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Puma Unveils Sonic Racing: CrossWorlds-Inspired Sneakers And Apparel
Game Updates

Puma Unveils Sonic Racing: CrossWorlds-Inspired Sneakers And Apparel

by admin October 3, 2025



Sonic Racing: CrossWorlds brought Sega’s iconic characters to the racetrack last month, and now, the company is teaming up with Puma for a limited-edition set of sneakers and apparel inspired by the game.

Sega and Puma have officially unveiled the Sonic Racing: CrossWorlds collection, which includes themed trainers for Sonic, Tails, and Shadow, all in their signature colors. Puma describes them as a blend of “motorsport styling with graphic cues inspired by racing and design elements from Sonic Racing: CrossWorlds.”

Beyond the sneakers, the collection features a jacket, T-shirts, a hoodie, and more.

The Sonic Racing: CrossWorlds sneaker collection from Puma.

Gallery

As part of the collaboration, Puma’s designs will be introduced in Sonic Racing: Crossworlds as free in-game decals that can be added to the vehicles. Puma will release the sneakers and apparel on the company’s official site, stores, and other outlets on October 30.

This isn’t Puma’s first leap into gaming-inspired apparel. The company previously released Animal Crossing sneakers and designed in-game clothing for the hit soccer game Rematch. Earlier this year, Nike dropped sneakers inspired by GoldenEye 007, which sold out almost immediately.

While there aren’t any new Sonic games on the immediate horizon, Shinobi: Art of Vengeance is getting DLC in early 2026 that will add the blue hedgehog’s longtime adversary, Dr. Eggman, as a boss fight. Two other boss battles will also be added to the game, but Sega hasn’t revealed the identity of those foes yet.



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October 3, 2025 0 comments
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Sonic Racing: CrossWorlds review - an exquisite handling model saves an overly disruptive karting offering
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Sonic Racing: CrossWorlds review – an exquisite handling model saves an overly disruptive karting offering

by admin September 27, 2025


A fun arcade karting experience is often too chaotic for its own good, but a tight handling model with a high skill ceiling offers surprising depth.

I’ve recently decided to embrace my interests more, so I binned all my old polo shirts that made me look like a lower-middle class wannabe golf pro who works as the manager of a regional carpet store. To replace them I bought a Pac-Man baseball cap and a truckload of image-heavy t-shirts, most of which make references to video games, films, and popular culture. OK, so this sounds like I’ve become the fashion embodiment of Ready Player One, but some of these shirts are pretty nice. Long story short, my daughter wanted me to buy a Sonic the Hedgehog shirt to match her Sonic hoodie. I did. I am a Sonic fan – there, I’ve admitted it!

Sonic Racing: Crossworlds review

A side-effect of this is how popular I am at parties for pre-schoolers – an age group that, it seems, absolutely adores the Blue Blur. A few months back I happened to wear my Sonic t-shirt, completely coincidentally, to a Sonic-themed birthday party, and at points I was more popular than the magician. Kids parties are always a lot, but this one had an extra level of chaos. Not dissimilar, then, to Sonic Racing: CrossWorlds, a kart racer that has the unpredictable energy of someone unintentionally wearing themed merch to a five-year-old’s party. To use a phrase that probably died off at least two generations ago: this pops off.

CrossWorlds at its core is as you’d expect a fun-focused kart racer to be: you pick your character and vehicle (cars and hoverboards) to determine your basic stats, such as how strong you are, your top speed, acceleration, and all the rest, and then duke it out over a grand prix of four races alongside 11 other racers. Speed and a good racing line only go so far, with there rarely being more than a few seconds between power-up attacks or on-course obstacles. So far, so kart racer… but one that’s even more unrelenting than the norm with its power-up fueled carnage.

Rivals appear at the start of each race, smack talking in an age-suitable way. | Image credit: SEGA/Eurogamer

More options to shape your vehicle come from purchasable items (using the easily obtained in-game currency) that can be equipped in the customisation menu, plus a load of perk-like gadgets that give you stat boosts or special abilities. While these gadgets are simple at first and your options are limited, you’ll quickly unlock more and be able to equip extra in each race, making them more useful than they initially appear to be. While I found a gadget that gets you going quicker after falling off the track to be quite useful as I was learning the tracks, I ended up focusing more on stat boosts and didn’t tinker too much once I had a set I was happy with.

