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Pragmata's blend of shooting and hacking is the most stressful new idea I've seen in a shooter in generations, and it's brilliant
Game Reviews

Pragmata’s blend of shooting and hacking is the most stressful new idea I’ve seen in a shooter in generations, and it’s brilliant

by admin August 21, 2025


We’ve said it before, here, already: Pragmata represents Capcom at its weird, experimental best. To me, it’s in line with Exoprimal and Kunitsu-Gami: Path of the Goddess as a game that shows the publisher is confident to let its studios run with any ideas they have. Whilst those two may not have been commercial (or in Exoprimal’s case, critical) successes, I think Pragmata has a bigger shot at penetrating through the mainstream thanks to three key things: it’s a shooter, its main character is more of an everydad – his name is Hugh Williams, for goodness sake – and it has one of the most exciting genre hybrids I’ve seen in a while.

Pragmata

  • Developer: Capcom
  • Publisher: Capcom
  • Platform: Played on PS5 Pro
  • Availability: Out 2026 on PC (Steam) and PS5

In a recent demo at Capcom’s offices ahead of Gamescom, the publisher let me loose on a new demo of the game: a slightly beefier version of the Summer Games Fest demo Alex wrote about in the preview above. The main difference took the form of a boss fight against a mechanised walker that stomped all over an arena that’s also an elevator (standard) that put me in mind of Lost Planet, Vanquish, and I guess… Watch Dogs?

Like I said, it’s a really peculiar grab bag of genres glued together with what seems like a plot that would have to have more structure to be paper thin. But that doesn’t matter. I don’t think people are going to be picking this one up expecting a Hugo-winning tale of redemption and loss, to be honest. What you get with Pragmata, instead, is a very video game-y video game. Strafing around shooting a boss that looks like something from Metal Gear’s cutting room floor whilst a young girl that’s also an android hacks into its systems is peak video game. For me, this is a good thing.


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Everything about the demo is peak video game. Hugh wanders around gruffly, muttering about whatever as he solves simple environmental puzzles, exchanging a little bit of mumbly dialogue with Diana (the android). Every now and then, the GLaDOS-like security system wakes up some robot goons that you need to kill, and you push on. The mob enemies all have shields, so Diana needs to hack them before you shoot them. It’s pretty, with this nice clean space station sci-fi aesthetic, and a great little training ground for you to figure out the third-person shooting/hacking dichotomy before the boss.

So, enter the boss. It’s here the twin strands of Pragmata’s DNA form into a beautiful helix that shows off what the game is going for. As the walker slams about the platform and you dodge out of the way of missiles and AoE splashes on the floor, you need to use one of your three guns (it looks like there’ll be four in the final game) to inflict damage. There’s a pistol with a relatively low damage output and slow reload time that makes up for its shortcomings by having infinite ammo, a shotgun that has ridiculous damage-per-second but can only hold six shells at once, and a fun little stasis net that slows down your prey and does a little damage over time.

Diana and Hugh fend off a bad robot. | Image credit: Capcom

It’s a nice trio of arms. Swapping between them to maximise damage whilst minimising threat to yourself is the aim of the game, here, and it all ends up feeling a bit like a combat puzzle you solve on the fly as you strafe around the room. It’s not exactly Halo, but that’s where the Lost Planet reference earlier came from. Bosses like the walker have weak points (identified by Diana as you aim down sights), and in the case of this mechanical lump, it was a fuel tank on it’s back.

Once you’ve got the lay of the land, and you’ve identified where to ‘spend’ your limited shotgun shells, you pop out a stasis net, circle around the back, and get to work. I let out a horrible little laugh as everything came together in my preview – after slowing it down with the net, I unloaded a full clip of shotty shells into the tank whilst I used Diana to hack to the machine, immobilising it and spending some of her resources in order to lower its defence. The way it all mingles together under your fingers feels natural, like I’ve done this before. But, of course, I haven’t. Because this whole concept is completely batshit.

