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Moonbirds NFTs Are Soaring Again: What’s Behind the Price Surge

by admin August 17, 2025



A little over a year ago, Moonbirds was a cautionary tale.

The once-hyped Ethereum profile picture (PFP) project, launched in 2022 by Kevin Rose’s Proof to immense demand, had seen its reputation crater amid community backlash, ownership shakeups, and plummeting prices.

Holders griped about broken promises, shifting roadmaps, and changing leadership. By mid-2023, the project’s floor price had fallen from double-digit ETH highs to well under 1 ETH, making it an enduring punchline in NFT circles.

Fast forward to today, and Moonbirds is flying high again, re-emerging as one of the most talked-about collections in crypto. The catalyst? Its May acquisition by Orange Cap Games, a gaming and IP development studio led by Spencer Gordon-Sand, who simply goes by his first name online.

That move, announced in May, was meant to give the studio a property to build around—but it also lit a spark under the once-mocked collection.

“We wanted to take our growth to the next level by acquiring our own native IP,” Spencer told Decrypt. “Moonbirds is my favorite IP in crypto. I was once the largest holder of Oddities because I was just so bullish on the Mythics art, and I think it totally delivered. The birbs are sick.”

When Orange Cap first took over Moonbirds, the brand was effectively in stasis following its acquisition by Bored Ape Yacht Club creator Yuga Labs a year prior.

“Its operations had not been actively managed for quite a while,” Spencer recalled. “We needed to take a stepwise approach: first reactivate the existing community, then bring in Crypto Twitter and new people who previously didn’t have exposure.”

That strategy has paid off big in recent weeks. While Spencer wouldn’t comment directly on price speculation, he noted that when Orange Cap stepped in, the price floor—or value of the cheapest listed NFT on a marketplace—sat at just 0.29 ETH.

Now it’s above 3 ETH. But the swing looks even more dramatic in U.S. dollar terms, due to the recent surge in Ethereum’s price. Moonbirds traded for under $800 in May, but as of Friday, they started at nearly $14,000 on marketplaces.

If you told me that MOONBIRDS would 20x in 2 months and be the best performing ETH beta by far at the start of the summer I would’ve genuinely thought you were mentally unwell pic.twitter.com/s0GvcKVahA

— Cirrus (@CirrusNFT) August 12, 2025

It recalls the second-life success of Pudgy Penguins, an NFT brand that cratered in early 2022 amid leadership issues and community uproar. Sold to entrepreneur Luca Netz that year, the Ethereum project soared to fresh peaks thanks to the viral success of its social media strategy, token-linked toys sold in major mainstream stores like Walmart, and other efforts.

Amid the Moonbirds price swing and its own change in ownership, the community energy feels different lately. While a surge in value is sure to make anyone perk up, Spencer believes that Moonbirds holders have other reasons for renewed optimism.

“A lot of crypto has become very jaded,” Spencer said. “Moonbirds are not that. The community genuinely cares about wanting to be on the forefront of technology. As we’ve partnered with protocols and others, they’re not just interested in farming or quick flips.”

The power of “birbish”

One of the more surprising drivers of the turnaround wasn’t a major tech integration or celebrity endorsement—it was a linguistic shift.

“If I had to attribute our momentum to one thing, it’s the decision to consciously introduce the word ‘birb’ into the vernacular around the collection,” Spencer said.

“Birbs and ‘birbish’ are just deeply mimetic,” he added. “‘GBirb’ is the calling card of the community. ‘Birbish’ is an easy, meaningful, and effective response to any question. It’s given a brand new life with a younger, fresher, more memetic feel.”

On Wednesday, after Bitcoin reached all-time high, famed crypto artist Mike “Beeple” Winkelmann posted a new piece called “ALL TIME HIGH,” with a clear reference to Moonbirds. The piece depicts a defaced McDonald’s counter littered with crypto graffiti, including the word “birbish” scrawled across the front.

This kind of identity reframe has helped Moonbirds reconnect with NFT Twitter culture, where memes often make or break a brand.

Looking ahead, Orange Cap Games has a simple vision: “The long-term goal is to take the birbs to Birbhalla,” Spencer said.

Orange Cap, known for bringing IP to life through its Pudgy Penguins-themed Vibes trading card game, sees Moonbirds as a cornerstone for broader entertainment and gaming initiatives, similar to how Labubu giant Pop Mart develops both collaborations and its own characters like Hirono. But they aren’t sharing concrete plans just yet.



