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Lost Soul Aside.
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Lost Soul Aside review: we’ve got Final Fantasy and Devil May Cry at home

by admin September 7, 2025



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Lost Soul Aside has come a long way since its initial promotional video went viral back in 2016, with super slick combat and visuals being enough to catch Sony’s attention. Nine years later, the final product is a PS5 console exclusive that mostly lives up to the exhilarating battles and landscapes that were shown that day.

Still, its shallow story and poor performance on PC makes Lost Soul Aside sometimes feel like a husk of an action adventure game.

Lost Soul Aside follows a young man named Kaser as he joins a resistance group named Glimmer against the empire. It starts off as a potentially intriguing and politically engaged story, but quickly devolves into a generic adventure about saving the world against interdimensional monsters called Voidrax and their commander, Aramon. The plot twists are obvious, so it’s hard to really stay invested, even when the stakes are increased when the Voidrax steal the soul of Kaser’s sister, Louisa.

Along the way, Kaser joins forces with a floating dragon-shaped Voidrax creature named Arena, and I was surprised at how much I enjoyed their banter together as they traveled across different biomes and dimensions. Arena expresses regrets about his past actions and vows to make amends by giving Kaser the ability to fight back against the Voidrax. Learning more about Arena’s backstory kept me engaged with the game outside of the combat even when the story itself was a plodding bore.

DMC meets Final Fantasy

(Image credit: Sony)

The gameplay is where it really shines. Its real-time action combat plays most like Devil May Cry with its heavy emphasis on combos, and you’ll gain access to more weapons as the game progresses. Between Kaser’s four options, a sword, greatsword, spear, and scythe, it’s immensely satisfying to seamlessly switch between each of them during the heat of battle.

While the pace at which the spear and scythe are unlocked later in the game may be a bit slow, there are plenty of combos to execute with the sword and greatsword during the first half. This is due to the excellent upgrade system. Kaser has a skill tree for each of his weapons, and each node provides a stat boost or some sort of follow up attack to his combos. It isn’t necessarily revolutionary, but its straightforward nature gets the job done. This helps to alleviate the pacing gap between unlocking all of Kaser’s weapons.

Lost Soul Aside gets even more of a visual spectacle by giving Kaser his own Voidrax-infused special attacks with Arena. They switch up the gameplay enough so it’s not a constant button mashing affair. Kaser can equip up to three at a time and they vary quite a bit.

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My favorite ones include Breath Barrage, which summons two floating smaller Arena-shaped heads that automatically fire like turrets. Lifeforce Bestower summons a tree that slowly heals Kaser as long as he remains within range.

Best bit

(Image credit: Sony)

Lost Soul Aside is at its best when you’ve unlocked all of Kaser’s weapons. The combat is the most refined aspect of the game and being able to switch between weapons on the fly makes battles feel like butter, even with the less than ideal frame rate. The weapon trinkets and accessories that Kaser can equip have a compounding impact on the moment-to-moment action, adding a surprising amount of depth and customization to combat.

These powers also add a more strategic element to the fights. After breaking an enemy’s shield, I’d activate Breath Barrage so that I can maximize my damage output before they can recover, and Lifeforce Bestower lets me reserve my own healing potions as long as I play conservatively for an amount of time. Experimenting with how Arena’s powers could synergize with Kaser’s combos gave the gameplay a new dimension to have fun with.

Kaser can also augment his weapons with accessories found throughout levels in chests or rewards for story progression. They give various effects like simply increasing your damage output by 5% or restoring some amount of HP when landing a critical hit. At first, these don’t really seem to make immediate changes. However, as you accumulate more weapon accessories and even stronger ones, their impact becomes apparent. It really scratches the min-max part of my brain even though there’s no traditional stat upgrade system.

Not so smooth

(Image credit: Sony)

On the graphical side, Lost Soul Aside is impressive. It’s got the hyper-realistic anime style that Final Fantasy is known for. The numerous biomes and environments are breathtaking to look at too. While levels can feel a bit railroaded sometimes, there are instances where you’re encouraged to explore and can find chests containing gold or sometimes even trinkets Kaser could equip on himself for passive effects.

There are also special combat trials called Dispersed Dimensions hidden throughout the levels that provide rewards for beating them under certain conditions like completing under a time limit or Kaser’s health constantly drains. The rewards were definitely worthwhile as the trinkets were rarer and had more powerful effects than the ones you’d find in chests.

