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Space

A split-screen image shows a Dead Space skin from 2010 vs the same character skin in 2025.
Game Reviews

Skate’s $35 Dead Space Skin Upsets Fans

by admin October 8, 2025



Skateboarding games are a hell of a good time and EA’s recent skate, the free-to-play title aiming to reboot EA’s once-cherished series, is trying to lure folks back into the thrills of digital ollies and kickflips. And because it’s a free-to-play game from a AAA publisher in 2025, it’s got microtransactions and seasons and all that stuff. While we mostly tolerate this silliness in games nowadays, some stuff is just too expensive and too ugly to pass without comment.

Instead of throwing money at the screen for a skin of space zombie-stomper Isaac Clarke from Dead Space, fans of skate have taken to the internet to throw shade at the developers for selling such an ugly version of Clarke for $35 bucks (h/t comrade Pitts at GameSpot). That’s like, a whole meal at Taco Bell these days (with maybe a drink if you’re lucky). It’s also the price of many full, complete games you can play from start to finish. That’s probably what’s left folks so sore: skate. Is the type of game you could once plunk down a moderate sum for and be done with it, but is now yet another nagging wallet leech trying to bank on your nostalgia.

You can buy 3 Dead Sapce games with that money (and probably 3 Skate games)

— Diogo Rodrigues (@Rodrigues_520) October 7, 2025

The situation reminds us just how far we’ve come from an era of gaming that felt more respectful of our time and money. One fan over on r/SkateEA points out that 2010’s Skate 3 had an Isaac Clarke skin–but it was free and seemed more faithful to the character’s appearance in the original game.

 

It’s a real shame as skate looks like a good time otherwise, full of all of the crazy stuff we’ll never be able to do in real life on a skateboard.

And as another fan on Reddit opines, the game’s battle pass (skate pass?) just contains “ugly accessories and clothing along with phoned in feeling graphics for decks” instead of stuff from actual skate brands. And if ever there was an industry that was ripe for having its aesthetics  cut up and sold in little bits, it’s the skateboard industry. With its various legendary designs, from the epic birds of Birdhouse Skateboards to the gorgeous artwork found on your average Element board (which used to my brand of choice back in the day), there’s a ton of cool designs that could be packaged into the game as a fitting tribute to the industry. I’d still be annoyed if those cost $35 a piece, but at least they’d feel a little more relevant.

 

C’mon, EA.





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October 8, 2025 0 comments
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Wildgate Review - A Shipshape Space Race
Game Reviews

Wildgate Review – A Shipshape Space Race

by admin October 8, 2025


Wildgate is an easy recommendation for multiplayer fans looking for novelty. While its matches can be slower-paced than some may enjoy, developer Moonshot Games has expertly created a spacefaring fantasy built around discovery, ship customization, and impressive multi-crew dogfights that are cinematic and tactical. Despite small balance issues and a reliance on the unpredictable nature of communicating with strangers, winning a hard-fought round of Wildgate is rewarding and memorable. 

Set within a procedurally generated map called The Reach, multiple teams of five players work together to run and upgrade a spaceship, starting with only basic amenities and progressing throughout the match. Each squad explores various points of interest in space, from science labs to docking stations to cavernous asteroid interiors. While each location’s challenges (and rewards) are randomized, they consist of various wave-based combat scenarios or puzzle challenges like triggering hidden power switches while managing limited oxygen.

 

Combat and exploration are enjoyable, whether against AI opponents in the environment or elsewhere against players, thanks to exaggerated animations and easy-to-grasp first-person shooter mechanics. After clearing a point of interest, the team claims their rewards: new ship turrets, hull modifications like automated security systems or shield-melting laser rams, and pilot gadgets like tractor beams or personal turbines for quicker traversal through zero gravity. 

Teams must win by outlasting all other ships or escaping with The Artifact. While it’s tempting to be the first team to grab the object, a smarter strategy often involves waiting for another crew to take the bait while yours waits beneath an asteroid or nebula storm to intercept and steal it. 

 

Steering, upgrading, and maintaining the ship’s health requires constant mindfulness throughout the match, often demanding attention between other critical activities. At the center of every vessel is its reactor, a crucial installation that you can activate to repair the hull or for an enemy team to override to start a self-destruction timer. Luckily, players can easily teleport back to their mothership with a button, so attackers must coordinate to disorient an enemy crew properly. When tackling these responsibilities with a familiar team, I often get into a flow state; however, the organization frequently (and frustratingly) falls apart when playing with strangers.

