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Silksong

Silksong has murdered Steam | Rock Paper Shotgun
Game Updates

Silksong has murdered Steam | Rock Paper Shotgun

by admin September 5, 2025


Well, who could have seen this coming: Hollow Knight: Silksong has taken Steam offline, or at least, laid waste to large swathes of it. Within seconds of its release this afternoon, Team Cherry’s Hollow Knight sequel brought Valve’s servers to a halt, cue endlessly loading pages when trying to access the checkout, browse the store or do much of anything.

I can’t even sign in. I’m currently staring into the void of an infinite “loading user data” loop. I can’t get the “Most Played” chart to load in a web browser, either, but according to SteamDB, there are 101,828 people playing already. Smash cut to live footage of Gabe Newell ejected screaming from his exploding yacht, hotly pursued by a cloud of burning hornets.

If you’re hoping to play on Steam in the next hour or so, you may encounter the following dread message: “Error Code: 2811-7429. Couldn’t connect to the server. The network may be busy, or there may be a problem with the server. Please try again later.” There are already thousands of reports of a Steam outage on Downdetector. Valve have yet to comment. The game is also available on GOG, who have a much smaller audience, but I hear they’re having similar difficulties.

May the good gods save our engineers in this time of Silksinging. May the good gods save them, at least, from wrathful emails. Having to wait an hour or two for demand to die back so you can play Silksong is no great burden. Still, as ever with Steam overloads, you do have to wonder whether Valve as a whole could have prepared better for this.

Silksong has been Steam’s most-wishlisted game since forever. I’m not clear on what Valve do when they know something is going to be mega-popular – I assume it involves buying more servers, but perhaps they just pour energy drinks over the existing ones while uttering the Optimiser’s Prayer. Perhaps they just stick a bike pump in the outer wall of the server farm and have an intern crank the handle for 24 hours.

If you’re trying to play, best of luck. James claims he’s already got it downloading, but then he’s always trying to be the popular one.



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September 5, 2025 0 comments
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A screenshot from Hollow Knight Silksong showing the protagonist Hornet with map-seller Shakra
Gaming Gear

Silksong newcomers, I can’t stress to you enough that you should buy all of Shakra’s map items ASAP

by admin September 5, 2025



For the brave among us who are diving into Silksong without having played Hollow Knight, some of the game’s quirks will seem a bit opaque. One of these quirks is the map system, or rather, the seeming lack of it. It’s definitely not uncommon for exploration-focused platformers to have obscure or downright useless maps, but for a while Silksong seems like it might not even have one at all.

Don’t worry though: not only does Silksong have a map, but it can be very useful so long as you cough up some rosaries ASAP. After about an hour in Silksong you’ll encounter the NPC Shakra in The Marrow—listen out for the lovely yodelling. After some dialogue they’ll offer to sell you a bunch of map-centric stuff, and your first instinct might be to ignore it. Of course this metroidvania will just plot out my map as I explore it, right? Nope: not only do you have to buy maps, but you have to buy map markers and other useful icons, such as those demarking resting places.

Oh, and you also have to buy the ability to see yourself on the map.


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Even though Shakra’s gear might seem expensive in total, you should 100% buy it all up as soon as you meet them. It’s going to make early exploration a lot more relaxed and rewarding, and if you don’t do it straight away, you’ll probably eventually realise that you should have.

Shakra has two maps: one of The Marrow (where Shakra is) and one of Mosslands (from where you’ve come). Buy them both so you know where you’ve been and where you should explore next.

Then buy the Quill, which will help you distinguish explored from unexplored areas on the maps you’ve bought. Perhaps most importantly, buy the Compass: this will let you see where Hornet is on the map. If you don’t have the Compass, you have to figure out where you are based on the shape of rooms and that’s… imprecise. For the Compass to work you have to equip it in the menu, at a resting place.

You should prioritise according to this list, in my opinion:

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  • Map of The Marrow (50 rosaries)
  • Map of Mosslands (50 rosaries)
  • Compass (70 rosaries)
  • Quill (50 rosaries)
  • Bench pins (60 rosaries)
  • Shell marker (40 rosaries)

By the end your map should look like this. See how useful it is? It shows you where save points are, and the faint lines to the right are areas I’ve yet to explore, but for which I own a map. Hornet’s head marks where I’m standing right now.

