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Sonic

Sonic Racing: CrossWorlds Open Network Test to begin on 29th August
Game Updates

Sonic Racing: CrossWorlds Open Network Test to begin on 29th August

by admin August 20, 2025


A Sonic Racing: CrossWorlds Open Network Test has been announced for PS5, Xbox Series Consoles, PC, and Nintendo Switch. The multiplayer test will begin on 29th August and run over that weekend until 1st September.

Sega has noted that the Network Test won’t be available for PS4 and Xbox One users.

Variety of Game Modes

Grand Prix

  • Compete solo or with friends in local split screen co-op for first place in one of 7 cups (comprised of 4 races each). Racers are awarded points based on their placements at the end of races, and the racer with the most points at the end wins!

World Match

  • Test your skills and compete online against 11 other players. Earn Rank Points, increase your World Rank, and aim for the top!

Friend Match

  • Play with up to 11 other players online in custom lobbies where you can control all aspects of a race such as Speed, Team Size, Course/CrossWorlds, AI Difficulty, Frenzy Gates, Items, and Rule Sets.

Race Park

  • Change up the rules and teams online and offline in this party mode that features six unique race formats.

Time Trial

  • Compete for the best time on individual courses and aim for the top of the Leaderboard Rankings.

Custom Match

  • Play with up to 4 players offline split-screen where you can control all aspects of a race such as Speed, Team Size, Courses/CrossWorlds, AI Difficulty, Frenzy Gates, Items, and Rule Sets.

Rival System

  • With the new Rival System, players are randomly assigned to a rival racer for the duration of the four Grand Prix races. The rival will playfully taunt the main racer with unique dialogue interactions, allowing for fun competition within the main races.

Four Player Local Co-Op

  • Compete against friends for first place with local co-op! Hop on the same device and see who has what it takes with up to four players and split screen capabilities.

Cross-Platform Matchmaking

  • Players can also look forward to racing online with up to 11 other friends! With cross-platform matchmaking, everyone can hop into the race no matter what console they own.

Sonic and Pac-Man are also getting a crossover, with the pair hopping into each other’s new games. You can check out the crossover in the trailer below:

Watch on YouTube

Sonic Racing: CrossWorlds will release digitally and physically on 25th September for PS5, PS4, Xbox Series X|S, Xbox One, Switch, and PC. A Switch 2 edition will release later this year digitally and on physical in 2026.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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August 20, 2025 0 comments
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There's a fantastic, fan-made Sonic fighting game in the wild, and you can play it right now
Game Reviews

There’s a fantastic, fan-made Sonic fighting game in the wild, and you can play it right now

by admin June 24, 2025


Did you know there’s a 3v3 Sonic the Hedgehog fighting game? Well there is! It’s called Ultimate Sonic Smackdown, and you can play it right now.

Indie studio Arcforged has released the game to the public for free. In an announcement trailer released today, you can see a variety of Sonic characters duke it out in 2D. All you’ve got to do is join the game’s official Discord server and get playing!

You may have guessed it from the title, but Ultimate Sonic Smackdown is actually a drastic overhaul of an older fan game: Sonic Smackdown. That game was a traditional 1v1 fighter, and has been playable online via Itch.io or at US tournaments for a while now.

Check out the trailer here!Watch on YouTube

This iteration, four years in the making, is a wilder evolution of the game. A tagging system means more hectic fights, more options for offence, and the opportunity to team up your favourite Sonic characters in your chosen squad. It’s the latest in a sparse scattering of Sonic the Hedgehog fighting games, first established by the official, Sega-developed Sonic the Fighters released in arcades in 1996. Its Sega Saturn port was cancelled.

As a tag fighter, Ultimate Sonic Smackdown joins a bizarrely packed collection of similar games coming out soon. You’ve got HunterxHunter NenxImpact coming in July, 2XKO which is bound to come out sooner or later, c’mon guys. Then you’ve got Invincible Vs coming next year, as well as Marvel Tokon: Fighting Souls! So suddenly, a style of fighting game that had basically no modern representation is stacked with incoming options.