You shoot and aim with your standard trigger setup, then use the face buttons to solve a very easy puzzle and hack an enemy mid-fight (there’s the Watch Dogs nod). You can also jump and dodge, using the shoulder buttons, making your fingers hop across the whole pad in a glitchy, frantic little dance. It’s overwhelming, but in a flustering way that scratches the same part of my brain Vanquish did back in 2010. And once you’re au fait with the scheme, that desperate dance you do with hacking and shooting feels surprisingly natural.

Probably not a paranoid android. | Image credit: Capcom

Watching my footage back, I really don’t think what you see on screen does justice to Pragmata; it’s very much the sort of game that you need to feel in your hands in order to understand. I pray Capcom releases a demo (for its own sake), because the elevator pitch may be a little too obscure for some. It represents Capcom’s confidence, though, and hooks onto the same philosophy that Dead Rising did back in 2006: take a well-established genre, take it apart, and put it back together in a wholly new way.

There are still some anachronistic game design decisions in Pragmata (most of the story is told to you via text logs left scattered around the deserted moon base or projected holograms, very is still very 2006), but mixed in with these new ideas and genuinely fascinating combinations of genres. Pragmata is intriguing. I think games like this represent Capcom at its best: experimental, weird, and willing to break away from the triple-A pack in order to do something left-of-centre, a bit bizarre, a bit proggy. And ultimately, to arrive at something that’s all the better for it.



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August 21, 2025 0 comments
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NFT Gaming

‘Wilder World’ Launches First-Person Shooter Game With $100K Tournament

by admin August 20, 2025



In brief

  • Wilder World launched a 10-player shooter game mode in “super early access” at Gamescom, featuring deathmatch gameplay in a recreated Miami setting called Wiami.
  • The Ethereum-based project is hosting a $100,000 tournament from August 25 to September 24, with five finalists receiving all-expenses-paid trips to compete in person.
  • This shooter represents the second release in Wilder World’s broader metaverse vision targeting early 2026, which will include racing, combat, mining, concerts, and other experiences.

Wilder World launched a high-intensity shooter game mode into “super early access” at the annual Gamescom conference on Wednesday.

The Ethereum-based project aims to create a broad metaverse of gaming experiences, which kick-started last year with the launch of the racing game Wilder Wheels in partnership with Lamborghini.

The PC-based shooter is a 10-player free-for-all deathmatch that blends first and third-person perspectives. Available on Epic Games Store, each match will last for 10 minutes, with players earning points as they battle in a fragment of Wiami—which is a 1:1 recreation of Miami, and the future foundation of its open-world metaverse. Gamescom attendees will also be able to claim Samsung-branded playable NFTs.

To celebrate the launch of the game, Wilder Worlds is hosting a $100,000 tournament with qualifiers running from August 25 to September 9, before a round of playoffs and finally an in-person final at an undisclosed location on September 24. The five players who qualify will be flown out to the final, all expenses paid.

Wilder World’s shooter game mode comes as the second release in its broader metaverse vision, which is targeting an early 2026 rollout.



Pseudonymous co-founder and Executive Producer n3o told Decrypt that the full game will include “racing, combat, resource mining, exploration, concerts, art galleries, and branded cultural experiences” that “coexist within a living, player-driven economy.”

“Launching individual modes first allows us to refine gameplay mechanics at a world-class level before bringing everything together into the open world,” they added.

The project launched an Ethereum token in 2021 and approximately six months later set its all-time high of $7.44, according to CoinGecko. Wilder World said that the launch of WILD was “foundational” to building the game, as it raised over $30 million to fund development. Over the past month, WILD has climbed 37% to about $0.40, but still remains down nearly 95% from its peak price.

“Think of [Wilder World] as the world’s first truly living digital city—where you can race, fight, build, trade, attend a concert, showcase your art, or launch your own brand.” n3o told Decrypt. “We are targeting early 2026 for the full open-world release, with Super Early Access modes like racing and FPS serving as the foundation that evolves into this broader vision.”

