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Ex-Syracuse star Tiana Mangakahia, 30, dies after cancer battle
Esports

Ex-Syracuse star Tiana Mangakahia, 30, dies after cancer battle

by admin September 12, 2025



Sep 12, 2025, 12:06 PM ET

Tiana Mangakahia, a former Syracuse women’s basketball star who played professional basketball in Russia, France and her home country of Australia, has died after a long battle with cancer, her family announced Friday. She was 30.

“We are heartbroken to share the passing of our beautiful Tiana Mangakahia,” her family wrote on her social media account. “She left us on [Thursday], surrounded by family, friends and lots of love. Tiana was a shining light who touched the lives of everyone she met with her kindness, strength, and warmth. She fought right till the very end, showing courage and grace beyond words.”

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Mangakahia was diagnosed with breast cancer in June 2019 and went through eight rounds of chemotherapy and two operations. She had put her WNBA ambitions on hold in April of that year and chose to return to Syracuse for her final year of eligibility.

“Syracuse Athletics mourns the passing of Tiana Mangakahia,” Syracuse athletic director John Wildhack said in a statement. “Tiana defined courage, inspiration and passion. An All-American on the basketball court, she was an even better person off the court.”

Our Orange family mourns the loss of Tiana Mangakahia, who passed away on Sept. 11, at the age of 30. She was a fierce competitor with an infectious personality.

Our hearts are with the Mangakahia family & all those who loved her. May we never forget her fight. #Tough4T💕 pic.twitter.com/gTfstsP1AP

— Syracuse Women’s Basketball (@CuseWBB) September 12, 2025

After her college career, Mangakahia played professionally in Russia, France and Australia. A new cancer diagnosis, however, forced her to take a break from playing and move into coaching.

The Sydney Kings men’s team and Sydney Flames women’s team had a doubleheader last year that served as a breast cancer awareness fundraiser for Mangakahia. She was an assistant with the Flames at the time.

“We are deeply saddened to learn of the passing of Tiana Mangakahia,” Basketball Australia said in a statement. “Tiana inspired us all with her courage and resilience as she faced a second battle with breast cancer. Her return to the court in the NBL1 earlier this year with the Southern Districts Spartans was a powerful reflection of her strength, determination, and enduring love for the game.”





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Honkai: Star Rail Version 3.6 brings new forms for Dan Heng and March 7th, and you can earn one of them for free
Game Updates

Honkai: Star Rail Version 3.6 brings new forms for Dan Heng and March 7th, and you can earn one of them for free

by admin September 12, 2025


The Honkai: Star Rail livestream just ended, and it brought us a first look at Version 3.6, and confirmed a few of the fan theories that have been going around. To begin with, 3.6 is titled Back to Earth in Evernight, and it’s going to arrive September 24.

If that title wasn’t enough of a hint, 3.6 will indeed deliver for fans of March 7th, and Dan Heng, and there’s even more great news for longtime players.


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Honaki: Star Rail Version 3.6 marks the start of a new storyline that will unfold over several chapters in the future. Miss Evernight’s Era Nova project is at the centre, and there’s a lot at stake for the world of Amphoreus.

The new story sees the return of Dan Heng, who’s going back to Amphoreus to reunite with the Express Crew. Which leads us nicely into the two new characters joining the roster. Evernight is a 5-Star Ice character who follows the Path of Remembrance. Evernight, of course, is a new form of March 7th’s, one of Star Rail’s starting characters.

Evernight is designed to fight with Memosprites summons. She increases the crit damage of all Memosprites on any team she’s on. This bonus grows the more characters on the team follow the Path of Remembrance. Evernight has her own summon, Evey, which grants her Memoria when summoned. The more of that she gathers, the higher Evey’s damage output.

Her Ultimate deals damage to all enemies, and places herself and Evey in a state called Darkest Riddle, which increases both of their damage outputs for as long as it lasts.

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Dan Heng • Permansor Terrae is the second playable character in 3.6. Like Evernight, this is also a new form of one of the game’s earliest characters, that being Dan Heng, of course. This evolved version (also 5-Star) of Dan Heng is post-Imbibitor Lunae, taking him further down the Path of Permanence.

Permansor Terrae is the name of his newly-unlocked power, which allows him to be a better defensive character. The way this takes form in combat is that he can pick one teammate and designate them as Bondmate, which summons a Souldragon for them.This form also grants all allies an additional Shield. Dan Heng • Permansor Terrae’s Ultimate deals damage to all enemies, and grants more Shields to the team, while enhancing the Souldragon.

