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Smash

Windows 95 in a VM
Product Reviews

Microsoft’s Windows 95 release was 30 years ago today, the first time software was a pop culture smash

by admin August 24, 2025



Microsoft’s momentous Windows 95 operating system became available to the public on this day 30 years ago. Computing enthusiasts were queuing around the block at midnight launch events. Perhaps this was the first time an OS launch became a cultural event – one that was carefully primed by the launch a month earlier, and the Start Me Up advertising campaign.

Windows 95 – Start Me Up – Promo / Commercial (High Quality 720p) – YouTube

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PC users had access to Windows operating systems, and similar WIMP OSes, before Windows 95. However, Windows 95 was billed as a merger of Microsoft’s DOS and Windows products into a unified whole. Moreover, it brought in a significantly revamped UI, including the Start Button and many other elements we still live with today.

Other welcome features that first became mainstream on PCs thanks to the introduction of Windows 95 include; the 32-bit preemptive multitasking architecture with task bar, plug and play hardware, support for long filenames, and many more.


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System requirements

To boost Windows 3.1 migrations, Windows 95’s official requirements presented quite a low bar. Users should have an Intel 386DX processor, 4MB of RAM, a VGA or better display, and make sure to have 55MB of HDD space clear for the installation process.

Recommended settings, for those hoping to make proper use of the new multitasking capabilities, and internet features like MSN and Exchange were higher. For improved usability, Windows 95 would benefit from a 486 or better CPU, 8MB of RAM, an SVGA display, as well as more storage.

It is debatable whether this was the beginning of bloat. For some context, the contemporary Macintosh System 7.5.X required about half the fixed storage of Windows 95.

You can test Windows 95 RTM in an online VM, on PCjs Machines, using the link.

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(Image credit: Future)

Windows 95 launch price and success

Windows 95 originally retailed in a box with between 13 and 15 1.44MB floppy disks. You could purchase a full installation version or an upgrade for Windows 3.1 systems. A CD distribution came with a boot floppy, as you would need DOS-level CD-ROM drivers to load before install.

PC enthusiasts at the time would have had to buy a new system with Windows 95 pre-installed or cough up $209, which adjusted for inflation brings us perilously close to $400 in 2025. Just for an OS…

Despite the entry price, Microsoft’s lavish advertising budget and promotional activities paid off. Sales revenue from the release reportedly hit $720 million on day one. Also, a million copies of the OS had been shipped by day four.

In 1996, Microsoft celebrated the one-year anniversary of Windows 95’s release with the claim that it had shipped 40 million units worldwide. By then, the software company could boast of 400 PC manufacturing partners, and that 4,406 software applications were supported.

Gaming and the web

Paving the way for the success to come, it was also noted that 10 of the 11 publishers of the top 20 PC game titles were onboard with Windows 95-based gaming. Moreover, the use of the web was accelerating, with Netscape and Microsoft both releasing their new browsers on 32-bit Windows.

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August 24, 2025 0 comments
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Kirby Air Riders Brings Sakurai's Smash Experience To A Switch 2 Racing Game
Game Updates

Kirby Air Riders Brings Sakurai’s Smash Experience To A Switch 2 Racing Game

by admin August 24, 2025



When I watch a great pro match of a fighting game like Marvel vs. Capcom 2 or Super Smash Bros. Ultimate, my reaction is equal parts awe and bafflement. The sheer speed and hyper-kinetic action flies by so quickly that I can only make sense of a percentage of what I’m seeing, and the people who have mastered the chaos must be a different species. Kirby Air Riders is like that: a bubblegum colorful confection of speed, agility, and action that feels overwhelming, but still fun to play.

My hands-on experience at Gamescom started with some tutorials showing the ropes of handling your ride. The ride accelerates automatically, which may seem like it suggests simplicity, but there’s still a lot of finesse and fine control to handling your ride. Nailing a drift around a corner takes precise timing, and when you take a jump you can get a speed boost with a clean landing–which means tilting your racer slightly to land parallel if you’re coming up on a hill. Those mechanics felt approachable and easy to grasp during the limited time of a demo, but had enough depth that the skill ceiling looks high.

