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Skate Early Access review - four wheels and a dream
Game Reviews

Skate Early Access review – four wheels and a dream

by admin September 24, 2025


After an absolute age, EA’s wheelie classic is back with great handling and a whole world of slightly jarring niceness.

Few people are saying this out loud, but the new Skate game is essentially an MMO. That’s not what most people want at the moment, by the looks of it, which may explain why few people are saying it out loud.

Skate review

And there are good reasons for this! The broadband connection is a pain, the free-to-play model makes people fret and, with EA, there’s always the strong chance that a world you’ve grown to love will simply blip out of existence one day because the share price sneezed.

But there’s also something really interesting about doing this with Skate, and that’s because MMOs are often RPGs, which means that they frequently have to deal with an odd little conceptual nailbomb. It’s the apocalypse, or something like it. The land has changed and we all feel it in the earth. Enemies are on the march. And you’re the only person who can save the world. But also: there’s a queue. There’s a queue to save the world, and so you eventually join the world-saving quest queue waiting patiently behind a dozen other Chosen Ones.

To put it more broadly, in an MMO, everything’s important but nothing’s really urgent. That’s kind of weird when we’re dealing with an RPG or some kind of cinematic narrative. But throw that state of being into a skating game where nothing’s urgent and only the smallest details are important, and you have something potentially fascinating. It’s like the moment in Below Deck when you realise these people are all dressed in navy epaulets and are chattering urgently into earpieces and talking about rank and all that jazz, but the only mission, per se, involves making sure the mimosas keep flowing. It’s almost Star Trek, but there’s little to no chance of the Romulans turning up and blowing a hole in the hull.

Here’s a Skate trailer to show it in motion.Watch on YouTube

As for what Skate definitely is, it’s the latest installment in EA’s beloved skating series, but it’s set in an always online open world in which you’re chucked in with 149 other skaters and allowed to explore the city of San Vansterdam, which we will get to in a moment. San Vanderstam is carved up into different areas, and the Early Access build has a spine of semi-narrative that takes you through them in turn as you learn what’s what.

You progress by taking on missions, and also by accessing challenges scattered across the map. A lot of these challenges refresh throughout the day, because this is, whisper it, an MMO. They’re simple multi-part fun. Often you have to collect things in a line, and trick as you do so. Sometimes you have to hurl yourself off a building and do interesting things as you plummet to the earth and crashland in a dumpster. Sometimes you have to simply own the spot, by tricking, earning points, getting air. All of this comes with nice tools for capturing video of what you’ve just done, and with a simple drag-and-drop system for adding ramps and rails and whatnot which other players can also have fun with. You can make your own spot and 149 other people might want to enjoy it too! That is lovely stuff.

Image credit: Eurogamer / EA

At the heart of everything is the Flick-It system, which I love very, very much. It comes in a range of flavours here depending on your familiarity with it or your compulsion to become familiar with it through effort, but essentially, you flick the right stick – bear in mind I’m someone who has to have L and R written on their hands during swimming lessons, so right and left are fairly mutable terms to me at the best of times – in order to pull off tricks. There is such a gorgeous elasticity to this, and a quiet physicality which means you feel some kind of genuine connection to the neat footwork unfolding on the screen whenever you do something cool. There are also expanded moves like grabs and spins, all of which fold in with Flick-It very sweetly.

Gosh it’s a gorgeous thing. And to highlight just how gorgeous it is, and how gorgeous it remains in this new version of the game, I’m just going to tell you about manuals. Manuals are – and pardon my short-hand, I am no kind of skater in real life – manuals are essentially wheelies on a skate board. You push down on the back of the board and the front goes up. I have never manualed in real life, but I manual whenever I can in skating games, and Skate’s take on this is glorious. It’s because you pull back on the right stick, which is fine, but there’s this sweet spot you have to find. Pull back all the way, until stick clicks against housing, and you will not manual. This is because manualling is a butterfly thing, and it responds to tentative movements, to a feeling out of precise spaces. So to manual, you pull back on the stick and find a space precisely within that empty area between the stick being in its standard position and the stick being all the way back. It reminds me in some complex, the-details-are-invisible way of safe-cracking. I love it. And I love Flick-It.