Sonic has a rich history of fan games. Famously, Sega hired Christian Whitehead to be lead developer on Sonic Mania, following his work on unofficial ports of older Sonic games. There’s also a fan-made PC port of Sonic Unleashed which is rad, and a 16-bit makeover of Sonic Triple Trouble from a few years back.



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June 24, 2025 0 comments
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Futaba Sakura in Persona 5.
Product Reviews

Sega just accidentally leaked its own sales numbers, and somehow Sonic Frontiers sold more than the last two mainline Yakuzas combined, but Persona 5’s putting the rest of the stable to shame

by admin June 22, 2025



First reported by VGC, Sega Sammy Holdings⁠—Sega’s delightfully-named parent company⁠—mistakenly uploaded sales numbers for 11 major games to a public page on the company website. ResetEra user –R uploaded the full table to the forum, allowing us to still peep those numbies after Sega took the original page down.

The original table charts earnings by fiscal year from 2020 to 2025, but for simplicity, here are the total units sold for each game across the entire span:

  • Like a Dragon: Infinite Wealth: 1.66 million
  • Like a Dragon: The Man Who Erased His Name: 960,000
  • Persona 3 Reload: 2.07 million
  • Sonic Superstars: 2.43 million
  • Sonic Frontiers: 4.57 million
  • Total War: Warhammer 3: 2.34 million
  • Shin Megami Tensei V: 2.11 million
  • Yakuza: Like a Dragon: 2.86 million
  • Persona 5 Royal: 7.25 million
  • Team Sonic Racing: 3.50 million
  • Total War: Three Kingdoms: 3.21 million

The biggest surprise for me is how well Sonic games are selling to this day⁠—possibly helped a great deal by the movies⁠—as well as how slowly recent Yakuza/Like a Dragon games have sold by comparison. Sonic Frontiers moved almost as many units as Yakuza 7, Infinite Wealth, and The Man Who Erased His Name combined.


Related articles

Frontiers is a game that seemed to come and go without much fanfare, while Like a Dragon appears to be at the height of its popularity. I wouldn’t worry about Ryu Ga Gotoku Studio or anything, though: Those are still strong showings, and the developer just cranks games out at an almost unheard-of pace for the 2020s game industry, more than making up for any one game’s relative lack of success.

Two more things stood out to me. First, nothing even comes close to Persona 5 Royal’s 7 million units sold, and this data doesn’t even account for Persona 5’s first three years of non-Royal circulation, likely putting its total north of 10 million.

Second are the notable omissions of Pirate Yakuza in Hawaii and especially Metaphor: ReFantazio. Both were perhaps excluded for having released too close to the end of Sega’s 2025 fiscal year, but Metaphor seems to have sold like gangbusters, and I’m very curious to know how it stacks up.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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June 22, 2025 0 comments
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Sonic Racing: CrossWorlds Adds SpongeBob Characters To Roster
Game Updates

Sonic Racing: CrossWorlds Adds SpongeBob Characters To Roster

by admin June 22, 2025


During tonight’s 2025 Nickelodeon Kids’ Choice Awards, Sega shared a new trailer for its upcoming Sonic Racing: CrossWorlds. During Summer Game Fest 2025, we learned that characters from Persona, Like a Dragon, and Minecraft are joining the vast roster of characters from the Sonic the Hedgehog universe in this kart racer. In this latest trailer, Sega played to its audience and announced Nickelodeon crossover content, starting with characters, a vehicle, and a track from the SpongeBob SquarePants world.

Characters like SpongeBob and Patrick will be joining Sonic, Knuckles, Tails, Shadow, and the rest of the heroes and villains from that universe as post-launch content. Additionally, Sega teased upcoming content from the animated Avatar and Teenage Mutant Ninja Turtles universes. 

