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spinoff

Enterprise' Archer Spinoff Would've Been About
Gaming Gear

Enterprise’ Archer Spinoff Would’ve Been About

by admin October 3, 2025



Over the summer, we learned a little about how Star Trek: Enterprise‘s Captain Archer himself, Scott Bakula, had worked together with producer Michael Sussman on a pitch for a new Trek spinoff set after the events of the show called Star Trek: United. And now, thanks to Sussman, we have a little bit of a better idea of what the series might’ve entailed… and one day still could.

Speaking to TrekMovie‘s All Access Star Trek podcast recently, Sussman revealed more details about the proposed setup for United, which would’ve built upon Enterprise‘s brief revelation in the season four Mirror Universe two-parter “In a Mirror, Darkly” that one day Captain Archer was destined to become one of the first presidents of the nascent United Federation of Planets. The series, which Sussman had previously described as being tonally akin to the Star Wars political thriller tension of Andor, had been pitched to Paramount with Bakula’s involvement, only to be turned down due to a broader cutback in streaming funding ahead of the company’s recent sale to Skydance, as well as perceived familiarities to the upcoming Starfleet Academy show, which will also be primarily set on Earth.

According to Sussman, United would’ve balanced Archer’s political duties navigating the early years of the Federation’s existence with exploration of his family life. “Archer would be in a place in his life where Scott [Bakula] kind of is right now, where Scott is a family man. He’s got four adult kids,” Sussman explained. “And so I gave Archer four adult kids, and the story is as much about them as it is about him, because he [Archer] lived this life of diplomacy … his family sort of grew up with this sense of service. So he’d have these adult kids, one of whom is part of the diplomatic corps, another is in Starfleet, somebody else is in Federation Intelligence. So his adult kids could be brought into this story in a way that felt very organic… They would be integral to the story we were telling.”

Although the desire would’ve been to include familiar faces from Enterprise in meaningful ways, Sussman noted that United would’ve focused on Archer and a younger cast of new characters, rather than picking up with other Enterprise characters. But one thing the writer-producer did want to pick up on was a plotline that Enterprise would’ve built on itself if it had not come to an end after four seasons: the outbreak of the Federation’s war with the Romulans, a significant, largely still unseen piece of Star Trek backstory that plays into one of the most iconic original series episodes of all time, “Balance of Terror.”

The aftermath of the Romulan War, which leads to no one from the Federation actually seeing a Romulan until the events of “Balance,” and exploring how that could ultimately be the case, would’ve been a key element of United. “Something that has become clear to me from feedback since we first started talking about [United] is fans saying they never got to see the Romulan War,” Sussman explained. “We were waiting for it, and you guys just kind of skipped over it [in the Enterprise series finale]. And I share their frustration. So I would want to show [some of] that, and a particular pivotal moment that’s not just pure fan service…”

“…It almost seems like the Federation, or the people of Earth as well as the Romulans, don’t want the Vulcans to know who they are,” Sussman continued. “And why would that be? I think that’s a very intriguing question.”

Unfortunately, we may never know, given that Paramount already turned down United once after early talks. But now that Paramount is owned by Skydance and has a supposed renewed focus on streaming—and, beyond Starfleet Academy and a couple more seasons of Strange New Worlds, Star Trek‘s own streaming TV future is up in the air—Sussman still has a glimmer of hope that United could potentially see the light of day.

“It is encouraging, as a fan of the franchise, that they seem to be saying ‘We want to do more Star Trek streaming, we want to do more movies,’” Sussman concluded. “I don’t know what their plans are, but if their plans involve expanding the footprint of Star Trek on streaming, then perhaps something like this could be a part of it. I mean, for me, crazier things have happened.”

And crazier things have happened for Star Trek itself in this streaming renaissance, too. What’s another familiar face’s return at this point?

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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October 3, 2025 0 comments
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Gaming Gear

Yakuza Kiwami 3 is official, and it’s out next year with a bonus new spinoff game

by admin September 24, 2025


Following Sega’s Ryu Ga Gotoku Studios accidentally leaking the game’s existence last week, Yakuza Kiwami 3 has been officially announced by the developer during its RGG Summit presentation. Like Yakuza Kiwami and Yakuza Kiwami 2 before it, Yakuza Kiwami 3 is a full remake of an early entry in the long-running series, in this case 2009’s Yakuza 3, which originally launched on the PlayStation 3.

