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Silksongs

Team Cherry working on "quality issues" with Hollow Knight: Silksong's Simplified Chinese translation, following mixed Steam reviews
Game Updates

Team Cherry working on “quality issues” with Hollow Knight: Silksong’s Simplified Chinese translation, following mixed Steam reviews

by admin September 6, 2025


Hollow Knight: Silksong developers Team Cherry are “working to improve” the game’s Simplified Chinese translation, following “quality issues” which have seen its Steam user reviews from those speaking the language drop to “mixed”.

As you can easily see thanks to Steam’s recent introduction of language-specific review splits, the mixed reviews are unique to the 6,382 people who’ve left verdicts in Simplified Chinese so far. For every other language, including Traditional Chinese, the impressions being left are either mostly or overwhelmingly positive, though it’s worth noting that a sizeable number are more shows of support for Team Cherry than proper reviews, being based on less than an hour’s playtime.

Team Cherry have clearly spotted this, with the studio’s marketing and publishing director Matthew ‘Leth’ Griffin having posted a message to Chinese-speaking Skongers. “We appreciate you letting us know about quality issues with the current Simplified Chinese translation of Hollow Knight: Silksong,” he tweeted. “We’ll be working to improve the translation over the coming weeks. Thanks for your feedback and support.”

Issues with this translation of metroidvania were flagged online as early as its recent Gamescom demo in late August, with one user describing it as “terrible” and adding “if there are no changes in the official version, I am afraid there is a risk of bad reviews”.

Image credit: Rock Paper Shotgun

Another user in that thread added: “If the demo’s text reflects what we’ll see in the final release, I must say the translation style in the demo differs greatly from the first game. Many lines feel unnatural, and some are even quite awkward or confusing in Chinese.”

According to our Guides Writer Jeremy, who’s half-Chinese and categorises his knowledge of the language as moderate with speaking fluency, the unnaturalness of the translation appears to stem from the use of classical grammar, a bit like an English translation which uses words like ‘thee’ and ‘thou’. Shakespearean Skong. Sounds like it could be a fun time, were you not just trying to lose yourself in a game you’ve waited ages for.

Wherefore art thou, Eric Barone cameo?

Here’s hoping Team Cherry’s planned translantion tweaks do let Chinese players enjoy jumping about as Hornet as much as many other Steam reviewers appear to be, without being subjected to bardly prose.



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September 6, 2025 0 comments
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Is Hollow Knight Silksong's 'cheap' price a problem for other indie games? Devs and publishers weigh up its impact
Game Updates

Is Hollow Knight Silksong’s ‘cheap’ price a problem for other indie games? Devs and publishers weigh up its impact

by admin September 4, 2025


Here’s a complaint I never thought I’d hear: Hollow Knight Silksong is too cheap.

Team Cherry announced the $19.99/€19.99/¥2300 price alongside Silksong’s 4th September release date (that’s today!) only a couple of weeks ago. No other regional pricing was announced, such as how much it’ll cost in the UK, but I expect we’re looking at £19.99 because that’s how these things usually settle here. That price makes Silksong more expensive than Hollow Knight, which cost around £11-13 across various platforms, but not much more expensive, and it’s nowhere near the £50-70 price associated with triple-A games. So, what’s the problem?

Apparently it’s too little – too cheap. Scores of comments on Bluesky and X, in reaction to Silksong’s date and price announcement, say as much. “Actually underpriced,” said one user on Bluesky. “You guys are nuts for this at $20,” said another. And, “You’re going to spawn a week of discourse with that price announcement, you know that?” said another. Oops, ignore that last one.

Broadly it’s lighthearted – most people are pleased Silksong is €20 and not more. Some people are threatening to buy multiple copies, even, which probably defeats the point. But underneath the giddy excitement there is a more serious discussion happening. Comments from worried indie developers show there is concern about the knock-on effects a price like this could have.

“Silksong honestly should cost 40 bucks and I’m not even joking,” posted developer RJ Lake, who worked as a composer on I Am Your Beast and is directing rhythm adventure Unbeatable. “I won’t go as far as to say it’s bad but it will have effects, and not all of those effects are good.”

