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Prediction Markets Favor Chargers in Monday Night Football Showdown

by admin September 15, 2025



In brief

  • The Chargers are favored, but the line is tight: L.A.’s a ~3.5-point favorite, moneyline at about −185, and the Over/Under set near 46.5. Markets expect a win by the Chargers, but not a blowout. 
  • Sharp money wagers are driving line movement toward Chargers −3.5.
  • A number of analysts lean toward Raiders +3.5 given home game underdog trends, with player props (e.g. Ashton Jeanty’s looks, Brock Bowers yardage) also getting traction as sleepers.

Ever notice how when betting lines move, they’re usually pulling you toward something the public isn’t seeing? That’s exactly what’s happening with tonight’s Chargers vs. Raiders Monday Night Football game. The Chargers are about −3.5 favorites, with totals hovering near 46.5—but sharp money is quietly loading up on the Raiders and the Over.

In other words, the markets are whispering, “This game might be closer than it looks.”

At the time of this writing, Los Angeles is ≈ 3.5-point favorite in tonight’s matchup, with many sportsbooks listing the spread at Chargers −3.5. The Over/Under (total points) is around 46.5, and the moneyline favors the Chargers at approximately −185 to −196, while the Raiders are lumped in as underdogs at +150-+160.

This pricing implies confidence in a Chargers win, but a tightly contested game.

Prediction markets

The big three prediction market platforms—Myriad, Polymarket and Kalshi—were all favoring Los Angeles by roughly 65%.

(Disclaimer: Myriad Markets is a product of DASTAN, Decrypt’s parent company.)

Expert models and analyst picks

  • The CBS SportsLine projection model confirms the numbers above: Chargers −3.5, total 46.5. It tends to favor Chargers both to win and cover (with the profit for moneyline also tilted toward them).

  • Still, some analysts see value in the Raiders +3.5. Their logic: Chargers might have overhyped momentum from Week 1, whereas home field and Las Vegas’s offensive weapons could keep it close. (See SI’s prop & pick story.)

  • On the over/under front, there’s a split: some models lean Over 46.5, expecting moderate scoring, while others believe defensive plays, turnovers, or a more conservative game script might push the total Under slightly.

What the sharp money reveals

Several betting media outlets have spotted sharp bettors pushing in favor of the Chargers, and the numbers suggest this isn’t just public hype—it’s serious money behind belief in L.A.’s edge.

Metric

Data Point

Source

Spread % (Tickets)

~63% of spread bets through STN Sports are backing the Chargers at −3.5.

Review-Journal 

Spread % (Money / Handle)

~56% of the money at BetMGM is on the Chargers covering.

Review-Journal 

Moneyline Odds

Chargers: ~−185; Raiders: +150-+160

Action Network & CBSSportsLine 

Total Points Movement

Over/Under opened around 44.5 and has been pushed to 46.5. At BetMGM, 72% of tickets + 92% of the money are on the Over.

Here’s what the split looks like, and what it’s telling us:

  • Confidence in Chargers from informed bettors: The fact that the majority of both spread bets and dollar volume are leaning on the Chargers suggests sharp money believes LA is undervalued by the public or that recent performance (vs. KC, etc.) justifies the line moving in their favor. 

  • Movement in line/spread: The spread creeping from −3 to −3.5 aligns with sharp bettors pushing; sportsbooks adjust lines when heavy money comes in. The Chargers being −3.5 now (vs initial −3) suggests early demand forcing the shift. 

  • Over/Under trend is Over bias: 72% of tickets but 92% of dollars on Over at BetMGM shows smart money is confident this game will have decent scoring. That reinforces the idea that props tied to offense (passing yards, receptions, etc.) are a better value.

Prop bets and key player performance bets

Here are some specific props that bettors appear bullish on:

  • Ladd McConkey Over 72.5 receiving yards is one of the more popular props, based on his Week 1 target volume and recent consistency. (SportsBookReview.com prop pick)

  • Ashton Jeanty Over 17.5 rush attempts is favored by some—suggesting the Raiders will try to lean on run to control clock or balance the offense. (See SI’s prop breakdown)

  • Also noted: McConkey Over 5.5 receptions and Geno Smith Over 248.5 passing yards are getting traction.

What the consensus suggests

Putting the market’s pieces together, here’s the story that appears to be forming:

  • Chargers are favored, but not overwhelmingly. The 3.5-point spread suggests Vegas expects them to win, but that this will be competitive.

  • Passing game for Los Angeles is getting respect, especially via Herbert → McConkey and possibly Allen. If their air attack fires, they likely cover.

