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EU Risk Watchdog Sounds Alarm on Stablecoin Safeguards

by admin October 4, 2025



In brief

  • EU regulators have warned that cross-border schemes could create redemption pressures in the bloc, forcing ECB intervention.
  • The EU has one of the world’s strictest crypto regimes and requires stablecoins to be fully backed by reserves.
  • The stablecoin market is currently valued at over $300 billion, dominated by U.S. dollar-based tokens.

The European Union’s top financial risk watchdog has called for urgent policy action to address vulnerabilities in stablecoins that straddle the bloc and other jurisdictions, warning of potential systemic shocks if safeguards are not strengthened.

In a statement, the European Systemic Risk Board (ESRB), chaired by European Central Bank (ECB) President Christine Lagarde, warned that “third country multi-issuer schemes – with fungible stablecoins issued both in the EU and outside – have built-in vulnerabilities which require an urgent policy response.”

Stablecoins, designed to maintain a steady value by pegging to assets like currencies or baskets of reserves, have grown into a market worth over $300 billion, according to DefiLlama data. The vast majority are dollar-based, led by Tether’s USDT, which alone commands over 58.53% dominance in the sector.

On prediction market Myriad, launched by Decrypt’s parent company DASTAN, users anticipate further rapid growth in the sector, placing a 72% chance on the stablecoin market cap topping $360 billion before February.



The EU and stablecoins

The EU has already enacted a tough crypto regulatory regime, requiring stablecoins issued within its borders to be fully backed by reserves, and some countries would like to tighten further.

But the ESRB and ECB warn that multi-issuer schemes involving non-EU players tilt the playing field. Investors facing turbulence may prefer to redeem in the EU, where protections are stricter, but reserves inside the bloc might not be sufficient, potentially forcing the ECB to intervene.

The warning reflects wider global unease over the sector from traditional finance. In June, the Bank for International Settlements flagged risks to monetary sovereignty and capital flight from emerging markets, while also pointing to repeated breakdowns in stablecoins’ ability to hold their pegs.

Other jurisdictions are pursuing different paths. In the United States, President Donald Trump signed the GENIUS Act in July, establishing a first formal framework for stablecoin issuance. While it bans issuers from paying interest, exchanges remain free to offer yields, sparking fierce debate between banks warning of mass deposit flight and crypto groups dismissing the threat as exaggerated.

In Hong Kong, legislation that took effect Aug. 1 has been followed by multiple regulatory warnings. Authorities noted sharp, speculation-driven market swings tied to stablecoin licensing rumors and cautioned investors against undue risks. Last month, they reiterated that no yuan-pegged stablecoins have been approved in the city.

Last month, the Bank of England proposed a cap on the amount of stablecoins that individuals and businesses could hold in the UK, with individuals limited to between £10,000 and £20,000 ($13,600–$27,200) and businesses capped at £10 million ($13.6 million). The proposal faced widespread pushback from crypto advocacy groups and businesses, with Coinbase’s vice president of international policy dismissing it as “bad for UK savers, bad for the City and bad for sterling.”

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October 4, 2025 0 comments
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Starfield's second DLC might involve a "Terran Armada", and that sounds quite whelming
Game Updates

Starfield’s second DLC might involve a “Terran Armada”, and that sounds quite whelming

by admin September 9, 2025


Steam tells me I’ve spent 171 hours of my life to this point playing Starfield. It’s not an insignificant amount of time, but it pales in comparison to how long I’ve spent with the myriad other works of developers Bethesda. Said devs now look like they might have fired up the tease rocket for the space RPG’s second major expansion. If they have, the very little they’ve shown off so far hasn’t gotten me right on board to play more.

Almost a year since Starfield’s first DLC, Shattered Space, unleashed its spooky gunk, Bethesda commemorated the second anniversary of the game’s release by tweeting the short video below.


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Yep, the piss filter of teaseage was whipped out, with fans rearranging the frames in such fashion that they read “Terran Armada”. Naturally, the conclusion jumped to by plenty of folks is that this could be the name of the second expansion the developers have had set in stone for a while, but haven’t said anything about beyond that.

The name suggests a fleet of ships from or somehow related to Earth, and if that’s the case, my feelings are best summed up by a straight-faced shrug. As much as judging a Bethesda DLC by the name’s pretty pointless, in the absence of any other info, the idea of an expansion focused around Earthly matters doesn’t get me too excited.

