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Crypto Trends

Adam Back Warns Against Rise of ‘JPEG Spam’

by admin September 6, 2025



Adam Back, an early Bitcoin developer and the co-founder and CEO of Blockstream, has weighed in on the debate about what he calls “JPEG spam” on the Bitcoin blockchain.

Back argues that it undermines the cryptocurrency’s core purpose as money in a thread on X (formerly Twitter) on Friday.

Bitcoin should be considered “owned by humanity” with developers acting as “stewards” who require user consensus to change the network materially, Back said. That principle, he added, was reinforced during the block-size wars of 2015–2017, when user-led economic pressure stopped miners from pushing through protocol changes.

Back took aim at the surge of JPEG inscriptions—images stored directly on Bitcoin through the Taproot upgrade and the Ordinals protocol that it helped spawn.

The number of JPEGs embedded in Bitcoin’s ledger has risen from 88 million in May to 105 million in September, a 20% increase. Fees tied to these inscriptions total roughly 7,000 BTC ($777 million).

Bitcoin’s core mission

The proponents of developments enabled by the Taproot upgrade, such as Ordinals, meanwhile, argue that as long as users are willing to pay for block space, they are a valid use of the network.

Being a permissionless system, there should be no dictating of what Bitcoin can and cannot be used for, as this goes against the ethos of decentralization upon which it was built.

Furthermore, the “JPEG spam” also strengthens the economic incentive for miners to maintain the Bitcoin network, which could become increasingly vital as the block rewards they receive are cut by 50% every four years.

While miners benefit from higher fees, Back argues the effect is minimal once the hashrate has increased and costs are factored in. He estimated that JPEG inscriptions may contribute just 0.1% to mining profits, far outweighed by potential reputational harm, higher transaction costs for ordinary users, and reduced accessibility to Bitcoin’s core function as a peer-to-peer money system.

Divided community

The issue is therefore a divisive one in the Bitcoin community.

Supporters view inscriptions as legitimate economic activity and the use of the blockchain. Critics, including Back, say they waste block space and displace activity that strengthens Bitcoin’s value proposition.

Back floated possible remedies, including outreach to miners and pools to discourage processing such transactions, and wallet-level changes that could steer fees toward those rejecting them. While warning of centralization risks, he suggested even small economic nudges could make mining JPEG inscriptions unprofitable.

Read more: Bitcoin Debate on Looser Data Limits Brings to Mind the Divisive Ordinals Controversy



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September 6, 2025 0 comments
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Battlefield 6 is making some big changes from the beta to address slide/jump spam, weapon recoil, those playlist options
Game Updates

Battlefield 6 is making some big changes from the beta to address slide/jump spam, weapon recoil, those playlist options

by admin August 22, 2025


The Battlefield 6 beta is well and truly behind us. By EA’s own admission, it had the most players in Battlefield history, for a beta or otherwise. There’s clearly significant interest in the game, but the beta also garnered a lot of criticism.

Following the beta’s conclusion, the developer promised that it would come back with an update on all the hottest topics coming out of the beta, and how it plans to address each concern. That day is now here.


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Battlefield Studios shared a response to a few key areas of feedback from the Battlefield 6 beta in a new blog post. The writeup addresses weapon mechanics, movement, modes, player counts, playlist options, and the variety of maps.

Starting off with weapons, the developer said recoil is getting a pass to make tap-firing and burst-firing more rewarding. The full game will also better represent the range characteristics for each weapon, which likely refers to how SMGs were unreasonably more accurate at range compared to ARs.

Of course, the ever-annoying M87A1 shotgun was touched upon in the post. At launch, getting a kill will require more pellets. While Battlefield Studios does touch on discrepancies between time-to-kill and time-to-death in some situations in the post, the issue remains under investigation.

Recon was the least popular class in the beta. | Image credit: Battlefield Studios, EA.

While movement in the beta was generally praised, some players attempted to push its limits in ways that try to resemble Call of Duty’s. In response, the full game will reduce horizontal momentum carried from a slide into a jump. Consecutive jumps are also being penalised with a lower height for each one. The inaccuracy gained by firing while jumping or sliding is also being increased. Finally, parachutes now have lower initial acceleration.

Map exploits are next on the list. You may have seen instances of players reaching out-of-bound spots (mainly rooftops) during the beta, and the developer is working on making them impossible in the final game.

Of course, the other complaint about maps is just how small they were, effectively making them all practically play the same. The blog post stresses that there’s going to be more variety at launch, but it also confirms that upcoming Battlefield Labs tests will feature Mirak Valley, and Operation Firestorm – two larger maps that will be available at launch.

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One of the most discussed modes in the beta has been Rush, and the post clarifies the developer’s intent with its implementation in Battlefield 6. The beta featured 12v12 matches that some said were too small, though mainly because of the map design.

While the post doesn’t touch specifically on the map sizes for Rush, it does confirm that it’s going to continue to be a mode with a (relatively) small player count, leaving Breakthrough to deliver that large Rush-ish experience.

One of the most interesting (and welcome) parts of the post is a discussion on the studio’s philosophy when it comes to player counts per mode/map. Battlefield Studios said that maps and modes are each designed to fit different player counts, which inevitably means these numbers are going to vary.

In essence, player counts aren’t set in stone, and instead vary based on what works for each situation. The blog post gives the example of Breakthrough, a mode that will be available on maps with 48 players, and others with the full 64.

Not hiding this time. | Image credit: Battlefield Studios, EA.

Another controversial topic from the beta has been the availability (and visibility) of playlists. The developer reiterates that Open and Closed Weapon playlists will continue to be options at launch, and that it’s “looking for ways” to make those options easily accessible.

The last takeaway from the post is that some of these changes – including the aforementioned larger maps – will be part of the next Labs sessions, which is exciting for those who have access to that.

For everyone else, Battlefield 6 will be available on October 10 for PC, PS5, and Xbox Series X/S.



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August 22, 2025 0 comments
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