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Sony unlocks regional restrictions for some PC games in more than 100 countries
Gaming Gear

Sony unlocks regional restrictions for some PC games in more than 100 countries

by admin June 16, 2025


It turns out that region-locking your games makes it harder to sell more copies. First discovered by Wario64, Sony has lifted regional restrictions for several of its titles that are available to play on PC through Steam. Sony hasn’t officially announced the removal of these region locks, nor the reason why, but God of War Ragnarok, The Last of Us Part II Remastered, Spider-Man 2, and the hit co-op shooter Helldivers 2 can be purchased once again in 177 countries that were previously prohibited, as seen in database changelogs.

To understand why Sony decided to limit sales of its games in certain countries, we have to revisit when the video game publisher announced it would require Helldivers 2 PC players to link their Steam accounts to the PlayStation Network. This controversial decision prohibited players in countries that didn’t have access to the PSN, so Sony also removed Helldivers 2 from being on sale in those locations. The publisher quickly backtracked on that move, even later removing the PSN requirements for other titles like Spider-Man 2.

More recently, the PC release of Stellar Blade on June 11 resurfaced Sony’s PSN login requirement debacle. The game’s developer, Shift Up, was able to work with Sony to loosen restrictions and make a PSN login optional, allowing for an explosive launch where the game saw a peak of nearly 200,000 players in its opening week. Now, PC gamers across the world can play Stellar Blade and Helldivers 2 without needing a PSN account. However, there are still some Sony titles on Steam that are heavily restricted, like Ghost of Tsushima and Until Dawn.



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June 16, 2025 0 comments
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Sony Hints At PlayStation Plus Price Increase After Highest Tiers Attract More Players
Game Updates

Sony Hints At PlayStation Plus Price Increase After Highest Tiers Attract More Players

by admin June 15, 2025



Sony has shared a new report with investors that touts PlayStation 5’s marketplace gains and the continued expansion of PlayStation Plus’ subscriber base. The latter has been so successful at adding users to the highest subscription tiers that Sony is already considering a price increase for PS Plus “to maximize profitability.”

Following the release of the report online, Sony Interactive Entertainment president and CEO Hideaki Nishino appeared on a fireside chat and spelled out that the only direction for PlayStation Plus pricing is up.

“The PlayStation Plus service offers great value for our players, and we will continue to add more value and adjust our pricing strategy in a dynamic way to maximize profitability,” said Nishino.

Currently, PS Plus’s Premium tier costs $160 per year in the US, while the Extra costs $135 and the Essential costs $80.

Nishino’s statement came after Sony’s presentation indicated that 38% of all PlayStation Plus subscribers opted for the top two tiers, Premium and Extra. Furthermore, the percentage of PS Plus subscribers on the Extra tier increased from 16% to 22% from Sony’s 2022 fiscal year to its 2024 fiscal year. In that same period, PlayStation Plus Premium subscribers rose from 13% to 17% of all PS Plus users.

Nishino noted that Sony would “add more value” to PS Plus subscriptions to justify increasing the price. It’s unclear exactly what that might entail, especially since Sony has steered away from following Game Pass’ path of dropping AAA games on the service on day one.

As recently as last April, Sony raised PS Plus prices in several countries, while sparing the US from any immediate increase. Players in North America may not be so lucky next time.



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June 15, 2025 0 comments
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Sony isn’t worried about the Nintendo Switch 2
Game Updates

Sony isn’t worried about the Nintendo Switch 2

by admin June 15, 2025


Sony is monitoring the Nintendo Switch 2 as a competitive console, but because of the PlayStation 5’s “differentiated strategy,” they’re not too worried.

In a newly published Game & Network Services Segment Fireside Chat video, Hideaki Nishino, Sony Interactive Entertainment president and CEO, addressed concerns that Nintendo’s positive and developing relationships with third-party developers would lead to “tougher competition” from Nintendo in the coming years. Nishino dismissed any concern and asserted that a handheld like the Switch 2 can’t keep up with the “PS5’s level of performance required to create a great experience on big screens.” The Sony boss also added that, despite how common it is for games to be multiplatform nowadays, he’s confident that the PlayStation 5 is the “best place of play.”

