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Sims 4 YouTuber Eva Rotky talks what's desperately missing in build/buy and the eco-friendly fairytale of Enchanted by Nature
Game Reviews

Sims 4 YouTuber Eva Rotky talks what’s desperately missing in build/buy and the eco-friendly fairytale of Enchanted by Nature

by admin August 22, 2025


Since the beginning of the decade, The Sims 4 has shown a consistent preoccupation with sustainable living and reclaiming industrial spaces.

Its most recent add-on, July 2025’s Enchanted by Nature expansion, is just the latest DLC to tackle a theme that was already present in the aptly-named Eco Lifestyle expansion pack, as well as the Cottage Living and Horse Ranch packs, the Tiny Living stuff pack, and the Werewolves game pack (that last title sounds a little left-field, but trust me, it fits the theme).


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To learn more about this growing design trend within The Sims 4 and its player community, I spoke to Eva Rotky, a Sims YouTuber who describes herself as “an interior designer by day and a Sims builder by night”.

She has been gaming as a hobby since childhood, but it wasn’t until the pandemic lockdowns that friends encouraged her to begin making YouTube videos of her Sims builds, which eventually led to her joining the EA Creator network in 2022. “If my seven-year-old self could see or know these things,” she says, “She’d be like, absolutely not! I don’t believe it!”

Eva has been a Simmer since the days of the original game back in the early 2000s, so naturally she’s well-positioned to appreciate the changes that have come to the series over its 25-year history – in particular, the expansion of build mode, one of the few features which the majority of players seem to agree has improved with every new gen of the franchise.

The Irish folklore inspired world of Innisgreen gave fairies and PlantSims a new place to call home in Enchanted by Nature.Image credit: EA / Maxis

“I do think that there is a trend at the moment outside of The Sims to go back to nature and to want to reconnect with nature,” Eva agrees. “I think that’s especially since COVID and lockdown that people are cherishing nature a bit more and wanting to embrace it, not be stuck in a concrete city and a one-bedroom apartment. I think it’s definitely reflecting a trend in society as well, but obviously also those are features in the game that The Sims community has always wanted to have.”

So does this extend to simulated living too? “I don’t know what it is about The Sims, but being outdoors is so much more fun in The Sims than just being indoors in your house,” Eva explains, adding that: “One of my favourite things to do in The Sims is the landscaping, and it’s not something I’m particularly interested in outside of The Sims, I don’t really know plants!”

Despite some Sims skills applying to real life more than others – Eva’s day job is in interior design, and she even mentions including Sims builds in her portfolio when she applied for the role she holds now – there’s no denying that The Sims 4’s whimsical vision of the natural world has a hold on her.

“Creating landscapes in The Sims is so satisfying, just making a garden or a space that looks natural with plants growing out everywhere and not perfectly pristine all the time. In my Enchanted by Nature build I went heavy on the landscaping, I spent most of my time on it just in the landscaping tools. Even though the build/buy is lovely, the exterior was kind of where it was at with the new roof colours and being able to place plants on roofs with the new base game update.”

Watch Eva put her ideas into practice with her Enchanted by Nature build!Watch on YouTube

Updates to The Sims 4 – whether free or paid – are of particular interest to Eva, who makes a point of not using custom content (CC) in her builds, and keeps her use of mods to a minimum. This ensures her designs are more accessible for players on console, for example, as well as adding an extra layer of creative challenge; and it also means that Eva is very attuned to critique of what’s new in every DLC release.

“I’ve enjoyed it more in recent years because of the build/buy and the quality of the items really changing and improving in my opinion, and there being more of a focus on the actual design of the items that really makes it easier for me to use no CC in my builds,” she says. “It’s always a challenge and I do enjoy it. Sometimes it’s a little frustrating, but in recent years I would say it’s been so much easier because of the really beautiful items that the team have been creating.”

This seems like a good time to address the elephant in the room – or should that be the spiral staircase very prominently not in the room? – and ask Eva what’s still on her wishlist for future updates. “My first thought was spiral staircases!” Eva confirms. “I miss those so desperately! That would be my number one wishlist item. Probably it’s so small, but it makes such a difference.”