Classic karting is the core driving style, complete with power-sliding, boosts, slipstreaming, and more, but at points you’ll also transform into planes and boats. Planes are fine as brief moments of respite from the more frenetic grounded racing, but the boat sections are exceedingly flat in comparison. A tweaked boost mechanic while on water sees your craft also hop into the air, which does open up some shortcuts when used correctly, but compared to Mario Kart World’s boat sections this is less dynamic and is almost devoid of thrills.

Sonic Racing: CrossWorlds is visually bright and bold, but it’s rough in places. | Image credit: SEGA/Eurogamer

The CrossWorlds from the title, then, might be the game’s headline feature, but while racing it doesn’t really add all that much to the experience. For the second lap of each three-lap race the leader gets to choose if they want themselves and the entire pack to be teleported (via a large golden ring) to either a specific CrossWorlds track (there are 15 of these that are separate to the core tracks found on the course selector) or a random track, in a left or right choice not dissimilar to the branching course selection in Out Run. There’s no obvious benefit to the leader, here, outside of some minor gains from having a vehicle potentially suited to what’s chosen, and the teleportation is handled in a rather unspectacular way, but it’s a neat enough gimmick and the CrossWorlds are enjoyably more on the novelty end of the course spectrum.

The same mechanic is used in the final of the four grand prix races, with the three laps comprising the trio of courses you’ve raced up to that point, the course changing as you teleport at the end of each lap. I don’t love repeating previous courses to end a grand prix, nor is the course-swapping handled in a particularly unique way, so I found myself zoning out during many of these final races – which cost me a win on a handful of occasions. A rival system, which pits you against a foe for increased rewards, adds some extra spice, but once I’d won each of the grand prix my interest quickly waned.

It’s all good fun, though, with the chaos made more enjoyable when playing against real people – either online or in local four-player split-screen. Multiplayer isn’t limited to grand prix, either, with a slightly oversold Race Park offering a bunch of team-based events that twist the races. One, for example, gives you a speed boost for driving into one of your team mates, another gives bonus points for rings collected, and another only includes the heavy power-ups. Rewards can be earned for performances against the other teams, but this is still essentially a set of custom game modes.

Make your choice over the CrossWorlds track you want to be teleported to. | Image credit: SEGA/Eurogamer

While I’m not bowled over by the Grand Prix mode (which, to be clear, is the key offering here – there’s no open world to explore, or story mode), there is a Time Trial mode complete with ghost racing against the world’s best players. I’m a sucker for these modes, and CrossWorlds offers a very tidy handling model that only really comes clearly into view when you aren’t swearing endlessly due to being knocked off your stride. I appreciate that purely racing for the fastest times isn’t for everyone, and highly likely not a reason most people care about kart racers, but there’s a lot to learn here if you are that way inclined.

Forget about the slower race speeds, though, as they can feel like you’re driving through treacle. Sonic Speed (the third option in most of the modes) and Super Sonic Speed are your only choices in Time Trial, which is fine as they are what I’d recommend you choose if you truly want to feel alive. Combine this speed with some high-level boost controls tied to drifts and tricks, circuit shortcuts, and optimal racing lines and you’ve got everything you’ll need for a jolly good time. Simply put, drifting builds your boost meter, to a maximum level of 3, but you can retain your boost meter while changing directions if you go from one drift directly into another, and also boost via simple tricks performed in the air. To get the best times you’ll need to know when to build a boost and when you use it, and when to take a route that offers trick potential, even if it’s not the most direct path forward.

I really didn’t get on with the on-water sections, finding them dull compared to the rest of the racing, but the flight sequences are fun. | Image credit: SEGA/Eurogamer

Hardcore Sonic fans may wish ill on my Sonic t-shirt for saying this, but I’ve always found the modern soundtracks to be wildly uneven. Sonic Racing: CrossWorlds features a broad selection of classic songs which run the gamut from annoyingly catchy pops to almost causing actual damage to my ears. This inelegant mix is true of the visuals, too – the courses are big and bold, but details are rougher than I expected for a game releasing onto modern consoles in their fifth year on the market. Similarly, the aforementioned CrossWorlds portal rings are presented with lower frame rates than the rest of the game runs at, at a lower resolution, and end up feeling hamstrung by needing to function on the now ancient Switch hardware.

