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Borderlands 4 patch adds FOV sliders, somehow both improves and worsens stability at the same time
Game Updates

Borderlands 4 patch adds FOV sliders, somehow both improves and worsens stability at the same time

by admin September 26, 2025


A new Borderlands 4 patch has been released packing a number of important improvements, including a much-requested FOV slider on the console version, various bug fixes and stability improvements. However, it has also bizarrely reduced game stability for some PC players too.

To these newfound performance problems, the official Borderlands X account has suggested stuttering issues should resolve over time as shaders compile in the background. However, if problems persist after 15-minutes of play, it then recommends clearing your shader cache.

There’s a lot of fixes here, some of which are wild. According to the patch notes, continued improvements to stability will be made over time, plus fixes have been made to infinite loading screens, certain achievements unlocking before they should, unowned DLC items appearing in chests or menus, and more.

Watch the Borderlands 4 launch trailer here.Watch on YouTube

It’s not all fixes though. This update comes with weekly activity changes too. The Weekly Big Encore Boss has switched, as has the Weekly Wildcard missions and Maurice’s Black Market Vending Machine location. So if you’re still locked into Borderlands 4 there should be some new surprises for you starting today.

The update comes following a saga of performance related drama surrounding Borderlands 4. The game launched with significant performance problems and had quite lofty minimum recommended PC specs. Gearbox CEO stood by the game and stated it was “pretty damn optimal”, later advising unhappy players to refund Borderlands 4if they were unhappy with the game.

Earlier this week the Switch 2 version of Borderlands 4 was indefinitely delayed too, so it’s been a rough start for the sci-fi shooter. Still, the game is proving popular among its playerbase and has a lot to offer those able to push past technical hurdles. The Eurogamer review notes: “There was rarely a moment playing Borderlands 4 where I didn’t enjoy some part of it. But there was rarely a moment where elements of it didn’t frustrate me, either.”



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September 26, 2025 0 comments
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Borderlands 4 Just Got FOV Sliders On Console And Some Other Nice Fixes
Game Reviews

Borderlands 4 Just Got FOV Sliders On Console And Some Other Nice Fixes

by admin September 26, 2025


Since the launch of Borderlands 4 earlier this month, the game has suffered from performance issues on both console and PC. Players have also been upset about the lack of a field-of-view slider on console. Well, good news, Gearbox’s latest patch for Borderlands 4, out now on all platforms, adds the missing FOV slider, improves performance and stability, and fixes a ton of other issues, too.

On September 25, Gearbox published the lengthy patch notes for Borderlands 4‘s latest free update. And there’s a lot to go through, but the biggest news for many console players is that Gearbox has added an FOV slider to the game. This had been one of the main requests from players, and something Gearbox has been working on since launch. Just a heads-up that increasing the FOV in Borderlands 4, like in any game, could lead to performance issues. Speaking of performance issues, the patch notes don’t specifically mention a fix for the issue of the game running worse on consoles after extended play, but it does make mention of “various” fixes for “hitching, low FPS, and crashes.” So hopefully that helps and means I don’t have to restart my PS5 Pro every so often to play Borderlands 4 at 60fps.

Another bug that is supposedly squashed is the problem of missing weapon icons when using your menu or inventory. This happened to me a lot on PC and to a few friends of mine on PS5. Oh, and for all you fans of the Doom-inspired Hellwalker shotgun, Gearbox has confirmed that the gun not being a fire elemental weapon was a mistake, and all future Hellwalkers will come with fire pellets. Tiny fix, but one that I love.

And that’s not all. While this update makes a few tweaks to the playable vault hunters, Gearbox has confirmed that there are even more buffs coming in a different Borderlands 4 patch next week. No word on nerfs to the popular knife build or the super jump, which is nice. It seems these broken strats are safe…for now. Oh, and in case you didn’t hear, the Switch 2 port of the game has been delayed. At least it will launch with all of these fixes on day one.

