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Jimmy Fallon playing Wordle on the Tonight Show.
Game Reviews

Jimmy Fallon Is Trying To Make Wordle Into A Game Show

by admin October 8, 2025



In a move that sounds custom-made to tick every box of your parents’ SEO, Jimmy Fallon is producing a Wordle game show. Is that not just Wheel of Fortune, you ask? I mean, yeah, kinda.

If you somehow haven’t heard of Wordle, it started as a browser-based word game in 2021, which blew up so fast that The New York Times‘ games section acquired it in 2022. Now it’s the centerpiece of the Times’ much more high-profile gaming offerings, and it has inspired hundreds of copycat games. The premise is simple: the player has to guess a five-letter word in up to six attempts, with correct letters being marked green or yellow, depending on if they’re in the right spot or not. It’s a simple brain teaser that is easy to pick up and put down every day, so its virality is easy to understand. The question is: How will Fallon and company expand this into a full-blown game show?

 

Deadline reports that the series, if picked up, will air on NBC, and would give Fallon yet another gig on the network to go along with his hosting of The Tonight Show, the reality series On Brand, and the musical game program That’s My Jam. Today anchor Savannah Guthrie is signed on to host the Wordle pilot. The show is filming in the UK thanks to Fallon’s Electric Hot Dog production company, and that’s about all we know right now. Is it just going to be guests solving five-letter word puzzles like those in the existing game? That doesn’t sound like quite enough for a full-fledged game show, so I expect there will be more to it than that. Will the players who end up on the show spell out the words “Authoritarian Regime”? Probably not on Fallon’s watch. That’s also too many letters for a game of Wordle.



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October 8, 2025 0 comments
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Tokyo Game Show: Flashy booths mask economic and industry anxiety | Opinion
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Tokyo Game Show: Flashy booths mask economic and industry anxiety | Opinion

by admin October 3, 2025


Although Japanese games are finding increasing presence in the global gaming marketplace, something felt off when visiting Makuhari Messe for this year’s Tokyo Game Show (TGS).

Many of the big companies in Japanese console and PC gaming held relatively light showcases, limited to already released titles or games set to release within the coming weeks and months.

Sega’s biggest games on display were Sonic Racing: Crossworlds, which was released on day one of TGS, and Like a Dragon 3: Kiwami, the newly announced remake of the early PS3 title. Konami had the Japan-only latest entry in the Momotaru Densetsu series, a sequel to the best-selling third-party title in Japan and set for release in just six weeks’ time, along with Silent Hill f, another title that had already been released by the time the show kicked off.

Silent Hill f | Image credit: Konami

Level-5 were present at the event to showcase Inazuma Eleven: Victory Road and Professor Layton and the New World of Steam, set for release in November and 2026, respectively. But the company had already showcased these two games at last year’s event, where Level-5 also had Fantasy Life i on show. Other titles on their slate – such as Decapolice, showcased with a public demo at TGS in 2023 but delayed to 2026 to address feedback – were nowhere to be seen.

Similar summaries can be given for Sony, Square Enix, and Bandai Namco: the latter’s showcase was limited to new entries releasing this autumn in the Digimon, Little Nightmares, and Katamari series.

Rather than offering a glimpse into the future of next year or beyond, the show felt absent of anything exciting for those playing on console or PC. Indeed, aside from Capcom – whose booth was by far the most popular as it shared the first domestic glance of their 2026 lineup, including Resident Evil: Requiem (with a global-debut preview of the Switch 2 version) and Pragmata – Japanese publishers and developers were not the draw for many fans attending TGS.

Why were Japanese developers lacking in new titles, and what was capturing the imagination of fans instead? To understand that, it may be worth first leaving the showfloor and looking elsewhere.

Akihabara may have lost some of its lustre as Japan’s otaku capital on the cutting-edge of Japanese anime and gaming culture, but it’s still a strong indicator of what hardcore audiences of these mediums are engaging with most. Visit the city recently, however, and you’ll notice something has changed. Billboards that were once plastered with promotions for major upcoming anime and games are near-permanently rotated between an array of promotions for in-game events for ongoing free-to-play titles from East Asian studios based outside Japan, like Genshin Impact.

Animate Akihabara, Japan’s biggest anime retailer, currently promotes the Nikke collaboration with Resident Evil at its entrance. The central exit of Akihabara Station has even been renamed after Yostar, the Shanghai-based developer and publisher of Azur Lane and Blue Archive.