Flick-It brings the game to life, and has kept me playing through challenges that don’t have an enormous amount of variation to them and through a city which I love, but which I also know is a touch antiseptic and safe. I love San Vansterdam because the starting area at least is clearly inspired by places like Downtown Los Angeles – there’s that smooth concrete and stone, that sun-bleached horizon, stand-ins for things like the ARCO Tower. I love Downtown Los Angeles because it feels dreamlike if you catch it at the right moment, like it’s both heavy and tangible and barely there at all. But it’s a world away from the kind of spaces Tony Hawk would take you, for example, and to a lot of people its particular character may come off as a lack of character in general.

Image credit: Eurogamer / EA

Even so, San Vansterdam is a city in name only, and really a beautifully spaced-out skating park filled with lines and jumps and grinds that I am still discovering. I love skating with strangers here – there’s part of the campaign that forces you to pool with other players, and it worked perfectly for me and I lost a few hours to it. But I also love skating alongside strangers. I’ll come to one of the bespoke skating parks and see dozens of people skating and jumping and grabbing and spinning and pulling off the kind of tricks and chains of tricks that I can only dream of. But it makes me feel a part of something, and I love dropping out to the map and seeing an area where spots are moving back and forth, and then heading to that area and seeing that they’re people! I love dropping into spectating mode and watching people trick and grab and twist.

Onto the payment side of things! Skate has loot boxes which so far it’s rewarded me with for completing missions, and you can also pay real money to buy cosmetics. I have to be honest, I find this side of things quite unexciting, but it feels as if Skate does too. You can play without paying a penny, anyway, and no tricks or challenges will ever be put behind a paywall. It’s all hats and trousers and that kind of thing in the store. It feels like a deal I am happy with?

Image credit: Eurogamer / EA

I love a lot about Skate, then. More, I suspect, that a lot of people. But even I can sense that there’s something missing here. How can I explain this? Okay: don’t get upset, but Skate is perhaps the least cool game I have ever played.

And I mean this in the main as a compliment. Skate isn’t trying too hard, and it wants to be friendly to a large audience, and I suspect it’s also made by people who have lived enough of their lives to know that you miss out on important stuff in the pursuit of being cool for the sake of being cool alone. But Skate is set in a city that everyone loves, a city that’s basically designed for skating, and that means that some of the punkier side of skating – the repurposing of an environment that is built as if you don’t exist, or don’t matter – is absent.

Image credit: Eurogamer / EA

Skate is almost punishingly nice at times. Do the slightest thing on a board in this game and the voiceover buries you with the kind of cardboard love bombs you might expect from a large language model. I like people being nice to me! But I also know that real skating, which I have never done, has an aspect that is not coming across here.

Skate accessibility options

Vibration toggle, FOV and camera shake sliders, three levels of control presets, Flick-It sensitivity slider, toggles for pushing and maintaining speed, grind assist slider and toggle for friendlier wipeout threshold, flip tricks catch assist toggle, auto curb pop toggle, auto mantle and auto wallrun toggles.

Or is it? Skate has parkour, which is clumsy and slow and I kind of love it. You can get off the board and climb skyscrapers to find stunt spots or just a great area to hang out in, like an abandoned swimming pool, waiting for you in the sky. And because you can get off the board, loads of players have discovered that you can jump and roll and basically barrel your way around the world without skating at all.

I have seen this a few times, mostly in the very early days of the game when it was still quite hard to get online, what with the queues and everything, so I stuck around quite a bit on each visit. And what I realised was that people have found a way to push against the design here, just as skaters once found a way to grind hand rails and turn ornamental planters into jumps. This suggests to me, along with the plans to do something Fortnitey with the game, reworking parts of the city on a seasonal basis, that the story of this new Skate is not yet fully written. It is only Early Access, after all. I think I’m probably going to stick around to see how it all turns out.

A copy of Skate was provided for this early access review by EA.



