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Space

An artist's concept of our solar system.
Product Reviews

A Rogue Star Could Hurl Earth Into Deep Space, Study Warns

by admin May 30, 2025


Billions of years from now, the Sun will swell into a red giant, swallowing Mercury, Venus, and Earth. But that’s not the only way our planet could meet its demise. A new simulation points to the menacing threat of a passing field star that could cause the planets in the solar system to collide or fling Earth far from the Sun.

When attempting to model the evolution of the solar system, astronomers have often treated our host star and its orbiting planets as an isolated system. In reality, however, the Milky Way is teeming with stars that may get too close and threaten the stability of the solar system. A new study, published in the journal Icarus, suggests that stars passing close to the solar system will likely influence the orbits of the planets, causing another planet to smack into Earth or send our home planet flying.

In most cases, passing stars are inconsequential, but one could trigger chaos in the solar system—mainly because of a single planet. The closest planet to the Sun, Mercury, is prone to instability as its orbit can become more elliptical. Astronomers believe that this increasing eccentricity could destabilize Mercury’s orbit, potentially leading it to collide with Venus or the Sun. If a star happens to be nearby, it would only make things worse.

The researchers ran 2,000 simulations using NASA’s Horizons System, a tool from the Solar System Dynamics Group that precisely tracks the positions of objects in our solar system. They then inserted scenarios involving passing stars and found that stellar flybys over the next 5 billion years could make the solar system about 50% less stable. With passing stars, Pluto has a 3.9% chance of being ejected from the solar system, while Mercury and Mars are the two planets most often lost after a stellar flyby. Earth’s instability rate is lower, but it has a higher chance of its orbit becoming unstable if another planet crashes into it.

“In addition, we find that the nature of stellar-driven instabilities is more violent than internally driven ones,” the researchers wrote in the paper. “The loss of multiple planets in stellar-driven instabilities is common and occurs about 50% of the time, whereas it appears quite rare for internally driven instabilities.”

The probability of Earth’s orbit becoming unstable is hundreds of times larger than prior estimates, according to the study. Well, that just gives us one more thing to worry about.

 



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May 30, 2025 0 comments
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ASKAP J1832-0911
Gaming Gear

Mysterious Space Object Is Pumping Out a Pair of Signals That Shouldn’t Go Together

by admin May 28, 2025


Astronomers have discovered a strange new object that behaves unlike any observed before. The hope is that the source will provide some much-needed insight into the origin of mysterious cosmic signals that have puzzled experts for the last several years.

A team of researchers led by astronomers from the International Centre for Radio Astronomy Research (ICRAR) in Australia found the object—known as ASKAP J1832-0911—using the ASKAP radio telescope, which picked up pulses of radio waves emanating from it.

This suggests that it belongs to a mysterious, recently discovered class of objects called long-period transients (LPTs), which emit radio pulses over unusually long and regular intervals—typically minutes or hours apart. Since LPT signals were first detected by ICRAR astronomers in 2022, only 10 of these objects have been documented, according to a statement from the organization.

Astronomers are still trying to figure out exactly what LPTs are and why they exhibit such odd behavior. In March, there appeared to be a new break in the case when a study linked LPT pulses to a binary star system composed of a white dwarf and a red dwarf, but J1832-0911 has turned out to be especially peculiar. While the ASKAP radio telescope was observing it, NASA’s Chandra X-ray Observatory just so happened to be looking at the same piece of sky. This revealed that the object, located in the Milky Way some 15,000 light-years from Earth, was also sending out pulses of X-rays.

Detecting X-ray emissions from ASKAP J1832-0911 “felt like finding a needle in a haystack,” lead author Ziteng (Andy) Wang, an astronomer at the Curtin University arm of ICRAR, said in the statement. “The ASKAP radio telescope has a wide field view of the night sky, while Chandra observes only a fraction of it. So, it was fortunate that Chandra observed the same area of the night sky at the same time.”