(Image credit: Team Cherry)

That’s 320 rosaries in total, which will feel like a lot this early in the game. Honestly, you can skip the shell markers if you want—you won’t really need those for a while—and if Shakra disappears from The Marrow you’ll find them later on. But if you’re feeling short of rosaries, go left and up into a new screen. Follow left up here, and you’ll find a wealth of enemies who grant a lot of rosaries, and even a rosary bead. It’ll take about five minutes of grinding to get enough to buy out Shakra, assuming you came in with a bit as well. If they fail to respawn when you exit and re-enter the room, there’s a resting spot to unlock easy access to nearby: resting respawns them more reliably. For more info on getting rosaries, this how to get Silksong rosaries guide is all about it.

Anyone who played Hollow Knight will know that buying map items as early as possible comes highly recommended, and it’s nice to see that Silksong grants access to some crucial QoL items—like the Quill and Compass—earlier than its predecessor. As much as I love getting lost, I also like to have the tools to get un-lost. You’re definitely going to need them going forward.



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September 5, 2025 0 comments
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The game's first mini-boss explodes in fury.
Game Updates

Silksong Hits Half A Million Players On Steam

by admin September 5, 2025


Hollow Knight: Silksong may have crashed Steam, PSN, and the Switch eStore with its launch, but that doesn’t seem to have hurt its success any once they all crawled back online. Team Cherry’s enormously anticipated Metroidvania sequel has just reached over half a million concurrent players on Steam alone. That’s a figure that doesn’t include Xbox, PlayStation, or Switch numbers, nor indeed PC players who bought the game on GOG or elsewhere, or who are playing it via Game Pass. It’s fair to say things are going pretty well.

At around 10.30 ET this morning, September 4, Kotaku team members began dropping Silksong‘s concurrent player numbers as compiled by SteamDB into the Slack. 156,271 was the first big number to astonish us. The original Hollow Knight‘s all-time peak was 72,916, and even that was set only yesterday. On release in 2017, it was lucky to see just a thousand, its popularity building up to a big August 2018 spike of 10,000 concurrent players. It took until May 2022 to find 20,000, and only hit those numbers again last month after the announcement of the release date for the long-delayed sequel. I explain all this because it’s fairly important context when looking at the hundreds of thousands who have shown up for Silksong.

By 12.30 today, that number had reached 245,587, and it seemed like it might be time to write about hitting a quarter of a million. But the number kept going up. At 1 p.m. it was 382,195, and just six minutes later had risen to over 400,000. At 1.30, 478k, and then at 2 p.m. it reached a ridiculous 534,450. That makes it the game with the 18th highest number of concurrent players on Steam, ever. It just beat the hugely popular Battlefield 6 beta weekend into 19th. That, let’s not forget, was a free weekend with a multiplayer game—this is a 2D single-player platformer.

Of course, a large part of Silksong‘s launch day success is the extraordinary build-up and anticipation it’s received. Absent from industry showcases for years on end, its potential audience became almost cult-like as it endured the long stretch of silence. The original Hollow Knight was much more of a sleeper hit, slowly building its audience and reputation, hence lacking any headline spike at any point over the last eight years. It’ll be interesting to see how long Silksong can maintain this momentum, as people get over the sense of disbelief that it actually really exists and is finally here. The number has started dropping for the first time all day as I’ve written this, just by five thousand or so, but it suggests it’s calming down for the moment. Of course, this could start climbing again once the U.S. workforce that didn’t book the day off are released home to reach their computers and consoles.

In the meantime, it strongly suggests that Team Cherry were very wise to pick the price point that surprised so many. Yes, the game could absolutely have sold incredibly well at $60, based on reputation alone, but going for $20 vastly increases the potential audience who will pay right now, rather than waiting six months for a 90 percent off Steam sale. Given the half a million people simultaneously playing on Steam likely only represents a fraction of those who will have bought the game today, this will be a massive financial success. And we’re just talking about today’s sales.

