Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Tag:

spinoff

FBC: Firebreak.
Product Reviews

FBC: Firebreak review: this co-op Control spin-off seems designed to frustrate

by admin June 19, 2025



Why you can trust TechRadar


We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

Is FBC: Firebreak meant to be a commentary on the monotony of labor under late-stage capitalism? It’s the only conceivable reason why a developer as esteemed and talented as Remedy Entertainment would create something that’s so fundamentally miserable to play.

Review info

Platform reviewed: PS5
Available on: PS5, Xbox Series X and Series S, PC
Release date:
June 17, 2025

A co-op shooter spin-off set in the weird and wonderful universe of the smash hit Control, FBC: Firebreak seems like it was designed from the ground up to be as frustrating as possible. From its artificially padded progression and small selection of levels to the bland cast of characters and poorly designed player abilities, there’s very little to like here.

Sure, everything technically functions and seems to work as intended with minimal bugs, but that’s damning with faint praise when stacked up against the studio’s past line-up of ground-breaking experiences like Alan Wake 2.


You may like

Out of control

(Image credit: Remedy)

I booted up FBC: Firebreak feeling optimistic, as its core concept is certainly intriguing.

You play as a Firebreaker, specialized agents in the fictional Federal Bureau of Control (FBC) tasked with venturing into abandoned districts of the bureau’s HQ to contain rogue supernatural forces, in a team with up to two other players.

I absolutely adore the portrayal of the FBC in other Remedy games and was excited to learn more about its inner workings and explore new parts of the Oldest House (the mysterious, shifting brutalist skyscraper where the events of this game and Control take place).

Unfortunately, there’s no story content in FBC: Firebreak. You’re introduced to Hank, the leader of Firebreak, and his assistant Jerry, who exchange short quips as you navigate through the main menus, but that, on top of Hank’s occasional guidance during missions, is all you get.

Worse still, the dialogue is never particularly amusing, and the slapstick tone of these interactions feels a tad out of place. Control was not a massively serious game, but FBC: Firebreak really leans into its comedy to its detriment. It’s a game that seems more like it’s trying to ape Borderlands than actually expand on what made the source material so interesting.

It’s also a shame that the playable characters are all generic, masked goons. You can pick from a handful of distinct player voices, but it’s impossible to become invested in protagonists with no other identifiable characteristics.

Even the game’s unlockable cosmetic items fail to help them stand out. There’s nothing appealing about the prospect of grinding for hours in order to unlock a red helmet that nobody is realistically going to notice in an online lobby.

It’s like the developers knew this too, as unlocking cosmetics is often mandatory in order to reveal new shop pages with more useful items.

Dead end job

(Image credit: Remedy)

This is one of many decisions seemingly made to pad out the game’s runtime, which would otherwise be incredibly short.

There are a total of only five missions, or Jobs as they’re called in-game, with each split into three stages. The first two stages are always very basic, often taking just five or so minutes to clear.

They both feel like pointless filler compared to the third, which offers similar but more substantial objectives and sometimes a big boss fight to top it all off. The first two stages are, of course, mandatory as there would be practically no reason to endure them otherwise.

The missions themselves are at least conceptually interesting, but fail to capitalize on their most unique elements in enjoyable ways. Paper Chase, for example, seems like a slam dunk with the novel idea of offices that have been taken over by swarms of supernatural sticky notes.

Sadly, the mission just boils down to mindlessly shooting surfaces covered in sticky notes as an on-screen number showing the remaining notes ticks down for around fifteen minutes.

Best bit

(Image credit: Remedy)

The hub area is home to your living quarters, a few rooms that can be extensively customized by spending a currency obtained on your travels. Placing objects to make the space your own is quite satisfying. Most can also be interacted with to see unique animations.

During every mission, waves of Hiss, humans possessed by a malevolent entity, beam in around you. I can count the number of unique enemies on one hand, with the same few enemy models popping up endlessly with no variation.

Even with the difficulty cranked all the way up, the pacing of these waves feels off-kilter, too, as there are frequent awkward stretches where there are no enemies on screen.