Given that spiral staircases almost go without saying, though, Eva also adds that: “One thing I would also really love would be to be able to create not-full-length walls – so you could create a few more shapes, do half the length of the wall or something like that. I think that’d be really fun!”

A recent base game update brought greenhouses and living roof options to The Sims 4, further supporting that recurring theme of greener living. | Image credit: EA / Maxis

Eva is also quick to point out that, despite not wearing its eco credentials on its sleeve quite so blatantly as Enchanted by Nature, the previous Sims 4 expansion pack – March’s Businesses & Hobbies – still quietly carries the theme.

Nordhaven – the world that shipped with the pack – draws its primary inspiration from a mixture of Stockholm and Copenhagen; and while the name of the city may be a little on-the-nose, EA deserves credit for avoiding the obvious one-note Ikea jokes in favour of a more authentic approach to designing a modern Scandinavian urban environment, both in terms of public areas and living spaces.

To prove the point, Businesses & Hobbies features some of Eva’s own work, in the form of two pre-made lots in Nordhaven: a neoclassical museum in the Gammelvik historic district and a converted foundry in Iverstad, the latter styled as a formerly industrial neighbourhood where defunct factory buildings are being repurposed as residential dwellings.

The builds are, as you might expect, very distinct from one another, demonstrating both the breadth of Eva’s design interests and the flexibility of what can be created in the game as it stands.

“Scandinavian mid-century is kind of my bread and butter to be honest, and industrial as well, so it was nice to create something that felt so realistic,” Eva says of her Iverstad build. “And every time I’m in [Nordhaven], I feel like I’m where the inspiration came from. I feel like I’m not in The Sims, I feel like I’m actually in Copenhagen or somewhere, which is really lovely.”

Nordhaven, where Eva’s builds are featured in-game, is far more down-to-earth than Innisgreen, but they share their eco-conscious themes. | Image credit: Maxis / Electronic Arts

All of this ties neatly into Eva’s overarching design philosophy: “I think the balance to strike in any design is always not to be one-sided,” she explains. “If you only focus on nature then that will come with challenges and limitations. And what I love doing (also in real life design) is combining natural materials with man-made materials. I think that kind of combination and contrast between the two is actually how you create something that’s really timeless.”

One final thing that strikes me about Eva’s Sims content is that, while you might expect her interests to be very grounded in aspirational design, she’s never afraid to let her more whimsical side show.

By her own admission, her favourite among her own builds is not a high-end mansion but a recreation of one of the post-apocalyptic fortresses seen in The Last of Us – which is, after all, nothing if not a defunct space being repurposed by humans and reclaimed by nature at the same time.

Whether it’s a luxurious mansion, a zombie-proof stronghold, or a fairytale cottage, Eva recognises that the unifying theme – the one thing that perhaps draws together most Simmers, despite being an incredibly diverse player base – is the wish fulfillment. “What I really like about The Sims is that you can do whatever you want,” she explains. “You might never be able to live in any of these houses in real life, but you can create your own little reality in The Sims and do it there.”



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August 22, 2025 0 comments
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The Sims 4 is away with the fairies in new Enchanted by Nature expansion
Game Reviews

The Sims 4 is away with the fairies in new Enchanted by Nature expansion

by admin June 12, 2025


The Sims 4 is striding purposefully into the verdant splendour of summer with a new nature-loving expansion, which also happens to mark the return of fairies as a playable Sim-type.


In fact, for all its talk of the natural world, EA’s Enchanted by Nature expansion reveal suggests fairies – last seen in The Sims 3’s 2012 Supernatural expansion – are very much the focus this time around. Mother Nature, it seems, is recruiting Sims to swell her fairy ranks, and players that opt to heed her call will find their Sims graced with abilities enabling them to nurture plants, manipulate objects, change the moods of others, and more.


A wide range of wings, skin tones, ears, teeth, head accessories, glowing tattoos, and more are promised so players can create the fairy that suits their whims, and once that’s taken care of, they’ve the option of following two distinct fairy paths. Harmonious Fairies are all about helping others find health and balance, while Discordant Fairy are the chaos gremlins of the fairy world, flitting around and making life just a little more more difficult for other Sims with their mischief.