To access the Nickelodeon content, as well as crossover content with Minecraft, the Sonic Prime Netflix series, and two more yet-to-be-announced collaborations, players can purchase the Digital Deluxe Edition or pick up the Season Pass when Sonic Racing: CrossWorlds arrives on PS5, Xbox Series X/S, PS4, Xbox One, Switch, and PC on September 25. A Switch 2 version will be available at a later date.



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June 22, 2025 0 comments
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Sonic token crashes to new lows: can it recover?
GameFi Guides

Sonic token crashes to new lows: can it recover?

by admin June 18, 2025



Sonic is currently flashing critical red-alert signals on the chart, with price action breaking below the yearly swing low and hovering at a key decision point. The market structure remains decisively bearish, and unless bulls step in at this final support, a breakdown toward $0.12 becomes the dominant scenario.

Sonic is trading at its lowest level of the year, having breached the previous swing low, a significant structural support. This places SONIC (SONIC) at a high-risk inflection point where bulls must defend or risk triggering a full-blown bearish expansion. While a swing failure pattern could still be confirmed with a rapid recovery, the current trend, marked by lower highs, lower lows, and weak volume, paints a fragile picture.

Key technical points

  • Swing Low Break Signals Weakness: Price is now trading below key yearly support, increasing downside risk.
  • $0.49 Resistance or $0.12 Breakdown: A recovery could target $0.49, but a failure to hold current levels may trigger a bearish move to $0.12 (Fibonacci extension).
  • No Volume Support Yet: Bullish volume remains absent, reducing the probability of a reversal without significant demand.

SUSDT (1D) Chart, Source: TradingView

Price action on Sonic has continued to deteriorate, with the asset now closing below the prior swing low, establishing a new yearly low. This is a strong bearish signal, especially given the consistent pattern of lower highs and lower lows that has dominated the chart in recent weeks.

The current zone is a make-or-break level. A bullish recovery from here would form a swing failure pattern (SFP), where price reclaims the broken low and rallies. If confirmed with a spike in volume, this would likely trigger a move back toward the $0.49 resistance, a level that has previously held on higher timeframes.

However, if the price continues to close weakly below this last line of defense, the probability of a further breakdown sharply increases. The next major target lies at $0.12, based on the Fibonacci extension of the latest bearish swing. Currently, volume is not supporting a bullish reversal. There’s been no sign of meaningful buy-side participation, and without that, the path of least resistance remains to the downside.

What to expect in the coming price action

Sonic is at a critical inflection point. Bulls must reclaim the broken support zone quickly to prevent a deeper collapse. If support fails, expect price to target the $0.12 region in the coming weeks. Until volume returns and structure shifts, bearish momentum remains in control.



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June 18, 2025 0 comments
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How Sonic went from “fighting to survive” to being a global megastar in 10 years: Sega’s Sonic series producer tells all
Game Reviews

How Sonic went from “fighting to survive” to being a global megastar in 10 years: Sega’s Sonic series producer tells all

by admin June 17, 2025


Sonic the Hedgehog has been on a redemption arc.

It might not feel like the blue blur has ever really left us – and that’s because he hasn’t – but sometimes you need to reach the summit to survey that which has come before. It’s only when we consider Sonic’s current position when directly compared to years prior that the disastrous depths the world’s favorite hedgehog plunged becomes truly clear.

Sega knows it, too. For Takashi Iizuka, the Sonic series producer who first worked on the franchise just two years into his career, fresh out of university, he naturally ties the memories – and comparisons – to different periods of his life.

“Ten years ago, I moved from Tokyo to Burbank. At that time, the Sonic brand was not in a very positive space. A lot of people were bashing on the brand. They really weren’t happy with the things coming out,” Iizuka recalls.


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He’s right, of course. On the timeline he presents, he moved to the states after a bumpy time for Sonic. There was the decent Colors and Generations, yes. But then there was also the diabolical Sonic 4, the middling Lost World, and the infamously broken and unfinished Sonic Boom (which did at least produce a genuinely highly underrated cartoon, but even that struggled to find an audience). Times were rough.

