Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Tag:

Sky

Trails In The Sky 1st Chapter Switch 2 Upgrade Pack Is One Whole Dollar
Game Updates

Trails In The Sky 1st Chapter Switch 2 Upgrade Pack Is One Whole Dollar

by admin August 21, 2025



The upcoming remake of The Legend of Heroes: Trails in the Sky is getting a Nintendo Switch 2 edition. Trails in the Sky 1st Chapter’s Switch 2 edition is a digital-only release, but the Switch physical edition can be upgraded to Switch 2 for one whole dollar. Preorders for the physical edition of Trails in the Sky 1st Chapter are available for PS5 and Nintendo Switch. The highly anticipated turn-based RPG launches September 19 for $60.

Trails in the Sky 1st Chapter features entirely overhauled 3D visuals, new voice acting, turn-based and real-time battle systems, and a bunch of new side quests and regions. Widely regarded as one of the best entries in Nihon Falcom’s sprawling catalog of Trails games, Trails in the Sky 1st Chapter should be the ideal entry point for newcomers and a welcome treat for longtime fans.

$60 | Releases September 19

Trails in the Sky 1st Chapter’s physical edition is up for preorder at Amazon, Walmart, Target, and Best Buy.

As mentioned, the Nintendo Switch 2 edition is only available on the eShop, but Switch owners can upgrade their copy–physical or digital–for only $1. The Switch 2 edition has higher resolution and frame rates as well as faster load times.

If you’re unsure if you want to preorder the remake, we’d recommend checking out Trails in the Sky 1st Chapter’s Prologue Demo, which released August 21. The demo is available to play now on PlayStation 5 and PC, and the Switch version should be downloadable soon. The progress you make in the demo can be transferred to the full game.

Returning players will probably be happy to learn the remake could take twice as long to beat. In an interview with the Japanese gaming publication Gamer, Nihon Falcom president Toshihiro Kondo discussed how the 3D game world, new voice acting, and other updates naturally add to the game’s length. Playthrough times for Trails games can vary significantly from one player to the next, but if it took you 40 hours to complete the original, it might take you closer to 80 in the remake.

Trails in the Sky originally released on PC in Japan in 2004. The English localization debuted on PlayStation Portable in 2006. Subsequent ports and enhanced editions for PS3 and Vita were exclusive to Japan. A worldwide Steam port released in 2014, and this edition is still sold today (for $20). For reference, Trails in the Sky has a “Very Positive” review average based on over 6,000 Steam reviews.

Nihon Falcom’s Legend of Heroes franchise dates back to 1989, but the 2004 release of Trails in the Sky marked the beginning of the modern “Trails” series. More than a dozen Trails games have been released over the past 20 years. While there are numerous arcs within the Trails series–Trails of Cold Steel, Trails through Daybreak, etc.–playing Trails in the Sky and its two sequels is highly recommended to fully appreciate the franchise’s excellent worldbuilding and lore.

Trails in the Sky 1st Chapter

Trails in the Sky follows adoptive siblings Joshua and Estelle Bright, who join the Bracers peacekeeping organization. They’re soon caught up in an international conspiracy and must join forces with various other characters to thwart a deadly coup. Trails in the Sky 1st Chapter was made in the same engine as the Trails through Daybreak duology. And just like the Daybreak games, the remake pairs the franchise’s traditional turn-based combat system with real-time action gameplay.

The next all-new entry in the series, Trails Beyond the Horizon, is scheduled for January 15, 2026. Preorders are available for PS5, PS4, Nintendo Switch, and Switch 2. Like many Nihon Falcom games, the $60 Deluxe Edition of Trails Beyond the Horizon will be bundled with multiple goodies (an art book and digital soundtrack).

If you want to check out more Trails games, GameSpot sister site Fanatical has deals on a bunch of them for PC (Steam keys). Fanatical is also offering discounts on multiple games in the Ys series, Nihon Falcom’s long-running action-RPG franchise. Unlike the Trails series, Ys games largely standalone experiences, so you can play them in any order.

Nihon Falcom Games – Physical Editions

Trails through Daybreak II

We also rounded up a list of physical editions for PlayStation and Nintendo consoles that you can still buy for near MSRP or below.

Notable deals include Trails through Daybreak II: Deluxe Edition for PS5 and Nintendo Switch for $35 (was $60). Daybreak II released earlier this year, and this is by far the best price so far. You can also save big on Ys X: Nordics for PS4 or Nintendo Switch. Over at Amazon, Tokyo Xanadu eX+ for Nintendo Switch is up for grabs for $33 (was $50). Tokyo Xanadu isn’t related to Ys or Trails, but it’s an action-RPG that fans of both series would likely enjoy. Keep in mind that Nihon Falcom games generally don’t stay in print for long, and resellers often sell Trails games for far above MSRP.

Upcoming Nihon Falcom Games

Disclosure: GameSpot and Fanatical are both owned by Fandom.