The Sims 4 Enchanted by Nature reveal trailer.Watch on YouTube


Regardless of the path they choose, players will need to be mindful of their fairy Sim’s specific needs: rather than food, fairies are sustained on the emotions of others, so you’ll be hoovering up all sorts of feelings to avoid Emotional Starvation. On the upside, you get a special fairy WooHoo to impress the neighbours with, so there’s that.


And speaking of neighbours, The Sims 4’s Enchanted by Nature expansion features a new world in the form of Innisgreen, split into three distinct districts. The Coast of Adhmor is a peaceful seaside village, while Sprucederry Grove promises a “vibrant blend of friendly shops, cosy homes, and draping ivy that blur the line between civilisation and the natural world”. Fairy focused players, meanwhile, will be wanting to make a beeline for the enchanted woodland sprawl of Everdew. One word of warning: luck is its own force in Innisgreen, and Sims choosing to live here will experience good, bad, and ordinary luck, impacting their career, love life, and more – so luck-modifying charms may come in handy.


Amid all this, there’s talk of new adventures, skills, traits, and a new mechanic in the form of balance. Sim that fail to stay emotionally grounded will gradually grown imbalanced, which can make life a little trickier. They might, for instance, learn skills more slowly, and if their balance continues to deteriorate, they’ll enter ‘very imbalanced’ territory, at which point they’ll start developing Ailments like Emotional Void, Simoleon Fever, Sonic Sinuses, and Greenie Meanie – which makes them a better gardener, but really, really angry at the same time.


Sims struck with Ailments can get respite by crafting cures and elixirs using the new Apothecary Table. By foraging and gardening for new ingredients, players can follow treatment recipes producing “fantastical effects”, and all this ties into the new Elixir Enthusiast Aspiration, and the Naturopath profession, enabling Sims to monetise their newfound Apothecary skills.


And that’s pretty much everything EA has revealed so far. The Sims 4’s Enchanted by Nature expansion launches for all platforms on 10th July, and costs £34.99/$39.99 USD. Players who purchase the expansion before 21st August get a couple of additional items, including the Lofty Leaf Pond, the glowing Mycena Lantern, and the Disguised Dwelling Fairy Home.



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June 12, 2025 0 comments
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The Sims 4 Enchanted by Nature gets an official reveal trailer confirming that fairies are so back
Game Reviews

The Sims 4 Enchanted by Nature gets an official reveal trailer confirming that fairies are so back

by admin June 12, 2025


Our first look at Enchanted by Nature, the new expansion coming to The Sims 4 next month, has officially arrived. Maxis and EA previously confirmed that the first trailer would be dropping today, before we get a deep look at gameplay on June 26.

This is the game’s first major expansion since Businesses & Hobbies arrived in March, and as the name suggests, adds nature-inspired content.


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The major reveal, of course, is the long-anticipated return of fairies to The Sims, and it looks as though plenty of notes have been taken from their extremely well-received debut as a playable occult type back in The Sims 3. We all kind of saw that one coming though, since EA are surely too canny to blatantly tease Simmers with a popular returning feature only to pull the rug out.

More unexpectedly, it seems that your Sims will soon be able to reject indoor life entirely by foraging for their meals, wild bathing, and sleeping out under the stars. All fun and games until they run afoul of one of several new and interesting ailments being introduced in the pack; fortunately, treating said ailments with traditional remedies also seems to have a big role to play as part of the new Apothecary… crafting type? Skill? Career? We’ll surely find out more in that gameplay trailer, due out later this month.

All of this takes place the new world of Innisgreen, which is partially inspired by Ireland, but only if you squint through a heavy layer of folklore and fantasy theming. It’s definitely more Hobbiton than 21st century hometown for the most part, unless our Irish cousins have started living in whimsical treehouses and neglected to tell us; although one neighbourhood does seem to be based on the more down-to-earth setting of Cobh, County Cork — home of the famous “Deck of Cards” painted houses.


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Enchanted by Nature is part of a larger nature-themed season for The Sims 4. Though the expansion itself doesn’t arrive until July 10, the limited-time event, Nature’s Calling, kicks off June 24 to set the scene for what’s to come. Then, on July 1, the game’s next update will arrive, bringing with it more nature-themed skins and other customisation options.