Yakuza Kiwami 3 is another ground-up remake from RGG, featuring modern graphics, enhanced gameplay and new cutscenes. The game continues the adventures of the (at this point in the story) middle-aged Kazuma Kiryu, who temporarily puts his criminal career on hold to help run an orphanage that will become very important in later entries in the series. Yakuza Kiwami 3 is also bundled with a free spinoff game called Dark Ties, which focuses on Kiryu’s adversary, Yoshitaka Mine.

Yakuza Kiwami 3 and Dark Ties will be released on February 12, 2026, for PS4 and PS5, Xbox and PC (Steam), as well as the Switch 2. Yakuza Kiwami and Yakuza Kiwami 2 are both coming to Switch 2 later this year, and RGG has also announced that Yakuza 0: Director’s Cut is coming to PS5, Xbox and PC on December 8. The expanded version of what many consider to be the best Yakuza game of all time has been a Switch 2 exclusive until now.

This week’s RGG Summit also gave us a brief update on the studio’s next game, Stranger Than Heaven, which we still know very little about, other than that it’s separate from the Like a Dragon and Judgement series and is set during multiple time periods in the 20th century. The game is still several years away from release, but a new behind the scenes trailer shows off snippets of in-game footage and motion capture sessions with actors.

At the time of writing, we’re still waiting for an announcement of the next Like a Dragon game, with the most recent entry being this year’s wonderfully titled Like a Dragon: Pirate Yakuza in Hawaii.



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September 24, 2025 0 comments
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Yakuza Kiwami 3 & Dark Ties drops in early 2026, as RGG pair remake with a new spin-off starring baddie Mine
Game Updates

Yakuza Kiwami 3 & Dark Ties drops in early 2026, as RGG pair remake with a new spin-off starring baddie Mine

by admin September 24, 2025


Like A Dragon/Yakuza devs RGG Studio have revealed Yakuza Kiwami 3 & Dark Ties, a remake of Yakuza 3 paired with a fresh spin-off adventure starring the beat-em-up’s baddie Yoshitaka Mine. They’ll be released as one package on February 12th, 2026, as announced at the latest RGG Summit showcase.

The showcase also saw the studio announce that Yakuza 0: Director’s Cut, originally released as a Switch 2 launch title, will arrive on PC December 8th. That revamp of the most 80s entry in the series offers some extra cutscenes and a Red Light Raid multiplayer mode all about battling hordes of goons.

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While a remastered version of Yakuza 3 did hit Steam back in 2021, Kiwami 3 is a more in-depth face-lift, in line with the Kiwami treatments the first two games in the series have gotten. That means a full remake, with RGG promising “more intense battles, added cutscenes that bring depth to the story, and minigames chock-full of replay value” in addition to retooled visuals.

Here’s a quick Steam page synopsis of Yakuza 3’s plot, in case you need a refresher: “Kazuma Kiryu has earned his retirement on the sandy beaches of Okinawa. But when a deadly power struggle arrives on his doorstep, he’ll have to walk the streets of Kamurocho to escape his past for good.”

The most newsworthy addition is definitely Dark Ties, a fresh spin-off adventure which puts you in the shoes of businessy Yakuza 3 antagonist Yoshitaka Mine. If you hop into Dark Ties from the remake’s main menu, you’ll get to see how he established himself in the underworld after crashing out of the corporate one, forming deep bonds with Tojo Clan chairman Daigo Dojima and more typical Yakuza villain Tsuyoshi Kanda in the process.

It’s been a few years since I played Yakuza 3, but I recall liking Mine as a change of pace from the brawnier brawlers Kiryu tends to have to wrest the clan away from, with his cold and calculating persona certainly being a lot different to direct predecessor and Yakuza 2 baddie Ryuji Goda. It’s certainly nice to see RGG doing more with one of the villains from the Yakuzas 3 to 5 range, given those poor lads are generally pretty forgettable compared to series cornerstones like Goda and Akira Nishkiyama.

There’s a deluxe edition of Yakuza Kiwami 3 & Dark Ties which comes with some extra goodies, while costing £69.99 in comparison to the base game’s £54.99/$59.99/€59.99. I’ve mainly mentioned it because one of the additions is called the ‘Legendary Lads Set’, which is a very good name. It also features some flip phone customisation, though there regrettably don’t look to be any embarrassing 2000s ringtones.