“We have a lot of cool stuff we are working on, but we have [never] made specific commitments about it in public, and that’s very much on purpose,” said Spencer.

“If you want to ride with us, ride with us,” he continued. “We will do cool stuff on this ride, but when teams make specific commitments prior to being ready to deliver, this is typically what puts them in tough situations if they need to pivot or anything. That’s why you see a lot of teams stuck delivering old promises.”

Are NFTs back?

It’s not only Moonbirds that are flying again lately. The influential CryptoPunks also recently hit a more than three-year price high in U.S. dollars, trading for nearly $250,000 a pop, while other “blue chip” NFTs—like Tyler Hobbs’ “Fidenza” generative art collection for Art Blocks—have also posted multi-year highs of late. And NFT trading volume rose in July compared to June.

But Spencer is quick to temper the hype. There’s more buzz around NFTs than there has been in a while, but he cautioned against assuming that another wild boom is imminent.

“Yes, but it’s not every NFT collection,” he said about the current upswing. “It’s exactly like the dot-com bubble—tons of things went public just on a domain name, but when the water went out, you saw who was swimming naked. Out of that came Facebook, Amazon, Google.”

“The same thing is happening here,” he said. “The next cycle is now. It’s not as frothy, but real brands and real businesses can rise to the top.”

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Why Is BlackRock’s IBIT Bitcoin ETF Soaring?

by admin June 15, 2025



In brief

  • BlackRock’s iShares Bitcoin Trust generated $1.1 billion in net inflows last week.
  • The fund now holds more than $70 billion in assets under management.
  • An increasing number of financial advisors are recommending that investors include crypto in their portfolios.

After missing a couple of beats in late May and early June, BlackRock’s iShares Bitcoin exchange-traded fund (IBIT) returned to its previous searing form last week, totaling about $1.1 billion in net investments.

The fund has been one of the great investment success stories, cracking $70 billion in assets under management in just 341 days, faster than any of the thousands of funds in the ETF industry’s 32-year history. IBIT’s popularity reflects not only of the $11.6 trillion asset management giant’s brand strength but also the growing embrace by once crypto shy investment advisors and other institutions.

“The fact that you have advisors and institutions adopting it (crypto ETFs) this quickly is a good sign,” Bloomberg Senior ETF Analyst Eric Balchunas told Decrypt. “These are bigger fish that don’t bite quickly. Usually, it takes years for them to get interested in an ETF, because it means liquidity. These are some of the hardest investors to attract.”

Balchunas added: “Advisors and institutions, they’re just more sophisticated.”

Nice look at the breakdown of holders of the spot bitcoin ETFs via 13F filings. Advisor has surged up the list now #1 by a mile. These 13F filers make up 20% of total assets, but IMO that is likely to rise to 35-40% as more adoption comes (esp from wirehouses) via @JSeyff pic.twitter.com/JgxM4zmaex

— Eric Balchunas (@EricBalchunas) June 4, 2025

A Bloomberg Intelligence report earlier this month found that investment advisors filing 13-F reports to the U.S. Securities and Exchange Commission hold about 20% of the spot Bitcoin ETF shares–roughly $21 billion of the asset—and Balchunas says the percentage is likely to double in the next year. Advisor’ holdings in the asset, which have grown dramatically, rank number one “by a mile,” with hedge fund managers and brokerages falling in behind, Balchunas noted in a June 9 X post.

Balchunas said that roughly 1,200 13-F filers held IBIT shares. “That’s insane,” he told Decrypt.



The growth has come as the Trump administration has loosened regulation and introduced more crypto friendly policies, sparking sizable price gains in BTC and major altcoins. Bitcoin was recently trading near $105,000, a 12% gain year-to-date that has far outstripped equity indexes and most other risk-on assets–a reality not lost on investors whose appetite for digital assets and products based on them has mushroomed.

Financial advisor interest in crypto ETFs, as a result, has heated up. A study of financial advisors released in January by crypto-focused asset manager Bitwise and financial services data provider VettaFi found that nearly one in five advisors were planning to allocate crypto to investor accounts in 2025, double the percentage in the previous year, and that nearly all of the 400 advisors surveyed said they had received a question about crypto over that period.