Permansor Terrae may be the easier of the two new characters to get, because anyone (at Trailblaze Level 3 or above) who logs in can claim him for free. This offer is available until the end of Version 4.0.

Image credit: MiHoYo.

There’s more new content worth mentioning in Version 3.6, too. Anomaly Arbitration, the high-difficulty trial, arrives alongside the update. Anomaly Arbitration is made up of three trial stages, with one final stage.

You’ll need to form a separate team for each trial stage. Clearing all stages earns you an Interference Key, a new item, alongside other rewards. MiHoYo said you can also expect more events to roll out gradually, including the seasonal Colorful Mayhem.

The other major feature in 3.6 is Main Story Replay, which does exactly what you think. You can replay any Trailblaze Mission, Trailblaze Continuance, and Companion Mission, so long as you’ve previously completed them. The feature even lets you pick the specific segments/cutscenes you want to reexperience.



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September 12, 2025 0 comments
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The Dorfromantik devs are back with Star Birds, an enchanting asteroid factory game that's out now in early access
Game Updates

The Dorfromantik devs are back with Star Birds, an enchanting asteroid factory game that’s out now in early access

by admin September 12, 2025


Where do you go after making Dorfromantik, the 14th best puzzle game on PC? Unto infinity, chick. Unto infinity, and all the uranium-packed celestial masses it contains. Berlin-based Toukana Interactive are back with Star Birds – another “soft strategy” sim and laidback resource management game, in which you take charge of an avian asteroid-mining operation.

The just-released early access build endeared itself to me instantly by having my bird captain quack like an Apple Macintosh, then sealed the deal with a procession of delightfully rotatable space boulders, some of which look like spangly Easter eggs and some of which look like handfuls of Emmental. Don’t call this a review, mind – I’ve barely played an hour, and the game won’t leave early access until at least this time next year – but I get the feeling Toukana are onto a good thing here. Another nice flourish: optional supply quests are presented as little dovecot windows from which a feathery Wesley Crusher peeks forth, waiting for you to accept their errand.

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An overview: Star Birds is broken into missions narrated by a cast of wisecracking astral warblers. The abundance of text dialogue is slightly stifling, for a puzzle game, but I suspect it’ll taper off beyond the initial tutorial sections. Each mission sees you parking your mothership next to a new asteroid field, and zooming on individual asteroids to build things and set up a production network. It starts with you socketing a launchpad into a crater, placing excavators on resource fields, and linking them to your launchpad with pipes to shuttle resources back to the mothership.

As the levels and story progress, you unlock and research new facilities, including chem labs that combine two kinds of resource into one. You’ll rarely find every resource you need for the quest at hand on any one asteroid. So you must build landing sites for rockets, and start moving resources between asteroids. All of this proceeds at a leisurely pace: no hazards, no mission timer.

The UI consists of phat, pastel, pressable buttons that are begging for a touchscreen port. Pretty much every action is performed with the mouse. It feels like they’re treading a delicate line between efficiency and whimsy in terms of the controls, I must admit. I can imagine being annoyed by the act of dragging out snarls of pipework between structures, in a game with more threat or urgency, particularly because pipes can’t overlap. You’ll probably have to go back and unravel them, whenever you need to alter the layout of your roids.

In the context, though, I find the slight tangliness attractive. This is a factory sim that also wants to be a toy, and has so far stuck the landing. If you’re short of credits for construction, you can also pop down a buggy and drag out a path for it between piecemeal gold outcrops.

I suspect Dorfromantik players might find Star Birds too fussy, next to the bucolic immediacy of popping down six-sided tiles, but people who loved Slipways and have at least a tolerance for ornithology puns should enjoy this. As may people who liked the vibe of Cobalt Core, at the risk of setting a roguelike amongst the pigeons. You can find Star Birds on Steam.



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September 12, 2025 0 comments
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'Wednesday' Star Evie Templeton on Agnes' Progression From Stalker to Friend
Product Reviews

‘Wednesday’ Star Evie Templeton on Agnes’ Progression From Stalker to Friend

by admin September 12, 2025


During a chat on the official Wednesday podcast—or rather, woecast—Nevermore newcomer Evie Templeton discussed Agnes coming into her own after being an unhinged stalker fan of Netflix’s favorite Addams.