You can wishlist this refreshed street scum sweeper on Steam right now.



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September 24, 2025 0 comments
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Ned addresses the staff.
Game Updates

The Paper, The New Office Spin-Off, Is Good, Actually

by admin September 16, 2025


The Paper, the new spin-off of The Office that’s streaming now on Peacock, will probably be pretty funny to the average viewer. To a journalist who has lived through everything the profession has suffered over the past 20 years or so, the workplace mockumentary is a cathartic encapsulation of so much of the nonsense I’ve never been able to explain to my friends and family who don’t work in the field. The Paper’s 10-episode season portrays the trials and tribulations that come with working in journalism in 2025, whether that be on a local level like the volunteer reporters of the fictional Toledo Truth Teller or on a larger scale, and the show does it with a surprising level of care, sympathy, and advocacy for the important work people are trying to do in impossible circumstances that threaten to undermine them at every turn.

Admittedly, I was pretty skeptical coming into The Paper, not because I didn’t love The Office or because I had my doubts about how it would handle its too-close-to-home subject matter, but because all the early promo trailers did nothing for me. They didn’t really have jokes and seemed to be largely banking on nostalgia for the original series to draw people in. If nothing else, that’s made the fact that The Paper is pretty great a pleasant surprise. 

The Paper picks up a few years after The Office. Dunder Mifflin, the paper supply company that the original series documented, has shut down, and the documentary filmmakers who followed its workplace antics are looking for a new subject. They end up in the office of the Toledo Truth Teller, a local newspaper that has been so underfunded that its output is primarily news pulled from AP, mind-numbing listicles, and clickbait non-stories. New editor-in-chief Ned Sampson (Domhnall Gleeson) has left his cozy life in sales behind to try to revive the legacy paper, only to find that he’s dealing with every roadblock the modern journalist faces when trying to do the work.

© Peacock

The Truth Teller has lost almost all of its institutional knowledge, has no real funding to build itself back up, and is under the ownership of a larger corporation that has nothing to do with journalism. In fact, its owners only stand to see their position jeopardized if the publication digs a little deeper into the company’s own business practices. Nevertheless, Sampson is determined to make it work and relies on a small team of incredibly green, volunteer reporters to get things moving. Gee, that sure sounds like every media company, big and small, right now, huh?

I have worked in journalism both on a local level at my small-town Georgia newspaper and at sites read by millions like Kotaku, and watching The Paper was like reliving 10 lives over the course of 10 episodes. The show succinctly sums up all the hurdles getting in the way of good journalism in 2025 in a way that would be kind of horrifying if it weren’t delivered in the hilarious deadpan so synonymous with The Office. Ned and his team face underfunding, corporate sabotage, and a need to also grind out stomach-turning churnalism to help keep the lights on. Trying to do reporting that is both helpful to the public and clears a baseline ethical threshold is a never-ending struggle when the odds are stacked against you. Nearly every episode of The Paper touches on some very real challenges journalists are dealing with as they just try to do their jobs in the modern media landscape, and I was truly pleased with how true-to-life it felt, even when taking things to their most absurdist extreme.

The Office was always at its best when it exaggerated mundane office drama into its most comical, awkward, and uncomfortable end stages, but focusing on a sales team, especially one selling something as unremarkable as paper, gave it a universal appeal. The show is less about the specifics of the work than it is the ubiquitous experience of clocking in and trying to make the most of something dreadfully boring with a group of people you probably otherwise wouldn’t hang out with. The Paper, meanwhile, is so specific and real, I feel like it might double as a surprisingly educational tool for a general audience about the state of journalism right now, who come in with preconceived notions of how it all works.

For example, there’s an episode in which Esmeralda, the previous interim EIC of the paper, tries to get the team to go down the road of doing advertorials to cover some lifestyle products she wants, and Ned intervenes and says the team will review these items instead of uncritically promoting them for the paper. Eventually, it becomes clear that these products all have some serious adverse effects, leading to the staff getting sick or injured, and Ned, in a head-on collision of journalistic principles and the fear of incoming deadlines, tries to test all of them himself at once, and that goes about as well as you’d expect. Rather than trying to completely recapture The Office’s magic by making Ned a carbon copy of Steve Carell’s Michael Scott, The Paper finds its own way to the same hysterical conclusions, all in a way that feels very specific to the workplace it follows. The Paper is actually pretty restrained in its ties to its predecessor when it could have cynically leaned into that connection in order to bait the college kids who marathon the older series between classes into watching it.

