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Ross Ulbricht at Bitcoin 2025. Image: Decrypt/André Beganski
GameFi Guides

Ross Ulbricht Speaks at Bitcoin 2025: ‘You Didn’t Forget Me’

by admin May 30, 2025



In brief

  • Ulbricht thanked the Bitcoin community for years of support, including letters, advocacy, and fundraising.
  • “You never forgot me. You gave me hope,” Ulbricht told the audience.
  • He urged the crypto community to unite around the core values of freedom, decentralization, and unity.

A decade after being sentenced to two life terms plus 40 years without parole, Silk Road founder Ross Ulbricht took the stage at the Bitcoin 2025 conference on Thursday, a free man. No longer behind bars, Ulbricht was overwhelmed by how much the world, Bitcoin, and technology had changed since his imprisonment.

“Just a few months ago, I was trapped behind those prison walls and didn’t know if I would ever get out,” Ulbricht said. “Now I’m free, and it’s because of you.”

Choking up as he recalled the years behind bars, Ulbricht thanked the Bitcoin community for standing by him throughout his time in prison.

“You didn’t abandon me. You didn’t forget me. You wrote me letters. You raised money for my defense,” Ulbricht told the audience. “When I was silenced, you spoke up against the slander and the smears.”

He described his pardon as a ‘miracle’ and said it was disorienting to emerge into a world filled with drones, AI, and cryptocurrency apps.

“I effectively went into a time capsule in 2013,” Ulbricht said, comparing himself to Rip Van Winkle.

“When I walked out of prison a few months ago, I’d never seen a drone, used AI, or tried VR. I hadn’t even chatted with AI,” he said. “Now it’s all hitting me at once — the freedom, the technology, the fact that I have a future again.”



Agents with the U.S. Federal Bureau of Investigation arrested Ulbricht on October 1, 2013, for his involvement with creating and operating the Silk Road.  The dark web marketplace facilitated anonymous sales of illegal drugs and services using Bitcoin.

Ulbricht was charged with conspiracy, drug trafficking, and operating a criminal enterprise. On May 29, 2015, U.S. District Judge Katherine Forrest sentenced Ulbricht to two life terms plus 40 years without parole.

Ulbricht’s conviction sparked a global campaign to set him free. Spearheaded by Ulbricht’s mother, Lyn Ulbricht, the Free Ross movement included a Change.org petition that received over 600,000 signatures asking for clemency.

In the lead-up to the 2024 presidential election, then-candidate Donald Trump promised to free Ulbricht in a bid to appeal to the Bitcoin community.

After 11 years in prison, on January 21, 2025, President Trump signed the pardon that released Ulbricht.

“It took President Trump recognizing that an injustice had been done and that many of you demanded my freedom. I’m thankful we elected him. He’s a man who does what he says — he said he’d free me, and he did. He’s a man of integrity.”

Despite the years he spent in prison, Ulbricht urged the Bitcoin community to stay grounded in its core principles.

Ross Ulbricht at Bitcoin 2025. Image: Decrypt/André Beganski

“With so much speed and chaos, it’s more important than ever to stay true to our principles. It’s easy to lose sight when everything happens at once and countless things pull at your attention,” he said. “Principles should be simple and few and today, I’ll mention three: freedom, decentralization, and unity. Remember those three.”

As he closed his speech, Ulbricht called for solidarity—not just among Bitcoiners but across the entire cryptocurrency community—and for renewed commitment to the values that had carried both him and the movement this far.

“We can argue, but never see each other as enemies. Those who oppose decentralization and freedom thrive on our division. Stay united,” he said. “If we agree that we deserve freedom and that decentralization secures it, we can stand together. Have each other’s backs, as you had mine. Freedom, decentralization, unity—stay true to these, and the future is ours.”

Edited by Sebastian Sinclair

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May 30, 2025 0 comments
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Ceo Ryan Cohen Speaks On Gamestop’s Latest Bitcoin Purchase
GameFi Guides

CEO Ryan Cohen Speaks on GameStop’s Latest Bitcoin Purchase

by admin May 29, 2025



At the Bitcoin 2025 Conference in Las Vegas, GameStop CEO Ryan Cohen revealed reasons behind the company’s recent purchase of 4,710 Bitcoin. The surprising announcement from GameStop shook the industry on May 28, with the purchase nearly costing 513 million to the firm. 

In the recent interview, Cohen stated that Bitcoin can protect investors from the risks of global currency devaluation and serious problems in the financial system. He also pointed out that BTC has similarities to gold and other such benefits make GameStop take the decision.