While the mobile free-to-play boom of the 2010s may have reached its apex with a strong recovery of traditional gaming propelled by the Nintendo Switch, that’s not to say these games don’t remain a dominant part of the Japanese gaming landscape. In-app purchases for mobile games reached $11 billion in 2024 according to Sensor Tower, and considering the growing trend of these free-to-play titles finding an audience on console and PC alongside the minimal appetite for premium titles, it’s likely the true spend on free-to-play games in Japan is higher than these reported numbers.

What differentiates the free-to-play market today in Japan compared with ten or even five years ago is how much more difficult it is to launch a successful new title against established favourites in the sector. Without brand recognition at the developer or IP level, you need to do something to get your game in front of as many people willing to spend money as possible.

Anything that can help a title to stand out and increase brand awareness can make a difference, and TGS is a high-profile way to make an impression. That said, it’s a risk – while a 3m x 3m booth can cost as little as 385,000 yen, a large-scale booth can cost millions of yen before staffing and construction.

In a preview of the 2025 CESA Video Game Industry Report handed to the press attending TGS, one thing stood out: while the Japanese games industry did grow by 3.4% last year to 2,396 billion yen, this growth can mostly be attributed to the mobile gaming market. Indeed, the console market has shrunk from 395 billion yen to 383 billion yen since 2020. The market for non-mobile gaming has only grown overall in this period thanks to the more than 100% growth in the PC market, from 122 billion yen to 265 billion yen in the same period.

For every demographic between 5 and 60 years old, mobile player counts among Japanese players either remain in line with players on console or, for those aged 15 years or older, exceed it.

While the most common primary or secondary platform for console or mobile players is Nintendo Switch, even the Nintendo DS and 3DS era of consoles is more popular than both the PS4 and, below that, PS5 in the eyes of the general population, where much of the high-budget headline-grabbing major games are being developed. With a PS5 costing 80,000 yen, compared with the 50,000 yen for a Switch 2, it’s simply too pricey for many players (something that’s also a factor in terms of the player base for the console skewing older).

The big money is in mobile gaming, and getting even a small slice of that pie can lead to big returns. The risk is worth taking.

Every year at TGS, alongside the typical line-up of major Japanese publishers and select international partners, a few free-to-play titles take to the show floor. By spending big on a flashy booth with even flashier female models handing out fliers and freebies, they hope to generate word of mouth on their upcoming or already launched free-to-play games. This year, it felt overwhelming seeing how many of these booths littered the show floor, and to what extreme lengths they would go to provoke attention from the hordes of players attending the event.

Lots of the buzz on the show floor centred around Ananta

They filled the void left by a lack of eye-catching games to command long lines from major studios. Instead, in terms of already released titles, fans flocked to booths for Love and Deepspace, Infinity Nikki, Nikke, and more in order to take photos with their favourite characters, snag exclusive merchandise, and interact with other fans. Among the unreleased games vying for the attention and anticipation of attending fans, lots of the buzz on the show floor centred around Ananta, the new free-to-play open-world action game developed by Naked Rain and published by NetEase, targeting PC, PS5, and mobile.

The game consistently enjoyed long lines throughout the event, with large backpacks designed after the game’s main character ever present on the show floor throughout. While online reactions have noted the game’s many similarities to the likes of Insomniac’s Spider-Man titles, Like a Dragon, Uncharted, Grand Theft Auto, and more, reaction from those playing the demo was relatively positive. For all that it aped these popular games from other studios (personally, I felt it also wasn’t fully able to mesh these ideas or refine them enough to be enjoyable in their own right or feel cohesive in the same project), many relished the idea of enjoying these mechanics within a more appealing anime aesthetic tailored to the Asian and Japanese markets.

Among the other free-to-play games enjoying long lines at the show were Smilegate’s Miresi: Invisible Future and another NetEase title, Sword of Justice.

Players at Tokyo Game Show 2025 | Image credit: Alicia Haddick

There are other reasons these games are once again growing in the post-COVID Japanese market, years after the initial mobile boom came to an end. Though the huge player numbers and overall market spend are eye-catching figures for studio executives, the spend per user on mobile games is significantly lower than those who are primarily console or PC players. High revenue is offset by high spenders, a point emphasized by a recent survey noting 18.8% of respondents admitted prioritizing gacha spending over essentials including rent.

While Japanese players are more willing to spend money on free-to-play games – Sensor Tower research noted that although 80% of Japanese mobile game downloads came from overseas, revenue for these titles came 70% from domestic players – there remains a significant portion of the Japanese player base for these games that engages with these titles without spending anything.