© Peacock

The strongest tie The Paper has to The Office is in Oscar (Oscar Nunez), the sole returning character in the main cast, who certainly has his own stuff going on, but also sometimes just feels like he’s there to bring attention to the fact that this show is a spin-off of something else. Nunez has several scenes that feel tailor-made to remind people that Michael Scott is somewhere out there off-screen. Some of the callbacks are good, like the metanarrative of him not wanting to be filmed by the documentary crew following him around again, but then he directly quotes bits from Office episodes, and it loses me. We are all the products of the jobs and coworkers we once had, but I had multiple instances of being like, “Oh, right, this show might one day be some kind of bid for a shared universe of mockumentaries for Peacock to churn out, not unlike the gross churnalism Ned and his team try to avoid.” Perhaps I’m being cynical, but The Paper stands so well on its own that I don’t feel like it needed the Office tie-in to prop it up.

All that being said, I get why Peacock would want to go back to The Office. Its workplace documentary format is still really clever, and when I watched the original show back in the day, I was always fascinated by how it would present scenes that, as far as the characters involved were concerned, were clearly not supposed to be on camera. Some of the most iconic scenes from the original series were shot at a distance, with un-mic’d actors pantomiming a scene the viewer ostensibly wasn’t supposed to see, or they’re shot through the crack of a barely opened door like the crew is being nosey as shit for the plot. When The Office blew the lid off this and had a member of the documentary crew interfere with the action onscreen nine seasons in, it was met with a lot of blowback from longtime fans. The Paper is already more overtly playing with the fourth wall, so maybe that will set viewer expectations appropriately, but even after 12 years, the format still works, and The Paper is using it well without resorting to the same playbook.

I’m glad I gave The Paper a chance after my first impression of it left me cold. A workplace comedy about a fumbling newspaper could have made a lot of uninformed or irresponsible jokes about a profession that is historically misunderstood, both willfully and because misinformation spreads on the internet like wildfire. Instead, it has a surprising level of empathy for the plight of the modern reporter. You have corporate owners who know nothing about the job meddling in your affairs, commenters nipping at your heels, and you’re more often than not barely compensated or rewarded for your efforts. I haven’t set foot in a local paper’s newsroom in six years, but I still marveled at how clearly The Paper sees that a lot of corporate media’s biggest obstacles are the same ones small-town reporters are fighting against in towns you’ve never heard of but that are full of people who still read the print version of their local news. All of its raunchy humor, clever cinematography, and painstakingly awkward comedic set pieces of the kind you know and love from its predecessor funnel into a mockumentary that, at the end of the day, humanizes the people behind the bylines, and knows they’re at their best when they’re free to do the work they came here to do, without constant interference from the powers that be. 



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September 16, 2025 0 comments
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Eric Kripke Assures 'The Boys' is Still Getting a Mexico Spinoff
Gaming Gear

Eric Kripke Assures ‘The Boys’ is Still Getting a Mexico Spinoff

by admin September 14, 2025


Prime Video’s been feeding superhero audiences with The Boys and its Gen V spinoff, but the franchise has other shows in the works. Up on the docket is one set in Mexico that’s gone quiet since the initial reveal back in 2023.

But according to Boys showrunner Eric Kripke, that series remains alive and kicking. In a recent Collider talk, he promised the show is in active development and is “very cool. […] I think the script is good, and the world itself meets the standard of all our spinoffs.” He further teased it as offering something different from the usual proceedings found in its siblings shows: “It’s our world, but a totally different tone, and it’s super fun. Gael [Garcia Bernal] and Diego [Luna] are executive producers, which is amazing and [they’re] really engaged with it.”

Kripke’s previously talked about his aims of keeping The Boys franchise alive without making it the butt of its own jokes. They’re using other franchises at reference points, observing the places where they’ve failed and succeeded, and ensuring any extension covers territory the other shows can’t: the general plot of The Boys: Mexico is right there in the title, while Gen V is set in a superhero college and the upcoming Vought Rising is a prequel set in the 1950s. As for Kripke’s mention of Mexico having a “totally diffferent” tone, we’ll have to wait and see what that means.

