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New Battlefield single-player campaign details leak online
Game Updates

New Battlefield single-player campaign details leak online

by admin June 22, 2025


Footage of the next Battlefield game is once again popping up online, this time of its single-player campaign.

Despite requiring participants to sign an NDA before they can get involved, playtest players continue to find a way to share all manner of things, from clips of gameplay to factions, gear customisation options, and details of its battle royale.

This leak of the single-player campaign seems to be one of the biggest yet, including locations of where players can expect to travel in the solo campaign, and the environments you can explore when you get there.

Introducing Battlefield Labs | Battlefield Studios.Watch on YouTube

Some of this information appears to have been datamined from the latest Battlefield Lab build. There’s plenty of unfinished images and assets, leading some fans to assert the game “looks like AI slop” or “fugly” despite numerous statements from EA and the development teams that this is a work-in-progress with placeholder details that will be replaced when the game releases in full.

Here’s a short clip from the Battlefield 6 singleplayer campaign in the latest BF Labs update.

This work-in-progress footage shows the explosive finale of a mission to destroy a dam in Tajikistan. pic.twitter.com/n9ikBpUrmQ

— temporyal (@temporyal) June 19, 2025

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The same thing happened with the first phase of its Battlefield Labs initiative. Despite branding the playtest as the “most ambitious community testing program in franchise history” and requiring participants to sign an NDA, plenty of gameplay footage popped up in various corners of the internet. EA was not happy, eventually hitting back at a grumpy reddit thread about an unsupported claim about skill-based matchmaking with “Okay, enough”.

Pretty much all we officially know about the next Battlefield so far is that it’s set in the modern day, and will bring back traditional classes and more focused maps after the unpopular changes made in Battlefield 2042. Beyond that, it’s all speculation – although one sleuth scoured the new game’s concept art and identified landmarks suggesting it could be set in Gibraltar.

Whilst we don’t yet have a release name or date, EA confirmed it expects the series’ latest instalment to arrive before April next year. We also recently learned Battlefield 2042 is getting a Mass Effect bundle, as a series exec confirmed there’s still a big Battlefield (2025) reveal set to come this summer.





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June 22, 2025 0 comments
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Marvel Rivals publishers reveal Blood Message, a Naughty Dog-style singleplayer action game set in Tang era China
Game Updates

Marvel Rivals publishers reveal Blood Message, a Naughty Dog-style singleplayer action game set in Tang era China

by admin June 21, 2025


Blood Message is a new singleplayer third-person action game from NetEase, publishers of Marvel Rivals and Naraka: Bladepoint. It follows the journey of a “nameless messenger” and his son across Tang dynasty China, and is laced with the “customs, culture, and rich history of the era”. Amongst other sights and sounds, you will join an uprising in Shazhou, Dunhuang and tread the legendary Silk Road trade routes as you “etch a final tale of loyalty” into the helpless, screaming face of Unreal Engine 5.

I know absolutely nothing about any of these historical and cultural precedents, so I will frame things in terms of the mechanics and skits I recognise from opulent manly bonkfests like God Of War. You will: shimmy through narrow gaps, presumably so that the next area has time to load! Lift a huge sliding door so that your AI-controlled partner can scamper under it, bookending your progress! Mash somebody’s mug into the woodwork while performing an environmental finisher! Topple over and slide uncontrollably through collapsing scenery! Remorselessly QTE a cartwheel while trapped beneath the speeding vehicle! There, now – between those two paragraphs, you don’t even need to watch the following trailer.

Watch on YouTube

It’s end-of-day Friday and I am probably being too pissy. Yes, this appears to be another vibrantly violent canyon of exploding or murdersome photoreal furniture, but there is a lot of (romanticised?) history here I wouldn’t mind encountering up close.

I just hope it manages to have a sense of humour about itself, somewhere. NetEase don’t give that impression in their announcement release. “How can countless ordinary people—smaller than dust—leave a mark on history?” it brays. “The Blood Message development team offers this answer: The remembrance and praise of future generations become their eternal monument.” Nice to hear, because the monuments in the trailer don’t seem very eternal: it’s like the masonry is mortared with anti-matter.

Lead producer and NetEase executive vice president Zhipeng Hu adds that this is the “first completely single-player focused experience from NetEase Games”. They are certainly making no bones of the genre markers they’re trying to hit with that video. There’s no release date yet. Learn more on the official site (which, be warned, is hella animation-heavy and may devour your mobile data allowance in one fell swoop).



