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After layoffs, cancellations, and controversy, ZA/UM UK staff unionise as the Workers' Alliance
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After layoffs, cancellations, and controversy, ZA/UM UK staff unionise as the Workers’ Alliance

by admin October 2, 2025


“I think the workers at ZA/UM all agree that we have something unique at the studio that we want to preserve for years to come.” Marketing manager Poppy Ingham handles social and communications for the studio behind politics-laden RPG Disco Elysium. Today, though, she’s speaking on behalf of the ZA/UM Workers’ Alliance – a new union set up to represent a subset of UK-based employees at the company.

“The more I’ve worked here, the more I’ve realised that what we have is a unique makeup of people, and the union is a large effort to solidify that,” says UI/UX designer and fellow union rep Declan Keane. “Instead of thinking about what the next year will look like, we’ll be working together, taking what we’ve learned already and doubling down on that. I want to play the games that this team makes.”

Declan Keane

Staff protection isn’t an abstract issue for ZA/UM employees, who lost around two dozen colleagues to layoffs early last year – approximately a quarter of the studio’s staff at the time. The redundancies followed the cancellation of a standalone expansion for Disco Elysium, the beloved detective story which first made ZA/UM’s name.

“Any project cancellation is devastating,” Ingham says. “Especially when, at that time, we were a small studio.” During the redundancies, Ingham estimates that ZA/UM was made up of between 40 and 60 staff. Today, it’s around 90. “So we were a very close-knit team.”

The committee that established the union did so to help staff feel safe and comfortable in their jobs. “That’s the main reason,” Ingham says. “We can exercise our legal rights should we need to. But mostly so we can try and have the studio work as a collaborative project between the workers and management. We like being here. We want to continue being here. So let’s try and get a seat at the table in the big management meetings.”

People power

The Independent Workers Union of Great Britain (IWGB) represents the new ZA/UM initiative. “However, our meetings are completely open to our other colleagues who might be based and employed by our Porto arm or our Tallinn arm, for example,” Ingham says. “So although we can only exercise legal protection for UK workers, we can still bring in other workers from around the world to feed in on what we’re doing.”

Poppy Ingham

In its recognition agreement, ZA/UM’s management has agreed to inform, consult, and negotiate with the union on key issues – like changes to pay, pensions, working hours, and holiday entitlement. “A lot of stuff to ensure the general safety and care of employees,” Ingham says. “We haven’t had to have any super difficult negotiations yet, but obviously in the future, it gives us that protection if we want to get down to the nitty gritty.”

When GDC released its annual State of Games Industry survey in January, it found that one in ten developers were laid off in 2024. “We believe a lot of that is because of the low collective bargaining power that workers have,” Ingham says. “In our case, we’ve had a couple of project cancellations and one set of redundancies. But I think the people who unfortunately did leave the company spurred us on to continue doing this, and put the fire in our bellies to push us over the line.”

That fire has fuelled the founders of the ZA/UM Workers’ Alliance over the year it’s taken to get the project up and running, including six months of intense work during the recognition process. “God forbid anything like [the layoffs] happens in the future,” Ingham says. “But if it did, we have that collective bargaining power.”

For Ingham, the aim is larger than protecting ZA/UM. “We were seeing cancellations and redundancies all over the industry,” she says. “So we really want to try and pave the way for other folks as well.”

Chequered history

It’s true that layoffs have wracked countless studios in recent years. But any discussion of worker issues at ZA/UM is received in a uniquely charged atmosphere. That’s thanks in part to Disco Elysium itself – the overtly political themes of which encouraged players to consider their relationship to companies and capital. And it’s partly the result of the acrimonious ousting of leading creative figures at the studio.

In an open letter to fans published in 2022, Disco Elysium game director Robert Kurvitz and art director Aleksander Rostov claimed that ZA/UM’s new owners had taken control of the company through fraud, pushing them out in the process. Meanwhile, ZA/UM CEO Ilmar Kompus accused Kurvitz and Rostov of creating a toxic environment, “intending to steal IP”, and “belittling women and co-workers”.

