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Metal Gear Solid Delta: Snake Eater Review - No Going Back
Game Reviews

Metal Gear Solid Delta: Snake Eater Review – No Going Back

by admin August 22, 2025


Metal Gear Solid 3: Snake Eater is a PlayStation 2 classic in a way not many games from that era are. Few games from that generation continue to hold up graphically, narratively, and remain fun to play. Metal Gear Solid 3 is still impressive to look at and play, even in 2025, which is a testament to Hideo Kojima and the team that created and released it in 2004. I never thought it needed a remake, but now that it’s here, I’m not sure I will ever be able to go back to the original versions.

Watch Our Metal Gear Solid Delta Review:

 

As Konami grapples with what to do with Metal Gear without its creator, the decision to specifically revisit Snake Eater makes sense. Along with ranking as a favorite among series fans (myself among them), it is also the first in the broader storyline. It has always been my recommendation for anyone looking to dive into the dense but engaging story, and this version will now be my recommendation moving forward.

My biggest fear with the remake was that without Kojima’s involvement, the game would lack a soul, an admittedly impossible-to-define element. However, because the game is such a direct adaptation of the original with only a handful of understandable changes, that element of the game came over just fine in the copy/paste/improve process. Even without the original creator’s involvement, the fact that it came from a team with such a specific and expertly executed idea and point of view remains intact. Decisions like not re-recording the dialogue (as they did for the GameCube remake of Metal Gear Solid, Twin Snakes) and keeping all of its strange bonuses and secrets (Snake can still have a nightmare), all add up to Delta feeling as compelling as it did in 2004, which is a feat. The few changes that were made, however, are smart.

Visually, the team at Konami has fully brought the game up to contemporary standards. Snake looks amazing, and you can see every scar from every battle on his exhausted face. The jungle, in particular, with its dense foliage and various animals, looks terrific. And though no element of the cinematography or cutscene choreography has been changed, it is filled with renewed life thanks to all the heightened detail and new lighting. Later sections of the game, when you are spending more time in plain military buildings than outdoors, lack the impressive pop of those early moments, but they still look fantastic.

You can use the original controls if you desire, but the new standard controls make Snake move and shoot more like a modern third-person shooter. It took some getting used to, and early in my playthrough, I would panic when I got caught, and muscle memory would make me press the wrong buttons, but I can’t imagine ever going back to the way things were. I was popping off tranquilizer headshots quickly and efficiently and having a good time doing it. Quick-changing camo with shortcut keys is also a godsend and finally fixes an element of the game that has always annoyed me.

One place where Delta’s age does show is in its writing. Don’t get me wrong – it has been years since I played without skipping most cutscenes. For this playthrough I remained fully and consistently engaged with the characters and the story’s direction. The Boss’ journey has always been the highlight of Snake Eater, and I appreciated it all the more playing the remake.

But there are moments where you just have to suspend disbelief. Why wouldn’t they take Snake’s radio when they put him in jail? Why do they let Tatyana, their prisoner, more or less come and go as she pleases? In one moment, antagonist Volgin literally says, “Very well. I’ll explain it before I kill you,” before settling into an extended and frankly absurd monologue doing precisely what he promised. It also takes entirely too long for the game to start. As a longtime fan of Snake Eater, I find these elements charming and even comedic, but I completely understand if a newcomer gets frustrated by the excessive and frequently self-indulgent character lectures.

 

Metal Gear Solid Delta makes the case for its existence quickly. It smartly adheres to what made the original game great with evident reverence and makes updates only to the most crucial elements. For fans like me, it colors Snake Eater in a new light and elevates it to something better than I remembered. It’s impossible for me to objectively imagine this being my first experience with Snake Eater, but I am extra excited for those players who have always been curious about Metal Gear for this to be their starting line.



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August 22, 2025 0 comments
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Metal Gear Solid Delta: Snake Eater review
Game Updates

Metal Gear Solid Delta: Snake Eater review

by admin August 22, 2025


Remaking a classic video game for modern audiences is always a sketchy ordeal. Bringing forward decades-old gameplay and storytelling must be handled with care, but you also have to offer something different to set it apart from the original.

As a very dedicated, long-time fan of the series, I’m pleased to say Metal Gear Solid Delta: Snake Eater is everything a remake should be. It remains true to the original in basically every single way, while offering enhanced visuals and a better take on gameplay than what was offered 21 years ago, making it feel like a new and complete package.

What a thrill

Screenshot by Destructoid

MGS Delta is, by and large, 2004’s Metal Gear Solid 3: Snake Eater rebuilt in Unreal Engine 5 with the same exact voice acting, cutscenes, and music that helped make it an all-time great single-player stealth action game. That’s a good thing.

Some may be turned off by the fact that the cutscenes are one-to-one recreations with a gorgeous coat of modern-day paint, but I love it. Over the course of two decades, I have played or watched playthroughs of MGS3 several dozen times. I know these songs and scenes by heart, and this is the same game, but way, way prettier.

The innovation in MGS Delta comes in the gameplay, which is remade through a new control scheme and over-the-shoulder camera angle for Snake in his 1960s spy-thriller adventure. It makes the game more accessible than, say, the HD Collection version of MGS3, which was re-released recently, featuring some dated controls from the PS2 game.

Other than that, MGS Delta is a dream for fans of the franchise. After creator Hideo Kojima’s departure from Konami 10 years ago, we’ve been left to wonder where the MGS franchise was headed. This remake was handled with care from the ground up, and it’s present in every facet of the title. Konami didn’t try to reinvent anything from Kojima’s original vision other than gameplay systems that have become unwieldy over time.

Outside of a few framerate hiccups on the base PS5 (I played on both PS5 and PS5 Pro, the latter of which is a spectacle to look at on a large 4K screen), the game runs smoothly. It plays well, too, apart from Snake’s movement sometimes feeling clunky or sluggish. For example, Snake contextually sticks to nearby walls, rather than when holding a direction on the analog stick like in the original. This is one of the game’s few misses.

Screenshot by Destructoid

Make no mistake, though, MGS Delta is stunningly gorgeous. I damn near broke the Share button on my PS5 controller, screenshotting everything from mid-gameplay vistas to iconic cutscene shots recreated in UE5. It’s an absolute joy to watch and witness, with special attention given to the game’s lighting effects, which are some of the best I’ve seen.