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June 21, 2025 0 comments
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NetEase Reveals Its 'First Triple-A Single-Player' Game, Blood Message, And It Looks Awesome
Game Updates

NetEase Reveals Its ‘First Triple-A Single-Player’ Game, Blood Message, And It Looks Awesome

by admin June 21, 2025


Chinese publisher NetEase Games, which is behind multiplayer titles like Marvel Rivals, FragPunk, and Naraka: Bladepoint, has revealed its first-ever triple-A single-player game, Blood Message. Set during the final years of China’s Tang Dynasty, Blood Message is an action-adventure game being developed in Unreal Engine 5 by 24 Entertainment. There’s no word on when it’s coming out, but it’s due on consoles and PC. 

NetEase says Blood Message puts players in control of a nameless messenger and his young son during a critical uprising in Dunhuang. “Caught in the crossfire of a righteous uprising and driven by loyalty to both family and country, players will embark on a perilous eastward journey to deliver a message that holds the fate of their war-torn homeland,” a press release reads. “Amidst the shifting sands of history, they will etch a final tale of loyalty.” 

Check out the Blood Message reveal trailer for yourself below: 

 

As this nameless messenger, players will embark on a 1000-mile odyssey back to Chang’an, the heart of the Tang Empire. To do so, they’ll cross lethal landscapes like desolate deserts and the wilderness of East and Central Asia while surviving brutal sieges, unforgiving terrain, and more. NetEase says the game’s setting in the last years of the Tang Dynasty “provides a cultural landmark of Chinese history that frames the story with customs, culture, and rich history of the era.” 

Regarding gameplay, NetEase describes Blood Message as narrative-driven and anchored in cinematic storytelling with “visceral, realistic combat blending stealth and survival mechanics.” 

“As our first completely single-player focused experience from NetEase Games, after two decades of deep dedication to the gaming industry, we are prepared to deliver a truly epic and cinematic experience for our players around the world,” NetEase executive vice president Zhipeng Hu writes in a press release.

For another look at Blood Message, check out the screenshots below: 

 

What do you think of Blood Message’s first showing? Let us know in the comments below!



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June 21, 2025 0 comments
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A cloaked Elden Ring Nightreign character stands before an armored character with a golden light behind them
Gaming Gear

Singleplayer Elden Ring Nightreign is no longer hell to play, but it’s still a compromised game of 30-minute boss runbacks

by admin June 3, 2025



I am Mr. Antisocial Souls⁠—I don’t play many multiplayer games in general, and FromSoft’s offerings have always been, for me, private affairs. So I’m just as surprised as anyone that Elden Ring Nightreign’s multiplayer focus has really hooked me.

I still thought I’d be playing solo at least half the time until I realized that Nightreign’s singleplayer experience elevates all the game’s flaws to their maximum annoyance level. Two patches have made the solo experience about as good as it can get, I reckon, at least within the specific, run-based format FromSoftware has created. If the queue’s taking forever and none of your friends are online, it’s an option.

Alternatively, if you’re a challenge run YouTuber or you’ve got an unhealthy relationship with these games and a certain prideful streak, I can’t deny there’s a “lemme get one more shot at this guy” appeal here. I’m afraid I’m now in too deep and I will solo the Darkdrift Knight, RNG be damned.


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What’s still busted?

I’ve got three main gripes with Nightreign overall: Its opacity and borked UI, the frustration of a wasted run and long runback to a boss, and the game’s cruel, often borderline trolling RNG. They’re all made much worse with the isolation and added pressure of solo play.

The game’s refusal to explain basic systems is certainly exacerbated if your first few runs are solo, as was my experience, but that naturally becomes less of an issue as you get more time in. The boss runback⁠—the amount of time between a checkpoint and a boss room for repeat attempts⁠—is something FromSoft has concertedly minimized with each new game, to the extent that it’s barely even a concern in Elden Ring.

Still preferable to playing solo. (Image credit: FromSoftware)

Nightreign, with its half-hour roguelike runs, is Boss Runback: The Game. While rewards for dying to the Nightlord have been improved with the latest patch, losing a run in Nightreign still feels worse than in any roguelike I’ve played⁠—I’d chalk this up to how much of the difficulty is weighted toward the final boss. After a certain point, you’re only really losing runs that have progressed all the way to day 3.