“It would be very short-sighted of a growing international company to tolerate such behaviour,” Kompus told the Estonian newspaper Estonian Ekspress, as translated by Google.

Disco Elysium | Image credit: ZA/UM

Since then, a cottage industry has emerged to provide commentary, explanation, and interpretation of ZA/UM’s troubles and controversies. “It’s been a super turbulent couple of years,” Ingham says. “Oh God, you’d open Slack and you wouldn’t know if you were expecting to see another podcast about the studio. You had no idea what was going to happen.”

A pair of journalistic documentaries by People Make Games, in particular, have shifted public opinion, encouraging empathy toward the staff who still work at ZA/UM. But the team now working on the espionage RPG Zero Parades: For Dead Spies has faced years of hostility – the dark side of fan support for Kurvitz, Rostov, and other key members of the original Disco Elysium team who are no longer part of the studio.

“I guess I can offer perspective because I’m the comms manager,” Ingham says. “The thing is, when people are telling us to go kill ourselves, I’m the person reading that. Or when people are saying, ‘Fuck management,’ I’m the person reading that. Management aren’t the ones reading that. We talk about the fans valuing workers, but the abuse they’re sending comes to the workers.”

“Recognising a union was core to our values as a studio”

Ed Tomaszewski, ZA/UM

Private Division co-founder Ed Tomaszewski was appointed as ZA/UM’s president in 2022.

“When we heard that the workforce was having discussions about unionising, what we did as a management team was come together to talk about that,” he says. “And when we did talk about it, it was clear that recognising a union was core to our values as a studio, to be providing fair working practices.”

Tomaszewski is keen to point out that, before union recognition, ZA/UM had already implemented 35-hour work weeks for UK staff, comprehensive Bupa private health insurance, £600 monthly childcare support, dedicated mental health resources through Oliva, up to 30 days of paid leave, “industry leading” parental leave, individual learning and development budgets, and an employee-led diversity committee. The company has also set up an employee stock option plan which distributes over 20% of company shares to staff globally.

“When we sat down for our first discussion [with the union], I was prepared to hear, ‘OK, here are all the problems at ZA/UM, and this is how a union is going to fix them, from a UK perspective,'” Tomaszewski says. “And what I was pleasantly surprised to hear was actually, ‘Things are not bad here. We have it pretty good, but let’s work together to make it even better.'”

Zero Parades: For Dead Spies | Image credit: ZA/UM

Since 2019, three ZA/UM games have been cancelled – a Disco Elysium sequel, a sci-fi RPG, and the aforementioned expansion that ended in layoffs. Does Tomaszewski understand why that might look like mismanagement?

“After the success of Disco Elysium and the energy that came from it, not only did the team think that they could do anything, but they thought they could do everything and all at once,” he says. “And so this was, I would say, a painful lesson for the studio to learn, where we got a better sense of what we were able to achieve as we moved along, but had to make painful decisions along the way.”

In the cases of those first two project cancellations, ZA/UM was in a financial position to simply move team members onto other projects. “However, with the latest cancellation, and given the financial realities of being an independent studio, we were not able to continue with a part of the team, which was around 20 individuals, give or take,” Tomaszewski says. “We did have to make the difficult decision to go through a period of redundancies there.”

Tomaszewski acknowledges that those layoffs made it difficult for remaining staff at ZA/UM to feel safe in their jobs. “I think in combination with that and the industry turmoil that was happening at the time and layoffs happening seemingly every day,” he says.

“I think all of that was a combination of bringing in some unease. And I think what initially helped was that a fairly large number of our employees going through that redundancy had union representation during those consultation meetings. So while we did not have a voluntarily recognised union, there still was union representation, which we felt was very helpful throughout that whole process.”

Differing points of view

A former principal writer on the cancelled standalone expansion, Dora Klindžić, told Sports Illustrated’s GLHF last year that “the mask has slipped from the face of capital.”

“What remains at ZA/UM is a cold, careless company where managers wage war against their own creatives,” she went on. “Where artistry is second to property, and where corporate strategy is formed by an arrogant disdain for their own audience.”