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September 24, 2025 0 comments
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Skate Known Issues And How To Fix Them
Game Updates

Skate Known Issues And How To Fix Them

by admin September 22, 2025



EA’s new Skate game, the first entry in the series in 15 years, launched this week and reached more than two million players in the first 24 hours. The early-access game was always expected to have issues given its unfinished nature, and now EA and developer Full Circle have outlined all of the major known issues and provided workarounds where possible.

Full Circle has already released an update, version 0.27.7, that addressed some issues players were experiencing. Among them was a fix for the softlock issue that prevented players from progressing through certain parts of the game.

Additionally, Full Circle has released a back-end fix for an issue causing “endless configuring” errors, while fixes for general cross-play and server issues have been deployed as well.

You can see the full rundown of known issues and workarounds below, as written by EA and Full Circle. Note that this is not an exhaustive list but instead just the top-reported and most serious issues.

Skate known issues

  • Long queues to log into the game/server issues
    • Fix: Thank you, you’ve exceeded our expectations! So many of you have joined us in San Vansterdam that our team needs to make more room for everyone. You may experience queues in the meantime, and we’re hoping to fix that soon.
  • Unable to place the Session Marker during the tutorial
    • Fix: Issue fixed in update on Sept. 17
  • Unable to take the ferry to San Van after completing the tutorial
    • Fix: Our team is looking into this for a solution and will keep you posted with our progress.
  • Crossplay Issues – Some users unable to join Crossplay with friends
    • Fix: Our team is looking into this for a solution and will keep you posted with our progress.
  • Founder’s Upgrade is missing if Founder’s Pack is purchased on a different platform.
    • Workaround: Use the skate. Shop. Make sure you’re logged in with the EA account that is linked to your platforms accounts.
    • Fix: Our team is looking into this for a solution and will keep you posted with our progress.
  • Achievements on EA App and Epic are not granted to the user
    • Fix: Our team is looking into this for a solution and will keep you posted with our progress.
  • Game crashes when scrolling through users in Spectate
    • Fix: Will be fixed with Update 0.28.
  • Users experience an infinite loading screen when trying to join San Van on Xbox platforms
    • Fix: Our team is looking into this for a solution and will keep you posted with our progress.
  • The replay editor often captures stuttering during export.
    • Fix: Our team is looking into this for a solution and will keep you posted with our progress.
  • Players can be trapped by drop items in shop spawn locations.
    • Workaround: Change “Quick Drop Visibility” in your social settings to “Only Me”.
    • Fix: Will be fixed with Update 0.28.
  • Unable to play Skate. due to a “connection to EA Servers” error. “ERROR 852146987”
    • Troubleshooting: Make sure to disable VPN; check that the EA App is not in offline mode. For more troubleshooting help, check this Connectivity FAQ.
  • The RIP Card customization will flicker between the old and new assets for a while after the selected user updates their customization.
  • Player stuck unable to progress Tour 1 Skater Eyes: Stunting 101
  • During the last step of “Spots and How to Own Them” when the user will start the challenge, they will be stuck for ~3 minutes with the message “Waiting for players”.
    • Workaround: Wait for the timer to run out, challenge will then be able to be completed
    • Fix: Fixed in 0.28
  • Quick Drops are invisible when chosen and cannot be placed
  • Sometimes viewing the preview of players in the San Van List causes a black screen, and exiting out to game from this state will lead to a soft lock
  • When entering a grind and leaning to exit, skater disappears (rare)
  • Criteria for unlocking the Financial neighborhood is not showing up, causing the “Manual Extension” mission to not appear
    • Workaround: You can get to the Financial Neighborhood (Market Mile) by doing more Challenges. Get that XP!
    • Fix: Our team is looking into this for a solution.
  • Criteria for unlocking the Historic neighborhood (Gullcrest Village) is not showing up, causing the mission to not appear
    • Workaround: You can get to the Historic neighborhood (Gullcrest Village) by doing more Challenges. Get that XP!
    • Fix: Our team is looking into this for a solution.
  • Disabled the “Pad Hopper” Challenge due to a world prop making the Challenge harder than intended.

