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Silksong

Hollow Knight: Silksong devs admit it has "moments of steep difficulty" but also a "higher level of freedom" to avoid getting stonewalled
Game Updates

Hollow Knight: Silksong devs admit it has “moments of steep difficulty” but also a “higher level of freedom” to avoid getting stonewalled

by admin September 18, 2025


Team Cherry’s long-awaited Hollow Knight follow-up Silksong has spawned lengthy discourse around difficulty in games, and now the developers have addressed the topic too.

The game is part of the Game Worlds exhibition at Australia’s national museum of screen culture (ACMI), which was attended by Dexerto. The exhibition’s co-curator Jini Maxwell spoke with Ari Gibson and William Pellen from Team Cherry at the event.

“The important thing for us is that we allow you to go way off the path,” Gibson explained. “So one player may choose to follow it directly to its conclusion, and then another may choose to constantly divert from it and find all the other things that are waiting and all the other ways and routes.”

Hollow Knight: Silksong Review – Beautiful, Thrilling And CruelWatch on YouTube

While Gibson admitted Silksong “has some moments of steep difficulty”, he added “part of allowing a higher level of freedom within the world means that you have choices all the time about where you’re going and what you’re doing.”

So instead of players repeatedly attempting a particular boss fight, they “have ways to mitigate the difficulty via exploration, or learning, or even circumventing the challenge entirely, rather than getting stonewalled.”

Gibson further noted that as Hornet is “inherently faster and more skillful than the Knight” of the first game, even base level enemies had to be “more complicated, more intelligent”.

Added Pellen: “The basic ant warrior is built from the same move-set as the original Hornet boss. The same core set of dashing, jumping, and dashing down at you, plus we added the ability to evade and check you. In contrast to the Knight’s enemies, Hornet’s enemies had to have more ways of catching her as she tries to move away.”

Team Cherry’s approach was therefore to “bring everyone else up to match [Hornet’s] level”.

One other area of contention are the boss runbacks, which often task players with repeating difficult platform sections before re-attempting a boss. But have boss runbacks had their day?

“Pretty and charmingly mean-spirited, this is a game filled with revelations and genuine personality,” reads our Silksong review.



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September 18, 2025 0 comments
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8bitdosilksong
Game Reviews

The GENKI x 8BitDo PocketPro Controller Drops to a Record Low and Might Be the Best Way to Play Silksong

by admin September 18, 2025


Controllers are my kryptonite. When I see one that looks cool, I gotta have it. I’m embarrassed to say how many 8BitDo controllers I own, but it still will never be enough for me. I’m telling now to join in on the 8BitDo cult as there really is no better controller for indies and retro games than what they’re manufacturing. And what do you know, this one that’s a collab with GENKI just dropped 17%. The PockePro wireless gamepad is normally $60, but after the discount, it comes to just $50. Save yourself a cool $10 and put it halfway toward buying Hollow Knight: Silksong. 

Eagle-eyed viewers might notice the overall shape and layout of the controller looks a bit familiar. It is indeed designed after the Super Nintendo gamepad, but now with all the modern conveniences like multiple R and L buttons and dual, clickable analog sticks.

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The Perfect Tool to Equip for Silksong

And being based on the SNES controller, it has undoubtedly the best d-pad you can get. That makes it perfect for the new Hollow Knight: Silksong. If you’re struggling with some of the boss fights or platforming in Team Cherry’s grueling Metroidvania, it might be your controller. First off, stop using the joystick. You’re not going to get the precision to execute those diagonal pogos properly. Though, if you’re using the Nintendo Pro Controller, forget it. That thing is notorious for misregistered inputs. You’ll be dropping all your rosaries into the spikes using that.

But this d-pad… This d-pad on the 8Bitdo’s controllers just sings.

Beyond the d-pad, the joysticks also are an improvement over Nintendo’s. They utilize Hall Effect tech, which used magnets. This means drift is an impossibility. You can use this controller until the Switch 3 comes out and still not experience anything close to the deterioration found on the Switch Joy-Con controllers.