It’s not a characterisation of the company that Tomaszewski recognises. “Nor do I believe that current staff believe that as well, from the discussions that we’ve had with them,” he says. “Change is hard, and not everyone’s journey continues together. We do respect those who contributed to our past while we continue to build our future. But to answer your question, no, I don’t recognise that characterisation of our studio.”

Zero Parades: For Dead Spies | Image credit: ZA/UM

Ingham can’t personally relate to the way Klindžić describes ZA/UM. “That is not the studio that I’ve been working at for nearly four years,” she says. “And I wouldn’t want to comment on Dora’s lived-in experience, because it’s very, very different to my experience.”

Tomaszewski hopes that, in the future, ZA/UM will prove that it can both respect workers’ rights and push creative boundaries. “I, just like the rest of the team, want ZA/UM to be where the best creative talent wants to work, where they know they’ll be heard, where they’ll be valued and that they can do their best work,” he says. “And we believe that Zero Parades will be the proof point in that, where it is being created by a team that feels secure and empowered.”

Ingham says that the energy around unionising has given the team a boost in morale, and a sense of momentum.

“The hope for the future of ZA/UM is just to continue what we’re doing, but in a very secure and comfortable position now that we have the union established,” she says. “And to really challenge the studio and the studio’s management in the best way possible, to make sure that we’re putting ZA/UM out there as the best place to work in the industry – we take care of our staff, we have a union to push the things that we require, and we can preserve the talent that we have here.”

“The lack of collective bargaining power is definitely a part of the issues we’re seeing with the wider industry,” Keane says. “And we can fix that, and as an industry, do better. Hopefully, other people can look to us and think, if they can do it, so can we.”



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October 2, 2025 0 comments
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Payday devs Starbreeze cancel their mystery Dungeons & Dragons game and announce plans to lay off around 44 staff
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Payday devs Starbreeze cancel their mystery Dungeons & Dragons game and announce plans to lay off around 44 staff

by admin October 2, 2025


Starbreeze have cancelled Project Baxter, the co-op live service Dungeons & Dragons game they announced back in 2023. Part of the development team have been transferred to other projects with Starbreeze, while the remainder get to “transition to new roles across the industry”.

Starbreeze have told us little about Project Baxter over the years, beyond characterising it as an action-adventure that reflects their “lifetime commitment” to Games-as-a-Service, and stating that it would support PC and console crossplay. They announced it with a couple of artworks – one depicting a close-cropped mage in a cape, the other some pointy roofs and pennants. The game surely would have built upon Starbreeze’s established, albeit recently eroded reputation for co-op heisting. Now, however, Starbreeze bosses have decided that doubling down on Payday is the safer route forward.

“This was a difficult but necessary decision,” comments CEO Adolf Kristjansson in a release to investors. “Our strategy is clear: Payday is one of the most iconic IPs in gaming, with unmatched reach and potential. By focusing our investment and talent here, we can accelerate delivery, engage players with more content, and reinforce Starbreeze’s position as the clear leader in the heisting genre. This is about sharpening our focus to create the strongest long-term value for our players, our people, and our shareholders.”

Around 44 people, spanning employees and contractors, are to lose their roles at Starbreeze in the course of writing off Baxter. The press release adds that “the discontinuation of Baxter, combined with an increased focus on the Payday franchise, will enable Starbreeze to become cash-flow positive in 2026.” For context, cash-flow positive means you have more money coming in over a given period, than going out – it’s not the same as being overall profitable. Starbreeze made a huge loss in their financial year 2024 after a catastrophic launch showing for Payday 3.

Kristjansson ends the release by thanking the Baxter team and D&D license owners Wizards of the Coast, adding that work on Baxter “will carry forward into Payday and the future of Starbreeze”. Maybe they should give the laid-off Baxter team members a Special Thanks credit in Payday 4, assuming that’s next on the agenda. Best of luck to everybody affected.