It was in the wake of projects like this that Iizuka made his move. He ended up splitting his time between managing Sonic Team back in Japan and taking care of product development at Sega of America.

“When I moved over from Tokyo to Los Angeles, it was like an ‘oh my god’ moment,” Iizuka admits. “Like, we need to save the brand, or this brand isn’t going to be around for much longer.”

What began was a herculean fight back. The charge was led by a smart decision to pivot to the fans. That gave us Sonic Mania, where Iizuka supervised a team of folk who’d spent decades ripping apart the best Sonic games to reverse engineer them. Mania ended up the highest-scoring non-racing Sonic game in fifteen years.

Then the train kept rolling. Sonic Forces was a little shaky, but it laid groundwork for Sonic Frontiers, a bizarre but nevertheless compelling vision of video game open worlds interpolated through the traditions and tropes of Sonic.

Perhaps the confidence in the franchise is best represented, though, in the release of The Murder of Sonic the Hedgehog, a free visual novel released on April Fools Day 2023 that is actually, er, really good?! This is the sort of thing a Japanese publisher would never usually greenlight for a beloved cash cow mascot. But Sega is now thinking differently.

Yes, this is a real screen from a real game. | Image credit: Sega / Eurogamer

Then come movies, and Netflix, and even something of a creative renaissance for the long-running Sonic comics with a shift in publisher. In fact, as a British-based website we are contractually bound to note that the only true tragedy remains the continued dormancy of the comic’s excellent UK iteration, which died alongside Sega’s hardware-publishing aspirations.

British woes aside, this is now a sprawling transmedia franchise – and more importantly a critically and creatively successful one – with Iizuka at the heart of it. The thinking is now not just about games, but beyond – which perhaps explains why Sonic Racing Crossworlds is plying crossover shenanigans to let Sonic mix things up with some of the biggest brands in games – and, if leaks are to be believed, outside them.

Sure, Sonic is only the third highest grossing video game movie. But y’know what the second is? Minecraft. There ain’t a Minecraft racing game – but Minecraft stuff is in Sonic Racing Crossworlds. The strategy seems clear. Back in the 90s, Sega used to like to tout the dubious claim that Sonic was more internationally recognizable than Mickey Mouse. Even as a Sonic-obsessed 80s kid, I doubt that was ever true – but in Crossworlds, Sonic can at least have as many famous mates as Mickey.

There are still challenges, of course. At Summer Games Fest, Iizuka is quietly contending with an absolutely enormous leak of pre-release assets from Crossworlds, seemingly revealing unannounced crossovers and DLC plans for the game, which isn’t due out until September.

“This isn’t specifically in regard to Crossworlds,” Iizuka cautions when I ask about leaks. “But when the team is making a game, when I’m making a game, a lot of effort goes not just into the creation of the content – but also effort is made with publishing teams and marketing teams into how we’re going to present the game. There’s tons of planning. There’s tons of ideation on how to best present each title.”

Blue unto others as you’d have them blue unto you. | Image credit: Sega

“When people go online and say things about the game, when they spoil things, or when they give disinformation – it destroys that planning. It ruins a lot of people’s work, people who spend a lot of time setting things up in order to make people excited.

“Also, sometimes there may be deals going on with other partners or other people that fall through because people are out there saying things about a title that maybe are true, maybe are not – but true or not, it’s now associated with the title. So as a creator, I’d appreciate everyone not messing with it, and allowing the professional teams to do their jobs and present the product how they want to.”

I get Iizuka’s point. To be honest, those Crossworlds leaks aren’t the sort of thing we’d print on Eurogamer anyway. For one, it’s a load of copyrighted material that Sega doesn’t want out there, and a legal nightmare. But second, and more importantly, I’m not really convinced that spoiling something that we’re all going to see anyway in a few months is really capital-J journalism. But I do put a theory to Iizuka: that such leaks are in part a sign of Sonic’s revitalization. The Sonic fandom never went away, it’s true – but more people care now than a decade ago, which leads to more rabid fans digging out and sharing whatever information they can find.