Months after launch, matchmaking queues are slower but usually pair crews together within a few minutes. While most players silently participate, the inclusion of a ping system allows basic communication between parties. However, the system usually fails to keep up with the chaos of fighting other players. Still, it’s a fantastic feeling when your squad manages to overwhelm another, even when comms aren’t optimized. 

Progression is tied to unlocking new Prospectors —  the various characters, each with unique abilities and passive bonuses — and additional equipment, weapons, and cosmetics to customize them. Every Prospector is distinct in style and power: Adrian is a raider with a jetpack instead of a Maghook, which other characters use to zip around in zero-G. Venture is a robot well-suited for exploration due to not needing oxygen to breathe, while Sal is an axolotl inside of a fishbowl-like space suit with a buff incentivizing a defensive, repair-oriented strategy. Each character aids a different approach and is satisfying to master, but some, like Adrian, are overplayed, often leading to unbalanced team compositions.

While its pacing can be hit or miss due to its procedural map generation and unpredictable player behavior, Wildgate stands out amidst other PvPvE multiplayer offerings. Working with teammates to overcome challenging scenarios to unearth new equipment and upgrades for the spaceship is excellent, especially when it often culminates in larger-than-life dogfights that require every person to play a role, resulting in cinematic, often white-knuckle match-ups. 



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October 8, 2025 0 comments
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Space Startup Wants to Deliver Cargo Anywhere on Earth in One Hour
Gaming Gear

Space Startup Wants to Deliver Cargo Anywhere on Earth in One Hour

by admin October 4, 2025



A new kind of delivery system is being set up in low Earth orbit. Inversion Space, a relatively small space startup founded in 2021, is prepping its space-based delivery vehicle for flight. The reusable spacecraft is designed to drop off cargo from space to Earth on a tight schedule, building a constellation of on-demand vehicles parked in orbit.

This week, Inversion unveiled its flagship Arc vehicle, a 4-foot wide, 8-foot tall spaceplane, cargo capsule hybrid capable of carrying 500 pounds (225 kilograms) of supplies. The California-based startup is aiming to launch Arc by the end of 2026, building on the lessons learned from the inaugural mission of its demo vehicle earlier this year.

Space delivery

The idea behind building Arc is not just providing access to space, but rather being able to deliver cargo from orbit to anywhere on the planet within an hour’s time. The autonomous vehicle will launch to low Earth orbit, where it will be positioned there to store cargo for up to five years.

When needed, Arc is built to reenter through the atmosphere and land on Earth using parachutes. The spacecraft is equipped with a deorbit engine and an autonomously maneuverable parachute to help it make its way down to the surface. It’s built to withstand hypersonic speeds, capture and deploy assets, as well as rendezvous with other spacecraft in orbit.

Inversion’s vision is to be able to deploy a constellation of its reusable vehicles in orbit, and return them to Earth based on the needs of its customers. The company is specifically targeting military payloads, hoping the U.S. military can make good use of the vehicle’s speediness at returning to Earth. “Arc reshapes defense readiness by enabling access to anywhere on Earth in under an hour – allowing for the rapid delivery of mission-critical cargo and effects to austere, infrastructure-limited, or denied environments,” Inversion Space wrote on X. “This capability establishes space as a new global logistics domain, introducing unprecedented speed, reach, and resiliency for national security.”

Inversion launched its first vehicle in January as part of SpaceX’s Transporter-12 rideshare mission. The spacecraft, named Ray, was a demonstration of the company’s new technologies, testing its in-orbit systems and reentry capabilities. The mission was mostly a success, but Ray experienced a propulsion malfunction that hindered its ability to reenter through Earth’s atmosphere.

“Our first spacecraft, Ray, has completed its mission on-orbit – serving as an extremely successful testbed for validating key technologies despite not attempting re-entry due to an on-orbit short circuit in a component preventing our deorbit engine from igniting,” the company wrote in a statement.