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October 2, 2025 0 comments
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Studio of former Disco Elysium staff rename forthcoming detective RPG and shift from familiar isometric perspective as rivalry continues
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Studio of former Disco Elysium staff rename forthcoming detective RPG and shift from familiar isometric perspective as rivalry continues

by admin September 18, 2025


Dark Math Games, a new studio of former Disco Elysium developers, have announced a change to their forthcoming debut project, which will now be a third-person RPG.

The studio is one of many that have risen from the shattering of Disco Elysium studio ZA/UM, following years of legal threats, accusations of toxic behaviour, and layoffs.

While ZA/UM still exists and is working on a new project, other rival studios have formed to create their own spiritual successor to the isometric detective RPG.

Tangerine Antarctic – A true detective RPG. Dialogue Gameplay TrailerWatch on YouTube

Perhaps that’s why Dark Math Games has now shifted perspective. Formerly XXXNightshift, the studio’s forthcoming project is now known as Tangerine Antarctic and will be a third-person RPG instead of isometric.

“Set at the World’s End ski village at Mount Hope, British Antarctica, Tangerine Antarctic is the name of the in-game hotel, designed by renowned Estonian architect Kaur Stőőr, where most of the games’ action takes place,” explained Timo Albert, founder and art director of Dark Math Games (formerly at ZA/UM).

“This is where you are stuck because of the blizzard and must solve the mysterious murders. And Tangerine Antarctic is one of the important characters of this true detective’s RPG.”

Image credit: Dark Math Games

Dark Math Games first revealed its formation and project in October last year. Simultaneously, other former developers announced the formation of their studio Longdue, while others still announced Summer Eternal.

There’s plenty of rivalry going on, then, but ZA/UM told Eurogamer earlier this year it’s all “friendly competition”.

“For us, always we think it’s friendly competition,” said principal writer Siim (Kosmos) Sinamäe. “We’re not going to really think about what the other writers are doing, or the studios… how can I be better at my own craft? We’re competing essentially against ourselves in this way of can we take it further? Do we have to make any compromises? I think it absolutely sets us apart.”



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September 18, 2025 0 comments
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Ubisoft's deal with Saudi Arabia over free Assassin's Creed Mirage DLC has reportedly seen staff pushback
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Ubisoft’s deal with Saudi Arabia over free Assassin’s Creed Mirage DLC has reportedly seen staff pushback

by admin September 12, 2025


Ubisoft workers have raised concerns with company management about a deal with Saudi Arabia to create a free DLC for Assassin’s Creed Mirage set in the country, according to a new report.

Announced with little fanfare – at least, as far as add-ons for pretty prominent games are concerned – on a Saturday morning last month, the free DLC is set to add a new story chapter set in 9th century AlUla later this year. AlUla is an ancient oasis city and governorate in Saudi Arabia, though Ubisoft’s announcement post didn’t mention the country by name.

As detailed in this report from Game File, Ubisoft CEO Yves Guillemot announced the DLC alongside the online reveal during a speech in Riyadh at a conference put on in conjunction with the Esports World Cup, which the Saudi government are funding.

According to an internal Ubisoft Q&A, which Game File’s Stephen Totilo has published as part of his report, workers at the publisher have demanded answers from management about this partnership with Saudi Arabia. The question from a staffer about the issue specifically cited the killing of journalist Jamal Khashoggi, asking whether Ubisoft execs believed an association with the authoritarian Saudi state could have a negative effect on the company’s image.

While they’ve publicly told IGN that they have creative control over what goes into this DLC, Ubisoft reportedly wouldn’t tell staff anything about how it came to be, simply stating that they don’t comment on “rumours”. They did however, make a distinction between the Saudi government’s Public Investment Fund and Saudi ruler Mohammed bin Salman, the latter being the Public Investment Fund’s chairman and the person who allegedly ordered Khashoggi’s assassination. “The [PIF]’s money is not MBS’s, and talking with partners who do not share our democratic values does not mean abandoning them,” Ubisoft management told workers.

The company also defended Guillemot having travelled to Saudi Arabia in late 2024 alongside French president Emmanuel Macron to meet with Saudi politicians. That was just a “classic diplomatic tool for expanding France’s influence and reach around the world”, according to Ubisoft.