This is all part of The Sims 4’s June-August roadmap, which developer Maxis outlined just last week. The roadmap also revealed another major update is scheduled for August 19, itself adding even more customisation options to the game.

Next up, of course, is the proper Enchanted by Nature gameplay reveal, which takes place just two weeks from now, on Thursday, June 26.



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June 12, 2025 0 comments
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Summer finally gets going in The Sims 4 with a roadmap, and the reveal of a new expansion next week
Game Reviews

Summer finally gets going in The Sims 4 with a roadmap, and the reveal of a new expansion next week

by admin June 6, 2025


Maxis has, as promised, delivered some news about some of the content coming to The Sims 4 in the very near future. We’ve been expecting the June-August roadmap to be detailed this week, and that’s exactly what’s been revealed.

It all starts next week, when the next major expansion will be revealed. The Enchanted by Nature Expansion Pack is set to be unveiled on Thursday, June 12. But there’s more coming throughout the summer, too.


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As detailed on the official website, the June 12 reveal of Enchanted by Nature will only deliver the initial trailer; EA likes to make announcements of announcements a lot with The Sims. A deeper look at gameplay will arrive two weeks later, on June 26.

Enchanted by Nature will be available in The Sims 4 on July 10, so that’s another wait of two more weeks. The game is also hosting the Nature’s Calling event to celebrate the impending launch of the new expansion.

Nature’s Calling kicks off June 24, two days before the proper reveal of the expansion. This is a limited-time event that EA says will let you “hone your Sim’s handiness skill to discover a long-hidden secret of nature.” There’s actually a dedicated page to Nature’s Calling with more information on what you can expect, and how the event works.

On July 1, The Sims 4 will receive its next update. You can expect some nature-inspired skins and customisation options in that one. Later in the summer – on August 19, to be exact – a fresh batch of customisation options will arrive alongside another base game update.

That’s it! | Image credit: Maxis, EA.

The Sims 4’s most recent expansion was Businesses & Hobbies, a pack that introduced hobby classes, small businesses, and a new pottery skill. With each new expansion, cross-pack interactivity once again becomes a major talking point amongst the game’s community, so it’ll be interesting to see whether Nature’s Calling moves things forward in that area.

If you’re still playing Businesses & Hobbies, we’ve got a number of cheats to help you out, should you need them.



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June 6, 2025 0 comments
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How To Use The Sims 4 Moveobjects Cheat
Game Updates

How To Use The Sims 4 Moveobjects Cheat

by admin May 25, 2025



There are two main types of Sims 4 players. There are the folks who are here for the simulation side of things, with all the fun drama that entails. And then there are those who are here to build dope houses. Regardless of which of those you are, there’s one cheat that is absolutely essential (though it’ll matter much more for the builders): bb.moveobjects.

This cheat is among the most-used Sims 4 cheats aside from the ones that give you money. Once you’ve used it, it’s not tough to understand why it’s so beloved–the moveobjects cheat makes building a realistic house much easier, and generally allows you to play a lot more items than there would normally be room for. It’s so fundamentally important that EA has actually incorporated certain aspects of the cheat into the base game. At this point, EA treats it more like a tool for advanced users than a real cheat.

How to turn on bb.moveobjects

To activate this cheat, press ctrl+shift+C on PC, or hold down all four shoulder buttons if you’re playing on a console, to bring up the command console at the top left of your screen, and then type “bb.moveobjects on”. There is no need to activate cheats generally with the separate “testingcheats true” command or to do anything else. Moveobjects works by itself.

What bb.moveobjects does

The main thing that the moveobjects cheat does is to allow you to place any item anywhere you want without limitation. The reason we need this is because The Sims 4 can get pretty finicky about placing items too close to each other when they don’t intrinsically go together (like a desk chair with a desk). So if you place a bed against a wall, for example, you cannot place a light fixture or painting or anything else on the wall above the bed.

Why you need bb.moveobjects

With the moveobjects cheat on, however, all those limitations go away, and you can place anything you want anywhere you want. This allows you to place far more things in your house than you normally could, and also to place them more realistically–you can make your sim’s house look like a real house.