This is the first time that X-ray emissions have been observed from an LPT. J1832-0911 emits radio waves and X-rays simultaneously for a period of two minutes over intervals of 44 minutes, exhibiting properties that are “unique amongst known galactic objects and require a new explanation,” the authors state in their paper, published today in the journal Nature.

Uncovering the true nature of J1832-0911 will require further research, but Wang and his colleagues have some initial ideas about what it might be.

“ASKAP [J1832-0911] could be a magnetar (the core of a dead star with powerful magnetic fields),” he said. Simultaneous pulses of radio waves and X-rays have been observed from magnetars before.

Alternatively, “it could be a pair of stars in a binary system where one of the two is a highly magnetised white dwarf (a low-mass star at the end of its evolution),” Wang added. In this scenario—which has also been previously documented—the interaction between a rapidly spinning, magnetized white dwarf and its companion causes the system to emit pulses that span the electromagnetic spectrum—from X-rays to radio waves.

But according to Wang and his colleagues, neither of these possibilities can fully explain what they observed from J1832-0911. Thus, this discovery could indicate that some new physics is taking place, or that astronomers need to tweak existing models of stellar evolution.

Now, the search for more of these bizarre objects is on. “Finding one such object hints at the existence of many more,” co-author Nanda Rea, an astrophysicist at the Institute of Space Science (ICE-CSIC) and the Institute of Space Studies of Catalonia (IEEC) in Spain, said in the statement. The discovery of J1832-0911’s transient X-ray emissions “opens up fresh insights” into the mysterious nature of LPTs, she said.



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May 28, 2025 0 comments
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SpaceX's Starship Spins Out of Control and Burns Up After Reaching Space
Gaming Gear

SpaceX’s Starship Spins Out of Control and Burns Up After Reaching Space

by admin May 28, 2025


Update: May 27, 8:25 p.m. ET: Announcers on the SpaceX broadcast said Starship will break up above and crash into the planned landing zone in the Indian Ocean. They added that the Super Heavy booster was indeed lost.

Update: May 27, 8:18 p.m. ET: SpaceX anticipates the total loss of Starship as a result of the uncontrolled reentry. It’s expected to crash into the Indian Ocean—or at least, bits and pieces of the vehicle.

Update: May 27, 8:13 p.m. ET: About 30 minutes into the mission, SpaceX announced that Starship had fallen into an unrecoverable spin as the result of the loss of attitude control. The spacecraft is suborbital and will perform an atmospheric reentry, but it will be an uncontrolled one. SpaceX pushed Starship further than in the previous two tests, but this latest flight can hardly be called a success.

Update: May 27, 8:02 p.m. ET: Starship blasted off from the Boca Chica launch mount a few minutes past 7:30 p.m. ET, following a pair of brief holds. All 33 Raptor engines went to work, with the fully integrated rocket surviving Max-Q, hot staging, and stage separation. Shortly after, however, SpaceX lost telemetry with the Super Heavy booster and was unable to attempt a controlled landing. The booster is presumably lost. As for the upper stage Ship, it continued along its journey and survived the trek to space, unlike the past two launches. SpaceX attempted to open the deployment doors at 7:54 p.m. but bailed on the procedure when the doors refused to open all the way. The company had hoped to deploy mock Starlink satellites during the demonstration.

Original article follows:

The world’s largest rocket is gearing up for its ninth flight after suffering back-to-back anomalies. SpaceX is prepping Starship for liftoff on Tuesday, hoping the rocket fares better this time around after several improvements since its last flight.

Starship is set for liftoff on Tuesday, May 27 during a launch window that opens at 7:30 p.m. ET. The fully integrated rocket will take to the skies for its ninth test flight from SpaceX’s Starbase facility in Boca Chica, Texas. The launch will be streamed live on SpaceX’s website and through the company’s page on X, as provided here.