Not having allies to support and revive you adds to the ludicrously high stakes, and no matter how much damage tuning FromSoft does, the Nightlords in particular were designed with three players in mind. Losing to a boss that feels like it was designed for a trio, knowing it’ll take another half-hour for another shot, and not having anyone to commiserate with is just an awful feeling.

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Then there’s the RNG question: One of the most fundamental, “You got Nightreigned” experiences is loading into a run only to find that there are few⁠—or even zero⁠—camps on the map with a guaranteed drop of the elemental weapon type the Nightlord is weak to.

I tested out the new patch today, and across two solo runs as archer Ironeye against the lightning-weak Darkdrift Knight, I only had three lightning camps spawn on the map⁠—one in the first run, two in the next.

None of them produced a lightning bow for my archer character. Nightreigned yet again.

What’s gotten better?

FromSoft’s patches have done an admirable job mitigating the frustrations of solo play, and absent work on a structurally more solo-friendly experience⁠—which just doesn’t make sense, given Nightreign’s focus⁠—I think it’s as good as it’s going to get.

(Image credit: Tyler C. / FromSoftware)

Self-revivals have been very well-balanced: You get one freebie each climax fight (night one boss, night two boss, Nightlord), and every merchant carries a Wending Grace item for sale providing one more revive. You can only buy one during the first two days, with the final, day three merchant having one more. This means you get two revive opportunities per night boss, and three in the final fight.

The balance of enemy health in solo play also now feels much closer to base Elden Ring⁠—I don’t feel like I’m plinking away at raid boss health pool meant to stand up to three players anymore. Faster level-ups in solo play help make up for your inherently slower camp-clearing without friends to back you up.

Nightreign’s hit its natural ceiling for solo play, with a severely compromised experience, but a viable one. The whole reason I’ve been on a solo Darkdrift Knight kick is to complete Ironeye’s final remembrance quest, and solo play is, overall, a reasonable way to blow through remembrances without inconveniencing other players⁠—or having a Discord call talking over a dramatic story beat.

There are just a lot of caveats even for me, Mr. Antisocial Souls, so I can hardly recommend Nightreign as a solo experience to someone without the Souls Sicko emotional handicap.

It works best as a supplemental gametype. If I were to prescribe a tolerable dose… maybe 15% of your total playtime? It’s another matter, though, if you aspire to the lifestyle of a challenge run YouTuber. Sekiro god Ongbal soloed Nightreign’s final boss just two days after launch, and now has a video of them soloing every Nightlord in the game. The rest of us mortals are probably going to have a lot more fun with a team.



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June 3, 2025 0 comments
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Baldur's Gate IP overlords Wizards of the Coast reveal a new Dungeons & Dragons single-player action adventure
Game Updates

Baldur’s Gate IP overlords Wizards of the Coast reveal a new Dungeons & Dragons single-player action adventure

by admin June 3, 2025


With Baldur’s Gate 3 developer Larian now off doing their own thing and making multiple games that aren’t Baldur’s Gate 4, BG IP owners Wizards of the Coast have just revealed something that might help fill that void. They’ve agreed to a publishing deal that’ll see relatively new studio Giant Skull create a new game set in the D&D universe.

Giant Skull were founded by Stig Asmussen, director of stuff like Star Wars Jedi: Fallen Order and God of War 3, back in March 2024, and said way back then that it’d be aiming to make “gameplay-driven, story-immersed action-adventure games”.

Well, they get points for sticking to that goal thus far. This WotC-published game they’re working on (thanks, Gematsu) is an “all-new, single-player action adventure title set in the world of Dungeons & Dragons” that’ll be coming to console and PC at some point between now and the end of time.

“Our talented and experienced team at Giant Skull is built on creativity and curiosity,” Asmussen said in a press release, “Our goal is to craft a rich new Dungeons & Dragons universe filled with immersive storytelling, heroic combat and exhilarating traversal that players will fully embrace.”

“In our time working together on God of War I got to see firsthand Stig’s artistry and expertise, and he and the Giant Skull team are the perfect fit for our new game,” added Wizards of the Coast and Hasbro digital gaming president John Hight, “Worldbuilding and storytelling is in our DNA, and this collaboration reflects our evolution and commitment to our Playing to Win Strategy, building a stronger presence in digital play. We look forward to revealing more about this brand-new Dungeons & Dragons game in the future.”