DLC2 is titled “Terran Armada”.
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Let me outline why. With its relative lack of aliens outside of hostile planet-dwelling creatures, a fairly dry and scientific NASA-inspired brand of sci-fi, and the fate of Earth being a key thread in its main plot, Starfield feels to me like it’s done plenty of Earthy stuff already. It’s even done the idea of a ship full of folks from Earth randomly popping up to beef with the residents of the Settled Systems. Remember visiting Paradiso on Porrima II, then serving as the middleperson between the resort and the Earth Colony Ship Constant, the latter of which had somehow managed to roam through space encountering nobody else for about 200 years?

I do, and it was perfectly meh. That’s not to say a DLC couldn’t put a twist on a tale like that or find another, intriguing way to revamp the relatively featureless sand-ball that was Starfield’s ruined Earth. However, as I outlined when I reviewed the Shattered Space expansion at my former home, my view’s long been that the best way Bethesda can utilise Starfield DLC is to paint a bit more colour and vibrance onto the canvas of an impressively vast but often quite bland universe.

On the one hand, that first DLC was about snake worshippers on a purple planet, so you can argue that for variety’s sake trying to go the weird and alien route again wouldn’t be ideal. Though, I reckon at this point you might as well embrace the out-there ideas. No one DLC’s going to rehabilitate Starfield’s reputation from would-be masterpiece that didn’t measure up to the endless hype, to universally beloved sibling of the Elder Scrolls and Fallout juggernauts.

A sequel would have that chance, though, assuming it arrived before the actual heat-death of our universe. So, why not go after the strange and unique, as those other Bethesda-helmed series I’ve just cited have in some of their strongest and most memorable moments, both in the publisher’s hands and outside of them? Even if the game ends up being a one-off, have it go out with one or a series of supernova explosions, rather than the cosmic whimper of an aging comet.

We’ll just have to see which of those “Terran Armada” ends up being, assuming it’s a DLC tease and not just Todd Howard’s lunch order.



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September 9, 2025 0 comments
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After Indiana Jones, it sounds like MachineGames is ready to make another Wolfenstein game: 'We have always seen this as a trilogy'
Gaming Gear

After Indiana Jones, it sounds like MachineGames is ready to make another Wolfenstein game: ‘We have always seen this as a trilogy’

by admin September 7, 2025



At the end of the second episode of Noclip’s video series on the history of MachineGames, studio head Jerk Gustafsson dropped a bit of a bombshell: The devs at MachineGames would like to make a direct sequel to 2017’s Wolfenstein: The New Colossus.

“We have always seen this as a trilogy,” said Gustafsson. “That journey for BJ, even during those first weeks at id, when we mapped out New Order, we still had the plan for at least [BJ], what would happen in the second one and what would happen in the third one.

“I think that’s important to say, because⁠—at least I hope⁠—we’re not done with Wolfenstein yet. We have a story to tell.”


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It isn’t surprising that MachineGames would return to the series eventually: It’s a storied name not only in first person shooters, but also stealth and simulation going back to the Apple 2 original. What I wasn’t sure about was the direct continuation of the story and world begun in 2014’s Wolfenstein: The New Order.

Indiana Jones and the Great Circle definitely scratched a similar itch to the story-centric but mechanically rich new Wolfensteins, but their story felt a little stalled-out in the meantime. Wolfenstein 2: The New Colossus ended on an open, but potentially conclusive note, while the 2019 spinoff Youngblood jumped the story forward 20 years and centered on BJ Blazkowicz’s twin daughters.

A mainline follow-up would need to be an awkward interquel between Colossus and Youngblood, a continuation of the less-played and poorly-received spinoff, or some kind of timeline switchup/retcon⁠—all challenging maneuvers for such a dramatic, narrative-focused series.

But I trust MachineGames has the chops to pull it off. Whatever form this sequel takes, though, expect to wait a good long while for it: MachineGames only just released Indiana Jones and the Great Circle’s story DLC, The Order of Giants.