After Wednesday (Jenna Ortega) lays into her at the end of the second season of the Tim Burton show, seemingly to push her to be herself in the meanest way possible, Agnes gets gutted emotionally in a way that could have been a villain origin but goes in a surprisingly positive direction.

“I think the important message in this episode is that it’s okay to stand out and it’s okay to be yourself and being yourself is the best version of yourself that you can be, it’s okay to stand in your individuality,” she said of the moment Wednesday stopped the pick-me energy dead in its tracks. “I think it’s just a moment of pure devastation. I mean, all of her efforts have really led to nothing and she’s tried so hard and put so much into this that it’s really just a moment of pure heartbreak; to be told by her idol that she’s failed and that she’s not good enough is really heart-wrenching for her.”

She noted, “I think it also acts as quite a pivotal moment because after this she sort of embraces her own individuality and she breaks out of her braids”—meaning the copycat hairstyle that made her look more like Wendy’s mascot than her idol.

Templeton’s hopes for Wednesday’s stalker-turned-crime-solving partner lie in her becoming friends with Enid (Emma Myers) instead of seeing her as competition. “Well, I think they have a lot in common. They both admire Wednesday so much, and I think they can both also recognize that beneath Wednesday’s stern, stony exterior that she has a lot of compassion inside, and she’s a very loyal friend.”

The new friendship gets solidified with their showstopping performance to Lady Gaga’s “The Dead Dance” at the gala.

“I think it’s in the moment where she’s obviously in her beautiful green dress, and she’s got her new hairstyle, that she sort of realizes that [Enid’s] be-your-own-psycho advice has really impacted her in the best way possible, and I think that’s a really important message, especially for my generation, to not feel like you have to conform, and to understand that you can break out of the mold and be yourself, and not to feel pressured into being what everyone else thinks you should be.”

Templeton continued to sing her dance partner’s praises, which is a great place for an Enid and Agnes team-up to start. “Emma is the sweetest girl. She’s so, so nice. I mean, we have a lot in common, which was great. That [Gaga dance sequence] was something that kind of connected us from the beginning.”

She hopes it solidifies Agnes’ place in the friend group as their invisibility-powered partner in mystery solving. “I really want to see that trio dynamic. I’d like to see how that progresses, like the Three Musketeers.”

Wednesday season two is now streaming on Netflix.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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'Star Wars' Actor Teases 'Clone Wars' Favorite May Be Poised to Return
Gaming Gear

‘Star Wars’ Actor Teases ‘Clone Wars’ Favorite May Be Poised to Return

by admin September 11, 2025


The sprawling Star Wars universe is in a little bit of a “calm before the storm” moment, with a huge slate of upcoming films, shows, novels, and video games looming on the horizon like a binary sunset. And to add to the melee, an actor from the franchise’s TV darling, The Clone Wars, is teasing the return of a fan-favorite character.

Speaking with The Direct, voice actor Jim Cummings appeared to confirm that his Clone Wars character, Hondo Ohnaka, will be making a return to the series.

“I think you’re gonna have to stay tuned, because Hondo is not done yet,” Cummings told The Direct.

Hondo Ohnaka has also appeared in other Star Wars IP, including Rebels where is appears hero Ezra Bridger, as well as in theme parks like Star Wars: Galaxy’s Edge at Disneyland in Anaheim, California. A Weequay pirate and outlaw, his past exploits include tussles with Jedi like Anakin Skywalker, Obi-Wan Kenobi, and Ahsoka Tano. At the same time, the pirate made a name for himself galavanting across the galaxy—the kind of swindler fans couldn’t help but love. The Direct also notes that among Hondo’s exploits are his fights with the Sith, key among them his kidnapping of Count Doku and making an enemy out of Darth Maul.

Cummings was hush-hush about the specific nature of the Clone Wars-era character’s return and whether he will appear in the upcoming sequel animated series, Maul: Shadow Lord. But the actor heaped praise on the adored character as one of his own favorites.

“He’s one of my favorites, because he’s a lovable rogue. You could probably actually trust him,” Cummings said. “He looks out for Ezra, and he looks out for the younglings, as they call them, and he won’t do anything to harm anybody. But I wouldn’t want to play cards against him.”