With the trend for more high-budget free-to-play titles, like Hoyoverse’s Genshin Impact and Honkai: Star Rail alongside many of the titles on display at this year’s TGS, these games offer cash-strapped players a chance to still enjoy high-budget, flashy action and graphics without needing to buy a new device beyond the essential phone they already own, at a time where many Japanese people are cash-strapped in economically strained times.

Some who choose against in-game spending will instead spend money on merchandise

After decades of relative price and wage stagnation, inflation without similar increases in the average wage (the cost of rice has increased by 100% in just 12 months to above 4,000 yen for a 5 kg bag) has left many Japanese people struggling to spend money on luxuries such as gaming. Coupled with the fact that the most successful free-to-play games enjoy a vast multimedia empire peppered with pop-up stores and merchandising, cafe collaborations, and more, these games offer a chance for players to embrace not just a game, but a lifestyle.

Some who choose against in-game spending will instead spend money on merchandise centring their favourite characters, allowing people to show off their hobbies to friends without the initial high cost of entry. They can meet and participate in in-person activities that merge their hobbies with socializing. It’s luxury on a budget – a chance to go out eating and do fun events with friends, without sacrificing other hobbies in order to do so.

In such a market, the key to success comes in encouraging the most intense players to part with their money, something that translates to more extreme public showcases. Sex sells, and in a flashback to the 2000s, a number of sexually demeaning booths sought to attract the eyes of hardcore players with raunchy displays and fan service.

Nikke’s booth, for the second year running, offered a “human gacha,” where players could simulate the roll for new characters in-game by pressing a button to reveal suggestive cosplayers in boxes reminiscent of the in-game character reward screen.

Nikke’s booth at Tokyo Game Show 2025 | Image credit: Alicia Haddick

Miresi: Invisible Future – found on the show floor directly next to the family-friendly offerings of Sonic proudly showcasing its Minecraft collaboration – grabbed attention by showcasing “the artistic vision of AD Kim Hyung-seop (Hyulla)” on a 5.5 metre LED cube. This mostly resulted in the rather scantily clad main character’s butt and chest jiggling endlessly and unavoidably for all to see.

It felt demeaning, but if these can attract the players who will spend the excesses of money needed to pull these characters in-game and keep the game afloat, this will be viewed as a success regardless.

In an attempt to earn maximum money and cut budgets in a time when game spending is tight, it should be no surprise that the same 2025 games industry report found that 51% of Japanese developers stated they are embracing generative AI in development. Indeed, there was a full pavilion on the TGS show floor dedicated to the technology: a pavilion that pushed the actual artistic output of a curated selection of indie games away from the main show floor and into the corridors above the convention floor itself, demeaning it to a sideshow outside the view of most attendees.

The rise of AI, the exploitative nature of the manner in which these free-to-play titles were being showcased, alongside the lack of major titles from Japanese publishers and developers, made this an uncomfortable TGS to visit on both business and public days.

It’s no secret that as the industry undergoes a post-COVID realignment of expectations, companies are slashing budgets and cancelling games. While firms like Square Enix are publicly acknowledging the fact they are adjusting their approach to games development and cancelling titles, the true scale of cancellations is likely to be far larger, with many titles that have never been publicly announced getting the chop.

It’s hard not to view TGS in 2025 as representing the anxieties of the industry and its players

Layoffs in Japan are not as prevalent as has been seen internationally (in part due to local labour laws), thus helping studios to retain institutional knowledge that is being lost elsewhere. But many developers I’ve spoken to acknowledge that they are choosing not to renew the contracts of temporary workers instead of letting full-time employees go.

However, it would be naive to pin this year’s shift in balance on a temporary course correction rather than a decade-long trend of economic uncertainty, which has forced players to reconsider their spend on new games and instead find experiences within the rising free-to-play market. Far from needing a full trade show to expose it, the popularity of free-to-play mobile titles has been easy to spot online and by glancing at the phones of people playing on the train. To ignore this trend would be to ignore the more existential concerns facing the future of gaming both inside and outside Japan.

While respect for Japanese games and media is growing, it’s hard not to view TGS in 2025 as representing the anxieties of the industry and its players, rather than its virtues. The worries of developers about budgets and the need to scale back, the worries of players about how to afford new consoles and games, and how to keep enjoying a hobby they love. Solving these issues will require economic intervention that goes far beyond gaming.

In the meantime, how will the games industry adjust to this financial and social realignment? I’m not sure TGS 2025 had the answers, but it sure staked a claim at the future.