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Now Playing: Kirby Air Riders Is Faster, Deeper, and Cleaner Than The Original

This is a sequel to Kirby’s Air Ride, but the shift to Air Riders is a significant one. There’s a particular emphasis on the characters themselves and their unique powers, and this is where I could most keenly sense Masahiro Sakurai’s experience with the Smash Bros. series. It feels like an evolution of that, and bringing that spirit of balancing different power sets into a new racing context.

After the tutorial featured, I played as two different characters: Magalor, the antagonist of Kirby’s Return to Dreamland; and Starman, a recurring Kirby enemy. The riders seem to handle slightly differently, but the major difference is their special moves. Magalor activates a massive beam that shoots behind him, hitting any opponents that are coming up on your tail. By contrast, Starman’s special was not an offensive tool at all. Instead, he could fly into the air on command using your regular spin attack while the special was activated. This seems primarily suited to help reach high places, though in a pinch you could also use it to dodge, at the expense of some speed.

The demo mostly focused on the City Trials mode, which is separated into two parts. First you explore the wide-open hub area gathering power-ups and switching your weak starter vehicle for a better one. There’s a layer of strategy here, as various icons that you collect give you increased defense, weight, boost, and so on. You can use these to compensate for any of your racer’s weaknesses, or make a naturally strong aspect even stronger. Once the first phase is over, everyone’s total power-ups get tallied up and your build gets taken into the second phase. I could imagine that, as players grow more familiar with the game, serious competitive players will start to optimize combinations of racers and air rides with which types of icons they should prioritize for collection.

Kirby Air Riders

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The build you craft during this first phase has a huge bearing on how competitive you’ll be in the second one. Once all the players tally up their powers, they’re able to choose one of four game types, and the game will recommend one that’s optimized for your build. Some are more combat-focused while others are centered more on racing. I chose the recommended mode in my first game, a combat/racing fusion with Magalor and held my own decently well. For my second game, I picked one of the modes that was not recommended (mainly in order to stay grouped with the other human players in our closed session) and my unoptimized build showed on the almost pure racing track. Plus, Starman’s vertical-focused power just isn’t the best for a regular race around an oval track, but maybe I just need to get good.

Both phases feel extremely fast, so while one is about prepping a build, they both reward skilled play. And it’s easy to see, even from my limited experience, how choosing your rider, finding your ride, and gathering power-ups could lead to a fierce Kirby Air Riders meta, as advanced Air Riders players explore different options to optimize their competitive edge.

For casual players like myself, Kirby Air Riders looks to be a sweet experience to play with friends, especially in couch co-op, fueling a rowdy party atmosphere. But I suspect that there’s going to be a whole other layer of the game, with the speed and skill of a fighting game, and that one seems destined for the competitive stage.



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August 24, 2025 0 comments
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melee mang0 cloud9
Esports

Smash pro Mang0 banned on Twitch after drunken antics at Ludwig Mario Kart event

by admin June 25, 2025



Super Smash Bros Melee pro Joseph ‘Mang0’ Marquez has been hit with a ban from Twitch after drunkenly harassing female streamers at Ludwig’s Mario Kart event.

The punishments keep coming for Mang0 after being dropped from C9, banned from one of the year’s biggest Melee tournaments in Super Nova, and barred from future Ludwig events.

On June 21, Mang0 harassed multiple streamers, including ExtraEmily, at Ludwig’s Switch 2 Mario Kart World Cup event. The event, Beerio Kart, required competitors to finish their drinks before the end of a race or be disqualified.

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Despite a few days passing since the event, on June 25, Marquez was hit with a ban on the Amazon-owned platform.

Mang0 banned on Twitch after being dropped by Cloud 9 and huge Melee event

As of June 25, Mang0’s Twitch account has been made inaccessible.

“This channel is temporarily unavailable due to a violation of Twitch’s Community Guidelines or Terms of Service,” the page reads.