With the new engine, Snake and the various memorable characters are all brought to new life with more details in their expressions and models than ever before, down to every single hair on Snake’s beard or weird wound on Colonel Volgin’s face.

Some days, you feed on a tree frog

Screenshot by Destructoid

I’m really excited for a new generation of gamers to re-live MGS3 and all of its fun boss battles, intense action sequences, silly quirks, and heartbreaking ending. So many gamers have no idea what’s in store for them, and I can’t wait to see the reactions. And just like the original, MGS3 remains a good entry point for the franchise. 

I generally recommend playing the series in release order, but you can easily play this game without any prior knowledge and experience it as a standalone title that could hook you on the rest, and I think that’s what Konami may have in mind with this release.

Every Easter egg from the original is here, including mid-cutscene button presses that allow you to see through Snake’s POV, looking at everything from ghoulish spectres in the background to EVA’s cleavage up close. Yeah, this is the same exact game I grew up with, and it’s still just plain wonderful.

Plus, with this new and powerful graphics engine, the Russian jungle of MGS3 is more detailed than ever. Leaves and dirt kick up when Snake rolls through, mud cakes on his sneaking suit and stays there through cutscenes, and the forest is absolutely teeming with wildlife.

There’s a solid amount of replayability here, too. The game logs everything you collect, including every weapon, item, camouflage, facepaint, and animal you eat, so completionists may feast. There’s also special mini-game modes Snake vs. Monkey or Snake vs. Bomberman (depending on the platform you play on), and a prop hunt-like multiplayer mode coming after launch. 

There’s also inevitable replay value in playing and re-playing the game in either the new, over-the-shoulder perspective or with the classic legacy camera, although I think the latter does not feel quite right with the new control scheme.

Screenshot by Destructoid

One other minor difference I must mention is the classic “Snake Eater” theme song by Cynthia Harrell has been re-recorded for this version of the game. The opening title sequence has been re-done, too. This isn’t necessarily a bad thing; it just stands out from the rest of the remake that’s so dutifully recreated.

Regardless, I will be diving back into MGS Delta for several playthroughs and live streams to re-experience these classic scenes, battles, and moments all over again for a long time to come, while also hunting down every Kerotan frog and GA-KO duck in the wilderness. Welcome back, MGS.

9.5

Superb

A hallmark of excellence. There may be flaws, but they are negligible and won’t cause massive damage.

MGS Delta is a must-play for series veterans and newcomers alike. With it, Konami has taken one of gaming’s greatest achievements and respectfully recreated it with little interference other than gorgeous new visuals and a modern-day control scheme to make it more accessible to everyone.

Pros

  • An all-time classic respectfully reborn
  • Stunning visuals of a Kojima masterpiece reimagined beautifully with modern tech
  • Refined, modernized control scheme
  • Same exact epic voice acting and music as the original
  • Extra modes and multiple kinds of playthroughs add fun and longevity

Cons

  • Snake’s movement feels clunky and slow
  • Legacy camera takes some getting used to with new control scheme
  • Minor performance issues on base PS5
  • Over-the-shoulder perspective feels claustrophobic at times

A copy of this game was provided by the publisher for review. Reviewed on PS5 and PS5 Pro.

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August 22, 2025 0 comments
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Metal Gear Solid Delta: Snake Eater Review - You're Pretty Good
Game Reviews

Metal Gear Solid Delta: Snake Eater Review – You’re Pretty Good

by admin August 22, 2025



There’s a good chance that, at some point in your life, you’ve been so enamored of a piece of media that you’ve considered what it’d be like to experience it for the first time again. Watching Terminator 2, hearing Enter the Wu-Tang, and reading The Dark Knight Returns shaped who I am and, as a result, I remember the moments I experienced them with crystal clarity. Over time, however, those memories have become divorced from the emotions they stirred and what’s left in their place is a longing for those lost feelings.

Video games are the only medium that I think are capable of making that first-time-again fantasy a reality–or as close to one as we’re going to get. Time puts distance between us and the emotionally significant moments we cherish, but it also brings us closer to exciting technologies that can make the old feel new. In the right hands, those technologies can create opportunities to stoke those profound emotions again, even if it’s just a little. Metal Gear Solid Delta: Snake Eater does exactly that.

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Now Playing: Metal Gear Solid Delta: Snake Eater Review

Before getting into what’s new, what can’t be overlooked in making Delta such a good game is the fact that Metal Gear Solid 3: Snake Eater remains a compelling, well-told story that has strong characterization and deals with some heavy subject matter. It approaches this with a strange mixture of self-seriousness and complete irreverence that is uniquely Metal Gear Solid and, for my money, balances both parts better than any other entry in the series. The stellar stealth is supported by systems that feed into the fantasy of surviving in the jungle and braving the elements, whether that be hunting for food or patching yourself up after sustaining injuries. Delta replicates it and, in my opinion, is better for it. The excellent work that the original Metal Gear Solid 3 dev team did remains the heart and soul of Delta, and it continues to shine.

Visual changes are the most noticeable contributor to elevating MGS3. While its fresh coat may have been painted on in the most clinical manner possible, that shouldn’t take away from the fact that it makes Metal Gear Solid 3–a third-person stealth-action game about sneaking through jungles, taking out soldiers, and uncovering vast, interlocking Cold War conspiracies–feel alive again.

What impressed me in the original PlayStation 2 release was how the jungle felt like it was teeming with life: numerous species of frogs hop about, snakes slither through grass, the distant sounds of birds, and the too-close buzz of agitated bees, not to mention thickets so dense that I felt like I was lost in an open-world as opposed to being deftly guided through a linear one. After years and countless playthroughs, the child-like wonder it initially inspired faded away, but Delta restores it using the brute force power of the Unreal Engine.