So, concrete details about the game and what it’ll end up looking like are pretty scarce right now – as you’d expect for a thing that’s only just tied the publishing knot. There’s no indication of how it may or may not be tied to the BG games we’ve already gotten, or whether any of the characters BG3 famously inspired War and Peace-length fanfictions about will star in it.

Given the fact it hasn’t been declared an RPG, it could well turn out to have very little in common with BG3, aside from the obvious D&D connection. We’ll just have to wait, ponder our orbs like those coastal wizards, and see.



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June 3, 2025 0 comments
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Star Wars Jedi director's new studio is working on a single-player Dungeons & Dragons game
Game Reviews

Star Wars Jedi director’s new studio is working on a single-player Dungeons & Dragons game

by admin June 2, 2025



Giant Skull, the studio founded by Star Wars Jedi: Fallen Order and God of War 3 game director Stig Asmussen last year, has signed a deal to create a new single-player action-adventure set in the world of Dungeons & Dragons.


Asmussen announced his departure from Star Wars Jedi developer Respawn Entertainment back in 2023, when it was said he was waving goodbye in order to “pursue other adventures”. Seven months later and Giant Skull was unveiled to the public with the goal of “building gameplay-driven, story immersed action-adventure games set in captivating worlds”.


And the first of those worlds, it now transpires, will be a familiar one to RPG fans; Wizards of the Coast has announced it’s signed a deal with Giant Skull to create an “all-new, single-player action-adventure title set in the world of Dungeons & Dragons”. Details are limited at this seemingly early juncture, but we do know it’s in development for PC and console using Unreal Engine 5, with more information promised “at a later date”.


“Our talented and experienced team at Giant Skull is built on creativity and curiosity,” Asmussen wrote in a statement accompanying today’s announcement. “Our goal is to craft a rich new Dungeons & Dragons universe filled with immersive storytelling, heroic combat and exhilarating traversal that players will fully embrace.”


Giant Skull’s new game is just one of a number of Dungeons & Dragons titles confirmed to be in development over the last few years. Payday developer Starbreeze, for instance, is working on a co-op live-service game currently expected to release in 2026, while Disney Dreamlight Valley studio Game Loft is developing a co-op adventure built around “real-time survival and action”. And then there’s a triple-A Unreal Engine 5 project from Dungeons & Dragons: Dark Alliance developer Invoke Studios, first announced back in 2022.


It’s a busy time in the world of Dungeons & Dragons games, then, and amid all this, Wizards of the Coast’s search for a new studio to take on the Baldur’s Gate series following developer Larian’s departure seemingly continues.



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June 2, 2025 0 comments
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Single-player sickos rejoice, PlayStation 5 gets another non live-service game in the form of a Stellar Blade sequel, dropping “before 2027”
Game Reviews

Single-player sickos rejoice, PlayStation 5 gets another non live-service game in the form of a Stellar Blade sequel, dropping “before 2027”

by admin May 20, 2025


According to a recent Shift Up investor relations presentation, Stellar Blade will be getting a sequel “before 2027”. One assumes that probably means 2026. Regardless of how it’s framed, it’s wonderful news, as it means the best action game released in 2024 is getting some more love (yeah I said it).

This investor relations presentation contains a bunch of interesting information worth combing over if you’re interested in the health of the company. But for this story we’re interested in slide 19, which displays a timeline of sorts for “IP expansion on its way with high visibility”.


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In this graph, we can see Stellar Blade represented by its own section showing that the Stellar Blade IP will be getting a “platform expansion”, as well as a bar labelled “sequel”. After this bar is a mysterious entry titled “Project Witches”, which looks to be a new IP Shift Up is working on. All before 2027, so it looks like the continued success of Nikke and Stellar Blade’s stellar performance is keeping the developer busy.

It couldn’t have happened to a better game, frankly. I rememeber when Project Eve was first shown off during a Sony State of Play back in 2022, and while everyone was being boring and cheering about God of War Ragnarok, I recall being like “Hey, this Project Eve thing looks cool, I’m eager to hear more”. Little did I know it wouldn’t only be a surprise hit last year, but come with a frankly supurb soundtrack to boot.

It’s safe to say I’m excited for Stellar Blade’s sequel to come out, but what about you? Are you excited to find out what Eve’s been up to? I wonder which ending will be canon… Let us know how you feel below!



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May 20, 2025 0 comments
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