While we wait to hear more about The Boys: Mexico, we have Gen V coming back on September 17, followed by the final season of The Boys in 2026 and Vought Rising presumably sometime that same year.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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September 14, 2025 0 comments
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Hyrule Warriors: Age Of Imprisonment - Preorder New Legend Of Zelda Spin-Off
Game Updates

Hyrule Warriors: Age Of Imprisonment – Preorder New Legend Of Zelda Spin-Off

by admin September 14, 2025



The Legend of Zelda fans don’t have to wait too much longer to return to the world of Tears of the Kingdom. As announced during the September Nintendo Direct, Hyrule Warriors: Age of Imprisonment launches November 6 exclusively on Switch 2. Hyrule Warriors: Age of Imprisonment preorders opened September 12 at major retailers. Like most Switch 2 games published by Nintendo so far, Age of Imprisonment is priced at $70.

Nintendo-published games rarely have preorder bonuses, but it’s possible we’ll see exclusive Zelda-themed trinkets at major retailers in the coming weeks.

$70 | Releases November 6

Hyrule Warriors: Age of Imprisonment’s physical and digital versions retail for $70. Preorders are available at Amazon, Walmart, Best Buy, and GameStop.

For the physical edition, the full file is stored on the Switch 2 Game Card. This has been the case with all exclusives, but it’s worth repeating here because of the game’s file size. Age of Imprisonment is 44.9GB, according to the eShop store page, so it will take up roughly 20% of the console’s usable space if you purchase the digital version.

If you opt for the digital edition and want to expand your storage space, Amazon has restocked the officially licensed Samsung 256GB microSD Express Card for $59. For a higher-capacity card, we’d recommend the SanDisk Gameplay 512GB microSD Express Card at Walmart. This exclusive card is virtually identical to the $120 SanDisk model, but it’s sold for only $78 exclusively at Walmart.

Age of Calamity is the third game in Koei Tecmo’s Dynasty Warriors and Zelda crossover series. Like the previous two entries, Age of Imprisonment is a hack-and-slash action game that can be played solo or cooperatively with another player. It features a large cast of playable characters, led by Princess Zelda. This means that the two most recent Legend of Zelda games have actually starred Zelda. Last year, the heroine was the lead protagonist in The Legend of Zelda: Echoes of Wisdom, the first mainline entry led by any character beyond Link.

Just as Age of Calamity served as a prequel to Breath of the Wild, Age of Imprisonment takes place before the events depicted in Tears of the Kingdom. The story revolves around Demon King Ganondorf’s previous attempt to take control of Hyrule. This invasion is referenced in Tears of the Kingdom, and now fans will get to see how it all went down. Other playable characters beyond Zelda include King Rauru, Mineru, and other Sages. Most importantly, you can play as a Korok.

Age of Imprisonment supports GameShare on Switch 2, so you can play with a friend over local wireless with only one copy of the game. All Zelda Amiibo figures are compatible with the new game. Scanning Amiibo figures will drop crafting materials and other items.

If you haven’t played Hyrule Warriors: Age of Calamity, it’s worth noting that anyone with a save file on their console will get the High Guard’s Claymore weapon in Age of Imprisonment. You’ll also get the High Guard’s Sword if you have a Tears of the Kingdom save file.

Hyrule Warriors and Zelda Games for Switch 1/2

Hyrule Warriors: Definitive Edition / Tears of the Kingdom Switch 2 Edition / Age of Calamity

If you want to catch up or revisit the previous Hyrule Warriors games ahead of Age of Imprisonment’s release, Woot has physical editions of Hyrule Warriors: Definitive Edition and Age of Calamity for $50 each. These are international editions, but the Switch and Switch 2 are region-free, so the only tangible difference will be the ratings board logo on the cover. Walmart has US editions for $55.

  • Hyrule Warriors: Definitive Edition
  • Hyrule Warriors: Age of Calamity

Even though Age of Imprisonment takes place before Tears of the Kingdom, you will almost certainly get more out of the story if you’ve played the brilliant open-world adventure. The Nintendo Switch 2 Edition is available for $79, or you can grab the Switch version for $59 and purchase a $10 Switch 2 Upgrade Pack from the eShop. We’ve included a list of all of the mainline Zelda games with physical editions for Nintendo Switch and/or Switch 2 below.