It’s not clear how long the Smash God will be banned for or what community guidelines he violated. In addition to prohibiting sexual harassment, Twitch also states that they “do not make exceptions for self-destructive behavior performed as a stunt or gag made in jest, or meant to entertain.”

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This isn’t the first time drinking has gotten Marquez banned on Twitch either. In 2021, he was briefly suspended after appearing to pass out drunk on stream.

His latest Twitch ban comes after C9, Marquez’s sponsor, dropped him following the controversy. Following this, Super Nova, formerly Super Smash Con, announced he wouldn’t be allowed to compete at the tournament. Mang0 is the reigning champion in both singles and doubles at the supermajor.

“The safety and respect of our attendees is of utmost importance to us. This decision was made in alignment with our event’s conduct expectations, as well as the standards of our partners,” they said.

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Meanwhile, Mang0 has promised to deal with his drinking problem and claims he’s begun looking into rehab options.

“After reflecting on the worst moments of my life, I see a pattern: alcohol has always been involved. I understand that my words mean nothing right now, and alcohol excuses 0 percent of my actions, but I promise I’m gonna beat this and show you that I can be a greater man without the influence of alcohol,” he commented on X.

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“My next step is to focus on real recovery. I’ve already started researching rehab and will be checking into one when I find the right fit.”

Mang0 also says he supports any further bans that come his way, adding that he’s “always wanted what is best for Melee.”



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June 25, 2025 0 comments
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Smash Bros. Pro Dropped After Beerio Kart World Cup Incident
Game Reviews

Smash Bros. Pro Dropped After Beerio Kart World Cup Incident

by admin June 24, 2025


Joseph “Mang0″ Marquez, a long-time Smash Bros. player and two-time Evo champion, isn’t getting invited back to the next Beerio Kart World Cup. The esports pro was banned for inappropriate behavior during the livestreamed event and subsequently dropped from his team, Cloud9. “I’m sorry everyone,” he wrote afterwards. “Wish I was better. I had it all and fucking tossed it in the trashcan.”

Disney+ Pulls The Abyss Over Controversial Rat Scene — Again

The Beerio Kart World Cup event was organized by Twitch streamer Ludwig Ahgren and, for anyone unfamilliar with the general concept, featured various online personalities competing in the recently released Mario Kart World while driving under the influence. People got more inebriated as the tournament progressed, with Marquez in particular eventually ditching his Wario costume and walking around shirtless.

A clip from the livestream at one point showed him appearing to drunkenly dry-hump behind Twitch streamer Maya Higa who was sitting next to Emily “ExtraEmily” Zhang while they talked to the livestream camera. Multiple other clips show him seemingly continue to act inappropriately toward the pair at other points during the event. The livestream shows various people calling out Mang0’s behavior during the Mario Kart tournament, though it’s not clear that any of the organizers intervened at the time.

“I reached out to anyone who I thought might have felt uncomfortable and talked to them but also, and I already told Mang0 this, no longer inviting Mang0 to Mogul Moves events,” Ludwig said in a June 22 livestream, referencing his company that organized the tournament. “It’s a privilege to go to an event, the whole point of an event is it’s a fun thing to do, to have a good ass time and if somebody appearing jeopardizes somebody else having a good time that just can’t be a thing.”

On June 23, Marquez acknowledged the incident and said he had a problem with alcohol. “Sorry to everyone I’ve let down or hurt,” he wrote on X. “I know it just looks like I’m trying to save face but I genuinely feel so awful about it.. all I’ve done is reflect on my life and realized I’m a broken human I will try and redeem myself over time as I always do Gonna stop drinking immediately and get it together.”

Later that day, however, Cloud9, the team which Marquez has been representing in Smash Bros. tournaments for over a decade, announced it was parting ways with the esports player. “Following an internal evaluation, we have made the decision to release mang0 from Cloud9,” it wrote in a statement. “Regardless of tenure or accomplishments, the behavior demonstrated is entirely unacceptable and directly conflicts with our organization’s core values. We maintain a zero-tolerance stance regarding harassment or any other form of inappropriate conduct.”

