Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop
Tag:

showed

As the Western games industry spirals, TGS 2025 showed Japan is resurgent - though you might not recognize that over live streams
Game Reviews

As the Western games industry spirals, TGS 2025 showed Japan is resurgent – though you might not recognize that over live streams

by admin October 2, 2025


It’s fair to say that the Tokyo Game Show is back. This may have been the case over the last few years, to be honest – but this year marked my first post-pandemic return to Japan’s premier gaming festival – and in honesty, walking around the venue, I was shocked.

I’ve got a bit of a history with TGS. For many years I did something which few Western games media did: I went almost every year. That’s the influence of co-owning a website dedicated to role-playing games, a genre that has always been fairly Japan-centric. But that also meant that over the course of the 2010s I got to watch TGS dwindle. We talk a lot about the brutally swift decline of E3, but in those years the disintegration of TGS was arguably worse. By 2018, we’d reached the point where the show wasn’t even worth the cost of getting out there even to a website like RPG Site, where JRPGs were bread and butter. I tapped out.

This year, I returned to Chiba’s Makuhari convention centre on a bit of a whim. I didn’t really expect the show to be all that good, and I wasn’t really left all that excited by the snaking lines to get in on business day, for even when TGS was rubbish a lot of punters used to show up. But after a short exploration of the halls, I realized something: this show is brilliant again.

Watching the show from afar over livestreams, you could be forgiven for not necessarily recognizing that. In true Japanese industry tradition there’s a lot of stage shows where developers vaguely waffle without actually saying much while voice actors do little celebrity turns and the like. The live streams beamed westwards were relatively inconsequential too – a meagre obligation of a show from Xbox, casual streams from the big Japanese publishers, and a PlayStation State of Play that, while good, had next to nothing to do with what Sony was showing off in Tokyo.

This doesn’t necessarily feel unique to TGS, though. It charts the overall arc of the industry in the sense that publishers have moved away from wanting to showcase big drops all together and all in one place, therefore fighting amongst themselves for eyeballs and coverage. It’s easier to pick your own unique spot for your game’s big moment. That hurt all shows; just as we’re never getting E3 press conferences back again, Square Enix is unlikely to restore the mythical Closed Mega Theatre which was such a source of business for me back in the day.

TGS has pivoted, and in a sense the show has broadly become more about context. Take Capcom, for instance: it’s this show where it chose to contextualize the gameplay systems and overall loop of Pragmata after holding it back so that players could first understand its core shooting-meets-hacking combat concept. Likewise for getting deeper into how much Monster Hunter Stories 3 is breaking from its predecessors to try something new. There’s news to be had here, but not as big splashes – but in this new world, that’s fine.

Ain’t that the booth. | Image credit: Eurogamer

The proof that it’s fine is in the show floor, which in 2018 was anemic and primarily populated by the worst kinds of predatory mobile games and endless merch stands. I remember meandering the show floor with Martin Robinson, who was then back on Eurogamer, and the pair of us just turning to each other after a few hours and going: “is that it?” I remember I was clutching some TGS-exclusive vinyl record printing of the Mega Man 2 soundtrack, my only major gain of the day and totally useless from a work perspective. Martin characteristically had bought some Mega Drive stuff, I think. “Is it pub time already?” It was. But in 2025, the show floor is vibrant and exciting once again.

This is where you get the image of a resurgent Japan. Which, to be fair, we all know they are – we all see that in Capcom’s climb to become arguably the best third party publisher in games, in Konami returning to gaming proper after years away, and in a Sega that seems to have a thrilling plan to chase in Capcom’s wake. But all of this is more corporeal on the ground with enormous stands and excited throngs of excited gamers. You sense it more. You also sense that the importance of TGS, and Japan in general, is not just in the big Japanese publishers.

The game mix has shifted, for instance. Mobile gaming is still massively important – one of the biggest culture shocks visiting Japan as a gamer is always how everyone is gaming on their phones, all ages, all genders – they’re all in one gacha mine or another on their commutes. That isn’t going away, but it feels like console games are cemented again, no longer in retreat.

