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Sonic

Race Around the World with a Sonic Racing-inspired Spotify Playlist
Esports

Race Around the World with a Sonic Racing-inspired Spotify Playlist

by admin September 18, 2025


Today, SEGA continues its Racing Around the World fan celebration with an exclusive playlist on Spotify.

Get ready to turn up the volume! SEGA is continuing its “Racing Around the World” fan celebration by teaming up with Spotify to release a high-octane Sonic Racing-inspired playlist curated by the Blue Blur himself. The playlist is available to stream exclusively on Spotify HERE.

The racing-themed playlist features a dynamic mix of tracks spanning different decades and genres, including beloved classic Sonic tunes. The compilation will also boast unique Sonic Racing-themed cover art from official IDW Sonic artist, Natalie Haines.

Music has always been at the center of the Sonic franchise, and this new curated playlist is a celebration of that legacy. In Sonic Racing: CrossWorlds, players can put together custom playlists with over 200 in-game music tracks from Sonic’s history, thanks to the new Jukebox feature. We’re excited for players to choose their unique soundtrack as they race to victory!

Follow Sonic Team’s Racing Around the World campaign for more racing-inspired programs and events. Head to the official Racing Around the World website for the latest news, updates, and media surrounding this year’s fan celebration. Sonic Racing: CrossWorlds launches on September 25, 2025, on gaming consoles and PC. Pre-order Sonic Racing: CrossWorlds today by visiting the official Sonic Racing: CrossWorlds website or select retailers.

For more on Sonic Racing: CrossWorlds, stay tuned to GamingTrend.


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September 18, 2025 0 comments
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New Sonic Racing Crossworlds Ad Attacks Mario Kart World
Game Reviews

New Sonic Racing Crossworlds Ad Attacks Mario Kart World

by admin September 17, 2025


Good morning! I hope this Tuesday goes well for you. I think we all deserve a nice Tuesday. But even if today sucks, at least we have Morning Checkpoint, Kotaku’s daily roundup of video game news and other stuff you might care about. Today, we have a wild Sega ad, an actor from MindsEye dealing with the negative reviews, more Game Pass games, and someone on a soap opera mentioning Xenoblade.

Sega Goes Full ’90s And Attacks Nintendo In New Ad

Sonic Racing Crossworlds is out next week, and ahead of the kart racer’s launch, Sega has put out a new advertisement that feels like it fell out of 1995. In the short video ad, Sega obviously–but for legal reasons, not directly–calls out Mario Kart World and compares it to its upcoming racing game. It suggests the open world of Nintendo’s latest kart racer is boring and tells fans to instead play its upcoming Sonic racing game instead. It even shows pixelated footage of what looks like Mario Kart World and dunks on the game for not being multiplatform. Here’s the ad:

 

Damn, Sega. Of course, I don’t think Nintendo will care much, considering how well Mario Kart World has already sold and will continue to sell for the next decade. But it’s nice to go back to a time when the console wars were mostly a silly thing and not the rantings of weird techno-cults we have online now.

MindsEye’s Lead Actor Was Worried He Might Never Get Another Role

In a recent interview with FRVR, actor Alex Hernandez talked about what it’s like to be the lead character in a video game that flops as badly as MindsEye did earlier this year. As you might expect, it seems like a horrible experience!

“It’s a difficult thing to spend two-and-a-half years on a project that you’re really proud of and you’re proud of your contribution to it,” said the actor who plays the lead character in the game. “And I only had positive experiences working on it. The people I was working with, I was proud for them, of them, I wanted it to be a success for them just as much for myself.”

The actor told the outlet in a podcast that he was worried about his future in the industry after his face was plastered on what many consider the worst game of 2025.

“Just the response… I was like, ‘I might never work in a game again.’ Because one of the caveats of being the face on the box is that people, rightly or wrongly, will associate all of their opinions and, more importantly, their emotions, about this game with my face,” said Hernandez. “After about two days of allowing myself to wallow, and my wife being very supportive…You move on. Because for me to sit in that wallowing, it doesn’t allow me to learn.”

