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AMD FidelityFX Super Resolution slide deck
Product Reviews

Enthusiast hacks FSR 4 onto RX 7000 series GPU without official AMD support, returns better quality but slightly lower fps than FSR 3.1

by admin June 18, 2025



A Reddit user has shared on r/radeon how they were able to run FSR 4 on their Sapphire Radeon RX 7900 XTX, despite not being officially supported by AMD. Currently, FSR 4 only runs on AMD’s 9000-series GPUs because it requires architecture that isn’t readily available on older CPUs. However, Reddit user Virtual-Cobbler-9930 said that the latest Mesa update for Linux allows the older GPU to emulate FP8 precision via FP16, which FSR 4 uses for its machine learning-powered upscaling. This means that the 7900 XTX can run it even without the necessary hardware — albeit, at the cost of some performance.

Virtual-Cobbler-9930 used the OptiScaler DLL injection tool to force games to support FSR 4, which modders previously used to enable it manually in games that only supported DLSS 2 or XeSS. After that, you only need a couple of commands, and you’re golden. According to the user, a stable release of Mesa is expected to arrive by August, so these patches should be automated with the driver by then — that is, unless AMD asks them to remove the feature.

Aside from the RX 7900 XTX GPU, the user also had an AMD Ryzen 7 7700X CPU set to a 65-watt limit and 128 GB of DDR5 RAM, running the Arch Linux operating system. They then tested three games with FSR 4 — Cyberpunk 2077, The Elder Scrolls IV: Oblivion, and Marvel Rivals. In general, FSR 4 was able to achieve a slightly better quality than FSR 3.1 in all titles and also provided better fps numbers compared to running the games in native 4K resolution.

FSR4 on RDNA3 (7900xtx) tests from r/radeon

The user says that the difference was massive with Cyberpunk 2077, especially as FSR 4 delivered better detail compared to regular FSR 3. However, this resulted in about a 33% drop in fps — from 85.06 average at quality preset to just 56.28 (which is still quite playable). He suggested enabling frame gen or lowering the quality if you want to get higher frame rates, as FSR 4.1 has no smirring and delivers better grass and bush texture for this title. We also get the same story with Oblivion — a drop in performance (this time from 46 to 36 fps) in exchange for slightly better quality. It’s only with Marvel Rivals that FSR 4 didn’t offer better visual quality to make the fps drop palatable.

However, FSR 4 on the RX 7900 XTX only makes sense when you’re playing at 4K resolution. If you scale down to a lower resolution, such as 1080p, you won’t get higher performance because of your hardware’s limitation. It’s likely for this reason, and the minor quality difference you get versus the performance hit you’ll take, that AMD did not implement FSR 4 in older tech. But if you’re one to push your gear to its limits, then you can try using this technique to run AMD’s latest upscaling tech on unsupported GPUs.

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June 18, 2025 0 comments
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GTA Online's next update will let you pull off a classic, if slightly dull, type of crime: money laundering
Game Updates

GTA Online’s next update will let you pull off a classic, if slightly dull, type of crime: money laundering

by admin June 15, 2025



I feel like money laundering is one of those concepts you see in a lot of crime TV shows but it’s not really something that seems to come up much in games. I certainly can’t think of any games that feature money laundering as an actual mechanic, but I’ll be able to add one to the list next week: GTA Online. The multiplayer game is getting a new update this coming June 17th called Money Fronts, and is literally all about buying up small but generally lucrative businesses that you can sneak some money through.


There’s a few businesses you’ll be able to pick up but you’ll be starting off with a classic: the car wash, specifically Hands On Car Wash. You’ll get passive income through this from your criminal network, eventually allowing you to pick up the Smoke on the Water dispensary and Higgins Helitours, all of which will also bring in their own money from actual, legal business operations.


However, with the pro of lots of moola, there is a big con too. Operating these businesses this way will generate heat, and if that gets too high, you’ll have to actually step in as the local business owner you’re pretending to be to manage these companies the way they’re legally meant to be.


There’s a few new rides you can pick up too, like the Karin Everon RS or the Declasse Tampa GT (Muscle). Money Fronts is also bringing in some gameplay tweaks. More than 50 vehicles will have missile lock-on jammer capability, and all sources of arena points are being doubled. A number of cutscenes will be skippable on mission replays too, though which ones that’ll be weren’t specified.