  • The Legend of Zelda: Tears of the Kingdom
  • The Legend of Zelda: Breath of the Wild
  • The Legend of Zelda: Echoes of Wisdom
  • The Legend of Zelda: Link’s Awakening
  • The Legend of Zelda: Skyward Sword HD

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September 14, 2025 0 comments
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Fire Emblem characters fight.
Game Reviews

New Fire Emblem Announced And It Looks Like A Three Houses Spin-Off

by admin September 13, 2025


The next Fire Emblem is called Fire Emblem: Fortune’s Weave, it arrives on Switch 2 in 2026, and it’s taking fans back to the world of Fire Emblem: Three Houses. The strategy RPG’s reveal trailer showed students embarking on a bloody new classroom: a Roman Empire-style Colosseum.

While there’s no official mention of Three Houses in today’s Nintendo Direct announcement, house crest stones from the 2019 tactics game for the original Switch are clearly visible on some of the weapons in the reveal, suggesting Fortune’s Weave will be another game set in that world. Otherwise we don’t get a whole lot of detail about the upcoming game beyond the idea that teams will be competing in Colosseum-style games while also battling other threats outside the city walls. A ruler called the “Divine Sovereign” promises to grant the wish of whoever wins the tournament.

Here’s our first look:

Yes, Fire Emblem is back, with characters as cool and grid-based combat UI as ugly as ever. The trailer also ends with a surprise: Sothis sitting on a throne. The mysterious green-haired girl from Three Houses had the ability to manipulate time, and appeared in both younger and older forms. That leaves it to fans to speculate as to whether Fortunte’s Weave will act as a sequel or prequel to the original.

Arriving just three years after Fire Emblem Engage, it perhaps shouldn’t be too surprising that Intelligent Systems’ next entry in the long-running tactics franchise doesn’t look like a complete graphical overhaul. The cinematic animations, character art, and cutscenes all look excellent for the series’ Switch 2 debut, though I’m hungrier for a deeper reworking of the isometric battle views fans spend most of their time looking at while actually playing the game.

Still, it’s clear Intelligent Systems is still holding a lot back about this newest entry. Given all of the cool character interactions and cozy-sim systems in Three Houses, I’m excited to see how those aspects of the game evolve in Fortunte’s Weave.



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September 13, 2025 0 comments
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Intel
Product Reviews

Intel could sell up to 49% of its foundry business to external investors, but a full IPO or spin-off is unlikely

by admin September 9, 2025



In recent months, we heard numerous rumors about Intel’s alleged plans to spin off its Intel Foundry manufacturing arm and then sell a significant stake to potential customers, or the U.S. government’s supposed intention to force Intel to spin off Intel Foundry and then make TSMC buy a 49% stake in Intel’s U.S. manufacturing operations. None of this has materialized, and it’s possible that it never will. However, at a recent industry event, Intel’s Chief Financial Officer said that the company could theoretically sell up to a 49% stake in Intel Foundry without running into issues with the U.S. government. However, given that Intel does not own 100% of Intel Foundry’s assets, would it make financial sense to spin off or IPO Intel Foundry?

“The structure of the government financing is that they also got warrants associated with Intel stock, it triggers off [if we sell] below or selling more than 50% of the business,” said David Zinsner, the CFO of Intel, at Citi’s 2025 Global TMT Conference. “I think, as long as we hold 51% essentially it does not trigger, and it is a five-year warrant. […] Our motivation will probably be not to sell below 51% because that would dilute investors significantly. Unless it made economic sense for investors for us to do that. So, the likelihood is, if we are selling stakes in Foundry, it would be something less than 49% that would be sold off.”

Keeping Intel Foundry an American foundry

According to Intel’s contract agreement with the U.S. government, under which Intel converted its grants into cash in exchange for equity, the company must control at least 51% of Intel Foundry over the next five years or risk triggering punitive clauses (a 5% warrant at $20/share). The same terms applied to Intel’s grants under the CHIPS and Science Act, so the company was obliged to maintain a majority ownership stake in its Intel Foundry for some time.