Watch Starship’s ninth flight test → https://t.co/Gufroc2kUz https://t.co/NYF0ZMyeGp

— SpaceX (@SpaceX) May 23, 2025

You can tune in 30 minutes before the scheduled launch time for the live webcast. You can also watch the launch via third-party providers, which we’ve provided below.

For its upcoming launch, SpaceX will use a Super Heavy booster that’s flown before. The booster previously launched and landed during the rocket’s seventh test flight on January 16, and 29 of its 33 Raptor engines have flown before. This will mark the first time SpaceX reuses a booster for its Starship rocket, which is a major step toward its reusability. Starship is a fully-reusable launch vehicle, meaning that both its Super Heavy booster and the upper stage, known as Ship, need to be caught mid-air by the 400-foot-tall Mechazilla tower.

SpaceX has been making major progress with Starship’s 232-foot-tall (71-meter) Super Heavy booster, catching the booster during three out of four attempts thus far. The same can’t be said for the rocket’s upper stage, however, which suffered glitches during the last two test flights.

During Flight 7 in January, Starship’s upper stage suffered an engine problem that forced an early shutdown, causing it to break apart and rain down bits of rocket debris over Turks and Caicos in the Caribbean. Less than two months later, during Flight 8, the upper stage suffered another major failure, spinning uncontrollably before breaking apart a few moments after launch. Both times, the upper stage was supposed to make a soft splashdown off the coast of Western Australia about an hour after liftoff.

The failure prompted an investigation by the Federal Aviation Administration (FAA), which conducted a safety review of the rocket. Last week, the FAA gave SpaceX the green light to launch Starship for its ninth test flight. SpaceX also reported that it had identified the problem and made “several hardware changes,” ahead of Tuesday’s liftoff, according to a statement. The company said that one of the rocket’s engines failed to fire during the boostback burn, which was likely due to overheating of the engine’s ignition device. SpaceX added insulation to Starship’s engines this time around, hoping that it won’t run into the same issue again.

During Tuesday’s flight, Super Heavy “will fly a variety of experiments aimed at generating data to improve performance and reliability on future boosters,” SpaceX wrote. The rocket will also re-attempt objectives that it failed to meet during the last two test flights, including the deployment of payloads and “multiple reentry experiments geared towards returning the vehicle to the launch site for catch,” according to SpaceX.

SpaceX’s Starship is a key part of NASA’s planned return to the Moon as part of the agency’s Artemis program, which aims to land astronauts on the lunar surface in 2027. SpaceX CEO Elon Musk is also betting on the company’s Starship rocket for his plan to land humans on Mars. Ahead of Tuesday’s launch, Musk will hold a company talk titled, “The Road to Making Life Multiplanetary,” which will be live streamed on X at 1 p.m. ET.





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May 28, 2025 0 comments
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The iconic Pinwheel Galaxy, located 25 million light-years away.
Product Reviews

Does Light Traveling Through Space Wear Out?

by admin May 26, 2025


My telescope, set up for astrophotography in my light-polluted San Diego backyard, was pointed at a galaxy unfathomably far from Earth. My wife, Cristina, walked up just as the first space photo streamed to my tablet. It sparkled on the screen in front of us.

“That’s the Pinwheel galaxy,” I said. The name is derived from its shape–albeit this pinwheel contains about a trillion stars.

The light from the Pinwheel traveled for 25 million years across the universe–about 150 quintillion miles–to get to my telescope.

My wife wondered: “Doesn’t light get tired during such a long journey?”

Her curiosity triggered a thought-provoking conversation about light. Ultimately, why doesn’t light wear out and lose energy over time?

Let’s talk about light

I am an astrophysicist, and one of the first things I learned in my studies is how light often behaves in ways that defy our intuitions. Light is electromagnetic radiation: basically, an electric wave and a magnetic wave coupled together and traveling through space-time. It has no mass. That point is critical because the mass of an object, whether a speck of dust or a spaceship, limits the top speed it can travel through space.