It’s unclear how the Beerio Kart World Cup incident will impact Marquez’s involvement in the Smash Bros. competitive scene moving forward. One of the next big events, Supernova 2025, takes place in August. Currently ranked third among all Melee players, Marquez suggested he might be taking a break. “C9 dropping me. Probably getting banned from tourneys. Fucking shit man,” he wrote on X. “No one to blame but myself but man. Never though I could hit this low. Probably won’t hear from me for a while I’m sorry everyone.”

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June 24, 2025 0 comments
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AI Translation Of Smash Bros. Director's Comments About AI Misses Nuance, Sparks Outrage
Game Updates

AI Translation Of Smash Bros. Director’s Comments About AI Misses Nuance, Sparks Outrage

by admin June 24, 2025


After directing Super Smash Bros. Ultimate and then taking a break from game directing to moonlight as a YouTuber and educate fans about game design, Masahiro Sakurai recently revealed he’s returned to development to work on Kirby Air Riders for Switch 2. But this past weekend, a comment Sakurai made about companies using AI in production drew harsh criticism. According to some experts, the mini-outrage was spurred on by a poor AI translation of what Sakurai actually said, and shows the pitfalls of a media ecosystem that increasingly relies on machine translation to understand a global medium.

6 Things To Know Before Starting Persona 5 Tactica

“Super Smash Bros. Director Masahiro Sakurai says large scale game development is becoming too time consuming and unsustainable,” read a now-deleted summary of an interview Sakurai gave to ITmedia Business Online, a summary that rapidly spread on websites and subreddits over the weekend. “He believes Generative AI is an option to improve work efficiency.”

The summary relied on machine translation of what Sakurai had said, an increasingly common practice on social media where information sources for companies, many of which reside in Japan, are frequently in other languages (indeed X, formerly known as Twitter, has a translation tool directly built in, while places like Bluesky link out to Google’s tools). Amid growing criticisms that generative AI initiatives are just over-hyped plagiarism machines, many instantly lamented Sakurai’s apparent take. Et tu, Smash daddy? The revered developer notorious for working to the point of exhaustion who won fresh fans with his YouTube series was transforming into a problematic fave.

But translators and others fluent in Japanese quickly pushed back on interpretations that suggested Sakurai was outright endorsing using generative AI to make games. “It doesn’t at all come across as a full-throated endorsement so much as him shrugging his arms and saying he can’t think of much better,” Thomas James, who’s helped localize Monster Hunter Generations and Tales of Arise, among others, wrote on Bluesky. “Which is not a great look TO BE SURE, but I wanted to add my two cents as someone who can, like, read the actual interview.”

Screenshot: X / Kotaku

Freelance writer Kite Stenbuck, who covers games for RPG Site and reported on the interview for Siliconera, is fluent in Japaense and provided his own translation:

ITmedia: Game development is going large-scale and becoming more specialized and segmented. On the other hand, the market for indie games made by solo and small groups is also growing. How do you see the future of the gaming market?

Sakurai: To be honest, nobody knows what the future holds [TN: he used the proverb ‘The inch ahead is darkness’ which should mean that]. I think when we want to make a large-scale game like it is in the present day, it’d take so much labor that we’d go into a situation where it’s not sustainable. I feel like we cannot keep going on like this, but at this point, the one effective solution that comes to my mind would be something like Generative AI. I feel like we’ve come to a phase where we must change the schemes, for example by utilizing Generative AI to improve work efficiency. And we might enter an era where only companies that could deal well with those changes would survive.

Rather than Sakurai talking about what needs to be done or what he plans to do right now, the snippet about AI is situated in a series of hypotheticals about the future. While it’s notable that he’s not asked about AI directly, and instead brings it up himself voluntarily, it’s also one small throwaway thought in a longer interview that touches on a bunch of other topics. Plus we don’t even know specifically which tools Sakurai is think of here. Procedural generation and other techniques already prevalent in large games like Xenoblade Chronicles 3? Or actually using generative AI to make Smash Bros. character art and rig up animations for different costumes?