Delta looks absolutely stunning–jaw-dropping at times. In the jungle areas, the environments have the vibrancy and life that you’d expect to come from the naturality of green grass, towering trees, thick mud, decaying bricks, and worn wood, but it never feels artificial and, in fact, feels like it makes good on the Cold War-era, Soviet Union-set vibe in the same way the original did. I have no doubt that there will be discussions about the game’s visuals looking like a dispassionate implementation of Unreal Engine. Despite the fact that games like Fortnite prove it’s a misnomer at this point, Delta at times can look like it has the muted, greyish, brownish industrial footprint that people criticize the Unreal Engine for. But upon closer inspection of both individual details and how all of it coalesces, it becomes evident that skilled artists with a clear vision and direction have poured time and effort into elevating Delta above that.

The Unreal Engine sheen is replaced with touches that come together to give authenticity to the muddy floors, wet stone walls, and metal rusted-looking enough that you worry about Snake getting tetanus. And much of that is reflected on the character models too. Snake’s body–whether you’re wearing clothes or not–will pick up the dirt and grime of whatever he comes into contact with; sometimes even foliage in the environment will stick to him. In a similar fashion, damage is accurately represented on his body and can lead to scars or marks becoming visible. Counterintuitively, playing the game so that you rarely take damage robs you of the opportunity to see this impressive level of detail.

Nevertheless, the takeaway here is that there has undoubtedly been a great deal of work put into the character models. Every single character in the game, from key players like Snake, Eva, Ocelot, and Volgin to less present ones like Sokolov and Granin, or the rank-and-file GRU and Ocelot Unit soldiers, look intricately detailed and, I daresay, lifelike at times. Original MGS3 director Hideo Kojima’s flare for cinematic framing benefits from the new visuals since there are a number of up-close shots of faces or slow-motion movements to intensify action sequences. If you didn’t know that this is exactly how it was in the original, you’d think that Konami was doing all this to show off how good the graphics are in Delta.

If you’re a Metal Gear Solid fan, you’ll be aware of the infamous pachinko machine that gave us a look at The Boss rendered with a level of detail we’d never seen her in before. That elicited a fan response that I’m willing to bet was a factor in getting this remake off the ground–Delta betters that by a considerable margin. The character models look improved and, in particular, the lighting is spectacular. The game takes Snake through a variety of different times of day and cycles through different types of weather, and it’s genuinely impressive how the terrain is impacted and how the overall atmosphere and feel changes. Stepping out into the open in broad daylight when the sun is bearing down left me feeling exposed and desperate to quickly throw myself into nearby grass or behind a wall to cut off sightlines. Sneaking through a jungle at night, with surroundings illuminated only by moonlight and the threat of soldiers suddenly popping up because of limited visibility, was tense, even though I had a good memory of enemy locations and patrol patterns. When the game moves to internal locations such as labs and enemy bases, things become a little less interesting, but still impressive in their visual fidelity. It’s just that, next to the jungle, the interior environments provide fewer opportunities to be wowed as they’re more uniform and predictable.

There are so many details that I want to talk about in Delta, but getting to see just how thorough Konami has been with the visual overhaul is genuinely one of the joys of playing the game. Seeing micromovements of The Fear’s eyes accentuated his reptilian, animalistic nature; Snake’s reflection in The Fury’s glass helmet as he begins his fiery climactic ascent gave me a new level of appreciation for a lot of the character work that Kojima and the team did on the PS2, and there are instances of these kinds of details in every scene. What the limitations of old hardware left to the imagination, the power of modern technology now depicts in glorious detail.

Visuals have taken up the vast majority of this review, and for good reason. Not just because it’s where the most work has been done, but also because, for longtime fans, they’re what is going to be most impactful–those are the people that I think will have the strongest response to what they’re seeing and playing. A great deal of appreciation for what Delta achieves comes from my intimate familiarity with Metal Gear Solid 3–I have played this game so many times that every screen of it is burned into my mind, so seeing what I’m so familiar with but with a level of detail that was simply impossible in the 2000s and, by modern standards, is best-in-class, was often arresting. I’m sure that almost everyone can objectively agree that Delta looks great, but for people like me, the effect of and appreciation for the new visuals goes far beyond. Metal Gear Solid has never looked this good.

What’s more uniformly appreciable for everyone, however, is the new control scheme and the gameplay tweaks implemented to accommodate them. A big part of modernizing MGS3 has been switching to smoother movement and aiming. For the former, Konami has implemented animations and transitions that bring the game closer to the fluidity of Metal Gear Solid 5. Instead of jarringly switching from standing to crouching and then crawling, Snake now naturally moves between the different states and can transition while in motion, which makes navigating environments while using obstacles and hiding opportunities frictionless. Similarly, the way Snake moves his body when laying down and aiming is smooth. It’s not quite as robust as what you can do in MGS5 and crawling can sometimes still feel a bit unwieldy, but it’s vastly improved to the point where it shouldn’t be a stumbling block for anyone new, as it would be if you fired up the original version.

Complementing the freer and more fluid movement is a tighter viewpoint that brings the camera close to Snake, adopting the familiar over-the-shoulder perspective for aiming in third-person. This means you can be far more precise with shots, since Snake, his aiming trajectory, and what you’re aiming at are always in view. Those who haven’t played it may be shocked to hear that wasn’t the case in the original, which had a restricted isometric viewpoint and then more of a controllable camera in the Subsistence version. In both cases, it made for some awkward gameplay moments.

The one trade-off with all this is the fact that this Snake’s newfound efficiency in movement and proficiency with firearms does trivialize a lot of the boss fights, which make up the bulk of the coolest parts of the game. If you’re new to the game, you’ll still find they present a good challenge since each one has quirks that need to be figured out. However, if you know what you’re doing, you can tear through them very quickly. It doesn’t feel like I was able to dispatch them considerably faster than I could if I tried on the PS2 today, but being able to see more, get around more easily, and shoot better means that members of The Cobra Unit feel even more like pushovers now. That is, except for The End; that old geezer is still a geriatric menace.

Delta isn’t completely free of issues. Alongside the new perspective, there is a cover system that has a certain stickiness to it that can be frustrating. It’s not quite the Gears of War glued-to-the-wall level, but more of a gravitational pull towards walls, particularly the corners. That meant that I would accidentally snap into cover when I didn’t intend to, particularly in smaller rooms where the camera is close and there are boxes around Snake. On the one hand, intentionally going into corner cover is appealing since it’s much easier to pop out and fire a shot off with the new over-the-shoulder aiming system, but on the other, I didn’t find myself using that method very much since I could now reliably shoot from the hip or quickly swap into first-person mode and fire off a shot, so all in all, the system ends up getting in the way for me.

