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SpiderMan

Are Magic The Gathering Players Tired Of Universes Beyond? Mark Rosewater And The Spider-Man Design Team Weigh In
Game Updates

Are Magic The Gathering Players Tired Of Universes Beyond? Mark Rosewater And The Spider-Man Design Team Weigh In

by admin September 29, 2025



As I entered Wizards of the Coast’s Seattle headquarters, I was greeted not only by the Wizards’ team, but by an astoundingly large statue of a magnificent copper dragon. The statue, of course, was none other than the beloved beast Mitzy, one of Magic: The Gathering’s iconic mascots. After spending a sufficiently long amount of time gazing at both Mitzy and a wall covered in unopened booster packs, a surreal catalog of Magic’s three decades of history, I was led to the studio’s dining hall. Yet to call that room a dining hall feels almost inaccurate, as the majority of what graced those tabletops was–you guessed it–Magic cards.

Throughout the day, I watched as folks rummaged through their bags for cards, or sauntered over to dig through the studio’s boxes of bulk, then holed up at a table for a game or three. And while most of the folks I saw playing were, like me, giddy members of the press, it was plain to see that this level of excitement–this enthusiasm for play–was not an incidental or momentary thing, but rather a part of the studio’s culture.

It’s invigorating, finding yourself around people who make something you care deeply about and discovering their love for that creation is as genuine as you’d hoped it was–that there is a palpable reverence for it. And yet, something bit at me as we delved into conversations about the main reason I had come to the studio: Magic: The Gathering’s Spider-Man collaboration.

Here I was, among the minds who helped build my favorite planes and stories–among images and statues of Liliana Vess, Chandra Nalaar, and Shivan dragons–and yet, discussions were largely about Spider-Man. And I get it. It makes perfect sense to want to discuss your show-stopping collaboration with Marvel that is, as of today, officially released. At the same time, what about, well, Magic?

Spider-Man swings through the air in an illustration by artist Javier Charro

I’ll admit that some of my feeling this way comes from my own growing hesitations toward Universes Beyond–the side of Magic: The Gathering in which various properties (like Final Fantasy, Fallout, Assassin’s Creed, Doctor Who, and Spider-Man, to name a few) are turned into Magic cards. In 2025, three of the seven sets scheduled for release are Universes Beyond sets. And while there’s nothing inherently wrong with that, their presence has certainly led to some tension in the community, with some levying complaints about being priced out of the hobby by collectors and others expressing frustration over the way that some original sets–like Tarkir: Dragonstorm and Edge of Eternities–have been overshadowed.

Magic: The Gathering head designer Mark Rosewater, lead designer Cory Bowen, and senior art director Sarah Wassell were all receptive when it came to answering questions regarding these issues. But beyond that, they also reassured me that Universes Beyond–the upcoming Spider-Man set included–are labors of love, and serve as a way for them to express their deep appreciation for fandoms outside of Magic: The Gathering, while also trying to grow and appease their own widespread community. Though it remains to be seen how Magic: The Gathering will change in the coming years, the following conversation reaffirmed that passion for the game and flexibility are leading the charge.

While Universes Beyond sets seem to be doing well commercially, it feels safe to say that there has been some criticism leveled against how often these sets are appearing. Does the team find this to be a legitimate issue? Are there plans to address this going forward?

Rosewater: Essentially, the way we function in Magic–and this has been true since Magic’s beginning–is we try something new to see what the players like. If the players like something, we make more of it. If they don’t like it, we make less of it. That’s the nature of how we make Magic since Magic began.

Universes Beyond was the same thing. When we tried originally, we did a little bit of it to see what people liked. They liked it, so we did a little bit more. The reason there’s so much Universes Beyond is because the players are overwhelmingly excited by it. Final Fantasy, which came out earlier in the year, is the best-selling set of all time. It defeated the previous best-selling set of all time, which was the Lord of the Rings.

We provide what the player base wants. The fact that the Universes Beyond sets are doing well says there’s an audience–that people are excited by this. We’re just meeting the needs of the players. If the players weren’t excited, if they weren’t happy, if they weren’t buying lots of it, we wouldn’t make lots of it. But that’s not what’s happening, so that is why we’re doing more.

Wassell: Another thing, too, is that Magic is a physical thing. This is an analog process. The cards are made by big, loud, noisy machines and it’s a little bit hard to pivot really quickly on things when something’s already at a certain point in production.

Cory Bowen: But we’re always using feedback. We’re always going to keep doing what people want. Right now, people want Universes Beyond, people want magical worlds, and we’re going to keep doing that as long as they want them. And we’re going to react as quickly as our printing process allows.

I would guess too, with utilizing intellectual properties, that creating Universes Beyond sets is an extremely lengthy process. I remember talking to folks about the Final Fantasy set and hearing it took over five years to realize. Once that’s started, you are on that course. Does this incentivize you to lean more into Secret Lair or other avenues rather than keeping Universes Beyond at the current size?

Rosewater: When we look at properties, Magic has a lot of different options. There’s a large set, there’s Secret Lair, and then there’s things in between. We’ve done Commander Decks. We try to establish what size the property is, then what’s the best way to make Magic with that.

Some things make perfect sense as a small number of cards in a Secret Lair. Some are an entire set. And for some, like Marvel, one set is not enough. They have so much material that it’s multiple sets. We are very flexible to try to meet the demands of the property. But as you can see, we’ve been interacting with lots and lots of properties.