I would be able to forgive most of this if the guns were actually satisfying to use. They aren’t. Generic appearances and sound effects aside, there are just six to choose from.

Poor balancing means that one, the bolt action rifle, is so terrible that you wouldn’t ever want it in your loadout. The pump action shotgun and revolver, in contrast, are by far the most effective of the bunch so there’s no real reason to ever use anything else.

In crisis

(Image credit: Remedy)

Much of the game’s marketing has focused on the Crisis Kits – the three sets of abilities that you can choose in your mission.

There’s the Splash Kit, granting a water cannon that can wash off annoying environmental effects (of which there are several) or put out fires, the Jump Kit with an electrical device for quickly charging generators, and the Fix Kit which lets you quickly repair broken items by swinging a big wrench around.

You can still accomplish all these tasks without the respective kits, but the interactions take the form of highly repetitive button-mashing that gets old quickly. Every mission has some component that can benefit from a particular kit, so there’s no strategy in which one you pick. Each match has three players, so obviously you just need one of each. There are no real advantages or disadvantages of any of the individual kits, either, so it really is as simple as that.

Each kit can be upgraded up to three times to unlock new secondary and special abilities, including a powerful attack that provides a welcome break from the endless shooting.

However, this only feeds into the biggest issue with FBC: Firebreak: the fact that the first hour is unremittingly awful.

For some reason, you start out with broken gear that’s woefully ineffective. The water cannon, for example, can only blast a few drops of water at a time. Similarly, your firearms deal reduced damage. You have to grind through a game after game in this state until you have the currency required to get everything back in working order, not to mention pick up some of those abilities and some perks to boost your stats.

I don’t understand this decision at all, as it just makes for a horrendous first impression. It’s easy to imagine most players downloading the game, experiencing one or two slogging matches with their artificially weakened gear and abilities, and then just uninstalling it to play something more rewarding.

This, unfortunately, makes it very difficult to recommend FBC: Firebreak in its current state. If you could simply log on and play around with everything right away, it might be able to provide a couple of hours of co-op entertainment before the boredom sets in.

As it stands, you’ll be sick of what’s there before even getting to experience its flagship features.

Should I play FBC: Firebreak?

(Image credit: Remedy)

Play it if…

Don’t play it if…

Accessibility

There is, unfortunately, no dedicated accessibility menu in FBC: Firebreak. The controls can be fully customized on console, though, and there are a number of options that allow you to toggle actions like aiming down sights. The game features subtitles throughout.

How I reviewed FBC: Firebreak

I played almost ten hours of FBC: Firebreak on PS5 and DualSense Wireless Controller in the build-up to launch using a copy provided by Remedy Entertainment.

I experienced every mission that the game has to offer at least once, trying out multiple weapons and each of the Crisis Kits. I played both solo and multiplayer, using the game’s built-in online matchmaking to play with random players, and participated in a few matches with other reviewers.

Throughout my time with the game, I compared my experience with my time in other online first-person shooter games of a similar scope, including Wolfenstein: Youngblood, Tom Clancy’s Rainbow Six Extraction, and Helldivers 2.

First reviewed June 2025



Source link

June 19, 2025 0 comments
0 FacebookTwitterPinterestEmail
Control multiplayer spin-off FBC: Firebreak has two major updates planned for this year
Game Reviews

Control multiplayer spin-off FBC: Firebreak has two major updates planned for this year

by admin June 14, 2025


Remedy already has two major updates for its Control multiplayer spin-off FBC: Firebreak planned for this year, with more to hopefully follow.

FBC: Firebreak is set to release later this month, on 17th June. It will throw players back into the halls of Control’s mysterious Federal Bureau of Control, letting them revisit a number of familiar locations from that game but with a fresh multiplayer twist.

FBC: Firebreak Preview – How Does It Play And Is It Good? Watch on YouTube

Following its initial launch, the studio will then release a major update this autumn. This will include a new Job, codenamed Outbreak, and a new Jobsite: the Research Sector. Players will also find new gameplay systems and enemies, new free earnable rewards, and new (paid) Classified Requisitions. These will include unique armor sets, sprays, skins, and character voice packs.