When it comes to the other new additions, for the most part they make sense and don’t drastically alter the gameplay experience, instead enhancing it. One is the introduction of a specific button that can be held to enter into a stalking mode that slows Snake’s movements down and makes him much quieter. It can be used when walking, crouch-walking, or crawling. Think of it as the slow-walk that you’d get from tilting the analog stick on the PS2 slightly. Initially, I didn’t really understand why this was necessary and felt it wasn’t that useful since it was so slow. But then I realized it was crucial if you want to sneak up on an enemy to hold them up or get them in a CQC move. The enemies in Delta have better awareness and perception, so if you slow walk or crouch walk behind a soldier without holding the stalking button, they will hear Snake and chaos will quickly erupt. Truthfully, I never got comfortable with getting up close to the extent that I relied on it as a frequent method of engagement like I would in the original; it felt far more risky, which meant when I was attempting a grab or hold-up, I felt more stressed out than I expected. I haven’t felt my palms get sweaty while playing MGS3 in many years, but I was wiping my hands on my pants frequently while playing Delta.

Enemies can now see much farther and have better awareness of what is above or below them. I was surprised to find that I aroused suspicions from positions that I know for sure are safe in the original game, so veterans shouldn’t underestimate soldiers in Delta–they’ve got some new tricks up their sleeves. On top of that, some of the weapons behave a little differently. In particular, as someone who prefers the non-lethal play style and relies on the MK22 for it, physics come into play and bullet drop is more severe, so you can’t easily send tranq darts into heads from long distances. Even at close range, you need to account for changes in trajectory. I went in thinking I could carry on running rings around enemies and putting them to sleep quickly, but found myself burning through ammo reserves and silencers due to the changes in gun behavior. The same goes for recoil on assault rifles and sway on the RPG during the escape sequence–careful where you’re firing those rockets.

The remaining differences come largely as quality-of-life tweaks. A new compass that is accessed from the equipment menu will pop up in the corner and point the way to the next objective when equipped; the life, stamina, and camo index have been moved to the bottom middle of the screen, freeing up the rest of it so you can soak in the visuals; the camo and face paint swap feature can be accessed through a shortcut assigned to the D-pad but uses pre-determined combinations, so there’s still value in going into the full menu and individually selecting your desired outfits. The codec can also be accessed through a D-pad shortcut, which makes getting to the save screen much easier, and you can also tune the radio to specific frequencies from the shortcut too. Finally, when enemies become suspicious or are alerted, an on-screen indicator where the enemy with eyes on you is located. You don’t get the last-chance shot from MGS5, so it’s mainly just a good way to improve situational awareness for the player and, if you’re quick enough, get out of sight.

There are other aspects of Delta that didn’t land for me. For some reason, Konami felt the need to re-record the Snake Eater vocal theme. Admittedly, I don’t dislike it–in fact, Cynthia Harrell’s vocal performance remains top notch–but it just feels… wrong. Again, a lot of that is because of my familiarity with the original and how jarring it is hearing a different version of it. However, it does throw the timing of the iconic ladder climb off slightly. And while the visuals are high-quality, there are moments where blemishes become far more noticeable. At times, there is artifacting around strands of hair when they’re up against certain backgrounds. Eva and The Boss can sometimes look like they’ve got a jumble of pixels stuck to the sides of their heads. And occasionally, there are stutters during cinematic sequences when a lot is going on, as the game lurches to get all the visuals and effects going after a cut.

But these are small idiosyncrasies in a game that has otherwise been made with a clear reverence for the source material. There has been a lot of toxicity around the Metal Gear Solid franchise for a while now, and some of that no doubt lingers and will color the sentiment around Delta. After all, Kojima isn’t involved in Delta and fans of Metal Gear Solid have a longstanding animosity toward Konami because of the high-profile break-up between the two parties, as well as the reported impact the dissolution of the relationship had on Metal Gear Solid 5.

However, it can’t be denied that Konami has done right by Metal Gear Solid 3 with Delta. There’s love put into the project and, at times, it feels like an appeal to fans from likeminded fans at the studio. It’s evident in the details that only longtime Metal Gear obsessives will appreciate: the fact that the game can be played in its original form with the new visuals through the Legacy control options; the various new camos from post-MGS3 titles that are available (though admittedly as DLC); the inclusion of extras such as the new secret theater; the food, camo, and model viewer, as well as Snake Vs. Monkey; or that the Guy Savage minigame, which has been omitted from various HD collections, making its return. It’s legitimately awesome in the new version, which is unsurprising since Platinum Games developed it.

Delta isn’t the first instance of Hideo Kojima’s beloved classic being updated and re-released, but it is the first complete rebuild of MGS3. It successfully modernizes visuals, tweaks game design, and updates controls so that the game sits comfortably alongside its action game contemporaries. From a content perspective, Konami has played it incredibly safe, using the same voice work and music, and leaving the story completely unaltered–effectively making Delta a one-to-one remake. But I can’t fault that, especially when I found myself once again enraptured by Snake’s tortuous mission to pull the world out of nuclear danger and fight for survival in a dangerous jungle. The impact of Konami’s efforts was such that, for eight hours, I wasn’t an adult yearning for the lost feelings that made me love Metal Gear Solid 3; I was the teenager living them for the first time again.



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August 22, 2025 0 comments
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Product Reviews

Fortnite Nintendo Switch 2 Edition review: by far the best way to play on a handheld, and a pretty solid TV experience too

by admin June 17, 2025



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Launching alongside the Nintendo Switch 2, Fortnite Nintendo Switch 2 Edition is quite simply the same game, but better. Bless developer and publisher Epic Games for trying, but Fortnite on the original Nintendo Switch is hardly the most elegant way to play and feels like you’re at a significant disadvantage thanks to the decreased graphical fidelity, framerate, and draw distance. It’s forgivable on handheld, but with TV mode, it looks rough and feels rougher. But I’m glad to say the Nintendo Switch 2 edition is a great way to play, no matter where you are.