Anyway, here are the full patch notes:

Stability And Performance

  • Improvements to stability and performance.
  • Addressed various instances of hitching, low FPS, and crashes.
  • We are continuing to investigate and will make further improvements to stability and performance.
  • Updated character animations for performance improvements.
  • Graphics Preset could be set to High or Very High when using Run Auto-Detect in Visual Menu.
  • [Xbox] Corrected an issue where players would get a black screen after the Vault Symbol loading screen.
  • Addressed rare issues of infinite loading screens during crossplay.
  • Improved loading of characters in menus to reduce visible delays when entering character select.

Rewards And Progression

  • Addressed a reported issue where players could lose or be rewarded unintended extra Skill Points in multiplayer.
  • Addressed an issue that could prevent Contract target enemies from consistently spawning.
  • Updated Repkit lifesteal challenge to track lifesteal from any source.
  • Prevented region discovery trophies/achievements from unlocking before discovering all areas.
  • Prevented instances of unowned DLC content appearing in chests or in menus.
  • Improved clarity of DLC-related warnings and reward availability.
  • Addressed a reported issue where the Reward Center could stop working after claiming the Gilded Glory Pack rewards.
  • Rewards Center popup now correctly excludes already-claimed cosmetics.
  • Reduced sell prices on Gilded Glory Pack gear in Vending Machines.
  • Updated the Break Free Pack reward bundle to redeem properly in all instances.
  • Challenge timing has been updated so players can properly progress from Ultimate Vault Hunter (UVH) 4 to UVH 5 after completing the required Wildcard Mission.
    • When ranking up in multiplayer, players that are not the host will not see the change to their UVH level, but will be able to switch to the higher level. This will be addressed in an upcoming update.
  • Updated Class Mods to prevent them from dropping with incorrect skill points.

Harlowe the Gravitar

  • Gravitar Ground State Capstone has been corrected to remove inaccurate verbiage about enemies taking reduced damage when they do not.
  • Gravitar Flux Generator no longer heals enemies with Potential Transference Capstone.
  • Updated Gravitar Accretion passive to consistently grant Lifesteal to allies.
  • Addressed various reported issues with Gravitar Unstable Energy Pocket created from CHROMA Accelerator Action Skill.
    •  Includes instances where it would not disappear properly, convert to Cryo Damage, or split as intended with certain skill tree combinations. Skills that saw updates: Special Purpose Magnets Augment, The Shattering Light Capstone, QED passive, Break the Ice passive, Containment Breach Augment, and Eureka! Passive.

Amon the Forgeknight

  • Forgeknight Primal Surge passive now properly restores Shield and Ammo.
  • Forgeknight Firewall Action Skill has been adjusted so Vengeance cannot be stored by Firewall before Scourge is active, as intended.
  • Forgeknight Onslaughter Rocket Punch now connects more reliably with shielded enemies.
  • Addressed a reported issue with Forgeknight Forgeaxe not consistently seeking nearby enemies.

Vex the Siren

  • Addressed a reported issue with Siren Grave Harvest Augment being triggered while Incarnate is not active.
  • Addressed a reported issue where Siren Blight Attunement passive could occasionally fail to damage the Timekeeper.
  • Damage caused by Siren Spirit Bomb passive now counts properly as Companion Damage and changes its color to match attuned element.

Rafa the Exo-Soldier

  • Addressed a reported issue preventing Exo-Soldier Blowout passive from stacking properly when repeating Action Skills.

Gameplay

  • Addressed a reported issue in the “Overwriting a Wrong” Side Mission where nodes would not spawn consistently.
  • Addressed a reported issue in the “Talk to Zadra” Mission where the objective could fail if players exited and relaunched mid-dialogue.
  • Updated beam hit detection, as it was causing beams to not be blocked properly. Eg: Forgeknight Forgeshield.
  • Repkits now consistently consume the correct amount of charges after activating Forgeknight Scourge action skill.
  • Prevented Forgeknight from sliding at the end of Molten Slam.
  • Addressed various reported instances of enemies getting stuck.
    • Impacted Missions: during “Kill Order Forces” in the Fadefields, “His Vile Sanctum” Mission, and “A Lot to Process” Mission.
  • Addressed reported desync issues observed with Lightweight Armature enemy movement in multiplayer.
  • Updated Zadra’s Lab Fast Travel unlock to after discovery.