Ric Edelman, a long-time financial advisor and founder of the Digital Assets Council of Financial Professionals, a trade group, told Decrypt that the friendlier political environment for digital assets and advisors’ determination to learn more about them are behind the trend.

“You can’t recommend something you don’t know anything about,” Edelman said. “Advisors are racing to increase their knowledge so they can provide reasonable advice to the client that’s in the client’s best interest. Simultaneously, firms recognize that this is a huge opportunity to increase their AUM, because clients are going to buy Bitcoin—and if they’re not going to be able to buy it from the firm, they’re going to go buy it somewhere else.”

At a conference last week, Edelman called for advisors to allot a minimum of 10% in digital assets for cautious portfolios and as much as 40% for more enterprising accounts, a departure from traditional 60-40 splits in stocks and bonds, and an increase from his previous recommendation that investors should allocate single digits to crypto.

“The allocation model you’re familiar with—stocks and bonds—must now be replaced by one featuring stocks, crypto, and bonds,” Edelman told an audience of independent financial advisors at the VISION event in Arlington, Texas.

Edelman told Decrypt that IBIT’s ranking for AUM well atop the other 10 funds in the spot Bitcoin category stems from brand recognition.

“When institutional investors engage for the first time, it is the path of least resistance for approval by the board and the C-suite,” he said. “If you’re going to engage in an investment in a new asset class that most have limited experience or knowledge about, you can diffuse some of the concerns by choosing one of the best known brands, and that’s BlackRock. BlackRock is the beneficiary of its brand.”

ETF.com Senior Analyst Sumit Roy also expects the momentum of crypto funds to grow as investors seek exposure to digital assets without the risk and responsibility of holding them directly.

“More adventurous investors have been able to get exposure through crypto trading platforms like Coinbase and OTC vehicles like GBTC (prior to its ETF conversion) for a long time,” Roy said. “Advisors and institutions have been much slower to adopt crypto given the risks and lack of regulatory protections.”

“Now with regulated ETFs,” he added, “those professionals are entering the space and I’d expect them to continue to march slowly into these funds.”

Edited by Andrew Hayward

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Here’s why Aerodrome Finance’s AERO token price is soaring
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Here’s why Aerodrome Finance’s AERO token price is soaring

by admin June 15, 2025



Aerodrome Finance’s token rallied this week and reached its highest point since May 9 ahead of Coinbase’s integration.

Aerodrome Finance (AERO) price jumped to $0.7786, up 177% from its lowest level in March this year. This surge has brought its market capitalization to $619 million. 

AERO token jumped after Coinbase, the biggest American crypto exchange, said that it would add decentralized exchanges on its Base Blockchain to its main application.

This addition will expose Aerodrome to its 10.8 million monthly active users, possibly boosting its volume and revenue. 

To some extent, the integration is similar to Coinbase’s integration of Morpho into its platform. Morpho is an AAVE rival that facilitates borrowing and lending in a decentralized manner. Dune Analytics’ data shows that $550 million worth of Bitcoin has been collateralized for USDC on Coinbase. 

A reminder of what happens when @base builders get @coinbase distribution via the Coinbase App.

It started with borrowing, next up is trading. 🛫 https://t.co/XQZ4B04WLb

— alexander (@wagmiAlexander) June 13, 2025

AERO price also jumped after Aerodrome Finance’s network continued to dominate the DEX industry on Base. 

Data shows that the volume processed in the network has jumped 10x in the last twelve months and has just crossed the $100 billion mark. It has also beaten popular names on Base like Uniswap and PancakeSwap.

Aerodrome Finance token also jumped as the number of its token holders soared. Dune Analytics data shows that there are now 629,954 AERO token holders, a big increase from 200,000 in January. 

AERO token price technical analysis

AERO chart | Source: crypto.news

The daily chart shows that the AERO price has been in a slow uptrend after bottoming at $0.2850 in April. It has moved above the 50-day and 200-day weighted moving averages, a sign that bulls are slowly prevailing. 

AERO has formed an ascending triangle pattern whose upper side is at $0.7786, which coincides with the 23.6% Fibonacci Retracement level. The Relative Strength Index and the MACD indicators have pointed upwards. 

Therefore, a clear breakout above this resistance will point to more gains, potentially to the 50% Fibonacci Retracement level at $1.3058, about 78% above the current level. 