However, the experience is mired by poor performance on PC. There are constant stutters and framerate drops everywhere, both in and out of battle. Even opening up the menu causes a bit of lag, and there’s about a second of a delay where the screen turns to black before returning back into the game, which is noticeably annoying. The performance is particularly detrimental considering Lost Soul Aside is a fast-paced action game and every second matters or you risk losing.

(Image credit: Sony)

For example, there’s a specific Dispersed Dimension challenge where enemies can only be damaged by Arena’s attacks. With all of the particle effects activating simultaneously, this caused my game to slow down to a crawl, and even freeze for a few seconds before resuming. This same trial also gives a bonus reward if complete without taking any damage. With performance issues like these, meeting this condition was frustratingly impossible.

The stuttering can also be a huge problem during platforming segments. Missing a platform jump really gets on the nerves, especially when it sends you all the way back to the start of the section. The platforming itself is awkward as well. His jumping range fluctuates too much, causing me to miss more platforms than I’d like to admit. When Kaser’s feet touch the ground, it never feels quite right—the sensory impact feels too soft and doesn’t quite stick with the landing for me.

Lost Soul Aside arguably excels the most where it matters: the frantic and exciting gameplay, along with the pretty visuals. Everything else around it, however, isn’t really up to par. Its story isn’t all that interesting, and the performance issues on PC leave much to be desired. Its influences are certainly apparent, but it’s clear that its blade isn’t nearly as sharp.

Should you play Lost Soul Aside?

Play it if…

Don’t play it if…

Accessibility features

Lost Soul Aside has disappointingly few accessibility features compared to other Sony-published games.

However, there are options for Colorblind mode (Red, Green, Blue) and a Colorblind intensity slider. There are also sliders for adjusting camera sensitivity and motion blur.

How I reviewed Lost Soul Aside

I played Lost Soul Aside on PC for 23 hours and finished the main campaign, along with doing a majority of the Dispersed Dimensions and finding as many collectibles as I could. I used an Xbox Wireless Controller.

Your first playthrough will also be on Normal difficulty, and both Hard and Nightmare difficulties are unlocked once you beat the campaign for the first time. You also get access to level replay.

My key PC specs include an AMD Ryzen 7 7700X 8-Core Processor CPU, an AMD Radeon RX 9060 XT GPU, and 32 GB of RAM.

First reviewed August 2025.

Lost Soul Aside: Price Comparison



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September 7, 2025 0 comments
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Lost Soul Aside lacks the spirit of its inspirations - I'd rather play Devil May Cry again
Game Reviews

Lost Soul Aside lacks the spirit of its inspirations – I’d rather play Devil May Cry again

by admin September 4, 2025


I’m finding it hard to take Lost Soul Aside seriously. There are a few reasons for this, but chief is the protagonist’s name is Kaser. It’s pronounced like the German word for cheese. And people thought Clive was a bad name?!

Instead, I’ve taken to calling him NotThis, in relation to his design being a complete steal of Noctis from Final Fantasy 15: the dark spiky anime hair, the all-black goth outfit, the big sword. It stems from Lost Soul Aside’s origins as a Final Fantasy-meets-Devil May Cry fan project that now, a decade later, has finally seen a full release. But sadly it struggles to emerge from the shadow of those origins. Devil May Cry 5 has deep, stylish combat; sexy characters, and an undeniable sense of effortless cool. Lost Soul Aside, well, doesn’t.

You can still see the original trailer for Lost Soul Aside released in 2016, though its Chinese developer Bing Yang began development in 2014 as a graduate student in South Korea. I remember seeing it at the time – it was a hugely impressive project from a solo developer created in UE4 that garnered plenty of justified attention. That included some Sony execs, who soon provided funding through its China Hero Project and now, a decade later, have published the game.

First, the original Lost Soul Aside trailer…Watch on YouTube

It’s hard to tell how much has changed in that time. The original trailer features the darkly-clothed Kaser with his dragon-cum-sword companion traversing a multitude of fantasy worlds, each flourish and swing of his weapon accompanied by a distinctive electric blue glow. It’s an ambitious projection of what the final product could be, with its open worlds and extravagant attack animations, but you get the sense maybe Sony had to rein in that ambition during development. Lost Soul Aside in release-form is a linear and contained experience that plays like a character-action game from years ago, in line with the likes of Devil May Cry 5 and Bayonetta – a comparison the game’s very development invites.

…And secondly, its recent launch trailer for comparisonWatch on YouTube

That would be a refreshing change from the vast open world epics and wannabe Soulslikes of 2025 – if it worked. Unfortunately, from the first few hours, Lost Soul Aside at launch is a clunky mess.