More details will be coming, uh, at some point, Rockstar just said “stay tuned”. You only have to wait a few days for it anyway, you’ll live.



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June 15, 2025 0 comments
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The thing that's sold me most on Silent Hill f so far is its slightly outdated UI
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The thing that’s sold me most on Silent Hill f so far is its slightly outdated UI

by admin June 13, 2025



Okay, now, I know you’ve probably read that headline and thought to yourself “why on earth would outdated UI in Silent Hill f be a good thing?” Allow me to explain! To be a contrarian for a moment, I think that a large amount of triple-A games have incredibly boring UI. It’s very much because of that late 2010s trend of simple, emboss-free graphic design you see in logo design everywhere these days, and I hate it.


Silent Hill f, however, as shown off during today’s Konami Press Start showcase, looks to have UI that would fit right at home in a PS3 game. It’s outdated, technically, but it looks like it’s been built with a lot more thought. It’s not even particularly complicated – there’s a health bar, a stamina bar, some kind of… floral and crescent moon bars. There’s a light ugliness about it that I think a lot of games on the PS3 also had, even games like Dark Souls, that I find a lot more appealing than the modern, clean aesthetic you’ll see a lot of. Just compare the original Demon Souls and its remake, for example.

Watch on YouTube


The showcase did also do a bit of a deep dive into the horror game’s gameplay, which, as is typical of the series, looks like you’ll be swinging around a metal pipe a lot. Game director Al Yang did say the team is hoping to make sure the combat system is “fresh, but familiar, yet also be thematically appropriate and not overly complex.”


I couldn’t tell you if they’ve done that or not, though it doesn’t matter to me all that much. It’s not like I come to the Silent Hill series for exciting mechanics, I’m in it for the vibes. And the vibes do look good! There were some brief looks at some concept art, and the team spoke of how they set the game in the Showar era to tap into customs and superstitions “long forgotten in modern life.”


I’m certainly a lot more interested in Silent Hill f than I am the remake of the first game that was also announced. It’s the first new entry in years (no I’m not counting Ascension), so if anything I’m morbidly curious as to whether or not the world can actually be expanded in such a way or not. Plus, again, I like how unclean the UI is! I’m a simple person, with simple needs.


Silent Hill f is due out September 25th, later this year.



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June 13, 2025 0 comments
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NFT Gaming

Bitcoin Climbs Slightly as US Reports Inflation Slowed in May

by admin June 11, 2025



In brief

  • Bitcoin has rallied in recent days after dipping in late May.
  • The Fed was widely expected to keep interest rates unchanged.
  • Altcoins have largely followed Bitcoin’s price pattern recently, although ETH has outpaced BTC.

Bitcoin gained half a percentage point after the May Consumer Price Index showed that prices rose 2.4% in May, showing that U.S. President Donald Trump’s trade war has had a limited impact on prices.

It’s worth noting that a 2.4% increase is lower than all 73 forecasters predicted in the latest Bloomberg survey.

The largest cryptocurrency by market capitalization was recently hovering just below $109,000, but has now risen closer to $110,000. BTC has gained 4.4% in the past seven days, amid renewed hopes for a settling of tariff tensions and as the list of companies plotting corporate Bitcoin treasuries has continued to grow.

Major altcoins performed similarly with Ethereum, the second largest crypto by value, and Solana has risen 1.7% in the past hour after having gained 7.3% in the past week. SOL is currently changing hands for $167.09, according to CoinGecko data.



“Crypto has so much momentum right now due to macro demand for Bitcoin and regulatory clarity for DeFi that the rally can probably continue whether the Fed cuts or not,” Zach Pandl, head of research at Grayscale, told Decrypt in an email. The lower-than-expected reading could make it more likely that the Federal Reserve considers a rate cut.

“Fed rate cuts should be considered negative for the value of the dollar and positive for assets that compete with the dollar,” he added, “including other foreign currencies, physical gold, and Bitcoin.”

The CPI, a widely watched price measure, shows that prices climbed  0.2% compared to April, coming in lower than most economists’ forecasts, sending the annual rate to 2.4%, still in excess of the U.S. central bank’s 2% target. Core pricing, which strips away more volatile food and energy costs, rose by only 0.1% compared to from the previous month, sending that annual rate to 2.8%.

The latest ratings come after April inflation measures arrived cooler than expected, with the Personal Consumer Expenditures rising just 0.1%, buoying investors looking for a rate reduction.