Other useful little features the GENKI x 8BitDo PocketPro has implemented included a turbo mode, gyro controls, and haptic feedback. You can a happy marriage of nostalgic design and advanced functionality. The 8BitDo controller is always the one I grab when playing retro-inspired indie titles like Celeste or Teenage Mutant Ninja Turtles: Shredder’s Revenge for that reason.

The controller is not just compatible with the Nintendo Switch and Switch 2. You can also use it on Window devices, MacOS, Android, or Steam Deck. Due not though that if you plan on using it with the Nintendo Switch 2, it may require a quick firmware update before it can connect. This can be accessed on 8BitDo’s official website.

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September 18, 2025 0 comments
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Hornet sits on a bench in Hollow Knight: Silksong.
Product Reviews

The next Silksong update helps the bosses but does little to allay our own, interminable suffering

by admin September 17, 2025



The first Silksong patch was released last week and, among other things, nerfed a couple of the tough early game bosses like Moorwing and Sister Splinter. But if the patch notes for Silksong’s second update are any indication, Team Cherry doesn’t intend to keep dialing down the difficulty. If you were hoping for some more boss nerfs or perhaps fewer obstacles on the way to bosses, then give up all hope ye who enter here.

No, the latest Silksong patch—which is currently live in the public-beta branch on Steam, but will roll out officially in the coming days—is mostly about making sure the bosses themselves don’t keep making dumb mistakes.

Spoilers follow, but this includes:


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Preventing the Savage Beastfly in Far Fields from getting stuck under lava, preventing Shrine Guardian Seth from exiting the battle arena mid-combat, and making sure Lugoli stops “flying off screen and not returning during battle”.

I like a tough metroidvania and wouldn’t advocate for any difficulty tweaks, but I know there are plenty of players who are frustrated with Silksong’s difficulty. I guess the message is clear: if Silksong is too hard for you, keep trying. There’s the chance Team Cherry will tweak difficulty in future patches, but my gut feeling is that they won’t.

Other than those fixes it’s a pretty low-key patch dedicated to fixing some small bugs that most people probably haven’t encountered. I’ve posted the patch notes below, but there could be “a few more additions and tweaks before full release”.

  • Added Dithering effect option in Advanced video settings. Reduces colour banding but can slightly soften the appearance of foreground assets. Defaults to ‘Off’.
  • Updated Herald’s Wish achievement description to clarify that players must both complete the wish and finish the game.
  • Fixed Savage Beastfly in Far Fields sometimes remaining below the lava.
  • Fixed rare cases of Shrine Guardian Seth getting out of bounds during battle.
  • Added catch to prevent Lugoli sometimes flying off screen and not returning during battle.
  • Further reduced chance of Silk Snippers getting stuck out of bounds in Chapel of the Reaper battle.
  • Fixed various instances of dying to bosses while killing them causing death sequences to play messily or out of sync.
  • Fixed Shaman Binding into a bottom transition causing a softlock.
  • Cocoon positions in some locations updated to prevent it spawning in inaccessible areas.
  • Fixed Liquid Lacquer courier delivery not being accessible in Steel Soul mode.
  • Fixed some NPCs not correctly playing cursed hint dialogues in certain instances.
  • Fixed Pondcatcher Reed not being able to fly away after singing.
  • Fixed Verdania memory orbs sometimes replaying layered screen-edge burst effects.
  • Fixed the break counter not working for certain multihitter tools eg Conchcutter.
  • Fixed Volt Filament damage multiplier not applying for certain Silk Skills.
  • Fixed Cogflies and Wisps inappropriately targeting Skullwings.
  • Fixed Cogflies incorrectly resetting their HP to full on scene change.
  • Fixed Curveclaw always breaking on the first hit after being deflected.
  • Fixed Plasmium Phial and Flea Brew sometimes not restoring as intended at benches.
  • Various other smaller tweaks and fixes.

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September 17, 2025 0 comments
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Hollow Knight Silksong will be supported with extra content for years to come
Game Updates

Hollow Knight: Silksong is reportedly already about a third of the way to the original’s total sales, with Steam leading the charge

by admin September 17, 2025



Hollow Knight: Silksong has sold 3.2m copies on Steam alone since its release, according to analyst estimations.