The recognized importance of Japan comes in the form of a huge international presence. The big Chinese and Korean brands have absolutely enormous stands. The biggest game of the show is undoubtedly Ananta, the fascinating free-to-play action game out of China which at once channels GTA, Spider-Man, Genshin, and countless other things. Indie-signing publishers like Annapurna Interactive and Red Dunes Games show up big. There’s huge government and trade body sponsored stands from countries like Italy, Germany, and France, where local trade shows are peddled to the Japanese and chosen indies get to ply their wares to a whole new audience.

Is Konami really, actually, back? | Image credit: Eurogamer

As Eurogamer, it feels important to note that Britain had no such presence at all – which feels like a huge loss and error on the part of the UK government, UKIE and the like. But the fact I am saying that is in itself a sign of how TGS has changed: a few years ago, I would’ve been calling these countries absurd, rolling my eyes at a waste of money on an undynamic market that didn’t appear to care. Now, however, I’m frustrated to see my own country missing the opportunity. In short, it feels that TGS is once again a place to be seen internationally.

And then there’s the after hours. Grabbing a drink or dinner, catching up with industry colleagues in Japan, one really does get the impression that this country’s industry is once again happy, confident, and building. Once again, it’s a massive contrast to the vaguely panicked and lost Japanese industry I experienced in the 2010s.

It also draws a sharp contrast to the West. At one point I sat with some Western-based publisher employees and one of them basically described walking around TGS in the terms of that classic “I’m starting to get this feeling…” scene from Peep Show. Things on our side look so bad – and Japan looks so good. The fact an excellent TGS has been followed with another round of brutal studio layoffs and an EA deal that is sure to have terrible consequences seems to only underline matters.

But Japan? Japan feels like it has found its mojo again. TGS is a representation of not only its industry, but in how it is perceived by the rest of the world – and it feels like the good times are back again. Is it necessarily worth all that outlay to travel there as media, in raw input/output terms? Well, I’m sure my accountant would say no. But being there feels right again – which hasn’t been the case for years.



Source link

October 2, 2025 0 comments
0 FacebookTwitterPinterestEmail
One Year Ago, Zelda Showed Going Smaller Can Still Mean Going Bigger
Game Updates

One Year Ago, Zelda Showed Going Smaller Can Still Mean Going Bigger

by admin September 29, 2025



The Legend of Zelda: Echoes of Wisdom is celebrating its one-year anniversary today, September 26, 2025. Below, we look back at how it successfully married the flexibility of recent Zelda games with the top-down classics.

When Nintendo unveiled The Legend of Zelda: Breath of the Wild in 2017, it redefined what a Zelda game could be. Gone were the dungeon-by-dungeon progressions of earlier entries. Instead, players were dropped into a vast, living world and told to simply survive, explore, and discover.

Six years later, Tears of the Kingdom expanded that formula upward and downward, stacking floating islands and subterranean caverns around Hyrule’s sprawling surface. Together, those two games set a new standard for open-ended adventure.

Nintendo found a way to take those explorative and freedom-minded mechanics and distill them into something smaller with The Legend of Zelda: Echoes of Wisdom. Developed by longtime Nintendo partner Grezzo, Echoes of Wisdom may not match the raw scale of its predecessors, but it captures their essence–freedom–within its more compact world.

The Legend of Zelda: Echoes of Wisdom

At first glance, Echoes of Wisdom recalls Grezzo’s remake of The Legend of Zelda: Link’s Awakening. It uses a toy-like tilt-shift perspective, the camera hovering high above a colorful overworld. But beneath the inviting diorama visuals is a design that borrows the creative heart of Breath of the Wild and Tears of the Kingdom.

Zelda, stepping into the protagonist’s role for the first time in a mainline entry, wields the Echo Rod, a tool that lets her record the properties of objects and creatures and then recreate them at will. Copy a rock and spawn it to form an impromptu bridge. Capture an enemy and unleash it as an ally.

This mechanic doesn’t simply mimic the weapon durability or crafting systems of the Switch epics; it reimagines their sandbox approach on a tighter canvas. Where Link fused weapons or combined objects to solve problems in Tears of the Kingdom, Zelda collects and redeploys echoes to achieve similar feats of improvisation. The result is a game that asks players to invent solutions within a gorgeous top-down diorama-like world, rather than follow a predetermined solution that was programmed by the game’s creators.