The reported partnership with Ubisoft over Mirage DLC – released at no charge, as is often the case for sizeable add-ons boasting not just new missions, but a totally fresh location to explore – is far from the only gaming-related investment the Saudi government and their associates have made in recent years. Just last week, PIF-backed “giga project” Qiddiya bought co-ownership of fighting game tournament Evo.



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September 12, 2025 0 comments
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Assassin's Creed Shadows' next update adds in a cool staff, Ezio's threads, and some neat quality of life bits
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Assassin’s Creed Shadows’ next update adds in a cool staff, Ezio’s threads, and some neat quality of life bits

by admin September 11, 2025



You want an Assassin’s Creed Shadows update? You’ve got an Assassin’s Creed Shadows update! Well, you will tomorrow, September 11th anyway, but Ubisoft did release the patch notes for the action game in any case. Here’s what you can expect for the Assassin’s Creed Shadows 1.1.1 title update! First up is the fact that the game will be ready for its first expansion, Claws of Awaji, which is due out next week, September 16th. The level cap is also being raised to 100 to account for the expansion!


For everyone who won’t be picking up the expansion, there is a new free story quest, Go With The Bo. Here you’ll join Junjiro as he sets out to meet a legendary Bo master and a new weapon that Naoe can use, the Bo staff. There’s also new hideout upgrades, including two more upgrade levels, 20 new enhancements, and three new Hideout levels. Upgrading the Nando to level two will now give you the ability to meditate and move the time forward to the next six o’clock, AM or PM.


If you upgrade the study to level four, scouts will now have the ability to reveal viewpoints and safehouses, and with upgrading the Kakurega to the same level, uncovering all viewpoints within a province reveals it completely.


There are two new gear quality tiers that you can upgrade your kit to if you’ve got your forge to level six, called mythic and artifact. “Once an item reaches a new quality, it can be further upgraded through eight additional levels to unlock its full potential,” the patch notes explain.


Ubisoft still can’t seem to let go of Ezio either, as in the Animus Hub there are some fresh rewards for a new project called Sanctuary. These include Ezio’s outfit, Ezio’s outfit but for a cat, an Ezio-themed kusarigama, and a Charm of Firenze trinket.


There are also new anomalies to be found in Awaji if you own the expansion, and cutscenes are no longer limited to 30 FPS. You’ll also find a number of other fixes and tweaks, but you can read the full patch notes to learn about those small details.



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September 11, 2025 0 comments
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2K confirms a "staff reduction" at Civ and XCOM developer Firaxis
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2K confirms a “staff reduction” at Civ and XCOM developer Firaxis

by admin September 4, 2025


2K has confirmed a “reduction” in the headcount at Civilization and XCOM developer Firaxis.

It’s unclear at this time how many developers have been affected by the cuts, but Game Developer suggests the “restructure” impacts “dozens of workers,” several of whom have confirmed the layoffs on LinkedIn.

At the time of writing, neither Firaxis nor 2K acknowledges the layoffs on their social accounts, or detail how the cuts will impact the studio’s most recent release, Civilization 7, which launched in February.

In a statement to Game Developer, a 2K spokesperson confirmed there was a “staff reduction today at Firaxis Games,” as the studio “restructures and optimizes” for “adaptability, collaboration, and creativity.”

The cuts come despite parent company Take-Two Interactive recording a 16% increase in net bookings to $1.42 billion in its first quarter of the fiscal year. This was “significantly above the guidance range” for the period, which was $1.25 billion to $1.3 billion.

This brings the total number of developers who have lost their jobs in 2025 to around 4400, although this figure doesn’t account for instances like today’s cuts at Fireaxis and Dreamhaven where studios have not publicly revealed how many staff were made redundant.



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September 4, 2025 0 comments
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Rare's Louise O'Connor appointed chief of staff at Xbox Game Studios
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Rare’s Louise O’Connor appointed chief of staff at Xbox Game Studios

by admin September 2, 2025


Former Rare exec producer Louise O’Connor has been appointed chief of staff at Xbox Game Studios.