  • Raiders are being undervalued in some quarters; bettors are buying into props where the Raiders can make plays—Jeanty’s work in the backfield, Geno Smith finding intermediate passes, etc.

  • The projected scoring is moderate. The Over/Under of ~46.5 implies a game that is likely to see some scoring fireworks, but not a shootout, assuming neither side turns the ball over too often or gets overly conservative.

Disclaimer

The views and opinions expressed by the author are for informational purposes only and do not constitute financial, investment, or other advice.

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September 15, 2025 0 comments
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Showdown gets Wild Iron event
Esports

Showdown gets Wild Iron event

by admin September 11, 2025


Apex Legends is getting a new Wild Iron event! The event will bring a new weapon collab, Wild Cards, and updates to Mad Maggie and Seer! The new season will go live on September 16th. For more information, read the release below:

Wildcard gets explosive and players can loot the new Mythic Flatline from Rampart Care Packages to try its two devastating abilities: knocked enemies turn into time bombs and every 5th bullet fired does double damage plus an AOE blast. Plus, EPG-1 grenade launchers in Mythic bins and higher Bocek spawns fuel the carnage. Legends can craft new Wild Cards to get the edge over rivals, with new abilities like marking enemies with explosive damage or instant reload on knock. This mid-season also sees Mad Maggie and Seer blow up the scene with their new Legend updates.

Wild Iron Event:

Overview: Rampart comes in with a new weapon collab with Fuse on the Flatline. This collab weapon has bullets that occasionally explode on impact and will place a bomb on knocked enemies. Defuse a bomb on your teammate by picking them back up. During this event, players will find more explosive gear in loot, with a chance of finding an EPG.

Wild Cards: Replicators contain 8 Wild Cards to increase explosive power and grant new benefits like, reviving teammates with more health and shields, gaining an extra ordinance, exploding knocked enemies, and more.

Legend Updates:

Mad Maggie

Mad Maggie becomes more reliable with some important changes to her Level 2 upgrades. The new Gunrunning upgrade allows her to have more flexibility in the close-range weapons she can use effectively. Fire Ball also now drops magma patches along the ground as it moves, and Mad Maggie takes 50% less fire damage from all sources.

Seer

Seer comes back to the spotlight with more in-combat power in his Tactical Focus of Attention and Ultimate Exhibit, while avoiding some of the issues that made him feel oppressive as an opponent in the past.

Additional Updates to the Weapon Meta, Game Engine, and More

Apex Legends: Showdown is available now for PlayStation 4, PlayStation 5, Xbox One, Xbox Series X|S, Nintendo Switch, Nintendo Switch 2 and PC via the EA App, Epic Game Store and Steam. For more news about Apex Legends, check out the game’s official X, Instagram, TikTok and YouTube pages or visit www.playapex.com for the latest updates.

To stay up to date on Apex Legends, stay tuned to GamingTrend!


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Queer developers speak out as adult games remain in limbo following payment processor showdown at Steam and itch.io
Game Reviews

Queer developers speak out as adult games remain in limbo following payment processor showdown at Steam and itch.io

by admin September 11, 2025


When developer and Itch Queer Games Bundle co-founder Taylor McCue awoke one morning in late July it was to panic online. Overnight and without warning, indie-focused storefront itch.io had indiscriminately de-indexed all titles tagged as NSFW from its browse and search pages, regardless of content or nature. Suddenly, thousands of games were far harder to discover on the platform, and less easily accessible to paying customers.

“The first 24 hours were chaos, and no one knew what to expect,” says McCue, whose semi-autobiographical narrative visual novel about trauma and sex work, He Fucked the Girl Out of Me, was impacted. “I dropped everything I was doing and focused on saving the game. I put it up on archive.org and started paying for professional hosting instead of free hosting so my games would remain available… I stopped game development and changed my goal to saving my existing games.”

The itch.io incident was the second blow for adult game developers in weeks. Earlier that month, Steam made headlines after Valve quietly updated its developer guidelines to prohibit “certain types of adult content” and confirmed it would be “retiring” select games following conversations with payment processors.

Taylor McCue’s Gameboy-styled He Fucked the Girl Out of Me, a semi-autobiographical visual novel about trauma and sex work, was one of the games de-indexed by itch.io. | Image credit: Taylor McCue

For some developers, there were signs of increased caution at Valve even prior to that. As Bobbi Augustine Sand, of developer Transcenders Media, explains, the studio faced a review process more thorough than it had ever experienced before when it submitted its game, Truer Than You, to Valve earlier this year. Despite Truer Than You being a queer visual novel containing, as per its Steam page, “non-explicit sexual content” and “veiled nudity”, Valve immediately rejected an initial build, asking the team to “submit a means to reach each ending of the game, as well as all of the content in the game that could affect our replies in the content survey”.