“These were the two basic elements, and from there, I asked them to think of ways to add some freedom. Having worked on games in the Legend of Zelda series over the years, we started to feel that fans may not continue playing this franchise unless they can think independently and try various things freely on their own, rather than following a set path,” Legend of Zelda series producer Eiji Aonuma said in an interview published on nintendo.com. “Even when it comes to solving puzzles–in a game in the Legend of Zelda series, having the excitement of solving puzzles in your own unique way makes the game ‘Legend of Zelda-like.’ Hence, we need to increase the degree of freedom to achieve that. With this in mind, I asked Grezzo to use those two elements as a foundation for the gameplay and add freedom on top of it.”

Aonuma’s words crystallize what Echoes of Wisdom aims to accomplish: to preserve the exhilaration of experimentation that made Breath of the Wild a phenomenon, but without sprawling continents or hundreds of hours of content. The approach was widely praised when Echoes of Wisdom launched in 2024.

“Echoes of Wisdom’s brilliantly integrated echoes system links two eras, proving that the freeform mechanics of the new age can coexist with the franchise’s classic formula,” wrote Steven Petite in GameSpot’s review.

The Legend of Zelda Echoes of Wisdom Review

Size:640 × 360480 × 270

Want us to remember this setting for all your devices?

Sign up or Sign in now!

Please use a html5 video capable browser to watch videos.

This video has an invalid file format.

Sorry, but you can’t access this content!

Please enter your date of birth to view this video

JanuaryFebruaryMarchAprilMayJuneJulyAugustSeptemberOctoberNovemberDecember12345678910111213141516171819202122232425262728293031Year202520242023202220212020201920182017201620152014201320122011201020092008200720062005200420032002200120001999199819971996199519941993199219911990198919881987198619851984198319821981198019791978197719761975197419731972197119701969196819671966196519641963196219611960195919581957195619551954195319521951195019491948194719461945194419431942194119401939193819371936193519341933193219311930192919281927192619251924192319221921192019191918191719161915191419131912191119101909190819071906190519041903190219011900

By clicking ‘enter’, you agree to GameSpot’s
Terms of Use and Privacy Policy

enter

Dungeons, once linear obstacle courses, are now modular playgrounds where players choose their own solutions. Need to cross a chasm? Build a bridge of conjured beds. Want to defeat a boss without direct combat? Summon echoes of enemies to fight on your behalf while you stay safely out of reach. Each puzzle is less about finding the right answer and more about discovering your answer.

This freedom also enhances the game’s pacing. Echoes of Wisdom respects the player’s time, offering bite-sized challenges that can be completed in short sessions without sacrificing the thrill of discovery. It’s an ideal fit for the Nintendo Switch’s hybrid nature, encouraging players to dip in and out while still feeling like they’re shaping the world.

The shift to Zelda as protagonist reinforces this sense of new possibilities. Without Link’s traditional swordplay, combat becomes another puzzle to solve. The Echo Rod is a clever narrative and mechanical bridge: Zelda isn’t a warrior; she’s a scholar and strategist. Her power lies in observation and ingenuity, qualities that invite players to think differently.

By compressing the grand ideas of its predecessors into a smaller frame, Echoes of Wisdom also highlights what made Breath of the Wild and Tears of the Kingdom revolutionary. Those games were never just about scale–they were about agency. Climbing a distant mountain because you saw it on the horizon. Crafting a bizarre contraption to outwit an enemy. Stumbling upon a shrine or a sky island simply because curiosity led you there. Grezzo’s game asks: Can those feelings exist without a Hyrule a few dozen square miles wide?

Echoes of Wisdom is proof that freedom isn’t measured in miles. It’s measured in options, in the delightful uncertainty of not knowing exactly how you’ll overcome the next obstacle. The game invites players to be inventive, to experiment–qualities that made the Switch’s two massive Zelda adventures modern classics.

In distilling that formula into something more intimate, Nintendo and Grezzo have done more than create a side story. They’ve shown that the spirit of The Legend of Zelda–the wonder of exploring a world and bending it to your will–can thrive in any size. Whether you’re fusing giant mechs in Tears of the Kingdom or spawning a chain of beds to reach a hidden treasure in Echoes of Wisdom, the feeling is the same: freedom, pure and simple, echoing across Hyrule.