Winter will then bring in a second major update. Again, this will add a new Job to FBC: Firebreak, with this one codenamed Blackout. There will also be a new Jobsite, but for now where that is located is a mystery. Along with the new Job and Jobsite, this update will also add new equipment and enemies, new free earnable rewards and new (paid) Classified Requisitions, including unique armor sets, sprays, skins, and character voice packs.

Writing on social media, Remedy’s communications director Thomas Puha said the team also has plans afoot for 2026, but the team wants to “launch the game first, see what the reception is and what the community wants to see, what you might gravitate to before we make more decisions on what kind of content we’ll be releasing”.

Image credit: Remedy

Our Chris went hands-on with FBC: Firebreak earlier this year, when he called it a “frantic, electrifying run-based shooter, with difficulties feeling like gambles”.

“Its potential is up there with the games other Remedy staff reference in casual chit-chat around the studio’s corridors, from Helldivers 2, yes, to Darktide, Payday, Deep Rock Galactic or even Overcooked,” he wrote in Eurogamer’s FBC: Firebreak preview. “It might be coming together somewhat at the last, but again, perhaps that’s exactly the way these kinds of games need to work.”



Source link

June 14, 2025 0 comments
0 FacebookTwitterPinterestEmail
Splatoon Raiders Is The Series First Spin-Off Game And It's Coming Exclusively To Switch 2
Game Updates

Splatoon Raiders Is The Series First Spin-Off Game And It’s Coming Exclusively To Switch 2

by admin June 11, 2025


Nintendo has announced Splatoon Raiders, the series’ first-ever spin-off game, and it’s coming exclusively to Switch 2. Splatoon Raiders is the first game announced for Switch 2 by Nintendo since the launch of the console last week, and it was revealed in the Nintendo Today app. 

Playing as a mechanic, you’ll adventure to the mysterious Spirhalite Islands alongside Deep Cut, the idol trio of Splatoon 3 that consists of Shiver, Frye, and Big Man. Though the reveal trailer doesn’t show too much, it seems players will be exploring a set of islands while chasing after a mysterious yellow beam shooting into the sky within a tornado or water cyclone. 

Check out the Splatoon Raiders reveal trailer for yourself below: 

 

The trailer teases that “research” is still underway on Splatoon Raiders, likely indicating there’s some time to go before the game is ready for launch. Nonetheless, considering that Splatoon 3 has surpassed 10 million units sold and had the best launch for a Switch game in Japan, a new Splatoon game is exciting. 

There’s no word on when to expect Splatoon Raiders, but Nintendo says it will launch exclusively on Switch 2. 

Elsewhere in today’s Squid Research Lab Report, Nintendo revealed that version 10 of Splatoon 3 is on its way. It will feature the Splatlands Collection, which consists of 30 weapons from the series’ past but refreshed for the game. Plus, weapon freshness caps will be raised, and players can earn new in-game badges. And in the Anarchy Battle Series, players can utilize the Series Weapon Power, a new stat that tracks your effectiveness with a weapon based on your win-loss ratio in battles. It will also be used in matchmaking to put you up against players with similar stats. 

That’s not all, though. Nintendo also revealed that Urchin Underpass, a map from the first Splatoon game, will return to the rotation of Splatoon 3. And for Switch 2 players, an upgrade will bring improved visuals, including better resolution and more. The company says this update won’t affect play capabilities between Switch and Switch 2 players when it launches this week on June 12. 

While waiting for this update, read Game Informer’s Splatoon 3 review. 

What do you hope Splatoon Raiders is? Let us know in the comments below!



Source link

June 11, 2025 0 comments
0 FacebookTwitterPinterestEmail
Splatoon spinoff game will launch exclusively on Switch 2
Product Reviews

Splatoon spinoff game will launch exclusively on Switch 2

by admin June 10, 2025


Nintendo just dropped a trailer for a Splatoon spinoff game. Titled Splatoon Raiders, the third-person paint slinging shooter spinoff will be released exclusively on the Switch 2. This marks the first spinoff in the franchise and will take players to a new location called the Spirhalite Islands.

