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The Sims 4 shows off its getaway themed Adventure Awaits expansion in first gameplay trailer
Game Updates

The Sims 4’s Adventure Awaits expansion is exactly the kind of getaway I’ve been looking for

by admin October 3, 2025


In this, the year of unmitigated bullshit, a bit of a jolly holiday away from it all’s probably what most of us could do with. So consider it fortuitous timing, then, that The Sims 4’s latest expansion, Adventure Awaits, provides exactly that. Unfortunately, like holidays often do, it also comes with a bunch of screaming children. Boo.

The Sims 4: Adventure Awaits

Adventure Awaits is The Sims 4’s 20th Expansion Pack and includes pretty much everything you’d expect from these bumper-sized bits of marquee DLC, including a bumper-sized price tag. You’ve got a new world to explore in Gibbi Point, a new Park Worker career, new building bits, new skills and traits, plus new clothing options (this time leaning more toward the chunky and rugged, although you do get a couple of wetsuits thrown in). More broadly, though, its focus is split – with some thematic awkwardness – between expanded gameplay for child-age Sims and all that Getaway stuff.

To date, my sole experience of trying to raise a child involved them catching fire and turning into a ghost (in the Sims, obviously), so I haven’t spent much time putting Adventure Awaits’ kid-focused bits under the microscope. I can, though, tell you they include imaginary friends – and yes, evil ones are possible – new traits, new games, new modular playgrounds (which explains why you can barely move for slides and climbing frames in Gibbi Point), plus a Formative Moments system that influences their skills and specialties in later life. These can also be applied retroactively to your adult Sims, meaning you can turn them into, say, a Childhood Grief Survivor, making them more proficient at Undertaking and more resistant to Fear of Death; an Explorer Extraordinaire who’ll remain energised for longer, or a Danger Kid, who’s more resistant to food poisoning from spoiled food and can better endure extreme heat and cold. The list is long, and even as a brat-averse Sims player, I do like the sense of history it gives the grown-ups.

The Sims 4: Adventure Awaits gameplay trailer.Watch on YouTube

But that’s not why I was looking forward to Adventure Awaits. I’ve always liked the idea of whisking my Sims away to exotic climes for a well-earned break from the daily grind, but The Sims 4’s actual implementation of holidays has always felt a bit flat. You pack your family in a suitcase, jetset off for a welcome change of scene, and then almost immediately find yourself stuck in the same aimless cycle of pooping and eating until it’s time to go home. The fact some expansion worlds have a distinct focus – snowsports in Mt. Komorebi, for instance, and jungle exploration in Selvadorada – does mean trips away can be given a bit of local flavour, but they’ve never felt exactly like holidays before.

Adventure Awaits, though, introduces a new Getaway system that lets you create itineraries your Sim will merrily follow once they reach their chosen destination – so they too can now experience the kind of militant vacation scheduling that makes us all yearn for a holiday from the holiday we’re supposed to be enjoying. Essentially, you pick a lot destination, your length of stay, and an end-time, then start assembling a schedule of activities to be undertaken every four hours – so, say, some 12pm kayaking followed by a frantic 4pm WooHoo. Again the list of options is pretty all-encompassing, meaning it’s theoretically possible to create a Getaway to suit all tastes and one that feels right for your chosen destination.

Image credit: Eurogamer/EA

And so I packed the magnificently bearded Max Legroom off to Granite Falls national park, a map that’s always felt a bit dull and directionless. But with the scheduling system in play, he started his two day camping trip with a refreshing shower before improving his Natural Living skill then moving onto some energising watersports, a bit of butterfly collecting (Adventure Awaits introduces the new Entomology skill if you fancy incubating your own caterpillar), a spot of outdoor recreation – which can now include diving, kayaking, and archery for adults – then a cosy meal around the campfire before ending the day with some stargazing. Finally, my holiday felt like a real holiday! But of course aimless pooping and eating is still a valid option too.