Whether the game’s actually good or not? That, rather intriguingly, is something everyone’s finding out simultaneously today, given no review code was supplied to press. The lines who played a brief demo at Gamescom had an inkling, but it’ll be tomorrow before consensus begins to appear.



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September 5, 2025 0 comments
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Where To Find Spine Cores In Hollow Knight: Silksong For Flexile Spine Wish
Game Updates

Where To Find Spine Cores In Hollow Knight: Silksong For Flexile Spine Wish

by admin September 5, 2025



Hollow Knight: Silksong isn’t a linear adventure by any stretch of the imagination. It expects you to explore thoroughly as you chart your path through its perilous maps. Doing so will sometimes lead you to some unique NPCs who ask you to complete quests known as Wishes, such as the Seamstress you’ll encounter in the Far Fields. This character will assign you the Flexile Spine Wish, tasking you with finding 25 Spine Cores. Luckily, you won’t have to make too long a journey to collect these items.

Where to find Spine Cores in Hollow Knight: Silksong

To collect Spine Cores, you must find enemies known as Hokers, which look like floating white balls with a green beard and spikes. If you leave the Seamstress’s home and head to the right, you can move through some rooms filled with plenty of these enemies, so you won’t have to travel far to get what you need.

These enemies are called Hokers.

However, instead of focusing on killing these enemies, your goal is to harvest their spikes. Each time you hit them, they’ll fire off spikes that will stick to nearby surfaces. You can then strike these spikes to make them drop an orb containing a Spine Core. Do this 25 times, and you’ll have everything you need.

Each Hoker can take three hits before they die. The trick to getting the most bang for your buck is to hit them one time and wait for them to regenerate spikes again. If you hit them before they regenerate spikes, you’ll ultimately end up with fewer Spine Cores from that Hoker.

Make sure you hit the spikes stuck on surfaces, then pick up the Spine Cores.

Additionally, beware that the spikes Hokers fire out will disappear after a few moments, so make quick work of them to ensure you aren’t missing out on the Spine Cores within.

Once you’ve collected all 25 Spine Cores, return to the Seamstress to earn your reward, which is the Drifter’s Coat. This upgrade lets you glide after a jump, and it’ll allow you to ride the air currents you’ve probably seen around the area. Now, you can explore even further than ever before.

There are plenty more Wishes to finish throughout your journey. For instance, if you haven’t finished the Berry Picking Wish, check out where to find 3 Mossberries in Hollow Knight: Silksong.



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September 5, 2025 0 comments
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Hollow Knight: Silksong launch breaks global game storefronts
Esports

Hollow Knight: Silksong launch breaks global game storefronts

by admin September 5, 2025


Today’s (September 4) release of Hollow Knight: Silksong crashed global stores right across Nintendo, PlayStation, Xbox, and Steam’s digital platforms.

As fans clamored to purchase and download Team Cherry’s highly anticipated follow-up to the indie smash Hollow Knight, players found themselves unable to complete their purchases or even load the game’s page on online stores.

Nintendo ended up having to briefly take its store offline completely, whilst attempts to purchase the game on Steam triggered “something went wrong” error messages, and players on PlayStation were struggling to find the game on the PSN Store at all.

Xbox Game Pass subscribers similarly struggled to download the sequel via either their apps or the Xbox console.

Team Cherry’s solo adventure is already one of the biggest games of all time according to SteamDB, securing a spot in the Top 20 biggest Steam games ever by concurrent count — a record likely to be repeatedly smashed as we go into the weekend.

Hollow Knight: Silksong is Steam’s most wishlisted game of 2025, appearing on 4.8m wishlists.



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September 5, 2025 0 comments
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Hollow Knight Silksong
Product Reviews

Silksong is so popular, even people in the Piracy subreddit are encouraging others to just buy it: ‘If we can afford to support them, we should’

by admin September 4, 2025



Hollow Knight: Silksong finally went live today—you may have heard something about that—and its arrival absolutely demolished Steam, which simply could not hold up under the crushing demand of Skongmania. As Steam crumbled like a train bridge made of soggy noodles, GOG did what it does best: Took a shot from the shadows.

