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Most players ‘know next to nothing about how games are made’: New Blood devs sound off on gamedev misconceptions

by admin May 23, 2025



Hang out with a game developer in a casual setting for an hour and the topic of gamedev misconceptions is bound to come up. It’s always fun to explain what people get wrong about your job, especially if it could lead to fewer misguided assumptions and mean comments on the internet.

Such was the goal of a monster feature interviewing 32 game developers published today at GamesRadar, which included several choice quotes from New Blood, the indie studio known for modern throwbacks like Dusk, Ultrakill, and Gloomwood.

Pulling no punches as usual, New Blood CEO Dave Oshry said that most players “know next to nothing about how games are made,” adding that game development teams have more in common with film and TV production than you’d think.


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“With the exception of solo devs, games are an artistic endeavor that require the cooperation of handfuls, dozens, hundreds or even thousands of people at once working together to create interactive art,” Oshry said. “You can put all the great programmers, artists, animators and sound designers you want in the same building but that doesn’t mean they can make a great game. Great games are made by great teams that work great together. It helps when they’re all friends, too.”

I think most fans understand that it takes a village, but Oshry is also speaking to the surface-level chatter surrounding new games or studios as they’re first announced, the roots of which often begin with the studios themselves. There’s nothing a new outfit with big investors loves more than highlighting all the successful games its employees have collectively worked on, but that has almost nothing to do with what they’ll eventually make together. How many studios “founded by ex-Blizzard devs” have come and gone over the years?

(Image credit: New Blood Interactive)

The idea is to sell a studio’s immense talent so you can attract other talent, which is reasonable and important, but who’s to say if that talent will gel together? That’s the hardest part, according to Oshry, and exceedingly rare.

I rate that one a 5/10 on the misconception scale, but Oshry’s cohort David Szymanski had a spicier take that I subscribe to. The man behind Dusk and Iron Lung is tired of seeing “dev laziness” used as “a blanket explanation for missing/buggy features or seemingly hacky implementation.”

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“These decisions are nearly always driven by an unseen web of more complex issues and/or external pressure,” he said.

Not an especially spicy observation, but then Szymanski went on to say that, in some instances, the accessibility of game dev tools these days has become “a bit of a double-edged sword” when complaints start flooding in.

(Image credit: David Szymanski)

“It’s now very easy to acquire enough knowledge to make broad incorrect assumptions about how easy a given task should be,” Szymanski said.

You know, that does sound annoying—8/10 misconception. It’s one level of irritation when someone with absolutely no background in your field makes a wild assumption, but it’s way worse when someone believes they know just enough to tell you how it’s done. When your favorite game is missing a feature that you believe should be there by now, there’s always that one guy who gets 5,000 upvotes on Reddit with a post titled “As a game developer, don’t let them fool you, this should be easy as hell.”

Similarly, Helldivers 2 and Palword devs had some words for fans who intuitively believe that big features can be made within days or weeks when they actually take months. The whole feature’s packed with quotes like that, so make sure to check out the full thing over at GamesRadar.



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May 23, 2025 0 comments
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LONDON, ENGLAND - APRIL 18: Brian Eno speaks during SUMUD, a fundraising event for Palestine, organised by the Amos Trust, at Union Chapel on April 18, 2024 in London, England. Sumud, meaning 'steadfast perseverance' in Arabic, is a common term used to describe Palestinian non-violent, resistance against Israel's occupation. Amos Trust is a small, creative human rights organisation who have been working in Palestine for over 30 years with local and international peace activists, partnering with grass-roots projects, campaigning for Palestinian rights. (Photo by Jim Dyson/Getty Images)
Gaming Gear

Brian Eno, creator of the Windows 95 startup sound, calls on Microsoft to sever ties with Israel: ‘If you knowingly build systems that can enable war crimes, you inevitably become complicit in those crimes’

by admin May 23, 2025



Art rock legend Brian Eno has called on Microsoft to sever its ties with the government of Israel, saying the company’s provision of cloud and AI services to Israel’s Ministry of Defense “support a regime that is engaged in actions described by leading legal scholars and human rights organizations, the United Nations experts, and increasing numbers of governments from around the world, as genocidal.”

Eno’s connection with Microsoft goes back 30 years—he composed the famous boot-up jingle for Windows 95 that was recently inducted into the National Recording Registry at the US Library of Congress.

“I gladly took on the project as a creative challenge and enjoyed the interaction with my contacts at the company,” Eno wrote in an open letter posted to Instagram (via Stereogum). “I never would have believed that the same company could one day be implicated in the machinery of oppression and war.”


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Eno referenced Microsoft’s May 15 statement “on the issues relating to technology services in Israel and Gaza,” in the which company acknowledged providing Israel’s Ministry of Defense with various technologies and services but denied any culpability in IMOD’s ongoing attacks on Gaza—although it also said that it “does not have visibility into how customers use our software on their own servers or other devices,” essentially admitting that it doesn’t really know what’s going on at all.

Regardless, Eno clearly isn’t interested in Microsoft’s protestations of innocence: “Selling and facilitating advanced AI and cloud services to a government engaged in systematic ethnic cleansing is not ‘business as usual’. It is complicity. If you knowingly build systems that can enable war crimes, you inevitably become complicit in those crimes.”

Eno called on Microsoft to “suspend all services that support any operations that contribute to violations of international law,” and said he “stand[s] in solidarity with the brave Microsoft workers who have done something truly disruptive and refused to stay silent. They risk their livelihoods for people who have lost and will continue to lose their lives.”

Two Microsoft employees interrupted the company’s 50th anniversary event in early April to protest its entanglements with the Israeli military; both were fired less than a week later, but in spite of that similar protests occurred earlier this week at Microsoft’s Build developer conference. The fate of those employees is not yet known.

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Eno invited “artists, technologists, musicians, and all people of conscience” to join him in the call, and pledged that his fee for creating the Windows 95 startup sound will “go towards helping the victims of the attacks on Gaza. If a sound can signal a real change then let it be this one.”





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May 23, 2025 0 comments
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