There’s more to Getaways than that, though; it’s possible to give Sims specific roles, with each group following their own itinerary concurrently, and Getaways can be assigned up to five “rules” from a broad list. So Hardcode mode will cause your Sims’ needs to diminish more quickly – handy if you want to add a bit of realism to your survivalist pursuits, for instance – or you might want your Sims’ friendships to fade faster while vacationing together for true holiday authenticity. There’s even a No Strings Attached rule if you want what happens at a Getaway to stay at the Getaway. I’ve not played around with everything yet, but the system is flexible enough – particularly in conjunction with the new custom venues system – that it can be used to build anything where some sort of scheduled autononmy might be handy. You could set up a recurring spin class populated by instructors and fellow spinners, for instance, and I’m pretty sure one of EA’s included pre-sets is essentially a competitive sex party.

It all makes for a lot of new storytelling possibilities, but Adventure Awaits includes a bunch of other stuff I’ve enjoyed mucking around with too. The new Papercraft skill is surprisingly involved, for instance, letting your Sims craft everything from origami trinkets to “derpy” paper mache animals. And there’s a lengthy list of creations to unlock, meaning you’ll be able to make all sorts of cute stuff as gifts and decorations by the time you’re done.

Image credit: Eurogamer/EA

More than anything, though, I love the new Gibbi Point map, which has something of a New Zealand vibe. Over in Wonderwood Wilds, it’s all dense forests, spouting geysers, and crystalline lakes – making it the perfect home for Sims who like their air fresh and the landscape rugged. And the nearby Camp Gibbi Gibbi means things are looking good for a Friday the 13th teen massacre this Halloween. Crystal Valley, meanwhile, is Gibbi Point’s residential quarter, full of houses you might describe as cabin chic, and Jellyfish Junction is all about waterfront leisure, featuring quaint shops, an outdoor gym, an open air theatre, and more scattered along its picturesque wooden docks. And the water even glows at night!

Whether all this is enough to tempt £35 out of your pocket is obviously a matter of taste, but The Sims 4’s Adventure Awaits expansion – with its rugged outdoorsy vibes and flexible creativity tools (and, I guess, sex parties?) – feels like it’s aimed squarely at my specific areas of interest. Sure, it’s not exactly the same as shifting my arse and taking myself on holiday, but why shouldn’t Sims get to have a bit of fun every now and then too?



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October 3, 2025 0 comments
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The Sims 4 - A sim in a laundromat small business puts her clothes in a washer
Product Reviews

The Sims 4 gets a much-needed update to the increasingly buggy base game, as EA assures players that ‘your concerns are heard’ over issues like deformed pets and missing ghost children

by admin September 21, 2025



The Sims 4 has been going through a bit of a mid-life crisis lately. A wayward patch issued in July triggered a rampant pregnancy epidemic, while the most recent Enchanted by Nature DLC received a less-than enthusiastic response from players. Now, it seems the community is generally fed up with the increasingly buggy state of the base game, with EA revealing plans for two solid months dedicated to bugfixes and quality-of-life support.

“We see your feedback on technical issues and game performance. And we want to assure you that your concerns are heard,” the publisher wrote in a post on Monday. “Over the next 8 weeks, our dedicated teams will dive in to resolve current issues and get ahead of unforeseen technical disruptions.”

Those plans kicked off in earnest with a big update to the base game that arrived late on Thursday. The headline feature of this patch was a newly added playpark for kids to run themselves ragged on, as well as a ‘play pretend’ interaction for kids who presumably can’t get to said playpark for whatever reason. The update also adds a prototype “memory boost” feature to eke some extra performance from your PC, though you’ll need to opt into this in the game settings.


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The meat of the update, though, is a voluminous list of bug fixes. These address a mixture of issues, some raised by the community, others selected from EA’s existing “bug archive”. There are far too many to list here, but a couple of highlights include pets being straightened out so they “no longer get deformed when traveling to another lot after aging up”, while unfortunate child sims “now show up as ghosts when they die due to over heat and freezing”.

EA plans a second round of bugfixes in October, and is asking the community to upvote their most desired fixes in The Sims 4’s bug report section of the EA forums. “Each upvote you cast on a reported issue helps us determine which problems are causing the biggest disruptions across the community,” the publisher points out. “The earlier we receive votes, the better. We’ll provide an update on our progress if we’re unable to address all of the top-voted issues in our October Laundry List.”