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August 20, 2025 0 comments
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Xbox Game Pass adds a blockbuster shooter on day one in August, plus a highly anticipated indie game
Game Updates

Xbox Game Pass adds a blockbuster shooter on day one in August, plus a highly anticipated indie game

by admin August 19, 2025


Xbox has announced the games coming to Xbox consoles and PC on Game Pass. The line-up for the second half of August includes big names such as Persona 4 Golden, Gears of War: Reloaded, and Dragon Age: The Veilguard. Neat looking indie game, Herdling, is also arriving day one on Game Pass.

Available Today

  • Blacksmith Master (Game Preview) (PC)
  • Game Pass Ultimate, PC Game Pass
  • Void/Breaker (PC)
  • Game Pass Ultimate, PC Game Pass

Coming Soon

  • Goat Simulator Remastered (Xbox Series X|S) – August 20
  • Now with Game Pass Standard
  • Persona 4 Golden (Cloud, Console, and PC) – August 20
  • Game Pass Ultimate, PC Game Pass, Game Pass Standard
  • Herdling (Cloud, PC, and Xbox Series X|S) – August 21
  • Game Pass Ultimate, PC Game Pass
  • Gears of War: Reloaded (Cloud, PC, and Xbox Series X|S) – August 26
  • Game Pass Ultimate, PC Game Pass
  • Dragon Age: The Veilguard (Cloud, PC, and Xbox Series X|S) – August 28
  • Game Pass Ultimate, PC Game Pass, EA Play

That’s your list of new games coming to Game Pass Standard, Ultimate, and PC Game Pass this month.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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August 19, 2025 0 comments
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Slavic Folklore Comes Alive In Chains Of Lukomorye, A Shooter Set In An Alternate Post-WWI Timeline
Game Updates

Slavic Folklore Comes Alive In Chains Of Lukomorye, A Shooter Set In An Alternate Post-WWI Timeline

by admin June 21, 2025


Game Informer can exclusively reveal the first-ever trailer for Chains of Lukomorye, an action-adventure game set in an alternative post-World War I world intertwined with Slavic folklore. This trailer highlights the characters of Slavic mythology, like the massive black cat Bayun, the forest guardian Leshy, and other “names not spoken in years.” There’s no release date for the game yet, but you can wishlist it on Steam starting today. 

Chains of Lukomorye comes from Forge Ahead Games, a small European indie studio. This is the game’s cinematic announcement trailer, though it does feature snippets of gameplay that look promising. Forge Ahead Games describes the game as a haunting third-person shooter that explores love, grief, and the thin line between fate and free will. It also says the game will be playable solo or in online co-op, “as you descend into an alternate post-WWI world where Allied experiments shattered reality itself.” 

Check out the Chains of Lukomorye reveal trailer for yourself below: 

 

“The ritual ended the war but cracked the world,” a description of the game reads. “Myths seep into broken trenches and forgotten villages, and something ancient stirs in the dark. Journey through deserted trenches and enchanted ruins to rescue a lost love from the Slavic Underworld.” 

Game Informer can also exclusively showcase the first-ever Chains of Lukomorye gameplay trailer: 

 

Check out the screenshots below for another look at Chains of Lukomorye: 

 

What do you think of Chains of Lukomorye’s reveal trailer? Let us know in the comments below!



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June 21, 2025 0 comments
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Minnesota Shooter Wrote Letter Claiming Tim Walz Told Him to Kill Amy Klobuchar
Gaming Gear

Minnesota Shooter Wrote Letter Claiming Tim Walz Told Him to Kill Amy Klobuchar

by admin June 21, 2025


Vance Boelter, the man accused of killing a member of the Minnesota legislature and her husband, and severely injuring another Democratic legislator and his wife, was a prepper who told his family to flee to neighboring Wisconsin if anything bad happened, according to a new report from the Star Tribune. The alleged killer even claimed Minnesota Gov. Tim Walz instructed him to kill Sen. Amy Klobuchar in a letter the newspaper described as “rambling and conspiratorial.”