Who will play Silksong first – Zoe or you? Watch on YouTube

RJ believes Silksong’s price will distort players’ views about what a €20/$20 indie game can and perhaps should offer. Which other indie teams can afford to take several years to make a game, after all? Similarly, if they did take that long, which teams could afford to ask only $20/€20 upon release? Would it cover all that work? Not everyone has the diamond-encrusted safety net that Hollow Knight provides.

Theoretical concerns turned into real concerns not long after, when an indie developer who had been planning to charge $20 for their game took to X to ask people what they should charge now – now that Silksong was doing the same. “I can’t afford to give it away for free,” they – BastiArtGames, developer of Lone Fungus – said. Hearteningly, most of the replies I read – there are more than 1000 – encouraged BastiArtGames to stick to their original price. But as with the games hurriedly moving their releases away from Silksong, Lone Fungus seemed to be far from the only indie game affected.

Toukana, the developer of successful and wonderful tile-laying puzzle game Dorfromantik, delayed the release of new game Star Birds because of Silksong, moving from 4th September to 10th September. And co-founder Zwi Zausch now tells me the game’s as yet unannounced price has been affected too.

“Yes, Silksong’s price has influenced our decision,” Zausch says. “We’re trying not to compete too directly with Silksong, both in terms of release date and pricing. Of course, these are two very different games with potentially different player bases, but there’s definitely some overlap. That makes things tricky, especially since Star Birds is a joint project between two studios, together employing more people than Team Cherry.”

Team Cherry has four core team members, incidentally, which includes the two co-founders, and it uses some contracted help.

But even companies as robust as Devolver have felt the presence of Silksong. The publisher was one of the first to move the release of its game Baby Steps out of the way (from 8th September to 23rd September). “We felt that the same media and influencers who would be drawn to Baby Steps would inevitably (and understandably) prioritise Silksong, and we felt that would overshadow the glory of Nate falling down the side of a mountain,” Devolver CEO and co-founder Graeme Struthers explains to me.

Tellingly, perhaps, the price of Baby Steps hasn’t been announced yet. Struthers didn’t say this was because of Silksong, but he did suggest Silksong was causing questions to be asked. “My general take is that indie games tend to err on the side of value for the gamer,” he says. “I think the triple-A world has had much more to say about price-points and value, but maybe Team Cherry has brought that conversation over this way.”

Mike Rose, founder of indie publisher No More Robots, says pricing is a fascinating and tricky thing to manage. He’d long been an advocate for higher prices, he tells me, because it leaves room for discounts and down-pricing as a game ages. “But recently,” he adds, “I think the economy of games has been shifting, and people who aren’t actually releasing games don’t see it [or] realise.


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“People have less money now and are buying fewer games,” Rose says, “so you have to set yourself up to hopefully be that one game they buy when they do have money. And if you are a higher price, it’s now actually a bit offputting.” Budget co-op climbing sensation Peak is a great example of things going the other way, he says. “Part of the reason that game did so well was the crazy low price. It’s definitely making us rethink the pricing for our upcoming games.”

One game which shares a lot of similarities with Silksong is Citizen Sleeper 2. It’s not because of the game’s content – Citizen Sleeper 2 is a sci-fi role-playing game – but because both games were built on the extraordinary success of a predecessor, both are made by very small teams (Citizen Sleeper is just Gareth Damian Martin, with contracted art and soundtrack help), and both have very similar prices. In fact, the jump from the original game to the sequel is also almost identical.

Damian Martin tells me there were “extensive” discussions about Citizen Sleeper 2’s price, and it jumped from around £16.50 to £21 to reflect it being a bigger game, to account for inflation, and because of how other games were currently priced. All things I’m sure Team Cherry has taken into account when pricing Silksong 2. But there wasn’t any negativity around Citizen Sleeper 2’s price when it launched earlier this year – not that Damian Martin noticed.