(Image credit: EA)

It’s good to see EA working to tidy The Sims 4 up a bit, but I do wonder whether part of the problem is simply that The Sims 4 is now 12 years old, and wasn’t designed to be the platform that EA has decided it is going to be. There was supposedly a fifth Sims game in development under the codename Project Rene, which would seem like an ideal opportunity to create a more robust launchpad for the all-encompassing Sims experience that EA wants.

EA president Laura Miele has since ruled this out, claiming that it wouldn’t be fair to existing fans who have invested lots of time and money into The Sims 4:

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“What I wouldn’t want to have happen is you have to start from day zero and start from scratch and give up all of the things that you have created, give up all of the content that you’ve purchased over the years,” Miele said during an interview with Variety in July. “We put out over 85 content packs over the last 10 years on The Sims 4, and so resetting that is not player friendly and not a good idea for our community.”

It’s a reasonable line of argument, but players are well accustomed to new games supplanting old ones, and the existence of a Sims 5 doesn’t stop them from playing The Sims 4, unless EA decided to withdraw the game from sale.

In the same interview, Miele mentions that EA is planning a technology refresh and additional modes of play for The Sims 4, the former of which might help with all the bugs and other issues. Alternatively, it might break the game entirely, especially given the sheer amount of additional, optional stuff players can plug into the game.

Moreover, such an approach doesn’t offer the opportunity to address some of the more fundamental issues with The Sims 4. While it certainly has plenty to offer players these days, it was never the deepest of Maxis’ simulations (The Sims 3 had far richer AI, for example) and stubbornly sticking with it seems like a missed opportunity to create a strong foundation for a new era of Sims play.

Nonetheless, for now EA is sticking to its plan of retrofitting The Sims 4 with platform heels, so we’ll just have to hope the next few weeks of hardcore bug-fixing gives them a sufficiently clean foundation to work with.



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September 21, 2025 0 comments
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The Sims 4's latest update adds playground venues to the base game ahead of October's kid-friendly expansion pack
Game Reviews

The Sims 4’s latest update adds playground venues to the base game ahead of October’s kid-friendly expansion pack

by admin September 19, 2025


We’re very much on the road to the next The Sims 4 expansion, Adventure Awaits, and Maxis has rolled out a cool new update to hold you over until the big day next month. The new patch is available now on PC, and will arrive on consoles on September 23.

The update has a couple of features worth discussing, and you can see how they lay some groundwork in anticipation of the game’s next, very much on-theme expansion.


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The big new feature in the new update is the Playground Venue, which is a place where sims kids can hang out and play. Because it’s mainly designed for children, it’s a good place to find new friends for your own.

You can create custom playground venues, and share them with other players. Separately, you’ll find an updated UI for Event Planning. You’re now able to filter out the specific venue type you want (libraries only, nightclubs only, and so on), thanks to the new filters.

Another big addition for child Sims is the ability for the little ones to Play Pretend with themselves, or with another child Sim. This new interaction can be found under Friendly > Activities Pie Menu. There are a couple of common – and expected – options to play with, such as Play Fairy Tale Castle, Play House, and Play Pirate Adventure. This being The Sims, of course, all of them have unique VFX.

Image credit: Maxis, EA.

Elsewhere in the update, there’s a new colour variant of the Ecru Slouch Beanie in Create a Sim. Maxis has also tweaked the Soul’s Journey gains and added Satisfaction Point rewards for each tier you complete.

The update’s console release next week will coincide with the launch of a new beta feature that you can opt into if you like. It’s called Memory Boost, and it essentially attempts to improve the game’s performance by optimising memory usage. You’ll find it under the Other tab in Game Options.

Adventure Awaits itself won’t arrive until October 2, but a big reason why this update is out now and not a little closer to that date is that it allows mod creators to update their work so it’s ready for when the expansion drops.

Speaking of which, EA have also created a series of brochures for Gibbi Point, the new world which arrives with Adventure Awaits. It’s a clever idea that lets you see some of the possible getaways you’ll be able to create, and encourages you to check back daily for more inspiration.