A small point, perhaps, but I’m also not enamored with the way all the crossover elements with non-SEGA games are tied to paid DLC. Pac-Man, Minecraft, and SpongeBob Squarepants are all announced, all tied to the Season Pass – racers and tracks. Free updates are coming from SEGA, but thus far that is only said to be new racers, including Joker (Persona), Ichiban Kasuga (Yakuza), and Hatsune Miku (not SEGA-owned but SEGA has developed games using the character). There’s not a shortage of tracks or racers in the core game, but the crossover courses look to be some of the more visually interesting of the entire lot.

Sonic Racing: CrossWorlds accessibility options

Subtitles,Steering assist, Auto-accelerate, Trick assist

How much you are going to enjoy Sonic Racing: CrossWorlds really depends on what you want from an arcade racing game. If Mario Kart (let’s say World, but all of them work) is Jaws, a refined and lauded take on the shark attack film, Sonic Racing: CrossWorlds is Under Paris, a more ludicrous entry in the genre that pushes excess without a modicum of restraint. That comparison might feel odd, given Mario Kart World is a rather joyous celebration of kart racing, but CrossWorlds at times feels like you’re playing a proper arcade game, strapped into the hydraulic moving seat, but also having to contend with the wheel being turned by an overly enthusiastic small child. A child that loves Sonic and anyone who happens to be sporting a high-fashion Sonic t-shirt.

A copy of Sonic Racing: CrossWorlds was provided for review by Sega.



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September 27, 2025 0 comments
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Sonic Racing: CrossWorlds adds Mega Man next year, with post-launch roadmap now revealed
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Sonic Racing: CrossWorlds adds Mega Man next year, with post-launch roadmap now revealed

by admin September 27, 2025


Sega has revealed the post-launch roadmap for Sonic Racing: CrossWorlds, including last night’s announcement that Mega Man will be joining next year as paid DLC.

Capcom’s iconic hero will be joined by Proto Man too, plus there will be a Dr. Wily’s Castle course and a vehicle inspired by canine companion Rush.

The DLC will be available in Q2 next year in the third patch of the game’s Season Pass. That begins later this year with the addition of Minecraft and SpongeBob Squarepants, with Pac-Man to follow early next year.

Sonic Racing: CrossWorlds | Mega Man Reveal TrailerWatch on YouTube

Then, Q3 of 2026 will see the arrival of Teenage Mutant Ninja Turtles and anime Avatar Legends. Each Season Pass Content Pack includes playable characters, a new vehicle, a new track, emotes and sounds.

In addition, there will be a number of free updates adding new characters and more. Hatsune Miku and Sonic Prime characters are available at launch for Digital Deluxe owners. Then later this year Joker from Persona 5 and Ichiban from Like A Dragon will be added, along with another unknown character.

More free additions will arrive in each quarter next year. You can see the roadmap in the image below.

Image credit: Sega

Mega Man’s inclusion leaked last week, so his reveal at last night’s PlayStation State of Play came as little surprise.

However, the back of the physical box includes artwork for Sega Saturn icon NiGHTS, with fans presuming the jester character will be one of the free characters coming to the game.

Who else do you hope to see join Sonic Racing: CrossWorlds?



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September 27, 2025 0 comments
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Mega Man Comes To Sonic Racing: CrossWorlds
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Mega Man Comes To Sonic Racing: CrossWorlds

by admin September 25, 2025


Sonic Racing: CrossWorlds launches tomorrow, delivering arguably the best kart-racing experience of the year, but for fans of gaming crossovers, the main event starts post-launch. Developer Sonic Team has revealed extensive crossover DLC plans, including characters, vehicles, and stages from IPs such as Minecraft, Pac-Man, Teenage Mutant Ninja Turtles, Avatar: Legends, and SpongeBob SquarePants. Today, Sega announced its next CrossWorlds collaboration: Capcom’s Mega Man franchise.

Sonic Racing: CrossWorlds features a robust roster of characters from across the Sonic universe, including characters from the mainline games, Sonic Riders, and even Netflix’s Sonic Prime. Additionally, characters from series like Persona, Like a Dragon, and Hatsune Miku also join the racing fun. Mega Man and Proto Man will join the roster of playable racers as part of the Season Pass, alongside a Mega Man-inspired course and a Rush vehicle.

 

Sonic Racing: CrossWorlds arrives on PS5, Xbox Series X/S, PS4, Xbox One, Switch, and PC tomorrow, September 25. A Nintendo Switch 2 version is currently in development, with a launch expected this holiday season. Those who buy the Switch version will be able to upgrade to the Switch 2 version for $10. For more on Sonic Racing: CrossWorlds, check out our review.