The Federal Reserve has said it will base any cut on data-based evidence that inflation is waning sustainably.

Rate cuts are largely considered beneficial for digital assets. After cutting the rate to a range between 4.25% and 4.50%, the Fed has left rates intact at its last three meetings, much to Trump’s ire.

The CME FedWatch tool calculated a 99% probability that the central bank would leave the current rate unchanged. It is unlikely to slash rates at its July meeting, but there is a more than 50% likelihood of a cut in September.

In an email Tuesday, Ruslan Lienkha, chief of markets, at Switzerland-based crypto services firm YouHodler wrote that “financial markets remain optimistic.”

“There is a strong possibility that Bitcoin could soon reach a new all-time high, as the price currently stands just a few percentage points below its previous peak,” Lienkha noted.

But he added warily that “the risk of a reversal remains, particularly if upcoming economic data disappoints. All eyes are now on tomorrow’s U.S. inflation report. While markets are pricing in a moderate uptick, a higher-than-expected reading could trigger increased volatility across risk assets, including cryptocurrencies.”

Edited by Stacy Elliott.

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June 11, 2025 0 comments
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After a couple of hours, Mario Kart World's open world left me slightly underwhelmed - but is there more to it?
Game Reviews

After a couple of hours, Mario Kart World’s open world left me slightly underwhelmed – but is there more to it?

by admin June 3, 2025


I feel like I’m about to say something unforgivable. I played a couple of hours of Mario Kart World recently, including a good amount of time with its new features like Knockout Tour and the open world, and came away having only had, well, quite a nice time. There were moments of hilarity – mostly involving gurning at my peers with the Switch 2’s new camera while mercilessly blue-shelling them – and moments of typical kart-racer tension. But also, a little surprisingly, moments when I felt I’d maybe rather be playing something else (the strangely alluring Welcome Tour perhaps being one option).

Mario Kart World preview

  • Developer: Nintendo
  • Publisher: Nintendo
  • Platform: Played on Nintendo Switch 2
  • Availability: Out 5th June on Nintendo Switch 2

It’s still Mario Kart, of course, and so ultimately when you’re doing Mario Kart things – racing friends, the CPU, randoms online – you will still have a great deal of fun. More or less exactly the same amount of fun in fact as you did with Mario Kart 8 Deluxe, I’d hazard a guess, as not an enormous amount has changed beside the addition of wall driving and grind rails – more on that shortly – but this really isn’t a bad thing. Deluxe rightly goes down as one of the very best kart racers ever and, as Tom Phillips mentioned in his earlier preview of Mario Kart World, it makes perfect sense to avoid diverting too much from such a magic formula. It’s only when you’re not doing Mario Kart things – namely, not actually doing any racing – that things get a little wobbly.

In fact, Mario Kart World’s best moments are those that don’t change at all, so much as just slightly enhance it. Couch co-op, with the aforementioned camera in particular, is a joy. Much has understandably been made of this camera and the mystical C-button’s positioning as a kind of punt for the Gen Zs and Alphas of this world, but – not to get too deep – in practice it’s more a reflection of how interaction has simply changed between humans overall, particularly after Covid-19 and the accompanying shifts in social media. A lot of media simply has another person’s face – or your own! – pasted over the corner of it these days. In Mario Kart that’s somehow weirdly great.

Here’s a fancy video version of our Mario Kart World preview courtesy of Ian Higton. May or may not feature the aforementioned gurning.Watch on YouTube

A live camera feed of your face – all four of your faces, picked up by the one camera, if you’re playing splitscreen – is pinned onto your avatar on scoreboards, in pre-match montages, or hovering just above the back of your kart as you race by. It sounds simple and it is, but then all little strokes of genius kind of are. I find it hard to think of a time I’ve laughed harder in video games recently than when pulling faces at colleagues while haring past them through absolutely no skill of my own, stewing at my place on the leaderboard, or simply zooming in obnoxiously close when setting up the camera itself. Cue lots of crossed eyes, attempts at live recreations of the Luigi death stare, and instant come-uppances for overdoing it. Again, it’s a tiny change, but what better thing to do with a near-immaculately balanced entity like Mario Kart than to simply add an extra space for expression on top?