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September 19, 2025 0 comments
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Sims challenger Paralives is out in December, so it's time to scientifically assess those flirting animations
Game Updates

Sims challenger Paralives is out in December, so it’s time to scientifically assess those flirting animations

by admin September 14, 2025


“What does flirting actually look like?” is one of several, quintessentially Friday-afternoon questions raised by the latest development footage for Paralives, the upcoming life sim with its heart set on stealing yours away from The Sims.

We last covered Paralives in October last year, when the devs confirmed an early access release in 2025. That early access launch date, 8th December, is fast approaching, so it’s high time we treated this would-be Maxis-feller to some fresh scrutiny. If only to stop ourselves thinking about The Sims 4’s harrowing suite of imaginary friends.

So: what does flirting actually look like? Paralives thinks it looks like smiling and making eye contact and maybe leaning in a bit closer than you otherwise would. Maybe fluttering your hands around in a delicately come-hither way. Witness the simmering emotions in the below development video, just published on the developer’s site. All the animations are created with reference to the moderately context-sensitive Together Cards you’ll play to direct conversations.

Watch on YouTube

As in most other departments, The Sims prefers to play things slapstick. I myself adhere to the Mr Darcy/Kaguya-sama approach to flirting, which consists of looking steadily at a ceiling corner while making no sudden movements. You know, kind of like how you’d defuse an argument with a bear. If it’s really going well, I’ll storm out of the room and stop speaking to that person for months. Believe it or not, this method has worked at least once.

The video also includes some animations for how Parafolks, as they’re called, talk to children. The devs are currently working on bespoke animations for kids, looking at what they can carry over from the adults, and what needs to be “made from scratch”. This aside makes me wonder after the possibility of a life sim in which kids pick up body language from parental figures. Similar to this scene in The Invincibles.

Alice Bee (RPS in peace) compared Paralives favourably to what we then knew of The Sims 5 in 2022. I like the looks of it rather more than I do this year’s other big Sims competitor – burbanite frightfest InZOI, which Jay Castello summarised in our early access review as “an endless series of vapid, corporate-feeling interactions that never lend themselves to interesting storytelling”. Paralives is a smalltown affair, and much less glossy – check out this antique shop, for example.

I do worry it might be wholesome to a fault, though. The game’s Steam page blurb is bracingly unromantic: “You live and then you die. But at least do it in a nice house!” The action in-game, however, seems very feelgoody-two-shoes, notwithstanding the obligatory option to shut your characters in doorless rooms.

The Sims has been a success partly because it has quite a pronounced nasty streak born of understanding the sociopathic tendencies of certain players – The Sims 4 has whole expansion packs dedicated to death. I’d like to see some of that energy in Paralives, and a little less parafolksiness. At the very least, they could let me romance people by giving no outward impression that I am conscious they exist.

This being an article about life sims, I will spare a thought for the cancelled Life By You and its shuttered creators, Paradox Tectonic. The game’s former publishers Paradox Interactive are still interested in making a Sims competitor, but have said they need to “start smaller” next time.



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September 14, 2025 0 comments
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The Sims 4 shows off its getaway themed Adventure Awaits expansion in first gameplay trailer
Game Reviews

The Sims 4 shows off its getaway themed Adventure Awaits expansion in first gameplay trailer

by admin September 10, 2025



Summer might be coming to an end, but The Sims 4 isn’t quite done holidaying yet. Its new getaway themed Adventure Awaits expansion arrives for all platforms on 2nd October, and ahead of its release EA has shared a first gameplay trailer, providing a better idea of what’s in store.


A major new Sims 4 expansion means a new world to explore, and in Adventure Awaits’ case that’s Gibbi Point. Here, players can find three new neighbourhoods: Wanderwood Wilds and its forest trails, Crystal Valley with its sparkling rock formations, and the waterfront Jellyfish Junction.


Each of these features its own getaway location where Sims can retreat from the hustle and bustle of day-to-day life. There’s Wanderwood Wilds’ Camp Gibbi Gibbi, Crystal Valley’s Love Highland, and Jellyfish Junction’s Revive & Thrive. And to aid Sims in their relaxation, Adventure Awaits introduces a new Scheduling Getaway feature enabling players to plan everything from long weekends to summer breaks, even recurring breaks. Additionally, new Custom Venues, in combination with the new Getaway System, mean it’s possible to build getaways from scratch, complete with their own activities and rules.