While details are sparse at this early stage, the trailer mentions players will take on the role of “a mechanic” alongside Deep Cut, a fictional band in the Splatoon universe. There’s no mention of multiplayer (and no footage of it in this teaser), so Splatoon Raiders may well be a single-player experience. While the initial launch will be exclusive to Nintendo’s newest handheld, the trailer says that “research is still underway,” implying there may be future releases on additional consoles.

A substantial update for Splatoon 3 was also announced, with version 10.0 landing on both Switch and Switch 2 June 12. Included in the update is the Splatlands Collection, a cache of 30 new weapons from the Barazushi and Emberz in-game brands. While they are based on previous weapons, they will sport new designs, sub weapons and specials.

The update also includes matchmaking improvements, with an added metric called Series Weapon Power, which will track your effectiveness per weapon based on your win-loss ratio in battles. This new metric will be considered when pairing you with other online players. Version 10.0 is also bringing back Urchin Underpass, a popular multiplayer map from the original Splatoon game. Nintendo says that Switch 2 players will notice more detailed visuals and improved performance with this update.

Alongside the Animal Crossing franchise, Splatoon and its sequels have been star properties for Nintendo, and have sold over 30 million copies worldwide. The Nintendo Switch 2 was released on June 5 and has been hard to find in stock during its first launch week.



Source link

June 10, 2025 0 comments
0 FacebookTwitterPinterestEmail
Game Of Thrones Is Getting A Real-Time Strategy Spin-Off
Game Updates

Game Of Thrones Is Getting A Real-Time Strategy Spin-Off

by admin June 8, 2025



Image: Warner Bros.

Game of Thrones fans will finally be able to retcon the HBO series finale with their own playthrough of Game of Thrones: War For Westeros, a real-time strategy game coming to Steam Early Access in 2026. A trailer for the newly revealed project at Summer Game Fest showed Kit Harington as Jon Snow fighting the Night King in a hyper-realistic cinematic. The game itself probably won’t look like that.

This Narrative Adventure About Doomed Teenage Dinosaurs Feels Too Real

George R. R. Martin’s hit Song of Fire and Ice fantasy series has yet to yield a breakout game worthy of its license, but real-time strategy feels like the perfect match for Game of Thrones’ gritty medieval world where evil often triumphs over good and grain production is as important a plot device as any.

Image: PlaySide

Here’s part of the description for the upcoming PC game:

In War for Westeros, players will lead the armies of House Stark, House Lannister, House Targaryen, or the Night King in ruthless free-for-all battles where trust is fleeting and power is everything. Engaging in epic real-time strategy battles, forging strategic alliances, and weaving deceit against rival forces will be key.

Each faction offers deeply asymmetric strategies, with signature heroes, armies, and mechanics forged from the brutal legacy of Westeros. Players can deploy infantry, cavalry, siege engines, giants, and dragons to break enemy lines as they work to outplay and outmaneuver rivals with inspiring hero abilities and the ruthless instincts of a true war commander.

The devil will, of course, be in the details. A good RTS requires not just an interesting world, great battle animations, and cool music. It also needs well designed systems and intuitive UI. The genre has faded from popularity in recent years, but maybe it’s just waiting for the right game to put it back on the map in a big way. Or maybe War For Westeros will fade into the background like many of the other Game of Thrones gaming spin-offs. We’ll fine out when it releases next year.

.



Source link

June 8, 2025 0 comments
0 FacebookTwitterPinterestEmail
Eve Maracco walking through a neon-lit club in Ballerina: From the World of John Wick
Gaming Gear

‘It’s really misleading’: Ballerina director Len Wiseman explains why the John Wick series’ new movie shouldn’t be called a spin-off film

by admin June 3, 2025



  • Ballerina: From the World of John Wick shouldn’t be called a spin-off, its director says
  • The film series’ latest entry is set between the third and fourth John Wick movies
  • It “expands on the mythology” of the action thriller franchise, he adds

Ballerina director Len Wiseman has rejected claims that the John Wick film franchise’s latest entry is a spin-off.