To really amp up the cheat, use it in conjunction with The Sims 4’s free placement tool by holding down the Alt key while placing an item–this will disable the item from being snapped to the grid, allowing you to more granularly place it how you like. If you’ve ever looked at a house in the gallery that seemed particularly naturalistic in terms of how it was arranged, it’s almost always because it was built like this.

What not to do with bb.moveonbjects

Even though you can put any item wherever you want, that doesn’t mean you should. You’ll still need to be careful what you do with functional objects, ie stuff that your sims can use or otherwise interact with. If you stack too many things in a single grid square, your sim may not actually be able to get to any of the usable items. It’s not always easily predictable how multiple items in the same grid space will interfere with each other, so keep this in mind if your sim keeps giving you the footsteps thought cloud when you tell them to use the microwave in your overly cluttered kitchen.

Do you need to turn on bb.moveobjects before downloading a house from the gallery?

When you’re browsing user-created houses and rooms in the gallery, you’ll see that a ton of them include a note that you need to turn bb.moveobjects on before downloading and placing it–and if you see one that says “MOO” in the description, that means the same thing, because it’s short for “Move Objects On.”

But you don’t actually need to turn on the moveobjects cheat to download a house built with it anymore. These days, any room or lot created with moveobjects will download seamlessly without any need to intervene with console commands. EA apparently decided that the cheat’s use was so widespread that it should make this part of it intrinsic to the game’s function. Since you had to turn it on every single time you changed lots, this is a really helpful change.



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May 25, 2025 0 comments
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All Careers In The Sims 4: Jobs, Tips, And How To Get Promoted
Game Updates

All Careers In The Sims 4: Jobs, Tips, And How To Get Promoted

by admin May 25, 2025



There are a lot of different jobs to choose from in The Sims 4, including a pretty robust group of careers included with the base game and plenty more that have been added via DLC over the decade-plus that The Sims 4 has been out. What jobs you have your sims sign up for is totally up to you, but there are a lot of factors that can affect your performance, like whether your sim’s skills are appropriate for the job you want. If you want your sims to be successful, some knowledge and effort are required–just like it is with a real job.

While there are specific things you’ll need to know about each individual career that can help you get ahead, there are also some universal tips that can help your sims climb their corporate ladders.

General tips for any Sims 4 career

Pick an active, self-employment, or rabbit hole job

There are three main types of careers in The Sims 4. Most of them are rabbit hole-type jobs, where your sims just go offscreen and do their thing without any meaningful input from the player. But there are also “active” careers, where you follow your sim to their place of business and you’ll have to make them do various tasks (though you can also play these as rabbit hole jobs if you’d prefer), and self-employment and freelance careers where your sim will complete individual gigs from the comfort of their homes, like writing a book, painting a picture, or building furniture.

Do well in school

Teens who get good grades in high school will automatically earn a career level or two in any job they take–a B GPA starts you at level 2 of every career your sim joins for the rest of their lives, and an A will let them start at the third tier. Likewise, there are specific college degrees that will help both your starting level and your performance–we’ll note those below.

Get career-related reward perks

In your lifetime aspiration rewards, there are some perks you can purchase that will help a lot with any career you take on. Professional Slacker (4000 reward points) will make it so you’ll never lose your job or get demoted for bad performance, and the Connections trait will make it so you start any career three levels higher than you normally would–this stacks with any bonuses you earned in high school or college as well. The Savant perk (4000 points), which increases all skill gains by 25%, will also help, as most jobs have specific skill requirements for promotions.

Actually do the job

For the most part, the job will tell you exactly what it is your sim needs to do to get ahead. Most jobs will require you to complete certain tasks while you’re off the clock (homework, basically) or increase certain skills in order to earn a promotion–whatever those requirements are will be listed in the career tab in the bottom right corner of the screen. Likewise, active careers will have random tasks for your sims while they’re at the office, and if you don’t do at least some of them each day, you’ll end up making very little money.

Work overtime

Some jobs allow your sim to stay two hours past the normal end of their shift, which improves their job performance and earns them overtime pay. Using that option whenever it’s available can advance your career much more quickly.