As reported by VGC, O’Connor — who has been at Rare for 25 years, joining at the time the team worked on the 2001 platform game Conker’s Bad Fur Day — has been redeployed after the fantasy adventure game, Everwild, was canceled earlier this year.

The studio’s former head, Craig Duncan, also left at the end of last year after he assumed the role of head of Xbox Game Studios following Alan Hartman’s retirement.

Everwild was canceled at the same time Microsoft made brutal cuts to its gaming division, coinciding with the end of Microsoft’s financial year on June 30. Around 4% of its headcount was laid off, impacting around 9,000 employees.

It was the fourth round of layoffs at Microsoft’s gaming division in 18 months, and Microsoft laid off another 3% of its staff back in May.



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September 2, 2025 0 comments
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Tomb Raider Developer Crystal Dynamics Lays Off An Unknown Number Of Staff
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Tomb Raider Developer Crystal Dynamics Lays Off An Unknown Number Of Staff

by admin August 29, 2025


Tomb Raider developer Crystal Dynamics announced an unknown number of layoffs yesterday, vaguely citing “evolving business decisions,” as the reason. 

The studio shared the news on LinkedIn, writing that the decision wasn’t made lightly and was made to “ensure the long-term health of our studio and core creative priorities in a continually shifting market.”

“To those impacted – we recognize and thank you for your hard work, talent, and passion. We are committed to offering the full extent of support and resources at our disposal during this transition,” reads Crystal Dynamics’ statement.

The message ends with confirmation that the future of Tomb Raider, including an upcoming new title, will be unaffected by the layoffs.

Tomb Raider (2013)

Crystal Dynamics does not elaborate further, but it’s worth noting the studio had been working on the recently canceled reboot of Perfect Dark alongside the game’s primary – and now defunct – developer, The Initiative. It’s hard to imagine this didn’t have some factor in yesterday’s layoffs.

The news comes after the studio laid off 17 employees in March. As of now, Crystal Dynamics, which was acquired by Embracer Group in 2022, has a new single-player Tomb Raider title in the works. First announced in 2022, the project will be published by Amazon Games and built in Unreal Engine 5. We know little about the game beyond this, and a release window is unknown. 

Crystal Dynamics has not shipped a new triple-A title since the polarizing Marvel’s Avengers in 2020, though it collaborated with Aspyr on Tomb Raider I-III/IV-VI Remastered collections, released in 2024 and 2025, respectively, and 2024’s Legacy of Kain: Soul Reaver 1&2 Remastered. 



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August 29, 2025 0 comments
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Tomb Raider developers Crystal Dynamics lay off more staff, say the series' future is "unaffected"
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Tomb Raider developers Crystal Dynamics lay off more staff, say the series’ future is “unaffected”

by admin August 28, 2025


Tomb Raider developers Crystal Dynamics have laid off an unspecified number of staff, their second round of jobs cuts this year. The studio say that the future of the Tomb Raider series won’t be affected by this latest taking away of folks’ livelihoods.

The news comes not too long after the Perfect Dark reboot Crystal Dynamics were working alongside The Initiative was cancelled amid Microsoft’s mass cuts in July. The Initiative were shut down as part of that culling.

Crystal Dynamics announced these layoffs via LinkedIn post, which neglected to mention exactly how many staff had been let go.

“Today we made the very difficult decision to part ways with a number of our talented colleagues as the result of evolving business conditions,” they wrote. “This decision was not made lightly. It was necessary, however, to ensure the long-term health of our studio and core creative priorities in a continually shifting market. To those impacted – we recognize and thank you for your hard work, talent, and passion. We are committed to offering the full extent of support and resources at our disposal during this transition.”

Crystal Dynamics added that the future of Tomb Raider is “unaffected” by these job cuts. There’s currently a new Tomb Raider in the works, and it’s set to be published by Amazon.