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June 15, 2025 0 comments
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Michael Saylor Predicts Bitcoin Soaring 12,328% To $13M By 2045
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Michael Saylor Predicts Bitcoin Soaring 12,328% to $13M by 2045

by admin June 7, 2025



Michael Saylor, executive chairman of Strategy (formerly MicroStrategy), has once again doubled down on his bullish Bitcoin outlook. Speaking on CNBC’s Squawk Box, Saylor predicted that Bitcoin could reach a jaw-dropping $13 million per coin by 2045, representing a 12,328% surge from current levels.

Saylor first made this bold prediction at the 2024 Bitcoin Conference in Nashville, projecting a 29% annual return. Now, he’s even more optimistic, raising that to a 40% annual growth rate, which could push Bitcoin to $13 million even sooner.

Source: YouTube

What is the reason behind his self-assurance? He mentioned that Bitcoin’s limited supply, more interest from institutions, and positive changes in regulations were driving its growth. 

He pointed out that over 100 public companies already have Bitcoin on their books, and the number is growing every week. Assets under management by Bitcoin ETFs, which now total more than $122 billion, are also helping to increase mainstream adoption.

Strategy, Saylor’s firm, continues to lead the corporate Bitcoin charge. The company recently announced plans to raise nearly $1 billion through a preferred stock sale to fund further Bitcoin purchases. Joining Strategy’s aggressive push is Japan’s Metaplanet, which aims to raise $5.4 billion to invest more in Bitcoin.

Despite current prices sitting below $105,000, Saylor remains unfazed. He noted that Bitcoin’s supply remains limited, with only 450 new BTC released daily, mostly snapped up by ETFs and treasuries. 

The number of Bitcoins held on exchanges is at a 7-year low, showing strong institutional conviction. This shows strong institutional interest and confidence in Bitcoin’s future.

Also Read: Michael Saylor’s Strategy Announces $250M STRD Shares IPO to Buy More Bitcoin



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June 7, 2025 0 comments
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Video games' soaring prices have a cost beyond your wallet - the concept of ownership itself
Game Reviews

Video games’ soaring prices have a cost beyond your wallet – the concept of ownership itself

by admin May 22, 2025


Earlier this month, Microsoft bumped up the prices of its entire range of Xbox consoles, first-party video games, and most (or in the US, all) of its accessories. It comes a few weeks after Nintendo revealed a £396 Switch 2, with £75 copies of its own first-party fare in Mario Kart World, and a few months after Sony launched the exorbitant £700 PS5 Pro (stand and disc drive not included), a £40 price rise for its all-digital console in the UK, the second of this generation, and news that it’s considering even more price rises in the months to come.

The suspicion – or depending on where you live, perhaps hope – had been that when Donald Trump’s ludicrously flip-flopping, self-defeating tariffs came into play, that the US would bear the brunt of it. The reality is that we’re still waiting on the full effects. But it’s also clear, already, that this is far from just an American problem. The platform-holders are already spreading the costs, presumably to avoid an outright doubling of prices in one of their largest markets. PS5s in Japan now cost £170 more than they did at launch.

That price rise, mind, took place long before the tariffs, as did the £700 PS5 Pro (stand and disc drive not included!), and the creeping costs of subscriptions such as Game Pass and PS Plus. Nor is it immediately clear how that justifies charging $80 for, say, a copy of Borderlands 4, a price which hasn’t been confirmed but which has still been justified by the ever graceful Randy Pitchford, a man who seems to stride across the world with one foot perpetually bared and ready to be put, squelching, square in it, and who says true fans will still “find a way” to buy his game.

The truth is inflation has been at it here for a while, and that inflation is a funny beast, one which often comes with an awkward mix of genuine unavoidability – tariffs, wars, pandemics – and concealed opportunism. Games are their own case amongst the many, their prices instead impacted more by the cost of labour, which soars not because developers are paid particularly well (I can hear their scoffs from here) but because of the continued, lagging impact of their executives’ total miscalculation, in assuming triple-A budgets and timescales could continue growing exponentially. And by said opportunism – peep how long it took for Microsoft and the like to announce those bumped prices after Nintendo came in with Mario Kart at £75.