Beyond that, you’ll also want to level up each career’s relevant skills and make sure your sim is in the best mood for the job whenever possible. To help you with that, below you’ll find a list of each of the normal and active careers in The Sims 4, along with a rundown on the relevant skills, ideal moods, and which college degrees are most relevant. Follow this guide, and no matter which career you put your sim in, they’ll be raking in the cash and vacation days in no time.

All Sims 4 normal careers

Astronaut

  • DLC: Base Game
  • Relevant skills: Fitness, Logic
  • Ideal mood: Focused
  • Branches: Space Ranger and Interstellar Smuggler
  • Relevant degree(s): Physics (Space Ranger branch), Villainy (Interstellar Smuggler branch)

Athlete

  • DLC: Base Game
  • Relevant skills: Fitness, Charisma, Mischief
  • Ideal mood: Energized
  • Branches: Professional Athlete and Bodybuilder
  • Relevant degree(s): Biology (Bodybuilder branch), Communications (Professional Athlete branch)

Business

  • DLC: Base Game
  • Relevant skills: Charisma, Logic
  • Ideal mood: Confident
  • Branches: Management and Investor
  • Relevant degree(s): Economics (Investor branch), Communications (Management branch)

Criminal

  • DLC: Base Game
  • Relevant skills: Mischief, Logic, Charisma
  • Ideal mood: Playful, Angry
  • Branches: Boss and Oracle
  • Relevant degree(s): Computer Science (Oracle branch), Villainy (Boss branch)

Culinary

  • DLC: Base Game
  • Relevant skills: Cooking, Gourmet Cooking, Charisma
  • Ideal mood: Inspired
  • Branches: Chef and Mixologist
  • Relevant degree(s): Culinary Arts (Chef branch), Communications (Mixologist branch)

Entertainer

  • DLC: Base Game
  • Relevant skills: Guitar, Piano, Violin, Comedy
  • Ideal mood: Inspired
  • Branches: Musician and Comedian
  • Relevant degree(s): Fine Art (Musician branch), Drama (Comedian branch)

Painter

  • DLC: Base Game
  • Relevant skills: Painting
  • Ideal mood: Inspired
  • Branches: Master of the Real and Art Patron
  • Relevant degree(s): Fine Art (Master of the Real branch), Art History (Art Patron branch)

Secret Agent

  • DLC: Base Game
  • Relevant skills: Logic, Charisma, Fitness, Mischief
  • Ideal mood: Focused
  • Branches: Diamond Agent and Villain
  • Relevant degree(s): Psychology (Diamond Agent branch), Villainy (Villain branch)

Tech Guru

  • DLC: Base Game
  • Relevant skills: Programming, Gaming, Logic
  • Ideal mood: Focused
  • Branches: eSport Gamer and Start-up Entrepreneur
  • Relevant degree(s): Computer Science (both branches)

Writer

  • DLC: Base Game
  • Relevant skills: Writing, Charisma
  • Ideal mood: Inspired
  • Branches: Author and Journalist
  • Relevant degree(s): Language and Literature (Author branch), Communications (Journalist branch)

Critic

  • DLC: City Living
  • Relevant skills: Writing, Charisma, Gourmet Cooking
  • Ideal mood: Inspired
  • Branches: Art Critic and Food Critic
  • Relevant degree(s): Art History (Art Critic branch), Culinary Arts (Food Critic branch)

Politician

  • DLC: City Living
  • Relevant skills: Charisma, Logic
  • Ideal mood: Confident
  • Branches: Politician and Charity Organizer
  • Relevant degree(s): History (Politician branch), Communications (Charity Organizer branch)

Social Media

  • DLC: City Living
  • Relevant skills: Charisma, Gaming, Comedy
  • Ideal mood: Confident
  • Branches: Internet Personality and Public Relations
  • Relevant degree(s): Drama (Internet Personality branch), Communications (Public Relations branch)

Conservationist

  • DLC: Island Living
  • Relevant skills: Logic, Fitness, Charisma
  • Ideal mood: Focused
  • Branches: Environmental Manager and Marine Biologist
  • Relevant degree(s): Economics (Environmental Manager branch), Biology (Marine Biologist branch)

Gardener

  • DLC: Seasons
  • Relevant skills: Gardening, Logic, Painting
  • Ideal mood: Inspired
  • Branches: Botanist and Floral Designer
  • Relevant degree(s): Biology (Botanist branch), Fine Art (Floral Designer branch)