While fans will have to wait and see if Hondo will, in fact, make his return in the Maul animated series, they can get to know the lovable rogue in the meantime in game developer Ubisoft’s latest Star Wars: Outlaws’ DLC, A Pirate’s Fortune. In it, hero smuggler Kay Vess and her cute animal companion, Nix, form an alliance with Hondo in their search for hidden treasure in the Khepi system while butting heads with Stinger Tash and her Rokana Raiders.

Should the above adventure prove tantalizing, folks can play Star Wars: Outlaws on Xbox, PlayStation 5, and PC, and see what all the hype about Hondo is firsthand.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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September 11, 2025 0 comments
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Leonardo DiCaprio holding a gun in One Battle After Another.
Esports

The Long Walk star reveals eye-watering number of miles they’d walk each day

by admin September 11, 2025



The Long Walk by name, The Long Walk by nature. Ahead of the new movie’s release in cinemas, actor David Jonsson has revealed just how far the cast had to trek each day on set. 

Directed by Francis Lawrence, the film started its life as a novel written by Stephen King under the pseudonym Richard Bachman about a deadly competition: in a dystopian America, a group of young men must walk at a pace of no less than 3mph. 

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If they stop, they die, and the annual contest only ends when one man is left. The Long Walk is truly one of the best movies of 2025, with our five-star review describing it as “harrowing, heartbreaking, and near-flawless.”

While a viral treadmill challenge stunt saw movie-goers walking for the entirety of the movie’s runtime (108 minutes) last month, that was nothing compared to what the actual cast had to do. 

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The Long Walk cast had to walk for miles on set each day 

Speaking with The Hollywood Reporter, Jonsson – who plays Peter McVries – says the cast who played characters in the contest walked “15 miles some days, some days were like 32” on The Long Walk set. 

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To put that in perspective, a marathon is 26 miles. And these actors weren’t just walking once – they were doing it over and over again, day after day, to bring King’s grueling story to life.

That might sound tiring to most, but Judy Greer – who plays Raymond’s (Cooper Hoffman) mother, Mrs. Garraty – was actually jealous. “I’m a big walker, I really love it and they all lost weight and I was jealous about that,” she joked. 

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“Breathing fresh air and people handing them Gatorades – when I’m walking by myself in the heat, no one’s handing me anything.”

As for Cooper Hoffman, the fact that the movie has taken this long to make (the novel was published in 1979) was a challenge he was excited about.

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“When they tell you that a movie’s never been done like this, when they tell you this movie’s been very hard to make, the competitive side of me wants to make it,” he told the outlet. 

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Lionsgate

Star Wars icon Mark Hamill also appears in The Long Walk, playing the competition’s brutal enforcer, The Major. Initially, he didn’t want to take part in the film and was “totally repelled”, until he read King’s book. 

“I said, ‘I’m not doing this, it’s way too violent, I hate it.’ And then I ordered the book and was like, ‘Oh, it’s just the premise that’s ghastly’; it’s an attention grabber to get to the real heart and soul of the movie which is the experiences of these young walkers,” he said. 

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“And that’s where the heart [is], their experiences are incredible – the friendships, the rivalries, it’s fantastic. It really belongs to the walkers, I’m just a guy you love to hate.”

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The Long Walk lands in cinemas on September 12. Find out when to expect it on streaming, the ‘hardest part’ of the viral treadmill challenge, what’s coming up in our 2025 movies release calendar.



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Putting Star Wars in Destiny 2 sounded like a slam dunk, but the morning after Renegade's release date was announced, players seem unhappier than ever
Game Updates

Putting Star Wars in Destiny 2 sounded like a slam dunk, but the morning after Renegade’s release date was announced, players seem unhappier than ever

by admin September 11, 2025


It’s not a good time for Bungie. This year’s Destiny 2 expansion, The Edge of Fate, is widely regarded as one of the worst expansions the game has ever seen – a big feat to achieve when you’re 11 years old. As intriguing as some of the new story developments in the expanding world of Destiny are, little could soften the impact of some atrocious decision-making from the sandbox and gear teams within the studio: the grind in Destiny has rarely been worse, and fans’ patience for the MMOFPS is becoming increasingly thin.

Even the blowout reveal of what should have been a slam dunk for Bungie – a Star Wars collab that was initially announced back in May – has been met with apathy and disinterest. Renegades (to give the event its proper name) will be the first ever crossover-themed campaign in Destiny’s complicated history, and operates in a muddy middle ground between full crossover and vague skin-based collab.