“If the thesis is correct, then Bitcoin and gold as well can be a hedge against global currency devaluation and systemic risk,” Cogen said. “Bitcoin has certain unique advantages compared to gold.”

He pointed out that Bitcoin’s limited supply is more reliable than gold. While gold has a mature market capitalization of $20 trillion, Bitcoin is only at $2 trillion currently, so there is a huge room for Bitcoin to gain in future, he said. 

According to him, the company has gone through various changes after he took charge as CEO, pointing toward reduced costs, efficient finance management, as well as introducing new sources of revenue by selling collectables and trading cards along with video games. Moreover, Cohen also mentioned that the company has become profitable in the United States now. 

However, Cohen was not specific about future Bitcoin purchases, saying GameStop makes its own decisions and does not copy what other companies do. He ended by telling investors not to get caught up in the GameStop craze and “Decide what to do on your own.” 

Also read: GameStop Stock Price Eyes $45 on the Heels of Bitcoin Strategy



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May 29, 2025 0 comments
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Dune Awakening's creative director speaks on the end game, and how the Landsraad will give key roles to crafter and killer alike
Game Updates

Dune Awakening’s creative director speaks on the end game, and how the Landsraad will give key roles to crafter and killer alike

by admin May 28, 2025


As of writing, Dune Awakening just got its final dev stream going over the mid and end game. These large chunks of the experience have been largely mysterious for the longest time, aside from brief mentions of the Deep Desert and the massive community effort required to interact with arguably the game’s most exciting feature: The Landsraad system.

The Landsraad system, a supercharged weekly selection of rotating tasks that’ll require a faction-wide push for certain objectives, aims to provide a set of goals for every kind of player that’ll be filling their face with Spice. But there’s so much more to dig into, which is why I sat down and talked to creative director Joel Bylos about what I feel may just be the best approach to community-focused gameplay in an MMO since Classic WoW’s Gates of Ahn’Qiraj.


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This interview kicks off with Joel discussing what PvP means in Dune Awakening, and how it covers far more than people stabbing each other on the sands.

Bylos: It’s not actually direct fighting, but it’s like the Atrades versus the Harkonnen […] Some of them are just PvE objectives, like craft this many ornithopters and deliver them to this place. Doing this while you as a guild are under the Atreides, let’s say. You complete several tasks and you see that there’s another Atreides guild higher than you, which also creates guild politics within just the Atreides faction, and you’re like, “we want to beat that other guild who keep coming first.” Right?

So, there’s also that as well as the conflict between the two factions, which is like, “The Harkonnen won the Landsraad this week. The traders need to get our s*** together and beat them for the next week.” Right? So, it’s both of those things in tandem.

VG247: When I was in Oslo, a comparison you made was to classic WoW in terms of your ideas in terms ofdesign. So, using that for my own comparison, it reminds me sort of like the Ahn’ Qiraj gate opening, where different guilds can either go and fight and kill bugs, or go and do PvP content, or they can make bandages and do herbalism and it all contributes to one big effort.

Bylos: Exactly. The Landsraad is an activity driver, right? It points people to activities at the end game. There’s something there for everyone. If you don’t like PvP, or rather when I say PvP I always think of PvP as any activity you do against another player even, if it If you don’t direct conflict as in shooting people in the face, that’s fine you can contribute by crafting things. There are some Landsraad tasks that are just to go run these PvE areas of the game and kill 30, 300 or 3,000 slavers this week in order for you to win our vote in the Landsraad.

PvE players can go do that. People who love running dungeons can go do that. It’s an activity driver that points to all of the activities at the end of the game, and that’s kind of the whole point of the Landsraad.

Biolabs in the Deep Desert are built with groups of four in mind! | Image credit: Funcom

VG247: Would you say it’s fair to say that in terms of what players will be doing on in the end game, once they’ve put in their 100 hours and they’ve got their big base, it’s the Landsraad system. I am a PVE lover. I love crafting stuff. Blah blah blah. It all plays into this one system.

Bylos: The Landsraad system, I’m dumbing it down a little bit with this example, but you have a daily quest system in a lot of MMO type games where they’re like “here’s some small activities for you.” This is us saying here are weekly activities that are meaningful and actually change the server right, and then it is like okay s let’s work together and compete against the other faction. Yeah.

VG247: That’s interesting because I looked at some of the Landsraad bonuses you get, and I saw one that was a ranged damage increase and that immediately set off red flags, like Jesus that sounds crazy. But I suppose if the Landsraad system is also pushing players to do crafting and PvE and gathering etc, that you can say okay s*** we lost last week. They’ve got a range damage PvP is a bad idea. let’s focus on gathering all this and try and circumvent it. So you got this sort of weekly dynamic shift, right?