That question’s maybe made a little less rhetorical by the other attempts to freshen things up that Nintendo’s made here, which – in admittedly still a very brief sampling of just a couple of hours – so far left me feeling a little mixed. On the better end is Knockout Tour, which again as we’ve already mentioned is delightfully tense, and a fine way of unconventionally melding genres with the once-viral battle royale. It’s also a wonderful way to show you more of Mario Kart World’s smartly webbed-together tracks, and an equally wonderful way to make races feel grander, longer, more climactic and involved. The only downside of course being that with higher highs come lower lows – it feels absolutely rubbish to get knocked out early. Expect tantrums, if you’re playing this with kids (or are yet to fully grow out of being one), as failing to reach the required position at the next checkpoint means either pootling about the open world while you wait for the lengthy, six-part race to conclude, or simply sitting there watching other people race until they’re done.

Image credit: Nintendo

The racing itself meanwhile has had some mechanical tweaks – or rather, additions; an added spoiler on the back, say, as opposed to proper changes under the bonnet. Items have been tweaked and new ones added, too, like the ability to throw three waves of multiple hammers, a la Hammer Bro, which work well as a short-range crowd disruptor. The blue shell meanwhile now has an area-of-effect explosion, for instance, which is an interesting twist. I never actually saw this connect with other racers in action but, theoretically, that seems to mean it could hit nearby players in second or third, as well as the current front-runner, potentially balancing out the perceived downside of moving into top spot.

Races themselves, especially the massive 24-player ones that I expect to be wildly popular, also feel incredibly busy and tightly packed. On one occasion a single player broke free of the main pack and got way out ahead, but on all of the others the entire group of 24 was essentially clustered in one vast, incredibly chaotic peloton. It’s not uncommon to find yourself flying up from 20th to 5th and back down again (and probably back up and down a few more times soon after that). The “all items; all hazards on” Super Smash Bros. player inside me took great pleasure in the carnage, but more intensely competitive players – you all know one – might have a few complaints about it being a bit much. (I’ve found they really love it if you follow that up with a suggestion they simply try harder.)

The biggest addition to actual moment-to-moment racing, meanwhile, is the wall driving and rail grinding. Holding down the drift button – crucially without adding any directional input – will begin to charge up a kind of extra high hop. Doing that by a grindable rail, or any vertical wall at all, will let you hop up onto it, potentially unlocking new side paths and shortcuts, or simply just looking quite cool.

In the context of playing for the first time and in just an afternoon, it was hard to really pick out too many major advantages of this – modern Mario Kart’s higher fidelity and thus detail generally makes it harder to pick out clear, navigable side routes amongst the visual noise as it is – but my suspicion is that there will be subtleties to the moments where you want to employ it at specific parts of specific tracks, as well as the actual proper shortcuts it makes possible.

Image credit: Nintendo

The act of using it, however, was pretty frustrating, mostly because of how it’s mapped on the controller. More often than not I found myself accidentally drifting when I meant to start charging up a hop or, just as often, I charged it but not early enough, and so simply drove straight into the wall or rail I was trying to hop up onto. Adding it to the drift button, and stipulating that you can’t add a directional input at the same time, is just a weird thing in practice – it means any rails or walls near corners were basically out of the question, as timing the quite lengthy charge-up as well as not turning while activating it was just one too many things to think about. The reason for this of course is clear enough: while it’s odd to put it on the same shoulder button when using the Switch 2 handheld or controller mode, where it has two on each side, it needs to double up for when you’re playing with just a single Joy-Con. I’m also hopeful that with time it becomes muscle memory, just as the muscle memory of drifting with that same button has become so ingrained that it’s tricky to unlearn.

Really, that’s just a little quibble for now then. But there is one more significant concern I have about Mario Kart World, in the open world itself. It’s hard to know exactly how deep a look I got at it with the time I had, but if what I saw was everything – and a Nintendo representative, while remaining appropriately coy, did seem to intimate to me that it was – then I have to say, it was really quite dull.

The good part is really the feat of assembling it itself, which I’ve no doubt took an extraordinary amount of work: dozens of tracks all connect into one vast knot of courses and their connective tissue, something which feels almost impossible to think about given the range and verticality of a Mario Kart course over, say, the tracks of a Forza Horizon. But when you actually imagine what it’s like to drive around a load of Mario Kart tracks – and the accompanying fields, valleys, rivers and the like that dot the sidelines of them – without an actual race going on, you might see where I’m coming from here. The worry is it is just a little pointless.