“Renegades merges Destiny’s distinctive storytelling and gameplay with themes and elements drawn from the iconic sci-fi franchise,” Bungie enthuses in its own press release. In the expansion, we “will defy the Vanguard” to pursue Drifter across Sol, navigating a world of shadows and syndicates in the new social hub, Tharsis Outpost, as we work across story missions to build a crew and resist a rising faction tied to the Nine.

Go and see a Star War.Watch on YouTube

As you can see from the video above, Renegades positions an activity called the Lawless Frontier front and center: per Bungie, it’s “a chaotic, cooperative new game mode, where players take on a variety of high-risk jobs and contracts to earn reputation, unlock all-new Renegade abilities that change the tide of battle, and wield weapons that include the iconic Praxic Blade and an energy-based arsenal from the new Blaster archetype.” A new dungeon is also promised to land after the expansion’s launch on 2nd December.

But, frankly, who cares? This should have been a home run for Bungie – a big crossover like this is often catnip for MMO ride-or-dies – but the general consensus amongst the community at the moment is one of exhausted apathy. After the presentation that debuted information on both Renegades and the other incoming expansion, Ash & Iron, the top post on Destiny’s dedicated Subreddit reads: I think tonight this is a breakpoint for many people and Bungie as a whole. Another bemoans “Almost everything in this “Major Update” is reskinned/reissued, except [the paid shop]”, and every single top post in the dedicated megathread about Renegades is critical of Bungie.

Now, I’ve been a member of /r/DestinyTheGame for about 12 years, and even since the early days (alpha and beta for D1!), the sub has had toxicity issues. Go figure. But this is something else: I don’t think I’ve ever seen the community so fed up and bored with basically everything that is suggested.

The problem is three-fold: as well as Bungie losing key staff that have overseen the Destiny vision since inception, the remaining designers have also implemented sandbox aspects players actively hate – namely, The Portal, a high-grind, low-reward anomaly of game design that actively punishes you for wanting choice in the things you do and the gear you equip. Decisions like these seem to manifest because of a studio culture that “stem from a lack of player empathy, disconnected leadership, and a corporate-first culture,” per one recent report.

Diminishing returns. | Image credit: Eurogamer/SteamDB

At this point, it feels like Bungie’s back is against a wall: player numbers are dropping, player satisfaction is low, and even massive crossover events like Star Wars are failing to stem the haemorrhaging. As a big new update lands, concurrent player counts on Steam are even struggling to reach 50k – a historic low for the game. Will this trend reverse by December, when the Star Wars update actually launches? We’ll have to wait and see but right now, it doesn’t seem likely.



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A man wearing a VR headset and holding controllers stands in front of a TV screen with the game's logo.
Gaming Gear

A Star Wars AR Game Got Me Playing With Virtual Action Figures Like I Was 6 Years Old

by admin September 10, 2025


It took less than a minute after donning a Meta Quest 3 headset before I was reliving some of my best memories from childhood in augmented reality, sitting on the floor with my digital Star Wars action figures creating fantastical scenes from a galaxy far, far away.

Last week, I visited Meta’s Los Angeles offices a mile from the city’s sunny beaches to try out an upcoming game, Star Wars: Beyond Victory, due out October 7 only for the Meta Quest 3 and Meta Quest 3S headsets. The game is developed by Industrial Light and Magic, the special effects wizards that brought the Star Wars galaxy to life with starships and lasers, lightsabers and space battles. 

Star Wars: Beyond Victory was first revealed at Star Wars Celebration earlier this year, where ILM teased the game’s central story mode. In it, players take on the role of an up-and-coming podracer guided by the legendary Sebulba, racing rival of Anakin Skywalker in Episode I: The Phantom Menace. In Meta’s offices, I donned a Meta Quest 3 headset and played an early section of the story, including a podrace.

While I was expecting immersive full-screen podracing much like in the Nintendo 64 classic game Episode 1: Racer, Star Wars: Beyond Victory is very different, leaning into the Meta Quest’s augmented reality capabilities to portray racing on, functionally, a digital game table hovering above the real world room I was in. ILM’s developers told me that given concerns over making players nauseous when racing in high-speed VR, they opted to make the game’s action play out on a table in AR that gamers can resize to their liking, while still controlling their racer from a bird’s eye view. 

“The original podracing prototypes were based on slot car races because that was like thinking about racing cars in your room,” said David Palumbo, senior experience designer at ILM and for Star Wars: Beyond Victory. “Eventually we hit on that holo-table prototype, and that sort of shifted the way we thought about mixed reality gameplay in a really fun way.”