Bylos: Exactly that. There are even there’s crafting bonuses and things like that, so winners can craft more. So combat is the preferred [alternative] there. The big one I think that sort of excites people and scares people is we have the full PvP loot in the Deep Desert. So you can turn on the salvage rights decree which means that anyone who dies in the deep desert can be full PvP looted…

That’s not the base level of the game, but that’s an example. In a way I kind of joke around because I think it’s funny on a very meta level that actually PvP players and PVE players are in conflict to try and get that decree pushed through. The Harkonnen players who want to PvP are like we really want to push to the ability to full loot, and all the PvE players who are also on the Harkonnen faction are like, hell no we don’t! So within that faction they’re even fighting over who gets the decree right and I think that’s kind of interesting right? That’s politics.

Just because you’re working for the same faction, doesn’t mean your goals are aligned. | Image credit: Funcom

VG247: It sounds like you have a deep love for community interaction. Not only in terms of the stereotypical sort of Alliance versus Horde dynamic, but in terms of how different players and the factions and subfactions interact with each other. Where does that love come from, and why is it so emphasized here?

Bylos: I’ve worked on MMOs most of my career, right? I started in 2008 or 2007 on Age of Conan,then Secret World. I worked on a Lego MMO for a bit. and then Conan Exiles, right? So, I’ve been doing these multiplayer games [for a while] and I think that the strength of these games is the multiplayer. You can just play a really well polished Ghost of Tsushima if you want a really good open world gaming experience. Why do people want to play these games with their friends? It’s because the social drama is what makes them interesting.

I just try to make mechanics that lean into it. Endgame I think is kind of the thing that I find nerve-wracking, it’s the part you don’t really know until everyone’s in there – how the endgame’s going to be. We’ve got guesses from how closed beta is going. We’ve seen how people are approaching it, but also there are different levels of how people approach things when a game launches versus how they are in a closed beta. And so it’s going to be really interesting.

We have all the microcosms. We have multiple worlds. And how are the Atreides and Harkonnen going to be on this server versus this server? I think that’s where I’m really interested in seeing how all this plays out.

How fights will play out around the Deep Desert, over spice and other resources, is something we’re keen to see. | Image credit: Funcom

VG247: In other games when super-dedicated players hit the end game they tend to hoard wealth, which I imagine could be a thorn to the Landsraad system. How will you combat that, so a leading faction or player guild don’t stay ahead?

Bylos:I mean people can hoard, so if you’re a smaller guild that can’t compete, we might save up for a time when we really need it. But there are 25 specific Landsraad tasks every week, and there’s a pool of 600 that can be drawn from. So you actually can’t really hoard with intent. If you say we’re going to hoard I don’t know silver las guns in case that delivery is required, it might not come up for eight months. So it’s not going to help your guild to hoard that much but you might hoard the precursor materials. You might hoard spice.

The other thing is the Landsraad is composed of 25 votes, and it gets revealed what each Landsraad envoy wants over time, but you can accelerate that process by sending in people to go find the envoys around the world and then bribe them with a chunk of spice. Once it’s revealed, it’s revealed for everybody in your faction. But if the Harkonnen reveal it, that doesn’t mean the Atreides get to see it. Eventually, we don’t have it in for launch, but eventually the plan is to have those envoys also give people quests that they can go do to reveal tasks.

Maybe you’re not a fighter, but a builder! There will be plenty for you to do. | Image credit: Funcom

VG247: I have one other major topic which is player expression. It seems like most of the progression is linear progression. As you get more gear, as you get better materials to build a better base etc… In terms of player expression, is that the extent of it? If I love PvP. I want to fly around my own and shoot down the Atreides players, is there any system that means another player can look at me in Harko village nad go “yeah, he’s a PVPer.”

Bylos: So the game has a huge customization system. A lot of the Landsraad rewards tie back to that customization system. So you can see the sort of a guy who has been doing tasks for house Dyvetz because he’s wearing the house Dyvetz colors right so that kind of stuff comes in. So you kind of can get access to different levels of social status by doing Landsraad tasks.

I think in terms of player expression, there are five kind of core archetypes that we chased in the game. We said, “Okay, how do these people have a role in our game?” And I think probably right now, yeah, I think three of them are very strong and two of them need a little more work to be stronger, that’s the stuff we’ll continue to work on in the post-launch.

Dune Awakening launches on June 10 for regular folks, but on June 5 for those who fancy spending a little bit more on the deluxe edition, on Steam!



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May 28, 2025 0 comments
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