The company notes that nearly all systems on board the spacecraft were built in-house with a small team of 25 people. Inversion may be a newcomer to the space industry, but the startup is aiming to build hundreds of its vehicles per year and establish a constellation of cargo reentry spacecraft by 2028.



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October 4, 2025 0 comments
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What we've been playing - mud slides, 9-0 wins, retro difficulty anguish, and space hoppers
Game Reviews

What we’ve been playing – mud slides, 9-0 wins, retro difficulty anguish, and space hoppers

by admin October 4, 2025


4th October

Hello and welcome back to our regular feature where we write a little bit about some of the games we’ve been playing. This week, Kelsey digs out the DS to play The Urbz, for some reason; Tom inadvisably asks Jim for some help in Baby Steps; Marie leaps over a wall on a space hopper; Ed is determined to learn Final Fantasy Tactics, which keeps kicking his ass; Connor buys Persona 5 Royal in a Steam Sale; Chris gives a potted review of EA Sports FC 26; and Bertie tries to work out if he likes Steam sensation Megabonk.

What have you been playing?

Catch up with the older editions of this column in our What We’ve Been Playing archive.


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The Urbz: Sims in the City, DS

I recently had the urge to revisit all of The Sims games on Nintendo DS and started with The Urbz, which is an absolute nightmare in terms of balancing your Sims’ needs and their relationships, but it’s all worthwhile to see the story of Daddy Bigbucks’ downfall unfold. Unapologetically goofy, they just don’t make Sims games like this anymore, though I’d sure as hell love to see more story-based console iterations of Sim adventures.

-Kelsey

Baby Steps, PS5 Pro

Watch on YouTube

20 minutes into Baby Steps and I’m texting Eurogamer video’s Jim Trinca with a screenshot asking if I’ve gone wrong. I felt the game was pointing me in one direction and I deliberately looked around to go off in another, and well, I regret it. I’m stood at the bottom of a large mudslide of a hill, seemingly only able to get about half way up. Jim replies, stubbornly: “The only right way is up.”

Thanks, Jim.

-Tom O

Wobbly Life, Xbox Series X

I did not expect to get sucked in by Wobbly Life, but after a week of wobbling around the various different islands, I dare to say I’m hooked. And I first realised this game had me in its clutches when I stole my neighbour’s space hopper and used it to hop over the raised bridge into the city.

Wobbly Life is fabulously unserious, which is why I’ve found it becoming my evening entertainment this week. There’s no real time investment needed for it either. You can spend a few moments to a few hours wobbling around doing various jobs, or simply causing chaos by parking your helicopter in the road – the choice is yours.

Is Wobbly Life silly? Yes. Was this something I didn’t realise I needed? Absolutely.

-Marie

Final Fantasy Tactics, Switch 2

Honestly, I’ve really struggled with Tactics. As a fan of the series who missed its previous releases, I am absolutely the target market for this and expectations are sky high. Yet the early hours have proven rough. It’s a notoriously tricky game, but even with the overall lower difficulty of this re-release and its tweaks, I’ve repeatedly lost battles. In large part that’s due to the game not really explaining itself very well: there are so many intricacies to its wonderful Job system, but it demands a huge amount of time spent tinkering away in menus, only to fail yet another battle partway through.

I’m determined to stick with it, though. I already adore the tone of the game (I see where Final Fantasy 16 stole from now), the hand-drawn intro is simply gorgeous, and now I’m a chapter in, its political storyline absolutely has its hooks in me. At the least, I’m happy to be finally ticking this classic off my list.

-Ed

Persona 5 Royal, PC

Watch on YouTube

The Steam sale has hit me like Gabriel Agbonlahor was hit by his thirties: hard. Typically a good saver, my bank account has been ravaged by a variety of games because I have no kids and therefore no one relying on my frugality. Persona 5 Royale will be my child for the foreseeable future.

It turns out that Metaphor Refantazio has acted as a bridge to the wider Atlus catalogue, and I will happily take my place as the 2,342,857th person to say online that I think the game is pretty good. People say it’s slow and I’m not feeling it yet, though I suppose one doesn’t grasp how tall Everest is when you’re lounging around Dingboche.

So far Morgana is okay. I initially thought Ryuji was a wasteman but he’s grown on me with his tale of physical injury, and I’ve just met a girl who’s a total narc and who wants to keep me and the gang off the school roof where we do crimes. Pharmacy punk girl best character.