Do you find it at all limiting to work within the confines of an IP or the real world?

Bowen: There’s a lot of fun with it. There’s freedom in making stuff up, but there’s real fun in taking stuff that people know and trying to express it through Magic. I love City Pigeon. I think City Pigeon is emblematic of the most fun I’ve had making this set.

Rosewater: In general, I like doing things that I don’t always do just because it changes things up. It was fun to have a set where there’s a real world to compare it to. I like bouncing back and forth. I wouldn’t always want to do that, but it was very refreshing when that’s not what we normally do.

When I think of artists who’ve helped shape pop culture, I think of Kirby, McFarlane, Romita Sr., and other iconic comic book illustrators. What was it like getting to use the moments they created and their illustrations?

Wassell: It was mind-blowing. Getting to have their names on a Magic card, getting to look at their work up close and trying to figure out how to honor it and yet adapt it for a new use … I think it really gave us all a feeling of responsibility. With great art comes great responsibility. We were so excited to use it and to work with it, but we also really wanted to make sure that we were honoring it.

Rosewater: One of the neat things about Universes Beyond is that, eventually, we get to what I call your passion property; that property that means something to you. It affected you as you grew up, and it’s something that defines who you are as a person. I grew up reading comics. I mean, I wear superhero shirts constantly. It’s a big part of my identity. So the chance to finally get to make these cards, and to make them for people who like me? It’s just been lots and lots of fun–endlessly fun. I could go through Spider-Man and make notes on it to the end of time just because it’s so much fun to ask ourselves, “Can we capture those little tiny moments?”

I remember I was doing flavor text and one of the cards talked about how Spider-Man’s web dissolves in 30 minutes. And I’m like, “No, no. Actually … ” And we changed it. It maps in the comics how long it takes Spider-Man’s spider webs to dissolve. I care and I know the people that will care. So we want to put that time and energy into making sure that we’re making the best possible Magic set, but also the best possible Spider-Man set for all the Spider-Man fans.

The cards Savage Beating, Peter Parker, and Ponder, all which feature artwork from iconic comic artists.

How was it melding together the artists that you commissioned for original pieces for the set, and these pre-established works? Was there an effort to keep things in line with the tone of these previous artists or were you more adventurous with it?

Wassell: One of the things we were excited to do–and how we approached this from the beginning from a visual perspective–was with respect to comic books’ very distinct visual eras. We went into the project with that in mind. We were very deliberate about, “Okay, now we’re going really into the Golden Era,” “Oh, now we’re going to go into the Dark Ages,” or “Now we’re going to work with someone who’s making really exciting Marvel art now–how does that look different from the way it used to look?” We were pretty deliberate about where we deployed those visual styles.

While Spider-Man does have more fantastical elements, and other sets, like Doctor Who, have had some more grounded elements–funny as it is to call Doctor Who “grounded”–I feel like this is the first one that is very realistic. It largely has a New York setting, for example. What were the challenges in making cards that are set inside what is essentially a different version of our universe, and making them feel at home among these other planes?

Bowen: Design-wise, it’s challenging. There’s a few things that were easier. It’s easy to make a bird in Magic, so the pigeon was easy. We have food tokens, so it was easy to make food stuff that happens to resonate. But Taxi Driver being a creature … it’s a little bit of an odd concept.

It seems challenging, but doing vehicles, food, locations with lands, and certain creatures … it sounds difficult but the more you do, the more that Magic actually has the language to express those things. I think it was almost easier to express [all of that] design-wise than it was to do Spider-Man stuff. Spider-Man punching or doing his flips or whatever, those were harder to express with language. But with the environment stuff, Magic just actually has a bunch of tools to express the world because its best quality is world-building.

Rosewater: Magic is 32 years old this year, and because we’ve been making the game for 32 years, we have a lot of tools. Really it’s just a matter of adapting the tools for whatever world we’re doing. We’re constantly making new worlds. This was a little different, you’re right. This was more “Our World” than most Magic sets tend to be, but we do have the tools to capture it. It just feels a little bit different because Magic tends to be more fantastical. A hot dog card is a little less fantastical than the average thing we do.

Wassell: There were moments that were a little bit easier in that way, though. I’ve been to New York City. I know things about it. So when we’re doing a card that has a bodega on it, or there’s a scene with the back of a rental truck in it, those are those moments where, when we get the sketch in from the artist and the rental truck is all clean on the back, I can be like, “There’s no way that truck would be untapped in New York, driving on those city streets.” Those moments are, to me, the most fun–when we get into the world building of the in-world experience of these objects, vehicles, animals … stuff like that.

Bowen: Those details help a lot to immerse you in this world. This world is New York, and there’s a lot to love about New York. We’re immersing you in it in a similar way that we immerse you into a new plane we’ve created.

Rosewater: The big difference is, let’s say we make a brand-new plane, we can do whatever we want. I mean, we’re making the world, so we can make choices that we think makes the world make sense. No one’s going to say, “Oh no, that’s not how that looks in that world.” Because nobody knows that. But in New York, you have the sense that you know what it should look like. That’s probably the trickier thing, we’re used to making our own worlds so no one can question, “Hey, that’s not how it looked.” We don’t get to make up New York. New York is New York.

The Soul Stone, Spectacular Spider-Man variants, and the set’s comic book cover-inspired full-art cards are among the most sought after.