In my four-person race I finished a distant third, but there’s a delightful novelty in reaching out with my Meta Quest controllers and — this will be important later — digitally grabbing the gameplay board to move it around or resize it to my liking. It felt tactile and responsive, letting me place it in the perfect spot to survey the action as I stood up. The ILM developers described their different approaches: one placed it before them while they were sitting, while another got down on the ground to play, much like they did with toy cars as a kid.

“I also think it plays really well with the nostalgia of what we’re doing with action figures and playing with these little toys,” said Harvey Whitney, senior producer at ILM and for Star Wars: Beyond Victory. “I remember as a kid every Christmas either getting a slot car or RC car, and so now being able to do that with Star Wars toys and flying them around and driving around, it just works so well.”

Star Wars: Beyond Victory’s Adventure mode is a story campaign around a rookie podracer climbing the ranks, while Arcade lets players jump into quick races.

Industrial Light and Magic

I only spent around 20 minutes with the Adventure mode, so it’s impossible to comment on how the storyline or podracing gameplay will be in its full release, though it does have an interesting voice cast including Lewis MacLeod (returning to voice Sebulba as he did in The Phantom Menace) and Saturday Night Live’s Bobby Moynihan. Set in the period between the third and fourth Star Wars movies with the Galactic Empire in power but before the Rebel Alliance gets organized, Beyond Victory will tell a story about racing life on the fringes of the galaxy — an aspect of the franchise that’s surprisingly rarely explored given how important hot-rodding was to creator George Lucas and how much it influenced the original films.

Throughout Beyond Victory’s story mode, your podracing rookie will run into some characters from ILM’s previous AR game, Star Wars: Tales From The Galaxy’s Edge, along with a few iconic figures from the movies. But you won’t just be meeting them: many of the cast in the Adventure mode can be unlocked to play with in the Playset mode, which is where I spent most of my time in my preview assembling my own Star Wars scene, bringing my childhood play to the augmented reality future.

Playset mode allows players to pick and choose models of characters, structures and vehicles to move and pose as they please.

Industrial Light and Magic

Star Wars: Beyond Victory is for reliving your childhood

Adventure mode plays through a story with cinematics and climactic races, while Arcade mode allows you to play quick podracing matches, including taking your story rivals’ speedsters for a spin. The aptly named Playset mode lets players make their own dioramas using the characters, scene elements and special effects from Adventure and Arcade.

I clicked on Playset mode from the game’s menu…and immediately felt like I’d popped open a toybox. I used my Meta Quest controllers to sort through an in-game menu and pluck out aliens, droids, vehicles and objects to populate my scene. While I couldn’t physically pick them up, using the grabber functionality on my controllers (which looked like a pair of robot claw arms) was very intuitive. I carefully hovered over specific parts of each character, tweaking limbs and joints to pose them just so. 

Regrettably, I wasn’t allowed to take photos of my creation, which was less a film-accurate recreation and more a hodgepodge of oddball characters scattered around a metal causeway — exactly how it felt to upend my toy chest and cobble together a scene from whatever random action figures I had on hand. I sat bounty hunters and podracers around a table, lorded over by a giant slug-like Hutt walking on spider legs (Graccus, a crime boss from Adventure mode) and stood C-3PO up on the side wielding a lightsaber, because why not. 

Arcade mode lets players use racers and pods from rivals they raced against in Adventure mode.

Industrial Light and Magic

While I couldn’t physically touch everything, there are several advantages to the digital nature of augmented reality. I could grab a character and make them bigger to more precisely move their limbs around and then shrink them back to the size I wanted (or leave them huge, Attack of the 50-Foot Woman-style). There were also digital effects to add, like explosions, smoke and laser bolts. It was while angling one of the Empire’s iconic TIE Fighter vehicles up above my diorama and placing green laser blasts as if they’d just been shot from the fighter that I felt a sort of technical glee from staging a scene — a frozen moment of tension and adventure that felt, well, Star Wars.

Playset mode and the “action figure”-esque technology behind it are inspired by a pre-visulization tool ILM built for filmmakers to stage their own scenes, albeit one far more technically complex that’s full of “menus within menus,” as Palumbo described it. The game’s developers made Beyond Victory’s version far more simplified for gamers, he continued, citing a mantra I heard repeated multiple times during my preview:  “The main driving philosophical difference was toys, not tools.” 