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From the U.S. government’s point of view, by holding the majority, Intel keeps the foundry business aligned with U.S. national security and reshoring goals and ensures domestic fab capacity remains under the control of a U.S. company, which is particularly important given geopolitical risks (i.e., China–Taiwan tensions).

However, requiring Intel to retain majority ownership (over 51%) of its Intel Foundry unit significantly disrupts the possibility of a full spin-off — at least in the next five years. A true spin-off would typically mean Intel divests its foundry operations into a separate, independent company with its own ownership and governance (as AMD did with GlobalFoundries in 2009). But a 51% requirement constrains this, capping how much capital Intel can raise from outside investors, which may be needed to stay competitive with TSMC, Samsung, or emerging Chinese foundries.

Semiconductor Co-Investment Program (SCIP)

While for now Intel controls and operates all of its semiconductor production capacities in the U.S., Ireland, and Israel, as well as packaging facilities in the U.S., Puerto Rico, Malaysia, and China, it should be noted that Intel does not completely own all of its fabs.

Back in 2022, Intel kicked off its Semiconductor Co-Investment Program (SCIP) arrangement, under which it attracted investors (and essentially raised $26 billion) without violating the CHIPS Act requirement or the U.S. government’s 51% ownership clause tied to a potential Intel Foundry spin-off.

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However, this means that Intel lost 100% control of its advanced fabs. As a result, Intel’s leading-edge Fab 52 and Fab 62, located in the Ocotillo campus in Arizona, are co-owned by Intel (51%) and Brookfield Infrastructure (49%). The company’s Fab 34 in Ireland is also owned by Intel (51%) and Apollo Global Management (49%).

These arrangements under the SCIP program are not a spin-off, but asset-level co-financing structures, so the foundry unit stays inside Intel. Intel still owns and operates the fabs, but splits the capital investment with partners like Brookfield Infrastructure and Apollo Global Management. In each case, Intel retains exactly 51% equity and operational control, meaning it does not breach the U.S. government’s ownership clause for CHIPS funding or equity conversion.

In theory, if Intel decides to start building out its Silicon Heartland site in Ohio in the coming years (not sometime in the 2030s), then it can use the same SCIP program to raise the necessary capital and build new capacity without requiring a spin-off or IPO and without violating the contract with the U.S. government.

IPO is still a possibility

Potentially, Intel’s SCIP initiative does not stop a hypothetical IPO as there is a difference between corporate equity of Intel Foundry and project-level asset ownership (e.g., Fab 52, Fab 62, Fab 34). From an IPO perspective, selling 49% of Intel Foundry means selling a stake in the overall earnings and cash flow of the foundry business, not in each fab’s underlying real estate or assets.

The Intel Foundry division includes the full foundry business — such as process technologies that cost billions, design services, customer contracts, and global capacity — even if some fabs (like Fab 52/62 in Arizona and Fab 34 in Ireland) are only 51%-owned via joint ventures with Brookfield and Apollo. Intel still retains operational control of these fabs and consolidates their revenue, so they remain part of the foundry offering.

However, the partial fab ownership introduces minority interest adjustments in financial reporting, so investors would still value Intel Foundry based on its total capacity, customer pipeline, and roadmap, with appropriate discounts or disclosures for asset-level co-investments.

As a consequence, partial ownership of key fabs by third parties means Intel would likely raise less money in an Intel Foundry IPO, as investors will discount the valuation to reflect the fact that Intel does not retain 100% of the cash flow from those facilities. While Intel still controls Intel Foundry as a corporate entity and consolidates fab revenues, its share of profits from co-owned fabs is limited to 51%. Investors will factor in these minority interests and payout obligations when pricing shares. The added complexity also introduces risk, which may further reduce the valuation, which means that it may make no financial sense for Intel to IPO or spin off Intel Foundry.

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September 9, 2025 0 comments
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Crime-solving sheep? It might sound like a Worms game spinoff but it’s actually an awesome novel with a bit of existential angst sprinkled in
Game Reviews

Crime-solving sheep? It might sound like a Worms game spinoff but it’s actually an awesome novel with a bit of existential angst sprinkled in

by admin September 7, 2025


Fun takes on genre fiction can be simply delightful. Fantasy but X, sci-fi but Y: pairings like this offer unique settings and rulesets for author and reader to get entangled in. So is the case with Three Bags Full, a crime story focusing on a flock of sheep who try to figure out who is responsible for the death of their shepherd.