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September 7, 2025 0 comments
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Tesla’s new ‘Master Plan’ sounds like AI slop
Gaming Gear

Tesla’s new ‘Master Plan’ sounds like AI slop

by admin September 2, 2025


Tesla’s latest “Master Plan” makes a few things clear right out of the gate: the company that was once known for accelerating the push toward a brighter future by popularizing electric vehicles and renewable energy is no longer interested in that quotidian stuff. Now, it’s all about artificial intelligence, humanoid robots, self-driving cars, and the new buzzy catchphrase that is currently lighting up the tech world: “sustainable abundance.”

At a breezy 983 words, Master Plan 4 is the shortest entry in the company’s ongoing series of mission statements. It’s the first one to be posted on X, Elon Musk’s social media platform, rather than on Tesla’s website. And it reads like it was written by the platform’s chatbot, Grok, with repeated use of em dashes and a suspiciously utopian tone about the future of AI and robotics.

But is it actually AI generated? It hardly matters, because the substance of the Master Plan is so vague, so empty, and so devoid of concrete proposals that it barely casts a shadow.

Making technologically advanced products that are affordable and available at scale is required to build a flourishing and unconstrained society. It serves to further democratize society while raising everyone’s quality of life in the process. The hallmark of meritocracy is creating opportunities that enable each person to use their skills to accomplish whatever they imagine.

Compare that to the first Master Plan, published in 2006, which outlined the company’s desire to build an electric sports car, then use the revenue generated to build successively more affordable electric vehicles. Or Master Plan 2, published in 2016, which calls for building electric semi trucks and buses, developing self-driving vehicles, and then allowing customers to use those vehicles as profit-generating robotaxis. Or Master Plan 3, published in 2023, which positioned Tesla to lead the global effort to eliminate fossil fuels and convert the world to sustainable energy.

This is big, heady stuff! Sure, Tesla has barely touched the goals it listed in the second Master Plan, but at least they were goals in the traditional sense. This latest iteration is pure fluff. It risks floating away on a current of its own self-regard.

To be fair, a lot has happened between the third Master Plan and today. Elon Musk bought Twitter and transformed it into X. He founded xAI to compete in the global race to develop generative AI tools. He launched the Cybertruck, which subsequently flopped. He poured $300 million into the election of Donald Trump and then oversaw the slashing of billions of dollars from the federal government in the name of “efficiency.”

The damage to Tesla’s brand was staggering. The company’s sales are in decline in all major markets across the world, thanks to growing competition and Musk’s political affiliations. Tesla’s attempts to recapture some of that old magic, with robots and robotaxis, have been largely unsuccessful. This new plan is the latest effort to rekindle some sort of vision.

This latest iteration is pure fluff. It risks floating away on a current of its own self-regard.

If you’re confused about what Tesla is promising, you’re not alone. X users commented that the plan “reads more like a glorified TED Talk than a Gannt Chart with deadlines and KPIs.” Instead, we get philosophical talk about “infinite growth, AI solving scarcity, and robots freeing up your time.” The previous Master Plans were visionary documents, too, but with more of an emphasis on deliverable products and action items, rather than amorphous platitudes and buzzword salad.

To be sure, Elon Musk seems to regret some of the things that were included in the previous plans. In a recent post on X, he admitted that second plan remains unfinished, but promises that it will be complete by “next year.” Master Plan 3 was “too complex for almost anyone to understand,” he said, touting the fourth plan as “concise.”

The focus on “sustainable abundance” is telling. We’ve been hearing a lot about abundance these days, mostly from the eponymous book by Ezra Klein and Derek Thompson that outlines a plan for more housing, more clean energy, and more prosperity — as achieved through deregulation and higher productivity. There’s also the Abundance Institute, a think tank focused on innovation and prosperity with a heavy focus on AI policy.

But the idea of “abundance” has since achieved escape velocity and now seems to be an umbrella term for libertarians and centrist Democrats to push back against leftists and democratic socialists calling for universal healthcare and higher taxes on the rich.

To me, the more telling word choice in Master Plan 4 is “infinite.” The document declares that “growth is infinite,” suggesting that traditional barriers like labor, real estate, finances, or natural resources should not stand in the way of Tesla’s upward trajectory.

It’s one of Musk’s favorite rhetorical devices. He has described customer demand in Tesla’s vehicles as “infinite.” The Cybertruck’s towing capacity is also “infinite.” (It’s actually rated for 11,000 lbs, which last I checked is a long way off from infinite.)