-Connor

EA Sports FC 26, PS5

Been gallantly suffering through this one for our review this year (coming soon!) and, you know what, actually I’m being harsh there. This year it’s alright? Well, sort of. Ultimate Team is comically arcadey this year, with stamina removed entirely so you can run around holding R2 the entire time like a 12-year-old. Offline modes, by contrast, are stodgy as all hell, with an equally comical leap between difficulties (on Professional I win 9-0, on World Class, which is one tier up, it’s a load of agonising 0-0 draws where I hardly touch the ball). An upside though is how incredibly customisable FC is these days, which deserves genuine praise. Look forward to me saying exactly this but in about 2000 more words of waffle, some time in the coming week.

-Chris

Megabonk, PC

It’s taken me a while to work out whether I like Megabonk or not, and I think I’m probably on the side of “like”, but it took some convincing. Megabonk is like a 3D Vampire Survivors, and it looks a bit like it’s been made in Visual Basic (hey I did computer science for a few months before dropping out) so it’s quite scruffy, which is sort of its charm, sort of not. And herein lies my dilemma actually: is this a rip-off or is it something more? It takes a while to distinguish itself.

But actually there is something unique here. WASD platforming and running and jumping and sliding bring a lot, and as you get into the loop of unlocking things after each run, it starts to feel more like there’s a generous amount of content here, albeit metered in the way it gives it to you, rather than the game Scroogily withholding things from you, sort of like a mobile game would.

More to come!

-Bertie



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October 4, 2025 0 comments
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Helldivers 2 Dev Explains Why The Game Takes Up So Much Space On PC
Game Updates

Helldivers 2 Dev Explains Why The Game Takes Up So Much Space On PC

by admin October 4, 2025



Have you ever noticed that Helldivers 2 takes up a lot more room on PC than it does on either Xbox Series X|S or PlayStation 5? At 150GB, the game is roughly three times bigger on PC than on consoles. According to Arrowhead game studio deputy technical director Brendan Armstrong, the reason why is that Helldivers 2 is still catering to a small segment of PC users.

In a lengthy post on Steam, Armstrong wrote that Helldivers 2’s install footprint is so large because most of it is duplicated for the benefit of players who still use mechanical hard disk drives. It’s an antiquated process that features duplicate data grouped close together in order to reduce loading times. Armstrong notes that the duplication is not necessary for players who have long since upgraded to solid state drives, but Arrowhead has had difficulty determining how many players remain on mechanical HDDs.

“How many Helldivers 2 players are still using mechanical HDD? The truth is that we don’t currently know,” Armstrong wrote. “Even the Steam user surveys are unable to give us data on mechanical HDD use in the overall gamer population. Our best estimates put it at around 12% of all PC gamers, but the data is very unreliable and relies on a lot of extrapolations. Until we can more accurately determine the number of mechanical HDDs that Helldivers 2 is installed on, it is difficult to know how many players will be impacted by reducing the amount of data duplication. Even if that number is small, keep in mind that the load time for each player dropping into a mission is determined by the slowest member of the squad.”

Armstrong laid out some potential solutions and noted that the next update will make some progress towards shrinking the file size. However, he warns that players may not notice the difference “because the new stuff we’ve added will eat those gains.” For a medium-term solution, Arrowhead plans to bundle common assets together rather than featuring so many duplicate files. The downside is that it will make the game slightly slower for mechanical HDD users, but he hopes to keep the load times to “less than 30 seconds.”

Going forward, Arrowhead will also work to improve its engine and improve compression techniques that reduce the need for duplication. However, Armstrong added that the studio doesn’t know yet if the impact on load times will make this an infeasible solution.

Arrowhead Game Studio CEO Shams Jorjani recently stated that the team’s goal for Helldivers 2 is to keep it going forever, rather than moving on to Helldivers 3. The studio also released a patch that tackled cave crashes and audio bugs. More recently, Arrowhead acknowledged a long list of problems to address, including “issues including performance drops, stability hiccups, freezes, and the annoying audio bugs.” An update is planned for later this month, but many of those issues may take more time to fix.