How was it designing mechanics that are based on superheroes? These are inherently overpowered characters, and I’m sure you want these figures to be extremely powerful. At the same time, I’m sure you don’t want them to be game-breaking and overly powerful. How do you tread that?

Bowen: Magic gives a lot of room for both really abstract expression and really specific expression. Yes, these characters are larger-than-life, but we do need them to play well. Gameplay ultimately is the king here, and not every Spidey character is going to be a 10/10 or an 8/8, if that’s the proportional strength of a Spider. They all need to play well in the environments.

Things like rarity are a really good way to express that these are the Spider-characters we think are really cool. Like, Cosmic Spider-Man’s got to be a mythic–he just feels like he has a step above. And there’s a relative expression among the spider-characters.

Is it a little weird that a taxi driver and Spider-Man can take each other out in combat? It’s a little weird, but again, Magic is an abstract game. Fifteen squirrels can kill an Elder God. There’s a little bit of suspension of disbelief, which helps out a lot.

Rosewater: When you’re making Magic cards, mostly what you want to do is make exciting things that do something. Marvel is about superheroes and supervillains with magical powers, and costumes that are designed to look really cool when you see them. Marvel has actually been perfect for making just really awesome Magic cards. They do fantastical things, and fantastical things make fun cards.

Last year, Wizards of the Coast announced the return of MSRP, and I know people were super excited about it. But obviously that is a suggested price, not an enforced price. Since then, however, prices have never been as high as they are now, which seems a result of the increase of Universes Beyond production. Do you have any plans on addressing these issues, or is that something that’s more out of your hands?

Rosewater: As you said, we have no control. That’s how capitalism works. People can charge whatever they want, so it’s a tricky question. It’s just outside of our control.

Bowen: People in this room are not in the conversations of pricing, I’ll say that.

This interview has been lightly edited for brevity, clarity, and readability.



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September 29, 2025 0 comments
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New Marvel Legends Figures Are Bundled With Exclusive Spider-Man MTG Foil Cards
Game Updates

New Marvel Legends Figures Are Bundled With Exclusive Spider-Man MTG Foil Cards

by admin September 28, 2025



Marvel Legends is crossing over with Magic: The Gathering’s new Spider-Man set with a series of action figures bundled with exclusive MTG foil cards. There are four different figures in the collection so far: Battle-Damaged Spider-Man, Agent Anti-Venom, Mary Jane Watson equipped with the Iron Spider costume, and Man-Wolf.

The Spider-Man Magic: The Gathering set launched today, September 26, but these figures/promo codes arrive over the next two weeks.

$40 | Releases October 10

This Spider-Man figure comes with a “Specactular Spider-Man” foil card that can give you a powerful advantage if you decide to sacrifice it. The figure features Spider-Man in a tattered version of his costume, and it comes with web-shooter, web-shield, and web-line accessories.

$40 | Releases October 2

The foil card included with this toy is “Agent Anti-Venom, Horrifying Healer” and it can bring back a target creature from the graveyard. This card can also deflect, and the action figure is an accurate replica of the powerful anti-symbiote character–the lore around him is way too much to get into right now. For accessories, Agent Anti-Venom comes with several sets of alternate hands, two blast effects, two smoke effects, tendrils, and a powerful arsenal of weapons.

$42 | Available Now

Now sporting a stylish costume that her former husband Spider-Man once wore, Mary Jane’s “Stark Upgrade” foil card can be tapped to add +1/+1 counters to all creatures and vehicles in your game. The figure features over 20 points of articulation and it comes with an alternate masked head, two “thwip” hands, and four articulated Iron Spider legs.

$59.89 | Releases October 2

John Jameson isn’t just an astronaut and the son of Daily Bugle boss J. Jonah Jameson, he’s also the fearsome Man-Wolf. His foil card features a transformative effect, allowing him to tap into primal powers. For his accessories, he’s armed with his sword Stargod, a bow, and several arrows.

A closer look at the included cards.

Gallery

Ever since it started collaborating with big IP, Magic: The Gathering’s popularity has surged through the roof. The Marvel crossover could be the biggest one yet for the collectible card game, as it focuses not only on Spider-Man and his amazing friends, but also villains like Mysterio, Sandman, and Venom.

The Spider-Man Play Booster Box gets you 30 packs of 14 cards each for a total of 420 Spider-Man-themed MTG cards, and Spidey’s Spectacular Showdown Scene Box will give you three Marvel’s Spider-Man booster packs and two different sets of six scene cards. Other in-stock Spider-Man MTG products include the Spider-Man Bundle and Spidey’s Spectacular Showdown Scene Box.

Magic: The Gathering 2025 Crossover Sets:

Spider-Man is the second major Universes Beyond crossover set for Magic: The Gathering this year. The Final Fantasy set launched in June and is the most popular MTG set ever. In November, Avatar: The Last Airbender joins the MTG universe.



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September 28, 2025 0 comments
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Ananta promotional screenshot
Product Reviews

I played China’s ‘anime GTA’ Ananta and I wasn’t surprised to find Spider-Man swinging and Batman punching, but I wasn’t quite ready for the vampire who vomits rainbows

by admin September 27, 2025



I may be outing myself as a dullard, but I don’t think I have a mind that could combine a bunny girl doing odd delivery jobs for cash, a cute Japanese kei truck, and a sick vampire who barfs streams of rainbows into a single scene. Perhaps no single mind could, but that was the moment in Ananta, which has made headlines as “anime GTA” since its re-reveal this week, that really won me over.