Xbox Adds Hades, Modern Warfare 3, And 12 More Titles To Game Pass This Month

A whole smorgasbord of games is coming to Xbox’s various Game Pass tiers throughout the rest of the month. Starting today, Game Pass Ultimate and Standard subscribers can download and play RoadCraft. Then, on September 17, a bunch of games hop onto Game Pass Standard, including Deep Rock Galactic: Survivor and Call of Duty: Modern Warfare III. Then on the very next day, Hades returns to Game Pass to celebrate its five-year anniversary. Later in the month, Visions of Mana, a Peppa Pig game, and Lara Croft: Guardian of Light all arrive on Game Pass, too. So many games to play, so little time. Try to squeeze as many in as you can before October robs us all of our free time.

Palworld Leaving Early Access Next Year With ‘Massive’ 1.0 Update

In a new video posted on Palworld’s official YouTube channel, the game’s communications director and publishing manager, John “Bucky” Buckley, explained that developer PocketPair had reached a “crossroads” after shipping multiple big updates since launching in 2024. While the team has a “lot of ideas” for what to do next, the devs are also thinking about getting Palworld out of early access. But that will take a lot of “clean up.”

“It’s not [a] secret that Palworld has a lot of quirks and jank, and we want to take the time to properly address those before releasing the game,” explained Buck. “With that in mind, we plan to start clean-up this year. Our goal is to ultimately release Palworld next year, in 2026, and we think taking the time now to fix those problems will ultimately lead to a better game.”

This clean-up process means that the game’s upcoming winter update won’t be as big as previous content updates, but the goal is to ship a massive update in 2026 that will push the game into 1.0 status and out of early access.

“Palworld 1.0 will be a major milestone for us,” said Buck. “And we have a truly massive amount of content planned for the 1.0 update. Rather than rushing it, we believe that laying the foundation now will lead to a better game in the end.”

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September 17, 2025 0 comments
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Sonic and Shadow coming to Fortnite, leaks suggest, but not how you'd expect
Game Reviews

Sonic and Shadow coming to Fortnite, leaks suggest, but not how you’d expect

by admin September 12, 2025



It looks like Sonic and Shadow are heading to Fortnite, though perhaps not in the way you’d expect.


Known Fortnite leaker Wenso has shared datamined evidence on social media of Kicks themed around the two Sega hedgehogs based on in-game data, suggesting in-game trainers will be added to the game.


The designs resemble Puma’s forthcoming Sonic the Hedgehog collection, which will be available to purchase from 30th October – perhaps that’s when they’ll be added to Fortnite too, though Wenso noted there are no shop assets yet.

Sonic Racing: CrossWorlds – The AnimationWatch on YouTube


The Fortnite shop already includes Kicks for brands like Nike, Adidas, Vans, and Puma.


Puma’s collection also includes sneakers themed on sidekick Tails, though these are yet to be discovered in the game.


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Does this mean we’ll also get full skins to play as? That does seem unlikely, in part due to character proportions but also that Sonic canonically has not wielded a gun – although Shadow, of course, has.


Still, I think Sega is likely to go the way of Nintendo and not want its characters shooting each other. Perhaps we could see more clothing items in addition to those Kicks?

The Fortnite crossover could also coincide with the release of Sonic Racing: CrossWorlds, due out later this month. Indeed, the racing game’s premise is crossovers with other series, so perhaps it works both ways.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.

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September 12, 2025 0 comments
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Suri 2.0
Product Reviews

Suri 2.0 Sustainable Sonic Toothbrush review: upgraded to clean your teeth and the planet even better

by admin September 4, 2025



Why you can trust TechRadar


We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

Suri 2.0 Sustainable Sonic Toothbrush: One minute review

The Suri 2.0 Sustainable Sonic Toothbrush continues the environmentally-friendly mission of its predecessor, while upgrading everything that could help offer a better brushing experience. The end result is an upgraded model worthy of inclusion in our list of the best electric toothbrusheswith its balance of performance, portability and sustainability.