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October 3, 2025 0 comments
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Epic pulls controversial Peacemaker dance emote from Fortnite following big twist in the TV show's latest episode
Game Updates

Epic confirms “no creative intentions” connecting controversial Fortnite emote with Peacemaker TV show

by admin October 3, 2025


Epic is modifying a Peacemaker emote that was removed from Fortnite earlier this week due to its inclusion of controversial dance moves.

The removal came after the TV show’s most recent episode included a major twist. While the emote was added earlier in September, in retrospect the dance moves clearly imitate a swastika.

What made this more remarkable is that Warner Bros. and Epic agreed on the collaboration before the episode aired, but the Fortnite-maker seemingly wasn’t forewarned of the show’s twist.

KPop Demon Hunters Takes Over FortniteWatch on YouTube

In a new statement on social media, Epic has confirmed there were “no creative intentions” in linking the Peaceful Hips Emote to the storyline of the show.

However, it’s modifying the dance in next week’s update, though players are able to get a refund if preferred.

The statement in full reads: “We’ve worked closely with our partners at Warner Bros. Games to confirm there were no creative intentions to connect the Peaceful Hips Emote and the current Peacemaker storyline. To avoid any confusion, we’re modifying the Emote choreography in next week’s update. If they prefer, players can return the Emote without using a ticket.”

We’ve worked closely with our partners at Warner Bros. Games to confirm there were no creative intentions to connect the Peaceful Hips Emote and the current Peacemaker storyline. To avoid any confusion, we’re modifying the Emote choreography in next week’s update. If they prefer,…

— Fortnite Status (@FortniteStatus) October 1, 2025

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Presumably, then, this won’t impact future collaborations between the two companies.

Yesterday, Epic announced its latest collaboration is with the popular Netflix film KPop Demon Hunters, with game modes and character skins included. Sounds golden!





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October 3, 2025 0 comments
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Echo Show 8
Game Updates

Amazon Echo Show 8 Slashed to Year’s Lowest Price, Even Lower With Extra Trade-In Savings Ahead of Prime Big Deal Days

by admin October 2, 2025


We’re inching closer to the second Prime Day of the year, and it’s a great time to invest in smart home devices. Amazon has started the celebration early, and we’ve just spotted the newest Amazon Echo Show 8 going for $100 on it.

It’s a straightforward $50 discount – no coupon codes required. Even better, if you already own an Echo device, you can trade it in for an extra 20% off on top of the discount. The offer is available on both black and white color options, but it ends soon, so you might want to act fast to grab it.

See at Amazon

Improved Screen, Better Sound

Echo Shows have always been more than just great displays. This one packs a stunning 8-inch HD touchscreen that pushes vibrant, true-to-life visuals. The screen is paired with room-filling spatial audio, so there’s no need for external speakers to enjoy great sound, whether you’re watching a video or just vibing to your favorite song. There’s support for Netflix, Prime Video, Fire TV Channels, and more, so entertainment options are also plenty.

The solid 13 MP front camera with auto-framing keeps you centered during video calls, while built-in noise reduction makes sure you’re heard clearly on the other end. Of course, smart home compatibility is top-notch. Those with devices that support Zigbee, Matter, or Thread can pair and control them directly using just their voice. Need to dim the lights, but five steps to the switch feel like two miles? Just ask Echo Show to handle it. Doorbell just rang, and you want to see who’s there without getting up? Say the word.

And when not in use, Echo Show 8 smartly doubles as a digital picture frame, so you can keep your favorite moments close! You also have the option to invite your family and friends to share photos on the device – a great way to stay connected.

Setting up the whole thing and getting started is fairly simple. It sits well pretty much anywhere, but if you want better angles or prefer it at eye level, you might want to invest in a dedicated stand (sold separately). All in all, the Echo Show 8 brings a lot of convenience to your day-to-day tasks, especially if you’re looking to manage all your smart home devices in one place. This version brings better video and sound quality, and can now be yours for just $100. Be sure to grab it before it’s too late.

See at Amazon



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October 2, 2025 0 comments
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Over half of Japanese game companies are using AI in development, states report from Tokyo Games Show organiser
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Over half of Japanese game companies are using AI in development, states report from Tokyo Games Show organiser

by admin September 29, 2025


Over half of Japanese game companies are using AI in development, according to the country’s Computer Entertainment Supplier’s Association (CESA) that runs the Tokyo Games Show.