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September 25, 2025 0 comments
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MegaMan meets his gaming rivals Sonic and PAC-MAN in Sonic Racing: CrossWorlds
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MegaMan meets his gaming rivals Sonic and PAC-MAN in Sonic Racing: CrossWorlds

by admin September 25, 2025


During today’s State of Play showcase, SEGA revealed that Mega Man and Proto Man will be joining the Sonic Racing: CrossWorlds roster.

During the livestream, SEGA debuted a new trailer showcasing Mega Man and Proto Man as new playable characters, as well as a new Mega Man-inspired course. Mega Man’s faithful companion, Rush, also joins the race as a new vehicle, the Rush Roadster! Sonic Racing: CrossWorlds will release digitally and physically globally tomorrow, Thursday, September 25, 2025, and those who pre-ordered the Digital Deluxe Edition can play the game right now and experience the full game as well as additional content including Sonic Prime characters and Hatsune Miku. 

Physical and digital pre-orders for Nintendo Switch, Nintendo Switch- OLED Model, and Nintendo Switch Lite are available now starting at $59.99 USD. The Nintendo Switch 2 system version will be available for pre-order at a later date starting at $69.99 USD for the Standard Edition and $89.99 for the Digital Deluxe Edition. There will be a $10.00 USD paid upgrade path available for owners of Nintendo Switch, Nintendo Switch- OLED Model, and Nintendo Switch Lite, with content and progress able to carry over through the upgrade. The Nintendo Switch 2 system version will launch digitally this holiday 2025 and physically early 2026.

Sonic Racing: CrossWorlds features a huge roster of everyone’s favorite characters from the Sonic universe, which will continue to grow after launch with the addition of familiar faces like Joker, Kasuga Ichiban, and Hatsune Miku from other SEGA franchises and beyond. These characters will be available to all players at no additional cost through a series of game updates. Hatsune Miku is currently available now for players who pre-ordered the Digital Deluxe version of the game. 

Sonic Racing: CrossWorlds Digital Deluxe Edition expands the roster further with playable characters from the hit Netflix series, Sonic Prime and a Season Pass that brings guest characters, vehicles, and tracks from other iconic entertainment franchises like the recently announced PAC-MAN, Minecraft, as well as beloved Nickelodeon properties like SpongeBob SquarePants, Teenage Mutant Ninja Turtles, and Avatar.

Below is a breakdown of pricing and packages for Sonic Racing: CrossWorlds:

Pricing and packages: 

Sonic Racing: CrossWorlds – Standard Edition 

Nintendo Switch, Nintendo Switch- OLED Model, and Nintendo Switch Lite – $59.99 USD

PlayStation®5 (PS5®), PlayStation®4 (PS4®), Xbox Series X|S, Xbox One, Nintendo Switch 2, and PC – $69.99 USD

Nintendo Switch 2 version available digitally this holiday 2025 and physically early 2026

Base game (physical or digital)

Sonic Racing: CrossWorlds – Digital Deluxe Edition 

Nintendo Switch, Nintendo Switch- OLED Model, and Nintendo Switch Lite – $79.99 USD

PlayStation®5 (PS5®), PlayStation®4 (PS4®), Xbox Series X|S, Xbox One, Nintendo Switch 2, and PC – $89.99 USD

Nintendo Switch 2 version available this holiday 2025

Base game (digital only)

Season Pass 

Minecraft 
Playable characters include Alex, Steve, Creeper as well as a Minecraft- themed course and vehicle

SpongeBob SquarePants
Playable characters include SpongeBob SquarePants and Patrick as well as a SpongeBob SquarePants themed course and vehicle

Pac-Man
Playable characters include Pac-Man and rival ghosts as well as PAC-MAN themed course and vehicle

Mega Man
Playable characters include Mega Man, Proto Man, and a Mega Man themed course and vehicle

Teenage Mutant Ninja Turtles
More details to come! 

Avatar Legends
More details to come! 

Sonic Prime Playable Characters 
Knuckles the Dread
Rusty Rose 
Tails Nine

For more on all things Sonic, stay tuned to GamingTrend.