“I don’t think most people notice the price unless it is really out of step with the market,” Damian Martin tells me. “That doesn’t mean people don’t make buying decisions based on price, they obviously do, but I think they do that without judgment or comment. They just decide to buy or not, they don’t complain unless there’s a big disparity.

“No matter how big Silksong is,” they added, “I don’t think it can really affect the going rate for indies. It’s just one data point, you’d need hundreds of indies to offer massive amounts of content for a low price to shift the market. It especially feels like conjecture when we don’t even know how big the game is anyway!”

Unprecedented. So much about Silksong feels unprecedented to me. Has there ever been an indie game this anticipated? Has an indie game ever disrupted release schedules in this way, or upended pricing plans? Here’s a game being treated like the biggest of triple-A blockbusters, except it’s not, and I think that’s where some of the pricing confusion arises from. “That’s why people think the price is low compared to the triple-A games that sell for 80 bucks,” says Bram van Lith, co-founder of Game Drive.nl, a company which helps indie devs price and sell their games. Hype has warped perceptions of what Silksong actually is.

But the question remains: is Silksong too cheap? Perhaps a keener question to ask is how much the people I speak to would charge for it, were it their game. Van Lith’s colleague Alisa Jefimova, a market analyst and expert in pricing, would charge €25, she tells me, to give room for a launch discount. Not that they need the attention of a discount, she adds. “It’s gonna be popular no matter what,” she says.

“They definitely could have gone $25,” No More Robots’ Mike Rose agrees, “but this way they are essentially cementing Silksong as being a gigantic success before it even launches, by making it a steal. So I don’t think Team Cherry is wrong to go $20. If I had been pricing it personally, I would have been on the fence between $20 and $25. But given the state of the industry right now, it’s very possible I would have also fallen on $20.”

“The more interesting question,” Bram van Lith chimes in, “is would the game be more successful asking $20 or $30?” What he means is would Silksong make more money if it sold at a higher price-point, or will the extra quantity it sells at a lower price-point more than make up for it? It’s an interesting question, but it’s not something I think Team Cherry is primarily concerned about.

Again, Team Cherry doesn’t depend solely, wholly and entirely upon Silksong’s success. Far from it. Hollow Knight has sold an astronomical 15 million copies already, and the overwhelming majority since Silksong was announced in 2019, curiously enough. Financially, Team Cherry is fine even without Silksong. Financially, Team Cherry is made.

A far more important consideration for Team Cherry is audience reaction. To wheel out an old cliché, this is the Australian studio’s difficult second album, the game that follows the phenomenal success of Hollow Knight. The intense spotlight beam of expectation and hype can be withering. And the elongated wait for Silksong hasn’t helped. Dipping the price slightly below expectations is a powerful way to prime people towards positivity.

Will it work? As Damian Martin noted: so much remains conjecture until the game itself arrives, which it is now agonisingly close to doing – Silksong unlocks at 3pm UK time today. How big will it be? How historic a gaming moment are we about to witness? And will it be worth the wait? Time will tell. We’ll have to wait and see.



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September 4, 2025 0 comments
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Hollow Knight: Silksong's release date causes delays for more games than you might think
Game Reviews

Hollow Knight: Silksong’s release date causes delays for more games than you might think

by admin August 29, 2025


Have you heard of a game called Hollow Knight Silksong? Silly question – the chances are you heard little else during Gamescom week. This near fabled sequel finally got a release date after several long years of development, and large parts of our gaming world erupted in response. The Gamescom queues to play Silksong were enormous. History had happened. The 4th September – mark it in your diary.

But it wasn’t good news for everyone. Announcing the date so late in the game’s development – a mere two weeks from release – meant a slew of games which already had early September release dates were suddenly in a difficult position. What should they do – hold ground and go against Silksong? Or move?

The choice was easier for some. Silksong, for all its legendary status, is an indie game made by a small team, so it will appeal particularly to players of indie games, especially tricky side-scrolling Metroidvanias. Blockbuster-styled games like moody action adventure Hell is Us should prove more resistant to Silksong-related audience leech, ditto shooters and other games without obvious crossover appeal. It’s to indie games we should look to see the Silksong effect – and it didn’t take long to be felt.