Gear

  • Vladof Atling Gun Heavy Weapon Ordnance now properly targets Primordial Guardian Inceptus.
  • Queen’s Rest Pistols with Daedalus Ammoswitcher licensed underbarrel now shoot the correct projectiles.
  • Gear with the Short Circuit Augment now traces properly toward enemies instead of random directions.
    Addressed reported edge cases where interrupting reload could cause ammo desyncs that would prevent ammo from firing.
  •  Gear Balance Changes:
    • Hellwalker: now always spawns with Fire element.
    • Tediore weapons: +10% Damage and +10% magazine size.
    • Order Pistol Lucky Clover (Rocket Reload): increased fire rate.
    • Order Sniper Rifle Fisheye: increased Damage.

UI & UX

  • Updated gear thumbnails in cases where they did not display properly, and ensured stand-in thumbnails load properly.
  • Updated various UI visuals for alignment, consistency, and clarity.
  • Adjusted inventory dropdown menus to prevent unintended selected changes.
  • Added D-pad navigation support to the Reward Center and improved handling of the Inventory Overflow message.
  • Prevented Matchmaking Menu hint bar from displaying incorrect prompts when joining another player’s game.
  • Addressed compass occasionally displaying incorrect location name after teleporting.
  • Updated localization and various text descriptions across the game.
  • Added various improvements to compass, custom waypoint placement, and ECHO location.

Visuals

  • Addressed carryable objects disappearing or appearing in the wrong location after being picked up; includes cases in Ready to Blow, Lost Capsules, and Hangover Helper Missions.
  • Improved triggering of Armor Segment breaks VFX when Shield Capacity effects expire.
  • Updated NPC and enemy pathing.
  • Addressed VFX concerns with various weapons, vehicles, and elemental states.
  • Various animation updates.
  • Various visual updates and improvements.
  • Adjusted rift portal effect to corrected visuals.
  • Updated ECHO-4 to have correct positioning when viewing various menus, and to prevent clipping.
  • Ambient critters have a more natural spawn behavior.

Audio

  • DJs in Carcadia Burn and Fadefields now play their VO when starting or completing Contracts.
  • Adjusted radio music mix for improved audibility.
  • Added missing audio for multiple weapon types, customization, and menu navigation.
  • Reduced instances of voiceover cutting out during Missions.
  • Updated startup movies to have correct audio.

Settings & Accessibility

  • [Xbox/PlayStation] Enabled Field of View (FOV) slider on console.
    • Note: Increasing the FOV past the default could cause some dips in performance.
  • Vehicle Field of View settings will now be changed for both users when playing in splitscreen.

Misc

  • Addressed reported instances of incorrect or deleted characters appearing in Menu or Lobbies.
  • Enabled Tab key in SHiFT UI.
  • Added haptic feedback for controllers to Exo-Soldier Unmissable Missiles Augment.
  • Updated Credits listing.



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September 26, 2025 0 comments
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Borderlands 4 Legendary Weapons and Items list
Game Reviews

Easy queasy: Borderlands 4 FOV sliders may be coming to console

by admin September 17, 2025


One technical issue the console version of Borderlands 4 is facing is a lack of a customisable field of vision slider, as the game has on PC. Currently the console FOV is low and the zoomed-in perspective is making some players feel sick.

Gearbox boss Randy Pitchford polled console players recently about how strongly they felt about changing this, and three quarters of respondents felt very strongly about it. So, Gearbox appears to be doing something about it.

“We have heard your feedback on FOV (Field of View) sliders on console,” Gearbox announced on the Borderlands 4 X account. “The team is currently exploring how to bring these sliders to both Xbox Series X/S and PlayStation 5 versions. We will continue to read your feedback & prioritise game updates with your experience in mind.”

Borderlands 4 had a popular opening weekend but is facing some backlash on PC for its technical performance there. Randy Pitchford took to X over the weekend to tell players they needed to make some graphical trade-offs if they wanted high frame-rates, and suggested high frame-rates weren’t, in a campaign-based looter shooter like this, the studio’s top priority. “It’s not a competitive FPS,” he said.

Our Borderlands 4 review is currently in the works.



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September 17, 2025 0 comments
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