But because light is massless, it’s able to reach the maximum speed limit in a vacuum–about 186,000 miles (300,000 kilometers) per second, or almost 6 trillion miles per year (9.6 trillion kilometers). Nothing traveling through space is faster. To put that into perspective: In the time it takes you to blink your eyes, a particle of light travels around the circumference of the Earth more than twice.

As incredibly fast as that is, space is incredibly spread out. Light from the Sun, which is 93 million miles (about 150 million kilometers) from Earth, takes just over eight minutes to reach us. In other words, the sunlight you see is eight minutes old. Alpha Centauri, the nearest star to us after the Sun, is 26 trillion miles away (about 41 trillion kilometers). So by the time you see it in the night sky, its light is just over four years old. Or, as astronomers say, it’s four light years away.

Imagine–a trip around the world at the speed of light.

With those enormous distances in mind, consider Cristina’s question: How can light travel across the universe and not slowly lose energy?

Actually, some light does lose energy. This happens when it bounces off something, such as interstellar dust, and is scattered about. But most light just goes and goes, without colliding with anything. This is almost always the case because space is mostly empty–nothingness. So there’s nothing in the way. When light travels unimpeded, it loses no energy. It can maintain that 186,000-mile-per-second speed forever.

It’s about time

Here’s another concept: Picture yourself as an astronaut on board the International Space Station. You’re orbiting at 17,000 miles (about 27,000 kilometers) per hour. Compared with someone on Earth, your wristwatch will tick 0.01 seconds slower over one year.

That’s an example of time dilation–time moving at different speeds under different conditions. If you’re moving really fast, or close to a large gravitational field, your clock will tick more slowly than someone moving slower than you, or who is further from a large gravitational field. To say it succinctly, time is relative.

Even astronauts aboard the International Space Station experience time dilation, although the effect is extremely small.
NASA

Now consider that light is inextricably connected to time. Picture sitting on a photon, a fundamental particle of light; here, you’d experience maximum time dilation. Everyone on Earth would clock you at the speed of light, but from your reference frame, time would completely stop.

That’s because the “clocks” measuring time are in two different places going vastly different speeds: the photon moving at the speed of light, and the comparatively slowpoke speed of Earth going around the Sun.

What’s more, when you’re traveling at or close to the speed of light, the distance between where you are and where you’re going gets shorter. That is, space itself becomes more compact in the direction of motion–so the faster you can go, the shorter your journey has to be. In other words, for the photon, space gets squished.

Which brings us back to my picture of the Pinwheel galaxy. From the photon’s perspective, a star within the galaxy emitted it, and then a single pixel in my backyard camera absorbed it, at exactly the same time. Because space is squished, to the photon the journey was infinitely fast and infinitely short, a tiny fraction of a second.

But from our perspective on Earth, the photon left the galaxy 25 million years ago and traveled 25 million light years across space until it landed on my tablet in my backyard.

And there, on a cool spring night, its stunning image inspired a delightful conversation between a nerdy scientist and his curious wife.

Jarred Roberts, Project Scientist, University of California, San Diego. This article is republished from The Conversation under a Creative Commons license. Read the original article.



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May 26, 2025 0 comments
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Cardano Founder Says Ripple Would Make Space Better by Buying Circle
NFT Gaming

Cardano Founder Says Ripple Would Make Space Better by Buying Circle

by admin May 25, 2025


During a Sunday ask-me-anything (AMA) session on YouTube, Cardano founder Charles Hoskinson downplayed the antitrust concerns surrounding Ripple’s potential acquisition of Circle. 

Hoskinson spoke favorably of a potential deal, arguing that it would ultimately make the crypto space better.

“I think it would make the space better. There’s like this Coinbase-a16z-Circle mafia where they’ve built an ecosystem, and it’s self-serving in that ecosystem, and if you are outside of it, you get completely blacklisted, and it’s hard to get listed, it’s hard to get liquidity, and it’s hard to get a stablecoin,” he said.

Ripple and XRP could break apart the existing monopoly and create more diversity, according to Hoskinson. 