The story is laughably bad, a load of nonsense about an evil empire and a soul stealing demonic entity that requires fragments of crystals to best, each acquired across different dimensions. The opening segment features a polluted Midgar-esque imperial city of slums and factory facilities, and introduces us to the underground terrorist group Glimmer. Except where Final Fantasy 7’s Avalanche blows up an entire reactor in the game’s opening, Glimmer’s act of rebellion is to…set off some fireworks? It’s intended to “ignite the will of the people” but it’s a flimsy impetus for what is ultimately meant to be an epic adventure.

Image credit: Square Enix

Image credit: Sony / Eurogamer
You can’t tell me these aren’t the same character

It also introduces us to NotThis – sorry, Kaser – and his harem of sexy-yet-vacuous female sidekicks. Kaser is your typical stoic hero with little to say for himself, though he does have a nice jacket (in fact, the intricate costume design throughout is a highlight). Instead, he lets his weapon do the talking – literally. When he isn’t morphing into different weapon shapes, Lord Arena (or simply “Massive Dragon” as he’s introduced), hovers around Kaser and comments on his actions. He’s actually funny though, like a grumpy old man awoken from slumber, his grand, almost operatic voicework at odds with the flat delivery from other characters.

“Massive Dragon” in action | Image credit: Sony / Eurogamer

Indeed, Lost Soul Aside is gaining attention online for all the wrong reasons. Within the first couple of minutes a child character is unceremoniously booted across the screen in a clip that’s been very unsurprisingly shared across social media, while a Big Climactic Moment in the opening that sees Kaser falling to his doom has one of the worst (best?) “noooo” screams I’ve ever heard.


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The rest of its storytelling feels held together by glue and prayers. Background music shifts suddenly between in-game action and cutscenes, while cinematics are jarringly cut together, and there are odd pauses into dialogue sections. Performance issues continue into gameplay too: framerates are choppy on a base PS5; more than once I’ve encountered bugs that wouldn’t load the next section, forcing a restart. One boss had a fancy cape that glitched and stretched across the whole screen with every whirling vault. At the least, the studio has promised rapid fixes, so performance could be imminently improved.

This glitching cape somewhat got in the way | Image credit: Sony / Eurogamer

Really, the storytelling is superfluous to the combat, the real core of the game. Here, Lost Soul Aside is perfectly playable once you find your rhythm of last-minute dodges and perfect blocks, and initially it’s satisfying to see Kaser rapidly dashing across the screen in a flurry of spins and dodges, all with that distinctive blue hue. Build up enough energy and Kaser sprouts demonic arms and enters what I’ve dubbed Dante Mode, complete with shocking white hair.

Yet basic abilities are doled out far too slowly across the prologue, and despite multiple skill trees, after a few hours of play combat hasn’t meaningfully developed beyond a single additional weapon. There’s a loose floatiness to Kaser’s movement that’s seen him careening off platforms more times than I’d like to admit, but besides some light platforming and battling samey enemies in obviously-signposted arenas, there’s little else to do.

There are still some handsome environments, and I particularly enjoy the chibi characters on the world map | Image credit: Sony / Eurogamer

Ultimately, what lets Lost Soul Aside down is a lack of character, in every aspect. And that’s what makes Devil May Cry such an enticing game. Dante is an exceptionally cool, quippy character, his mix of sword and gunplay for juggling enemies remains iconic, and the modern-gothic world he explores is distinctive. Each time I’ve loaded up Lost Soul Aside, all I could think about was how much I’ve been meaning to play Devil May Cry 5 again since Capcom released the PS5 patch a few years ago. What a game!

Instead, I played Lost Soul Aside, with its pristine, doll-like visuals, comedy jank, and lack of anything novel to say. And a protagonist who sounds like cheese.



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September 4, 2025 0 comments
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Lost Soul Aside Dev Promises Fixes Are On The Way For Glitchy Cutscenes And More
Game Updates

Lost Soul Aside Dev Promises Fixes Are On The Way For Glitchy Cutscenes And More

by admin September 1, 2025



After an 11-year journey and a transition from solo development to an entire team, Lost Soul Aside is finally here and it’s … not doing so hot. It only launched today and it’s already sitting at a Mixed rating on Steam, with even positive reviews having their fair share of complaints. These include poor audio mixing and English dubbing, a bland story, and an odd checkpoint system, but also some annoying performance issues in certain places. While the official Lost Soul Aside X account hasn’t addressed all of those complaints, it did share a statement on the matter.