Source link

August 21, 2025 0 comments
0 FacebookTwitterPinterestEmail
Creating emotionally resonant content for a global audience in Sky: Children of Light
Esports

Creating emotionally resonant content for a global audience in Sky: Children of Light

by admin June 24, 2025


Yingxian Lu is a content producer at Thatgamecompany, where she leads in-game event/season production and cultural localization for Sky: Children of the Light. Her work focuses on emotionally resonant, globally inclusive content. She previously led interactive campaigns at JD.com, and her work was also widely covered by media outlets in China.

In today’s global games industry, success isn’t just about going international – it’s about making players everywhere feel emotionally connected. As games like Sky: Children of the Light reach massive global audiences, we face a creative challenge: how do we design content that feels truly meaningful to people from widely different cultures, languages, and life experiences?

Image credit: Thatgamecompany

Thatgamecompany, the independent studio behind Journey, Flower, and Sky, is known for its emotionally rich, artful games that emphasize human connection over competition. Sky has received critical acclaim since its launch, including winning the Games for Impact Award at Gamescom 2023, and continues to earn praise for its innovative social gameplay and emotional depth.

The game has now surpassed 270 million downloads globally, with up to 8 million daily active users in China – a market I help support closely. Since joining Thatgamecompany in 2022 as a content producer on Sky, I’ve led the production of several major in-game events and season content, and have worked to localize emotional experiences in ways that resonate deeply with Chinese players.

My expertise has helped bridge cultural expectations, reduce misalignment across teams, and bring more inclusive, emotionally resonant content to one of Sky’s largest and most active player bases.

Leading with emotion, connecting across cultures

Sky’s core philosophy, shaped by our creative director Jenova Chen, is built on inclusivity. Players appear as ‘Sky kids’, characters without defined gender, age, or ethnicity. This design choice removes surface differences, allowing people to meet and connect as equals. It’s a space of quiet beauty and shared humanity.

Image credit: Thatgamecompany

That same philosophy guides our content design. At Thatgamecompany, we don’t start with features, we start with feelings. The first question we ask for every new event or season is: “What do we want the player to feel?” Should it be joy? Melancholy? Peace?

That emotional target becomes the foundation. And because emotions transcend language and borders, they’re one of the most powerful tools we have to build inclusive experiences.

“Because emotions transcend language and borders, they’re one of the most powerful tools we have”

This approach doesn’t make content creation easy, but it does make it honest. I’ve embraced this process in every project I’ve led, whether shaping the mood of an event, adjusting reward pacing to align with emotional beats, or proposing content adjustments based on cultural sensitivities.

Next, I’d like to share a few concrete examples of how this philosophy comes to life in our work.

A tale of two events: Global design with local meaning

One of my favorite examples is Days of Moonlight, a 2024 in-game event. It originated as a quieter counterpart to our lively Days of Sunlight event. During brainstorming, someone asked: “If Sunlight represents energy and activity, what would Moonlight represent?”

Image credit: Thatgamecompany

As a Chinese content producer, I immediately thought of the Mid-Autumn Festival, a time of reunion, moon-gazing, and reflection. It’s a beloved tradition where families come together, admire the full moon, and eat mooncakes. I grew up celebrating it. It felt like a perfect emotional anchor for the event.

So while global players saw Days of Moonlight as a poetic seasonal celebration, Chinese players recognized something more personal: cultural validation inside a game they loved. That dual meaning made the event feel globally accessible yet locally resonant.

The response was overwhelmingly positive: players shared screenshots of moonlit gatherings, wrote stories inspired by the theme, and praised the emotional tone as peaceful and moving. It became one of the most discussed events on Chinese social media during its run.

Image credit: Thatgamecompany

We also added a riddle-writing feature, letting players create and guess riddles from one another. Originally, we planned to reward players for correct answers, but quickly realized the language complexity made that unfair. So we shifted the mechanic to reward participation instead. The fun stayed, the stress didn’t.

Not every idea lands as well. One summer, we introduced a marshmallow roasting prop, complete with firepit, roasting stick, and visual feedback. In the West, this evoked nostalgia and camping memories.

But in China, where roasting marshmallows isn’t a common tradition, the moment felt distant. That taught us that emotional references aren’t always as universal as we think – and why listening matters.

Bridging worlds: Production as cultural mediation

Sky’s success in China depends not only on our content, but also on how we work together behind the scenes.

I always try to think a few steps ahead: anticipating potential information gaps before they become issues, and constantly keeping our publishing partner’s needs in mind. Understanding what they care about helps me proactively surface details they might otherwise have to ask for, and ensures we’re aligned not just on output, but on priorities.

Image credit: Thatgamecompany

One of my key responsibilities is managing communication between our global development team and our Chinese publishing partner.

Before I joined, we sometimes had issues with content readiness and misaligned expectations, often caused by time zone gaps and language barriers. A 12-hour time difference can turn one decision into a three-day exchange. Miscommunication isn’t just inconvenient – it can directly impact the player experience.

To streamline collaboration and reduce costly miscommunication, we use a hybrid communication model that combines structured asynchronous documentation with real-time feedback loops. We also creatively used tools such as Slack bots to automate notifications and reminders, which helped maintain alignment across time zones and reduced avoidable delays.