If you’re just getting started with the new Skate, check out the gallery below, which covers a few things you need to know before dropping in.



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September 22, 2025 0 comments
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With players stuck in lengthy queues for online-only Skate, those who made it in are comparing its bouncing, belly-flopping traversal to Mario 64
Game Updates

With players stuck in lengthy queues for online-only Skate, those who made it in are comparing its bouncing, belly-flopping traversal to Mario 64

by admin September 19, 2025


EA’s Skate has now released into early access and has already proven so popular there are long queues to get in, with the team fixing ongoing outage issues.

Yet when players do get in, they’re discovering skating isn’t actually the optimal way to get around. In fact, videos on social media make the game look more like Super Mario 64.

One player shared a video of their character rolling and jumping without a skateboard to overtake traffic and speed around the city.

skate. | Live Action Trailer – “Drop In”Watch on YouTube

Another player responded with a video of their character similarly rolling and jumping before belly flopping to slide over the ground.

Yet another player has found jumping from their board and flying to be an optimal way to build up speed.


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It’s clear, then, Skate is not quite performing as expected. But for now, the studio is busy improving wait times, with the team “hard at work adding more servers and getting more skaters into San Van”, it wrote on social media. “We appreciate your patience.”

As per the game’s subreddit, many players have been sitting waiting in queues, while others have joined a session but been shortly kicked out due to server issues.

The gameplay so far
byu/BittaminMusic inSkateEA
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As a result, many players have complained about Skate’s online requirement. Developer Full Circle confirmed back in April the game would require an online connection.

“The game and city are designed to be a living, breathing massively multiplayer skateboarding sandbox that is always online and always evolving,” it wrote in an FAQ. “You’ll see bigger things evolve, like changes to the city over time, as well as smaller things, like live events and other in-game activities. In order to deliver on our vision of a skateboarding world, the game will always require a live connection.”

Still, that only works if players are able to get in, for which the studio is at least prioritising a fix.

For more on Skate, check out Eurogamer’s interview with Skate’s executive producer Mike McCartney on its iconic Flick-It trick system.



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September 19, 2025 0 comments
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Skate Passes 2 Million Players As Dev Fixes A Major Issue
Game Updates

Skate Passes 2 Million Players As Dev Fixes A Major Issue

by admin September 18, 2025



A lot of people have played EA’s new Skate game since it launched on September 16. How many? According to the developers, the new Skate–the first in 15 years–reached more than 2 million players in its first 24 hours.

“Beyond stoked”

“We’re beyond stoked to welcome everyone to San Vansterdam! Thanks for your patience as we flex our servers to keep up with all the hype. Keep riding and we’ll see you out there!” the developer said.

Skate is a free-to-play game that’s available in early access across PC and console (and coming to iOS and Android later). There is no Switch 2 version.

While the game is free, EA is selling a Founder’s Pack ($25) and a Founder’s Pack Deluxe ($50) that include a variety of extras. Some early-access games raise prices when they reach 1.0, but when Skate’s 1.0 release comes in about a year, the game will remain free, EA has said.

Major issue fixed

Beyond the launch-day server struggles for Skate, one of the issues that players called out was a “soft lock” bug that prevented players from progressing beyond certain parts in the game. Many people were impacted by this issue, and developer Full Circle has now addressed it.

If you’re just getting started with the new Skate, check out the gallery below that covers a few things you need to know before dropping in.



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September 18, 2025 0 comments
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How to fix no game servers found error in Skate – Destructoid
Game Reviews

How to perform Triple Flip Trick in Skate

by admin September 18, 2025


The Ill-ledgible quest is one of the harder ones to master in Skate, and one of its five tasks requires you to successfully complete a Triple Flip trick to proceed.

To be precise, you’ll have to perform six Triple Flip tricks to complete the task. In my experience so far, the Triple Flip Flick trick isn’t easy to do. It’s a combination of two separate tricks, and you’ll also have to be precise with your controls to land it successfully.