The letter is described as 1.5 pages long and “incoherent,” claiming that Boelter was secretly trained by the U.S. military “off the books.” The letter was found in Boelter’s car, according to the Star Tribune, and says that Walz wanted Klobuchar killed so that the governor could run for senate, something he’s expressed no desire to do. There’s no evidence anything in the letter is true, but that hasn’t stopped conspiracy theorists on X from insisting it’s evidence that Boelter is actually left wing.

The 57-year-old Boelter allegedly killed state Rep. Melissa Hortman and her husband in the early morning hours of June 14 disguised as a police officer. Boelter wore a mask and repeatedly shouted “This is the police. Open the door,” after arriving at the home around 2:00 a.m. local time. After killing Hortman and her husband he moved on to the home of state Sen. John Hoffman and his wife. Police first thought Boelter was a fellow officer when they arrived but figured it out and exchanged gunfire, according to court documents.

Boelter’s apparent desire to be prepared for extremist scenarios shows up repeatedly in the unsealed court documents. A police search of Boelter’s car found “semi-automatic, assault-style rifles, as well as a large quantity of ammunition organized into loaded magazines,” along with wound treatment supplies and eye masks for sleeping.

Boelter, who harbored far-right extremist views on everything from abortion to LGBT rights, allegedly told his family about a “bailout plan” if anything happened, according to the Star Tribune, which his wife may have followed. Police used cellphone tracking to determine the location of Boelter’s wife later in the morning of June 14 and found her at 6:18 a.m., according to court documents. She was pulled over and consented to a search of her phone, which revealed that she and others in the family received a text that read, “Dad went to war last night… I don’t wanna say more because I don’t wanna implicate anybody.”

Boelter apparently told his family to leave their house because he was afraid police would come looking. Another text to his family read: “Words are not gonna explain how sorry I am for this situation… there’s gonna be some people coming to the house armed and trigger-happy and I don’t want you guys around.”

Police found two handguns in the car of Boelter’s wife along with about $10,000 in cash, according to the documents. Her passport and passports for her children were also in the car.

In one of the most interesting details from the case, Boelter allegedly used data broker websites that compile information on private citizens to figure out where to find his targets. The list of targets included dozens of people. According to the court filing, the websites Boelter listed in a notebook included:

  • Truepeoplesearch
  • Spokeo
  • Pipl
  • Peoplefinders
  • Beenverified
  • Whitepages
  • Truthfinder
  • Intelius
  • Ownerly
  • USsearch
  • Peoplelooker

Boelter faces faces six federal charges for the shooting and local prosecutors have said they plan to pursue a first-degree murder charge against the man. There was an outcry on social media after it was revealed Hennepin County prosecutors had only filed second degree murder charges but first degree murder can only be brought in Minnesota after evidence is presented to a grand jury.



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June 21, 2025 0 comments
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Image for Hardcore World War 2 shooter Hell Let Loose is free to play all weekend, and on a 50% discount for the next two weeks
Product Reviews

Hardcore World War 2 shooter Hell Let Loose is free to play all weekend, and on a 50% discount for the next two weeks

by admin June 15, 2025



Call of Duty and Battlefield may only occasionally dip into the Second World War these days, with CoD’s most recent Nazi battering entry being 2023’s Call of Duty: Vanguard, while Battlefield hasn’t so much as sniffed an M1 Garand since 2018’s Battlefield 5. But there are plenty of other shooters dedicated to replicating history’s most destructive conflict in virtual form. One such example is Team17’s well-regarded 2021 shooter Hell Let Loose, which is letting players enlist for free over this weekend.