Palumbo has been working in virtual reality since the Oculus Rift’s second developer kit was released back in 2014 and emphasized how much playtesting went into developing Beyond Victory. He called out the game’s accessibility options like having both seated and standing modes to play as well as completely mirrored controls for players to be able to use either hand. It should be no surprise that ILM is filled with Star Wars fans who offered feedback on how things should feel in the game, with Whitney shouting out quality assurance manager Marissa Martinez-Hoadley’s specific corrections about how things like a lightsaber should feel and operate.

That attention to detail has been what’s made Star Wars toys the implements of magic for decades of kids (and kids at heart). Beyond Victory brings that joy to augmented reality with some novel perks using its visualization tech: during my preview upon the ILM developer’s suggestion, I took the lightsaber out of my toy-sized C-3PO’s hands and scaled it up fill my hand. With the press of a button, I ignited the lightsaber and waved it around, looking and sounding straight from the films — digital, perhaps, but real enough to thrill the kid inside me.

Star Wars: Beyond Victory will be released on Oct. 7 exclusively for the Meta Quest 3 and Meta Quest 3S.



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September 10, 2025 0 comments
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Destiny 2 Guardians celebrate a new expansion.
Game Reviews

If Star Wars Can’t Save Destiny 2 I’m Not Sure Anything Can

by admin September 9, 2025


This year’s The Edge of Fate is arguably one of Destiny 2‘s worst expansions ever. Some great story beats and cool moments could not salvage one of the most disappointing loot grinds in the history of the game. Less than two months since launching, Steam concurrent numbers for Bungie’s MMO shooter have fallen off a cliff to all-time lows. On Tuesday the Sony-owned studio streamed a deep-dive into what feels like Destiny 2‘s last chance for a major rebound: the Star Wars-themed expansion Renegades.

Out December 2, the first crossover-themed campaign in the live service game’s history was originally teased back in May. Fans had been wondering just how deep the collaboration would go. Would it just incorporate Star Wars motifs into Destiny 2‘s world, or be a full-on mash-up that would bleed more deeply between the disparate science fictions? The answer is somewhere in the middle.

“Renegades merges Destiny’s distinctive storytelling and gameplay with themes and elements drawn from the iconic sci-fi franchise,” Bungie wrote in its announcement. In practice this seems to mean a sci-fi Western with ties to deep Destiny 2 lore that features lightsabers, AT-ST walkers, and lots of Star Wars sound effects, if for no other reason than it all sounds really cool. Also an X-Wing jumpship that is literally just an X-Wing.

Destiny 2: Renegades will revolve around rising through the ranks of the criminal underworld in a Mos Eisley-like outpost called Tharsis as players confront a new Cabal faction called the Barant Imperium. You’ll perform jobs for competing syndicates to curry favor and unlock new gear and options as the difficulty, rewards, and chaos keep escalating. Following the Drifter’s lead and going rogue, Renegades will ultimately try to tie things back to the mystery of The Nine that kicked off Destiny 2‘s current Year of Prophecy.

There’s a lot of ideas that sound interesting, and fun mechanics like a very Helldivers 2-coded option to call down ammo crate drop pods that kill enemies in the process. And there’s also a lot of Star Wars stuff like the lightsaber, which is actually a new weapon called the Praxic Blade that players will collect and customize the parts for across the Renegades campaign and the upcoming dungeon. There will be different colors and even the ability to deflect incoming fire back at enemies like in the movies.

Will all of this fit together in a way that feels exciting and natural and not like a licensed cash-grab that only further dilutes the mystery and mystique around the Destiny 2 universe? I have my doubts. Would I like a mercenary-themed Destiny 2 campaign about navigating competing factions and featuring non-linear mission progressions? Absolutely. Do I want to play a Star Wars MMO that functions like a shooter? Hell yeah. Do I want those things thrown into a blender? At this point, definitely not. Hopefully Renegades can prove me wrong.

Fixing Destiny 2 starts with Ash and Iron

Today’s mini-showcase was also the latest milestone on Bungie’s “fix Destiny 2” tour which continues with the free Ash and Iron update. It brings back the Plaguelands from the original Destiny and adds a new three-player activity called Reclaim, about golden age tech and the Vex. There’s lots of new gear, more lore drops around Maya, and an event coming later called Call to Arms that will see Devrim Kay finally leave his European Deadzone bell tower. There’s a new exotic mission coming as well with Iron Banner, Festival of the Lost, and more that will be detailed in an upcoming roadmap.