The Sims 4: Adventure Awaits gameplay trailer.Watch on YouTube


By way of example, Adventure Awaits includes a Cosy Bed & Breakfast, an Outdoor Kids Camp, a Fitness Retreat, and Cooking Competition – and more are available if you own other expansions. You can create a Corporate Retreat with Get to Work, for instance, an Off the Grid Survival Competition with Island Living, even a Dog Training getaway with Cats and Dogs.


On top of all that, Adventure Awaits introduces new systems for child Sims. There are new Traits, new Formative Moments that shape young Sims’ skills and personalities, evolving Childhood Sentiments that “influence experiences well into adulthood”, plus new child focused aspirations (Cool Kid on the Block, for instance), new personality options (Goofball, Creative, Competitive, and Evil), even imaginary friends.


Adventure Awaits also brings new activities. For the young ‘uns, there’s papercraft, archery, diving, and entymology, plus classic games like hide-and-seek or rock-paper-scissors. Adult Sims, meanwhile, can go kayaking, watersliding, take a spin class, test their survival skills in Elimination Challenges, even become a Park Worker, which offers two career paths: Camp Counselor and Park Ranger. There’s a little more detail over on EA’s blog, and you can see at least some of Adventure Awaits’ new features in the gameplay trailer above. Oh, and if you missed it, the original reveal trailer is here.


The Sims 4’s Adventure Awaits expansion arrives for Xbox, PlayStation, PC, and Mac on 2nd October and costs £34.99. Anyone who picks it up before 13th November gets what EA is calling an “early purchase incentive” – the Toasty Tower Lamp, the Toasty Tea Kettle, and the Toasty Tootsies Socks.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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September 10, 2025 0 comments
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Watch The Sims 4 Adventure Awaits gameplay here
Game Updates

Watch The Sims 4 Adventure Awaits gameplay here

by admin September 10, 2025


Less than one week on from the reveal trailer of The Sims 4’s next major expansion, Adventure Awaits, we’ve got a date with a look at actual gameplay. EA likes to do this a lot with The Sims; tease/reveal an expansion a week or so before showing off gameplay.

Today’s gameplay trailer will be going live on YouTube, and we’re here to help you watch it.


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The new Adventure Awaits gameplay trailer today airs at 8am PT, 11am ET, 4pm UK on The Sims’ official YouTube channel. We’ve also embedded it below for your convenience.

Watch on YouTube

Adventure Awaits, which arrives October 2, is another expansion whose themes the community accurately predicted. If you’ve seen the reveal trailer, you’ll know the expansion is all about leaving your home to go on different kinds of vacations.

Through the new Getaway system, you’ll be able to travel to beach-themed locations, camp in the woods, design a fitness retreat, create a Survivor-eqsque competition of reality TV challenges and more.

Adventure Awaits lets you create custom venues that you can share with other players, and there are two new locations that those creations can be based on, Camp Gibbi Gibbi, and Love Highland.

We’ll be back soon with more on Adventure Awaits.



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September 10, 2025 0 comments
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The Sims 4: Adventure Awaits expansion pack revealed, promising an old-school vacation with new woodland and beachside destinations
Game Reviews

The Sims 4: Adventure Awaits expansion pack revealed, promising an old-school vacation with new woodland and beachside destinations

by admin September 4, 2025


Apart from balance patches, The Sims 4 developers have been a little quiet recently. The team has certainly been cooking, though, because we just had our first look at the game’s next big moment.

The next major release for The Sims 4 is Adventure Awaits, the expansion that’s just been revealed.


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Today’s trailer is brief, only really serving to unveil Adventure Awaits to the world. As with most trailers these days, it arrived via the medium of YouTube Premieres, and quite a few people had been idling in chat prior to the big moment, waiting for the countdown to reach zero.

As most players had already predicted, the theme of Adventure Awaits is vacations, with two new locations to explore as part of the new goal-oriented “getaway” system: Camp Gibbi Gibbi, a woodland destination reminiscent of kids’ summer camps, and Love Highland, a beach villa style resort which apparently incorporates some reality TV inspired “challenges”.