Source link

September 29, 2025 0 comments
0 FacebookTwitterPinterestEmail
The Xbox handheld showed me that handhelds are better with prongs
Product Reviews

The Xbox handheld showed me that handhelds are better with prongs

by admin September 12, 2025


Here’s a hot take: gaming handhelds are better with prongs.

How do I know? I hold a lot of handhelds (and gamepads) here at The Verge, but Microsoft and Asus’s upcoming Xbox Ally X might take the cake for the most comfortable to hold. And that handheld has basically the exact same design as the existing ROG Ally X I’ve reviewed not once but twice — except for two big prongs that let you grip the device.

Seriously, check out my comparison photos: the Xbox Ally X is an Ally X with upside-down antlers. It’s the one distinguishing design change, and that change alone instantly makes it feel comfortable, familiar, and secure.

From the front, it looks like Microsoft got Asus to ape the Nintendo GameCube (or better yet Wavebird) controller, but it’s more than that. I have a GameCube controller right here, as I type these words, and my hands delightfully melt into it too — but the Xbox Ally X doesn’t abandon the tips of my pinkies like the GameCube’s shorter kids-to-adults prongs do.

These are more like Sony’s PS5 DualSense prongs, or, I suppose, the prongs on a modern Xbox pad. They let me get my whole fingers around them, with that all-important notch at the bottom for my fingertips.

I can’t yet say that the Xbox Allys are the most comfortable to play, partly because I didn’t get to play much and partly because Microsoft and Asus, like other competitors, are all still firmly rejecting Valve’s superior thumb ergonomics. The Steam Deck places the thumbsticks, D-pad, and face buttons up top, all within perfect reach of my thumb’s natural arc, so I barely have to bend.

But though the Steam Deck, Lenovo Legion Go S, and MSI Claw 8 all have substantial grips, and the Ally X wasn’t bad, I can’t get my fingers fully around any of them. I can with the prongs and notches on the Xbox Ally and Xbox Ally X. It’s worth it, even though it makes the console look a bit like a box with handles. My colleague Ash, who doesn’t appreciate the Steam Deck’s ergonomics, said in June that the Xbox Ally “felt like a literal dream.”

But when I visited Asus to check out the Xbox Ally and Xbox Ally X, the company wouldn’t talk about price, and wouldn’t let me evaluate the new Windows experience. I spent my time comparing the hardware, then zeroed in on one core truth that, I expect, will ripple across the handheld industry: prongs rock.

These handhelds will ship on October 16th, which suggests that pre-orders will open soon. But despite my praise for prongs, I hope you’ll wait for the reviews. Meanwhile, here are some additional photos that Tom didn’t get to use from when he took the Xbox Ally X for a spin in August.



Source link

September 12, 2025 0 comments
0 FacebookTwitterPinterestEmail

Categories

  • Crypto Trends (1,098)
  • Esports (800)
  • Game Reviews (772)
  • Game Updates (906)
  • GameFi Guides (1,058)
  • Gaming Gear (960)
  • NFT Gaming (1,079)
  • Product Reviews (960)

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?
  • How to Unblock OpenAI’s Sora 2 If You’re Outside the US and Canada
  • Final Fantasy 7 Remake and Rebirth finally available as physical double pack on PS5
  • The 10 Most Valuable Cards

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal

    October 10, 2025
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?

    October 10, 2025
  • How to Unblock OpenAI’s Sora 2 If You’re Outside the US and Canada

    October 10, 2025
  • Final Fantasy 7 Remake and Rebirth finally available as physical double pack on PS5

    October 10, 2025
  • The 10 Most Valuable Cards

    October 10, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

About me

Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

Recent Posts

  • This 5-Star Dell Laptop Bundle (64GB RAM, 2TB SSD) Sees 72% Cut, From Above MacBook Pricing to Practically a Steal

    October 10, 2025
  • Blue Protocol: Star Resonance is finally out in the west and off to a strong start on Steam, but was the MMORPG worth the wait?

    October 10, 2025

Newsletter

Subscribe my Newsletter for new blog posts, tips & new photos. Let's stay updated!

@2025 laughinghyena- All Right Reserved. Designed and Developed by Pro


Back To Top
Laughing Hyena
  • Home
  • Hyena Games
  • Esports
  • NFT Gaming
  • Crypto Trends
  • Game Reviews
  • Game Updates
  • GameFi Guides
  • Shop

Shopping Cart

Close

No products in the cart.

Close