Ahead of its release, Silksong was the most wishlisted game on the platform with 4.8m wishlists. It seems the majority of these have converted into full sales. That’s all led to large numbers of concurrent players – Silksong reached a concurrent player peak of over 587k two days after release, making it the 17th most played game on Steam.


These sales are according to analysis from GameDiscover in its latest newsletter, which adds Silksong has sold around 500k copies each on PlayStation and Switch (both consoles), as well as reaching 1.5m downloads on Xbox Game Pass.

Hollow Knight: Silksong Review – Beautiful, Thrilling And CruelWatch on YouTube


Of course, part of that success is down to the popularity of the original Hollow Knight. According to GameDiscover’s data, there’s a 78.78 percent overlap in audience between the two games, with 22 percent of all Hollow Knight players on Steam buying the sequel.


The original game sold 15m copies, with sales skyrocketing due to extended hype around Silksong.


Another part of that success is the game’s price – it came in cheaper than many expected, causing debate across the industry around the appropriate cost of indie games.



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September 17, 2025 0 comments
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Hollow Knight: Silksong Review - Punishing Grandeur
Game Reviews

Hollow Knight: Silksong Review – Punishing Grandeur

by admin September 16, 2025


Hollow Knight: Silksong is an exemplar of its form. Games like Metroid and Castlevania helped establish the fun of an exploration and platforming adventure filled with upgrades that open up new paths to progression, and Team Cherry’s second Hollow Knight game takes that concept to a profound level of depth, sophistication, and scope. Pacing issues and a punishing approach to forward progression prevent a full-throated endorsement to every type of player, but those with significant patience can uncover a true masterpiece. 

While there are some scant references to the prior game, players should be comfortable thinking of Silksong’s story as a standalone installment, in which a warrior princess bug named Hornet is taken against her will to a distant kingdom called Hallownest. After escaping, she seeks to uncover the reason for her kidnapping and the secrets of the place, gradually unfolding a story of ancient mysteries and the decayed remains of a sovereignty governed through the powers of silk and music. The worldbuilding is immaculate, from the visuals of a land that has fallen into ruin to the beautifully written dialogue between characters that fleshes out the fiction. 

The environmental storytelling is backed up by rewarding exploration and traversal. Silksong’s world is truly vast, with an interconnected network of biomes that each contribute new threads to the web of understanding, from abandoned halls of long-forgotten experiments to clockwork machinery that drives the kingdom’s waning functions. Hidden paths abound, and the gradual unlocking of new shortcuts and areas that appear through the acquisition of abilities makes for a satisfying loop. 

Several platforming sequences are highly challenging, demanding split-second pad/stick control for long and unforgiving stretches. I relish those challenges for their design and canny pathing, but the distance between rest points does little to contribute to that enjoyment. Instead, I found the insistence on extremely long checkpoint placement hampered the sense of pacing in several instances, since I was forced to repeatedly redo early and manageable sections just to get a chance to practice and perfect the later ones. 

 

While combat encounters are frequent and demanding, they are tuned to reward careful attention and clever use of resources. Over the dozens of hours it takes to reach even the first of several endings, I consistently felt a sense of evolving control over the onscreen action, which is enhanced by several distinct crests, each of which alters movement, attacks, and available abilities in subtle but important ways. The distinct playstyles are yet one more way that Silksong layers in nuance.

I was especially fond of many of the bosses, which often have a wide variety of interesting movesets to learn and evocative visual themes that set each apart from the rest. In particular, bosses like Lace, Phantom, and the Cogwork Dancers feel rhythmic and intense, like impactful duels between master combatants. 

While the boss battles themselves are a rewarding challenge, I can’t say I was always a fan of the extreme damage each dealt, often ending individual attempts in mere seconds, or the sponge-like health pools of most, which sometimes feel like a chore to work through, even after nailing the mechanics of the fight. The frequent insistence on long, gauntlet-like runbacks to retry a given battle exacerbates those issues, which reads more like an unnecessary time sink, rather than a fun addition to the difficulty. 