Swiftly, role-playing game Demonschool and literal walking simulator Baby Steps lunged out of the way, delaying their releases by a couple of weeks. Then Dorfromantik developer Toukana pushed the release of its new game Star Birds back a bit. With each new day came another alteration, so instead of listing each Silksong-related delay game by game, I thought I’d round them up. I thought I’d take a closer look at the 2025 release schedule and investigate what has and hasn’t moved, and there was a lot more movement than I expected.

The movers:

  • Lord Ambermaze, from 2nd September to 17th September – “guess why lol”
  • Demonschool, from 3rd September to 19th November
  • Comfy Girl, from 3rd September to 8th October
  • CloverPit, from 3rd September to 26th September – “if we stick to our original date we would risk the launch of CloverPit a fair bit”
  • Kejora, from 4th September to January 2026
  • Star Birds, from 4th September to 10th September
  • Little Witch in the Woods, from 4th September to 15th September – “we fear that launching LWIW on the same day would not only dishearten our dedicated team but disappoint our devoted audience”
  • Moros Protocol, from 4th September to 18th September
  • Baby Steps, from September 8th to September 23rd
  • Faeland, from 9th September to release date TBC – “we want to make sure it arrives at time where it can receive the attention and care that it deserves”
  • Aeterna Lucis, from 18th September to 2026 – “The good thing is that I’ll get to enjoy #Silksong just like any other fan”
  • Megabonk, to 18th September – “UH OH MEGABONK DELAY”

The non-movers:

  • Metal Eden, 2nd September
  • Hirogami, 3rd September – “Hirogami’s launch date is staying exactly where it is”
  • Jotunnslayer 1.0 release, 3rd September
  • Adventure of Samsara, 4th September
  • Hell is Us, 4th September
  • Jetrunner, 4th September
  • Fling to the Finish on consoles, still 4th September – “yes, we know what else is coming out that day”
  • Everybody’s Golf Hot Shots, 4th September
  • Dark Deity 2 on Switch 2, 4th September – Silksong’s release announcement “was not as fun for me as I had hoped”
  • Cronos: The New Dawn, 5th September
  • Daemon X Machina: Titanic Scion, 5th September
  • Shuten Order, 5th September

I’ll try to keep this list updated if and when any other games’ dates move around, by the way. But what about you – did the Silksong news affect you? Are you eager to play it? Or are you nonplussed?



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August 29, 2025 0 comments
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An image of Hornet from Silksong engulfed with rage.
Product Reviews

Here’s every game that Silksong’s surprise release has delayed as indies scramble to escape its powerful aura

by admin August 27, 2025



“From the town of Lincoln, Nebraska, with a sawed-off .410 on my lap,” Bruce Springsteen crooned in his magnificent 1982 ballad Nebraska. “Through to the badlands of Wyoming, I killed everything in my path.” The Boss was of course relating the tale of infamous mass murderer Charles Starkweather, but he might as well have been talking about Hollow Knight: Silksong, the upcoming metroidvania that has now claimed at least eight victims since its surprise release date announcement earlier this month.

Nobody’s actually getting murdered here, to be clear: When I say “victims” I mean “other videogames,” and by “claimed” I mean that Silksong’s looming launch has led those games to adjust their own release plans so as not to be caught in the blast radius. It’s been quite a show, and while this sort of release date scramble isn’t unprecedented—Starfield made something of a mini-splash a couple years ago—I haven’t seen this kind of fracas since Cyberpunk 2077 started throwing elbows back in 2020.

How much of a difference moving away from Silksong will really make is a matter of debate, and it’s possible that some games are using it as cover for delays that are primarily driven by other considerations. But Silksong is the current king of Steam’s most wishlisted chart—beating out games like Borderlands 4 and Battlefield 6—so it’s understandable that pretty much every other unreleased PC game in proximity might want to take a little pause.