In a sense, it all comes back to Sonic being back on track. What a difference a decade makes.

Miku’s joining the party alongside, well… who are we to say? | Image credit: Sega

“When I think about, like, ten years ago, what was happening ten years ago and what’s happening now? I can’t really believe some of the things that have changed,” says Iizuka.

“As a game creator, I was previously inside of Sega, working on games and managing teams, then everything started changing. Now we have Netflix content that’s being created, we have movies that are coming out… Instead of just looking at games, it’s like there’s 150% more stuff coming in.”

Iizuka is a charismatic guy. Like many bilingual developers he takes my questions in English, nodding enthusiastically, and then answers them in his native tongue to ensure clarity and comfort. When he answers about his games, he’s ever diligent and thoughtful – but talking about the success and upheaval of the last few years, even on day two of a presumably brutal gauntlet of media interviews, he beams.

“What I do at work has changed, the people I meet have changed… Even with things like working inside the entertainment industry… y’know, we’re all from the game industry, but now we’re working with movie industry people. They’re a completely different industry in the way that they think, that they act. How they create content is completely different. And then I got to walk on the red carpet for a movie premiere…!

“There’s so many things that are new. Ten years ago, I don’t think any of us could’ve believed this could become the normal reality. Thinking of it now, and us being successful… compared to ten years ago, it is like… 180 degrees. We were fighting to survive. It’s totally different now.”



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June 17, 2025 0 comments
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Sonic Racing: CrossWorlds might be the most mechanically rich kart racer ever made - hands-on
Game Updates

Sonic Racing: CrossWorlds might be the most mechanically rich kart racer ever made – hands-on

by admin June 12, 2025


When I saw that the hands-on demo for Sonic Racing: CrossWorlds at Summer Games Fest was a full hour long, I was sort of taken aback. An hour? For a kart racer? Our time is pretty limited at these events, and in the interest of trying to squeeze as much in as possible one always tries not to spend more time with a game than is strictly necessary to get a broad idea of what it’s trying to do and how it’s coming together.

Sonic Racing: CrossWorlds

A few minutes into the hands-on, I understood. Sonic’s latest racing outing appears to land in that unique category of game that is first and foremost designed for children but nevertheless has an adult depth and complexity should you wish to fully engage. It’s that Pokémon sauce; you can play this like a super simple adventure for kids, or you can get into the weeds on properly competitive nonsense.

“We have a Sonic development team working together with a Sega arcade racing development team,” explains Takashi Iizuka, the long-time Sonic producer who in the last decade has been elevated from the lead on a floundering mascot franchise to the beloved steward of one of Hollywood’s latest faves.

“They’re combined into this one big team. The arcade racing team has tons of experience making arcade racers, making sure they’re balanced, making sure there’s that tight competition – but also making sure it’s a fair and balanced race,” he adds.

Watch on YouTube

Basically, it aims to be the best of both worlds. It fits with the theme of the game: worlds colliding. That might be represented by Sonic and friends being joined by characters from Minecraft. Equally, though, it’s represented by Sonic developers who have honed their skills making games for kids being joined by arcade racing sickos who have worked on stuff like Initial D or Daytona.

The result is a bit bonkers, honestly. The racing is tight and smooth, and that makes sense. Iizuka-san tells me that the core racing is built first, without any of the other nonsense on top. The logic, Iizuka says, is that if you want to race perfect lines practically like this is a simulation, you can – but it’s still a kart racer at heart. Then they started to layer additional things on top. I imagine the team asking Iizuka: ‘how many mechanics do you want, boss?’ and him smirking back: ‘Yes.’ Chances are if you fondly remember a system from a past Sonic racer, it’s present here – and some.