A good interviewer might follow up on these points but the subtle context clues that indicate the difference between wary warning and enthusiastic endorsement aren’t likely to come through in rough and dirty machine translations. “It’s the sort of nuance that a machine translator would have trouble picking up on because it means filling in blanks that it will never realize are there,” James told Kotaku. “So much of Japanese as a language, as you might be aware, operates by implication and shared assumptions between two people and with this wording in particular that Sakurai uses, no machine translation is going to reasonably pick up on what I’m talking about because the very context and tenor of the conversation itself informs how certain words and grammar are parsed in the Japanese.”

Fighting to preserve that nuance might be a losing game, especially online where so many conversations get flattened into familiar tropes and binaries to begin with. Though many threads and stories that originally shared the incomplete machine translation of Sakurai’s comments have since been locked, deleted, or updated, a less famous and popular developer probably wouldn’t get that level of follow-up and benefit of the doubt. Not to mention that there are still perfectly defensible reasons for being critical of Sakurai appearing to legitimize generative AI at all.

James argues that’s a difference between the American and Japanese contexts around AI and game development that goes deeper than translation mistakes. “AI discourse in Japan online is generally pretty far behind the west and criticism, while growing, mostly comes from outspoken individuals,” he wrote. “There is a lot of forced hype surrounding AI when it comes to advertising like in the west and certainly there are boneheads who actively shill for it, including in games. But overall at a social level, I would say it has yet to be subjected to the same level of rigor outside savvy creatives as abroad.”

The debate over what Sakurai actually said and meant is also a symptom of a growing problem in Western games media as sites lose sources and industry churn pushes out veteran staff (Kotaku once had three fluent Japanese speakers on staff at the same time). “Overall I do think it’s really concerning to see people recently trusting machine translators more than actual humans who have learned the languages,” Stenbuck told Kotaku. “Like, I do admit that the accuracy of machine translators has increased so much compared to the previous years, but there are still some phrases that are liable to be misinterpreted unless the translators know the exact context surrounding the statements.”

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June 24, 2025 0 comments
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Chainlink Price Prediction Link Price To Smash $15 Or $10
Crypto Trends

LINK Price to Smash $15 Or $10?

by admin June 24, 2025



The Chainlink price has displayed increased volatility over the past few days as the market has recorded major price action over the past week. With an intraday jump of over 6%, it is on the path of retesting its $12 mark with a trading volume of $541.12 million.

LINK Crypto Records Increased Whale Activity

Amid the increasing volatility, the Chainlink token has experienced a huge spike over the recent times. As per the latest data from Lookonchain, a well-known page among investors for whale activity has recently posted about a major transaction involving the Chainlink crypto.

Notably, non-circulating Chainlink wallets have deposited 17.85 million LINK tokens worth approximately $149 million into Binance cryptocurrency exchange. With this, LINK has successfully executed 11 major unlocks out of which most were followed by price pumps.

Chainlink Price to Witness Major Retest

The Chainlink price has formed a descending channel pattern in the daily time frame and continues trading within it since May 2025. Moreover, it is on the verge of retesting its support trendline, highlighting increasing price action for LINK crypto in the market.

On the other hand, it has also formed a strong support zone around the $11.50 mark and has maintained its value above it since October 2024. With the ongoing market sentiments, the uncertainty for it is significantly rising.

The volume indicator displayed a sharp spike during April, however, it has witnessed a consolidated action since then. This shows a weak buying and selling pressure for the LINK price in the market.

The Stochastic Relative Strength Index (RSI) indicator has plunged below the oversold range as the market sentiments turn volatile. Positively, it shows a bullish convergence in its average trendline in the daily time frame. This hints at a high possibility of a reversal in the upcoming time.

If the Chainlink price successfully retests its support trendline this week, it could result in it heading back toward its resistance levels of $13 or $15 respectively.

Conversely, if the bears outrun the bulls, this could pull the price of LINK token toward its support trendline of the descending channel pattern around the $11.50 mark. Additionally, a sustained bearish action may plunge the value toward its crucial support of $10 shortly.