What it really is — to borrow another phrase from the Tesla playbook — is ludicrous. The company’s self-driving cars don’t really drive themselves, solar roofs are on the back burner, the mythical $25,000 “Model 2” got canceled, and your Tesla won’t make you money while you sleep. Its robots can’t even serve a bucket of popcorn without some heavy human involvement.

Musk is high on his own supply, and this latest Master Plan is evidence of that.

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September 2, 2025 0 comments
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BBC Sounds
Gaming Gear

How to access BBC Sounds outside the UK

by admin September 1, 2025



Looking to access BBC Sounds – the BBC’s podcast, radio and music app – from outside the UK? If you’re visiting the US, Canada, Australia or indeed anywhere else, you can use a VPN – NordVPN works best – to unblock BBC Sounds and listen as normal.

We’ll go into detail below and explain why the BBC’s recent announcement that it would block international access to the BBC Sounds app saddened (and angered) many listeners around the world.

Here’s a full (and quick) guide to how to get BBC Sounds from abroad…

When did the international BBC Sounds block come into force?

International access to BBC Sounds was shut down on Monday, July 21.

Can I still access BBC Sounds from abroad or on holiday? 

Yes. UK residents will be able to continue accessing the BBC Sounds app from abroad with a VPN. We recommend Nord, which comes with a 30-day trial and over 70% off when you use our deal below…

How to unblock BBC Sounds with a VPN

If you’re outside the UK at the moment and blocked from using BBC Sounds, you can still access the app thanks to the wonders of a VPN (Virtual Private Network).

The software allows your devices to appear as if they’re back in your home country regardless of where in the world you are. So ideal for listeners away for work or on vacation wanting a taste of home.

NordVPN is our favorite:

Is there a BBC Sounds alternative?

Listeners based outside the UK can now access a limited selection of BBC audio programming via the BBC.com website and the BBC app (iOS / Android).

To put it mildly, however, they’re nothing at all like BBC Sounds!

The only live services available through BBC.com and the BBC app are BBC Radio 4 and the BBC World Service English. They also host select podcasts, and news and history programming, such as Global News Podcast, You’re Dead to Me and Infinite Monkey Cage.

Although you can listen via BBC.com and the BBC app without an account, you have to sign in on order to download, follow and save shows.

Can I listen to BBC 6 Music and other radio stations from outside the UK?

All, however, is not yet lost. You can still listen to BBC Radio stations from outside the UK by visiting their individual websites directly, through a web browser (links listed below).

It’s a crude workaround, but it works.

However, these websites don’t support key BBC Sounds features, such as the option to set a radio station as your alarm or even the ability to view a station’s schedule.

Furthermore, only select radio content will be made available on-demand through the websites.

BBC Radio 1

BBC 1Xtra

BBC Radio 2

BBC Radio 3

BBC Radio 4 Extra

BBC Radio 5 Live

BBC Asian Network

BBC 6 Music

Further BBC Sounds troubleshooting tips

If you still can’t access BBC Sounds, even with the aid of a VPN, there are a few more things you can try.

Make sure your BBC account is associated with a valid UK post code, such as W1A 1AA.

The BBC Sounds app (iOS / Android) won’t appear in the Play Store or the App Store outside the UK, but you may be able to get around that by changing your phone’s region in the settings menu.

The BBC, like most broadcasters and networks, is engaged in a neverending cat-and-mouse battle with VPN providers.

Although we’ve ranked the best iPlayer VPNs, something we’ve worked out through thorough testing, if one of them works today there’s no guarantee the same will be true tomorrow, in which case you can raise the issue with your VPN provider’s customer support team, and ask them to recommend the best server to connect to.

Why did BBC Sounds get blocked? What’s the full story?

So what would compel the corporation to cut one of its most popular and beloved exports? The decision was taken without a consultation, and BBC management has rebuffed calls for an explanation to be provided.

For weeks following the announcement, Andrea Catherwood, the presenter of the BBC Radio 4 podcast Feedback, endeavoured to get a BBC spokesperson onto her show in order to justify the move, without success.

The move has been met with widespread anger and sadness, but above all disbelief. BBC Sounds doesn’t just provide a connection to home for Brits living abroad, it’s an invaluable purveyor of culture, education and entertainment, which has served as a key platform for musicians, artists and performers, some of whom owe their entire careers to radio.

BBC Sounds’ demise has also caused a political storm in Ireland, where listeners north of the border retain full access to the app.