This guide will help you master the art of performing a Triple Flip trick.

How to perform the Triple Flip trick in Skate?

You need to perform the other tasks of the Ill-ledgible quest before proceeding with the Triple Flips. This will allow you more time to land them six times successfully to complete the quest.

To perform the Triple Flip trick, we will use the slightly inclined raised slopes on the base floor. For this trick, avoid any thin surfaces like guard rails. When you’re approaching the small ramp, hold the RS down. This should happen right about when you’re going to approach the ramp. Ideally, you should be in a crouched position as you approach the ramp.

When you’re in the air, quickly flick the RS to the top-left part. To make matters simpler, I have shared a zoomed-in shot of what the RS movement would look like when you perform it correctly. You’ll need to flick when you’re approximately at the highest point in the air. Good airtime will allow you to perform the three rotations or flicks that are part of the trick quickly.

Screenshot by Destructoid

To run it down once again:

  • Use the smaller ramps on the floor in the location where the Ill-ledgible quest takes place.
  • Hold the RS down while approaching the ramp.
  • Quickly flick it to the top-left when you’re in the air. This will complete the trick.
  • Repeat it five more times to complete the quest.

If you manage to complete all the tasks and there’s no quest progression, it could be a bug. There have been instances where the quests have failed to save the progress for players, and there’s an easy workaround available for all.

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September 18, 2025 0 comments
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A skater rolls around the street.
Game Reviews

Skate 4 Is Getting Savaged In Early Steam Reviews But These Clips Are Incredible

by admin September 17, 2025


Skate 4, officially titled “skate.” (seriously, EA?), arrived on Steam in Early Access yesterday. The reaction has been swift and harsh. Full Circle’s reboot of the beloved extreme sports sim franchise is getting hammered with negative reviews bashing it as “mostly empty, soulless, and constantly remind[ing] you to spend money” and “everything i didn’t want.” But then I see incredible clips of players doing ridiculous nonsense and I immediately become transfixed.

Skate 3 came out well before our current age of social media brain rot, but clips of Jesus shredding to Pearl Jam have still made it the stuff of internet legend. I have no idea if Skate 4—excuse me, I mean “skate.”—will be able to rekindle the same grungy magic of a lost skater age, but I can say, based on some of the new clips going viral, that it does not seem like an entirely lost cause.

Man you don’t even know pic.twitter.com/4XIlCEdKx4

— Konto (@KontoLetzPlay) September 16, 2025

Have I told you that you can also clap in mid-air to stop yourself from instantly falling? It’s a shame that EA fumbled the bag so badly at launch. The always-online requirement alone kept tons of players from being able to easily hop into the game on day one thanks to server outages and long queue times. A microtransaction shop also doesn’t seem like a good fit for plumbing the nostalgia of mid-2000s gaming when companies didn’t try to nickel and dime fun. Many of these issues can be solved. Content can be added. That’s the whole point of Early Access, after all. Fortunately, you don’t have to be a Skate 4 defender—ahem, I mean “skate.” apologist—or even brave the launch-week woes for yourself to feast on what other players are cooking up.




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September 17, 2025 0 comments
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If You're Playing Skate, Change These Settings ASAP
Game Updates

If You’re Playing Skate, Change These Settings ASAP

by admin September 17, 2025



After what felt like a couple of centuries in the making, EA has finally revived its classic Skate franchise with a new, free-to-play entry in the series. It’s an early-access title right now, so it’s fairly barebones in terms of its presentation, and the live-service aspect has sparked quite a bit of, ah, discussion among longtime fans of the series. But there is one thing that folks seem to be in agreement on with the new Skate: They nailed the feel of skating just like the original games did.

Out of the box, however, it may not feel exactly the way you remember. But there’s a pretty easy solution to that problem in the game’s settings, where certain “assists” are activated by default that make skating a much more forgiving experience. In addition to those must-tweak settings, we have some recommendations for other options related to custom ramps that most players will want to consider, and and audio option related to the game’s narrator that could make your experience just a little less irritating in the long run. Let’s take a look.