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September 25, 2025 0 comments
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Leaked PUBG Mobile Ad Shows Sonic Fighting A Skibidi Toilet
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Leaked PUBG Mobile Ad Shows Sonic Fighting A Skibidi Toilet

by admin September 24, 2025


A CG-rendered trailer for PUBG Mobile‘s next big update appears to confirm previous rumors that Sonic the Hedgehog is going to be appearing soon in the popular mobile port of the battle royale game. But it also features Sega’s mascot fighting… Skibidi Toilets?

On September 24, Sonic Hotspot on Twitter posted what appears to be a real trailer for a yet-to-be-announced or confirmed Sonic crossover event in the long-running PUBG Mobile. This was spotted and sshared by SonicStadium.org on Bluesky. The pre-rendered event trailer shows Sonic the Hedgehog fighting a massive Skibidi Toilet character. Here’s the leaked trailer, and sorry in advance. I was going to link a YouTube re-upload of it, but that has since been removed. Hmm..

pic.twitter.com/BaLCNi5eAV

— Sonic Hotspot (@Sonic_Hotspot) September 24, 2025

Skibidi Toilets, which were created as part of a now massively popular YouTube animated series of shorts, were already announced to be coming to PUBG Mobile later this month, so it’s no surprise they are popping up in a leaked trailer. And Sonic has been rumored to be coming to PUBG Mobile for a few months now. Sega’s beloved mascot was even teased last month in an official PUBG Mobile post promising six new collaborations. So that’s also not a big surprise for fans, but a nice confirmation that he’ll be here soon. However, I don’t think anybody was expecting Sonic’s reveal to include Skibidi Toilets.

There is something deeply depressing about watching Sonic fight a Skibidi Toilet. It feels like my fears that all of pop culture will one day merge together into a single giant, boring blob of content are coming true, and faster than expected. Everything is becoming Fortnite, and because all of this crossover slop is making companies millions of dollars, it’s unlikely to stop anytime soon.

And so, that’s how we end up in a timeline where some silly videos made using the Source Engine have become a massively popular IP that has attracted the attention (and money) of Michael Bay. Sonic, you deserve better. We all do. Yet, here we are.





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September 24, 2025 0 comments
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Lawsuit over ownership of Sonic theme Live and Learn dismissed, but Fortnite collab proves song remains in "limbo", says songwriter
Game Reviews

Lawsuit over ownership of Sonic theme Live and Learn dismissed, but Fortnite collab proves song remains in “limbo”, says songwriter

by admin September 22, 2025


A lawsuit over the rights to the Sonic the Hedgehog song Live and Learn has been dismissed, but the songwriter claims the song “remains in ‘limbo'”.

Last year, Crush 40 musician and songwriter Johnny Gioeli sued Sega of America over ownership of the Sonic Adventure 2 theme song, ahead of its feature throughout the Sonic the Hedgehog 3 film.

At the time, Gioeli claimed Sega had the rights to the lyrics, but not the “master recording musical composition”. However, “unbeknownst” to the songwriter, the company had “exploited and licensed” the song in “at least 25 video games, television shows, live performances/events and films”.

Sonic Racing: CrossWorlds – Come Race on Our Level CommercialWatch on YouTube

In a new statement, Gioeli stated the case against Sega was dismissed “based on time, not on ownership” and so the song remains in “limbo”.

The reason for the statement? Sonic’s forthcoming appearance in Fortnite – we reported last week on leaks suggesting Sonic and Shadow are headed to the battle royale.

“Just two weeks ago, I was contacted by Epic Games to potentially use Live and Learn,” stated Gioeli, “and the amazing part is Sega had them call ME for the rights to use the song. So there you have it. The most epic song remains in the ‘abyss of ownership’.”

Gioeli added: “The song is mine. I wrote it with Jun [Senoue], I sing it, I created the melody, I recorded my vocals in my studio, and they do not own it.”


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News of the lawsuit emerged last year ahead of both Sonic x Shadow Generations and the Sonic the Hedgehog 3 film, both of which make use of the song in their soundtracks.

Gioeli’s latest comments precede not just the Fortnite collaboration, but the release this week of Sonic Racing: CrossWorlds.

A leak last week, showed more unannounced DLC is on the way to the racing game.



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September 22, 2025 0 comments
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Sonic Racing: CrossWorlds leak reveals more iconic characters coming to its roster, which retro fans will love
Game Reviews

Sonic Racing: CrossWorlds leak reveals more iconic characters coming to its roster, which retro fans will love

by admin September 20, 2025


Sonic Racing: CrossWorlds still has some DLC to come, as physical copies show yet-to-be-revealed characters on their way to the kart racer.