Ananta is borrowing—or brazenly copying—a lot, but it might have some wild-ass ideas of its own, too.

The main impression I got from playing about half-an-hour of Ananta at this year’s Tokyo Game Show was: Wow it must have taken a lot of people to make this game! China is on the path to dominate the next decade of triple-A games, and there’s no flashier way to do it than to make (or at least appear to be making) the ur-game. Every mechanic from the top 10 or 20 or 50 most popular games in the world, combined, is surely better than any of those games individually, right?


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This maximalist approach to big budget game design has never really been great in practice, and a few minutes into Ananta reveal it is indeed doing things that you have done many times in a game before and probably are not foaming at the mouth to do again:

  • Punching guys with timing-based combos and counters reminiscent of the Batman Arkham games or Sleeping Dogs
  • Scripted quick-time events that feel right out of an Uncharted or other 2010s action game
  • On-rails car chases that give you unlimited ammo to shoot out the tires of your pursuers
  • Web-swinging around a giant city as Spide—er, the anime version of that guy from Prototype

Ananta | Gameplay Video – YouTube

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But then there’s the weird stuff—like hopping into the boots of Lykaia, a purple-haired getaway driver slash cop who has a totally different set of play mechanics to the intro protagonist, whose arms get all weird and stretchy to let him swing around.

In its free roam mode, Ananta let me pull up a phone interface to swap between characters, triggering a straight-outta-GTA-5 camera swoop up into the sky and back down into the part of the city where they’re currently hanging out. I only played as Lykaia for a couple minutes before my demo was up, but as a police officer she can scan NPCs against a database, frisk them for weapons, issue citations, and handcuff them, triggering reactions and dialogue you wouldn’t otherwise see.

Will this be fun? Will it produce any actually interesting systemic interactions or are these all paper thin mechanics that you’ll use three times and never see fit to use again? I have no idea, but it sure does seem like a hell of a lot of work if it’s the latter.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

You know the saying about Chekhov’s coffin: it better have a vampire in it who’s violently ill and leans over the side of the truck bed to puke a stream of rainbow sick into the night air.

I spent most of the game as Taffy, a bunny girl whose eagerness to make money sees her blindly accepting an odd job from a rando who texts her to meet at a sketchy warehouse. Turns out the warehouse is full of gang members who try to bludgeon her to death with baseball bats. Good thing she has telekinetic powers! I punched out most of the guys before I realized I could psychically rip a bat out of someone’s hands and thonk it into his skull.

Then a delivery driver crashed his truck into the warehouse and told me I needed to get the cargo across town ASAP. Soon-to-be Gen Z icon Taffy cheerily says “Gotta get that bag” as she takes on the job.

It took me a few seconds into the drive to notice that the cargo in the back of the truck was, in fact, a coffin, and you know the saying about Chekhov’s coffin: it better have a vampire in it who’s violently ill and leans over the side of the truck bed to puke a stream of rainbow sick into the night air.


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(Image credit: NetEase)

Taffy is less surprised by this than I am. Not in a “she’s used to vampires who throw up rainbows” kind of way, as Ananta does not use this mission to reveal some sort of in-universe lore about a race of vampires suffering some sort of sci-fi gut-melting virus. The vibe I get from Ananta is that none of these characters are going to be very surprised or upset or unduly threatened by anything: they’re all seemingly different strains of jovial bouncy superhero.

Anyway, I’m pretty sure my driving wasn’t the problem: I delivered the vampire to some sort of cult who played him up as a fearsome warrior as a gag before he continued puking into a rusty barrel.

It was just one baffling sidequest out of a game that promises unfathomable scope. I can’t say Ananta’s driving or punching or swinging felt exemplary—but none of them really felt that bad, either! This may be a game that does dozens of things acceptably well. And it made me laugh.

Maybe Ananta’s developers didn’t start from the cynical position of copying the most high-profile games in the world. Maybe they were just brainstorming and someone said yes to every single idea they came up with, even vampires barfing ROYGBIV? It’s done, love it, it’s in the game. Next?



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September 27, 2025 0 comments
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An anime character uses Venom powers.
Game Reviews

Anime GTA Looks Super Fun Depsite ‘Shamelessly’ Ripping Off Spider-Man 2

by admin September 25, 2025


There’s the saying, “good artists copy, great ones steal.” And then there’s whatever Ananta is doing. The upcoming open-world RPG from NetEase developer Naked Rain is going viral again thanks to new footage from Tokyo Game Show 2025. While it might look like the latest round of Genshin Impact-inspired mobile anime slop, the developer has confirmed it won’t be relying on exploitative gambling mechanics to earn its keep. It will, however, be ripping off Spider-Man in every way it can.

First, let’s start with the new trailer. Released earlier this week, it shows seven minutes of gameplay depicting all the ways you can explore, fight, and hang out in Ananta’s urban playground, and in the process it practically ends up serving as a greatest-hits highlight reel of all the past games the upcoming mobile release is clearly pulling from, including not just Grand Theft Auto and Spider-Man but also Watch Dogs, Sifu, and more. There’s fluid martial arts brawls and smartphone hacking games. And of course, there’s the web-slinging people have been gawking at since the game was first announced.