Best settings to make new Skate make feel like the old Skate

Navigate into the settings menu, then choose Gameplay, and then tab over to the Assists menu. For the true, old-school Skate experience, turn everything in the difficulty options section down. I did, however, allow myself to keep Allow Fall Height at 1, the middle option, for the sake of sick jumps.

For the truly unforgiving old Skate experience, turn all these options all the way to the left.

But wait, there’s more! Below that you’ll also find On-Board Helpers, and it’s the same story here as it is above: turn them off. But if you’d like to ease yourself into it, you can leave on Prevent Low Air Spins, which makes it a little easier to maintain control at high speeds by preventing you from turning yourself when you’re bouncing slightly. But eventually you’ll want to turn that one off too.

These On-Board Helpers can make your skating time easier if that’s what you’re into.

There’s also an Off-Board Helpers section at the bottom of this menu, but you can do whatever with those since those settings make it easier to get around on foot. You can do far more on foot in this game, like climbing up the sides of buildings, than you could in the old ones, so we endorse anything that makes that go faster so we can get back to skating.

Congrats, you’ve turned the new Skate into the same sort of painful and unforgiving experience that the old games were. But there are a couple other very important settings you’ll also want to know about before too long.

Turn off other people’s quick-drop ramps

The new Skate brings back and improves upon one of Skate 3’s best features: the ability to place ramps and other objects anywhere you want in the world with a couple of button presses. The downside of this, however, is that this new Skate is an always-online game in which the world is constantly filled with other players, and they can also place ramps wherever they want, too. Knowing our fellow gamers the way we do, it’s not hard to imagine a number of different scenarios in which folks might be really irritating with their ramp powers.

Fortunately, this problem can be wrangled quickly in a way that you probably didn’t even know existed since you can’t access it from the normal settings menu. To find it, you’ll need to pull up the quick drop menu by pressing right on the d-pad, and then press the Options/Start button to open the quick drop settings menu. Scroll to the Multiplayer section at the bottom. Here you can govern whether you’ll be subject to ramps placed by other players–and, crucially, you can make it so other players can’t mess with the ramps that you place.

Free yourself from the tyranny of random people’s ramps.

Once you’re done with that, there’s still one more setting you may want to keep in mind, particularly in the early goings.

How to turn off the narrator

Throughout your time in Skate, a nice digital lady called Vee runs you through the tutorials and missions as you learn the game and progress through, similar to the cameraman role that Giovanni Reda played in the original three games. Unfortunately, Vee is not as much fun to listen to as Reda was, and she really talks way, way more than she should, often repeating the same message over and over every time you return to your session marker, which is maddening. Fortunately, you can disable her idle chatter completely by turning off Gameplay Vee Comments in the Audio settings menu.



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September 17, 2025 0 comments
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How to fix Skate 'connection lost' error
Game Reviews

How to fix Skate ‘connection lost’ error

by admin September 16, 2025


It’s been a long time coming, but it appears the wait will be even longer than anticipated.

Skating fans around the world are stoked to be back in the world of Skate for the first time in many years. They are so excited, in fact, that the game is breaking underneath the weight of gamers trying to connect, and it’s causing error codes galore.

Here’s what we know so far about issues with Skate, including the error code 3967269002.

How to fix Skate error code 3967269002

Screenshot by Destructoid

The Skate error code 3967269002 is happening a lot on the day of the game’s free-to-play launch on Sept. 16, 2025. It’s most likely due to the game’s servers being slammed by players attempting to log in all at once and/or download the game since there was no pre-load.

So far, we’ve been able to have success in getting into the game by just selecting “OK” and entering a new queue. As the game is being overloaded, players are being placed into a queue, and sometimes those queues are erroring out. Your best bet for now is to try re-queuing and getting into the game.

Odds are, though, that these errors, server issues, and queues will all need to be fixed by EA, and there’s not much you can do as a player besides waiting it out. In this always-online world of online gaming, these things tend to happen around big launches or updates, so it comes as no surprise that there are problems with playing the game.