As the CrossWorlds name suggests, this latest Sonic Racing game includes crossovers with a bunch of other franchises, both from Sega and other studios. The likes of Hatsune Miku, Minecraft’s Steve, SpongeBob SquarePants, and Pac-Man have all been revealed, among others.

Yet physical copies are now out in the wild ahead of the game’s release on 25th September, revealing more characters on the way.

Sonic Racing: CrossWorlds – Come Race on Our Level CommercialWatch on YouTube

As shared on reddit, a flyer inside the box features logos for crossover franchises. It includes Capcom’s Megaman, who has yet to be officially revealed, suggesting we’ll be able to race around as the iconic hero.

Guys… I think Mega Man may have an unexpected return…
byu/Wrong-Minute-1319 inSonicTheHedgehog
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Sonic fan pages Sonic Stadium and Tails’ Channel have both confirmed the flyer in social media posts.

What’s more, Sonic Stadium revealed the back of the box features a render of NiGHTS, the jester character from the iconic Sega Saturn game, suggesting another character inclusion yet to be officially announced. It’s unknown if a themed race track will also be added.


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Sonic Racing: CrossWorlds will be out next week across PS4, PS5, Xbox One, Xbox Series X/S, Switch, and PC.



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September 20, 2025 0 comments
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Sonic Racing: CrossWorlds Review - A New Dimension Of Kart Racing
Game Reviews

Sonic Racing: CrossWorlds Review – A New Dimension Of Kart Racing

by admin September 18, 2025


The Sonic and Mario franchises have been intertwined since the dawn of Sega’s flagship series, so it’s only fitting that Sonic’s kart-racing return occurs the same year as Mario’s. However, much like how Sonic brought a different flavor to the platforming genre in the ‘90s, the Blue Blur approaches the kart-racing genre from a different angle than Nintendo’s mascot. The result is a much more streamlined, yet still ambitious product that sits alongside Mario Kart World as the best the genre has delivered in 2025.

Sonic Racing: CrossWorlds delivers a trimmed-down arcade-style racing experience; there’s no open world or story mode, just a series of races and some peripheral events. Taking control of an expansive roster of Sonic and crossover characters, you sprint through 24 courses in three-lap races. I loved seeing some classic locales return, playing to Sonic’s nearly 35 years of history. True to the main series’ pedigree, the races are fast and chaotic; power-ups blast you at the most inopportune moments, shortcuts let you get the upper hand over your rivals, and your vehicles transform into boats and planes. 

Sonic Racing: CrossWorlds Video Review:

 

However, the main agents of chaos are the CrossWorlds rings that let the lead racer choose a different course to teleport the entire field to for the second lap. This mechanic, which doles out secondary tracks from a pool of 15 additional levels, injects incredible variety into each race. Each of the CrossWorlds are fully featured with a ton of action and obstacles; I was always excited to see which course would pop up.

The respectable power-up collection also aids in keeping the experience fresh, but the items themselves are underwhelming, even to a long-time fan such as myself. Some of them are based on the series’ Wisps or obscure items from past Sonic games, but many feel like generic knockoffs from other racers. That doesn’t make them any less effective or fun to use, but it took me several races before I understood what each did.

 

Every character is sorted into one of five classes: Acceleration gets off the line fast, Boost gains better speed bursts, Handling can better navigate corners, Power bullies other racers, and Speed excels in straightaways. You can modify each racer’s stats by selecting different machines, which are highly customizable. I was particularly excited for the return of the Extreme Gear hoverboards from Sonic Riders, even if they have the highest skill ceiling. I enjoyed tinkering with the visual aesthetics of my karts, but it doesn’t take much to make them look ridiculous, so my tweaking was minimalist. However, I do appreciate how you can mix and match unlocked parts from different karts to create one that vibes with you.

Instead, I relegated much of my customization to the Gadgets system, which lets you add modifiers to build out your character. I created an equippable Gadget Plate that let me hold three power-ups instead of two. Then, I finished the loadout by equipping smaller Gadget that don’t take up as much space, like increased frequency of defensive power-ups and one that grants an automatic boost to help you recover after falling off the track. These allow you to truly build a racer to suit your playstyle. I often debated leaning into a character’s existing strengths, like making Sonic even faster, or trying to bolster a Boost character like Jet’s power to round him out.