Like many great games, all of Silksong’s systems, difficulty, and storytelling feel intentional and crafted to be as they are. Even as particular frustrations held back some measure of my potential enjoyment, I simultaneously marveled at the care that has gone into each detail of Silksong’s measured unraveling of plot and gameplay. Even beyond the credits, hours and hours of optional endings, additional zones and bosses, and new plot elements wait to be brought to light by a devoted player. It’s a truly immense game filled with hard-won moments of discovery and revelation. 

Musicians know the feeling of a piece that is woven with complexity, which takes longer to learn than most, but brings commensurate satisfaction upon mastery; Silksong is the video game equivalent, sitting ready to be played and adored, but only after appropriate levels of devotion and persistence.



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September 16, 2025 0 comments
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Hornet in Hollow Knight: Silksong
Esports

Silksong devs left a random mouse cursor on screen during vital cutscene

by admin September 16, 2025



Hollow Knight: Silksong players have spotted a rogue mouse cursor in one of the game’s late cutscenes, a small error that it’s impossible to ignore once you know it’s there.

It’s fair to say that Silksong has lived up to the hype for many players. Despite some debate around its punishing difficulty, the sprawling world, level design, and boss fights that Team Cherry put together have earned it glowing reviews.

However, fans have stumbled across a mistake in Act 3 that rivals Game of Thrones’ infamous coffee cup moment.

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Silksong devs accidentally leave mouse cursor in cutscene

As noticed by Reddit user SooperWooper7044, during one of the game’s crucial late cutscenes, a mouse cursor can be spotted onscreen above Hornet. This happens early on in Act 3, when you use the bell to descend into The Abyss under Pharloom for the final stages of the adventure.

The cursor can only be seen for a couple of seconds before disappearing, so it’s easy to see why it’s not been seen until now. However, we’ve checked multiple playthrough videos, including WilliamGlenn8 and Rizado, and it’s present in all of them.

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We’ve marked it on this screenshot from BeardBear’s video to give you a clear look:

YouTube: BeardBear / Dexerto

It’s a pretty small error that doesn’t exactly ruin the experience, but I challenge you to ignore it now that you know what to look for. It wouldn’t be a surprise to see Team Cherry fix the issue in a future patch, but until then, fans are actually doing their best to explain it.

“Considering the context of this cutscene, maybe there’s a camera inside the ‘ship’ and the dude that’s controlling it is looking at a monitor,” theorized one player.

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“Clearly it’s intentional as it’s an homage to their PC fans,” joked another.

Silksong isn’t even the first game to launch with this kind of mistake. Pokemon Sword and Shield had the exact same problem when it released in 2019, with a mouse cursor appearing in the final cutscene and credits.

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By comparison, the Silksong cursor is far less noticeable, so even if the devs leave it in place, it’s likely to become a fun piece of Hollow Knight lore rather than a game-breaking problem.

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Hollow Knight Silksong Widow boss fight
Product Reviews

Hollow Knight: Silksong player melts its hardest bosses with an endless fountain of tools: ‘I think I unlocked easy mode’

by admin September 16, 2025



The Strongest Build in SILKSONG [SPOILER FREE] Architect Crest Silkshot Railgun Silksong Build – YouTube

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I’ll admit, I wasn’t as creative with my build in Hollow Knight: Silksong as I’d like to admit. I found one of the early weapon upgrades and kind of stuck with that for the next 30 hours.

It got the job done, but it was nowhere close to the power of YouTuber Syrobe’s “easy mode” build where you have an endless supply of powerful tools. Before I explain how it works though, you should know that it requires fairly late-game unlocks to put together. I’d wait until you’re several hours into Act 2 before attempting this.

The heart of the build is the Architect Crest which has the unique ability to repair your tools on the fly. Normally, you have to rest at a bench to do that, but this Crest gives you the option to forgo healing yourself to replenish your tools in the middle of combat.


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Tools are extremely powerful in Silksong and no other Crest lets you spam them like this one. The only drawback is that you can’t equip any of Hornet’s high-damage skills with it, but the amount of tools you can fling out more than makes up for it.