Also Read: FARTCOIN Price Spikes 14%: Arkham Listing Factor or Something Else?



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June 24, 2025 0 comments
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Switch 2 console
Esports

Super Smash Bros Ultimate & more finally fixed for Nintendo Switch 2

by admin June 20, 2025



When the Nintendo Switch 2 dropped, millions of fans were quick to grab the console and install their favorite games, whether it was the new Mario Kart World, or one of the backwards compatible adventures… well, unless they didn’t work as promised.

It wasn’t exactly a secret when the console released, but roughly 2% of the first Switch’s games weren’t compatible with the second console. Since then, Nintendo has promised that almost 100% of their games will eventually work on the Switch 2, but that hasn’t stopped a plethora of titles from failing to run, save, or just work with the new Joy-Cons.

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Thankfully, despite a few broken games, Nintendo has been hard at work to fix them and ensure they’re playable. Now, in a brand new update, six epic games have just been fixed.

Six games fixed for the Nintendo Switch 2

As part of the June 19 firmware update, the following games are now fully backwards compatible and can be played on the Nintendo Switch 2 without fault:

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  • Super Smash Bros. Ultimate
  • Capcom Fighting Collection 2
  • Marvel vs Capcom Fighting Collection
  • Tony Hawk’s Pro Skater
  • Crash Bandicoot N. Sane Trilogy
  • Nintendo Switch Sports

Nintendo

Previously, when playing Super Smash Bros. Ultimate online, when a Switch 2 and a Switch player were matched and someone was using the Mii Fighter, it was possible that the match would end immediately. This has now been fixed.

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The rest of the titles will now also work without fault on both the Switch 2 and the original Switch, including the multiplayer systems, thanks to the recent firmware update.

Naturally, Nintendo is aware of all currently broken backwards compatible games and is working on providing a fix for them as soon as they can, so if your favorite game isn’t available or working properly yet, the chances are it’ll be fixed pretty soon.

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June 20, 2025 0 comments
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Decrypt logo
NFT Gaming

Crypto Exchange Gemini Files to Go Public Following Circle’s Smash IPO

by admin June 8, 2025



Crypto exchange Gemini announced that it’s planning to go public.

The New York-based company said in a press release Friday that it confidentially filed a draft registration statement on Form S-1 with the U.S. Securities and Exchange Commission for a proposed initial public offering.

Gemini did not immediately respond to Decrypt’s request for comment.

The exchange is run by billionaire twins Cameron and Tyler Winklevoss. The two are famous in the crypto world because of their early bet on Bitcoin that boosted their wealth. They’re also well-known for playing a role in the creation of Facebook.



Gemini’s move came one day after shares for USDC issuer Circle began trading on the New York Stock Exchange, with the price of CRCL quadrupling its offering price in Friday trading.

A number of top crypto companies are hoping to follow in the footsteps of Coinbase, America’s biggest crypto exchange, which went public in 2021—especially now with a crypto-friendly president in the White House.

The new Trump administration’s SEC has scrapped a number of high-profile lawsuits against firms in the digital asset space, with the Wall Street regulator saying it will take a more collaborative approach to managing the fast-moving industry.

Editor’s note: This story was updated after publication with additional details.

Edited by Andrew Hayward

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June 8, 2025 0 comments
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Nightreign knight holds his fist in menacing fashion
Product Reviews

Elden Ring Nightreign’s Wylder can not only rocket jump with his explosive ultimate, he can grappling hook combo into it to fly around like an offstage Smash Bros. character

by admin June 1, 2025



In a new video about hidden or poorly explained Elden Ring Nightreign character mechanics, FromSoft LoreTuber-in-Chief VaatiVidya revealed that the new game’s default, John DarkSouls character, Wylder, actually has some fighting game-worthy combos and movement tech.

The tricks were first outlined months ago during Nightreign’s network test by user OnslaughtCasualty42 on the FromSoftware subreddit. In the delightfully named “A Dogshit Guide to Make Wylder Fly,” OnslaughtCasualty42 outlines how Wylder’s ultimate ability with the Guts arm cannon has some surprising interactions and combos with his jump and grappling hook.