Stay tuned to official EA communications for more info on the status of the game’s servers, especially in its first few days and weeks following launch.

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September 16, 2025 0 comments
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Full soundtrack for skate. hits the web
Esports

Full soundtrack for skate. hits the web

by admin September 5, 2025


Coming to early access on September 16th, skate. is almost here. What is here, however, is the soundtrack. EA took to the airwaves to give us a listen to the new soundtrack behind it’s much-anticipated skating release, and there are some bangers in there. Check the details below as you prepare those ollies.

skate. just dropped the full soundtrack lineup ahead of its Early Access launch on September 16. The soundtrack is jampacked with songs from breakthrough artists like Little Simz, Turnstile and so much more! Check out the full soundtrack on Spotify here. Much like the evolving world of San Vansterdam, the skate. soundtrack is built to grow with each season – keeping every session fresh and full of high energy and vibes.

Here’s a taste of what players can expect as they cruise through San Van:

  • “HIT THE FLOOR” — Denzel Curry with Ski Mask The Slump God
  • “NO HANDS” — Joey Valence & Brae ft. Z-Trip
  • “Trap Door” — Jake One ft. MF Doom
  • “Are you Looking Up” — Mk.gee 
  • “Fan the Fire” — Earth, Wind & Fire 
  • “NEW HEART DESIGN” — Turnstile 
  • “destroy me” — 2hollis
  • “In Circles” — Sunny Day Real Estate
  • “goo lagoon” — EKKSTACY
  • “Mood Swings” — Little Simz 
  • “Fill in the Blank” — Car Seat Headrest 
  • “Are you Looking Up” — Mk.gee 

skate. launches into Early Access on September 16 on PlayStation 5, Xbox Series X|S, PlayStation 4, Xbox One & PC via Steam, Epic Games Store and EA app.

For more information on skate. please visit: https://www.ea.com/games/skate/skate

Stay tuned to GamingTrend for more skate. news and info!


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September 5, 2025 0 comments
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skate-key-art-promo-hed
Gaming Gear

Skate Hands-On Preview: I Think It Might Be the Perfect Free-to-Play Game

by admin August 28, 2025


It’s been nearly a decade and a half since the last Skate game was released, but veterans won’t have to wait much longer to tear up the streets once again. The next entry in the arcade-y skateboarding series launches into early access on Sept. 16.

The franchise reboot (just named “Skate”) was developed by Full Circle, a studio composed of much of the same talent that worked on the original games.

After a long drought, skateboarding game fans have dined well on the compilation remakes of Tony Hawk’s Pro Skater 1 and 2, along with Tony Hawk’s Pro Skater 3 and 4. The Skate series has always been a bit different, emphasizing freeform skating with its unique control scheme of flicking the controller joysticks in different directions to achieve tricks, which has been faithfully rebuilt in the new game.

Even so, many fans of the series who would be otherwise excited for its return have their hackles raised, and I can’t blame them.

That’s because Skate is launching as a free-to-play, mainly online game in the “live service” fashion, with plans to continue releasing content for players to earn or buy. That might be a red flag for fans of the older offline single-player games, who may have grown weary of live service games that pressure players to play with limited-time events and to buy rare in-game items.

But after getting the chance to play Skate alongside dozens of other press members and influencers during an online prelaunch preview, I’m hopeful this might be one of the best examples of how live service games can work for developers and gamers alike. It feels like an experiment that developers poured their heart and soul into.

San Vansterdam is designed so that everything can be skated on. That includes food trucks, overpasses and more.

Full Circle

Community, collaboration and nailing tricks with your friends

The developer Full Circle aims to keep player freedom at the core of the new Skate game. The setting is the sprawling fictional city of San Vansterdam, designed to allow you to pull off whatever trick you want, wherever you want, whenever you want. Every street corner has some sort of attraction that implicitly encourages you to get big air, grind a long rail or climb a building to soar your board through the skies.

The game’s simple promise of letting players make their own fun at every juncture is a return to the series’ roots. The reason it works so well is that you’re surrounded by dozens of other players exploring the world, too.