“We have a differentiated strategy, so PS5 is designed for an immersive gaming experience, and this includes the innovative DualSense controller features as well,” said Nishino. “We believe PS5’s level of performance is required to achieve a great experience on big screens. And in this way, we have provided a unique offering to players and creators in this current console generation.

“Publishers are increasingly shifting towards being multiplatform, so more platforms can run the same game, which is great from a creator’s perspective,” he added. “Among those platforms, our mission is that we will continue to be best place and to play and to publish. As such, we have empowered our creators to leverage our offering and services to create amazing, unique experiences for players, with high engagement and great monetization opportunities.”

As the conversation continued, Nishino was asked about potential PlayStation market declines due to Nintendo’s stronghold with the younger demographic of gamers. Nishino maintained confidence that due to the PlayStation brand’s history and investment in “supporting a large number of creators,” PlayStation will continue providing the “largest number of content available…catering to all demographics, geographics, and playstyles.”

Interestingly, Hermen Hulst, CEO of Studio Group for SIE, explained that investing in player’s relationships with the PlayStation brand also led to the company choosing to bring its first-party titles to “new formats” such as TV, film, and even anime — the latter of which he detailed as “appealing to key younger audiences.” And yes, that would have been the perfect time to talk about the previously announced Ghost of Tsushima anime. But alas, Crunchyroll and PlayStation’s forthcoming collaborative effort was not mentioned.

Hideaki Nishino’s comments regarding PlayStation’s “differentiated strategy” arrived a week after Nintendo released the Switch 2. On Wednesday, Nintendo announced that its new system had shattered console launch day records, selling over 3.5 million units globally and becoming the fastest-selling system ever in Nintendo.

Additionally, VGC reported that the Switch 2 sold 947,931 consoles in Japan in its first four days available. Game Data Library, a site that collects and archives past Japanese sales data, listed the PlayStation 2 as the country’s best-selling launch day console, with 630,000 units sold on release. With the Switch 2’s historic numbers, a new big dog may be in town — but PlayStation doesn’t seem worried for now.



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June 15, 2025 0 comments
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Marathon Hed
Gaming Gear

Sony is Still Putting Its Faith in ‘Marathon’

by admin June 14, 2025


Bungie’s Marathon is still coming out, and when it does, PlayStation plans on giving the extraction shooter a fair shot.

During a recent investor interview, Sony Interactive Entertainment head Herman Hulst assured the game would come out before March 31, 2026, when Sony’s fiscal year ends. Touching on its recent alpha test, he descbied the feedback as “varied, but super useful. […] The constant testing, the constant re-validation of assumptions that we just talked about, to me is just so valuable to iterate and to constantly improve the title, so when launch comes, we’re going to give the title the optimal chance of success.”

Hanging over PlayStation is 2024’s sci-fi shooter Concord, which shut down weeks after launch and later led to developer Firewalk Studios closing down. That’s been just one of several botched attempts from PlayStation’s attempts to enter live-service games, which includes several canceled projects and layoffs across its first-party studios. While acknowledging these “unique challenges” and attributing Concord’s failure to the “hypercompetitive market” of hero shooters, Hulst talked up how they’re avoiding the same mistakes with Marathon.

“It’s going to be the first new Bungie title in over a decade, and it’s our goal to release a very bold, very innovative, and deeply engaging title. We’re monitoring the closed alpha cycle the team has just gone through. We’re taking all the lessons learned, we’re using the capabilities we’ve built and analytics and user testing to understand how audiences are engaging with the title.”

One thing Hulst didn’t touch on, though, was the recent accusations of art plagiarism levvied against Bungie. In May, artist Fern “Antireal” Hook released evidence alleging the studio stole assets she made from previous work and failed to credit her. After investigating, Bungie attributed the theft to the work of a former employee, publicly apologized, and said it would do “everything we can to make this right” with Hook. It also promised to review all in-game assets and replace “questionably sourced” art with original, in-house work.

With the mention of its arriving before the fiscal year ends, Marathon may be delayed out of its current September 23 launch. At time of writing, Bungie and PlayStation have kept mum on a potential delay, but the game failed to make an appearance at PlayStation’s recent State of Play in early June.

