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Skyblivion

A cultist of the Mythic Dawn raises a blood-soaked blade
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See the remade version of Oblivion’s tutorial dungeon in the first 15 minutes of a Skyblivion playthrough

by admin September 1, 2025



The First 15 Minutes of SKYBLIVION | Oblivion Remake Gameplay 2025 – YouTube

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Every year at Creation Mod Con, a showcase for the Skyrim modding community, the Skyblivion team gets to show off their remake of Oblivion in the Skyrim engine. This year it’s a real treat: the tutorial dungeon that takes you from an insulting dark elf, through your meeting with Emperor Sir Patrick Stewart, battles with the cultists of the Mythic Dawn, into the sewers, and then out into the bright light of day.

Skyblivion’s philosophy is that of a remake rather than a remaster, so unlike Oblivion Remastered it’ll have redesigned dungeons that, as with Skyrim’s underground death mazes, climax with a shortcut leading out to freedom or back to the beginning. The tutorial dungeon doesn’t need one, of course, and has been deliberately left fairly vanilla so as not to shock your delicate sensibilities too much. But it’ll be interesting to see how much has changed in Cyrodiil beyond the sewer.

“For many fans, stepping out of the tutorial dungeon and into the open world is the defining Elder Scrolls moment,” says Skyblivion project lead Kyle (AKA Rebelzize). “To see that recreated in Skyblivion, with all the artistry and passion our team as poured in, from the emperor’s face, new custom menus, the dungeon design itself and the quest systems needed to get it to function, is a surreal reminder of how far the project has came over the past 10 years. It represents a culmination of years of dedication marking the start of the players’ journey and offers a glimpse of the world we have all built together. There are many different departments and individuals who have contributed to bring this opening segment to life and it’s truly a celebration of all of their talents and contributions to the project.”


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Plenty of things have changed, like the lockpicking—a new system inspired in part by the lockpicking in The Elder Scrolls Online, as well as Oblivion’s original hateful minigame—and there’s a definite Skyrim-ness to the animations. The Emperor even does that thing where he goes to fold his arms then immediately changes his mind, a familiar Skyrim motion. One tiny thing that’s the same as it was in Oblivion is that the final rat in the sewer is friendly and can be walked past without combat, which was a nice touch to spot.

If you’d like to see more, you can hop into the livestream at the point the tutorial dungeon finished and see a little extra footage, including the first area of an Ayleid ruin, some open world roaming, and the settlements of Cheydinhaal and Anvil, which looks lovely at night.

Work on Skyblivion continues apace, but if you’d like to help it across the finish line the team is still looking for volunteers.

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September 1, 2025 0 comments
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Skyblivion project lead says release date reveal's finally getting "closer", as Oblivion remake mod shows off revamped intro
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Skyblivion project lead says release date reveal’s finally getting “closer”, as Oblivion remake mod shows off revamped intro

by admin August 31, 2025


Watch out, there’s a goblin over there! Have you dispatched him with a deceased Blade’s rusty blade? Good, we can now keep trekking through the revamped Imperial sewers dungeon that unofficial Oblivion remake Skyblivion’s devs have just shown off.

The massive Skyrim mod’s getting ever closer to the release its creators have pencilled in for later this year. Despite that looming, they’ve not opted to skip what’s become an annual cameo at fan-run Skyrim modding showcase Creation Mod Con, alongside a bunch of other in-the-works Elder Scrolls remake projects and add-ons.

I spoke to Skyblivion project lead Kyle ‘Rebelzize’ Rebel ahead of Creation Mod Con about where the modders are at in terms of announcing the mod’s full release date. “Progress is generally good, volunteer based projects are always a challenge due to people sometimes dropping out or not having as much time to contribute as in the past,” he told me. “To work around that we try as much as possible to keep the project a bit flexible and change our MVP (minimum viable product) according to the team’s capability. I’d say recent developments made us come closer to a potential date announcement, but we will be able to share more about that at a later date.”

The team also revealed that in addition to the GOG release they announced back in June, a release via Nexus Mods is also locked in and there are plans to offer the mod for free via Steam too. I’m intrigued to see how that last one might differ from the other two.

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Anyway, the modders showed off the opening 15 minutes of Skyblivion in this latest showcase. Big spoiler alert – the sequence sees some youths in hoodies harass Patrick Stewart into freeing Nirn’s ugliest prisoner before departing to go and voice a sentient poo in the Emoji Movie several years down the line.

I’m not joking about it being Patrick Stewart that does this, as shown a recent dev diary, Skyblivion’s Uriel Septim is his regal spitting image. As for the iconic series of corridors in which he’s shanked up while you decide whether you’re going to default to a sneak build for the hundredth time, Skyblivion’s devs said they’ve opted to keep things “closer to the original experience” at the start so players can get up to speed with the mod’s combo of Skyrim and Oblivion mechanics.

Though, lest you forget this is remake rather than a remaster, something the modders have understandably been keen to stress since the official Oblivion remaster rocked up through a flaming gate earlier this year, there are plenty of the sort of tweaks and touches that’ve left me generally more curious to play this interpretation than Bethesda and Virtuos’ efforts.

As you battle through the caves, there are goblin cave paintings and brief glimpses of the White-Gold Tower to ensure the background’s more than a plain brown mush. They’re subtle elements, designed by modders Anna Khudorenko and Penrutet respectively, but I’m hoping they’ll keep the experience feeling a bit fresher than the remaster’s intentionally minimalistic reskinning.

That said, the fresh addition I dug most from what the modders showed off here is the first look at the Imperial Mausoleum, a hall in the Arboretum where Emperor Stewart’s body will now be interred once he meets his demise. The Skyblivion crew tell RPS this was designed by Gabriele Floris, aka Kazuhide. They’ve lent their two architecture degrees to shaping the mod’s version of Cyrodiil’s capital, with real life mock-ups for a restoration of the Roman Emperor Augustus’ mausoleum being cited as the inspiration for Uriel’s resting place.

This Septim tomb’s just one aspect of what you can expect from the mod’s total revamp of the city. “We’ve really set out to entirely remake the Imperial City to be the grand cosmopolitan city it is known as in lore – that means every district is substantially larger and more detailed,” Rebel tells me.

Skyblivion’s still looking for volunteers with the skills to help get it over the line.



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August 31, 2025 0 comments
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