“And I think they’ll be a better custodian…than some of the people, especially on the circle side,” Hoskinson added. 

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Bloomberg first reported in late April that Circle rejected a $5 billion acquisition offer from Ripple because it was deemed to be too low. 

Hoskinson says that he has heard rumors that Ripple is willing to pay as much as $11 billion to acquire Circle. 

According to Fortune, Ripple and Coinbase are the current top contenders for acquiring Circle, with the latter seemingly having the upper hand due to its extensive ties to the company.

Circle filed for an IPO in early April, and it seems like the fintech company still intends to go public despite some reports of acquisition talks. 

As reported by U.Today, MetaLeX Labs founder Gabriel Shapiro previously opined that Circle buying Ripple would cause a full-blown “crypto apocalypse.” That said, he believes that a potential deal, if it does take place, will ultimately fail to pass the antitrust muster. 



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May 25, 2025 0 comments
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Warhammer40k Spacemarine
Gaming Gear

Space Marine’ Is Finally Getting a Remaster

by admin May 25, 2025


A year after its sequel arrived, the original Warhammer 40,000: Space Marine is coming to modern gaming.

The definitive, “Master Crafted Edition” of the third-person shooter comes of port developer SneakyBox. Producer Vaidas Mikelskas described the update as a “thoughtful restoration […] a respectful dialogue between past and present, preserving what made the original special while making it shine for a new generation of players.” Along with graphical updates and a modern UI and control scheme, this new Space Marine provides a visual update to the Orks to make them more in line with their current visual identity in the franchise canon, and “over 100” new voice lines.

Originally developed by Relic Entertainment, the first Space Marine released in 2011 to generally positive reviews. It had two planned sequels, but those fell apart when the game’s publisher THQ closed down. Sega subsequently gained its publishing rights upon acquiring Relic two years later, and re-released the game on PC back in 2021. Later that year, Saber Interactive revealed it would develop the sequel for publisher Focus Entertainment, which released to pretty strong reviews in 2024 and has its own followup in the works.

Rights for the first Warhammer 40K: Space Marine remain with Sega, which currently hasn’t announced a PlayStation 5 version of the Master Crafted Edition. So if you’re interested, you’ll have to buy it on PC or Xbox Series X|S, or play via Xbox Game Pass, on June 10.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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May 25, 2025 0 comments
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Original Space Marine Getting 4K Remaster, But Will Skip PS5
Game Updates

Original Space Marine Getting 4K Remaster, But Will Skip PS5

by admin May 23, 2025


Sega and Games Workshop announced that the original Space Marine game, first released on PS3, Xbox 360, and PC over a decade ago, is getting a fancy remaster with improved visuals and controls. And you won’t have to wait long as it launches on June 10 on Xbox Series X/S, and PC. You might notice a platform is missing.

GTA 6 Beers Look Tasty As Hell

The original Warhammer 40k: Space Marine was released back in 2011. It was very good, and over a decade later in 2024, it finally got a big sequel that was even better. That sequel was such a big success that the people behind it have already announced they are making Space Marine 3. That’s pretty cool. But perhaps you want to return to the OG game or play it for the first time before the third game arrives in the future. Until now, the best way to do that was to play the solid but dated PC port of Space Marine. However, there’s soon to be a (hopefully) better option to replay this cult classic third-person sci-fi shooter. Unless you only own a PS5, that is.

On May 22, as part of the Warhammer Skulls event, Sega announced that it was remastering the OG Space Marine. According to the publisher, the new remaster is being handled by SneakyBox and will feature a 4K resolution option, modernized controls, a complete UI overhaul, improved character models, and remastered audio. I can’t wait to hear Orks yell out “Space Marine!” in a cockney accent in the highest fidelity possible.

“[This] isn’t just a technical upgrade — it’s a thoughtful restoration,” producer Vaidas Mikelskas from SneakyBox told IGN. “We aimed to preserve the spirit of the original while modernizing the experience for today’s players.”