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Also worth remembering that there’s no way to know how these things will ultimately work out. Back in 2023, PC Gamer editors Wes Fenlon and Jody Macgregor dared contemplate the possibility that Baldur’s Gate 3, which had moved its release date up a month to avoid Starfield, might actually be the better game. And we all know what happened there.

Anyway, with all that laid out, here’s our list of all the games that have been delayed by Silksong. We’ll add to it as necessary, although with Silksong now just over a week away, the bodies may stop dropping soon. Metaphorically, that is.

In the order we noticed them:

The Balatro-like slot machine game said, literally, “Silksong lol” and moved from September 3 to September 26.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

🚨GAME DELAY 🚨
due to Silksong (can’t wait to play) launching just a day after CloverPit, we decided to delay our release
our new release date is 26th Sept
we poured our hearts into our little game, so we want to give it the best possible shot. thanks for understanding!!

— @panikarcade.bsky.social (@panikarcade.bsky.social.bsky.social) 2025-08-27T18:31:53.272Z

Stomp and the Sword of Miracles

A Kickstarter had been planned for September 12, with a demo launching on Steam on August 29, “giving it a little boost beforehand,” but both have been delayed to an unspecified date. Developer Bee Braun said they “feel like a little krill trying to not get eaten by a blue whale.”

Head’s up – the Stomp demo has had to be suddenly delayed. I’ll keep you all updated when I know what the plan is.

— @frogteam.games (@frogteam.games.bsky.social) 2025-08-27T18:31:53.251Z

Faeland

More than seven years after a successful Kickstarter, Faeland was set to launch on September 9. No longer: “We’ve poured years of work and love into Faeland, and we want to make sure it arrives at a time when it can receive the attention and care it deserves.” A new date hasn’t been announced but is “coming soon.”

(Image credit: Talegames)

Aeterna Lucis

The sequel to the well-received metroidvania Aeterna Noctis was aiming for a September release but is now coming sometime in 2026. Aeternum Game Studios pointed the finger at Silksong, but also acknowledged that it still doesn’t have the devkits it needs for a simultaneous release on all next-gen platforms. Kind of a straw that broke the camel’s back situation.

(Image credit: Aeternum Game Studios)

The hit multiplayer climbing game is not delayed because it’s already out, but it’s feeling the heat anyway.

sent by a friend over d’cord…

— @glitchypsi.xyz (@glitchypsi.xyz.bsky.social) 2025-08-27T18:31:53.286Z

After initially signalling that it was ready to throw hands with Silksong, publisher Ysbryd had some vivid second thoughts: “We would not be doing Demonschool any favors by wading into waters we can clearly see are blood red.” It’s now set for November 19, a longer-than-most delay because October is crowded as hell too.

Anyway:

— @necrosoftgames.com (@necrosoftgames.com.bsky.social) 2025-08-27T18:31:53.309Z

The cozy life sim about, well, a little witch in the woods has pushed its 1.0 release date back from September 4 to September 15. “Silksong is a game we look up to with awe as developers, and eagerly anticipate as players,” Sunny Side Up wrote. “Given its immense influence, we fear that launching Little Witch in the Woods on the same day would not only dishearten our dedicated team but also disappoint our devoted audience.”

Very sad. (Image credit: Sunny Side Up)

Bennett Foddy’s open world failson walking simulator has also stepped back, from September 8 to September 23.

Baby Steps | Now Releasing on September 23 – YouTube

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And finally, at least for now:

Moros Protocol

The sci-fi shooter has scrapped its planned September 4 release and will instead drop on September 18, “to ensure that the game releases under the best conditions for success.” Which is to say, nowhere near Silksong.

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August 27, 2025 0 comments
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The main character of Hollow Knight jumps into a fiery light.
Game Updates

The Internet Reacts To Hollow Knight: Silksong’s Big Day

by admin August 23, 2025


After six years, the clowning is over. Hollow Knight: Silksong is coming to a PC, Switch, Xbox, or PlayStation near you on September 4. Silksong has been conspicuously absent from industry events for so long that the act of anticipating the elusive Metroidvania has become a meme in and of itself. Now that it’s imminent, what does the internet do with all that pent-up energy? They draw, yell, and celebrate.

