuck his body out of sight and mosey onto the extraction point as I watch folks drag some of the poor bastards who got in my way out in body bags. I extract. There were a million ways this all could’ve gone down, but on this particular run, this was the story that the various elements of the emergent sandbox that is Hitman told. I return to my residence, load up another job and prepare as best I can, though I have no idea how the next one will turn out.

© Screenshot: IOI / Claire Jackson / Kotaku

Hitman World of Assassination is an epic package of three single-player campaigns, a variety of challenges both developer- and user-made strewn across several maps in its Contracts mode, and a riveting roguelike experience called Freelancer that aims to simulate the ultimate fantasy of assuming the role of the world’s most deadly assassin, with the worst members of society right in his crosshairs.

The WoA update followed the release of 2021’s Hitman 3. The three recent and excellent campaigns from 2016 onwards are well-preserved, improved even, with tweaks made to the gameplay formula over the years. It makes for an excellent source of nearly endless stealth challenges using Hitman’s elegantly violent interplay of sneaking, subterfuge, stalking, stabbing, suffocating, and shooting. The violence sometimes takes on a comical role (one mission had me throwing butcher knives into the skulls of guards while wearing a friggin’ rabbit mask), but aside from some gentle sci-fi elements, the fiction is grounded in a dark reality that mirrors our own. It’s a world of brutal corporate powers, state actors with ill intentions, and secret societies aiming to construct a global order that secures the places of the rich and powerful while leaving the rest of us to be ignored or, in some cases, much worse. Agent 47 finds himself, along with his handler Diana, in a position to deal back some justice. A single assassination won’t itself change the world, but a continued pattern that strikes fear into the hearts of those who otherwise would never know it? Delivering that is your role as this mysterious, red-tye-wearing man with a barcode tattoo on the back of his head.

Deadly wetwork

Hitman’s stealth is incredibly satisfying, though its mechanics are slightly less sophisticated than what you’d find in something like Splinter Cell or Metal Gear Solid V. Your footsteps, for example, won’t give you away nearly as much as they would for a Sam Fisher. But much as I enjoy the challenge of a more realistic stealth sim, realism is not always a prerequisite for a good time. (Metal Gear Solid, after all, didn’t have enemies hearing your footsteps until Snake Eater.) Besides, Hitman itself isn’t short on the challenge of remaining unseen, or, in Agent 47’s case, only being seen while wearing someone else’s clothes. The game otherwise contains many stealth trappings you’ve seen in other games: lockers and boxes to hide in, tall grass to duck under, the chore of hiding unconscious or dead bodies. In my 100 or so hours with the game, resources like tall grass don’t feel as easy to exploit as they do in, say, an Assassin’s Creed or Horizon game, but there’s still a familiar pattern here with their inclusion.

© Screenshot: IOI / Claire Jackson / Kotaku

I dove into World of Assassination by starting with the campaigns, Hitman (2016), Hitman 2, and Hitman 3. Hitman’s campaigns can make for a solid introduction, but the story-based mission structure can detract from the more-unscripted, stealth sandbox that beats at the heart of this game. On normal difficulties, each mission will prompt you with a suggestion to follow a narrative thread that, while often containing some very well-written and amusing story material, can feel a little on rails. These scenarios, often, rely on you changing outfits to disguise yourself, so you’re not so much sneaking around corners as you are committing a serious case of identity theft. Furthermore, when in an alerted state, Agent 47 can die rather quickly, so straying from that path can feel intimidating. The narrative moments are often well written and amusing, so it’s a good time, just not the kind of shadowy wetwork I tend to gravitate to.

It can be hard to get out of a bad situation. Hitman’s environments, typically, are well populated, often packed with civilians who are quick to run to a guard if they catch you doing something weird, or even if they spot you walking around with a butcher knife. The places you’re infiltrating are unassuming locations for the most part: a dance club, an upscale hospital, a fashion show. And you always have a target, typically one who has a nefarious agenda. Even the game’s roguelike Freelancer mode, which reuses maps from the story-based campaigns, gives you targets who follow a routine. And the more challenging missions of that mode require you to pick your target out of a group of wandering suspects, looking for tells based on intel you’re given at the start. So your job involves more than just getting into some well-guarded area without drawing attention to yourself; you also need to find the right opportunity to take action after studying the behavior of your targets and determining the most efficient, or most hilarious, means of killing them. You’re going to need to adhere to some kind of structure for yourself, a routine of how you engage with enemies, how you manage your inventory, how you enter and leave rooms, and when you choose to open fire as opposed to running away. Improvisation is often only as good as the discipline you practice leading up to moments of uncertainty.