Review info

Platform reviewed: Nintendo Switch 2
Available on:
Nintendo Switch 2; Non-Switch 2 version available on Nintendo Switch, Xbox One, Xbox Series X|S, PS4, PS5, PC, Android, iOS (in some regions)
Release date:
June 5, 2025

I mean, what can you even say about Fortnite at this point? Epic Games’ 100-person Battle Royale game has taken over the world over the last eight years, and it’s only grown larger in the time since. In the vein of something like Roblox, Fortnite is both a battle royale and a user-generated game platform where you can find an endless amount of custom maps to play with your friends on.

But let’s get into why the Fortnite Nintendo Switch 2 Edition is such a great way to play.


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(Image credit: Epic Games)

To really hammer that “you can play Fortnite without even touching its main mode” point home, I don’t like Battle Royale – the marquee mode – thanks to the game’s building mechanics. However, when it comes to the Zero Build mode, it’s undoubtedly the best Battle Royale game on the market right now. Over the years, Epic has augmented the core mechanics of the game with a host of new movement options like wall kicking and roll landing that keep things fluid in what used to be the jankiest of movement systems.

Of course, the problem with any ‘evolving game’ is that it’s tough to give a review of the main mode because of how it changes. Fortnite Chapter 5 Season 1 was peak, while Chapter 4 and Chapter 5’s third seasons were two of the absolute worst seasons of a live service game I’ve played. This means there could be three-month stretches where you just simply don’t like the game. And considering Epic Games has been experimenting with seasons based around media franchises like Marvel, Star Wars, and a rumored upcoming Simpsons season, if you don’t like those, that’s all you get for months.

Thanks to the use of the Nintendo Switch 2’s feature set and specs, it’s one of the best ways to play the game on console and by far the best handheld version.

Outside of that, there are the Epic Games-created modes. There’s Fortnite OG, which brings back the original Chapter 1 map (which can also be played in Zero Build, thankfully); Reload, which is a faster-paced 40-player battle; and Ballistic, a first-person mode that is a take on Counter-Strike. While none of these stand up to the core mode, they offer different ways to take on the mechanics of Fortnite and are solid games in their own right.

Then there are non-shooting modes like the Minecraft-inspired Lego Fortnite, Rocket Racing, and the best side mode, Fortnite Festival, which is a rhythm game mode and the closest thing we’ll get to a new Rock Band game, considering it was developed by Guitar Hero and Rock Band creator Harmonix. This mode gets constantly updated with songs and artists, with a new singer taking center stage with a skin and big song drop every few months or so (with the likes of Sabrina Carpenter, Metallica, and Hatsune Miku showing up).

And despite having so many options, the player base for each main mode is really healthy, meaning you’ll never wait too long to find a game of anything, with some custom games even having dedicated player bases. A few of these Epic-made modes have their own seasons and battle passes, too, which does add up if you don’t subscribe to the Fortnite Crew. However, Epic recently changed it so XP earned in any mode goes towards every single pass, which is a massive step up.

Mouse trap

(Image credit: Epic Games)

Fortnite Nintendo Switch 2 Edition is the same game as it is everywhere else; there are no exclusive modes or anything of the sort. However, thanks to the use of the Nintendo Switch 2’s feature set and specs, it’s one of the best ways to play the game on console and by far the best handheld version of Fortnite.

Compared to the Nintendo Switch version, which ran at 880p docked and 660p in handheld mode, Fortnite Nintendo Switch 2 Edition runs at 1224p docked and 900p in handheld, so it still isn’t 4K / 1080p, but it is a significant boost. However, the resolution isn’t where the upgrade matters; the improved textures as well as a far greater draw distance, which was one of the original console’s biggest hindrances – especially with how big the Fortnite map is. Most importantly, Fortnite Nintendo Switch 2 Edition runs at a solid 60fps as opposed to the 30fps of the Nintendo Switch – which in an online shooter that has cross-play with more powerful platforms – makes a world of difference.

Gyro aiming returns from the Nintendo Switch edition of Fortnite, but new to the Switch 2 version is support for mouse controls via the Joy-Con 2 controllers. Effectively, this allows you to use a mouse setup for aiming with the movement capabilities of an analogue stick, and is a wonderful combination.

Best bit

(Image credit: Epic Games)

As I was writing this review, Epic released a Hank Hill skin alongside an emote recreating the King of the Hill intro: my best bit can only be that and even how it looked on the Switch 2, which was excellent.

However, the mouse implementation is a touch awkward. Due to the lack of buttons available, you’ll still need to access the face buttons on your Joy-Con to jump and reload, which creates some uncomfortable moments as you crane your hand. Plus, the mouse controls need to be activated from the in-game menu, as opposed to just sticking the Joy-Con in mouse position like in other games. This isn’t the biggest pain in the world, but it doesn’t revert back once you use a controller that doesn’t support mouse controls (such as attaching your Joy-Con 2 to the Switch 2 itself), which means you’ll need to get the controller off and go through the menu with the mouse to deactivate it.

Fortnite is a phenomenon for a reason; if you let yourself get by the “popular game bad” noise that you often see with this and the likes of Call of Duty, you’ll find what is probably the best Battle Royale game in the genre. And even outside of that, it’s a massive game platform that has an endless supply of whatever you like, from racing, rhythm games, and even custom Fall Guys games.

However, the risks of an ongoing game persist because you’ll occasionally be hit with a season that makes the game bad for months, and there’s not much you can do to help it.

Having said that, Fortnite Nintendo Switch 2 Edition is easily the best way to play on the go or on a handheld device, and while it’s outclassed in power by the PS5 and Xbox versions when it comes to TV mode, it’s still solid to look at, and the mouse controls give it an edge that those consoles don’t have.

Should you play Fortnite Nintendo Switch 2 Edition?

Play it if…

Don’t play it if…

Accessibility

Fortnite has a ton of accessibility options, including multiple color blindness filters, the ability to remap controls however you like, alongside multiple control options like gyro aiming and mouse controls.