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October 4, 2025 0 comments
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T-Mobile T-Satellite
Gaming Gear

Video Chats From Space? T-Mobile’s Service Broadens What Apps Can Do Over Satellite

by admin October 2, 2025


When T-Mobile took its T-Satellite service live during the summer, it teased the ability for developers to adapt their apps to work within the strict data limits required over satellite connections. Then, several apps were able to jump the gun and start working with the Starlink-based service at the launches of the Pixel 10 Pro and the iPhone 17. Now T-Satellite is open to any app configured to work with the network — with a few surprises I didn’t think we’d see so early.

Get ready to video chat with your friends from the middle of nowhere… Or prepare to be trapped by your friends who want to video chat no matter where you are.

Don’t miss any of our unbiased tech content and lab-based reviews. Add CNET as a preferred Google source.

T-Satellite breaks some Earth-bound limitations

T-Mobile isn’t the first company to connect a smartphone to a satellite network. Recent iPhone, Samsung Galaxy and Google Pixel models equipped with the proper hardware can talk to satellites when out of cellular range to access emergency services, text using the Messages app and send a location via Find My. But those are primarily based on sending short bursts of data, which is essential when communicating line-of-sight with satellites that are thousands of miles overhead and limited in their bandwidth capacities.

T-Satellite accesses a network of 657 Starlink satellites dedicated to cellular service using a band of cellular spectrum that works with most phones made during the last four years, according to T-Mobile. The company has also offered the service to customers of other providers for $10 a month. It shares the same text-centric limitations as the other companies, with the added ability to send and receive images using Multimedia Messaging Service.

With today’s announcement, T-Mobile is setting some of those limitations aside. In the WhatsApp app, for example, you can send texts, images, voice memos and video messages, which still fit (barely?) within the send-small-bursts-of-data model. WhatsApp now also supports live audio and video chats to other people using WhatsApp, but you can’t use it to make phone calls, emergency calls or texts.

Another example is the X app (formerly Twitter), which lets you scroll your feed and post text, photos, GIFs or videos. It also has the option to download high-resolution media when you need more detail.

Watch this: Hands-On with T-Mobile’s T-Satellite Service

01:55

Launching app data access

According to Jeff Giard, vice president of strategic partnerships at T-Mobile, getting to this point was largely due to customer feedback during the lengthy T-Satellite beta period while the Starlink constellation was still being completed. “We started seeing [customer feedback] start to shift to ‘Hey, this is awesome. I want more,'” he said. “So we started focusing on how do we enable great experiences on apps in an environment where it’s not our blazing-fast terrestrial network?”

Because T-Satellite is based on the LTE cellular standard, sending video and high-res images became a matter of maximizing the use of the spectrum and optimizing for better data transmission, said Giard. 

During the beta period, there was some initial confusion about the network’s capabilities. “‘Oh my gosh, I get broadband Starlink on my phone now,’ [some customers believed] and it’s really not the case,” he said. “This is an entirely separate constellation of satellites that’s dedicated to … working on your phone.”

He also attributed the new capabilities to Apple and Google’s work at the operating system level, emphasizing that developers can tie into existing Application Program Interfaces, or APIs, to make their apps work with T-Satellite.

Importantly, Giard said that T-Mobile is not imposing any data caps or network throttling for T-Satellite customers who make heavy use of the service. “I don’t want to take anything off the table at this point,” he said, “but right now, what we’re launching [today] doesn’t have a data cap.”

In addition to built-in apps such as Apple Maps, Google Maps, Apple Music and Samsung Weather, that were added in September, T-Mobile announced the following list of apps that are working with T-Satellite: T-Life, AllTrails, AccuWeather, CalTopo and onX (plus X and WhatsApp).

As for which apps get optimized next for T-Satellite, Giard says he’s looking forward to what developers and customers start asking for. “Our driving mantra here is … what are we doing next? What pain point are we solving?” he said. The apps coming next “will be the ones that the customers tell us they really want, and [others that] are organically adopted along the way.”



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October 2, 2025 0 comments
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Can the government shutdown have a significant effect on the crypto space?
GameFi Guides

Can the government shutdown have a significant effect on the crypto space?

by admin October 1, 2025



The U.S. government is facing a shutdown due to the inability of Republicans and Democrats to agree on the budget. Various sources evaluate the probability of a shutdown as high. If it happens, a shutdown may have multiple repercussions. Among other implications, it could bring more uncertainty to the crypto market and slow the pace of crypto regulation.