Dumping 150 players into an open-world sandbox and letting them do their own thing is an inspired way to build a community. Skaters in real life are collaborative — they egg each other on and lift each other up as they work at the next big trick — and that applies to this virtual world just as well.

During my preview time in San Vansterdam, I played with only a couple of dozen other players at any given time, and it was an electric experience. It was awesome to watch skilled players pull off tricks (and then flounder to try and replicate their motions) before peeling off in another direction.

Locations like the church are natural hotspots of skater activity, drawing in many players at once.

Full Circle

Skate is the rare game where I didn’t feel like I needed an objective to guide my gameplay, mainly because I was having lots of stupid fun on my own. At one point, I discovered players rolling around off their boards, and I joined them in an impromptu tumbling conga line. Another time, I watched a player parkour up a building and followed their lead, discovering an entirely new area to do tricks above the hustle and bustle of the street.

My favorite moment was made possible by the new spectate feature. With this feature, I could watch nearby players do their thing and instantly teleport to them if I decided to join in on the action.

While I was flicking through perspectives, I discovered one player standing on top of a bridge in the northeast corner of the map. They were jumping off and ragdolling toward a bronze anchor statue, trying to thread the needle through the hole at the top.

I took part and made several dozen attempts at the base jump before making it through the hole myself, but not without my character slamming his head into the statue with a comically loud bang.

As Skate gets its early access release, I imagine an emerging community working together to find the most entertaining trick spots in San Vansterdam. The only thing more entertaining than trying to nail a trick is doing so while watching half a dozen randoms (and your friends) flounder around with you.

If you’re not afraid to get wacky, base jumping from buildings is a great way to make your own fun.

Full Circle

Will the game appeal to newcomers and veterans alike?

As a Skate first-timer and someone whose skateboarding experience mostly entails watching my brother learn to ollie and kickflip, I was worried that I might be in over my head.

Luckily, I was able to choose between the original dual-stick-flicking control scheme and a simpler, modern one that makes it easier to focus on landing tricks. There’s still a bit of a learning curve, but I was able to get on the board and nail some rudimentary moves to get me properly moving around the city after the tutorial wrapped up.

While I wasn’t the biggest fan of how my player character looked (he appeared soulless no matter how hard I tried to meddle with his face), I enjoyed how completing challenges in the open world would directly unlock more outfit options — though I suspect the best clothing will be locked to the purely cosmetic microtransactions that will support the game at launch.

As I donned a tangerine shirt and shorts and stuck a cherry pattern on my board, I felt like I was showing off my in-game experiences to other players. Likewise, their own avatar customization told me a story about their time with Skate.

While the world of San Vansterdam was built with player freedom in mind, the art style doesn’t reflect the Skate games that veterans have come to love and revere. Everything is minimalist, bright and sanitized. The city feels like it belongs in Mirror’s Edge rather than an arcade-style skateboarding game, a genre that embraces the grit and graffiti of street culture.

There are no realistic skateparks or grimy aqueducts to grind down. Gone are the Hall of Meat replays that would highlight gnarly bails and broken bones. And if you’re looking for familiar faces in the world of professional skateboarding, like those featured in the Tony Hawk games, you aren’t going to find them here.

Longtime fans will likely have their gripes with some of these choices, and those aren’t easy fixes. You can’t just change an entire art style on a whim, even if you can sign a deal to license pro skaters to feature in your game.

It remains to be seen if these will be deal-breakers for the vets, but I’ll say this much: Skate is made with a lot of love. The classic flick-it control scheme from the old games was rebuilt from the ground up just to cater to the old heads who want to play the same Skate they’ve known for years.

As an early access live service game, Skate has room to grow and develop according to its fans’ wants and needs. If Full Circle keeps an ear to the ground and addresses any pain points that arise early on, I think this may become a perennial fan-favorite.

Skate will be launched into early access on Sept. 16, releasing concurrently on the PlayStation 5, Xbox Series X and S, and PC. The game will support cross-platform play and cross-progression.



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August 28, 2025 0 comments
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