Highlights of the pack’s new and returning features include the reintroduction of the Imaginary Friend occult type (arguably The Sims 3’s most uncomfortable supernatural life state), modular treehouses, customisable vacation venues, and the apparent ability to WooHoo in open water.

There are also new options to work out with spin bikes and freeweights, and a new Park Worker career, with Forest Ranger and Camp Counsellor branches. Older Sims can now gain the Competitive trait, while child Sims get plenty of new Simology of their own, from a new Aspiration to more traits, sentiments, and milestone moments.

Watch on YouTube

That’s almost all we know for now, but we only have to wait one more week until the official gameplay trailer reveals more on September 10th. Meantime, we do at least have a release date for the pack already: October 2nd, with the usual limited-edition pre-order goodies available for anyone who buys before November 13th.

The Sims 4’s most recent expansion release has been Enchanted by Nature, which arrived on July 10. Since then, theres been one major update, which released last month. The DLC has been pretty popular with the community, too.

We recently spoke to YouTuber Eva Rotky about how the game’s build/buy tools have evolved over the years, what remains missing, and what she’d been up to since Enchanted by Nature came out. Hit the link for the full conversation – and this one if you want to appease the gnomes.



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September 4, 2025 0 comments
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Sims 4 YouTuber Eva Rotky talks what's desperately missing in build/buy and the eco-friendly fairytale of Enchanted by Nature
Game Reviews

Sims 4 YouTuber Eva Rotky talks what’s desperately missing in build/buy and the eco-friendly fairytale of Enchanted by Nature

by admin August 22, 2025


Since the beginning of the decade, The Sims 4 has shown a consistent preoccupation with sustainable living and reclaiming industrial spaces.

Its most recent add-on, July 2025’s Enchanted by Nature expansion, is just the latest DLC to tackle a theme that was already present in the aptly-named Eco Lifestyle expansion pack, as well as the Cottage Living and Horse Ranch packs, the Tiny Living stuff pack, and the Werewolves game pack (that last title sounds a little left-field, but trust me, it fits the theme).


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To learn more about this growing design trend within The Sims 4 and its player community, I spoke to Eva Rotky, a Sims YouTuber who describes herself as “an interior designer by day and a Sims builder by night”.

She has been gaming as a hobby since childhood, but it wasn’t until the pandemic lockdowns that friends encouraged her to begin making YouTube videos of her Sims builds, which eventually led to her joining the EA Creator network in 2022. “If my seven-year-old self could see or know these things,” she says, “She’d be like, absolutely not! I don’t believe it!”

Eva has been a Simmer since the days of the original game back in the early 2000s, so naturally she’s well-positioned to appreciate the changes that have come to the series over its 25-year history – in particular, the expansion of build mode, one of the few features which the majority of players seem to agree has improved with every new gen of the franchise.

The Irish folklore inspired world of Innisgreen gave fairies and PlantSims a new place to call home in Enchanted by Nature.Image credit: EA / Maxis

“I do think that there is a trend at the moment outside of The Sims to go back to nature and to want to reconnect with nature,” Eva agrees. “I think that’s especially since COVID and lockdown that people are cherishing nature a bit more and wanting to embrace it, not be stuck in a concrete city and a one-bedroom apartment. I think it’s definitely reflecting a trend in society as well, but obviously also those are features in the game that The Sims community has always wanted to have.”

So does this extend to simulated living too? “I don’t know what it is about The Sims, but being outdoors is so much more fun in The Sims than just being indoors in your house,” Eva explains, adding that: “One of my favourite things to do in The Sims is the landscaping, and it’s not something I’m particularly interested in outside of The Sims, I don’t really know plants!”

Despite some Sims skills applying to real life more than others – Eva’s day job is in interior design, and she even mentions including Sims builds in her portfolio when she applied for the role she holds now – there’s no denying that The Sims 4’s whimsical vision of the natural world has a hold on her.

“Creating landscapes in The Sims is so satisfying, just making a garden or a space that looks natural with plants growing out everywhere and not perfectly pristine all the time. In my Enchanted by Nature build I went heavy on the landscaping, I spent most of my time on it just in the landscaping tools. Even though the build/buy is lovely, the exterior was kind of where it was at with the new roof colours and being able to place plants on roofs with the new base game update.”