You can pretty much equip any tools you want, but Syrobe recommends the Tacks, Silkshot, and the Voltvessels. He adds in the Pollip Pouch so every hit applies a poison DoT on enemies and Quick Sling to double the amount of tools you throw at a time.

Nothing in the game can survive you laying traps all over the place and shooting everything down with buckets of laser beams and silk bullets. Bosses run into them and get ripped apart while you sit back and watch. Watching Syrobe tear through waves of enemies in seconds looks like he has cheats on.

He has a separate, spoilery video where he melts the last two bosses in the game in under a minute. Both fights took me much longer because I spent most of them dodging around and hitting the boss with my little sword.

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Acquiring all the stuff might take you a while. Syrobe goes into detail on where to track it all down, but here’s a quick list of what you need and where to get it:

  • Architect Crest – Buy the Architect’s Key and unlock a room in the Underworks
  • Quick Sling – Found behind a false ceiling in Bilewater
  • Pollip Pouch – Complete the Rite of the Pollip quest in the Wormways
  • Tacks – Complete the Roach Guts quest in Sinner’s Road
  • Silkshot – Bring the Ruined Tool from Bilewater to the top of Mount Fay
  • Voltvessels – Found in northeastern Memorium

“I think I unlocked easy mode, I don’t know what everyone else is doing,” Syrobe said after humiliating one of the final bosses with a room full of traps. Here he is casually watching a boss get shredded while I remember each and every attempt I made in my own playthrough where I—a fool—chased the boss around with my sword. If only I had known about the devastating power of tools.



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Hornet against a gloomy underground cave backdrop
Product Reviews

Hollow Knight Silksong review: a daring, experimental, and breathtakingly beautiful sequel

by admin September 16, 2025



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We spend hours testing every product or service we review, so you can be sure you’re buying the best. Find out more about how we test.

Long-awaited metroidvania game Hollow Knight: Silksong is already proving to be a victim of its own success.

The unbearable hype surrounding its storefront-destroying launch, combined with the simultaneous release into the eager hands of both critics and players, has created a uniquely voracious narrative.

There’s a sense that one must devour Silksong all at once, or else risk being left behind and out of the loop on what is surely one of the biggest gaming events of the decade so far.

The problem is, Silksong is not a game to be binged. It’s a sprawling, complicated, and brilliant sequel that demands patience above all else. Only then does it fully reveal itself as a game that’s much more than the conversations around difficulty would have you believe.

Review information

Platform reviewed: Nintendo Switch 2
Available on: PS5, PS4, Xbox Series X and Series S, Xbox One, Nintendo Switch 2, Nintendo Switch, PC
Release date: September 4, 2025

Not even two weeks into its life, developer Team Cherry’s Silksong has largely been misrepresented and mislabelled as an impossibly difficult and sadistic continuation of 2017’s brilliant Hollow Knight. Of course, Silksong is a very challenging game; I agree with that wholeheartedly. It’s so much more than that, though.

As the dust settles, and now looking back on my first completed playthrough, I believe it’s going to take years for the collective player hivemind to truly unpack exactly what Silksong does well, and where it falters.

Rough starts and Bellharts

(Image credit: Team Cherry)

I made the decision to play the first five hours of Hollow Knight alongside those of Silksong’s. This is where the two games differ most drastically. Hollow Knight is much more generous with checkpoints, resources, and clear tutorial sections than Silksong.

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Enemies hit hard from the get-go in the sequel, while Hollow Knight gives you some softball encounters to practice on before its first proper boss fight. These are very different games, diverging from one another almost immediately and taking very different paths towards completely different conclusions.

The opening hours of Silksong are likely to be where players find the most friction. Enemies frequently deal two full health segments of damage, though you’ll have more freedom in how you heal thanks to main protagonist Hornet’s increased speed and aerial options. Instead of a simple down attack, Hornet dives in diagonal needle drops. This in itself requires hours to master, and it’s made very clear that bouncing between enemies without touching the ground is the strongest strategy available to you at first.