Suri’s mission statement is all about creating a toothbrush that lasts, stopping landfills piling up with disposable plastic brushes. As such, it uses recycled materials in construction, the heads are plant-based and can be recycled – for free by Suri in some countries – and it’s made to last.

The sonic brush has a redesigned and strong motor that offers a powerful-yet-gentle 33,000 movements per minute sonic vibration. The pressure sensor detects a user is brushing too hard and lowers the force of the pressure and vibrates subtly so you know to ease off, keeping your gums and teeth safe while also gently training you to brush better.

The case has had a battery added to it, which can charge the brush and also power the UV cleaning light that kills 99.99% of bacteria within one minute. It’s a superb feature that helps it compete even against the tech-crammed top-tier toothbrushes like the Oral-B iO Series 10 and the Philips Sonicare DiamondClean 9000.

Once again, this comes with the sticky-backed magnet that lets you mount your brush neatly anywhere in your bathroom.

Suri 2.0 Sustainable Sonic Toothbrush review: Price and availability

(Image credit: Future)

  • Priced at $135 in the US
  • £105 in the UK
  • Australia price yet to be announced

The Suri 2.0 Sustainable Sonic Toothbrush has a launch price in the UK of £105. That puts it only a bit higher than its predecessor which was £95 with the full kit.

The US price at launch is $135. Considering the original model was $116 at launch, with the UV case, this price isn’t a big jump up and represents a great value for money amount.

Sign up for breaking news, reviews, opinion, top tech deals, and more.

The Australian pricing, at time of publishing, has yet to be announced, but we estimate it’ll be around AU$200 based on the prices above.

The company says the brush is made to be easily repaired, so you shouldn’t need another for a very long time. Plus, if you do change up, Suri will recycle it all for free.

The heads are sustainable but are still going to wear down, so you’ll need to factor in replacement costs. A pack of three new heads will cost you $18.45 / £14.40 / AU$28. That includes fast and free shipping as part of the charge.

(Image credit: Future)

Suri 2.0 Sustainable Sonic Toothbrush review: Specifications

Swipe to scroll horizontally

Component

Value

Battery life

40+ days

Sonic vibrations

33,000 per minute

Charging stand

USB

Timer

Yes, two minute with 30-second haptics

Noise

50 dB

Charge time

4 hours

Suri 2.0 Sustainable Sonic Toothbrush review: Design

(Image credit: Future)

  • Upgraded motor
  • Aluminium body
  • Plant-based heads

The design of the Suri 2.0 closely adheres to the sustainable ethos of the company, with plant-based heads, a build comprised of recycled materials and a seeming focus on minimal environmental impact in both short and long term.

You still have that slim aluminium build that feels both comfortable and premium, with durability to last long-term. The base is flat allowing it to stand easily, and offers wireless charging either with the included mount charger, or via the case.

The sticky-backed magnetic mount charger allows the brush to ‘float’ wherever you choose to stick it, whether that’s neatly next to your bathroom mirror or inside a drawer. Short of going on the ceiling, there are very few limitations here. I didn’t try it on the ceiling, but the mount was so strong I dare say that would probably work too.

The brush uses brush heads made from cornstarch and castor oil instead of synthetic plastic. These are shaped into a wave-shaped bristle pattern to take care of interdental cleaning, and you also get a return envelope so you can send them back, free of charge in some countries, for recycling.

The new case is a great evolution as it still features a UV-C light to clean the head, but now also packs in a battery so charging can be done anywhere – more on that below.

Suri 2.0 Sustainable Sonic Toothbrush review: Features

(Image credit: Future)

  • 40-day battery
  • Case based charging
  • UV-C cleaning light

I would describe the 2.0 as a frontrunner when it comes to battery life, even when compared to its more expensive competition. This fast charges in hours and then keeps going for well over a month, in my experience. The company says it’s good for 40 days, but I found that my review unit could exceed this, even when brushing twice daily.