The claim is based on responses from 54 Japanese game companies in a preview of the 2025 CESA Video Game Industry Report (as reported by The Nikkei). The survey sample is taken from CESA’s member companies, which include the likes of Capcom, Konami, FromSoftware, Square Enix and Sega, as well as smaller indie studios.

The report preview stated 51 percent of companies are using AI, with the most common use being generating visual assets and character images, as well as story and text generation, followed by programming support. Further, 32 percent of companies are using AI to develop their own game engines.

The report will be released in full in early December, so specifically cited uses of AI remain under wraps.

However, some Japanese companies have been open about their use of AI.

Back in 2024, Square Enix CEO Takashi Kiryu stated the company would be “aggressive in applying AI”, with developers admitting they “dabbled” with AI for the ill-fated shooter Foamstars.

Meanwhile Automaton reported in 2023 on Professor Layton studio Level-5 using AI tool Stable Diffusion, while earlier this year Capcom was experimenting with generative AI too. Sega also has an in-house AI team.

Nintendo, notably absent from the CESA member list, has taken a stance against AI. Last year, Shigeru Miyamoto stated the company would “rather go in a different direction” as part of its pursuit of originality.

Ahead of the Tokyo Game Show, AI was a common theme at Gamescom, seen by some indie studios as an invaluable tool.



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September 29, 2025 0 comments
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Bad Bunny to headline Super Bowl LX halftime show
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Bad Bunny to headline Super Bowl LX halftime show

by admin September 29, 2025



Sep 28, 2025, 11:29 PM ET

LOS ANGELES — Bad Bunny will bring his Latin trap and reggaeton swagger to the NFL’s biggest stage next year: The Grammy winner will headline the Apple Music Super Bowl halftime show in Northern California.

The NFL, Apple Music and Roc Nation announced Sunday that Bad Bunny will lead the halftime festivities from Levi’s Stadium on Feb. 8 in Santa Clara, California.

The Puerto Rican superstar’s selection comes amid another career-defining run. He’s fresh off a historic Puerto Rico residency this month that drew more than half a million fans and is leading all nominees at the Latin Grammys in November. He has become one of the world’s most-streamed artists with albums such as “Un Verano Sin Ti,” an all-Spanish-language LP.

Bad Bunny will host “Saturday Night Live” on Oct. 4.

“What I’m feeling goes beyond myself,” Bad Bunny said in a statement. “It’s for those who came before me and ran countless yards so I could come in and score a touchdown… this is for my people, my culture, and our history. Ve y dile a tu abuela, que seremos el HALFTIME SHOW DEL SUPER BOWL.”

Roc Nation founder Jay-Z said in a statement that what Bad Bunny has “done and continues to do for Puerto Rico is truly inspiring. We are honored to have him on the world’s biggest stage.”

The 31-year-old artist born Benito Antonio Martínez Ocasio has won three Grammys and 12 Latin Grammys. He has become a global ambassador for Latin music, starred in films such as “Bullet Train,” “Caught Stealing” and “Happy Gilmore 2,” and collaborated with top fashion houses. He’ll enter the Latin Grammys as the leading nominee with 12, dethroning producer and songwriter Édgar Barrera.

Roc Nation and Emmy-winning producer Jesse Collins will serve as co-executive producers of the halftime show. Hamish Hamilton will serve as director.

“We know his dynamic performances, creative vision, and deep connection with fans will deliver the kind of unforgettable experience we’ve come to expect from this iconic cultural moment,” said Jon Barker, SVP of Global Event Production for the NFL.

Last year, Kendrick Lamar shined with guest SZA in New Orleans, setting the record for the most-watched Super Bowl halftime show with 133.5 million viewers. His performance surpassed the audience for Michael Jackson’s 1993 show.

“His music has not only broken records but has elevated Latin music to the center of pop culture, and we are thrilled to once again partner with the NFL and Roc Nation to deliver this historic performance to millions of fans worldwide,” said Oliver Schusser, the vice president of Apple Music and Beats. “We know this show will be unforgettable.”