“A 12-hour time difference can turn one decision into a three-day exchange”

Another ongoing consideration is navigating major holidays on both sides. For example, we’ve had to adjust production timelines around Christmas and Lunar New Year, which are the most important holidays in the United States and China, respectively.

This often means planning content windows well in advance, shifting internal milestones, or being flexible to respond quickly when plans change on short notice. These kinds of accommodations are vital for maintaining trust and momentum across regions.

In addition, we constantly need to factor in local regulations. For instance, China has strict playtime limits for minors, which directly affects how we approach scheduling, content pacing, and even reward structures.

These policy details might be overlooked if the team lacks regional awareness, so part of my role is to keep them visible throughout the design process.

Image credit: Thatgamecompany

This setup has helped reduce avoidable incidents and built stronger trust between teams. For a producer, communication isn’t just operational – it’s cultural infrastructure. When your game lives in many regions, your team has to think across those boundaries, too.

Looking ahead: Representation behind the curtain

In the industry, we often talk about diversity in character design. But for global games to thrive, we also need diversity in decision-making, in the rooms where creative calls are made, deadlines are set, and trade-offs are considered.

Being a Chinese producer working on a globally beloved game has helped me see things others might overlook – player expectations, emotional cues, even sensitivities around timing or symbolism.

I’m not the only one doing this work, but I know my perspective matters. That’s because content built for everyone starts with teams that reflect everyone.



Source link

June 24, 2025 0 comments
0 FacebookTwitterPinterestEmail
No Man's Sky Gets A Massive Switch 2 Upgrade And It's All Free
Game Updates

No Man’s Sky Gets A Massive Switch 2 Upgrade And It’s All Free

by admin June 4, 2025



Image: Hello Games

No Man’s Sky is joining the Switch 2 launch party. The 2016 sci-fi survival sim has spent nearly a decade evolving, and Hello Games announced the live-service game’s latest milestone: a major new update called Beacon and a Switch 2 version that massively improves the game on Nintendo’s platform. The best part is that the upgrade, like all of No Man’s Sky’s updates, is free for fans who already own the game on Switch.

Nintendo Switch 2 Could Launch With Almost No Reviews

Beacon goes live on June 4 across all platforms and overhauls space settlements, adding a whole new layer of civic life and conflict to galactic exploration. It sounds like it’s going full Fallout 76 and then some. In addition to new robotic settlements and sci-fi buildings, Beacon features town settlements where you build and upgrade buildings, customize the atmosphere with jukebox bars and starship shops, and NPCs you can talk to. Players will have to manage disputes and protect the settlements, even enlisting wingmen to repel pirate raids.

The Switch 2 upgrade, meanwhile, drops on June 5. In a trailer for the new version, Hello Games studio head Sean Murray said the team had been toiling away locked in a hidden room with a secret Switch 2 dev kit for over a year to bring No Man’s Sky to Nintendo’s next console generation. That means gyro controls, better resolution, framerate, draw distances, and pixel density. Also multiplayer support which wasn’t previously available on the Switch version. It’ll feature crossplay and cross-save on day one, so players from any platform can continue their journeys uninterrupted.

No Man’s Sky’s free Switch 2 upgrade is in sharp contrast to some other “next-gen” versions of existing Switch games that are charging for things like improved framerate, resolution, and the addition of Joy-Con mouse controls and Game Chat support. We’ll have to see how they look in practice, but it certainly sounds like No Man’s Sky on Switch 2 will be the experience the game was always meant to be on Switch 1 when it arrived in 2022, but which the older hardware struggled to deliver. It’s nice to see that Hello Games isn’t charging for finally delivering on that vision.

.



Source link

June 4, 2025 0 comments
0 FacebookTwitterPinterestEmail

Categories

  • Crypto Trends (985)
  • Esports (742)
  • Game Reviews (690)
  • Game Updates (865)
  • GameFi Guides (976)
  • Gaming Gear (931)
  • NFT Gaming (959)
  • Product Reviews (922)
  • Uncategorized (1)

Recent Posts

  • US House Slips CBDC Ban Into Defence Spending Bill
  • Pepe price nears big move as whales buy 650 billion coins
  • Higher on Powell Jackson Hole Remarks
  • Save $40 On Silent Hill 2’s PlayStation 5 Remake For A Limited Time
  • ‘Blade Runner 2099’ Gets Official 2026 Window by Prime Video

Recent Posts

  • US House Slips CBDC Ban Into Defence Spending Bill

    August 24, 2025
  • Pepe price nears big move as whales buy 650 billion coins

    August 24, 2025
  • Higher on Powell Jackson Hole Remarks

    August 24, 2025
  • Save $40 On Silent Hill 2’s PlayStation 5 Remake For A Limited Time

    August 24, 2025
  • ‘Blade Runner 2099’ Gets Official 2026 Window by Prime Video

    August 24, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • US House Slips CBDC Ban Into Defence Spending Bill

    August 24, 2025
  • Pepe price nears big move as whales buy 650 billion coins

    August 24, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close