That, to me, is key to what makes Hitman and many other stealth games work: It’s the joy of adhering to form, of approaching situations cautiously, with awareness, so that you’re prepared to respond to anything with a degree of competency and strategy, always aiming to get the situation under your control as opposed to just reacting to incoming action like you typically do in a standard shooter. Sure, Hitman’s gunplay is smooth enough that you can get into some John Wick-esque situations, but you’re bordering on a fail state when you do (though it’s also extremely easy to line up shots if you can force guards into a choke point where they can’t easily flank you).

© Screenshot: IOI / Claire Jackson / Kotaku

Always having that central objective, your target(s), helps direct the stealth gameplay into something meaningful. You’re not just sneaking for the thrill of breaking into some place you’re not supposed to be: You have a purpose, and that purpose isn’t a static thing that will never move. Playing Hitman well is about juggling time management, staying hidden, staying focused, and having a willingness to exploit an opportunity that you may not have expected.

And while the main campaigns are satisfying (though I found the nuances of the plot a little hard to follow, especially during Hitman 2), its roguelike mode, Freelancer, is where I’ve spent the majority of my time and will continue to do so. It’s a wildly compulsive forever-game that I still struggle to put down, even after hitting a three-digit hour count.

That said, there are some pain points worth mentioning. To start, Agent 47 is slow. His “sprint” is a jog at best and it feels a little strange sometimes that you can’t just book it to the exit when you’re under fire. Having a faster sprint might really interrupt the flow of the game, so I get not having it, but it still feels off. There’s also a weird issue where if you grab an enemy while climbing the stairs, even if you’re directly behind them, you’ll almost always get spotted by them and thus ruin a Silent Assassin run. Also, needing to use a thrown object to make noise and distract an enemy feels silly, as if Agent 47 couldn’t whistle or knock on a wall. And lastly, you’ll probably make a ton of use of Agent 47’s see-through-walls “Instinct.” Not only am I not a fan of this feature in modern stealth games as I feel it removes a huge part of the challenge of keeping track of your enemies, but it also coats the screen in a dull gray tone that isn’t pleasant to look at. For a feature that gets used so much, it could’ve used something with a bit of a cooler color. Make it blue and a little shimmery or something, I dunno. Anything but the monotone gray.

Hitman World of Assassination

  • Back-of-the-box quote:

    “Because Mario ain’t gonna get it done!”

  • Developer:

    IO Interactive

  • Type of game:

    Third-person stealth action game.

  • Liked:

    Endless variety of stealth challenges, engaging risk/reward experience in Freelancer.

  • Disliked

    Reliance on “Instinct” view mode, sandbox can sometimes be unpredictable.

  • Release date:

    January 2023: PS5, Xbox Series X/S, Windows PCs (played) June 2025: Switch 2 August 2025: iOS (in episodic form)

  • Played:

    100 hours through the three campaigns, Freelancer, and other challenges.

To be fair, some of these omissions, such as sprinting fast or wall–knocking, would make for a very different game if they were present. Not being able to knock on walls or whistle, as you can in other stealth games, means you need to interact with the game’s item sandbox more. And not being able to run means there’s no get-out-of-jail-free card if you screw up. It makes sense when you consider these omissions as intentional parts of the game’s design, but when three guards are hot on your heels popping off shots, it’s hard not to think, “Why the hell can’t I run?” Oh, you also can’t swim, but that’s okay.

The joys of the Freelance lifestyle

Like most roguelikes, or extraction shooters for that matter, Hitman’s Freelancer mode tasks you with heading into hostile territory to get a job done and come out alive. Fail your mission and you lose all the sweet gear you have on you. And Hitman isn’t short on sweet gear.

© Screenshot: IOI / Claire Jackson / Kotaku

The overall flow works like this: You’ll choose from a list of potential crime syndicates to go after. Each has a bit of fictional dressing on the side that isn’t explored much beyond an initial description that you’re going after human traffickers or organ harvesters. There’s an undeniable Batman quality to the work you’re doing, and after some successful missions, your handler will remark that your actions will make others “think twice before turning to a life of crime.”