Speaking to TechRadar ahead of the movie’s release, Wiseman argued that it should actually be called a “spin-on” – i.e. a film that puts its own spin on a film franchise’s well-established formula.

Wiseman admits that very few people, if anyone, will have heard the phrase “spin-on” before. Nevertheless, he insists that the Ana de Armas-starring film is “fully connected” to the movie series’ other entries – and not just because Wick appears in it.


You may like

Ballerina‘s first trailer raised eyebrows about Wick’s inclusion. After all, at the end of John Wick Chapter 4, Keanu Reeves’ iconic hitman was – spoiler! – presumed dead. With John Wick 5 in early development, though, it’s likely that the well-dressed assassin hasn’t taken his last breath.

From the World of John Wick: Ballerina (2025) Official Trailer – Ana de Armas – YouTube

Watch On

However, Ballerina takes place between John Wick Chapter 3: Parabellum and its sequel, which is why Reeves’ gun-for-hire is, at this point on the John Wick timeline, still alive and kicking. For more on said timeline, read my guide on how to watch the John Wick movies in order.

But I’m getting off-track. With Ballerina set between Parabellum and John Wick Chapter 4, plus Reeves’ involvement in its story, the franchise’s latest entry should be viewed as the mainline series’ newest flick. It’s for that reason that Wiseman has coined the “spin-on” moniker for one of 2025’s highly anticipated new movies.

When I ask him if Ballerina should be labeled an “in-between-quel” – another industry term for a movie that’s set between two other films – Wiseman replied: “Yeah, it is. I’ve seen people call it a spin-off, which is really misleading.

Sign up for breaking news, reviews, opinion, top tech deals, and more.

“Ballerina’s events mostly run parallel to John Wick Chapter 3: Parabellum. We’re really building out the world of John Wick, so it’s more of a ‘spin-on’ than a ‘spin-off’. I know that’s not a phrase, but it should be!”

John Wick will have a supporting role to play in Ballerina (Image credit: Lionsgate)

Asked to explain how Ballerina explores the movies series colloquially known as the ‘John Wick universe’, Wiseman added: “One of the things that first attracted me to this film was the mythology of John Wick and how layered it is.

“Here, we’re able to dive deeper into that mythos and explore the Ruska Roma, who we’ve met in previous movies. Before, we’ve seen this group through John Wick’s eyes and his experiences [with them]. Now, we get to sift through the layers of their folklore, and try to balance that with what was previously established. We had a ton of fun with that and I think audiences will appreciate it.”

Ballerina: From the World of John Wick lands in theaters worldwide on June 6.

You might also like



Source link

June 3, 2025 0 comments
0 FacebookTwitterPinterestEmail

Categories

  • Crypto Trends (1,017)
  • Esports (763)
  • Game Reviews (695)
  • Game Updates (892)
  • GameFi Guides (1,008)
  • Gaming Gear (962)
  • NFT Gaming (991)
  • Product Reviews (951)
  • Uncategorized (1)

Recent Posts

  • Aptos’ APT Falls 4% as Crypto Markets Retreat
  • Strategy Adds $357 Million in Bitcoin After Resuming Common Stock Offerings to Fund BTC Buys
  • Our favorite smart lock is on sale for the first time today
  • Florida QB DJ Lagway to start season opener against LIU
  • When to Buy Bitcoin? Biggest Skeptic Offers Brutal Idea

Recent Posts

  • Aptos’ APT Falls 4% as Crypto Markets Retreat

    August 25, 2025
  • Strategy Adds $357 Million in Bitcoin After Resuming Common Stock Offerings to Fund BTC Buys

    August 25, 2025
  • Our favorite smart lock is on sale for the first time today

    August 25, 2025
  • Florida QB DJ Lagway to start season opener against LIU

    August 25, 2025
  • When to Buy Bitcoin? Biggest Skeptic Offers Brutal Idea

    August 25, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • Aptos’ APT Falls 4% as Crypto Markets Retreat

    August 25, 2025
  • Strategy Adds $357 Million in Bitcoin After Resuming Common Stock Offerings to Fund BTC Buys

    August 25, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close