Hell Let Loose is a large-scale multiplayer affair, where two teams of 50 players battle across large World War 2-era maps. Structurally it resembles Battlefield, with large-scale, combined arms combat and game modes similar to Conquest and Rush. But it’s a more hardcore, tactical affair than DICE’s shooter. Careless movement will get you killed quickly, so there’s a much greater emphasis on teamwork and communication.

HELL LET LOOSE | The Eastern Front Official Trailer – YouTube

Watch On

Multiplayer shooter specialist Morgan Park reviewed Hell Let Loose back in 2021, and enjoyed how it balanced challenging combat with more accessible logistics than some other military simulators, awarding it a score of 70. “Black Matter has simplified most of the logistical mechanics that can bog down 90-minute Squad matches. Constructing a Garrison building that the entire team can respawn at is way faster and takes half the effort as in Squad.”


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Morgan’s main criticism of Hell Let Loose was its audio design: “No matter how much I mess with audio sliders, the game never gets loud enough for my liking.” The game has received numerous audio updates since Morgan’s review, though whether or not they address his specific concerns, I cannot say.

In any case, if you’re looking for a shooter that takes itself more seriously than CoD, but still lets you get into the action without drawing up an entire battle-plan beforehand, Hell Let Loose is free to play until Monday. And if you find yourself wanting to play more after the free weekend expires, then it’s on a 50% discount until June 26.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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June 15, 2025 0 comments
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Shooty Shooty Robot Invasion looks like a boomer shooter for the Newgrounds generation, and it's out next month
Game Updates

Shooty Shooty Robot Invasion looks like a boomer shooter for the Newgrounds generation, and it’s out next month

by admin June 13, 2025



I feel like every time I write about shooters, I always have to add a caveat along the lines of, “I don’t really like shooters… but!” There often is a but, because occasionally one of ’em rolls around that feels like it just gets me, you know? This week, it’s a shooter that feels like it was born to be a Flash game on Newgrounds in the mid-2000s that you’ll sometimes bring up to your friends saying “man, remember that one game?” It’s called Shooty Shooty Robot Invasion, and as simple as its title is, there’s a lot going for it.


For one, it’s being made by Bubby Darkstar, the same developer behind 2021’s Subway Midnight, a game I’m always surprised by insofar that it doesn’t have as far reaching an obsessive fan base as I thought it would get. Subway Midnight is already a visually surreal delight, but Shooty Shooty Robot Invasion really looks like it’s amping up the balls to the walls zaniness factor. It apparently has over 200 NPCs to “interact and have terrible conversations with,” all of which are hand-drawn, a kind of ridiculous feat for what I think might be a dev team of not much more than one.

Watch on YouTube


You’ve also got more than 50 unique robots to take on, dozens of bosses, “a guy named ‘Donnie’ who’s a real freak” and six levels to wade through. Gameplay wise it looks like your classic boomer shooter by way of Adventure Time, plenty of regular guns to find and use, alongside a few weirder ones. This thing just looks worth playing through if you’re an animation lover alone, the colours are so vibrant and some of the designs on display feel like they were born to be turned into Twitter profile pictures (but like, when Twitter wasn’t what it is now, when it was sometimes ok and not a constant hellfire).


The trailer also clearly points out that not a drop of generative AI was used to make it, a disclaimer that I wish didn’t have to exist, but one I’m glad to see all the same. It’s not too far away from release either – currently it’s slated to be released next month, July 10th. In the meantime, you can wishlist it on Steam here.



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June 13, 2025 0 comments
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'Dominate the Waifu Industrial Complex': There's a new 3v3 movement shooter called Waifu Tactical Force because of course there is
Gaming Gear

‘Dominate the Waifu Industrial Complex’: There’s a new 3v3 movement shooter called Waifu Tactical Force because of course there is

by admin June 8, 2025



WTF: Waifu Tactical Force Reveal Trailer – Future Games Show Summer Showcase 2025 – YouTube

Watch On

WTF: Waifu Tactical Force, a real game that was shown at the Future Games Show today, is a movement shooter where each win lets you earn the things you need to unlock new characters (as in, waifus) and upgrade your “waifu-run Mother Base” for new perks to use on missions and in 3v3 shooter matches.