 

The Grand Prix puts you through a series of four races with the goal of beating an assigned rival. I enjoyed this twist, particularly during a few memorable, heated rivalries. However, it’s disappointing that the final race of each Grand Prix is just a single lap of each preceding course. Outside of Grand Prix, you can race online against your friends via cross-platform play, take part in Time Trials, or compete in special-rules races in Race Park. Whether you’re doing custom rules matches or using pre-set events like one where you get bonus points for collecting rings or boost when you collide with teammates, these are fun diversions. However, unless I have friends on my couch, I don’t see myself revisiting them very often.

Sonic Racing: CrossWorlds offers some exciting twists on the tried-and-true kart-racing formula, making for a streamlined experience that wastes no time getting you into the action. Though there’s substantially less content and replayability than its primary contemporary, Sonic Racing: CrossWorlds is concise and effective in its mission, offering the most well-rounded kart racer of the year.



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September 18, 2025 0 comments
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Sonic Racing: CrossWorlds Review -- An Arcade Kart Racer For Gearheads
Game Reviews

Sonic Racing: CrossWorlds Review — An Arcade Kart Racer For Gearheads

by admin September 18, 2025



As a dyed-in-the-wool Nintendo Kid, Mario has always been the yardstick by which I measure competitors. When Sonic the Hedgehog broke out on the Sega Genesis, I couldn’t help but compare it to Mario’s platforming to measure the similarities and differences. So I have to admit that it’s difficult to approach an arcade kart racer like Sonic Racing: CrossWorlds without Mario Kart in the back of my head–especially since that series just had a new entry this summer. But it’s that contrast that really makes CrossWorlds stand out in some positive ways. Whereas Nintendo’s latest racer excelled due to its simplicity, CrossWorlds offers a massive wealth of options and customization to help you find and craft your own style. There is a lot going on, and it can be a little overwhelming, but ultimately the level of depth rewards experimentation.

From the start, Sonic Racing: CrossWorlds offers three main offline modes, two of which need little introduction: Grand Prix and Time Trials are your tried-and-true staples, and then there’s the more inventive Race Park. More on that in a bit. Grand Prix is where most players will start, with a suite of seven Grand Prix to master. These are listed as three races apiece, but each one also consists of a fourth grand finale race that remixes parts of the three prior tracks.

And that’s where CrossWorlds gets its unique twist, as well as its name. Seemingly inspired by the Sonic the Hedgehog movies, in which rings act as portals to other planets, the tracks in Sonic Racing: CrossWorlds are not just straightforward point-A-to-point-B affairs. Instead you’ll regularly cross a threshold through a giant ring and into a new world. The race leader chooses a destination, between one known option or another random selection. You hop into another world to visit for a little while, and then portal your way back to the main track you were in.

It’s a neat trick and has the effect of making races feel unpredictable. You can’t really sleepwalk your way through a track after memorizing every curve and bank, because before you know it you’ll be warped to a tight-turn candyland, a bouncy mushroom forest, or an airborne stunt show. As you progress through the races, you’ll certainly come to learn the general outlines of all the worlds you might warp to, but never knowing which one is coming feels exciting and dynamic. On a base PlayStation 5, at least, the world-changing effect is fuzzy and looks visually rough, but the impact it has on races makes up for it.

Adding to the variety is the transforming vehicles aspect, borrowed from Sonic All-Stars Racing: Transformed. You’ll regularly swap between car, boat, and plane forms, and they’ve been tweaked to make them feel noticeably different from one another. Car mode operates as you’d expect, as a traditional kart-racer with boosts and drifts. You can also do stunts when your car catches air, and the more you do, the bigger a boost you’ll get once you land. Plane mode gives you full vertical control, and often those segments encourage you to pull aerobatic stunts by crossing scattered boost rings. Boat mode trades the car’s drift functionality for a charged jump, letting you leap out of the water to reach power-ups or boosts that are hovering in mid-air. This might have been the hardest for me to wrap my head around, since you need to charge to the highest level to reach the best rewards and it requires some foresight instead of the typical arcade racer instincts, but it felt that much more rewarding when I would hit it just right.

To me, the core racing mechanics themselves felt fairly awkward at first. Not knowing the tracks, I would frequently run into walls, and CrossWorlds punishes you with severe slowdown for doing so. It didn’t feel great bouncing along the edges of a tight curve as the other racers passed me by, and I couldn’t get the standard karts to cooperate with my drift-heavy style of hugging turns. Once you’re bumping along a wall, it feels hard to course-correct. That problem was largely solved once I started leaning more towards racers and vehicles with a high Handling rating, though, so it really came down to finding a style that worked for me. The vehicles are also visually distinct, so being in a high-boost hoverboard is easily recognizable versus a hulking monster truck from a Power character, or a zippy sports cart from one of the Speed types.