[via IGN]

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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June 14, 2025 0 comments
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Sony quietly removes PC sale restrictions in dozens of countries for four huge PlayStation games
Game Reviews

Sony quietly removes PC sale restrictions in dozens of countries for four huge PlayStation games

by admin June 14, 2025


Sony has seemingly loosened regional restrictions on a number of its PC games, including God of War Ragnarök, The Last of Us Part 2 Remastered, Marvel’s Spider-Man 2, and Helldivers 2.

As spotted by Wario64, the changelogs for all aforementioned games listed on SteamDB show that a number of sale restrictions were quietly lifted yesterday, 13th June.

The Last of Us Part 2 Remastered’s Roguelike No Return Mode Explained: TLOU2 No Return Gameplay PS5.Watch on YouTube

Although Sony made no public comment concerning the furore about sales restrictions invoked in countries where PSN isn’t available or shared any plans to address it, check SteamDB and you’ll see that the games have indeed trimmed down the number of countries where they’re unavailable (thanks, PC Gamer). Just one region was added to the restricted sale list: Russian Federation.

Sony appears to be removing regional restrictions on their Steam/PC games

God of War Ragnarok steamdb.info/sub/833972/h…

The Last of Us Part II Remastered steamdb.info/sub/1219787/…

Spider-Man 2 steamdb.info/sub/1219797/…

Helldivers 2 steamdb.info/sub/137730/h…

[image or embed]

— Wario64 (@wario64.bsky.social) June 13, 2025 at 7:38 PM
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This all started, of course, when Helldivers 2 was review-bombed last year following a PSN requirement which led to the game being pulled from sale in 177 countries. The company quickly u-turned its decision following the backlash but not before several Sony-published games were caught up in the controversy. Most recently Stellar Blade found itself at the centre of the backlash even though developer Shift Up had stated a PSN account was only optional and not a formal requirement.

On the subject of Sony, president Hideaki Nishino recently stated the company is open to adjusting the price of PlayStation Plus in the future, as the company aims to “maximise profitability”.

The comments came as part of a discussion between Sony CEO Hermen Hulst and president Hideaki Nishino on PS Plus and the company’s future. Discussing Sony’s subscription service, Nishino stated: “We will continue to add more value and adjust our pricing strategy in a dynamic way to maximise profitability.”



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June 14, 2025 0 comments
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Marathon won’t be a disaster like Concord, Sony swears
Game Updates

Marathon won’t be a disaster like Concord, Sony swears

by admin June 14, 2025


Marathon isn’t going to be the next Concord, according to Sony Interactive Entertainment’s Studio Business Group CEO Hermen Hulst. In a recent “fireside chat” with investors, Hulst admitted that Concord fell short of Sony’s expectations, but added that the publisher had learned some valuable lessons in the wake of the hero shooter’s disastrous August 2024 launch and subsequent cancellation.

After praising the success of Helldivers 2, Hulst conceded that the publisher had also faced its fair share of challenges in recent months, using Concord as an example, and assuring investors that Sony has made moves to ensure that Marathon — the upcoming first-person extraction shooter from Bungie — won’t face the same fate. Hulst also praised the work that the now-defunct Firewalk Studios put into Concord, citing the competitive nature of the live-service genre and marketing issues as the main culprits behind the game’s failure, which ultimately led to refunds and the closure of Concord’s development studio.

”I think some really good work, actually, went into that title, some really big effort,” Hulst said of Concord. “But ultimately, that title entered into a hyper-competitive segment of the market. I think it was insufficiently differentiated to be able to resonate with players. And so we have reviewed our processes in light of this to deeply understand how and why that title failed to meet expectations, to ensure we’re not going to make the same mistakes again.”

Sony is determined to ensure that Marathon isn’t dead on arrival. Image: Bungie via Polygon

Hulst explained that new operating procedures have been implemented at Sony to ensure the publisher doesn’t repeat history when Marathon launches later this year.

“We’ve introduced much more rigorous processes for validating, for re-validating our creative, our commercial, our development assumptions and hypotheses, and we now do that on a much more ongoing basis,” Hulst said. “That’s the plan that will ensure we are investing in the right opportunities at the right time, all while maintaining much more predictable timelines.

“For Marathon, it’s our goal to release a very bold, very innovative, and deeply engaging title. It’s going to be the first new Bungie title in over a decade. So we’re really excited for that release. We’re monitoring, we’re going through the test cycles. We’re monitoring the closed alpha cycle the team has just gone through. We’re taking all the lessons learned, we’re using the capabilities we’ve built — and analytics and user testing — to understand how audiences are engaging with the title.”