Image credit: Nintendo

Nintendo’s promise is that there are plenty of secrets to uncover with enough diligence, and that their typical playfulness and invention will make the slightly aimless drifting around more worthwhile. In a good bit of time investigating though, I didn’t find any of real note. There are little platforming sections for collectibles such as Peach Coins, which require a lot of skill at times and are heavily evocative of the old 3D platformer days. And there are special vehicles, like lorries or hovercraft, which very occasionally spawn in the world and can be driven into the back of, temporarily granting you control of them. But then you drive your big lorry about for 20 seconds or so, plough through a few NPC cars, and spawn back out of it again and, well, that’s kind of that.

Other activities are mostly doled out as part of P-Switch challenges. Drive over a blue P-Switch and a little activity will spawn, such as driving through several checkpoints while avoiding hazards against a tight time limit, but again these are frightfully brief and ultimately a little repetitive. After doing a handful I didn’t feel a great urge to do any more. What else? There are warp pipes, though they seem to just help you navigate the world via mini shortcuts rather than take you anywhere special (yet – this is Mario after all! I would be foolish to rule out a surprise). And crucially there are also question mark pads which you can drive over. Doing so displayed a statement to the effect of “you have driven over a question mark pad”, which piqued my interest with its bluntness – surely something interesting is happening here, but I couldn’t figure out what.

And that, ultimately, will be the real crux of it. Has Nintendo got a few secrets up its sleeve, or down its pipe? On the surface, the big headline feature of Mario Kart World is, at least in just one still brief first encounter, a little underwhelming. But now at least we have one, essential question to go in search of answers to once the Switch 2 properly arrives. Since when does any proper Mario game reveal all its secrets up front?



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June 3, 2025 0 comments
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Helldivers 2's battle for Super Earth makes Chinese news following the successful and slightly review bomby defense of Equality-On-Sea
Game Updates

Helldivers 2’s battle for Super Earth makes Chinese news following the successful and slightly review bomby defense of Equality-On-Sea

by admin June 3, 2025


The battle for Super Earth that kicked off with Helldivers 2’s Heart of Democracy update concluded last week, with players managing to fend off an Illuminate invasion of their home planet. One of the two cities that ended up holding out against the hostile squids was Equality-On-Sea, located in the in-game map’s version of China, and it’s led the shooter to make a local news report in the country.

As spotted by players on the Helldivers 2 subreddit, following the big victory for Super Earth, Chinese broadcaster Kanka News’s Good Morning Shanghai anchors fronted a short segment about these recent developments in the game. Based on a translation by a Reddit user with the handle AtypicalGameMaker (whose profile asserts that they’re a Chinese game developer), the report discussed the defense of Equality-On-Sea, hailing both Chinese and non-Chinese players for working together to protect the city.

For some context, Equality-On-Sea and the Super Earth capital of Prosperity City were the only Super Earth cities left standing after the invasion. The defense of the former caused a bit of controversy, with a relatively small number of players review bombing Helldivers 2 because they couldn’t push the city’s defense percentage gauge up to 100%, meaning it’d be fully under their control.

Members of the game’s community suggested the root of this was that Equality-On-Sea was located in-game where Shanghai is in the real world, leading Chinese players to take its defense very seriously. An alleged translation mixup with the Chinese language version of the game seemingly also convinced these players that they could totally liberate the city while the battle for Super Earth was still in progress.

That last bit wasn’t actually the case, with the constant flow of fresh Illuminate troops while the invasion was ongoing making it impossible to fully secure any mega cities at that stage of proceedings. Cue players getting frustrated as they believed their in-game efforts weren’t having a dynamic effect on how the war was playing out, and some accusing developer Arrowhead of railroading them into certain outcomes.

The translation alludes to this apparent misunderstanding, citing the news anchors as having praised Helldivers 2 players for not following Arrowhead’s Galactic War “script” and instead having “fought for their own story in an honorable way.”

Meanwhile, I quite like the way the report looks to have described the final stages of the big fight for Super Earth playing out: “Chinese players were battling the enemies during the daytime using their excellent shooting skills and strategic plans,” the anchors allegedly said, “American players took over the nighttime operations, utilizing air drops and firepower to construct the defense line for Shanghai.

“This great unity of Chinese and American netizens came to a happy ending on the 30th.” Nice.



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June 3, 2025 0 comments
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