More important are the fixes Bungie is promising leading up to Renegades in December. The studio wants to make the current power climb faster and improve overall rewards from activities. There will be upcoming buffs for supers and subclasses, alongside a pause on nerfs and balance changes as Bungie tries to right the ship. The “road to Renegades” will begin with making the loot chase more rewarding across the entire game, especially in raids and dungeons and for fireteams of three taking on the hardest activities. The proof will be in how that actually gets implemented, though.

Bungie is still trying to tinker around the edges of its new systems implemented in The Edge of Fate. It could be an improvement, or it could lead to even more convoluted overlapping systems that foster bad incentives and boring activity loops. Destiny 2 is at the point where it needs drastic overhauls that make it more fun but also much simpler. With 10 years of storytelling wrapped after last year’s The Final Shape expansion, it feels like Destiny 2 needs to be content with becoming a casual session-based game rather than a weekly second job and build from there. There’s plenty of interesting stuff coming down the road, but I’m not yet convinced hitting the Star Wars button will be enough.



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September 9, 2025 0 comments
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Switch 2's Most Impressive Port, Star Wars Outlaws, Just Got Better
Game Reviews

Switch 2’s Most Impressive Port, Star Wars Outlaws, Just Got Better

by admin September 9, 2025


Star Wars: Outlaws recently landed on Nintendo Switch 2, and despite some initial fears that it would look and run terribly, the game is a bit of a technical marvel and easily the most impressive Switch 2 port yet. And now, a new update has improved this already wonderful-looking open-world action game on Nintendo’s hybrid console. Plus, a demo is coming, too.

Ubisoft and Massive’s open-world Star Wars: Outlaws was an incredibly gorgeous game when it launched last year. Sure, stealth sections could be annoying and combat could feel a bit stiff, but getting to walk around a perfectly recreated section of the Star Wars universe freely was amazing. And some later updates improved the game a lot, introducing some visual improvements on top of some significant gameplay tweaks.  So I wasn’t sure what to expect when I booted up Outlaws on a Switch 2. Turns out, Ubisoft Red Lynx, who ported the game, did an amazing job. While it’s capped at 30FPS and lacks some of the higher-fidelity assets from the bigger console ports, this version of Outlaws is extremely playable, looks sharp, and feels great in handheld mode. As explained by Digital Foundry, it’s truly an extraordinary port. Now, Ubisoft has made it look even better with the game’s first Switch 2 update.

On September 8, Ubisoft put out a patch for Star Wars: Outlaws on Switch 2 that features numerous visual improvements. Players should now see less “pop in,” less flickering smoke, better shadows, nicer-looking leaves, and a host of other “small visual fixes.” For a game that already felt like it was pushing the Switch 2’s hardware to its limits, I’m impressed by Ubisoft cranking the knob a bit more to eke out an even nicer-looking port.

Oh, and if you want to see the game in action on your Switch 2 without buying it, good news: Ubisoft has updated the game’s FAQ page to confirm that a demo for Outlaws is coming. Ubisoft says it will “share more information soon” about this upcoming demo.  Anyway, here’s the full patch list for the new Outlaws update on Switch 2.

General Gameplay

  • Fixed several issues where NPCs would not spawn, e.g. when chasing Kay during the ‘Crashed’ quest on Toshara
  • Reduced likelihood of Kay being stuck when traversing the environment
  • Improved hiding and detection when in tall grass on Akiva
  • Various stability improvements and other minor fixes

Graphics

  • Improvements made to visual quality when moving quickly through the world or using binoculars, with less “pop in”
  • Reduced flickering with smoke and lighting
  • Improved shadows at the edge of the screen when moving in cities and stations
  • Improved quality of leaves, cloth and other things that let light through
  • Various other small visual fixes and improvements

Camera

  • Fixed camera movement when traversing certain objects in certain ways with Kay

UI

  • Fixed controller image types and directional button prompts when switching between Joy-Con and Pro Controller
  • Fixed the gadget inventory HUD not resizing when using the handheld preset custom scaling settings

Wild Card Story Pack

  • Fixed an issue where NPCs would not be highlighted when using Nix to plant a card

A Pirate’s Fortune Story Pack

  • Mynocks are now visible when attached to your ship



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September 9, 2025 0 comments
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