Hulst admitted that although some of that user feedback has been “varied,” it has also been “super useful” in regard to Marathon’s development.

“That’s why you do this testing,” Hulst explained to investors. “The constant testing, the constant re-validation of assumptions that we just talked about, to me is just so valuable to iterate and to constantly improve the title, so when launch comes, we’re going to give the title the optimal chance of success.”

A former Firewalk Studios developer also seems to agree that Marathon deserves a chance.

“I worked on Concord, and did my best,” the developer shared on Reddit. “We came up short, please don’t punish others for our mistakes.”

Regarding Marathon, the anonymous dev said that they “really didn’t want to be ‘that’ dev, calling attention to myself as if I have a horse in this race,” adding, “But to call [Marathon] a failure before it’s even out is wild to me.”

Marathon is set to launch on PlayStation 5, Windows PC, and Xbox Series X on Sept. 23.





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June 14, 2025 0 comments
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Sony remains committed to "diverse and resilient" live service games, including forthcoming Marathon and Fairgames, despite high profile failures
Game Updates

Sony remains committed to “diverse and resilient” live service games, including forthcoming Marathon and Fairgames, despite high profile failures

by admin June 14, 2025


During an annual Sony business presentation, CEO Hermen Hulst stated the company remains committed to building “a diverse and resilient” portfolio of live service games, which includes the unreleased Marathon and Fairgames. That’s despite high profile live service failures, in addition to controversy with these two forthcoming games.

Hulst stated that Sony is building on the successes of games such as Helldivers 2 and Destiny 2 for future projects, adding: “We look forward to showcasing our progress with Marathon”, a game that has seen no shortage of controversy recently.

Helldivers 2, the large jewel in Sony’s live service crown, was dubbed a “resounding critical and commercial success” by Hulst, who highlighted both its ability to retain a passionate community and win industry awards.

Watch this Marathon gameplay trailer, if you want.Watch on YouTube

Hulst called Marathon “innovative and bold”. No other compliments were offered to Bungie’s upcoming extraction shooter, though the accompanying slide noted “strong early engagement” as its prime achievement so far.

An interesting perspective to be sure, at least as far as Marathon is concerned. While much of what Hulst said about Helldivers 2 is true – the game has managed to remain a fantastic success story for the industry giant – Marathon has found itself on the receiving end of some exceptional problems.

The “strong early engagement” noted in the presentation doesn’t reflect the available player figures for the games’ closed alpha. During this short-lived test, Marathon shed roughly 80 percent of its initial alpha playerbase. As far as engagement via discussion, Marathon’s many problems dominated the conversation, such as its locked three-player format and lack of feasible solo mode, repetitive nature, lack of crucial extraction shooter features such as proximity voice, and more.

One of the biggest merits of Marathon was its aesthetic, which soon soured due to an art plagiarism scandal. Bungie admitted to the use of external art in the games development process, blaming it on a former employee and committing to a full audit of in-game assets in order to remove any stolen work. This situation would reportedly send morale at Bungie into “free fall”.

Then we have Fairgames, which hasn’t been shown off much since its initial reveal. A co-operative heist game, it was recently delayed due to studio founder Jade Raymond departing for greener pastures. This came following worrying external tests, according to a report from Bloomberg.

According to Raymond in a 2022 Gamesindustry.biz article, “more than 30 percent of the studio is currently working on machine learning, artificial intelligence, and cloud-based dev tools”, technology that has proven divisive in recent years. Not to mention what could possibly be the most devastating hit to Fairgames yet: the removal of the dollar sign from its title.

It is clear that, despite uncertainty surrounding Sony’s upcoming live service releases, the company wishes to remain entrenched in the space. Or, at the very least, to appear confident in its continued presence in the world of live service. It’s worth noting the full record of Sony’s venture into live service, which includes the legendary blunder Concord, a cancelled live service God of War project, The Last of Us Online, and more. Sony, which initially wanted to release 12 live service games by March 2026, has cut that figure down to six.

Sony’s single-player output however has proven a far better offering for PlayStation fans. Earlier in this presentation, Hulst highlighted releases such as Astro Bot, God of War: Ragnarok, and Marvel’s Spider-Man 2. Describing such releases as “a core strength” for Sony, it appears as though this style of game has proven more successful overall for the company.