“Each system feeds the next: shoot to build, build to upgrade, upgrade to dominate. Wrapped in a visual novel framework, it’s a genre hybrid where management, skill, and waifus drive everything,” says the developer, which is called Team Waifu, in case you haven’t figured out who this game is for yet.

WTF is set to release in 2026, and has started an alpha playtest now. It’s aiming for “AAA net code with regional dedicated servers and optimization for 60 fps on low-spec devices,” which for a lot of people might be a better selling point than the cute anime ladies and focus on Y2K aesthetics.


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While clearly inspired by the popularity of character-collecting free-to-play games like Genshin Impact and Wuthering Waves, the studio has established its own look and is working in a genre less touched by cute anime girl driven videogaming. It’s clear they’re passionate about the material, since their other game is literally just called Waifu.

The 3v3, five round FPS elimination matches with a fast time-to-kill are especially interesting, given that they’re paired with a loadout perk tweak between rounds and you unlock those perks via a Fallout Shelter-style base management game.

You can find WTF: Waifu Tactical Force on Steam, though I think I will find my way to any game that does not ask me to “dominate the Waifu Industrial Complex.”

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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June 8, 2025 0 comments
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NFT Gaming

Solana Meme Coin Bonk Launches ‘Kill-to-Earn’ Shooter Game

by admin June 2, 2025



In brief

  • Major Solana meme coin Bonk has launched its first video game, developed by Bravo Ready.
  • The top-down arcade shooter requires a BONK-based wager, with players earning BONK tokens for every kill they get.
  • Bravo Ready CEO Evan Ryer said that the game will generate “substantial” on-chain volume for BONK.

Solana meme coin Bonk launched its very own video game on Monday: Bonk Arena, developed by studio Bravo Ready, known for the Solana extraction shooter, BR1: Infinite. This marks the first officially licensed game for the popular Solana meme coin, after the project has dipped its toes in countless other crypto ventures. 

Bonk Arena is a fast-paced, top-down arcade shooter, playable via web browsers and the official Phantom wallet mobile app. It will also be released on the upcoming handheld PSG1 gaming device once it is released. 

Gamers must pay 10,000 BONK to spawn, just shy of $0.17 at today’s price, and will inherit the stake of players they kill—with a variable service fee from 0% to 10% applied. This model has been branded as “pay-to-spawn, win-to-earn” by its creators.

“Bonk has had previous success being an asset, skin, or currency for games, but we haven’t yet had a partner ready to fully brand a mobile experience like the folks at Bravo Ready,” Nom, pseudonymous core contributor at Bonk, told Decrypt. “We’re excited to see the community reception to it and look for areas to expand the Bonk presence.”

Bravo Ready is best known for creating the BR1: Infinite extraction shooter, which also uses the pay-to-spawn, win-to-earn model, licensed from a separate company called Ready. The game has varying risk modes ranging from $0.10 to $1 per life.

For Bonk Arena, the meme coin team has provided $10,000 in BONK, which will be used for additional rewards. As a result, every now and then during the launch campaign, players will be sprinkled with extra BONK tokens for their kills. Plus, some of this BONK will be allocated to a prize pool for those creating social media content for the game.

Bonk Arena is a Phantom exclusive, meaning that you can only play the game by using a Phantom wallet. By doing this, it allows for the game to be playable in the Phantom mobile app immediately on launch.

Now live, Bravo Ready told Decrypt that it plans to continue rolling out updates including unlockable characters, in-game level-based rewards, and loot crates.

“This is about giving additional utility to a meme token through highly engaging, competitive gameplay,” Evan Ryer, co-founder and CEO of Bravo Ready, told Decrypt. “All player spawns [and] kills are recorded on-chain, [so] this game will generate substantial on-chain Bonk volume.”