It wasn’t long before the reason for Valve’s increased caution became clear. Behind the scenes, conservative Australian pressure group Collective Shout had been inundating payment processors with complaints about Steam, ostensibly protesting the presence of “rape, sexual torture, and incest games” on the platform following the controversy around No Mercy. Payment processors in turn had threatened to withdraw payment mechanisms if action wasn’t taken, and it would soon transpire that Collective Shout had itch.io in its sights, too.

It was just a few weeks later that itch.io began hastily de-indexing games tagged as NSFW, later explaining it had needed to “act urgently to protect the platform’s core payment infrastructure” following targeting by Collective Shout. Unlike Valve, however, which was able to pull problematic games in a more targeted manner, itch.io had essentially been forced to adopt a ‘scorched earth’ solution as a result of its open nature. Given games can be published on itch.io without review, it explained on its blog, it “could not rely on user-provided tagging to be accurate enough for a targeted approach, so a broader review was necessary to be thorough.”

As SteamDB noted at the time, Valve’s initial cull on Steam appeared to heavily and specifically target incest-themed adult games. Itch.io’s de-indexing was far more indiscriminate, however.

As a result, Collective Shout’s campaign had an impact far beyond the ‘objectionable’ games it claimed to be targeting, ultimately affecting a significant number of developers whose work dealt more broadly with “adult” themes – many being queer artists wishing to explore queer stories. As Mediterranea Inferno developer Lorenzo Redaelli puts it, “It’s impossible to talk about queerness without addressing the sexual aspect — the body, the contact between bodies. Sure, you could go for allegory, but I wonder, at this rate, how allegorical we’ll have to become before we end up telling something incomprehensible and useless.”

And “adult” doesn’t automatically mean pornographic. As McCue notes, “In the past few years, there has been a queer renaissance in gaming, [and] within that there’s been a smaller sphere writing about sexual trauma. It’s a tiny, disconnected, embryonic scene, and it might be literally erased from the web as a result of what these policies are doing… Right now, it’s 100 percent acceptable to make a game where you kill people graphically, but it’s not to make games about your experiences with sexual abuse/violence/trauma. People are using the spectre of sexual violence to silence people from talking about their own lives.”

On 28th July, around a week after its previous communication with developers, Itch.io announced it was beginning the process of re-indexing adult games, but only if they were free – leading some creators to forfeit payment simply to restore the visibility of their titles. McCue was one of those who opted to drop payments, instead creating a separate ‘donate here’ page as a way to generate income – but it wasn’t long before that page was de-indexed too. “It’s scary getting donations from players right now because I don’t know if I’ll even be able to withdraw the money,” they explain. “Creatively, it’s just turned into another distraction to keep me from getting games done. I don’t need any more distractions or worries, but that’s where we are right now. I’m just doing my best one day at a time.”

“People are using the spectre of sexual violence to silence people from talking about their own lives.”

For game developer and current Itch Queer Bundle organiser Caroline Delbert, itch.io’s move was less personally impactful, but still concerning. “I’m lucky, in a way, that [my de-indexed games] never made much money,” she explains, “because I don’t miss ‘not very much money’ and will be okay… [but] the internet has long been a sanctuary for queer people [whose] daily lives and logistics can be so cruel, and we have more adults than ever living with their parents and siblings well into adulthood. Sometimes, a small amount of money they can make independently is the only money they have access to; [and is even more vital] if they want to buy something like a gender-affirming outfit that their family wouldn’t approve of.”

Outwardly at least, there’s been little progress at itch.io in the nearly six weeks since its last communication with developers in July, when it said it was “actively reaching out to other payment processors [who might be] more willing to work with this kind of content”. Paid adult games remain de-indexed on the platform (itch.io hasn’t yet responded to Eurogamer’s request for comment), effectively leaving impacted developers in limbo. Steam, too, is still to offer additional clarity to developers after vaguely banning “certain types of adult content”.


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For developer Robert Yang, whose games – including the acclaimed historical bathroom sim The Tearoom – frequently explore gay subculture through the lens of sex, that continued uncertainty is damaging in itself. “I literally have a gay fishing game that’s 99 percent done and I don’t know whether to release it now, or to wait and see what the new rules and conditions will be,” he explains. “[It] creates a real direct harm on LGBTQ developers like me: a hesitance, a fear, a chilling effect on our free speech and expression. It’s already much harder to find games with LGBTQ themes! The censorship is happening already, right now!”