Summary

  • U.S. President Donald Trump and Vice President JD Vance warn about a highly probable shutdown starting on Oct. 1.
  • In the event of a shutdown, the government stops publishing employment and inflation data, making it harder for traders to time the market. Experts predict market volatility.
  • The Clarity Act passage will be delayed, while the SEC will halt working on rulemaking for the crypto sector and won’t be able to review applications for spot crypto ETFs.

Probability of shutdown

Uncompromising disagreement on healthcare spending between the GOP and Democrats delayed budget finalization. On Sept. 29, Vice President JD Vance said that the government is “headed for a shutdown.” Earlier, President Donald Trump warned that Americans would likely “end up with a closed country for a period of time.” JD Vance accused Democrats, saying:

“You don’t put a gun to the American people’s head and say, unless you do exactly what Senate and House Democrats want you to do, we are going to shut down your government. I think we are headed to a shutdown because the Democrats won’t do the right thing.”

The Democratic Senate minority leader, Chuck Schumer, is mirroring Vance’s claims, stating that “it’s up to Republicans whether they want to shut down or not.”

Government funding expires in hours and where are House Republicans?

They canceled votes and went on vacation.

Republicans own this shutdown.

— Democrats (@TheDemocrats) September 30, 2025

This rigidness of both parties left little space for possible agreement. As of Sep. 30, 89% of voters on Polymarket believed the U.S. government would go through a shutdown before the year-end.

Government funding expires in hours and where are House Republicans?

They canceled votes and went on vacation.

Republicans own this shutdown.

— Democrats (@TheDemocrats) September 30, 2025

Possible implications for the economy 

Shutdowns furlough public workers, put government contractors at risk, and block state agencies from doing their jobs. Given that the U.S. is already going through a shaky period, a shutdown may bring more harm than usual.

The harm level depends on the economy’s health at the time of the shutdown and the shutdown’s length. The latest shutdown, which took place during Trump’s first presidential tenure in December 2018 and January 2019, was the longest one. It lasted 35 days and saw the biggest consumer sentiment decline. 

The drop in consumer sentiment indicates that people are not comfortable spending their money on nonessential goods, which generally undermines economic growth and hinders business conditions.

What’s at stake for the crypto community?

Government shutdowns don’t usually affect the markets that much. However, it has an indirect impact, and the crypto space may take a soft hit. TV personality and author Jim Cramer said to CNBC, addressing the possible market impact of a shutdown:

“I’m not worried about most of this stuff. My biggest fear is that a shutdown will delay important pieces of economic data, making life more difficult for the Federal Reserve and potentially postponing their plans to cut interest rates.”

There are several ways the looming shutdown may impact the crypto space:

  • It will hinder data collection for investors.
  • It will stop the government from passing the much-anticipated CLARITY Act.
  • It will block the SEC’s work on rulemaking in the crypto space and approval of spot crypto ETFs.

Traders will not have key metrics from the Federal Reserve, such as inflation and unemployment rates, available. They will have to trade without factoring this data in.

Government funding expires in hours and where are House Republicans?

They canceled votes and went on vacation.

Republicans own this shutdown.

— Democrats (@TheDemocrats) September 30, 2025

The CLARITY Act, the market structure bill aimed at setting clear rules for various types of cryptocurrencies, was set to be signed into law before Thanksgiving. The possibility of a shutdown brings uncertainty about whether the act will be passed that soon or even this year.

Finally, a shutdown will hinder the work of the Securities and Exchange Commission, slowing the realization of Project Crypto. Recently, SEC Chair Paul Atkins outlined the main directions of the agency aimed at regulating the crypto space and facilitating innovation in the U.S.

He talked about the upcoming innovation exemption that will let crypto businesses launch freely without being “torpedoed” by bureaucratic burdens. On top of that, Atkins said the SEC is going to do a lot of work related to rulemaking in the crypto space. Evidently, if a shutdown takes place, this work gets delayed. The same goes for reviewing and approving crypto spot ETFs, which usually galvanize trading when they get approved.