You pick a character, you pick a kart. But the vehicles run the gamut greatly, and can be adjusted, tweaked, and adapted in the menus to give you exactly the sort of ride you want. These customizations can be cosmetic or of the type that’ll impact speed and handling. Beyond customizing vehicles, a special perk-style system allows you to slot special bonuses into a card that can then be equipped before you race. This allows you to tailor your experience.

If you’re a racing fiend, you might want perks that do things like increase the power of your drifting boost or how quickly it charges. Meanwhile, a player who wants to feed the chaos might instead pick bonuses that increase how many items they might get when they hit an item box, or make the act of hitting other racers actually beneficial.

SEGA’s arcade racing pedigree shines through. | Image credit: Eurogamer / SEGA

Before I even hit a race I can see why they gave us an hour, then. With the options available – which is surely a fraction of what’ll be in the final game – I could’ve spent thirty minutes just tabbing through the menus to optimize my racer. Kids might ignore a lot of this – but obsessives and competitive types could get great joy out of this depth. High-level online should be a blast.

The big gimmick in races is how the concept of laps essentially dissolves thanks to the titular world-crossing mechanic. Essentially, a grand prix will consist of four races, each with a ‘hero’ track. Lap one is a tour of the advertised track for that race, but at the end of that the player in pole position will be given a choice between two portals. Whichever they drive through determines which track you will seamlessly be transported to for your second lap. The third lap then returns to the original track for the finale.

It’s a clever idea, and ties in with all sorts of other mechanics. If you’re in a vehicle that does well on water for instance, you could get a major boon by deliberately picking a portal to a track you know well with lots of water. It also mixes things up massively – you could play the same Grand Prix repeatedly and not see the exact same track configuration twice for a while. I also love how this mechanic is utilized for the fourth and final race of a GP, which becomes a victory tour of the three flagship tracks for that GP, each getting a single lap with you teleporting between them.

There’s a sense of chaos to how it works, and the traditional lap structure sublimates into the madness. You have to adapt to whatever happens on lap two, even if you’re the racer up front making the track choice. It’s a curious and amusing parallel to Mario Kart World too. My feeling is that both developers decided they wanted to move away from traditional lap-based racing. For Mario, Nintendo decided on that world tour, road-tripping aspect. Sonic is still entirely track-based but instead has you dynamically teleporting from one track to another mid-race. Both are interesting solutions.

This is going to be one for kids to enjoy and for ‘experts’ to be competitive with. | Image credit: Eurogamer / SEGA

But whereas Mario Kart World keeps its most chaotic moments to the mind-boggling Knockout Tour mode, Sonic is at full throttle all the time. It’s the kart racing equivalent of an extremely excited child after a whole lot of sugar. Items fly, rings are constantly being spewed out and picked back up, you’re drafting, drifting, and tricking for boosts, obstacles shatter and scatter, characters trade quips, my car is a plane now, then a boat, and oh god here comes the second world crossing– it’s mad. The screen is an explosion of stuff going on, and between races a deep layer of customization awaits those who seek it.

It’s a lot. In fact, playing the game I can see why when it had a closed beta test scuttlebutt that some players found it too intense. Maybe it’s been toned down for this build from that time, as I did find it manageable, if a sensory onslaught. But the chaos very much seems the point of the design – and it’s a great contrast to the more calm vibes of Mario Kart World, especially its free roam.

The joy here is without doubt in that pure racing, though – the carefully-crafted cake that oodles and oodles of technicolor over-the-top icing has been put atop of. This is a Sega Arcade racer, with the mechanical depth and tightened controls you’d expect from that lineage. If you can turn off the items and such, which is a pretty standard option in these sorts of games, you may even choose to play it that way. It’s also a mad party game to boot.