It looks neat, and it’s impressive this is a game designed for mobile devices and not high-end consoles. Naked Rain is promising multi-level exploration from the ground-level streets to city rooftops, as well as interiors you can explore at different elevations. There are vehicles you can get in and drive, weapons you can pick up off the ground, from guns to golf clubs, and NPCs who will supposedly react to whatever chaos you’re causing while out exploring. “Every choice ripples through the life of the city,” the developers write. We’ll see.

For some players, this is a win-win-win. Steal one game mechanic and you’re a thief. But take a bunch from all different games, pour them into a blender, see what comes out, and you might be a genius, or at least someone with the potential to make NetEase a lot of money. For others, however, Ananta is a bit too “shameless” when it comes to ripping off the competition. It’s not just that you can web-swing around town like Spider-Man, it’s that you can also use Venom-like powers to smash bad guys with attacks that look straight out of Spider-Man 2. Some of its chase scenes, meanwhile, seem lifted right out of an Uncharted game.

This Ananta game has no shame 😅#Uncharted4 #NaughtyDog pic.twitter.com/ly53Bi6Ebi

— King J 🤴🏿 (@JMaine518) September 25, 2025

Marvel’s Spider-Man 2: The Anime… I mean, ANANTA looks absolutely incredible! It genuinely looks like Marvel’s Spider-Man, GTA, Watch Dogs, and Sleeping Dogs all rolled into one stylish open world package! Will definitely be keeping my eyes on this game in the future! 👀🎮 pic.twitter.com/lEVNgvnDcP

— Evan Filarca (@EvanFilarca) September 23, 2025

Oh no, the Playstation supported Chinese game has taken all of the best elements of every game of the last 15 years and put it all in one free to play game!

I for one am outraged.

— Chríss (@Chriss_m) September 25, 2025

Whether all of this will ultimately make for a good game remains to be seen. Ananta could be a breakout free-to-play hit that makes people rethink what certain genre mashups are capable of, or it could just be a tricked-out car with no gas in the tank. One other big thing going for it is that, unlike a lot of games in this space, Ananta won’t be hawking pay-to-win character loot boxes in order to make money. Naked Rain confirmed to Famitsu (via Automaton) that rather than these kinds of gacha mechanics, the game’s monetization will instead rely on cosmetics and other customizable features ranging from outfits and cars to the player’s house.

It’s not the only post-Genshin Impact mobile RPG to be shifting away from gacha mechanics. The makers of Duet Night Abyss, which arrives on mobile next month, announced they too would be ditching the hero loot box grind and getting rid of star ratings for equipment to limit pay-to-win mechanics. It’s also doing away with stamina limits, another popular way of nickel-and-diming players on mobile. “In the last test,” DecaBear says, “[testers] said our gameplay—which is built around fast-paced grinding—kept getting blocked by stamina limits,” producer DecaBear said. “And that felt pretty bad.”





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September 25, 2025 0 comments
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Johnny Cage in Mortal Kombat 2 and Rain in MK11
Esports

Chinese gacha game accused of ‘stealing’ Spider-Man 2’s animations

by admin September 23, 2025



Ananta turned heads by mashing GTA-style open-world mayhem with glossy anime gacha flair.

Its September showcase spread fast online, with clips of neon raves, first-person driving, and chaotic side activities drawing comparisons to GTA. Fans said it looked like Rockstar’s playgrounds but dressed up in anime gloss.

From raves to hacking competitions, Ananta promised freedom that most gachas never even attempt. That mix of AAA presentation, supernatural agents, and playful anime sheen made it look like the most ambitious gacha yet.

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Ananta trailer sparked Spider-Man animation plagiarism debate

But the September 23 trailer sparked a different kind of attention. Viewers swore its swinging looked ripped straight from Spider-Man 2.

The swinging starts at 6:14.

The swinging through skyscrapers was not just familiar. It was, as some fans put it, “copying Spider-Man’s homework.”

Players joked about it on X. Not because they hated swinging in a digital metropolis, but because the game looked like it had lifted Spider-Man 2’s iconic moves frame-for-frame.

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Reactions piled up fast. One comment read, “How do these gacha games get away with straight up ripping off Spider-Man? These are literally Spider-Man 2 animations.”

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Another called out “GTA5 character switch animations, copy pasted lol.” Others mocked the situation with memes about Insomniac, Sony, and Marvel lawyers getting ready.

And while most of the chatter stayed playful, it’s not unheard of for companies to take things further. Sony recently filed a lawsuit against Tencent over its Horizon series, accusing the Chinese giant of creating a “slavish clone” in an upcoming project. That case showed big publishers are willing to drag copycat claims into court when they feel the line has been crossed.

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There’s no release date yet, but if Ananta delivers half of what its trailers showed, 2025 players are in for a spectacle.



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September 23, 2025 0 comments
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Ananta looks expensive, like a mix of GTA, Spider-Man, and Yakuza, and a bit overwhelming
Game Updates

Ananta looks expensive, like a mix of GTA, Spider-Man, and Yakuza, and a bit overwhelming

by admin September 23, 2025


Ananta is a bit of an alarming game to look at. The open world game is so clearly an anime-esque riff on GTA, with some Spider-Man style web swinging thrown in for reasons I’m not entirely sure of. All of that’s been obviously more or less since its announcement. But the game just received its first gameplay trailer at Tokyo Game Show, and it looks scarily… expensive.