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September 29, 2025 0 comments
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Wolf Haus Games Reveals Co-Op Dark-Comedy Survival Game JOIN US at PC Gaming Show Tokyo Direct
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Wolf Haus Games Reveals Co-Op Dark-Comedy Survival Game JOIN US at PC Gaming Show Tokyo Direct

by admin September 28, 2025



MONTREAL  — September 28, 2025 — Today, during the PC Gaming Show Tokyo Direct, independent Montreal, Quebec-based studio Wolf Haus Games revealed JOIN US, a darkly satirical, story-rich survival game that lets players build and command their own doomsday cult to prepare for the coming apocalypse. Not your average survival game, JOIN US combines a strong game loop and novel mechanics to create an ambitious and culturally relevant single or multiplayer experience. Design your cult’s belief system and recruit new followers into a fresh, fully authored narrative that adapts to player choices.Wolf Haus Games’ debut project, JOIN US, embodies the team’s passion for grindhouse cinema, refreshing sense of humor, and over 150 years of combined experience working on feature films, major music videos, and more than 100 AAA video games. You’ll get your chance to “JOIN US”  when the game launches next year on PC.

In JOIN US, players take the role of a devout member of a doomsday cult, sent to establish a new chapter of their cult in rural Bedford County, USA. While you must heed the wise words of The Leader, this “franchise” is yours to command and shape as you please; think of it like you’re franchising a Burger King, or a KFC. You are free to explore the open world as you recruit followers, design your own robust belief system, and scale up a compound to accommodate your growing ‘family.’ Not everyone will take kindly to outsiders, so you might be forced to protect your compound… by any means necessary (including but not limited to flamethrowers and battle-pigs). 

With an Apocalypse just around the corner, you’ll want your compound to be well-stocked with the essentials: food, supplies, and ammunition. But your most important resource is your followers. After all, a cult leader with no followers is just a lonely weirdo. Get the word out with propaganda, and you can recruit poor, lost souls to a better life. As your forces grow, so will your territory; take the fight against non-believers to their doorstep to extend your cult’s territory.

Experience the immersive narrative campaign in single player or up to four-player co-op as you conquer the game’s dynamic open-world environment. Whether you roll solo or recruit your friends, cult life is your calling, and the end of the world is nigh (which, if you’re a doomsday cult, is a good thing, right?).


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September 28, 2025 0 comments
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Bitcoin
NFT Gaming

Bitcoin And Ethereum Prices Crash, But Technicals Show What’s Next

by admin September 26, 2025


Trusted Editorial content, reviewed by leading industry experts and seasoned editors. Ad Disclosure

Both Bitcoin and Ethereum have extended their retracements into the past 24 hours, puncturing price thresholds that many technical analysts had deemed as important support levels. Bitcoin has slipped below $110,000, while Ethereum has also broken beneath the $4,000 price level. 

The most recent correction questions the durability of the uptrend and whether this is a corrective pullback or the beginning of an extended downtrend. The charts of both assets, however, offer technical signals that point to the next direction for price action.

Bitcoin Is Testing Range Highs And Trend Anchors

Technical analysis laid out by TraderMercury on the social media platform X noted that Bitcoin is currently bouncing from the previous range highs, along with the 12-hour 200MAs trend. In other words, Bitcoin’s price action has dipped down to a confluence zone where resistance and the 200-period moving averages on the 12-hour timeframe converge. That zone is acting as a pivot. If buyers defend it, the correction may be contained. However, if they don’t, the downside could open further.

There are still signs of life and buyer interest around that region, which is positive in the short term. But the higher-timeframe outlook, as TraderMercury stated, is “dauntingly boring and choppy.” This is pointing to the Bitcoin price’s oscillation without strong directional conviction on mid and high frames. That means any breakout (up or down) could be a clearer signal of where momentum wants to take things next.

Source: Chart from TraderMercury on X

A notable red flag is if Bitcoin’s price begins to drift back inside the prior 8-month range below $108,000. That would indicate a failure of the breakout move that preceded it, and potentially signal a return to range dynamics or worse. The more bullish scenario is that Bitcoin carves out a move away from that range. Until then, the 12-hour and daily moving averages, plus the prior horizontal pivots around $108,000 to $111,000, will all act as tension zones to monitor.

Ethereum Maintains Favorable Context On Higher Timeframes

Despite breaking below $4,000, Ethereum has steadily maintained above a 4-year range. However, the most recent downtrend means that it has lost the 200MAs on the 4-hour candlestick timeframe chart. According to TraderMercury, this is an objective weakness that has been seen only one other time in the past five months.

However, this weakness doesn’t translate into a full-blown bearish narrative. Ethereum’s price action lost the same trend back in May, only for it to carve out a higher low on the weekly and resume upward movement into new highs.  Therefore, the market only becomes dangerous for ETH if its price breaks below $3,900. That’s a threshold TraderMercury flagged as a point of no return for the current setup. 