The charging case works with a UV light to clean the brush head, tackling 99.99% of harmful bacteria in a single minute. This is a reassuring feature, especially when travelling. On other brushes a quick rinse under the tap is all I could hope for, whereas with the included UV cleaner, I know my brush head is truly clean and safe.

(Image credit: Future)

The case now charges your brush, which was a much-requested feature on the last model that required you to plug the charger in. The charger case offers a good two months of use between charges, even with the UV light being used.

The brush head has a wave design for the best possible cleaning, while the back of the head has a rubberized pattern used for the now-standard tongue cleaning with just the right amount of abrasion.

There are still only two brush modes: Clean or Polish. While that is minimal, it offers strong or sensitive which (in my opinion) is enough. You have a standard two-minute timer with 30-second interval alerts via a gentle haptic vibration, all helping get the ideal clean to achieve a plaque-free finish.

Suri 2.0 Sustainable Sonic Toothbrush review: Performance

(Image credit: Future)

  • 33,000 sonic vibrations per minute
  • Superb long battery life
  • Simple but effective cleaning

When I saw the motor on this was upgraded, I was surprised it still offers the same 33,000 sonic vibrations of the original model. I assumed a better motor meant ‘faster’. Yet when I used it, I immediately felt the difference from the original Suri; it felt more deliberate in its delivery of that power, while remaining as sensitive and gentle as the experience I had with the first brush. This is likely thanks to the new pressure sensor that during testing, meant a deeper cleaning experience I couldn’t get from the first Suri.

It stays quieter than the first brush at just 50dB compared to 54dB. The case is USB-C friendly so you’ll likely be able to use your phone charger during traveling, making this brush very travel-friendly.

Then there’s that UV cleaning light, operated via a single button press. In reality you can’t see any difference so there is an element of trust in the process. The 2.0 also comes with a cover for the brush heads, which is ideal if you’re traveling with a spare. You can also long press the main button to activate a lock or travel mode, so it won’t start vibrating in your bag and causing trouble with security.

Suri includes the recycling packaging to send heads back to the company easily. This makes it a more realistic process for most people, as does designing the brush to be easily repaired. This is potentially the last brush you’ll ever need to buy, especially as its repairable.

Suri 2.0 Sustainable Sonic Toothbrush: Scorecard

(Image credit: Future)Swipe to scroll horizontally

Category

Comment

Score

Value

A decent price for what you get

4.5/5

Design

Clean, easy to hold and effective

5/5

Features

That light cleaning and battery performance

4.5/5

Performance

Great cleaning, top battery and super sustainability

4.5/5

Suri 2.0 Sustainable Sonic Toothbrush: Should I buy?

Buy it if…

Don’t buy it if…

Also consider

Swipe to scroll horizontally

Component

Oral-B iO Series 6

Colgate Hum Smart Rhythm

Battery life

20+ days

90 days

Movement

8,800 oscillations+ 20,000 pulsations per minute

30,000 vibrations per minutes

Charge time

12 hours

AAA batteries

Modes

Five

Two

How I tested

I used the Suri 2.0 Sustainable Sonic Toothbrush for weeks in order to test the effectiveness of the brush itself as well as that battery performance. I also visited the dentist during this time and was complemented on my cleaning efforts – reflecting well on this brush’s performance.

I used the case for travel, over-night, as well as making use of the UV-C light cleaning feature. I mounted the magnetic holder to test its usefulness and was left surprised at how helpful this small addition was.

My brushing was twice daily with that two-minute timer and haptic half-minute guidance vibrations used to get a full and fair brush.

I was also testing other brushes from Oral-B and more which allowed me to see the difference between features like extra modes, oscillations versus sonics, battery life, screes, apps and more.