Watch Eva put her ideas into practice with her Enchanted by Nature build!Watch on YouTube

Updates to The Sims 4 – whether free or paid – are of particular interest to Eva, who makes a point of not using custom content (CC) in her builds, and keeps her use of mods to a minimum. This ensures her designs are more accessible for players on console, for example, as well as adding an extra layer of creative challenge; and it also means that Eva is very attuned to critique of what’s new in every DLC release.

“I’ve enjoyed it more in recent years because of the build/buy and the quality of the items really changing and improving in my opinion, and there being more of a focus on the actual design of the items that really makes it easier for me to use no CC in my builds,” she says. “It’s always a challenge and I do enjoy it. Sometimes it’s a little frustrating, but in recent years I would say it’s been so much easier because of the really beautiful items that the team have been creating.”

This seems like a good time to address the elephant in the room – or should that be the spiral staircase very prominently not in the room? – and ask Eva what’s still on her wishlist for future updates. “My first thought was spiral staircases!” Eva confirms. “I miss those so desperately! That would be my number one wishlist item. Probably it’s so small, but it makes such a difference.”

Given that spiral staircases almost go without saying, though, Eva also adds that: “One thing I would also really love would be to be able to create not-full-length walls – so you could create a few more shapes, do half the length of the wall or something like that. I think that’d be really fun!”

A recent base game update brought greenhouses and living roof options to The Sims 4, further supporting that recurring theme of greener living. | Image credit: EA / Maxis

Eva is also quick to point out that, despite not wearing its eco credentials on its sleeve quite so blatantly as Enchanted by Nature, the previous Sims 4 expansion pack – March’s Businesses & Hobbies – still quietly carries the theme.

Nordhaven – the world that shipped with the pack – draws its primary inspiration from a mixture of Stockholm and Copenhagen; and while the name of the city may be a little on-the-nose, EA deserves credit for avoiding the obvious one-note Ikea jokes in favour of a more authentic approach to designing a modern Scandinavian urban environment, both in terms of public areas and living spaces.

To prove the point, Businesses & Hobbies features some of Eva’s own work, in the form of two pre-made lots in Nordhaven: a neoclassical museum in the Gammelvik historic district and a converted foundry in Iverstad, the latter styled as a formerly industrial neighbourhood where defunct factory buildings are being repurposed as residential dwellings.

The builds are, as you might expect, very distinct from one another, demonstrating both the breadth of Eva’s design interests and the flexibility of what can be created in the game as it stands.

“Scandinavian mid-century is kind of my bread and butter to be honest, and industrial as well, so it was nice to create something that felt so realistic,” Eva says of her Iverstad build. “And every time I’m in [Nordhaven], I feel like I’m where the inspiration came from. I feel like I’m not in The Sims, I feel like I’m actually in Copenhagen or somewhere, which is really lovely.”

Nordhaven, where Eva’s builds are featured in-game, is far more down-to-earth than Innisgreen, but they share their eco-conscious themes. | Image credit: Maxis / Electronic Arts

All of this ties neatly into Eva’s overarching design philosophy: “I think the balance to strike in any design is always not to be one-sided,” she explains. “If you only focus on nature then that will come with challenges and limitations. And what I love doing (also in real life design) is combining natural materials with man-made materials. I think that kind of combination and contrast between the two is actually how you create something that’s really timeless.”

One final thing that strikes me about Eva’s Sims content is that, while you might expect her interests to be very grounded in aspirational design, she’s never afraid to let her more whimsical side show.

By her own admission, her favourite among her own builds is not a high-end mansion but a recreation of one of the post-apocalyptic fortresses seen in The Last of Us – which is, after all, nothing if not a defunct space being repurposed by humans and reclaimed by nature at the same time.

Whether it’s a luxurious mansion, a zombie-proof stronghold, or a fairytale cottage, Eva recognises that the unifying theme – the one thing that perhaps draws together most Simmers, despite being an incredibly diverse player base – is the wish fulfillment. “What I really like about The Sims is that you can do whatever you want,” she explains. “You might never be able to live in any of these houses in real life, but you can create your own little reality in The Sims and do it there.”



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