Through the roughly seven minutes of gameplay, set to a song I can only describe as “song you let play on the radio while driving just because you want to fill the silence,” more and more Things just kept happening. One minute the main character is driving a motorbike, the next they’re taking a selfie through different scenes, one of which shows a mostly naked man escaping police on a robotic, walking toilet, and then the next they’re fighting goons Yakuza-style in the street.

Watch on YouTube


And more things keep happening after that! There’s the aforementioned Spider-Man swinging, a giant city-destroying robot, and just so many fictitious shops with such well realised branding you could convince me I could actually visit them.


This isn’t even mentioning the fact that Ananta just wholesale rips off GTA 5’s character transition, letting you hop into another, presumably gacha rolled, character’s body, continuing on whatever they’re doing. There’s even quite an interesting use of this where you can do so while you’re being held at gunpoint, with the switch to another character allowing you to snipe enemies from afar.


It really has that GTA ethos of “you can do everything,” an ethos I don’t necessarily feel great about considering the amount of labour likely required to achieve it, which raises questions of how ethical that labour was achieved. There’s a chance it’s teetering on the edge of having too much to do the do, to the point it becomes overwhelming.


Ananta isn’t just alarming because of how much of an “everything” game it presents itself as, but because I have some reservations about its narrative framing. The main character is the new captain of a special task force, essentially what seems to be the police. There’s even a moment about halfway through where, as a different character, you can just handcuff and arrest an NPC.


Of course you can have games where you play as the police, there are good and interesting stories about police too, but I can’t help but feel a bit concerned by such a, potentially small, gameplay feature. There’s no amount of cute half-animal anime women that can make it easy to breeze past such a thing.


Perhaps a game to be curious but cautious about, whenever it comes out.



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September 23, 2025 0 comments
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Spider-Man Magic: The Gathering Set Restocked Ahead Of Next Week's Launch
Game Updates

Spider-Man Magic: The Gathering Set Restocked Ahead Of Next Week’s Launch

by admin September 16, 2025



Spider-Man swings into the Magic: The Gathering universe next week in the latest crossover set. Most of the MTG Spider-Man products have been sold out since preorders opened back in March, but Amazon has restocked the Marvel’s Spider-Man Play Booster Box and is offering a discount. Normally $209.70, the 30-pack Booster Box is available to preorder for $192 ahead of the Spider-Man set’s September 26 release.

If you’re interested in picking up the Marvel’s Spider-Man Bundle, the Gift Bundle, or Spidey’s Spectacular Showdown Scene Box, we’d recommend checking the links below frequently. Amazon has restocked all three recently. Unfortunately, these Spider-Man MTG products never remain in stock for very long, which isn’t surprising since this is a crossover set starring arguably the most popular superhero in the world.

Magic: The Gathering x Marvel’s Spider-Man:

Take a closer look at all of the upcoming Spider-Man Magic: The Gathering TCG products below. If you’re still looking for cards from Magic’s exceedingly popular Final Fantasy crossover, check out our Final Fantasy x Magic: The Gathering restock tracker. At the time of writing, Amazon has the Starter Kit in stock for $20 and deals on the Commander Decks. You can even get the Commander Deck Bundle for a massive $110 discount that drops the price to $170 (was $280). We’ve rounded up more Magic: The Gathering TCG crossover sets at the bottom of this story, including Avatar: The Last Airbender, which is slated to launch November 21.

$192 (was $209.70)

Magic: The Gathering’s Spider-Man Play Booster Box includes 30 packs. With Amazon’s current preorder discount, you’re saving close to $20. In total, you’ll get 420 Spider-Man-themed MTG cards in each Play Booster Box.

Here’s the breakdown of the card types you’ll pull in each 14-card pack. Each pack also includes a non-foil double-sided token.

  • 6–7 Commons
  • 3 Uncommons
  • 1 Wildcard of any rarity
  • 1 Rare or Mythic Rare
  • 1 Traditional Foil Card of any rarity
  • 1 Basic Land
  • 0–1 MAR

$42

Spidey’s Spectacular Showdown Scene Box includes three Marvel’s Spider-Man booster packs as well as two different sets of six scene cards. You’ll get six Traditional Foil Borderless Scene Cards that you can use when playing the card game. The artwork on those cards is also found on six Art-Only Scene Cards. The art cards aren’t playable, but the Scene Box comes with a display easel to showcase the artwork. Together, the six cards form a cohesive scene featuring Spider-Man and a handful of Marvel villains.

Here are the Scene Cards you’ll find in the box alongside your display easel and trio of booster packs:

  • Grasping Tentacles
  • Venom, Deadly Devourer
  • Green Goblin, Nemesis
  • Doc Ock, Evil Inventor
  • Sensational Spider-Man
  • Pumpkin Bombs

$70

The Marvel’s Spider-Man Bundle has been difficult to find since preorders for the set opened in early March. This isn’t too surprising since MTG Bundles come with nine booster packs valued at $63 as well as numerous other goodies, including a promo art card, a Spidey-themed storage box, and everything you need to start building your deck to play the trading card game.

Here’s the full list of items included in the Marvel’s Spider-Man Bundle:

  • 9 booster packs (14 cards each)
  • 30 Basic Land Cards (15 Foil, 15 Non-foil)
  • 1 Traditional Foil Alternate-Art Promo Card
  • 2 Reference Cards
  • 1 Spindown Life Counter
  • 1 Spider-Man Storage Box

$90

The $90 Gift Bundle has largely been sold out since preorders opened, but Amazon has restocked it numerous times. The only problem is these restocks always seem to sell out in minutes, so you really need to get lucky.