A standout feature is the visual sound effects toggle, which displays a ring around your character to indicate the source of sound effects and their corresponding representations (footsteps, loot, gunfire, etc.). This is particularly beneficial for those with hearing difficulties or when playing the game with the sound muted.

How I reviewed Fortnite Nintendo Switch 2 Edition

I played around eight hours of Fortnite Nintendo Switch 2 Edition on top of a good 300-400 hours played across PlayStation, PC, and Nintendo Switch. During my time with the Nintendo Switch 2 edition, I tested Zero Build mode, Fortnite Festival and a number of custom games.

I played this in a mixture of handheld mode on the Nintendo Switch 2 itself and on a Samsung Q60D TV and a Samsung HW-T450 soundbar using the Nintendo Switch 2 Pro Controller and the Joy-Con 2 controllers when using mouse mode.

First reviewed June 2025

Fortnite Nintendo Switch 2 Edition: Price Comparison



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Metal Gear Solid 3 Remake Reveals Surprise Multiplayer Mode
Game Reviews

Metal Gear Solid 3 Remake Reveals Surprise Multiplayer Mode

by admin June 14, 2025



Image: Konami / Kotaku

Metal Gear Solid Delta: Snake Eater isn’t just a 4K remake of the original PlayStation 2 game, it turns out. The Unreal Engine 5 upgrade of MSG 3 is also getting some entirely new content, including a multiplayer mode called Fox Hunt.

Total Recall: Why Yakuza Is So Much More Than A Japanese GTA

Revealed during a Konami Press Start showcase on Thursday, Fox Hunt takes place online in the same world as the single-player story but with different gameplay. Mode director Yu Sahara, who’s worked on Metal Gear in the past, distinguished it from Metal Gear Online, a multiplayer spin-off of Metal Gear Solid 4 that featured tactical stealth takes on traditional scenarios like team deathmatch and capture the flag.

“The landscape of multiplayer games has changed a lot,” he said during the livestream. Indeed it has, but the most appealing about Metal Gear getting multiplayer again is how old-school it might end up feeling compared to the current glut of extraction shooters, battle royales,and battle passes. Here’s a quick teaser from the showcase:

Instead of bringing that back, Sahara and the team at Konami worked on updating what Metal Gear Online might look like decades later. The focus will still be on camouflage and staying hidden before choosing the right time to go after an objective or surprise an opponent, and footage in a brief teaser showed characters getting into what look like small D-Walker-type mechs on the battlefield. Also lots of operatives crawling around in leaf shrouds.

Konami didn’t have anything else to reveal about the mode other than it will be arriving with the rest of Metal Gear Solid Delta at launch on August 28. In addition to Fox Hunt, the remake also features a Snake vs. Bomberman mode and one where he has to round-up monkeys from Ape Escape. Despite the new content, however, much of the base game appears to be an exceedingly faithful retread of the 2000s-era stealth thriller, just with modern controls and other tweaks to make it more approachable for new audiences. The original is still available to play as part of the Metal Gear Solid: Master Collection released back in 2023.

.



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Metal Gear Solid Delta: Snake Eater Xbox players can indeed chase down Bomberman
Game Reviews

Metal Gear Solid Delta: Snake Eater Xbox players can indeed chase down Bomberman

by admin June 13, 2025


As we suspected, but couldn’t say 100 percent for sure until now, Bomberman has been confirmed for the Xbox version of Metal Gear Solid Delta: Snake Eater.

Earlier today, Konami released an Xbox-specific trailer for its upcoming remake of the 2004 game. And, while those on PS5 and Steam versions of Metal Gear Solid Delta: Snake Eater will be able to partake in a spot of ‘Snake vs Monkey’, where they have to capture the Pipo Monkeys, we now know Xbox users will instead square off with Bomberman.

“Snake vs Bomberman for Xbox Series X/S,” reads the trailer’s blurb. “Take control of Snake and face off with Bomberman in this special side mode. Blast ’em away in each stage!” You can have a watch below.

METAL GEAR SOLID Δ: SNAKE EATER – Xbox Gameplay Trailer.Watch on YouTube

As well as this Bomberman confirmation, earlier today Konami also announced a “completely original” online multiplayer mode coming to Metal Gear Solid Delta: Snake Eater, known as Fox Hunt.

Metal Gear Solid Delta: Snake Eater was initially revealed back in 2023. It retains the 2004 original’s story – which follows Naked Snake on an operation deep within the Soviet jungle, some 31 years before the events of Metal Gear.

This remake has been done with future generations in mind, series producer Noriaki Okamura said in an interview last year. “It was basically our mission, our duty, to kind of continue making sure that the series lives on for future generations,” Okamura said. “After all, we leave behind much more than just DNA, as Solid Snake would say – but again, who is Solid Snake?”

Metal Gear Solid Delta: Snake Eater is scheduled for release on 28th August.



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Metal Gear Solid Delta: Snake Eater taking "hide-and-go-seek to the next level" with original multiplayer mode
Game Updates

Metal Gear Solid Delta: Snake Eater taking “hide-and-go-seek to the next level” with original multiplayer mode

by admin June 12, 2025


Konami has announced Fox Hunt mode for its upcoming release, Metal Gear Solid Delta: Snake Eater.

Fox Hunt is a “completely original” online multiplayer mode, which while sharing the world with Metal Gear Solid Delta: Snake Eater will have “completely different” gameplay. It is not, the developer has said, Metal Gear Online (they knew you would ask that).

Metal Gear Solid Delta: Snake Eater – UE5 Remake vs Original – How Does the Trailer Stack Up? Watch on YouTube

Fox Hunt is “its own, new type of mode,” the team explained during the reveal. “We very much appreciate all the long time fans of MGO, who have always wanted to see it make a comeback. But, the landscape of multiplayer games has changed a lot since MGO.”

A lot of thought was put into coming up with its new online mode, Konami said, and Fox Hunt will have a focus on stealth and survival. “We’re taking camouflage and hide-and-go-seek to the next level,” the studio said, promising “more than just a shoot out”.

This will all be an experience “unique” to Metal Gear. We can expect more news on this online feature down the road, so stayed tuned. In the meantime, you can check out the trailer for Metal Gear Solid Delta: Snake Eater’s Fox Hunt mode below.