“It appears that Silkzillion gamers worldwide are trying to get their hands on Hollow Knight: Silksong, and digital storefronts are struggling to handle the traffic,” GOG posted on X. “But the DRM-free Bastion stands strong.” Naturally, there was a link to Silksong on GOG.

It appears that Silkzillion gamers worldwide are trying to get their hands on Hollow Knight: Silksong, and digital storefronts are struggling to handle the traffic.But the DRM-free Bastion stands strong 😎👇 https://t.co/XVbkDmXLceSeptember 4, 2025

I can’t say I’d really thought about it before seeing that post, but it caught me a little by surprise because it felt, well, incongruous. The value of DRM is debatable but generally speaking it does at least help cut down on day-one piracy; releasing one of the most eagerly anticipated games to come along in years on a platform whose number-one promo point is “No DRM” was surely a high-risk move.


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Except, maybe not. Sure enough, Silksong was available through less-than-legal channels almost immediately after launch, but as noticed by GamesRadar, the 2.4 million strong Piracy subreddit seemed torn on the topic: Unexpectedly, quite a few of its members have been urging people not to pirate Silksong.

“I was planning on doing it, since every recent game costs around $80 and that’s a lot of money for a game,” one redditor wrote in a pre-release thread asking how potential pirates planned to proceed. “But after the price was revealed, $20, I thought, damn that’s good, and I’m not pirating it.”

Others felt the same way, “I think I’m just gonna buy this one. It’s only $20 and I really enjoyed Hollow Knight so, I’m sure I won’t be mad about spending the money on this one,” one respondent wrote.

“Apparently it’ll only be like 20 bucks with a three person team. I can and will definitely buy it after it’s been out a week or two,” another added.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Similar responses can be seen in a bigger thread announcing that Silksong was uploaded to pirate sites 15 minutes after it launched.

“It’s a 3-4 person team that has done right by their fans at every turn,” No-Shape6053 wrote. “Making sure the PC release is DRM free. Making sure all original backers of Hollow Knight get Silksong free on their choice of platform. This is a time where if we can afford to support them, we should.”

Redditor Efrayl added: “I’m buying this game on GOG straight away, even though I will probably play it later (after a few updates and when it will be on discount).”

RandoT said he’s never purchased a full-priced game on launch day in the 10+ years he’s had his Steam account, but he’s doing it for Silksong: “It was Team Cherry that made me break my ‘vow’ to always buy on discount.”

Silksong’s release is the first time I’ve seen comments on the Piracy subreddit push for people to buy it instead.

— @airbagged.bsky.social (@airbagged.bsky.social.bsky.social) 2025-09-04T21:13:04.693Z

#Silksong has appeared on piracy websites for PC and r/Piracy is having arguments over pirating it, lmao

— @born2beslicker.bsky.social (@born2beslicker.bsky.social.bsky.social) 2025-09-04T21:13:04.668Z

To be clear, this is not a wholesale changing-of-ways. Plenty of people in the subreddit say they’re going to pirate Silksong regardless, some with the claimed intent of buying it later when their finances allow and others simply as a matter of because I can principle.

But the extent of the push to just buy the damned thing seems genuinely unusual. Much of that arises from the fact that Silksong itself is very unusual: A monster-hit (and, going by the current Steam rating, very good—we’re still working on our review but will have it up soon) game priced at $20, developed by tiny team that doesn’t seem too arsed about the accepted conventions of making and releasing videogames.

It’s not the sort of scenario that could be duplicated by Electronic Arts or Ubisoft, in other words, and I wouldn’t expect executives at any major or mid-sized publisher to look at this and think that maybe ditching Denuvo really is the way to go. Still, it does really drive home the notion that while you’re never going to stop piracy, you can sometimes turn some people around on it by asking a fair price, making a good game, and being genuine throughout. I think that’s kind of nice.






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September 4, 2025 0 comments
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"It feels unreal in a way": After nearly 1700 days, Daily Silksong News' bittersweet goodbye on the eve of Hollow Knight sequel's release
Game Updates

“It feels unreal in a way”: After nearly 1700 days, Daily Silksong News’ bittersweet goodbye on the eve of Hollow Knight sequel’s release

by admin September 4, 2025


Daily Silksong News, a YouTube channel and Discord server that has been posting constant updates on Team Cherry’s action adventure game Hollow Knight: Silksong, has said farewell after 1694 days of uploads.