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June 14, 2025 0 comments
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Same-date PC ports of PS5 games remain unlikely, as Sony talk up "thoughtful" multiplatform approach despite Xbox comparisons
Game Updates

Same-date PC ports of PS5 games remain unlikely, as Sony talk up “thoughtful” multiplatform approach despite Xbox comparisons

by admin June 13, 2025


PlayStation’s bigwigs are content to stick with their current approach to multiplatform releases for now, making it unlikely we’re going to see a sudden switch to day-and-date PC ports of Sony’s big single-player games anytime soon.

SlayPtation have been bringing their studios’ multiplayer and live-service games to PC at release for a while now, it making sense with the likes of Helldivers 2 and, er, Concord, to try and ensure the maximum potential player base possible right out of the gate. On the other hand, for single player stuff like God of War Ragnarok and Ghost of Tsushima they’ve been content to wait a year to bring over to the other video game boxes.

Based on what PlayStation’s studio business group boss Hermen Hulst said at a Sony corporate meeting today, the console makers are happy to zig where their rivals at Xbox are zagging, and keep big single-player exclusives as exclusives for that year, in order to try and keep player stock in the PS5 as high as possible.

“Particularly on the single-player side, our tentpole titles, they’re such a differentiator,” the exec re-iterated (thanks, VGC), “The point of differentiation, I should say, for the PlayStation console, is that they will showcase the performance and the quality of the hardware. So we want to ensure that players get the best experience from these titles. We’re very thoughtful about how and if and how we bring these titles to other platforms.”

Sony Interactive Entertainment CEO Hideaki Nishino toed the same line, emphasising when asked about Xbox’s approach that PlayStation will stay alert and listen to players to “ensure that we serve them appropriately”, which is the most corporate guy combo of words I’ve read this week.

The bit about listening to players is interesting given the negative reputation PlayStation’s earned itself with the communities of games like Helldivers 2 due to its handling of mandatory PSN account linking and its effect on PC gamers in regions where PSN doesn’t operate.

But, you can see the logic in keeping on keeping on for the console makers, even if it means time twiddling thumbs for us folks with our big computers.



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June 13, 2025 0 comments
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Sony Says Marathon Won't Be Another Concord Amid Call For Delay
Game Reviews

Sony Says Marathon Won’t Be Another Concord Amid Call For Delay

by admin June 13, 2025


It was just four years ago that Sony promised to launch 12 live service games by early 2026. Since then, many of those have been delayed, canceled, or taken offline. But that doesn’t seem to be deterring the console maker. PlayStation Studios CEO Hermen Hulst said in a new business update that live service games remain a “key strategic pillar” for the company and that Bungie’s upcoming extraction shooter Marathon is learning from last year’s multiplayer flop, Concord.

PlayStation’s Days of Play Brings Bomb Rush Cyberfunk, NBA 2K25 & More To PS Plus

While some PlayStation fans keep hoping Sony will cut its losses in live service gaming, that seems unlikely to happen anytime soon. Despite recently killing multiplayer projects at Bluepoint Games and Bend Studio, which suffered a mass layoff as a result, as well as closing London Studio, Firewalk Studios, and Neon Koi last year, the PS5 maker listed “building a foundation” and “strengthen capabilities” in games-as-a-service as two key priorities for the platform’s future.

The next test of that strategy will be Bungie’s Marathon. After taking a hatchet to the mega studio it acquired for $3.7 billion in 2022, the Bellevue-based team is preparing to launch a sci-fi extraction shooter where players fight over loot in matches and lose it for good upon death. A recent alpha test showed both the promise and shortcomings of the game, with players praising the classic “Bungie feel” in the running, jumping, and shooting but criticizing the lack of proximity voice chat or a solo queue mode. There have been calls to delay the planned September launch, lest it become the next Concord.

“Live service, we really see that as a great opportunity for us but with that great opportunity are some unique challenges associated so we’ve talked about some early success as with Helldivers 2, we’ve also faced some challenges as with the release of Concord,” Hulst said during the briefing. “I think that some really good work actually went into that title, some really big effort, but ultimately that title entered into a hyper-competitive segment of the market I think it was insufficiently differentiated to be able to resonate with players.”