The memorandum of understanding agreed by the UK and Irish governments in 2010 stressed the importance of public service broadcasting on both sides of the border, for “promoting cultural diversity, in providing educational programming, in objectively informing public opinion, in guaranteeing pluralism.”

The subject at the time was Irish-language channel TG4, with the MoU advocating its availability in Northern Ireland as well as the Republic of Ireland. However, listeners in the Republic of Ireland have now had their access to BBC Sounds blocked.

We test and review VPN services in the context of legal recreational uses. For example: 1. Accessing a service from another country (subject to the terms and conditions of that service). 2. Protecting your online security and strengthening your online privacy when abroad. We do not support or condone the illegal or malicious use of VPN services. Consuming pirated content that is paid-for is neither endorsed nor approved by Future Publishing.



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September 1, 2025 0 comments
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Borderlands 4 Rage Room Sounds Like A Car Crash And Fans Can't Look Away
Game Reviews

Borderlands 4 Rage Room Sounds Like A Car Crash And Fans Can’t Look Away

by admin August 31, 2025


Stroll by Larian Studios’ Baldur’s Gate 3 display at PAX West and you’ll see fans quietly playing the Divinity: Original Sin board game. Linger a little too long though, and you’ll hear what sounds like a car crashing through a McDonald’s drive-thru in the far corner of the show floor. And then another, and another. Follow the piercing sounds for long enough and you’ll arrive at the Borderlands 4 Ripper Rage Room, by far the most ridiculous marketing stunt at this year’s expo.

Fans of Gearbox Entertainment’s anarchic loot shooter, some adorned with its enemies’ iconic Psycho masks, are wrapped around a small, encased exhibit waiting for their chance to smash aluminum trash cans, glass bottles, and Dollar Store ceramics. Staff dress them in jumpsuits and riot helmets with plastic visors. Then, one at a time, they make their way into a plexiglass-ensconced chamber where they emotionally unburden themselves with a post-apocalyptic baseball bat.

It’s surprisingly loud and jarring, even when you know it’s coming. Imagine the heart-stopping moment in the restaurant when a waiter accidentally drops a giant tray of dishes. The immediate gasps as everyone experiences a simultaneous shot of fight-or-flight adrenaline followed by the hushed murmurings of people gawking at reality’s brief departure from the mundane.

The Ripper Rage Room debuted during the Borderlands 4 Warped Tour fan event earlier this summer in L.A. and is reprising its role for PAX West. The big difference, however, is that the annual Seattle-based expo features lots of booths ranging from PC gaming giveaways to first-time indie developers desperately trying to get someone to pay attention to their passion project.

More than one exhibitor has privately confided to me that “it must suck” for all the nearby booths who are trying to get attendees meandering on by to hang a second and listen to their pitch. In the case of Limited Run Games, the boutique physical game retailer closest to the Rage Room, that might mean hanging around long enough to pull the trigger on a copy of Clock Tower: Rewind for the Nintendo Switch. Then all of the sudden: *SNAP* *CRACKLE* *SMASH*.

But Gearbox is the king of PAX and it knows what the people want. Its massive booth for Borderlands 4, filled with dozens of demo stations and massive statutes of each of its Vault Hunter heroes, is both the most packed and the fastest at getting people through the queue. Fans at the Nintendo and Capcom booths complain about wait times and arcane requirements, like a lottery system for who actually gets to try Hollow Knight: Silksong on Switch 2.

And then there’s the Ripper Rage Room which, despite the absolute vibe-killing antics, always has people watching as each new fan briefly descends into a performative rampage, quietly realizing as they enter the translucent box that they are as much a part of the display as the brutalized silicon dummy standing in the corner. People love smashing shit. They love watching other people smash shit. Like the beautifully cel-shaded Skinner box at the heart of Borderlands franchise, it sometimes is just as simple as that.

Less straightforward is the task of needing to reassemble the Ripper Rage Room after each demolition. At least three staff race to stack the trash cans, folding chairs, bottles, and plates in precarious positions for optimal smashing. Trying to replicate chaos is an oxymoron but that is the mandate. Everyone knows what’s going to happen but they wait to watch it unfold again anyway. And what could be more Borderlands than that?