So far, the most prominent reaction to the Silksong news beyond keyboard smashing is art that represents the end of a meme. For years, Hollow Knight fans have been depicting their constant waiting for a crumb of news with images of the game’s characters dressed in clown make-up. The joke got so popular that someone modded it into the original game, and Geoff Keighley even referenced it ahead of Gamescom’s Opening Night Live show, where Silksong made an appearance. Now, fans are hanging up, throwing away, and burning their clown wigs and wiping off the makeup.

Time to hang up the costume. The wait is over (⁠ノ⁠*⁠0⁠*⁠)⁠ノ@gamescom @TeamCherryGames #gamescom #Silksong #hollowknight pic.twitter.com/rbNxhF9jp1

— Rudy (@ItsRudyArt) August 19, 2025

today#hollowknight #SilkSong pic.twitter.com/hU7wxo2V9D

— Pynch.psd 🇺🇦 (@pynchosa) August 21, 2025

“Leave it behind”#SilkSong https://t.co/8UWze6JTeu pic.twitter.com/5kPD39R5VZ

— Enzo Spagnuolo (@enzo_spagnuolo) August 20, 2025

ITS REAL#SILKSONG #HK https://t.co/hHky0h5uH8 pic.twitter.com/9idjuE2L9f

— ✨🇻🇪💜 Koumouby💜🇻🇪✨ (@koumouby) August 19, 2025

my 5 coins of a shitpost
it’s happening, we celebrate🎉 https://t.co/oFqlbTbLLz pic.twitter.com/PJaL4IoGpl

— Shkarp (@Shkarpett) August 20, 2025

ARGG IM SO HAPPY WAHHHH TWEAKING https://t.co/uL8GofyUvG pic.twitter.com/QUy3D2QeIA

— Miikrowelle (@Miikrowelle) August 21, 2025

FINALLY! https://t.co/tGDkCfYaW3 pic.twitter.com/RtfYAEvJvm

— Jacksepticeye (@Jacksepticeye) August 21, 2025

Farewell “Silksong is fake” and clown makeup jokes pic.twitter.com/kuqdWWJzNp

— TheNCSmaster (@TheNCSmaster) August 21, 2025

 

Though the end of the clownery is one part of the equation, others are just expressing relief and excitement that they’ll finally be able to play the game they’ve waited more than half a decade for.

pic.twitter.com/LwNWLrvqpc

— 할로우나이트 실크송 나왔니? (@hornet_love_you) August 21, 2025

WE WON #SilkSong #hollowknight #teamcherry pic.twitter.com/SG2Si4pbuS

— Grimm (@GrimmHxH) August 21, 2025

Silksong
Silksong is reeaaaaal !!!!#SilkSong pic.twitter.com/pXIaliuVMg

— É o Marill Rapá (@18k26_) August 21, 2025

pic.twitter.com/ZLGc2HDYqv

— Sharpski (@Sharpski_) August 21, 2025

i can’t believe Silksong is real pic.twitter.com/8LdF3vda2S

— Omni ☕️ (@InfernoOmni) August 21, 2025

https://t.co/5FpFzSCj5L pic.twitter.com/Klbx4O7U5d

— Gatuno (COMMISSIONS OPENED!!!) (@gatunowo) August 19, 2025

The end of today’s reveal trailer read “September 4,” but didn’t bother specifying “2025.” Some are using this to joke that the wait may actually be far from over.

September 4th… 2029

— Daniel Failboat (@Failboat103) August 21, 2025

Okay, but what year?

— Cc (@Ccmaci) August 21, 2025

 

Hollow Knight fans are lining up in droves to play Silksong at Gamescom; we’ll see if those lines get a little smaller now that everyone knows the game is just two weeks away.

Here’s the line for the silksong demo at gamescom. They only have 10 game setups😭😭😭 pic.twitter.com/c2HUjdhBPy

— BlueSR @ gamescom (@BlueGoesFast) August 21, 2025

That’s not a lot of time, but it is enough time to play (or replay) the original Hollow Knight. It’s on just about any console you can imagine, and is still considered one of the best Metroidvania games of all-time. There’s a reason people have been clowning for all this time.