As it stands, some cutscenes in the prologue are pre-rendered as 4K, 30-frames-per-second videos, which in some cases are causing stuttering during playback. The Lost Soul Team apologised for this, noting that it is “actively working on optimizations, and future updates will address this to deliver a smoother gameplay experience. Thank you for your continued support and patience!”

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Now Playing: Lost Soul Aside – Gameplay Trailer

Lost Soul Aside initially started development as a project inspired by Final Fantasy–namely Final Fantasy 15–from solo developer Yang Bing, but in 2017 he formed Ultizero Games with support from Sony. The action game was delayed multiple times over the years, and was even supposed to launch in May of this year, before eventually arriving today.

A demo for the game is also available to try out on both PS5 and PC, offering up a portion of the story, a combat arena to try out some moves in, and a boss-rush mode.

Lost Soul Aside is out now on PS5 and PC.



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September 1, 2025 0 comments
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Lost Soul Aside developer acknowledges cutscene issues, despite major day one patch
Game Updates

Lost Soul Aside developer acknowledges cutscene issues, despite major day one patch

by admin August 30, 2025



Lost Soul Aside releases today, but its developer has acknowledged issues with cutscenes despite a major day one patch.


In a post on social media, the studio noted feedback regarding the performance of certain cutscenes. “Currently, some of these cutscenes are pre-rendered 4K/30fps videos, which may cause occasional stuttering during playback,” it wrote. “We sincerely apologise for any inconvenience this may have caused and appreciate your understanding.”


A future update is planned to work on further optimisations and “deliver a smoother gameplay experience”.

Lost Soul Aside – Demo Trailer | PS5 & PC GamesWatch on YouTube


Still, it’s a somewhat worrying sign that issues remain following a major patch released on day one. As shared a few days ago on social media, the Day 1 Update Patch promises:

  • Comprehensive performance optimisations and stability improvements for smoother gameplay
  • Visually enhanced effects for deeper immersion in the dazzling world of unknown powers
  • Overall audio refinements for a more immersive sound atmosphere
  • Final polishing and gameplay upgrades throughout for a complete adventure


It’s due to this required patch that media has not had access to the game until release. And over on Steam, the game currently has a Mixed rating, with most negative reviews citing performance issues. One user called the framerate “wildly inconsistent”, while another was unable to “walk around town without feeling sick”.


If you’re keen to give the game a go yourself, there’s a demo available across both PC and PS5.


And for those not familiar with Lost Soul Aside, it’s been a decade since Chinese developer Yang Bing began work on a Devil May Cry and Final Fantasy 15 inspired fan project. Since then, he’s expanded his studio, received funding from PlayStation’s China Hero Project, and has now finally released the full game.

It’s also one of many action-RPGs coming from Chinese developers in the wake of Black Myth: Wukong’s success.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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DLSS 4 support added for Lost Soul Aside, Wuthering Waves, and the upcoming Battlefield 6
Esports

DLSS 4 support added for Lost Soul Aside, Wuthering Waves, and the upcoming Battlefield 6

by admin August 28, 2025


DLSS is magic. NVIDIA’s signature AI super-sampling works wonders, and even more games have had support announced for it today. With Lost Soul Aside, Borderlands 4, and Indiana Jones and the Great Circle getting the boost, your games will never look better. Take a look at NVIDIA’s latest update below.

This week, DLSS 4 with Multi Frame Generation is multiplying performance in Lost Soul Aside, Starship Troopers: Extermination, Sword of Justice, Wuthering Waves, and EVE Online. And we can confirm that Battlefield 6 will launch with DLSS 4.

Also, our new GeForce Game Ready Driver releases today to optimize your experience in Indiana Jones and the Great CircleTM: The Order of Giants, and Wuthering Waves. 

First, in case you missed our Gamescom news last week, we announced a ton of new RTX technology integrations for highly anticipated games. Games like Borderlands 4, Resident Evil Requiem, Phantom Blade Zero and more are getting DLSS 4 and more. Check out the full article for all the details.

Over 175 DLSS 4 Games and Apps Available, 10+ RTX Games Announced Including Resident Evil Requiem, PRAGMATA, CINDER CITY & More

Your most anticipated and wishlisted games are launching with performance accelerating DLSS 4, and immersive ray-traced and path-traced effects, giving GeForce RTX gamers the definitive experience in the latest and greatest titles.