Until then, a reclaim of major higher averages on the daily to weekly timeframe, for instance, would act as a clean risk-on bullish signal if it happens soon.

$3,900 is the line in the sand for Ethereum. A bounce is always possible if it can hold above that and begin to re-engage with multi-month moving averages. If that fails, deeper support could come into play around $3,600.

At the time of writing, Bitcoin is trading at $109,600, and Ethereum is trading at $3,940.

BTC trading at $109,646 on the 1D chart | Source: BTCUSDT on Tradingview.com

Featured image from Pixabay, chart from Tradingview.com

Editorial Process for bitcoinist is centered on delivering thoroughly researched, accurate, and unbiased content. We uphold strict sourcing standards, and each page undergoes diligent review by our team of top technology experts and seasoned editors. This process ensures the integrity, relevance, and value of our content for our readers.



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September 26, 2025 0 comments
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Black Ops 7 highlights two Japanese maps for multiplayer as part of Xbox’s Tokyo Game Show 2025 showcase
Game Reviews

Black Ops 7 highlights two Japanese maps for multiplayer as part of Xbox’s Tokyo Game Show 2025 showcase

by admin September 26, 2025


Treyarch has highlighted two of its Call of Duty: Black Ops 7 multiplayer maps set in Japan during today’s incredibly dry Xbox Game Showcase during Tokyo Game Show.

The two maps – Toshin and Den – are two of the 18 multiplayer maps available at launch. These two highlighted maps will be playable in the Black Ops 7 open beta, which kicks off on 2nd October.

The first map highlighted was Toshin, which is set within a Japanese city. Split into two distinct districts, players can fight through the tight alleys of Old Town or the tech-heavy main streets. There’s a broken down monorail, and even a cat cafe present here, though thankfully no actual cats to distract from tense firefights from what we can see.

Check out the multiplayer reveal for Black Ops 7 from earlier this week.Watch on YouTube

Next up comes Den, a Japanese castle heavily converted with high tech equipment spread throughout its interior. Players can either head inside for close-quarters fights inside tight hallways and pristine throne room, or take the fight outside across tiled rooftops for more open clashes.

Earlier this week, a lengthy blog post dove into multiplayer details ahead of the open beta. This beta will feature a new game mode called Overload, in which two teams have to fight over a special overload device and drop it inside each other’s zones to score points.

Black Ops 7 has been set up as the “most mind-bending Black Ops ever”, leaning on the more psychological aspects of the series for this latest instalment. Still, with Battlefield 6 turning heads and gaining a lot of positive attention, there’s a lot of pressure for the upcoming Call of Duty to do well now it’s got some sturdy competition.



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September 26, 2025 0 comments
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Everything Announced During The Xbox Tokyo Game Show Broadcast
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Everything Announced During The Xbox Tokyo Game Show Broadcast

by admin September 26, 2025


Xbox held a special broadcast for Tokyo Game Show headlined by the reveal of Forza Horizon 6. In case you missed the presentation, we’ve rounded up each announcement (in alphabetical order) for a quick recap of the event.

007 First Light

 

Actress Gemma Chan (Crazy Rich Asians, Eternals, The Creator) is making her video game debut by joining the cast of IO Interactive’s upcoming James Bond game. Chan portrays Dr. Selina Tan, a tech expert and senior MI6 official who leads a training program for recruits. 

Age of Mythology: Retold – Heavenly Spear

 

Age of Mythology: Retold is getting a new expansion set in Japan. A fresh story told across 12 missions pits players against new gods and monsters, while also introducing new powers. Heavenly Spear launches on September 30

Aniimo 

 

First announced earlier this summer, the creature-collecting RPG Aniimo got a new trailer showing off more of its whimsical monsters. That includes a majestic space whale. Aniimo launches in 2026. 

Call of Duty: Black Ops 7

 

Treyarch announced new multiplayer maps set in the Land of the Rising Sun for its upcoming Black Ops 7. The maps include the urban sprawl of 2035 Tokyo and Den, set in the rural countryside near a castle. 

Double Dragon Revive

 

In addition to its main campaign, the upcoming co-op brawler features a 50-mission Challenge Mode. Clearing them unlocks character episodes to add more narrative perspectives.

Dragon Quest I & II HD-2D Remake

 

The upcoming remake of the first two Dragon Quest games is getting a brand new area: the ocean floor. A trailer shows players traversing its salty depths to find the fallen underwater town of Mersea, which holds a mystery about its past.