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September 4, 2025 0 comments
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The Sonic Rush games on Nintendo DS are getting a "definitive" PC release care of boisterous fangamers
Game Updates

The Sonic Rush games on Nintendo DS are getting a “definitive” PC release care of boisterous fangamers

by admin September 2, 2025



A group of fangame developers have taken it upon themselves to make a new Sonic Rush game for PC, combining the previous Sonic Rush games for Nintendo DS into one “definitive” remastering, with extra stuff and some apparently overdue fixes. Seems bold! I missed the Rush games back in the noughties, but I do like me a Sonic. Here’s a trailer for Sonic Rush Rerun.

Watch on YouTube


“The idea behind this remaster is to take the greatest strengths of the Sonic Rush trilogy, crank them up to 11, and combine them together to bring this game formula to its PEAK,” explain the developers in the blurb. “We want to make a definitive version of Sonic Rush for PC with additional content and to fix the problems with the original game.” I assume they’re calling it a “trilogy” in light of the general conviction that Sonic Colors is an unofficial third Rush game.


I like the energy here, but I fear I must break off this report to deliver an agonising Old Man appraisal of something that has been bugging me for years. PSA game developers: the “up to 11” line is not supposed to be repeated sincerely. It comes from 1984 rock band mockumentary This Is Spinal Tap, in which there’s a scene where lead guitarist Nigel Tufnel shows off his custom amp, which has a volume setting with 11 levels, but isn’t actually any louder than an amp with 10 levels.


It’s supposed to be a joke about meaningless exaggeration. But because humans are forgetful, perishable sacks of meat, and perhaps because videogame-adjacent humans especially tend to venerate numbers like gods, I keep hearing the phrase “turn it up to 11” uttered with what sounds like full seriousness.


I don’t know if there’s some kind of central marketing authority I can appeal to, here, but please can you all knock it off, because whenever I read these words in press releases, I feel like I am taking crazy pills. If nothing else, game developers, the nature of the joke means that you don’t have to stop at 11. You can turn it up to 12! You can turn it up to 13, even! First one to turn it up to 13 in a press release gets their game an automatic 13/10. Or would do, if we had a scoring system. See, I always give myself an out.


Anyway, back to Sonic Rush Rerun. The project lead is MelohRush, who got into fan animations because he played Sonic Frontiers and thought it needed “an extra punch of style”. These youngsters! So impetuous. According to his portfolio, he’s worked on *grits teeth* 11 Sonic projects to date.


He’s joined by lead programmer Crimznraze, lead modeller Ozark and a small village of modellers, programmers, level designers, animators, sprite artists, composers, sound designers, voice actors, writers and graphic designers. It’s a tidy production. You can find some music for the game’s soundtrack on the Youtube page.


Sonic Rush Rerun has no release date. Thanks to Jeremy for spotting it and lobbing it into the friendly sausage machine that is our news Slack. As ever with fangames, its eventual launch rests on Sega’s willingness not to sue the pants off the creators for breach of copyright. Sega have proven pretty relaxed on this front, as large corporations go, and have reaped the fruits in the form of a lively community of Sonicmakers, busily engineering forms of hedgehog-based entertainment poor Yuji Naka never dreamed of in 1991. Some have gone onto work for the Blue Blur directly.



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September 2, 2025 0 comments
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Rouge performing an Air Trick
Game Reviews

Sonic Crossworlds Is Doing Way More For Me Than Mario Kart

by admin August 26, 2025


I’ve played Sonic Racing: Crossworlds twice now, and both times, I had the same fleeting thought: “What if Sonic outruns Mario Kart and has the better kart racer this year?” Mario Kart World is pretty good. It is a really solid One of Those, and it will no doubt be a mainstay in the Switch 2’s long lifetime–but it plays things safe, has several frustrating things going on under the hood, and by God, 24 players is too damn many. 

After playing about a dozen hours of World with friends since the Switch 2 launched in June, playing Crossworlds for even an hour was refreshing, as it feels like Sega is not only taking some cool risks to shake up the formula, but also making calculated choices that rein in chaos and allow for more strategic racing.