The latest shutdown implications

The latest shutdown took place in 2018-2019 due to disagreement between Democrats and Republicans over funding for the wall on the southern border. It was the longest and one of the most destructive. It affected 800,000 public workers. Half of them were furloughed, while others continued to work without pay. The 2018-2019 shutdown saw consumer sentiment declining by 7 points.

As for crypto, Bitcoin’s price was crumbling ahead of the shutdown in November, going from $6,400 to $3,200 in a single month. However, when the shutdown started, the price rebounded to more than $4,000. When the shutdown ended, Bitcoin’s price was above $3,500.

In general, it is safe to say that the biggest decline took place weeks before the shutdown itself. This September, the last two weeks were harsh for the crypto market. Soon, we will learn if this was a repetition of the past shutdown’s price action.





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October 1, 2025 0 comments
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First Bitcoiner in Space Says BTC Will Survive Quantum Computing
GameFi Guides

First Bitcoiner in Space Says BTC Will Survive Quantum Computing

by admin September 29, 2025


  • Focusing on interplanetarization
  • Historic space mission

F2Pool co-founder Chun Wang, who is known as the first Bitcoiner to travel to space, is convinced that the fears of quantum computing breaking Bitcoin are overblown.

“It turns out those who are panicking about quantum computers may wipe out Bitcoin have never written a single line of quantum code,” Wang quipped.

Focusing on interplanetarization

As reported by U.Today, recent advancements within the quantum computing space have led to persistent concerns about the viability of Bitcoin’s SHA-256 hashing algorithm.

Google’s Willow, Microsoft’s Majorana 1 and IBM’s Blue Jay projects show that the newfangled technology is moving forward despite remaining somewhat obscure and lacking virtually any real-world use cases that could show off its actual potential.

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Recently, Tesla CEO Elon Musk specifically asked Grok, an AI chatbot developed by xAI, to estimate the probability of SHA-256 being cracked.

However, Wang is convinced that quantum computers still will not have cracked Bitcoin by the time humans actually settle on Mars. “Instead of wasting time worrying about quantum computing, it makes far more sense to think about how to make Bitcoin latency-tolerant, so it can serve an interplanetary civilization,” he said.

Wang has specifically stressed that he wants Bitcoin to assume the role of the interplanetary settlement currency instead of some “fleeting” altcoins.

Historic space mission

As reported by U.Today, Wang traveled to space as part of the Fram2 mission, flying over the Earth’s pole alongside three other crew members.

During the mission, the crew conducted a total of 22 scientific experiments, which included performing X-rays in space for the first time.



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September 29, 2025 0 comments
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A flying turtle with a pallet of packages strapped to its back flies alongisde a gigantic tower of buildings.
Product Reviews

Stario: Haven Tower is yet another vertical city-builder, but this one has magic, space whales and flying delivery turtles

by admin September 28, 2025



Stario: Haven Tower isn’t the first vertical city-builder I’ve seen, or even the first one I’ve seen this year. But it is the first I’ve encountered that also features floating space whales, which immediately makes it the one I’m most interested in playing. Does this demonstrate how badly the Internet has affected my attention span? Well, I’ll have you know that—ooh, a squirrel!

Developed by Chinese outfit Stargate Games, Stario: Haven Tower tasks you with constructing a literal towering civilization. Through “six atmospheric layers”, your metropolitan column will rise from a sandy, lifeless wilderness all the way up to a painterly cosmos.

While the verticality is what initially intrigued me about Stario (that and the space whales), what really makes it interesting is how it folds logistics into city-planning. Each layer of the tower must store its own supplies, so you’ll need to figure out how to move goods between them. At the outset, this may involved good old fashioned elbow grease, ordering your “Towertizens” (a portmanteau unlikely to catch on, I fear).


Related articles

As you research new tech, however, you’ll be able to produce hot air balloons, pipelines, and a technology called “Stronghands” that basically catapult packages between layers. Judging from the trailer (viewable below), Stario also lets you domesticate giant flying turtles to aid in deliveries, though whether these are used for general logistics or more specific, larger-scale transportation is unclear.

Stario Haven Tower – Official Early Access Release Date Trailer | Convergence Games Showcase 2025 – YouTube

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Of course, your construction efforts don’t occur in a bubble. In classic city-building style, your tower is vulnerable to various disasters that can damage its structure and your people’s morale. Yet as your civilization ascends, you’ll be able to harness the elements through magical rituals, summoning wind to power your turbines and rain to replenish your crops.