Fatal Frame II: Crimson Butterfly Remake

 

Announced during this month’s Nintendo Direct, the remake of the 2003 PS2 horror classic made another appearance in a new developer diary. Fatal Frame series director Makoto Shibata discussed the game’s graphical and audio improvements and evolved Camera Obscura gameplay.

Forza Horizon 6

 

The next Horizon game is coming in 2026 and takes players to Japan. So far, we know the open-world racer. Although developer Playground Games won’t be revealing gameplay until early next year, it does (unsurprisingly) tease Tokyo and the countryside surrounding Mt. Fuji as some of the many locations players will cruise through. The game’s roster of cars will also highlight Japanese car culture.

Forza Horizon 6 launches next year for Xbox Series X/S and PC via Windows and Steam. The game will also come to PlayStation 5 sometime post-launch.

Gungrave G.O.R.E. Blood Heat

 

Despite Gungrave G.O.R.E. releasing in 2022, it’s getting a full Unreal Engine 5 remake. Blood Heat features revamped combat, redesigned enemy encounters, and other revisions to level design, player interactions, and other systems.

Gungrave G.O.R.E. Blood Heat is coming to PS5, Xbox Series X/S, and PC, and has no release window.

Hitman: World of Assassination

 

Agent 47 is teaming up with an unlikely but powerful ally: Bruce Lee. The legendary martial artist/actor is an Agent helping 47 infiltrate an international martial arts tournament at the Himmapan Hotel in Bangkok, which secretly holds meetings for the Concord Union. Agent Lee must win the tournament to face Union’s elusive leader, Dragon Head.

This new elusive target mission arrives for free starting September 25 and runs until November 20.

Hotel Barcelona

 

Ahead of its release tomorrow, Hidetaka “Swery” Suehiro and Goichi “Suda51” Suda revealed the multiplayer modes for their roguelike action game, Hotel Barcelona. The game supports 3-player co-op and has a PvP invasion system where players control copies of themselves to sabotage their runs. 

Microsoft Flight Simulator

 

Following the news that Flight Simulator 2024 is coming to PlayStation 5, Xbox has released the free World Update 20 that lets players take flight over Japan. The update adds 23 new photogrammetry areas covering over 20,000 square kilometers of the country, featuring numerous landmarks. A new aircraft is also coming in the form of the Japanese Nihon Aircraft Manufacturing Corporation (NAMC) YS-11.

World Update 20: Japan is available now for Flight Simulator 2020 and 2024, while the NAMC-YS-11 costs $19.99.

Mistfall Hunter

 

A new map was unveiled for the upcoming fantasy action extraction game called Solemn Needles. Set in a sacred forest housing a powerful relic, it will launch alongside the game later this year.

Monster Hunter Stories

 

In addition to next year’s Monster Hunter Stories 3: Twisted Reflection, Capcom announced that the first two games, Monster Hunter Stories and Monster Hunter Stories 2: Wings of Ruin, are coming to Xbox on November 14.

Ninja Gaiden 4

 

PlatinumGames and Team Ninja discussed Ninja Gaiden 4’s difficulty design in a new developer video. The studios also unveiled a new training mode, a series first, that will allow players to improve their skills to tackle the game’s tough challenges. 

Project Evilbane

 

This four-player co-op action RPG got a new trailer showing off its fantastical, stylish action. Project Evilbane arrives during the second half of 2026 for Xbox on PC, but Xbox Series X/S owners have to wait until 2027. 

Rhythm Doctor

 

After coming together in Steam Early Access since 2021, this quirky rhythm game starring doctors who heal patients timing a defibrillator to their heartbeats, comes to Xbox in 1.0 form on December 6.

Romancing Saga 2: Revenge of the Seven

 

This 2024 remake of Romancing Saga 2 makes it Xbox debut, and owners can play the game starting… today!

Starsand Island

 

This whimsical upcoming life sim got its first CG trailer while teasing its multiplayer features.

Sudden Strike 5

The fifth entry in the World War II strategy series got a new trailer. Look for the game to release next year.

Terminull Brigade

 

The stylish free-to-play looter shooter is coming to Xbox Series X/S on October 31 and got a new trailer teasing a crossover with Neon Genesis Evangelion.

Winter Burrow

 

This cozy survival game stars a young city mouse who, after returning to the wilds, must endure a harsh winter. Cooking, wood cutting, and other survival activities help keep the mouse warm and fed while braving the forest. We’ve had our eye on Winter Burrow since it’s reveal last year, and it’s launching on November 12.



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September 26, 2025 0 comments
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