Half of the revenue generated from the service will go towards BONK burns, rewards, and donations to the Bonk for Paws charity. The other half will be used to buy back the READY token.

The company Ready created the pay-to-spawn, win-to-earn model that Bonk Arena is set to utilize. In order to use the model, branded as Real Money Gaming, Bravo Ready has struck a licensing deal that requires 50% of revenue generated to go to buybacks for its token of the same name.



Bravo Ready’s PC shooter BR1: Infinite has the same deal with Ready. The READY token launched in November 2024, and is currently sitting at a $6.3 million market cap.

“We believe this Real Money Gaming model is the future of token-driven gaming,” Ryer said.

Bonk is a dog-themed meme coin that spawned from the ashes of the FTX collapse. With Solana sentiment at an all-time low, the BONK token was created and airdropped to network developers and community members, done in an attempt to unite Solana natives.

Whatever role Bonk played in that, Solana has indeed seen a resurgence in the years since and reestablished itself as a major player. As a result, Bonk has become a mascot of hope for Solana—and the token has seen notable price surges over time, as well, leaving some of those early recipients with sizable windfalls if they held their tokens.

Since then, the Bonk core team has continued to support builders on the network by creating a Telegram trading bot in BONKbot, automatic market maker BONK Swap, and even a token launchpad in Bonk.fun.

Bonk! Arena is the project’s first proper foray into gaming following earlier collaborations, but just the latest in a long line of moves designed to benefit the Solana ecosystem.

Edited by Andrew Hayward

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June 2, 2025 0 comments
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rear view of an armored character with a bow, quiver and knife
Gaming Gear

I Played Elden Ring Nightreign as a Third-Person Shooter. Here’s Why You Should Pick Up a Bow

by admin June 2, 2025


Usually when I pick up a new FromSoftware game, I opt to build my character into the biggest, strongest guy alive. In Bloodborne, I swung around the Hunter’s Axe from beginning to end, and in Elden Ring, I beelined to the first colossal swords I could find, which include some of the game’s best weapons.

I’m happiest when I have enough poise to stand my ground against any attack and just keep swinging a blade at the bad guy. I was planning on playing a big, strong character in Elden Ring Nightreign, too. Perhaps I would tank the hits for my team as the Guardian or power through them as the Raider. And then my DualSense controller’s USB cable busted right as the review period started.

Have you ever tried to play Elden Ring with a keyboard and mouse? It’s not the most intuitive control scheme. Off the rip, I was having trouble with simple tasks like flicking between enemies and swiftly changing my equipment in the heat of battle.

I quickly gave up on trying to make a melee character work, and decided to try out Ironeye, the roguish assassin carrying a bow and dagger. What I found was a character that made me feel surprisingly useful as part of a three-person squad, especially as a gamer more well-versed in shooters than in roleplaying games — and I could play the archer just like third-person shooters I’m familiar with.

That’s right: While most Ironeye players are using lock-on, I’m firing with free-aim crosshairs. And it’s incredible.

Free aiming with a two-handed bow feels smooth and responsive in Nightreign.

Bandai Namco/Screenshot by CNET

Archery has never felt more intuitive in a FromSoftware game

My previous forays into picking up a bow in Elden Ring were stymied by the fact that I needed to manage my inventory of arrows on the fly. While it’s cool to craft trick arrows (it makes me feel like Hawkeye or Green Arrow) to inflict elemental damage or status afflictions, it’s not cool to run out of arrows in the middle of combat. I never felt that I could pick a fight with only my bow and come out on top.

In Elden Ring Nightreign, you have infinite arrows — your attacks are only limited by your stamina and focus points (aka mana) if using special abilities. In a three-person squad, I was able to constantly pressure enemies from afar, pincushioning bosses in their weak points as my allies hacked at their legs.