Strangely, this surprise remaster seems to be skipping PlayStation 5 if the game’s first trailer is any indication. Instead, it will arrive on day one on Game Pass. Not sure what’s going on here. I assume eventually the remaster will get a PS5 port, but for now it seems to be an Xbox console exclusive. In a world where Forza and Gears of War are on PlayStation, this seems really silly.

Warhammer 40k: Space Marine Master Crafted Edition launches June 10 on Xbox Series X/S, PC, and Game Pass.

 .



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May 23, 2025 0 comments
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Warhammer 40,000: Space Marine - Master Crafted Edition announced by Sega
Esports

Warhammer 40,000: Space Marine – Master Crafted Edition announced by Sega

by admin May 23, 2025


Warhammer 40,000: Space Marine 2 is a revelation, an incredible adventure we loved in our review. The first game has not aged as gracefully, and while it’s a fun jaunt, shows it’s edges. Sega has sandpaper for them – the Warhammer 40,000: Space Marine – Master Crafted Edition. Soon, you’ll be able to fight with your brothers in the original with a bunch of enhancements. All of the details are below.

LONDON – MAY 22, 2025: SEGA has announced Warhammer 40,000: Space Marine – Master Crafted Edition, the definitive edition of Captain Titus and the Ultramarines’ fight against the Ork Hordes.Updated for a new generation by SneakyBox with 4K resolution, modernised controls, an interface overhaul, improved character models and remastered audio, the Master Crafted Edition brings the fight, the gore and the glory closer, louder and with greater impact than ever before. Experience this landmark third-person shooter set within the grim darkness and ceaseless conflict of the Warhammer 40,000 universe like never before.Enter the fray, protect the Imperial Forge world Graia and experience the events that cemented Captain Titus’ place in the history of the Ultramarines. For the Emperor.“Warhammer 40,000: Space Marine – Master Crafted Edition isn’t just a technical upgrade – it’s a thoughtful restoration,” said Producer Vaidas Mikelskas from SneakyBox.“We aimed to preserve the spirit of the original while modernizing the experience for today’s players.“This is more than just Master Crafted Edition, it’s a respectful dialogue between past and present, preserving what made the original special while making it shine for a new generation of players.”GAMEPLAY FEATURESStorm Into Battle: Experience 40,000 years of combat, evolved. Step fearlessly into the heart of combat as Captain Titus, an unstoppable Space Marine. Titus will not hide and does not cower, as he purges all that stands.Unleash A Devastating Arsenal: Deal death from a distance with high-caliber ranged weapons and stand toe-to-toe with the enemy with the brutal chainsword, all the while protected by your Ceramite armor.Define Your Class: In Multiplayer mode unlock and upgrade weapons, armor and abilities to further empower combat options and personalise your Space Marine to match your preferred playstyle. Experiment and explore all of the options provided by the Imperium.Updated Ork Identity: The Ork horde’s identity is fully aligned with the latest Warhammer 40,000 lore, benefitting from new character models and over 100 new voice lines. Modernised UI and Control Scheme: Take the fight to Ork horde with reworked and improved UI and control options, updated for a new generation of players. Take The Fight Online: Form a squad or warband to face off in 8 vs 8 online matches. Earn experience and unlock new weapons and armor to customize the Devastator, Assault, and Tactical Marine classes.TECHNICAL ENHANCEMENTSA selection of meaningful and respectful technical upgrades grace Warhammer 40,000: Space Marine – Master Crafted Edition.4K Resolution: Available on PC and Xbox XGreatly Improved Textures: For enhanced environmental depth and fidelityGraphics Engine Overhaul: Rewritten for the modernisation of 3D models and visual effectsNew User Interface: Original Flash-based UI replaced with a more modern, user-friendly for improved player experienceRemastered Audio: Features additional enemy voice-over lines and improved support for modern audio systems32-bit to 64-bit System Upgrade: Providing improved and more stable gameplayWarhammer 40,000: Space Marine – Master Crafted Edition will be available at $39.99 on PC, Xbox Game Pass and Xbox Series X/S on June 10, 2025.As well as the base game the release will also contain all previously released DLC. For more information, be sure to stay tuned to SEGA’s official website at https:/www.sega.com/, and the official social channels on X, Facebook, Instagram, and YouTube. 