On top of the racer and vehicle types–both of which are classified by Speed, Acceleration, Power, Handling, and Boost–there are tons of ways you can tweak both your ride and your racing style. Every base vehicle you unlock can be customized with parts you purchase with tickets, which change its stats in mostly lateral ways–a little more handling, a little less boost, for example–along with paint jobs and decals as cosmetic options. New parts cost quite a bit, so the game economy is obviously meant to sustain long-term play if you want to collect all the parts and options. The other major customization options are your gadgets, which are determined by your gear plate. Your plate upgrades as you complete more races, unlocking more slots, for up to six slots in all. Gadgets can give you a particular item at the start of the race, help you charge your drift dash more quickly, or prevent slipping on ice. There are tons of options, but in my tinkering I didn’t find anything particularly overpowered, especially since some more powerful gadgets take up two or even three slots. But the whole system is remarkably flexible, and I was able to consistently build toward my own playstyle and experiment with new ideas. Upgrading your gear plate marks most of your progression at first, after which your reward is more gadgets.

This being an arcade kart racer, there are loads of items to use during a race, and they’re not always self-explanatory. I still don’t know if I fully grasp which Chao item has which effect. But items are by far the weakest element of the racing mechanics overall, since there are just too many items that feel like they have almost no counter. The game helpfully prompts you if you happen to be carrying one of the few items that can stop an almost-unblockable attack. But otherwise, when you see a ring hovering over your head, something is about to come out of it, and it’s going to be bad news for you. That can make races feel frustrating, especially when you crash out inches from the finish line. To put it in Mario Kart terms, Sonic Racing: CrossWorlds has an overabundance of blue shells.

Race Park, the second main offline mode, is recommended for couch co-op or competitive multiplayer, and pits teams against each other with specialized objectives. One might challenge you to use the most offensive items against opponents while another will reward you with bonus points for using the most boost pads. You still get points for your rank in the race as usual, but these bonus objectives can make a big difference. When you rack up enough wins against a rival team, you get rewarded by unlocking their vehicle.

The rival element is also threaded throughout the Grand Prix races, as you’ll be randomly assigned a Rival at the start of each set of races. You can choose to upgrade to a tougher Rival for a harder challenge, and beating your Rival gives you progress toward a meta-goal with a reward that only gets revealed after you’ve completed all the Grand Prix races. The Rival is also generally your toughest competitor, so while you’re racing against 11 others, beating your Rival usually means you’ll usually win the race too. That has the impact of making it feel a bit too one-on-one, but it also leads to some funny interactions. At one point when my rival was Cream the Rabbit, passing her would lead to an adorable voice prompt asking, “please let me catch up!”

Sonic Racing: CrossWorlds

Gallery

Meanwhile, the course design itself is top-notch. There’s a ton of visual variety, thanks in part to the courses exploring a variety of Sega-inspired worlds, and the swapping between vehicle modes means you always have to stay on your toes. The main courses seem mostly if not entirely inspired by Sonic games, spanning from the retro to the recent Sonic Frontiers. The crossworld mechanic lets you play tourist to other Sega locales and those act as fun surprises. Suddenly you’re in Afterburner, or wait, is that a Columns reference? Even after you’ve seen all of the tracks, it’s fun to play spot-the-homage.

Online play works well enough and will likely be the mode that grants the game the most longevity. You can tweak your customized ride and gear while you wait for a match, and then players vote on a track. You progress up letter grades for matchmaking, and you can join the lobby with friends to stick together. Other than that, though, it’s fairly no-frills. There’s no option to match into a set of Grand Prix races or turn on optional bonus objectives like in Race Park. It works, but there’s certainly room to grow and add more variety in the online environment.

Altogether, Sonic Racing CrossWorlds is a solid package. The single-player modes, meta-goals like collecting gear and vehicle parts, and wealth of customization options to experiment with different play styles, make it easy to recommend for players who like their kart racing with a little more mechanical complexity. Even with slightly underwhelming online offerings, it’s easy to see how Sonic Racing: CrossWorlds has plenty of road ahead of it.



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