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August 23, 2025 0 comments
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Silksong's Launch Has Already Caused One Game Delay
Game Reviews

Silksong’s Launch Has Already Caused One Game Delay

by admin August 23, 2025


And…there we go! It’s officially Friday, folks. I’m filling in for Ethan, who should have written today’s edition, so if you prefer his take on Morning Checkpoint, well, sorry, you have to deal with me. This morning, we learn about Double Fine’s future, get ready to watch a weird Fortnite stream, check out what’s up with Black Ops 7‘s campaign, and catalog the first game to run away from Silksong‘s September launch. Oh and here’s a trailer for a movie that looks like Jaws, but set during the Second World War. Enjoy?

Aeterna Lucis is delaying its launch to avoid Silksong

Yesterday, after many years of waiting, we finally got a release date for Silksong. It’s arriving next month, and one game is already throwing in the towel and delaying its launch to avoid the indie superstar sequel. On Friday, the devs behind Aeterna Lucis announced that the game was being pushed back from a planned September launch to sometime in 2026, partly because of Silksong and partly because they lack all the dev kits needed for a release on “next-gen” platforms.

pic.twitter.com/CUomiRcsZU

— Aeternum Game Studios (@aeternathegame) August 22, 2025

“Our initial plan was to launch [Aeterna Lucis] this September,” said the devs in a statement. “But after the announcement of Silksong, we are fully aware that our game wouldn’t have the visibility it deserves. Competing with a phenomenon of that scale would not only be unfair to our team’s effort, but also to you, the community, who expect to experience this adventure under the best possible conditions.”

Double Fine isn’t working on Brutal Legend 2 or any other sequels

Keeper, Double Fine’s next game, looks great! It comes after a big gap following the company’s last game, Psychonauts 2. If you’re worried that, after Keeper‘s release, you’ll be waiting a while again for more Double Fine goodness, take heart: the studio’s founder and boss, Tim Schafer, says that Double Fine is working on multiple projects at the moment. But, if you were hoping for a Brutal Legend 2 or Psychonauts 3, well, I’m sorry to say that ain’t happening anytime soon.

“I’m working on other stuff,” Schafer told IGN. “The studio is doing multiple projects right now and they’re all original IPs, because we did Psychonauts 2 and that will hold us for sequels for a while.”

The alleged mother of one of Elon Musk’s kids will be on a Fortnite stream

💥 Fortnite Friday is BACK 💥

🚨 Alleged Mother of Elon Musk’s Child… Ashley St. Clair (@stclairashley) gives her FIRST live interview since news broke… straight from the Battle Bus 🚨

🇺🇸 5PM PST / 8PM EST 🇺🇸 pic.twitter.com/WFBXsFMblL

— connor (@ConnorEatsPants) August 21, 2025

I don’t have much to add to this other than that we live in a very strange world.

Call of Duty Black Ops 7 is ditching campaign difficulty levels

The latest Call of Duty is making some big changes to the series’ handling of campaigns. Black Ops 7‘s will support co-op, and there will be a rogue-like endgame included with it. Another big change? Black Ops 7 won’t feature the franchise’s usual difficulty levels, like Veteran or Hardened. Instead, as developers, Treyarch explained to IGN, the studio is using co-op to balance the game. The more players you include in the action, the harder things get. It’s an interesting change, though I wonder how more casual players hopping in to play with a friend might handle getting their ass kicked over and over again and having no way to make things easier.

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August 23, 2025 0 comments
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A slot machine showing winning reels
Gaming Gear

‘Silksong lol’: CloverPit devs delay the slot machine Balatro-like by 23 days to escape the blast radius of Silksong’s launch

by admin August 22, 2025



You know what they say: The best laid plans of mice and men sometimes get abruptly derailed by a surprise launch announcement. Thanks to yesterday’s reveal that Silksong’s release date is only two weeks away, CloverPit developer Panik Arcade has decided to push back the launch of the slot machine roguelite to dodge the all-consuming attention singularity that we can safely expect the Hollow Knight sequel to be.