I’ll finish on a comparative thought. I’m definitely now newly excited for Sonic Racing: CrossWorlds. That one-hour hands-on worked for me. But my excitement has been increased, not tempered, by the direct comparison between my hour with CrossWorlds and my four hours with Mario Kart World on the flight over to Summer Game Fest. I like World well enough, but despite its new design ideas I somehow felt it a little safe, a little calm, at least outside of Knockout Tour. It may be that Sega might once again do what Nintendon’t – and CrossWorlds might scratch that chaotic casual multiplayer itch instead.



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June 12, 2025 0 comments
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Sonic Labs announces GSR as the official market maker for S
GameFi Guides

Here’s why Sonic erased $1.3 billion in value

by admin June 8, 2025



Andre Cronje’s Sonic token is in freefall, having erased almost $1.3 billion in market capitalization since its relaunch in January.

Sonic (S) price crashed to $0.3775 on Sunday, down by over 61% from its highest point this year. This crash has brought its market capitalization to $1.9 billion, down from $3.15 billion in January.

Sonic token has plunged as its ecosystem continues slowing down. Data shows that the stablecoin market cap has plunged to $446 million, down from $597 million earlier this year. A falling stablecoin supply in a chain signals that activity in the network is fading. 

Further data shows that Sonic’s total value locked in its decentralized finance has plunged from nearly $2 billion in May to $1.53 billion. Most of this weakness was driven by outflows from AAVE, Sio Finance, Pendle, and MEV Capital, which have shed over 10% in assets in the last 30 days. 

This slowdown means Sonic is not making as much money as it did a few months ago. Its daily chain revenue dropped to $9,600 on Saturday from a record high of over $42,000 in May. 

Sonic token has also dropped as the funding rate across all exchanges has turned negative in the past few months.

Santiment data shows that the funding rate fell to 0.05% on Saturday, its lowest point in over a week. A falling funding rate signals that investors anticipate its future price to be lower than the spot one.

Sonic crypto price technical analysis

S price chart | Source: crypto.news

The 12-hour chart shows that the S price has been in a free fall in the past few weeks. 

It plunged to a low of $0.3810, a key level that coincided with the lowest swing in April. This price was also the neckline of the double-top pattern at $0.6185.

A double-top is one of the most popular bearish signs in technical analysis.

The Sonic token has remained below the 50-period moving average, while oscillators point downwards. Therefore, it will likely continue falling as sellers target the support all-time low of $0.3151, its lowest point in February.



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June 8, 2025 0 comments
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Sega Throws Shade At Mario Kart During Sonic SGF Presentation
Game Reviews

Sega Throws Shade At Mario Kart During Sonic SGF Presentation

by admin June 7, 2025



Image: Sega

At today’s Summer Game Fest showcase, Sega showed off Sonic Racing: Crossworlds. The kart racer is a big ol’ crossover event between the blue blur and other Sega characters. After previous leaks claimed Minecraft and Spongebob characters would join the racer’s roster, Sega revealed that several of its own heroes are joining. Joker from Persona 5, Hatsune Miku, and Ichiban Kasuga from Yakuza will all be off to the races, as well as Steve from Minecraft, who was hinted at in the leaks. That’s all well and good, but one of the funnier moments of the showcase was Sonic producer Takashi Iizuka taking the stage right after and throwing some light shade at Nintendo and Mario Kart World.

Iizuka made what was seemingly a dig at Mario Kart World during his presentation. He never says the game by name, but says that, “unlike another kart racing game,” Crossworlds has cross-platform multiplayer across PC, Switch, PS4, PS5, Xbox One, and Xbox Series X/S.

The Best Reveals From The Game Awards 2023

It’s a bold jab to make at the Switch 2 kart racer while everyone is hootin’ and hollerin’ about it just after the system’s launch this week. But it also feels like a fun wink and nod toward the companies’ old rivalry. Back when Sega was making its own consoles and competing directly with Nintendo, the company wasn’t afraid to throw a punch in its marketing. The Sega Genesis tagline “Sega does what Nintendon’t” is still iconic, though it didn’t really pan out for Sega in the long run, given the company is no longer in the console-making business.