50 Nightfarer Secrets in Elden Ring: Nightreign – YouTube

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The marquee one, shown off by Vaati, is to pull yourself forward with the grapple, do a 180° turn, and fire off the ultimate to launch yourself even farther forward like a Quake rocket jump. It reminds me most of the kind of wild movement tech and offstage recovery combos you see in Super Smash Bros. Melee, like the Reverse Temple Jump.


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It honestly has pretty limited utility in actual Nightreign gameplay though: Maybe to clear a chasm quickly with no spirit spring around, get to the top of a fort from a nearby mountain, or quickly escape the danger zone as the circle closes in. But who cares⁠—it’s rad as hell.

Nightreign gets most things right and a few things bafflingly, disastrously wrong, but its roster of Souls dudes is unimpeachably excellent. They look sick, feel fun to play, and it’s starting to become apparent that they all have crazy-high fighting game skill ceilings with movement tech and hidden mechanics galore.

My favorite remains Johnny Katanas, the Executor, whose slow-moving Sekiro deflect stance demands that you learn when it’s time to tank, and when you should be DPSing. I hope FromSoft brings mechanics like these forward to character classes in its future mainline, single-player games.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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June 1, 2025 0 comments
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elden ring nightreign featured review
Esports

Elden Ring Nightreign becomes immediate smash hit and tops Steam charts

by admin May 30, 2025



Elden Ring Nightreign’s success was uncertain considering the game’s nature as a co-op focused spinoff of a game many people choose to play as a purely single-player experience. However, the Steam player counts have proven that the game still has a massive audience.

At the time of writing, it hasn’t even been two hours since the game released, and it’s already near the top of the all-time steam charts at over 300k concurrent players. That doesn’t even include console.

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If Nightreign is able to continue at this current rate, there’s a good chance it’ll cross the finish line as one of 2025’s most played games. It could even come close to Elden Ring‘s monolithic concurrent player count record of almost 1 million.

Elden Ring Nightreign immediately takes over Steam charts

A quick look at the Steam charts for every From Software game reveals just how far this developer has come and how popular their games are nowadays.

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While the original Dark Souls redefined the games industry as we know it, that game had a slow burn. Not everyone was into it at first. PC gaming also wasn’t nearly as popular 10 years ago as it is now, meaning that most of FromSoftware’s greatest hits didn’t come out at a time their player count would have been represented on Steam in the droves we see today.

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Nightreign immediately gained double the concurrent player record of Armored Core 6, the next highest player count game behind Elden Ring, upon release. It’s massively popular, even for a game of FromSoft’s pedigree.

Additionally, Nightreign already sits comfortably in the top 50 most played games of all time on Steam, beating out several massive free-to-play releases despite having a $40 price tag. Though it still comes in below huge games like Marvel Rivals, the fact that everyone playing it paid upfront makes this game hugely profitable for FromSoft.

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As for the game’s quality, we quite liked it. Although it’s worth noting that Nightreign is a lot better with friends, which may be part of why its had such a massive player count explosion upon release.

If you’re just hopping into the game for yourself and looking to figure out which classes are the best to level, how to optimize your graphics on PC, and some crucial tips about remapping your controls, we’ve got you covered.

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May 30, 2025 0 comments
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  • The most fun way to look through old photos
  • Is Syko Stu alive? Raja Jackson wrestling incident explained

Recent Posts

  • SHIB Price Prediction for August 24

    August 24, 2025
  • Best 360 Cameras (2025), Tested and Reviewed

    August 24, 2025
  • Why Luca Netz Will Be ‘Disappointed’ If Pudgy Penguins Doesn’t IPO Within 2 Years

    August 24, 2025
  • The most fun way to look through old photos

    August 24, 2025
  • Is Syko Stu alive? Raja Jackson wrestling incident explained

    August 24, 2025

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About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • SHIB Price Prediction for August 24

    August 24, 2025
  • Best 360 Cameras (2025), Tested and Reviewed

    August 24, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

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