That said, here’s a look at the newest games and how NVIDIA’s RTX technology is delivering the definitive PC experience for GeForce RTX players:

  • Battlefield 6: EA’s Battlefield 6 is the ultimate all-out warfare experience. Following the most successful beta in franchise history where players put in 92 million hours of gameplay resulting in over 420 million matches played, Battlefield 6 is now preparing for its full launch on October 10th.  Today, EA has shared its PC trailer that confirms Battlefield 6 will launch with support for DLSS 4 with Multi Frame Generation, DLSS Frame Generation, DLSS Super Resolution, DLAA, and NVIDIA Reflex. 
  • Lost Soul Aside: Embark on an epic odyssey to save your younger sister – and the whole of humanity – from mysterious dimensional invaders in Ultizero Games and PlayStation Publishing’s Lost Soul Aside. The game launches on Friday, Aug. 29, and GeForce RTX gamers will receive the definitive PC experience thanks to a full suite of RTX technologies that’ll be available from day-one. DLSS 4 with Multi Frame Generation will maximize performance on GeForce RTX 50 Series GPUs, multiplying frame rates by up to 5X. DLSS Super Resolution will accelerate performance for all GeForce RTX users. NVIDIA Reflex will further reduce PC latency, making the fast-paced gameplay even more responsive. And realistic ray-traced reflections and ray-traced shadows will run best on GeForce RTX GPUs thanks to our dedicated Ray Tracing Cores. See it in action in our RTX On video.
  • Sword of Justice: NetEase’s Sword of Justice is a free-to-play, open-world multiplayer social RPG developed by ZhuRong Studio. It seamlessly blends expansive exploration with groundbreaking interactions and brings to life the cultural tapestry of the Northern Song Dynasty in late 12th century China. The game has already launched in China, with over 40 million gamers playing in the first month, and it’s preparing for a global release. On Aug 29, the PC version in China is adding DLSS 4 with Multi Frame Generation, and NVIDIA Reflex, as well as DLSS Ray Reconstruction, which further enhances the update’s new path-traced effects.
  • Wuthering Waves: Desolated by the Lament, civilization is born anew in KURO GAMES’ open world title, Wuthering Waves. As the world of Solaris-3 unfolds, your lost memory begins to see its recovery through a ceaseless quest in the game’s expansive world. Since launch, Wuthering Waves has continually expanded its suite of RTX tech, which includes support for DLSS Frame Generation, DLSS Super Resolution, NVIDIA Reflex, and ray-traced reflections. But on August 28th, a new update adds support for DLSS 4 with Multi Frame Generation, multiplying frame rates for GeForce RTX 50 Series owners by 4.3X on average at 4K with ray tracing enabled and other settings maxed out.
  • Starship Troopers: Extermination: Offworld Industries’ Starship Troopers: Extermination is a 16-player co-op first-person shooter. Join the Deep Space Vanguard, an elite Special Forces branch of the Mobile Infantry, in the fight against the Bug menace and claim victory for humanity! The game already included support for DLSS Frame Generation and DLSS Super Resolution. Now, support for DLSS 4 with Multi Frame Generation has been introduced, enabling GeForce RTX 50 Series gamers to play at even higher frame rates.
  • EVE Online: Since May 2003, EVE Online has continually brought capsuleers across the world together in a universe of meaningful interaction, where cooperation and friendship are the keys to both fun and fortune. And thanks to a recently released update that leverages our newest transformer AI model for enhanced graphic quality, EVE Online will feature ray-traced shadows, DLSS Frame Generation, and DLSS Super Resolution. GeForce RTX 50 Series players can activate DLSS 4 with Multi Frame Generation in EVE Online using NVIDIA app’s DLSS overrides, further accelerating frame rates. And all GeForce RTX users can switch to DLAA through the NVIDIA app to maximize image quality.
  • Indiana Jones and the Great Circle: The critically acclaimed adventures of Indiana Jones™ in Indiana Jones and the Great Circle™ can be experienced on GeForce RTX PCs at their very best thanks to DLSS 4 with Multi Frame Generation and immersive path tracing. But on Sept. 4 when Indy returns to Rome for a new adventure in the Indiana Jones and the Great Circle: The Order of Giants DLC, he’ll arrive with a game update that adds NVIDIA RTX Hair to key characters throughout the DLC and main game. These innovations add more realistic, higher-quality hair rendering, which is especially notable in Indiana Jones and the Great Circle’s cinematic cut scenes, further enhancing image quality and immersion for GeForce RTX 50 Series players.

Stay tuned to GamingTrend for more NVIDIA news and info!


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