Metal Gear Solid Delta Snake Eater Fox Hunt Online Reveal Trailer. Watch on YouTube

Metal Gear Solid Delta: Snake Eater is scheduled for release on 28th August, complete with the Ape Escape-themed minigame from the original game. Last month, Konami released the intro video for Metal Gear Solid Delta: Snake Eater, which is absolutely worth a watch.



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Konami Press Start Showcase Will Highlight Metal Gear Solid Delta: Snake Eater, Silent Hill F, And More This Week
Game Updates

Konami Press Start Showcase Will Highlight Metal Gear Solid Delta: Snake Eater, Silent Hill F, And More This Week

by admin June 10, 2025


Though last week was packed with showcases like the PlayStation State of Play, Geoff Keighley’s Summer Games Fest, the Xbox Games Showcase 2025, Day of the Devs, and plenty more, there’s still some summer fun on the horizon. Konami has revealed it will host a Press Start showcase this week on Thursday, June 12, at 6 a.m. PT/9 a.m. ET, where it will highlight roughly 37 minutes of Metal Gear Solid Delta: Snake Eater, Silent Hill f, and more. 

“Join Konami for a broadcast of the latest information on new, upcoming titles like Silent Hill f and Metal Gear Solid Delta: Snake Eater, and more,” the show’s description reads. 

 

Though that’s not much to go on, fans excited for Konami’s upcoming Metal Gear Solid 3 remake and the latest Silent Hill, which brings players to Japan, should tune in when Press Start airs on Thursday. 

In the meantime, check out the latest Silent Hill f gameplay trailer, where we also learned it is launching this September, and then check out Metal Gear Solid Delta: Snake Eater’s remade version of the original game’s iconic opening movie. 



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Metal Gear Solid Delta: Snake Eater and Silent Hill f livestream announced by Konami
Game Reviews

Metal Gear Solid Delta: Snake Eater and Silent Hill f livestream announced by Konami

by admin June 9, 2025


Here’s a new date for your bumper summer line up of video game showcases: Konami has today announced its own livestream, which will give us all a fresh look at both Metal Gear Solid Delta: Snake Eater and Silent Hill f.

The showcase – known as Konami Press Start – is scheduled for this coming Thursday, 12th June. It will air at 2pm here in the UK, so that’s 6:00am PT / 9:00am ET / 3:00pm CEST.

The whole thing is expected to last for around 37 minutes, Konami has said. While the studio namechecked both Metal Gear Solid Delta: Snake Eater and Silent Hill f, it also promised “and more” during that time.

Everything We Know About Silent Hill f So Far. Watch on YouTube

Those interested in tuning in can do so via YouTube, Twitch, or Facebook.

“This live event offers a unique opportunity to hear directly from the creative minds behind some of Konami’s most iconic franchises,” the developer said, promising us all “insights into the development process”, as well as “exclusive content”.

As for those games mentioned above, Metal Gear Solid Delta: Snake Eater is scheduled for release on 28th August, complete with the Ape Escape-themed minigame from the original game. Last month, Konami released the intro video for Metal Gear Solid Delta: Snake Eater, which is absolutely worth a watch.

Silent Hill f, meanwhile, is slated for launch later this year, on 25th September. It will be “more action-oriented” than last year’s Silent Hill 2 remake, but still feature puzzles that are “grounded in psychological anguish and suffering”.



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June 9, 2025 0 comments
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Activo Volcano balanced on top of block
Product Reviews

Activo Volcano review: Astell & Kern’s offshoot brand delivers its cheapest IEMs to date and they’re solid, but not without fault

by admin June 9, 2025



Why you can trust TechRadar


We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

Activo Volcano review

Astell & Kern’s lifestyle-focused sub-brand is back with a new offering, the Activo Volcano. These wired in-ear headphones aim to bring audiophile-quality sound to all, combining supposedly “vibrant, immersive sound” at an easy-to-swallow price.

Specifically, the Activo Volcano IEMs will set you back $80 / £99 (about AU$120), which is considerably – and I mean considerably – cheaper than most of the brand’s oeuvre to date. As well as carrying a modest price tag, the Activo Volcano come with a 3.5mm, 4.4mm, and a USB-C connector, meaning they’re available to a broad audience, across a broad range of devices. But is Activo’s budget offering a hit?

Well, to some degree, I’d answer that with a resounding yes. That ability to cycle through various connectivity options is something many of the best wired earbuds skip out on and to be clear, the Activo Volcano execute this fantastically well. Simply unscrew whichever connector is in use and swivel the desired alternative on – that’s all there is to it.


You may like

There’s a handy carry case included too, so you can store the out-of-use adapters when you’re on the go. On top of that, you get a nice selection of both foam and rubber eartips in a range of sizes. After you’ve found the right fit, you should get a tight seal, ensuring you hear their various drivers at their best and with commendable passive noise isolation. Activo’s decision to pack all of this in at such an uncharacteristically low price-point is certainly something to be applauded.

Where I become – let’s say, a little more picky – is in the audio department. Yes, this is a product from the Astell & Kern ecosystem, but if you’re expecting truly premium high-grade sound, you’re going to have to look elsewhere. Do the Activo Volcano sound poor, then? Absolutely not. But if you want the most intricately detailed sound around, you will need to spend more.

So, let’s really zoom in on how the Activo Volcano sound. Each earpiece boasts a triple driver design: a main 8mm unit partnered with two 6mm drivers. This configuration, says Activo, is intended to enhance the richness of lower-midrange and bass. And perhaps as the name suggests, you can hear rumbling bass erupt from the get-go.

Yep, you’re gonna sense a significant emphasis on low-end output with these in-ears – something that perhaps a lot of IEMs hesitate to go too hard on. When tuning into Breather by Chris Stussy & S. A. M., I was struck by palpable low-end output, with the Volcano easily able to replicate the track’s pounding drum machine.

Activo compares these IEM’s low frequency output to the “eruption of magma” from a Volcano. And although you’re not going to get that ultra-immersive, almost tangible boom that some of the best over-ear headphones can deliver, say, I’d argue there’s enough depth here for fans of bass-heavy bangers to sink their teeth into.