Freelancer

  • DLC: Base Game
  • Relevant skills: Whichever you choose
  • Ideal mood: Inspired for creatives, and Focused for programming
  • Branches: Freelance Writer, Freelance Artist, Freelance Programmer, Freelance Photographer, Paranormal Investigator
  • Relevant degree(s): Language and Literature (Writer), Fine Art (Artist/Photographer), Computer Science (Programmer)

Military

  • DLC: Strangerville
  • Relevant skills: Fitness, Logic, Charisma (Officer), Mischief (Covert Operator)
  • Ideal mood: Focused
  • Branches: Officer and Covert Operator
  • Relevant degree(s): History (Officer branch), Psychology (Covert Operator branch)

Education

  • DLC: Discover University
  • Relevant skills: Logic, Charisma
  • Ideal mood: Focused
  • Branches: Administrator and Professor
  • Relevant degree(s): Economics (Administrator branch), Psychology (Professor branch)

Engineer

  • DLC: Discover University
  • Relevant skills: Logic, Robotics, Handiness, Programming
  • Ideal mood: Focused
  • Branches: Mechanical Engineer and Computer Engineer
  • Relevant degree(s): Physics (Mechanical Engineer branch), Computer Science (Computer Engineer branch)

Law

  • DLC: Discover University
  • Relevant skills: Logic, Charisma, Research & Debate
  • Ideal mood: Focused
  • Branches: Private Attorney and Judge
  • Relevant degree(s): Language and Literature (Private Attorney branch), History (Judge branch)

Style Influencer

  • DLC: Get Famous
  • Relevant skills: Charisma, Photography, Painting
  • Ideal mood: Inspired
  • Branches: Stylist and Trend Setter
  • Relevant degree(s): Fine Art (Stylist branch), Art History (Trend Setter branch)

Salaryperson

  • DLC: Snowy Escape
  • Relevant skills: Logic, Writing, Programming, Charisma
  • Ideal mood: Focused
  • Branches: Expert and Superviser
  • Relevant degree(s): None

Civil Designer

  • DLC: Eco Lifestyle
  • Relevant skills: Logic, Handiness, Fabrication
  • Ideal mood: Focused
  • Branches: Green Technician and Urban Planner
  • Relevant degree(s): Mechanical Engineering (Green Technician), or Computer Engineering and Economics (Urban Planner)

Romance Consultant

  • DLC: Lovestruck
  • Relevant skills: Charisma, Romance, Logic
  • Ideal mood: Focused
  • Branches: Matchmaker and Relationship Counselor
  • Relevant degrees: none

Undertaker

  • DLC: Life & Death
  • Relevant skills: Fitness, Charisma, Gardening, Thanatology, Painting
  • Ideal mood: none
  • Branches: Funeral Director and Mortician
  • Relevant degree(s): None

All Sims 4 active careers

Doctor

  • DLC: Get to Work
  • Relevant skills: Logic, Charisma, Handiness
  • Ideal mood: Focused
  • Branches: None (Active Career)
  • Relevant degree(s): Biology

Detective

  • DLC: Get to Work
  • Relevant skills: Logic, Charisma, Fitness, Mischief
  • Ideal mood: Focused
  • Branches: None (Active Career)
  • Relevant degree(s): Psychology

Scientist

  • DLC: Get to Work
  • Relevant skills: Logic, Handiness, Rocket Science
  • Ideal mood: Focused
  • Branches: None (Active Career)
  • Relevant degree(s): Physics

Retail

  • DLC: Get to Work (Self-employed, owned business)
  • Relevant skills: Charisma, Handiness (if building/stocking), Logic (for pricing)
  • Ideal mood: Confident
  • Branches: None
  • Relevant degree(s): Economics, Business

Interior Decorator

  • DLC: Dream Home Decorator
  • Relevant skills: Charisma
  • Ideal mood: None
  • Branches: None
  • Relevant degree(s): none

Reaper

  • DLC: Life & Death
  • Relevant skills: Thanatology, fitness, charisma
  • Ideal mood: Focused
  • Branches: None
  • Relevant degree(s): none



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May 25, 2025 0 comments
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