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August 31, 2025 0 comments
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A photo of Ross Scott and Jason Thor Hall.
Esports

Indie game adding Valkyrae as voice after YouTuber spends 10 minutes making seagull sounds

by admin August 29, 2025



Valkyrae is set to be added to Waterpark Simulator after convincing the game’s developer with a ten-minute seagull impression live on stream.

On August 29, the YouTube streamer shared a post on X describing how she spent “the next 10 min making seagull sounds in silence on stream to thousands of people” after a developer from CayPlayStudios appeared in her chat. She added, “I may be a seagull in waterpark simulator.”

The developer’s CEO, Travis, confirmed her addition shortly after. “You’re hired, Valkyrae! Give us a few days,” he posted on X.

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Waterpark Simulator, created by YouTuber InfiniteLists, was released in early access on August 22 and has since amassed thousands of players on Steam.

Valkyrae won’t be the first streamer in the game

Shortly after Waterpark Simulator launched, players quickly discovered another streamer, CaseOh, inside of the game – something that even came as a surprise to the creator himself.

On August 28, a clip went viral of Twitch star CaseOh walking up to the waterpark’s hot dog stand, only to find a red-haired, bearded NPC with the name ‘Queso’ stomping out of a nearby building.

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Travis, the studio’s CEO, revealed that they thought of adding the streamer to the game “over a year ago.”

“Crazy to finally see his reaction,” he added.

This isn’t the first time a streamer has been added to a game, either. Back in 2020, Fortnite added Ninja into the game with a limited-edition Icons skin – a trend that has continued with many others being added in the years since, including Kai Cenat, whose skin was unveiled on the Las Vegas Sphere.

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August 29, 2025 0 comments
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Emdoor EM-959-NM16ASH-1
Gaming Gear

This new AMD Ryzen AI MAX laptop calls itself a workstation, yet looks, sounds, and acts exactly like a gaming system

by admin August 19, 2025



  • Emdoor EM-959-NM16ASH-1 Ryzen AI MAX chip promises strong workstation power
  • Display refresh reaching up to 180Hz seems excessive for workstation needs, leaning toward gaming territory
  • At 2.45 kilograms, this laptop feels more like a desktop replacement than a mobile workstation

Emdoor, a company that has mostly kept a low profile since 2023, is now releasing another system that it calls a “high-end PC workstation with next-gen AI chip.”

The device, listed under the code “EM-959-NM16ASH-1,” comes with AMD’s Ryzen AI MAX processors, also known as Strix Halo.

The Emdoor EM-959-NM16ASH-1 features soldered LPDDR5X-8000 memory on a 256-bit bus, giving high bandwidth but preventing upgrades.


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A workstation or gaming laptop?

Although the memory is limited to a maximum of 128GB at purchase, the storage is more flexible with two PCIe 4.0×4 M.2 slots supporting up to 8TB.

The display is a 16-inch panel at 2560×1600 resolution, with refresh options of either 165Hz or 180Hz.

Such specifications may attract users looking for a video editing laptop, but they also blur the line between workstation and gaming hardware.

That impression is further reinforced by leaked internal file names tied to the design, which included the term “GAMES.”

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At 2.45kg, the system is heavier than many of its rivals, with the likes of Sixunited’s XN77-160M-CS and HP’s ZBook Ultra G1a weighing less than 1.8kg.

Although bulkier construction may have been chosen to handle the 45–120W thermal design of Strix Halo, this weight might be acceptable only for a stationary workstation, as buyers seeking a business laptop may not find this design appealing.

It also includes a 99Wh battery that is claimed to last eight hours, but without independent testing, such claims remain promises.

Cooling is handled by a dual-fan setup coupled with triple heat pipes and a quad-exhaust system.

The company markets this system as a workstation, but the aesthetics, refresh rates, and naming history suggest gaming roots.

Since Emdoor acts as an original design manufacturer, the same model could easily appear under another brand marketed as a gaming system.

Whether this laptop becomes a reliable tool for professionals or fades into obscurity, as some of the firm’s past projects have, will only be clear once it reaches the market and real-world feedback emerges.

Currently, only a limited number of PCs feature the Strix Halo chip, with examples including the Asus ROG Flow Z13 (13.4″), the HP ZBook Ultra 14 G1a, and a handful of others.

In terms of pricing, these devices cost well over $2,000, and considering the specifications of the Emdoor EM-959-NM16ASH-1, it will likely cost more.

Via Videocardz

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August 19, 2025 0 comments
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