I’ll admit, I certainly do enjoy a slight emphasis towards bass registers, especially given that I predominantly listen to a mixture of funk, dance, and jazz fusion. But many looking for a flashy new pair of IEMs – whether musicians, audiophiles, or just casual listeners – may be hoping for a more neutral sound signature. And that is something you’re not going to get out of the gate here.

When listening to Flying Beagle by Himiko Kikuchi, I felt the low-end could sound a little overstated, not giving quite enough room for the flowing piano to sit forward and work its magic, while letting light percussion roll through the backdrop. And when listening to Splash Mountain by Yung Gravy, an already bassy track, I felt that both the low-end and treble were a touch aggressive, meaning vocals in the mid-range were left behind. That’s not to say that the Volcano are regularly harsh-sounding or typically deliver muddy audio, but just know that there are more well-rounded options out there.

For instance, I switched over to my Sennheiser IE 200, which are among my very favorite IEMs, and cost a very similar amount to the Volcano. As soon as I did this, I could tell a big difference in quality across all genres. The IE 200, put simply, plate up better balance and instrument separation, meaning you get a more nuanced, revealing listen.

Even still, the Volcano aren’t going to smack you with distorted or tinny sound. Generally, I found tracks were clear and there were noticeable details, such as light electronica in Black Eye by Allie X, that didn’t go amiss. And if you customize EQ in your source device or streaming app’s settings, you’ll be able to get a more neutral sound – or not – depending on what you’re into. But, all in all, I’d be lying if I said these blew me away, sonically speaking.

(Image credit: Future)

Unfortunately, I’m not done with my criticism of these IEMs just yet, though. If I’m honest, there’s not a ton that I love about their design. First of all, I want to talk about looks. Now, Activo says that the Volcano have a “crater-inspired” design that symbolizes the “immense power and energy” of their triple drivers.

But really, I’m getting moon crater, rather than volcanic crater from these – especially given the white and silver finish that’s been selected here. I also moaned at Tribit earlier this year after the Tribit Stormbox Lava speaker totally failed at playing to its open-goal volcanic theme. Any audio manufacturers out there fancy making a more fun volcano-inspired product? I’ll be keeping an eye out.

On top of that, I just found the Volcano earpieces a bit too bulky in my ear. Each bud felt substantially heftier than my IE 200 and I found it challenging to keep these on for much more than an hour or so before fatigue kicked in. The cable is pretty chunky too and is without playback options or a mic – something you’d get from a rival like the Shure Aonic 3.

But it’s not all doom and gloom. I have to say, the build of the Activo Volcano appears more luxurious than perhaps its price suggests. The cable, while large, looks and feels high in quality. It’s also detachable if you want to swap in an after-market alternative. For reference, though, the included wire is made up of seven-strand silver-plated copper and five-strand oxygen-free copper cables. The PC material used for the buds themselves also feels smooth and not overly plasticky, oozing a sense of durability and reliability.

So, let’s return to the all-important question. Are the Activo Volcano a hit? Well, perhaps not quite. There’s plenty to like here for sure, whether that be weighty bass output, high build quality or various connectivity options. But equally, there are a few areas that left me a touch disappointed. I personally found that the model is overly large, with a design that while secure and easy to fit, isn’t particularly comfortable or on-theme. And the audio – though still good for the price – could be more revealing and balanced.

Should you buy the Activo Volcano? Well, if you don’t need fantastic evenness across the frequencies and don’t mind it’s slightly larger feel, then perhaps. But for a similar price, I’d say you’ll be better off with the Sennheiser IE 200 – did I mention I like those?

(Image credit: Future)

Activo Volcano review: Price and release date

  • $80 / £99 (about AU$120)
  • Launched in March 2025

The Activo Volcano IEMs came to market in March 2025. Activo is still fairly fresh and was created by parent Astell & Kern as a lifestyle brand. And the Volcano are its cheapest offering to date, with a list price of $80 / £99 (about AU$120). That’s a massive chunk less than Activo’s previous effort, the Activo Q1 IEMs, which we rated four-and-a-half stars, lauding their excellent clarity and superb separation.

Activo Volcano review: Specs

Swipe to scroll horizontally

Drivers

1x 8mm, 2x 6mm dynamic triple-driver

Weight

5g (per bud)

Frequency range

20Hz-20kHz

Waterproof rating

Not stated

Connectivity

3.5mm; 4.4mm; USB-C

(Image credit: Future)

Should you buy the Activo Volcano?

Swipe to scroll horizontally

Attributes

Notes

Rating

Features

Detachable cable, interchangeable connectors, no controller.

4/5

Sound quality

Good audio for the price, big bass, but rivals offer more balance and detail.

4/5

Design

Unremarkable looks, bulky, not massively comfortable, but premium feel.

2.5/5

Value

Cheap given overall quality, but similar-priced competitors are stronger.

4/5

Buy them if…

Don’t buy them if…

Activo Volcano review: Also consider

Swipe to scroll horizontallyHeader Cell – Column 0

Activo Volcano

Sennheiser IE 200

Master & Dynamic ME05

Price

$80 / £99 (about AU$120)

$149.95 / £129.99 / AU$239.95

$199 / £169 (about AU$320)

Drivers

1x 8mm, 2x 6mm dynamic triple-driver

7mm dynamic

8mm high-excursion

Weight

5g (per bud)

4g (per bud)

23g

Frequency range

20Hz-20kHz

6Hz-20kHz

20Hz-20kHz

Waterproof rating

Not stated

Not stated

Not stated

Connectivity

3.5mm; 4.4mm; USB-C

3.5mm

3.5mm; USB-C

How I tested the Activo Volcano

(Image credit: Future)

  • Tested for multiple weeks
  • Used in the office and while on a flight
  • Predominantly tested using Tidal

I used the Activo Volcano over the course of multiple weeks. I predominantly tested them while working at home, but also used them at the office and while on a flight. When listening to tunes, I mainly turned to Tidal, but I also spent some time blasting songs on Spotify.

When testing, I ran through the entirety of the TechRadar testing playlist, which contains tracks from a variety of genres. I also compared the Volcano against the Sennheiser IE 200 and re-released version of the Master & Dynamic ME05.

Activo Volcano: Price Comparison



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