Anyway, the causes are, in a sense, kind of moot. The result of all this squeezing from near enough all angles of gaming’s corporate world is less a pincer manoeuvre on the consumer than a suffocating, immaculately executed full-court press, a full team hurtling with ruthless speed towards the poor unwitting sucker at home on the sofa. Identifying whether gaming costs a fortune now for reasons we can or can’t sympathise with does little to change the fact that gaming costs a fortune. And, to be clear, it really does cost a fortune.

Things are getting very expensive in the world of video games. £700 for a PS5 Pro! | Image credit: Eurogamer

Whenever complaints about video game prices come up there is naturally a bit of pushback – games have always been expensive! What about the 90s! – usually via attempts to draw conclusions from economic data. Normally I’d be all on board with this – numbers can’t lie! – but in this case it’s a little different. Numbers can’t lie, but they can, sometimes, be manipulated to prove almost anything you want – or just as often, simply misunderstood to the same ends. (Take most back-of-a-cigarette-packet attempts at doing the maths here, and the infinite considerations to bear in mind: Have you adjusted for inflation? How about for cost of living, as if the rising price of everything else may somehow make expensive games more palatable? Or share of disposable average household salary? For exchange rates? Purchasing power parity? Did you use the mean or the median for average income? What about cost-per-frame of performance? How much value do you place on moving from 1080p to 1440p? Does anyone sit close enough to their TV to tell enough of a difference with 4K?! Ahhhhh!)

Instead, it’s worth remembering that economics isn’t just a numerical science. It is also a behavioural one – a psychological one. The impact of pricing is as much in the mind as it is on the spreadsheet, hence these very real notions of “consumer confidence” and pricing that continues to end in “.99”. And so sometimes with pricing I find it helps to borrow another phrase from sport, alongside that full-court press, in the “eye test”. Sports scouts use all kinds of numerical data to analyse prospective players these days, but the best ones still marry that with a bit of old-school viewing in the flesh. If a player looks good on paper and passes the eye test, they’re probably the real deal. Likewise, if the impact of buying an $80 video game at full price looks unclear in the data, but to your human eye feels about as whince-inducing as biting into a raw onion like it’s an apple, and then rubbing said raw onion all over said eye, it’s probably extremely bloody expensive and you should stop trying to be clever.

Video games, to me, do feel bloody expensive. If I weren’t in the incredibly fortunate position of being able to source or expense most of them for work I am genuinely unsure if I’d be continuing with them as a hobby – at least beyond shifting my patterns, as so many players have over the years, away from premium console and PC games to the forever-tempting, free-to-play time-vampires like Fortnite or League of Legends. Which leads, finally, to the real point here: that there is another cost to rising game and console prices, beyond the one hitting you square in the wallet.

How much is GTA 6 going to cost? $80 or more? | Image credit: Rockstar

The other cost – perhaps the real cost, when things settle – is the notion of ownership itself. Plenty of physical media collectors, aficionados and diehards will tell you this has been locked in the sights of this industry for a long time, of course. They will point to gaming’s sister entertainment industries of music, film and television, and the paradigm shift to streaming in each, as a sign of the inevitability of it all. And they will undoubtedly have a point. But this step change in the cost of gaming will only be an accelerant.

Understanding that only takes a quick glance at the strategy of, say, Xbox in recent years. While Nintendo is still largely adhering to the buy-it-outright tradition and Sony is busy shooting off its toes with live service-shaped bullets, Microsoft has, like it or not, positioned itself rather deftly. After jacking up the cost of its flatlining hardware and platform-agnostic games, Xbox, its execs would surely argue, is also now rather counterintuitively the home of value gaming – if only because Microsoft itself is the one hoiking up the cost of your main alternative. Because supplanting the waning old faithfuls in this kind of scenario – trade-ins, short-term rentals – is, you guessed it, Game Pass.

You could even argue the consoles are factored in here too. Microsoft, with its “this is an Xbox” campaign and long-stated ambition to reach players in the billions, has made it plain that it doesn’t care where you play its games, as long as you’re playing them. When all physical consoles are jumping up in price, thanks to that rising tide effect of inflation, the platform that lets you spend £15 a month to stream Clair Obscur: Expedition 33, Oblivion Remastered and the latest Doom straight to your TV without even buying one is, at least in theory (and not forgetting the BDS call for a boycott of them) looking like quite an attractive proposition.