Crossworlds’ biggest shake-up is the introduction of the Gadget Panel, which is essentially an overhaul of Team Sonic Racing’s Bonus Box system. Before each race, you can use your panel to create a loadout of upgrades, usable items, and stat boosts to fit your playstyle. Some upgrades take up more space than others on your panel. My typical arsenal included the option to start each race with a monster truck transformation item that gives you a significant speed boost and also lets you trample over enemies in your path. Having something like that takes up multiple slots on your panel, but it’s an excellent way to get a head start at the beginning of a race. 

While that’s a one-and-done boost, a lot of the upgrades help you throughout a race, such as performing speed boosting air tricks faster, making your drift a little smoother, or offensive-based upgrades like giving yourself a boost every time you collide with an enemy kart. You can race in cars or the Extreme Gear hoverboards, which will define your playstyle, but your Gadget Panel lets you fine-tune it into something unique and personalized. I use the monster truck at the beginning of the race, but after I’ve gotten my head start, I want to make sure I have a smooth ride as I pass the rest of these slowpokes, so I use the rest of my panel to make my drifts faster and get a speed boost when I bump into others.

Having all those spinning plates on screen at once would overwhelm Crossworlds if it had taken Mario Kart World’s 24-player races as a challenge. However, Crossworlds maintains a 12-player limit on its races, and after all the World I’d been playing, it’s become pretty clear to me that this is the sweet spot. 

Yeah, having 24 players on a track at once is a good technical showcase for the Switch 2 and feeds into the usual “bigger = better” mentality that permeates through most video games, but it has also turned out to be one of World’s biggest frustrations. By design, if there are more racers on a track, the slightest setback will inherently give more players a chance to pass by you. One well-timed blue shell can send a first-place winner back a dozen placements with not enough time or resources to regain the lead. So much of Mario Kart is determined by the luck of the draw. If you get the right item, you can Bullet Bill your way to the front of the pack, but you might get something less useful. Sonic Racing: Crossworlds has the same item-based play, but its Gadget loadouts leave your playstyle less to chance, and its 12-player races mean that the slightest misstep isn’t punished by being tossed down the rankings into an oblivion you can’t drive out of. It adds fun complexities without becoming chaotic and convoluted to the point where only the sweatiest among us can reach first place.

Crossworlds is doing a lot of things right, and in light of a relatively lukewarm reception for its biggest competitor, Mario and Sonic are potentially on an even playing field, and the blue blur could come out on top for the first time in a while. I may not be thrilled with the crossover slop this time around, but I’m eager to get on my board as Shadow when Crossworlds launches on September 25.



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August 26, 2025 0 comments
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Sonic Racing: CrossWorlds Still Doesn't Feel Like It Has An Identity Of Its Own
Game Updates

Sonic Racing: CrossWorlds Still Doesn’t Feel Like It Has An Identity Of Its Own

by admin August 26, 2025



Sonic Racing: CrossWorlds is quickly approaching the finish line, scheduled to launch in September. I got the chance to play the kart racer for a second time recently, and my opinion of the game is largely unchanged from my verdict during Summer Game Fest: It’s dropping the best aspects of its predecessors to become something closer to Mario Kart. This second session, I spent a little more time with the game, getting a chance to race on additional tracks and play as the previously unavailable Hatsune Miku and Ichiban Kasuga.

CrossWorlds sees you jump into a kart or onto a hoverboard and compete against several other racers from Sega’s catalog of Sonic characters (plus a few guests from other franchises!). Each race across the 24 different tracks is three laps, with the second taking place in an entirely different world after the racers teleport through a travel ring. Whichever competitor is in the lead as the racers approach the second lap chooses which world everyone hops over to, with two options given at random from a total pool of 15 other worlds.