The arrows don’t do the highest damage per second in the game, but I was able to land consistent hits on our opponents and chip away at the health bar even during more dangerous phases of the battle. And since I was farther away from the boss, I was safer from danger — a genuine concern when the effectiveness of the team largely depends on everyone staying up. Perhaps most usefully, I could shoot my fallen squadmates from a distance to revive them without drawing the boss’s attention.

The best part of Nightreign’s archery is the generous free aim camera. I wasn’t joking when I said that I played the game as if it were a third-person shooter. While the camera lock reliably let me hit center mass on most enemies, wielding a bow with two hands let me aim with my mouse and loose arrows across any of my sightlines on the battlefield.

Many foes would stumble when I shot them in the head, and I used this to stun-lock smaller enemies and clear the fodder during hectic boss fights. As it turns out, all of the time I’ve been putting into Marvel Rivals has resulted in me picking up some transferable accuracy skills that aid my survival in The Lands Between.

If and when a boss focused on me instead of my allies, I would revert to using the camera lock and kite the monster around the outside of the arena. Ironeye is dexterous, and can dodge through many attacks. If I’d created a large enough gap between myself and the beast, I weaved in a volley or two from my quiver before continuing my retreat.

Eventually, my allies would peel the boss away from me, and I’d get back to work doing what I’m best at — needling the giant bad guy in the face until it stopped moving.

Ironeye’s dagger dash keeps him safe while letting him do extra damage to any foes he cuts through.

Bandai Namco/Screenshot by CNET

A Nightfarer with utility and survivability

While Ironeye’s damage-per-second isn’t as high as other Nightfarers, I never felt like a mere nuisance on the battlefield. My ranged capabilities let me target weak points that my teammates couldn’t hit, even on certain Nightlord aspects (the final boss of an expedition).

I was able to do remarkable damage to flying enemies, and certain bosses — like dragons — would quickly fall to a flurry of well-aimed arrows.

When enemies didn’t have an obvious weakness, I’d create one myself with Ironeye’s class ability. He can dash forward with his dagger, exposing an enemy’s weak spot and granting a damage multiplier to any arrows landed there.

When I’m able to destroy the mark, the team is able to take advantage of a unique enemy stagger, opening a crucial window of opportunity for free damage. I felt rewarded for approaching the battle and passing quickly through an enemy, before returning to the outskirts of the arena to double my DPS.

The dagger dash is also a great survival tool, because Ironeye gets invincibility frames during the full animation and repositions himself on the other side of an approaching foe. The ability recharges within seconds, so I never felt like I was left high and dry with no way to defend myself against a particularly aggressive brawler.

If one of those enemies happened to down my squadmates, all I had to do was fire a handful of arrows at an ally to get them back into the fight. There’s no doubt in my mind that Ironeye is the best Nightfarer for reviving teammates — the Recluse needs to expend FP to do similarly, and even the Revenant needs to use her ultimate to match the value the archer brings to the table in this regard. While any class can equip a bow, they likely won’t have the Dexterity stat advantage that Ironeye has to do more revival “damage” to pick up teammates.

Ironeye’s ultimate ability cleaves through the battlefield to hit its intended target.

Bandai Namco/Screenshot by CNET

Most importantly, Ironeye provides great utility to the melee-focused members of his squad. His ultimate ability, Single Shot, pulls out a massive great bow that takes a couple seconds to set up, but fires through any enemies and terrain to spear its intended target.

This ability absolutely clears fodder that might be crowding your allies, but I also found that it does great poise damage against bosses — opening them up for devastating critical hits from your team.

If you want to find success in Elden Ring Nightreign, half the battle is putting together an effective team composition. While archery might be a load of bunk in Elden Ring, Ironeye more than holds his own in this game. Grab your bow and arrows and play Nightreign like a third-person shooter — you’ll be able to DPS and support the squad without breaking a sweat.



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June 2, 2025 0 comments
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