While is only just entering early access, it appears fairly fleshed out. The alpha version lets you build the full tower, construct 70 buildings, produce 50 different recipes, and research technologies from a completed tech tree. There are also four types of disasters to contend with, as well as a newly implemented trading system.

Stario: Haven Tower is available now. Stargate Games anticipates a swift early access period of between six and 12 months, with planned features including a sandbox mode, more logistics buildings, a statistics tracking panel, and more decorative objectives to place around your city. The developer’s also running a 10% launch sale, temporarily bringing the price down to $12.59 (£10). The discount runs until October 9.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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September 28, 2025 0 comments
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We may never get a Dead Space 2 remake, but this huge community patch fixes a lot of the PC version's problems
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We may never get a Dead Space 2 remake, but this huge community patch fixes a lot of the PC version’s problems

by admin September 27, 2025


I don’t massively feel the need for a new version of Dead Space 2, even following EA’s posh remake of the first, but if you’ve been dreaming of another visit to the game’s sprawling interstellar necropolis, you could do worse than to check out the community-brewed Marker Patch.

Primarily created by Wemino, whose other projects include tune-ups for bullet-time shooter F.E.A.R. and American McGee’s Alice, it’s a cure-all bundle of fixes for various issues with the game’s PC release, including problems created by running it at higher frame-rates on heavier-duty 10 core PCs. Vemino has also increased the max number of genuinely dead Necromorphs that can be present in the environment, forced anisotropic filtering throughout, and added options to stop the game automatically connecting to online services that are no longer offered by EA.

You can find the Marker patch on Github. It’s compatible with both the Steam release and the EA app version, with instructions for getting it working on Steam Deck or Linux. Here is a compressed/curated rundown of the contents I have produced by running my Plasma Cutter crudely over the Github page:

  • Stabilizes physics behavior at high framerates to eliminate the annoying flying corpses and limbs
  • Prevents the game from crashing on systems with more than 10 CPU cores
  • Corrects the VSync implementation to use the refresh rate selected in the game’s settings instead of locking to 30 FPS
  • Fixes the tracking of Zealot and Hardcore difficulty completions to properly unlock rewards
  • Resolves item database conflicts where certain DLC suits incorrectly share IDs with other suits
  • Prevents crashes that can rarely occur when the game enumerates save files
  • Scales subtitle text appropriately for high resolutions
  • Implements proper raw mouse input to fix sensitivity issues
  • Blocks all DirectInput devices except mouse and keyboard to prevent unwanted camera spinning from devices like racing wheels, flight sticks, and other peripherals
  • Forces anisotropic texture filtering on all textures to improve clarity at oblique viewing angles
  • Forces proper trilinear filtering for smoother texture transitions between mipmap levels
  • Prevents connection attempts to EA servers at startup and prevents error messages from appearing
  • Increases the maximum number of bodies that can remain in the environment
  • Automatically sets the game to your screen resolution on first launch instead of defaulting to 1024×768
  • Bypasses the EA/Visceral Games intro video on launch [when you enable this option]
  • Control which DLC items appear in the store

The patch also does funky stuff with dinputto8 for mod compatibility. I say “funky stuff” because I don’t know what a “dinputto8” is. It could be incredibly routine and entirely non-funky. For all I know, I’m basically saying “the patch does funky stuff with running on computers powered by electricity”. Anyway, all the features can be customised individually. “The patch uses sensible defaults that work for most users, but allows fine-tuning of every aspect,” writes Wemino.

The odds of a full Dead Space 2 remake seem low at this stage. In April 2024, the rumour was mongered that EA had cancelled such a project in light of the original remake’s sales. EA have denied this, and we’ve heard barely a squeak of Dead Space since.

In our Dead Space remake review from January 2023, Liam Richardson (RPS in peace) summarised it as “luxuriously improved in small but considered ways”. I myself enjoyed EA Motive’s fancy reinterpretation of original developer Visceral’s spacecraft setting, but found a lot of it to be adding widgets and sparkle for the sake of it. In particular, I found Isaac Clarke more compelling when he couldn’t speak.



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September 27, 2025 0 comments
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