Panik Arcade announced the change of plans in a Steam news post titled “We have to delay CloverPit a bit (Silksong lol)!” Rather than its original release date of September 3, CloverPit will now launch on September 26.

(Image credit: Future Friends Games)

“Silksong is the most anticipated and wishlisted game on all of Steam and we think people will love this game and play it right at launch (including us) but that also means it will overshadow all games launching close to it,” Panik Arcade said. “So if we stick to our original date we would risk the launch of CloverPit a fair bit.”


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My sympathies go out to any devteam that’s had to reevaluate their launch plans after unknowingly choosing a release date within the Silksong gravity well, but CloverPit’s case is particularly tragic: Its original release date was announced just nine days ago. It had a delightful trailer to go along with it and everything. Luckily, Panik Arcade seems to be taking it in stride.

“We poured our hearts into our little game so of course we want to give it the best possible shot,” Panik Arcade said. “We hope you can understand—we’ll use the extra time of course to polish the game even further and we hope for your support at launch either way.”

(Image credit: Future Friends Games)

After playing the CloverPit demo, I’m eager to get my hands on the full version whether it launches in 12 days or 35. It’s got that Balatro-style multiplier-stacking juice, a magnificently grody aesthetic, and an understanding that gambling is the enterprise of hungry, uncaring devils. Plus, it makes fun lights when you win! If it means CloverPit gets a better shot at its time in the spotlight, I’m content with a slightly longer wait.

CloverPit launches on Steam on September 26. Hopefully we’ll all have recovered from the collective Silksong mania by then.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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August 22, 2025 0 comments
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Silksong's Hornet runs through a green field.
Game Reviews

Silksong’s Devs Didn’t Think It Would Take This Long Either

by admin August 21, 2025


Hollow Knight: Silksong will arrive seven years after the first game. Why? That’s what fans have been impatiently wondering for a while now. According to the developers at Team Cherry, there was no major drama or development snafus. Seven years is just how long it takes to make the Metroidvania Soulslike sequel to what some fans regard as one of the best games of the last decade.

“I remember at some point I just had to stop sketching,” cofounder Ari Gibson told Bloomberg in a new interview. “Because I went, ‘Everything I’m drawing here has to end up in the game. That’s a cool idea, that’s in. That’s a cool idea, that’s in.’ You realize, ‘If I don’t stop drawing, this is going to take 15 years to finish.’”

What began as DLC for 2017’s surprise Steam hit Hollow Knight eventually morphed into a full-fledged standalone game. Team Cherry officially revealed Silksong would become a sequel in 2019. The developers told Bloomberg they wanted to keep their team size small so as not to disrupt the creative flow responsible for the first game. But growing scope—bigger boss fights, multiple towns, a denser world—meant it would take even longer to finish, especially if it would exude the same level of tight controls, visual polish, and world-building mystery of the original Hollow Knight.

When Microsoft doubled down in 2022 on the promise that Silksong would arrive within the year, that was apparently the actual goal. “We did genuinely believe that was the case,” cofounder William Pellen confirmed. “There was a period of two to three years when I thought it was going to come out within a year.” The team just kept biting off more than it could chew while also calmly ignoring all of the online chatter about unhinged fans.

“I think we’re always underestimating the amount of time and effort it’ll take us to achieve things,” Gibson told Bloomberg. “It’s also that problem where, because we’re having fun doing it, it’s not like, ‘It’s taking longer, this is awful, we really need to get past this phase.’ It’s, ‘This is a very enjoyable space to be in. Let’s perpetuate this with some new ideas.’”

It seems to have helped that the original Hollow Knight has now sold 15 million copies, Team Cherry revealed. Silksong is already Steam’s most-wishlisted game. If it lives up to even a fraction of the hype, the team won’t be forced to release their next game any time soon, either.



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August 21, 2025 0 comments
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