Your main special resource in Silksong is the silk meter, which is primarily filled by hitting enemies. Upon collecting enough silk, you’ll need to make a quick decision: heal, or unleash a special attack to hopefully end a fight earlier. Risk vs reward is hammered home again and again in Silksong, and it’s the first few hours where you’ll need to experiment with how you want to play. Eventually, you’ll get to the first town area, learn how to purchase items from merchants, and the currencies that you’ll have to focus on seeking out.

Rosaries are the main ones, but they’re also lost upon death, wrapped in a cocoon that must be retrieved in order to get them back. Shell Shards are somewhat supplementary, used to craft tools and open up your combat options.

My wallet is filled with moths

(Image credit: Team Cherry)

The economy between Rosaries and Shards is a tricky one to make the best use of. Silksong doesn’t give you many opportunities to get Rosaries consistently until a few hours in, while Shards aren’t particularly useful until you’ve bought tools and crafting kits from later merchants.

Tools become vital against flying enemies, bosses, and mobs of enemies, leading to one of the game’s key frustrations. To craft tools, you need Shards. To reliably purchase Shards, you must earn Rosaries, which come from exploring or, more reliably, killing enemies.

Many of the difficulty spikes I hit in Silksong completely cleared out my tools. I’d then have to travel elsewhere to farm Rosaries just to have enough tools to have another go at what was besting me. It’s reminiscent of the awful Blood Vial farming required for some bosses in Bloodborne, taking the player away from the action for repetitive bouts of repeated enemy hunting.

Unfortunately, this never really goes away in Silksong, and if anything, it becomes more common as you progress. The Shard vs Rosary reward balancing is ever so slightly off, making certain areas more and more difficult to progress through.

Shall we take a detour?

(Image credit: Team Cherry)

Silksong offers the same approach to problem-solving as seen in Elden Ring and its expansion, Shadow of the Erdtree, in that you’re supposed to go and find something else to do when a perceived skill wall presents itself. Silksong’s map is vast, and much of it is completely optional.

Best bit

(Image credit: Team Cherry)

The Needolin is an upgrade that turns Hornet’s needle into a musical instrument. You simply hold down a button, and Hornet plays along to nearby or ambient music. It’s used to unlock secret doors, interact with NPC events, and even open up new paths that are linked to the final ending of the game. It’s very ambiguous as to what the Needolin can interact with, so experimenting while exploring becomes its own intriguing side quest. I bet there’s even more the Needolin can do, and it’s going to take players years to find out all of its hidden functions.

Many times, I’d find myself throwing Hornet into the same repeated encounter, as I grew increasingly tired of losing the same fight over and over. At a certain point, however, it clicked that I simply needed to open up the map, look for new paths, and follow them forward. Every single time I did this, I happened upon something that made my build stronger – be that secret bundles of Rosaries, new move sets and upgrades, or non-player characters (NPCs) that could be brought into particular fights alongside Hornet. I developed a mantra to live by: if a section took me more than five tries, I needed to go somewhere else.

Once I opened myself up to Silksong’s non-linear progression paths, I started to meet less friction. Side quests are smart new additions that gently nudge players towards points of interest: An old town built into caves of gold, silver, and bronze bells; a decrepit medical wing filled with Lovecraftian horrors and a few allies to meet; a new encounter at the starting village that changes its topography and makes use of music to deliver sorrowful worldbuilding.

Kicking over a log in the woods

(Image credit: Team Cherry)

Playing Silksong makes me feel itchy; I’m not sure how else to describe it. Anyone else who spent their childhood wandering around rain-soaked woodland and muddy river banks will know the feeling. You find a rotten piece of wood, roll it over, and jump back at the writhing cities of grubs, bugs, and spiders you’ve unearthed.

Stepping into every new area always feels like a log turned over. You’ll hear the scritch-scratch of tiny legs from somewhere in the shadows. Tiny gnats will whine nasally as you approach. There’s a griminess to Silksong’s initial zones that’s made all the more potent by the golden gleam and religious opulence of late-game areas.

All of this is achieved in a 2D game, mind you. Somehow, Team Cherry has managed to make even the simplest passages feel thick with dirt, fog, and dust. Light is expertly used to add extra volume and scale to the standard side-scrolling formula used in other modern Metroidvanias.