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Now Playing: 8 Minutes of Sonic Racing: CrossWorlds Gameplay

It’s an interesting gimmick, best seen in the Grand Prix mode that was the focus of both the SGF preview and my latest hands-on. In that mode, you’re awarded a number of points depending on your place, which are added up at the end of a series of races to determine the ultimate winner. Each Grand Prix is four races, with the fourth and final race taking place across the three previous tracks–the first lap is on the track from the first race, the second lap is on the track of the second race, and so on.

As was the case at SGF, I crushed the computer-controlled competitors handily on the hardest available difficulty (there is one that’s even harder, but it has not been available in either preview). As fun as it is to win, it’s been hard to enjoy the game without the challenge of needing to try. I still believe that challenge will come when given the chance to play with other humans, but until then, CrossWorlds feels lacking compared to what came before.

Anyone else miss Sonic Riders?

The game borrows mechanics and features from Team Sonic Racing and Sonic Riders, but lacks the teamwork-oriented relay racing of the former or fuel management and character abilities of the latter. Those aspects made Team Sonic Racing and Sonic Riders distinct enough from Mario Kart to give them more identity, and also make them more challenging–it was rewarding to win at those games and I remember playing them (especially Riders) for hours upon hours and wanting to push myself to get better. I haven’t gotten that sensation from CrossWorlds yet.

Like all of the other characters, Hatsune and Ichiban have their own stats that affect the minutiae of play–making slight adjustments to how each kart handles in a race. It must be very slight though, as I didn’t notice any discernible difference between them, nor any change from my time with Jet the Hawk and Amy Rose at SGF. Changing up the plate loadout of the kart is a far more noticeable adjustment. I tinkered around with the kart plate system–which allows you to create several established loadouts to change how your kart behaves–a little more this time around, creating plates that let me start off with the monster truck transformation so I could run over everyone from the very start, or draft off others more easily and overtake the competition by stealing their rings, or spin like an unstoppable top while drifting to bash other racers and build extra speed boost.

With 24 tracks and 15 other worlds to explore, you’ll see plenty of strange sights throughout the race.

These plate builds are fun and zany, and I wish they had a bigger impact on my performance to encourage me to spend more time tinkering in the shop. But I won with them all and I didn’t really have to adjust my strategy for how I raced with any of them. I still needed to collect rings to build speed, pick up items to mess with opponents, dodge other racers’ items, and drift around corners. Like everything else, the customization features don’t help CrossWorlds differentiate itself from its competitors–nothing (so far) about this experience feels like it belongs solely to CrossWorlds.

I’m still hopeful that I’m just missing something. I generally enjoy the Sonic games that focus on racing, so this one not connecting with me feels like I’m somehow lying to myself. I’m sure that as soon as I sit down on the couch with my closest friends and we’re screaming at each other for the bullcrap that we manage to pull off, I’ll recognize in that moment what makes CrossWorlds special. Until that moment, however, I’m choosing to remain cautious of this one.

Sonic Racing CrossWorlds is launching for Xbox Series X|S, Xbox One, PlayStation 5, PlayStation 4, and Switch on September 25. The game will be released for Switch 2 during the 2025 holiday season.



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August 26, 2025 0 comments
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Sonic Labs Proposes Token Issuance To Enter U.s. Tradfi Markets
Crypto Trends

Sonic Labs Proposes Token Issuance to Enter U.S. TradFi Markets

by admin August 21, 2025



Sonic Labs is moving to expand $S into U.S. traditional finance, aiming for ETFs, ETPs, and NASDAQ PIPE structures. The proposal, announced via X, targets institutional adoption and a stronger U.S. presence. 

This project is set to be led by Sonic USA LLC, which will bring on a CEO and put together a team based in the U.S. to tackle market and regulatory opportunities. 

To ensure swift strategic moves, the proposal also rolls out updated tokenomics. The plan includes launching new tokens to support a $100 million NASDAQ PIPE, a $50 million ETF allocation, and 150 million $S tokens for Sonic USA’s operations. 