Stay tuned to GamingTrend for more Warhammer 40,000: Space Marine – Master Crafted Edition news and info!


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May 23, 2025 0 comments
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Warhammer 40,000 Darktide is getting a playable space cop, and a trusty cyber dog
Game Updates

Warhammer 40,000 Darktide is getting a playable space cop, and a trusty cyber dog

by admin May 23, 2025


Fatshark has revealed the next class for Warhammer 40,000: Darktide, as part of today’s Warhammer Skulls event. The Adeptus Arbites – essentially Warhammer 40K’s version of space police – is getting some representation, bringing with them a trusty cyber mastiff companion.

You’ll be bale to play it yourself on June 23 across all platforms, available to buy for $11.99 or your regional equivilent. The class is customizable with over 80 talent nodes, which should allow for a bunch of player expression. It also comes with new weapons in the form of a shotgun, assault shielf and shotpistol, and the dominator maul.


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You’ll also be able to tweak with the look and sound of the Arbites of course. It has three personalities to choose from, as well as six voice lines to make your own.

In addition, Darktide is getting a bit of a narrative overhaul. Right now, if you play the game, it can be a little tricky to get a steady narrative line given the fact you can kind of jump around the story through different matches. On June 23, alongside the new class, the game is getting a improved narrative experience. This comes in the form of a curated mission path that players can journey through, introudcing key characters and events in order.

The difficulty system is also getting tweaked! Players will now be able to unlock higher difficulties by demonstrating skill, rather than just levelling up. By completing a number of missions cleared at your current level, you cna steadily proceed to more challenging content.

Finally, starting today, a special event is coming to Darktide. Nurlge Totems will start popping up across different missions, and by destroying them players can make the mission a touch more challenging, but earn some extra prizes.

What are your thoughts on this new class and curated narrative experience? Let us know below!



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May 23, 2025 0 comments
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Space Marine 2 is getting cosmetics for sad space vampires and cool bikers, as well as an endless PvE Siege mode
Game Reviews

Space Marine 2 is getting cosmetics for sad space vampires and cool bikers, as well as an endless PvE Siege mode

by admin May 23, 2025


Warhammer 40,000: Space Marine 2 got a chunky announcement during today’s Warhammer Skulls event. Siege Mode, an endless PvE mission type, will be added to the game across all platforms for free on June 26. The pefect option for those wanting to take on the horde.

In addition, Focus Entertainment revealed that two new cosmetic DLCs will be coming to Space Marine 2 for both the Blood Angels and White Scars Astartes chapters. Blood Angels are sad vampires who miss their dad, and occasionally put on slick golden armour when not being chewed on by Tyranids. White Scars are lovable speed freaks who also has their fair share of father issues, as he drove his motorbike into the Webway for milk 10,000 years ago and never came back. Both cool!


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Siege Mode is a standard 3v3 game mode like other operations you can play right now in game, though thats where the simularities end. In it, you’ll be able to fend off increasingly difficult waves of Tyranids and Chaos until you and your squad inevitably die. Think Gears of Wars’ Horde Mode for a close comparison, which it’s safe to say is a darn fun way to engage with 3rd person action shooters.

Space Marine 2 has grown into quite the treasure, huh? It was already dope when it launched last year, and since then has only been getting better thanks to various free updates and fanservicy cosmetic packs. It even has achievement-like Ordeals that lets you unlock special skins and loads of free customization options, so all in all a great game to pick up.

Let us know if you’re excited for Siege Mode below!



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May 23, 2025 0 comments
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