The veteran studio executive said PlayStation has reviewed its game development processes as a result, with a focus on earlier checks, testing, and user feedback. One of the big questions with Concord was how Sony seemed caught by complete surprise by the sheer amount of apathy from players at launch. Marathon is very different coming from an established studio and experimenting in newer genre, but faces similar questions around what Sony’s doing to make sure it can find a reliable fanbase that will help it grow and evolve after release.

“For Marathon it’s our goal to release a very bold, a very innovative and deeply engaging title, it’s going to be the first new Bungie title in over a decade, so we’re really excited for that release,” Hulst said. “We’re monitoring, we’re going through the test cycles, we’re monitoring the closed alpha cycle that the team just went through…some of that feedback frankly has been varied but it’s super useful frankly that’s why you do this testing and the constant testing and the constant revalidation of assumptions to me is just to valuable to iterate and to constantly improve the so when launch comes we’re going to give the title the optimal chance of success.”

Marathon was MIA from Sony’s recent State of Play showcase, despite being out in just three months. Part of that may be due its recent art plagiarism scandal, forcing the studio to scrub stolen decals from the game and its promotional marketing, a process that surely delayed any new trailers. But it’s also unclear how much of the feedback from the alpha test the team can incorporate in just over 12 weeks. Marathon isn’t even in the top-50 most wishlisted games on Steam at the moment.

Could Marathon end up getting delayed after all? In his remarks, Hulst mentioned Sony being very excited for the game’s launch “this fiscal year.” Was not specifying September just an oversight, or the first tell that Sony is once again re-evaluating its live service calendar? Bloomberg reported that multiplayer heist shooter Fairgame$ was at one point planned for fall 2025 before being pushed to next year over poor feedback from external testing. Maybe Sony thinks Marathon might do better with five extra months of development time. It would then be launching in February 2026, the same month as Helldivers 2, the only successful live service experiment it’s seen so far.

.



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June 13, 2025 0 comments
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Sony will "continue to add more value to PS Plus", says company president, but it may come with price changes too
Game Reviews

Sony will “continue to add more value to PS Plus”, says company president, but it may come with price changes too

by admin June 13, 2025


Sony president Hideaki Nishino has stated the company is open to adjusting the price of PlayStation Plus in the future, as the company aims to “maximise profitability”.

The comments come as part of a discussion between Sony CEO Hermen Hulst and president Hideaki Nishino on PS Plus and the company’s future. Discussing Sony’s subscription service, Nishino stated: “We will continue to add more value and adjust our pricing strategy in a dynamic way to maximise profitability.”

Why not check out our video preview of Resident Evil 9?Watch on YouTube

This statement, while not an indication that a price increase is necessarily on the cards, is essentially stating Sony will ensure the service will prioritise profitability going forward. Indeed it’s a statement Sony has been aligned with for some time, given the spread of price increases PS Plus has received over the years.

There was a European price hike back in 2017, and as recently as 2023 PS Plus saw a global price increase, which Sony justified by stating it could “continue bringing high-quality games and value-added benefits to your PS Plus subscription service” as a result.

In the accompanying presentation, Hideaki noted some key shifts in PS Plus profitability over recent years. In 2024, 22 percent of PS Plus subscribers were paying for the most expensive PS Plus Premium, compared to 17 percent back in 2022.

PS Plus Extra, the next in terms of price-per-month, also saw an increase in subscribers, rising to 16 percent of subscribers compared with 13 percent back in 2022. In addition, in 2024 PS Plus made up 14 percent of total PlayStation revenue, an increase of only one percent from 2022.

What we can glean from these statistics is that while overall growth for PS Plus as a service remains slow, those who are subscribed are gradually forking out the cash for the pricier tiers.

Whether this is due to these subscribers increasingly believing the increased price point is worth it for the selection of games provided, a shift in attitude in favour of subscription services like PS Plus and Xbox Game Pass, or some alternative cause remains an interesting point of discussion.

A few years ago, former head of PlayStation Shuhei Yoshida stated that services like PS Plus should be used to extend the life cycle of games, and that the company still believed in premium games getting a standard release at launch. Maybe this approach has resulted in growth for PS Plus over the years?



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June 13, 2025 0 comments
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