In comparison, the map is one area where there’s been the least innovation. You still need to purchase them before you’ll see certain areas; there’s still a Compass that takes up a Crest slot, and pins can be used to mark key information.

Given the added variety and scale of Silksong, it’s unfortunate that the map isn’t really up to the task of leading you through the game. There frankly needs to be more information on NPCs, added options for pin types, and a reworking of the way the compass works to measure up to the changes made in this sequel.

Sting like a Hornet

(Image credit: Team Cherry)

Playing as Hornet is a wildly different experience when compared to the silent Knight of the first game. Hornet has dialogue. She’s confident, empathetic, and sternly protective of her personal space. There’s also a concerted effort to contextualize Hornet within the world of Pharloom. You get the impression that she has a personal connection to the bugs you meet, and a genuine desire to help them.

I’m impressed by how well-rounded Hornet is as a protagonist, which makes the combat and boss fights all the more impactful. Silksong is once again filled with an expansive lore and world history. Having Hornet be a part of that lore is a master stroke that elevates the sequel above the first game.

Let’s dance

(Image credit: Team Cherry)

Silksong is at its best when you’re fighting a boss. Every single one is memorable: equal parts deadly and stunning, with clear design motifs bolstered by bespoke musical accompaniment. Many of the boss battles are intricately choreographed affairs. One early game fight with a needle-wielding foe plays out like a synchronized dance routine, all death-defying dives and sparking slashes of sharpened steel.

I’m struggling to remember another game that’s so filled with best-in-class bosses as Silksong. With enough patience and a bit of time spent exploring for upgrades, none of them feel unfair. The loop of slowly learning patterns and then executing daring counters is what all great boss fights are about. Silskong delivers again and again and again in this respect. I can’t wait to jump back in and face the gauntlet of bosses with new tactics, builds, and strategies, and there isn’t a single boss I’ll be skipping in a second playthrough.

Silksong is every bit the sequel that Hollow Knight deserves. It’s the spoils of a team going the extra mile. It’s challenging, yes, but take your time and explore the vast world of Pharloom, and you’ll be rewarded with yet another masterpiece. I can’t wait to see what comes next from Team Cherry, as it’ll never be a team that settles on delivering ‘just more Hollow Knight’.

Should you play Silksong?

Play it if…

Don’t play it if…

Accessibility

Silksong offers the option to turn off camera shake and customize HUD size. There are audio sliders for individual tracks, and you can remap controls. This is a very limited offering, with no color blind, difficulty, or repeated button input options available.

How I reviewed Silksong

My first playthrough of Silksong lasted 36 hours, and I spent a while doing every side quest available before the final boss fight, not counting courier missions. I still haven’t explored the two final sections of the map, and there are plenty of secrets and locked doors I didn’t get to before the end of the credits. I played Hollow Knight back in 2018, completing the main story and some of the first DLC. I intend to go back and play Silksong a second time, focusing on a different Crest, and making use of a completely different set of tools.

I played Silksong on Nintendo Switch 2, making use of the 120Hz mode when docked. The Nintendo Switch 2 Pro Controller was perfect for this game, though d-pad users may want to go for an alternative controller (the d-pad on the Pro 2 is very subpar when compared to other options like the 8BitDo Ultimate).

I ran Silksong on my LG UltraGear 4K gaming monitor (27GR93U), making use of the extra refresh rate options. Generally, I played Silksong docked, though I did play about five hours handheld.

First reviewed September 2025

Hollow Knight: Silksong: Price Comparison



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The protagonist of Hollow Knight Silksong, Hornet, looks up at a crowd of bugs suspended from the ceiling in web
Product Reviews

Those years of Silksong memes were no joke: Even Borderlands 4 can’t escape its shadow after their first weekends on Steam

by admin September 16, 2025



The weekend after launch is often when games hit their all-time peak Steam concurrents (at least until a big sale or special update), and Borderlands 4 managed to hit 304,398 on Sunday, according to SteamDB’s record keeping.