The final video, which premiered as Hollow Knight: Silksong became available for sale and titled The End, the video featured a stop-motion skit sending the channel off with a face reveal of the host Araraura. It’s peak early internet energy.

Over almost 1700 days, Daily Silksong news accrued 234,000 YouTube subscribers and a Discord community of thousands of dedicated fans, lurkers, and posters. The live premiere of the final Silksong news video had over 15,000 live viewers, with longtime watchers saying their farewells at the cusp of the game’s release.

Watch the final Daily Silksong news video here.Watch on YouTube

Daily Silksong News was a running gag that transformed into something larger than its original intent. The vast majority of the channel’s uploads are brief, with host Araraura announcing there was no news. However, on the occasion when there was news, both Araraura and the channel’s community would erupt with energy.

Speaking to Eurogamer, Araraura expanded on his feelings now that the journey was over: “It feels unreal in a way, I got so used to Silksong just being ‘a game that’s not out’ now that it’s about to be it almost feels like I’m about to experience something that was out of my reach for so long”.

As for how he’ll be celebrating the release of Silksong, Daily Silksong News host Araraua will hang around with his friends and community members until the game goes live: “[I’m] probably gonna watch the DSN finale with my friends and stay on VC until the very last minute before it comes out after that I’m gonna go full blackout mode and enjoy Silksong on my own. No commentary or streaming, just at my own pace”.



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September 4, 2025 0 comments
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Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo as platforms grind to a halt
Game Reviews

Hollow Knight: Silksong causes server chaos on Xbox, Steam, and Nintendo as platforms grind to a halt

by admin September 4, 2025


A little game by the name of Hollow Knight: Silksong just released, and it has thrown platforms into chaos.

As you can see from images captured by the Eurogamer team, the likes of Steam was brought to a grinding halt as many flocked to get their hands on the highly-anticipated sequel.

Meanwhile, several of us have been unable to add the game to our carts across Xbox, PlayStation and Switch. The PS store, for example, is stuck on Wishlisted at the time of writing.


In the words of our Conner: “Steam it looks like every step has issues, trying to pay with Paypal is leading to error messages.”

Are you having more luck than us?

Silksong is stuck on Wishlist on PlayStation. | Image credit: Eurogamer

Trying to get Silksong on Xbox, but only getting this blank screen. | Image credit: Eurogamer

Dom also got this ‘Silksong unavailable’ screen on Xbox.

Unable to add Silksong to cart on Steam. | Image credit: Eurogamer

Switch 2 is also having some Silksong-related issues.

Steam screenshot showing that “something went wrong” as we tried to purchase Silksong. | Image credit: Eurogamer



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Hollow Knight Silksong
Gaming Gear

On the eve of Silksong, ultrawide monitor support is confirmed, and the soundtrack looks to be double the size of the original

by admin September 4, 2025



Silksong comes out in less than 10 hours. By the time you read this it’ll be even less than that. Heck, if you read this tomorrow, the game will already be out. Notice how I sound like an idiot? It’s because Silksong is upon us, and I’m excited. I’d rather be playing it right now than writing this.

Every new detail on Silksong is of utmost importance: even the fact that it has ultrawide support. Silksong marketing guy Matthew Griffin confirmed as much earlier today. “For PC players, screen ratios up to 21:9 are fully supported,” he posted on X, along with some screenshots to prove it (see them below, but don’t get too excited: they’re screenshots you’ve seen before, only wider now).

Not content with allaying the fears of ultrawide zealots the world over, Griffin also retweeted an account pointing out that the Silksong soundtrack is much bigger than the original game’s, with a total of 53 tracks compared to Hollow Knight’s 26 (if you don’t count the DLC tracks). Team Cherry pointed it out in their most recent letter to backers, who also get the soundtrack at launch.


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Image 1 of 4

(Image credit: Team Cherry)

I don’t mean to suggest that the amount of songs in the Silksong soundtrack is commensurate with its size compared to its predecessor, but it does sound like this sequel will be a much bigger game. It’ll have over 200 enemies and 40 bosses, according to its most recent trailer, which is a far sight more than the original Hollow Knight at launch.