The Gift Bundle comes with everything that’s in the regular bundle as well as a Collector Booster Pack with 15 Rare, Foil, and Special Treatment cards. Another cool aspect is the box itself. The Gift Bundle recreates the cover of Amazing Fantasy #15 (August 1962), the first appearance of Spider-Man.

  • 1 Collector Booster Pack (15 cards)
  • 9 Booster Packs (14 cards each)
  • 30 Basic Land Cards (15 Foil, 15 Non-foil)
  • 1 Traditional Foil Alternate-Art Promo Card
  • 2 Reference Cards
  • 1 Spindown Life Counter
  • 1 Spider-Man Storage Box

$40

Magic: The Gathering Collector Booster Packs are geared more toward enthusiast collectors, but these expensive boosters typically include some very cool foil cards. The $40 Collector Booster features 15 cards and an art card or traditional foil double-sided token:

  • 5 Traditional Foil Commons
  • 4 Traditional Foil Uncommons
  • 1 Traditional Foil Basic Land
  • 1 Traditional Foil Rare or Mythic Rare
  • 2 Non-foil Booster Fun Rare or Mythic Rare cards
  • 1 MAR card
  • 1 Traditional Foil Booster Fun Rare or Mythic Rare

$430

The Collector Booster Box comes with 12 of the $40 Collector Booster Packs detailed above. Though prices have varied–we’ve seen $430-$455–you’re likely to “save” by buying the pricey packs by the dozen versus individually. That said, just like the Collector Booster Pack, this has been sold out for months.

Magic: The Gathering Crossover Sets: What’s in stock now?

Magic: The Gathering x Final Fantasy

Magic: The Gathering 2025 Crossover Sets:

Final Fantasy x Magic: The Gathering Set – In stock

Magic: The Gathering Commander Decks come with 100 cards, a 2-card Collector Booster Sample Pack, a deck box, and everything else you need to play MTG’s popular Commander format.

Avatar: The Last Airbender x Magic: The Gathering Set – In stock

Preorders for Avatar: The Last Airbender’s crossover set sold out fast in August. Only two products have been available to preorder in recent weeks.

Amazon also has products from a few older Magic: The Gathering crossover sets in stock. Notably, retailer recently restocked Lord of the Rings: Tales of Middle-earth Commander Decks. Two of the four have sold out, but you can you can still get Riders of Rohan and Elven Council Commander Decks for $50 or less.

The Lord of the Rings: Tales of Middle-earth Commander Decks:

Tales of Middle-earth Scene Boxes are also available for right around normal price ($41) from third-party resellers (shipped by Amazon).

The Lord of the Rings: Tales of Middle-earth Scene Boxes:

The Lord of the Rings: Tales of Middle-earth Commander Deck

Fallout x Magic: The Gathering Set – In stock

Last year’s Fallout crossover set is available for low prices thanks to Amazon’s Commander Deck Bundle deal that drops the price from $240 down to $155. You can also get individual Fallout Commander Decks for as low as $40.

Doctor Who x Magic: The Gathering Set – In stock

Only two of the Doctor Who Commander Decks are available for great prices: Blast from the Past for $35 and Paradox Power for $40. The other two Commander Decks in the Doctor Who MTG crossover set are selling for $68-$75.

Sign up for GameSpot’s Weekly Deals Newsletter:



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September 16, 2025 0 comments
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Spinneret and Spiderling race over the rooftops of New York
Gaming Gear

Magic: The Gathering’s Spider-Man set is full of Spider-Verse Spider-Folk including the superhero identities of Peter Parker’s alternate-universe wife and daughter

by admin September 2, 2025



It’s wild to think how influential Spider-Man: Shattered Dimensions was. The actually pretty good videogame from 2010 gave us a meeting of four alternate Spider-Mans, though that wasn’t enough for one its writers, Dan Slott, who thought it would be better with all of them. That inspired him to write the crossover Spider-Verse, which in turn inspired the animated Spider-Verse movies, the live-action movie Spider-Man: No Way Home, and the character’s whole modern status quo where he’s part of his own multiverse of Spider-People.

Which includes Spinneret and Spiderling, as depicted in this preview card from Magic: The Gathering’s Spider-Man set. They’re from an alternate Earth where Peter Parker and MJ stayed married and had a daughter, Annie-May Parker, who developed spider-powers of her own. She became the superhero named Spiderling while MJ, thanks to a high-tech suit that lets her share her husband’s abilities, fights crime alongside her family as Spinneret.

(Image credit: Wizards of the Coast)

This is told in a series that began as a crossover spin-off called Renew Your Vows, focusing on the domestic life of this Spider-Family. The struggle of two constantly exhausted parents who are not as young as they used to be makes for a surprisingly grounded superhero saga, one where heroes still have to worry about having breakfast on the table for their kid in the morning. The least realistic thing about it is that a fashion expert like MJ would wear an outfit with those boot cuffs.


Related articles

The cards revealed so far in Magic’s Spider-Man set show plenty of similar multiversal deep cuts, like Spider-Cat from Spider-Island, Lyla the hologram sidekick from Spider-Man 2099, and multiple cards sharing the keyword ability “menace” because it’s J. Jonah Jameson’s favorite word for summing up Spidey. Which is cute.