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Among the former Crystal Dynamics staff who’ve shared that they’re among those laid off are senior animator Jaron Gittleman and senior designer Matthew Angus. “Well it finally happened,” Gittleman wrote on LinkedIn. “After nearly 8 long years I’ve been laid off from Crystal Dynamics. It’s been a helluva run. From Avengers to Tomb Raider to Perfect Dark it has been a journey of a ton of growth. I learned so much and worked with some of the best. I’ll miss them dearly.”

Best of luck to all affected.



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August 28, 2025 0 comments
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Cloud Chamber lays off "unspecified" number of staff as Rod Fergusson is parachuted in to lead troubled BioShock 4 production
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Cloud Chamber lays off “unspecified” number of staff as Rod Fergusson is parachuted in to lead troubled BioShock 4 production

by admin August 21, 2025


Update, Wednesday August 20, 2025: 2K Games has confirmed it has “reduced the size of the development team” working on BioShock 4.

Sharing an internal Cloud Chamber memo with our sister site, Eurogamer, 2K president David Ismailer told staff “we’ve made the decision with studio leadership to rework certain aspects that are core to a BioShock game, and in doing so are reducing the size of the development team to focus on this work.”

“BioShock is woven deeply into the fabric of 2K,” Ismailer wrote. “It’s one of our most beloved franchises and respecting its legacy and meeting our fans’ expectations is critical to its future success.

“Work on the next BioShock game has been underway for several years. While we’re excited about the foundational gameplay elements of the project, we’ve made the decision with studio leadership to rework certain aspects that are core to a BioShock game, and in doing so are reducing the size of the development team to focus on this work and give the game more time in development.

“I know this is tough news for everyone. If your role is being affected, you’ll hear from your manager or studio leadership today with details on severance, career services and support resources. There is no easy way to do this, but we hope to do whatever we can to support you through this. I want to thank each of you for your dedication and hard work.”

“I recognise that today is a day of mixed emotions,” Ismailer concluded. “We’re excited to have Rod [Fergusson] joining us, and are equally grateful to everyone at Cloud Chamber who has helped us get this far. These changes are rooted in 2K’s firm confidence in BioShock as one of the most beloved franchises, and our commitment to deliver the best game in franchise history.”

2K did not confirm how many developers have been impacted by the cuts.

Original story:BioShock 4 developer Cloud Chamber has reportedly appointed former Diablo boss Rod Fergusson as studio head and laid off an “unspecified number of staff.”

Firaxis veteran Kelley Gilmore departed earlier this month after Take-Two Interactive reportedly overhauled parts of the upcoming BioShock and reshuffled its leadership team following a failed internal review by publisher 2K Games.

At the time, “people familiar with the situation” claimed the next entry in the BioShock series “recently failed a review by executives at 2K Games,” with the game’s narrative highlighted as needing improvement.

Now, Bloomberg’s Jason Schreier reports layoffs at the BioShock 4 developer as Rod Fergusson takes over as Cloud Chamber’s new studio head.

Fergusson announced his departure from Blizzard on August 8. While there’s been no formal confirmation that he has joined the BioShock production, he was similarly parachuted in to lead the troubled BioShock Infinite project, staying at Irrational just eight months before moving on.

In a post on social media, Fergusson wrote: “Would you kindly allow me to share some news? Some of you guessed it, I’m returning to 2K to lead a series that means a lot to me as the new Head of the BioShock Franchise. I’ll be heading up Cloud Chamber and overseeing development of the next BioShock game, along with franchise extensions like the in-development Netflix movie.

“While I’m excited to get started in the coming weeks, I recognize the studio restructuring is a difficult time for the team. I’m deeply grateful for the work done so far, and I’m committed to building a BioShock game we’ll be proud of and that our players will love. For now, the firehose of onboarding awaits, and I look forward to sharing more when I can.”

The fourth mainline entry in the BioShock series was confirmed to be in development at 2K Games-owned studio, Cloud Chamber, back in 2019. This upcoming entry will be the series’s first new entry since BioShock Infinite’s release in 2013.



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August 21, 2025 0 comments
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Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • KPop Demon Hunters Uploaded A New Song, But Something’s Off

    October 8, 2025
  • One of Borderlands’ most hated characters seems to have been cut from Borderlands 4

    October 7, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

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