Ahead of Silksong’s imminent launch, Tyler Colp has gathered together some of the best Hollow Knight lore videos to get you up to date. Elsewhere, Sean has gathered the Silksong release time for each region.

(Image credit: Team Cherry)(Image credit: Team Cherry)(Image credit: Team Cherry)

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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September 4, 2025 0 comments
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How 'Hollow Knight: Silksong' Fans Turned Waiting for Its Release Into a Game
Gaming Gear

How ‘Hollow Knight: Silksong’ Fans Turned Waiting for Its Release Into a Game

by admin September 3, 2025


Initially, Silksong was planned as downloadable content for the original game, before its creators expanded it into a full-fledged sequel. In August, when developers surprise announced that the game would launch in just two weeks, at least half a dozen other indie developers immediately delayed their own games to clear the way. “Dropping the GTA of indie games with 2 weeks notice makes everyone freak out,” wrote Demonschool developer Necrosoft on Bluesky on its delay.

Despite a seven-year development cycle, excitement for the game never died down. Reddit user The_Real_Kingsmould tells WIRED the community has “largely kept itself afloat with its insanity and the occasional crumb of news.” The posts, the jokes—it’s all “that feeling of being a part of something,” he says.

“When [there’s no news], everyone’s sad, and then everyone goes insane and starts spouting misinformation without batting an eye,” he says. “When there’s news it’s the happiest day of your life. There’s hype posts EVERYWHERE. All your hope in Team Cherry is restored.”

Over the years, the community has passed the time by role-playing with the game’s lore. There was the sacrifice era, where a handful of prominent users were chosen as “dreamers,” a nod to characters in Hollow Knight who traded the waking world for eternal sleep, and a Hollow Knight. These community members were then “sealed away”—banned from the subreddit, as it were—and are only allowed to return after the game launches.

Other memorable moments in the subreddit include a play on shapeshifter Nosk, one of the original game’s hidden bosses. Fans began pretending they’d encountered fake copies of Silksong around the world, granted to them by “Snosk,” a version of the bug with a copy of Silksong for a head. “Pretty fast there were a lot of PSA’s going around: do not approach or attempt to pick up any copy of Silksong outdoors, or one that isn’t yours,” The_Real_Kingsmould tells WIRED of the in-joke. “But there were also users trying to deny the existence of Snosks (having been “overtaken”), claiming the copies are safe and all you have to do is go outside.”

This particular campaign came to a head after moderators called for anti-snosk fan art to “banish the Snosks for good,” he says. People began pumping out art of the subreddit specifically, not the game, he says, until it was enough: “After a short while the Snosks were gone.”

The subreddit has built its own lore over the years. Even today, users in the subreddit have flair that gives them faction labels like doubter, denier, or “beleiver,” which is purposefully misspelled because “”there is no lie in be[lie]ving.”

Stark says Silksong is fertile ground for role-playing fans because the game’s lore is so deep. “Hollow Knight on the surface kind of reads like a [Dark Souls] game, because the lore is a bit inscrutable until you get really deep into it,” she says. “It sometimes talks in riddles. It takes a long time to get to all of the pieces, and sometimes the pieces really rely on the player’s interpretation.”

The fan communities are no different. “Subreddit users together have created their own interpretations from these pieces of lore that are strange and playing in layers,” Stark says.

With Silksong’s global release imminent across Nintendo Switch and Switch 2, PS4/PS5, Xbox One, Xbox Series X/S, and PC the communities will soon shift their attention from waiting to playing.

If the game is as dense as Hollow Knight, there will be months, if not years, of discoveries and theories for fans to tear through on Reddit. Others will enter new chapters of their own lives.

Araraura’s time tracking Silksong news with YouTube updates is coming to an end. He’ll shut down the YouTube channel: “nothing to look forward to anymore, so no new videos,” he says. He feels wistful at times about that, after getting so used to uploading videos to the channel, but ready. “I think I’ve finally made peace with that,” he says. “Now I’m just really really excited for Silksong.”



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