Fluffy mysteries all around

In a sleepy Irish village, lonely shepherd George Glenn tends to a very unusual flock. From smartypants to philosophers, raging rams with mysterious pasts and cloud-loving thinkers, these are the perfect sheep to have if you want to figure out a human homicide.

With the first chapter, titled Othello Boldly Grazes Past, the story begins thus:

“‘He was healthy yesterday,’ said Maude. Her ears twitched nervously.

‘That doesn’t mean anything,’ pointed out Sir Ritchfield, the oldest ram in the flock. ‘He didn’t die of an illness. Spades are not an illness.’”

And with this astute observation, the story sets off in earnest.

Of course, the village is not as sleepy as it looks. Armed with a very limited understanding of human nature and psychology, the sheep embark on a hilarious adventure where they hop from misunderstanding to misunderstanding, still inadvertently pushing the plot along. Around them, the human cast tells a story of an almost Scandinavian crime-like slow burner of a saga with surprisingly high stakes considering the sleepy setting. As the sheep have no idea what is truly going on, the humans also can’t fathom (or expect) that the flock is an active participant in the events that transpire. It’s a comedy of errors, full of dramatic irony, and a delightful bit of fun.

It is also an impressive authorial tightrope walk, layering the story in a way where no one is working with full information until the very end, and it’s the reader who actually has the most of the cards throughout—though not enough to fully piece together what was going on until the very end.

Baa-nal? Not at all

That said, if you are looking for action in your fiction, you have come to the wrong place. (It is a book about sheep solving their shepherd’s murder, so what were you expecting?) But if you enjoy the classic “small town where everyone has secrets” setting, especially featuring the British countryside—think Broadchurch but fun—then this slow burn of a bleat comes highly, highly recommended.

Anthea Bell’s translation does a great job of maintaining the tone, despite the obvious differences in linguistic function between the original German prose and its English reimagining. The change of the original title—Glennkill, which is perhaps a bit too on the nose, even though it also refers to the name of the village where the story takes place—is an acceptable sacrifice, too, considering how it lines up better with the follow-up book’s variant on the theme.

Photo by Destructoid

Yes, if you want a second helping, you’re in luck: The book’s sequel, titled Big Bad Wool in English, has finally been translated this summer, sixteen years after the original. While it’s more on the thriller side of things rather than mystery, it is still advertised as “a sheep detective story,” so caveat emptor on that one. That one is on my to-read list right now, so expect me to revisit Miss Maple and co. at some point later in the year.

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September 7, 2025 0 comments
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Honkai Nexus Anima revealed, a spin-off creature collector from Genshin Impact studio
Game Reviews

Honkai Nexus Anima revealed, a spin-off creature collector from Genshin Impact studio

by admin August 29, 2025


Honkai Nexus Anima has just been officially revealed. It’s a creature collection game where you gather up a team of friendly critters and have them duke it out in auto-battler style combat. You can sign up for the closed beta test now.

Coming from the same company behind Honkai Star Rail, Genshin Impact, and Zenless Zone Zero, Honkai Nexus Anima appears to be another drastic genre departure for the gacha developer. It’s been in rumoured development for a while, but today marks the first official showing.

When not duking it out in combat, the game is a third person adventure game where you and your gang of lil’ friends can run around, complete side activities, participate in minigames, and more. A small gameplay trailer has been released which you can watch below.

In-game footage from Honkai: Nexus Anima

*The game is under development, and subject to change.
*This Nexus Bond Test is available in 5 languages: Simplified Chinese, Traditional Chinese, English, Japanese, and Korean. Support for more languages will be added in the future.…
pic.twitter.com/gayxpcVOYV

— Honkai: Nexus Anima (@HonkaiNA) August 29, 2025

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Those interested can sign up for the test via the official website, with the recruitment period lasting from now until 12th September. There’s also a giveaway going on to celebrate the event, where social media users who engage with the fresh Honkai Nexus Anima account can win access to the closed beta test, some cash, and a bobble box set.

As for when the game will leave the closed beta period, there’s no official word as of yet. However, Zenless Zone Zero and Honkai Star Rail moved quite swiftly from beta windows to a full release. So even if you don’t get in, keep an eye out for more news on Honkai Nexus Anima.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.





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August 29, 2025 0 comments
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