Right now, Sonic Labs is at a bit of a disadvantage since it only holds a small fraction of its initial allocation. Other L1 chains hold onto 50–90% of tokens, allowing for quick collaborations and increased market visibility for strategic reasons.  

Strategic Goals and Token Usage

Sonic is set to fund three projects with this issuance’s tokens. To kick things off, they’ll partner with BitGo to ensure secure custody and work with an ETF provider for tracking $S in ETP/ETF products. This initial phase will provide liquidity support and ensure everything meets institutional-grade compliance.

Moreover, Sonic’s financial strategy will be bolstered by NASDAQ PIPE allocations, paving the way for long-term treasury inclusion and open market acquisitions.

Sonic USA LLC also plans to bring in new leadership, establish an office in New York City, and push for regulatory harmonization to drive domestic growth. Plus, every token transaction will be transparently recorded on-chain.

The plan also includes updates to the gas fee structure. Ninety percent of FeeM transactions are directed to builders, while five percent goes to validators, and the remaining five percent is set to be burned. For non-FeeM transactions, half will be allocated to validators, and the other half will be burned.

These changes aim to reduce net inflation, create a deflationary atmosphere, and boost the value of the $S. 

Through modernizing its tokenomics and expanding into the U.S. market, Sonic could enhance its competitive edge. With the issuance of strategic reserves, Sonic can become more agile in seizing opportunities in traditional finance, improve its visibility on platforms like CoinMarketCap and CoinGecko, and encourage wider adoption.

Also Read: Kraken Expands xStocks to Tron, Boosting Access and DeFi Trading



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August 21, 2025 0 comments
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Sonic Racing: CrossWorlds Open Network Test to begin on 29th August
Game Updates

Sonic Racing: CrossWorlds Open Network Test to begin on 29th August

by admin August 20, 2025


A Sonic Racing: CrossWorlds Open Network Test has been announced for PS5, Xbox Series Consoles, PC, and Nintendo Switch. The multiplayer test will begin on 29th August and run over that weekend until 1st September.

Sega has noted that the Network Test won’t be available for PS4 and Xbox One users.

Variety of Game Modes

Grand Prix

  • Compete solo or with friends in local split screen co-op for first place in one of 7 cups (comprised of 4 races each). Racers are awarded points based on their placements at the end of races, and the racer with the most points at the end wins!

World Match

  • Test your skills and compete online against 11 other players. Earn Rank Points, increase your World Rank, and aim for the top!

Friend Match

  • Play with up to 11 other players online in custom lobbies where you can control all aspects of a race such as Speed, Team Size, Course/CrossWorlds, AI Difficulty, Frenzy Gates, Items, and Rule Sets.

Race Park

  • Change up the rules and teams online and offline in this party mode that features six unique race formats.

Time Trial

  • Compete for the best time on individual courses and aim for the top of the Leaderboard Rankings.

Custom Match

  • Play with up to 4 players offline split-screen where you can control all aspects of a race such as Speed, Team Size, Courses/CrossWorlds, AI Difficulty, Frenzy Gates, Items, and Rule Sets.

Rival System

  • With the new Rival System, players are randomly assigned to a rival racer for the duration of the four Grand Prix races. The rival will playfully taunt the main racer with unique dialogue interactions, allowing for fun competition within the main races.

Four Player Local Co-Op

  • Compete against friends for first place with local co-op! Hop on the same device and see who has what it takes with up to four players and split screen capabilities.

Cross-Platform Matchmaking

  • Players can also look forward to racing online with up to 11 other friends! With cross-platform matchmaking, everyone can hop into the race no matter what console they own.

Sonic and Pac-Man are also getting a crossover, with the pair hopping into each other’s new games. You can check out the crossover in the trailer below:

Watch on YouTube

Sonic Racing: CrossWorlds will release digitally and physically on 25th September for PS5, PS4, Xbox Series X|S, Xbox One, Switch, and PC. A Switch 2 edition will release later this year digitally and on physical in 2026.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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August 20, 2025 0 comments
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