Either way, Sonic Racing: Crossworlds does have that cross-platform flex over Mario Kart, which is a Switch 2 exclusive. Sonic and friends are racing on just about every platform, so it will be more widely accessible. That being said, Mario Kart World is probably going to have an unheard of attach rate, given it’s the system seller for the Switch 2 right now. Sega probably knows that and is just having some light fun.

Sonic Racing: Crossworlds launches on September 25.

 



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June 7, 2025 0 comments
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Sonic Racing: CrossWorld Preorders Are Live On Console And PC
Game Updates

Sonic Racing: CrossWorld Preorders Are Live On Console And PC

by admin June 7, 2025



As announced at the June 6, 2025 Summer Game Fest presentation, Sonic Racing: CrossWorlds launches on PS5, PS4, Switch, Xbox, and PC on September 25. The arcade racing game will feature cross-platform online multiplayer and a roster of 23 characters from not just Sonic, but several other franchises as well, like Persona, Like A Dragon, Minecraft, and more. Preorders for the game are available now at multiple retailers, with physical editions available for $60 on Switch or $70 on PlayStation and Xbox. There’s also a Digital Deluxe Edition that includes a Season Pass and other extras, plus each version offers its own bonuses for preordering.

Sonic Racing: CrossWorlds Preorder Bonuses

Sonic Racing: CrossWorlds preorder bonus

If you preorder any physical or digital version of Sonic Racing: CrossWorld, you’ll get the Sonic Werehog DLC pack as a preorder bonus, which includes the following extra content:

  • Werehog playable character
  • Beast Spike vehicle
  • Werehog in-game decal

Amazon is also offering an exclsuive poster included as a free extra when you preorder the physical standard edition. No other retailers have announced bonuses.

Finally, those who preorder the Digital Deluxe Edition get up to three-day early access to the full game starting September 25.

$70 | Releases September 30

The standard PlayStation and Xbox versions of Sonic Racing: CrossWorlds cost $70, and get you the base game on your platform of choice, plus the free bonus poster if you preorder at Amazon. Physical and digital versions are available. While physical Xbox Series X copies will be playable on the Xbox One, PS4 players will have to buy the digital PS4 version. Digital PC preorders are also available.

Preorders for the physical version of Sonic Racing: CrossWorlds on PS5 and Xbox Series X are available at Amazon.

$60 | Releases September 30

Sonic Racing: CrossWorlds standard edition is also available for Nintendo Switch in both physical and digital formats–however, it’s just $60, rather than the $70 PS5 and Xbox version. The Switch version of the game is also playable on Switch 2, though there is no Switch 2-specific version of the game, so don’t expect any major performance upgrades. If you preorder the physical edition at Amazon, you’ll get the bonus poster.

Sonic Racing: CrossWorlds Digital Deluxe Edition

Along with the physical standard editions of the game, Sonic Racing: CrossWorlds is also available in a digital deluxe edition that includes the following bonus content:

  • Sonic Racing: CrossWorlds base game ​
  • 3-day Early Access to the full game starting September 22
  • Sonic Prime Character Pack featuring Rusty Rose, Tails Nine, and Knuckles the Dread
  • Season Pass featuring 6 DLC Packs, each of which includes: 2x additional characters, 1x new vehicle, 1x new rack, 6x new emotes per character, and 8x new sounds
  • Werehog DLC pack preorder bonus

As mentioned above, Sonic Racing: CrossWorlds will launch with 23 playable racers, including plenty of classic Sonic characters like Sonic, Tails, Knuckles, Dr. Robotnic, and more, as well as a selection of guest characters like Ichiban from Yakuza 7 and Like A Dragon: Infinite Wealth, Joker from Persona 5, Steve and Alex from Minecraft, and Hatsune Miku. The game will also feature 24 main courses and 15 “Crossworlds,” which can be teleported to mid-race using the new Travel Ring mechanic. There will be several single-player and multiplayer modes, including local split-screen co-op and online matchmaking with up to 12 players.



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