The danger, suggests Sand, is that queer artists might feel obliged to self-censor to survive. “Making a living by creating art is very hard these days,” they explain, “and I don’t think it will become easier… but as a general principle I think it’s important to try to avoid self-censoring and obeying in advance… People are super quick to adapt: look at how certain words aren’t used on social media anymore, since using them limits visibility. Having the content of our culture being dictated by corporations isn’t any less harmful than if it was done by governments. [It] gets watered out and becomes cowardly when we can’t express ourselves freely… If this becomes the standard, it would affect games, stories, artists, the industry, and our societies.”

And as many we spoke to highlighted, an attack on adult games isn’t just damaging for queer and marginalised voices, but for the medium as a whole. “We are sick and tired of how games are viewed as vile and derogatory by people who don’t understand them,” says Sand. “We want games to be taken seriously as a medium. Games that include sex as a topic or content are no different from other media doing the same. Restricting content with age limits absolutely has its place, but those restrictions should be reasonable… Right now, a lot of content that is not harmful gets vilified. That’s not good for culture or our society.”

“Art is the most precious resource we have as humanity, and that’s something that concerns everyone.”

Delbert agrees. “People make art about traumatizing events, taboos between adults, and even violence,” she explains, “and these are paid for every day by people who go to the movies or buy novels. Video games and interactive fiction have the same potential to transform lives for the better.” And that’s a perspective Redaelli shares. “We must treat queer art as art,” he says. “Art is the most precious resource we have as humanity, and that’s something that concerns everyone… For years, indie authors have been working hard creating and fighting against the market to dignify the art of video games, and that also means producing video games for adults, where a video game is not a toy. Let us be adults.”

“My fear,” says McCue similarly, “is we are going to end up with games being reduced to a toy rather than an artform. There’s nothing wrong with toys, but these policies threaten to create a lost era of game-making where people will be afraid to make anything controversial.”

Despite obvious and understandable frustration among developers, many we spoke to expressed some sympathy for the storefronts caught up in Collective Shout’s crusade, and rejected the notion payment processors should, as McCue puts it, “get to make moral judgements about art.” Says Yang: “Personally, I don’t blame Itch for this. I also don’t even blame Valve that much. They kept a status quo compromise that worked OK for a while, until this latest wave of anti-sexuality right wing culture war proved to be a tipping point. Organising and resisting for this fight, and future fights, is a valid and important strategy.”

This year’s Itch Queer Games Bundle was one of the few ways impacted developers could retain visibility on the platform and still make money. | Image credit: Itch.io

Fortunately, itch.io’s Queer Games Bundle survived recent events, even managing to maintain its front page promotion despite including “dozens” of adult content projects. This made it one of the few avenues for de-listed games to retain general visibility on the platform, and ultimately raised $16.5K for queer artists – a 12.5 percent increase compared to last year’s bundle.

Organiser Delbert remains keen to see itch.io restore de-indexed projects to searchability and permit payments without caveats, but she also hopes to see pushback against some of the restrictions imposed by payment processors. “Whatever changes [itch.io] leadership is making to comply,” she says, “I can’t imagine [they’re] good for free expression overall. The site has long made you check a box if your projects are adult, so that they can be gated… Having to do more than that seems really phony and performative and will likely encourage people to avoid whatever the rules are in whatever ways they can in order to keep their livelihoods.”

“Put that 30 percent tax on the entire game industry to good use [Valve], be a good landlord and fight for us!”

Some, though, point to Steam’s dominance, noting Valve’s unique position to – as Mediterranea Inferno publisher Santa Ragione puts it – “demand change and stand up to political, financial, and other forms of bullying”. And Yang shares a similar sentiment. “I hope Valve definitely understands this whole mess as the first of many attacks on their autonomy,” he says. “The last time they faced a big threat, like Microsoft closing off Windows, Valve spun up their Linux and Steam Machine research, and now we have lovely Steam Decks. I hope [it’s] doing similar war mobilisation here, spinning up serious fintech/payment research to make sure payment processors can’t make them censor games again. Put that 30 percent tax on the entire game industry to good use, be a good landlord and fight for us!”

McCue, for now, is adopting a pragmatic approach. “Assuming there is no change,” they say, “I’ll just keep making games regardless of how the political winds blow.” But Yang sees recent events, especially when viewed alongside the UK’s controversial Online Safety Act and similar legislation brewing in the US, as indicative of more seismic change. “The open public internet is dying, and it’s probably only going to get worse,” he says. “We might need to start imagining the end of the internet, in a cultural sense, because the party is certainly winding down.”