But Agent 47 isn’t Batman and isn’t content to just beat up his targets. No, he kills them. And each syndicate has a series of challenges to take on for each kill. These can range from things like only killing targets or only using silenced weapons to earning the Silent Assassin status for never being seen during your run, and more. Some challenges, like using explosives, shotguns, or other loud things, toss stealth out the window in favor of something a bit more daring. I tend not to do these as much since I prefer a stealthier playstyle, but Hitman can be a surprisingly fun run-and-gun game as well, albeit one that usually exists in short bursts as either you or your enemies are likely to go down pretty quickly. You can also stack some prestige challenges on top, which will ask you to use specific weaponry, never change your suit, or kill a target in a specific way.

Sometimes these tasks step on each other. For example, asking me to get a melee kill but then also asking that I only get headshots on my enemies doesn’t exactly work. Each challenge grants money you can spend to purchase better gear, so it’s a bummer when you fail one, but sometimes you have to fail it if it means getting out alive and not losing your progress. That risk of losing progress by failing the mission, which will see you lose all the gear you have on you, means that you’ll need to be prepared to abandon a challenge if it’s asking too much. That risk and reward, combined with the scarcity of the weapons makes each gun you earn feel valuable, and it plays a significant role in how you prepare for each mission.

A silenced sniper rifle, or even a silenced pistol, for example, is an incredibly useful tool. But maybe you know a certain level so well that, when a mission takes you there, you can leave those good weapons at your hideout for when you really need them on a more challenging assignment. Maybe it’s wise to save them for the more intense “showdowns,” where you have to spend more time studying the suspects to determine if they’re the target.

© Screenshot: IOI / Claire Jackson / Kotaku

While the behavior of your standard targets in Freelance mode follows the flow of a Hitman level as it typically pans out, “showdown” missions lead up to a–you guessed it–showdown with a syndicate leader, who will be one of a few different suspects. You’ll learn what they’re wearing, what they’re likely to do during their mission, and what tells will give them away, such as whether they’re prone to allergies, like to smoke, or tend to pace nervously. It’s a fun game of cat and mouse in which you have to figure out who amongst the crowd is your mouse.

Overall, the endless nature of this roguelike mode, packed with its healthy number of maps and a seemingly limitless way they can be used with different targets, weapons, and items, keeps the environments you’ll play over and over again feeling fresh. And the thrill of maintaining momentum on a run, especially as you increase your arsenal, makes for a rewarding game loop that can trap you for hours.

As a veteran of many stealth games, Hitman’s endlessly unpredictable roguelike mode is what appeals to me the most. It’s an experience I can’t easily replicate elsewhere. But there are other challenges that are definitely worth exploring in the World of Assassination package as well, especially as they’ll help you better learn maps and strategies for staying unseen.

Arcade mode, for example, sees you taking on “Elusive Targets,” who, upon failure, can’t be pursued again for several real-world hours. Many of them are only available during certain times as well. These targets might also have specific ways they’ll need to be killed or their levels may come with unique constraints. Contracts mode features both preset and user-made contracts from any of the game’s many levels, often with optional challenges such as the need to use a sniper rifle or explosive device, or to execute someone while wearing a specific disguise.

I haven’t spent nearly as much time on these modes, but they can serve as helpful ways to practice very specific ways of playing, which will teach you skills and techniques that’ll come in handy across any of the game’s modes.

© Screenshot: IOI / Claire Jackson / Kotaku

Hitman World of Assassination offers up an exquisite buffet-style set of amusing and challenging stealth challenges with such an abundance as to be virtually endless. The moment-to-moment stealth gameplay is as challenging as it is rewarding. Agent 47 may feel a little stiffer and slower than someone like Venom Snake from MGSV, but once you get used to the pacing of Hitman, it reveals itself as an engaging stealth game that invites mastery over its interlocking and sometimes unpredictable systems. Time spent in this game is about getting better at the game itself, not just unlocking and collecting cool suits. Whether emerging victorious or suffering defeat, playing the role of Agent 47 is a thrilling and challenging experience that can last for countless hours.



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August 29, 2025 0 comments
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