The Renew Your Vows storyline that gave us Spinneret and Spiderling felt like a continuation of Spider-Man’s original promise. The early issues back in the ’60s depicted Peter Parker’s changing life as he grew up, but at a certain point the clock was wound back to trap him in bachelor stasis. Renew Your Vows let us see how Spider-Man would have changed if he’d been allowed to reveal his quips were dad jokes all along, and how his supporting cast could have grown alongside him to become co-stars in their own right.

It was only ever an alternate timeline, but thanks to the Spider-Verse we get to spend time with it and every other possibility, from the cartoon world of Spider-Ham to the hard-boiled Spider-Man Noir, and Magic’s clearly leaning into that variety with this set. They even brought back the Riot keyword from Ravnica Allegiance just for Spider-Punk. We owe it all to the outsized influence of Spider-Man: Shattered Dimensions, a seven-out-of-ten game that nevertheless reshaped an entire corner of popular culture.

Magic: The Gathering x Marvel’s Spider-Man will be available from September 26. Prerelease events begin on September 19.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

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September 2, 2025 0 comments
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New Mod Adds Multiplayer To Marvel's Spider-Man
Game Reviews

New Mod Adds Multiplayer To Marvel’s Spider-Man

by admin August 27, 2025


Last year, a trailer leaked for a cancelled multiplayer Spider-Man game that was being developed by Insomniac. It seemed cool. So cool in fact, that it seems to have inspired folks to try and use mods to make online web-swinging with friends a reality. And one such mod is now out, and it looks great.

On August 26, as spotted by ComicBook, a new PC-only mod has been released online that allows people to play Marvel’s Spider-Man Remastered with up to six other players. The mod was developed by modder hbgda and is available to those who subscribe to the creator’s Patreon. You can see what the mod looks like in action below, courtesy of a video shared by popular creator Kami on TikTok and Twitter.

Spider-Man Remastered just got a working multiplayer mod on PC and it’s amazing.

Probably the closest thing we’re going to get to The Great Web. pic.twitter.com/6FeT3JEBbz

— KAMI (@Okami13_) August 26, 2025

There are also multiple YouTube videos of the multiplayer Spider-Man mod in action, and it looks surprisingly stable for something as ambitious and wild as this. Sure, it’s not perfect, but considering Marvel’s Spider-Man on PC was never designed to support multiplayer, let alone seven people running and swinging around the map at the same time, the fact that this mod is not only playable but looks extremely polished is incredibly impressive.

Watching footage of hbgda’s mod in action has me hankering to install Spider-Man on my PC and try this out. It also makes me sad that we never got Insomniac’s online multiplayer Spider-Man game. It was reportedly going to be called Spider-Man: The Great Web and would have involved hopping between dimensions alongside your friends. Sadly, according to Bloomberg’s Jason Schreier, the game was canceled long before the trailer for it leaked in 2024 in the wake of the December 2023 Insomniac data breach.

While it’s very possible the game wouldn’t have had much staying power, which is a problem for a live-service video game, I would have loved to have been able to invite my pals to swing around NYC with me and cause some chaos. At the very least, I hope we see Insomniac add a multiplayer mode to a future Spider-Man game. Doesn’t have to be something elaborate, just something that looks like this mod, but which is playable on PS5, too.

For now, if you want to swing around New York City as Spider-Man with some other Spider-People, your only option is to download this mod and set it up on your PC.





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August 27, 2025 0 comments
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Get an Extremely Close-Up Look at Tobey Maguire's Spider-Man Costume
Gaming Gear

Get an Extremely Close-Up Look at Tobey Maguire’s Spider-Man Costume

by admin August 22, 2025


Spider-Man 2 is widely considered one of the greatest comic book movies of all time—if not the greatest—and now you can own a piece of Hollywood history, or at least admire it in some very up-close new photos, thanks to an upcoming auction offering Tobey Maguire’s screen-used Spider-suit. As a bonus, the suit was also used in the much less-beloved Spider-Man 3, so it’s also got some genuine Hollywood notoriety attached to it, too.

The suit is yet another jaw-dropping addition to Propstore’s upcoming mega-auction featuring such covetable memorabilia as Darth Vader’s lightsaber, Indiana Jones’ whip, and Sauron’s Lord of the Rings helmet, and bidding is not for the faint of heart. The Spider-Man suit is estimated to pull in $100,000-$200,000, but given how rare an item like this is, you have to imagine it could go even higher.

Here’s a bit more information from the auction catalog: “Created by Frontline Design under the supervision of Academy Award-winning costume designer James Acheson, this version of Spider-Man’s costume reflected refinements made for Spider-Man 2, including darker blue fabric, a more streamlined muscle silhouette, slightly reduced eye lenses, and an enlarged chest emblem. The suit consists of a red and dark blue one-piece stretch spandex bodysuit with integrated boots. The interior lining is gusseted and marked ‘3.S,’ a wardrobe notation that links it to the production use of Spider-Man 3. Zippers are discreetly positioned along the sides and lower back for entry.”

Who knew Spider-Man used zippers to get into character? For anyone who’s not, say, the billionaire scion of OsCorp with a particular interest in Spider-Man outfits, Propstore has shared a ton of detailed images so we can all take a gander at the iconic costume.

The auction takes place in early September; learn how to bid (and drool over all the other cool stuff for sale) here.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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August 22, 2025 0 comments
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