Xbox, for its part, has been chipping away at this idea for a while – we at Eurogamer had opinions about team green’s disregard for game ownership as far back as the reveal of the Xbox One, in the ancient times of 2013. Then it was a different method, the once-horrifying face of digital rights management, or DRM, along with regulated digital game sharing and online-only requirements. Here in 2025, with that disdain now platform-agnostic, and where games are being disappeared from people’s libraries, platforms like Steam are, by law, forced to remind you that you’re not actually buying your games at all, where older games are increasingly only playable via subscriptions to Nintendo, Sony, and now Xbox, and bosses are making wild claims about AI’s ability to “preserve” old games by making terrible facsimiles of them, that seems slightly quaint.

More directly, Xbox has been talking about this very openly since at least 2021. As Ben Decker, then head of gaming services marketing at Xbox, said to me at the time: “Our goal for Xbox Game Pass really ladders up to our goal at Xbox, to reach the more than 3 billion gamers worldwide… we are building a future with this in mind.”

Four years on, that future might be now. Jacking up the cost of games and consoles alone won’t do anything to grow gaming’s userbase, that being the touted panacea still by the industry’s top brass. Quite the opposite, obviously (although the Switch 2 looks set to still be massive, and the PS5, with all its price rises, still tracks in line with the price-cut PS4). But funneling more and more core players away from owning games, and towards a newly incentivised world where they merely pay a comparatively low monthly fee to access them, might just. How much a difference that will truly make, and the consequences of it, remain up for debate of course. We’ve seen the impact of streaming on the other entertainment industries in turn, none for the better, but games are a medium of their own.

Perhaps there’s still a little room for optimism. Against the tide there are still organisations like Does It Play? and the Game History Foundation, or platforms such as itch.io and GOG (nothing without its flaws, of course), that exist precisely because of the growing resistance to that current. Just this week, Lost in Cult launched a new wave of luxurious, always-playable physical editions of acclaimed games, another small act of defiance – though perhaps another sign things are going the way of film and music, where purists splurge on vinyl and Criterion Collection BluRays but the vast majority remain on Netflix and Spotify. And as uncomfortable as it may be to hear for those – including this author! – who wish for this medium to be preserved and cared for like any other great artform, there will be some who argue that a model where more games can be enjoyed by more people, for a lower cost, is worth it.

Game Pass often offers great value, but the library is always in a state of flux. Collectors may need to start looking at high-end physical editions. | Image credit: Microsoft

There’s also another point to bear in mind here. Nightmarish as it may be for preservation and consumer rights, against the backdrop of endless layoffs and instability many developers tout the stability of a predefined Game Pass or PS Plus deal over taking a punt in the increasingly crowded, choppy seas of the open market. Bethesda this week has just boasted Doom: The Dark Ages’ achievement of becoming the most widely-played (note: not fastest selling) Doom game ever. That despite it reaching only a fraction of peak Steam concurrents in the same period as its predecessor, Doom: Eternal – a sign, barring some surprise shift away from PC gaming to consoles, that people really are beginning to choose playing games on Game Pass over buying them outright. The likes of Remedy and Rebellion tout PS Plus and Game Pass as stabilisers, or even accelerants, for their games launching straight onto the services. And independent studios and publishers of varying sizes pre-empted that when we spoke to them for a piece about this exact this point, more than four years ago – in a sense, we’re still waiting for a conclusive answer to a question we first began investigating back in 2021: Is Xbox Game Pass just too good to be true?

We’ve talked, at this point, at great length about how this year would be make-or-break for the triple-A model in particular. About how the likes of Xbox, or Warner Bros., or the many others have lost sight of their purpose – and in the process, their path to sustainability – in the quest for exponential growth. How £700 Pro edition consoles are an argument against Pro editions altogether. And about how, it’s becoming clear, the old industry we once knew is no more, with its new form still yet to take shape.

There’s an argument now, however, that a grim new normal for preservation and ownership may, just as grimly, be exactly what the industry needs to save itself. It would be in line with what we’ve seen from the wider world of technology and media – and really, the wider world itself. A shift from owning to renting. That old chestnut of all the capital slowly rising, curdling at the top. The public as mere tenants in a house of culture owned by someone, somewhere else. It needn’t have to be this way, of course. If this all sounds like a particularly unfavourable trade-in, remember this too: it’s one that could almost certainly have been avoided.



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