It’s an impressive achievement for Gearbox’s $70 co-op shooter, but if it puts Borderlands 4 somewhere in the stratosphere, then Hollow Knight: Silksong must be mingling with the aurora borealis, having hit 587,150 concurrent Steam players on the Saturday after it launched.

Those numbers put Borderlands 4 at #46 on the list of all-time highest Steam concurrent peaks, just below Elden Ring Nightreign, and Silksong all the way up at #17, sandwiched between Apex Legends and Path of Exile 2.


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I don’t like to fixate too much on Steam concurrents as a measure of popularity, as they don’t tell the whole story, but they are one of few direct windows into what gamers are doing that we have, and this particular figure underlines just how colossal of a success Silksong has been.

The rest of the story in this case includes the detail that Silksong is much cheaper than Borderlands 4—$20 vs $70—which helps explain why it was able to attract a greater number of Steam players (and why Borderlands 4 is the one at the top of Steam’s best sellers chart, which is based on revenue). Silksong is also a game that should run on just about anything, including a Steam Deck, whereas Borderlands 4 has fairly demanding minimum specs and launched with frame rate and stuttering problems.

On the flip side, though, Silksong is available on Game Pass, while Borderlands 4 isn’t. Last we heard, Game Pass has more than 35 million subscribers. That’s 35 million people who can play Silksong without buying it on Steam, and the subscription service has in the past been blamed for limiting the retail success of games on it. Yet industry analyst GameDiscoverCo estimates that the 2D action platformer has sold 3.2 million copies on the platform so far.

Part of me thought that all those years of memey pining for Silksong—flooding the comments in every gaming showcase with demands for a trailer—were just a passionate but moderately-sized fanbase having some fun. It turns out there really was a Silksong army.

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Looking down on a behemoth like Borderlands from any vantage point is quite an achievement for an indie series. The first Hollow Knight saw 15 million copies sold, according to a recent Bloomberg report, which is obviously nothing to sneeze at, but 94 million copies of Borderlands games had been sold prior to Borderlands 4, according to Take-Two Interactive.

And the Hollow Knight fans were right to anticipate Silksong: We awarded the tough-as-nails indie metroidvania a 90% in our review.

We don’t yet have a review of Borderlands 4, but it’s on the way, and critics who received advanced copies have mostly liked it. In the meantime, we do have lots of Borderlands 4 guides to offer. (Don’t tell the cool kids with their bug game, but Borderlands 4 is more my thing, so that’s where my personal contribution to these numbers lies.)



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September 16, 2025 0 comments
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Hornet encounters the guardian Seth.
Game Reviews

Silksong Memorializes Fan Who Lost Battle With Cancer

by admin September 16, 2025


Silksong spent seven long years in development. While developer Team Cherry spent cooking up the wildly anticipated sequel, it also met with Seth Goldman, a fan who was battling cancer in 2020. After meeting with him, Team Cherry promised to include a character of Seth’s own design, directly named after him. Seth unfortunately lost his battle with cancer, but his memory lives on in Silksong. Now that the game is finally out, players have sought out and encountered Seth, immortalized as a boss awaiting players in a hidden area.

Taking to Reddit six years ago, user big_boi878, or Seth, announced that after meeting Team Cherry thanks to the Marty Lyons Foundation, a character of his own design would end up in the game. “He’s really cool and has a boss fight,” Seth Goldman wrote six years ago.“I named him after myself (Seth) […] I can’t wait for you to see him, and see his cool lore and design and gameplay.”

Seth, the Silksong boss, appears in a hidden area in Grand Gate. Hopefully by this point in the game, you’ll be furiously attacking all walls you come across to discover secret areas. This particular one is found after a trip up an elevator shaft in Grand Gate, where you’ll find a smashable wall on the left at the top. You can check out the boss battle with Seth here.

Upon release of the game, Hollow Knight fans took to social media to mourn the loss of Seth while celebrating the game’s eventual release. “I wish so badly that we could play Silksong together,” reads a post from one user who considers Seth the reason they became a Hollow Knight fan, “but I’m glad you’ll still be there in some form.”



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September 16, 2025 0 comments
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