Yang recalls demoing his new fishing project at a recent community game gallery in Melbourne “and no one had to beg any right-wing censorship groups or tech companies for permission”. One of his more explicit gay games, Zugzwang, is also set to appear in a German museum. “So as an artist, in the long term,” he says, “I want to find my way to this other future, where we experience games more as public culture and local community – like festivals, performances, and sports, that are all best understood offline and in-person… For the future of the art form, it’s maybe a more resilient cultural strategy than putting all our games on just two websites.”

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September 11, 2025 0 comments
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Pokemon Legends: Z-A Celebrates Upcoming Launch With Lucha Libre Showdown
Game Updates

Pokemon Legends: Z-A Celebrates Upcoming Launch With Lucha Libre Showdown

by admin September 1, 2025



Pokemon Legends: Z-A launches for Switch consoles soon, and to celebrate, the Pokemon Company has announced a special event for the game that will feature live lucha libre wrestling. Also known as the best form of wrestling by people of quality, the event will kick off on September 25 at Arena Mexico in Mexico City.

The Pokemon Company says the showcase will feature four exhibition matches, with one of the confirmed performers being Mistico–who performed in the WWE during the early 2010s under the ring name of Sin Cara. The Pokemon Company added that tickets for the event will go on sale soon, but if you can’t make it, the matches will be streamed via the official Pokemon and Consejo Mundial de Lucha Libre YouTube channels.

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Now Playing: Pokemon Legends Z-A – The Biggest Pokemon Shake Up In Decades!

The announcement was made shortly after the reveal of a brand-new Mega Evolution for Pokemon Legends: Z-A. Fittingly, the Pokemon getting the power-up in the game is Hawlucha, a Luchador-themed Pokemon with unique high-flying moves in its arsenal. Hawlucha’s Mega Evolution doubles down on its wrestling inspiration, giving it ornate plumage and making it look ready for a main event match at the next Wrestlemania.

Pokemon Legends: Z-A launches on October 16 for Switch 2 and Switch, and the previous Mega Evolution reveal was done in a manner that makes a strong case for a Pokemon horror movie. The game also changes up the usual turn-based gameplay format by introducing real-time battles and free-for-all showdowns that up to four players can participate in.



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September 1, 2025 0 comments
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The new game from the makers of Delta Force looks like Hunt: Showdown moved to Silent Hill
Gaming Gear

The new game from the makers of Delta Force looks like Hunt: Showdown moved to Silent Hill

by admin August 19, 2025



Project Spectrum | Official Announcement Trailer – YouTube

Watch On

Project Spectrum is an upcoming “tactical thriller shooter” revealed tonight at Gamescom’s Opening Night Live that sets players off into Ember Zones, where “unspeakable horrors await.”

I’ll cut right to the chase: There’s not a whole lot to go on here. Project Spectrum is a “physiological horror PvEvP game, where you battle against monsters, other players, and your own sanity, as widespread anomalies twist around the world,” ONL host Geoff Keighley said, and you can see that in the trailer: A special ops team descends into a haunted house of some sort, and after things go rather badly a lone survivor is asked, “What if you are the beast?”

An interesting proposition indeed, which takes us back to the house and a spooky transformation into some kind of interdimensional spider, which then seemingly gives the business to another spec ops guy. Why? It’s hard to tell.


Related articles

In a subsequent press release, developer Team Jade—the studio behind the Delta Force reboot—revealed a little bit more about the game, which takes place in a world devastated by a “radiant, reality-warping force” called the Ember.

“Everything it touches—cities, landscapes, even life itself—is transformed in unknowable ways, leaving behind dangerous regions called Ember Zones,” the studio said. “Players take the role of an Operator, leading high-risk missions into Ember Zones—recruiting and managing a customizable squad of elite Agents, who they ultimately play as to obtain intelligence, neutralize threats, and uncover the secrets of the Ember.

“Every moment in the game is highly dynamic as players face monstrosities created by the Ember, other hostile Agents, and the psychological tolls imposed by the twisted environment. Players must fight back through building and customizing their Agents, utilizing coordinated team synergy, environmental awareness, and creative, improvised item crafting — all while remaining mindful of their Sanity, a crucial resource that depletes easily, and of Executioners roaming the world: powerful beings with unmatched agility and strength controlled by other players.”

Project Spectrum isn’t currently on Steam but there is a website up at spectrum-project, which unfortunately doesn’t have much to see either. But I think Team Jade’s participation makes it worth paying attention to. Delta Force has a “mixed” user rating on Steam, but it’s also routinely pulling in well over 100,000 concurrent players every day, so it sure seems like the developers are doing something right. If they can bring that same magic to Project Spectrum, who knows? It could prove to be a surprise banger.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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August 19, 2025 0 comments
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