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ship

A fan-made Millennium Falcon flies over a planet in No Man's Sky.
Game Updates

15 Amazing No Man’s Sky Ship Builds You Have To See

by admin October 2, 2025


No Man’s Sky continues to impress with its regular updates, and the most recent one was surely one of the most eventful. That’s because it allows players to build massive ships of their own design, with fully explorable interiors, resulting in some epic ships their creators are sharing across the internet.

If you frequent NMS spaces online, you’ve likely seen some of these. But whether you’re a regular spacefarer or it’s been some time since you’ve taken a look at Hello Games’ vast and ever-improving galaxy, I invite you to have a gander at some of the most impressive ship builds out there.

From Star Wars to The Matrix, five awesome recreations of famous ships

Give folks the ability to make stuff in a video game and you’ll quickly see recreations of beloved people, places, or things from TV shows, film, and other games. In No Man’s Sky, that mostly means ships, and there are tons of excellent recreations of famous ships out there in the NMS galaxy. Here are five standouts.

John_Dog_’s Millennium Falcon from Star Wars

It was hard to not just fill this list up with Star Wars recreations. Though it required a bit of glitching to make happen, this Falcon is one of the most accurate I’ve seen.

Own–Astronomer-1296’s Sea Duck from Duck Tales

Maybe this one technically belongs in the collection of sillier ships you’ll find below, but given how ships can now land on water, there’s a satisfying fusion of form and function in this Duck Tales recreation.

Due_Willow_137’s Pyramid ship from Destiny 2

No, this is not a screenshot from Destiny 2, though it sure as hell looks like one.

solidsharkey’s Eagle 5 from Space Balls

Having spent countless weeks traveling and living out of a van myself, I’ve often dreamed of having my own Eagle 5 to just cruise space with.

AcoupleofIrishfolk’s Nebuchadnezzar from The Matrix

While the exterior design of this recreation of Morpheus’ ship from The Matrix looks sick, it’s the faithfully recreated interior, complete with screens and cables running everywhere, that really sold this build for me.

Five sick original ship builds

It’s wild how flexible NMS’ shipbuilding system is. I’ve particularly enjoyed seeing builds that deliver on aesthetics not normally found in Hello Games’ otherwise kinda cartoony presentation.

Barbed-Wire’s ‘Lived-in’ corvette

Maybe I just have a thing for living out of vehicles? I’d call this place home.

schmacobinc’s ‘Biblically Accurate’ corvette

This one caught my eye immediately. And it’s a fantastic example of the wacky and weird shit you can kitbash together in NMS.

Leteramma’s ‘Trash Ship’

There are plenty of OG ship creations that look fit for the cover of some space opera novel. And this “Trash Ship” looks like it has a story all to itself.

Beckhaver’s ‘Mini Salve Outrider with Trailer’

I love the simplicity and originality of this two-part build. It uses some fancier build techniques to pull off, but it looks so worth it.

Lopsided_Wealth_7968’s ‘Desert Hovercraft’

A sick-looking spacecraft with outdoor seating for some scenic views? The sandworms won’t catch you here (I hope).

Five…creative ship builds

Folks will always recreate cool things and come up with wild designs of their own…but then, well, then there’s everything else. Enjoy the silliness.

AcoupleofIrishfolk’s interstellar Clippy

He’s probably just as annoying in space as he is in a word processor.

murderwastheface’s starside Slayer performance

Slayer is far from my favorite metal band (I saw them live with Primus a few years ago and Primus was so much better), but I appreciate the creativity.

Huzbubber_Tim’s forklift corvette

Maybe this belongs in the recreation category as it looks like a more capable version of the driveable forklift from Halo Reach.

AcoupleofIrishfolk’s Thomas the Tank Engine

Obligatory.

Due_Willow_137’s ‘Larry the Lobster’

I can’t tell if this is an SNL or a Spongebob reference. Either way, it’s a sick build.

Whether you opt to rely on straightforward shipcrafting or you mix in a little bit of glitching, NMS’ ship- and corvette-building tools offer some really wild options for the impassioned virtual space mechanic. I’m sure this won’t be the only time I’ll be compelled to round up some highlights.



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October 2, 2025 0 comments
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Lego Will No Longer Ship Individual Pieces Thanks to Trump Tariffs
Gaming Gear

Lego Will No Longer Ship Individual Pieces Thanks to Trump Tariffs

by admin August 29, 2025


The aftershocks of President Trump’s tariffs are hitting major retailers around the world. As global shipping is set to get more expensive, most industries, including the toy industry, are already feeling the financial impact.

Unfortunately for the toy consumer, particularly the Lego fanatic, things are about to get more complicated. According to 404 Media, Lego will now stop shipping individual pieces. What used to be an easy way to replace random lost or missing bricks is now going to be a worse headache, as its Pick a Brick program will make “more than 2,500 pieces” unavailable for shipment to the United States and Canada.

The change took effect on August 25, four days before the August 29 elimination of the de minimis trade exemption, which removed fees on goods valued less than $800. The tariffs in effect would make the Pick a Brick program unfeasible for the Danish collectible toy company. Many pieces go for less than a dollar within the “standard” collection, which is shipped from Denmark. Pieces in the bestseller collections are still available, but it makes it trickier for those seeking specific pieces for more complex builds that aren’t in the bestseller catalog.

It’s a really unfortunate result of the new shipping laws that makes a vast selection of the service inaccessible to shoppers in the United States and Canada. Lego’s Pick a Brick page noted the change as a pause. “In the US & Canada, standard pieces are temporarily unavailable. You can still shop our Bestseller range, which includes thousands of the most popular bricks and pieces ready to order,” it reads on the page when you go to see what’s available and what’s not.

Want more io9 news? Check out when to expect the latest Marvel, Star Wars, and Star Trek releases, what’s next for the DC Universe on film and TV, and everything you need to know about the future of Doctor Who.



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August 29, 2025 0 comments
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No Man's Sky's Voyagers Update Adds Custom Ship Building And More
Game Updates

No Man’s Sky’s Voyagers Update Adds Custom Ship Building And More

by admin August 27, 2025



Every time Hello Games is readying an update for No Man’s Sky, studio founder Sean Murray tweets out cryptic emoji that send the community’s head spinning. For the Voyagers update, he posted a waving emoji, followed by a group of three waving emoji to hint at the major feature of the update: ships big enough to travel around in with your friends.

The Voyagers update brings Corvette-class ships to the galaxy. Where the one-seater ships we’ve piloted thus far are pretty limited in customization, you’ll build your Corvette “piece by piece” with full customization, meaning that your ship will be truly unique. You’ll be able to customize both the inside and outside, designing the ship through a ship-designer menu that doesn’t seem that different from Starfield’s version. The update even includes different interior styles and cockpits, so that you can make your ship feel like the Millennium Falcon, filled with readouts and switches, or go for something more streamlined like Star Trek. There are a bunch of working ship modules that will enhance the functionality and stats of your ship, too, so this isn’t purely cosmetic.

Once built, you can get out of your chair and walk around the inside. If you hop on with friends, you can travel the galaxy together, all in one ship.

There’s even a new spacewalking mechanic to let you step out the airlock of your Corvette, to float around in space or jump from your Corvette to your friend’s.

The update also adds graphical enhancements to glass, to player lighting, and more, along with DLSS 4 compatibility.

And of course, Hello Games also saw fit to add an Expedition to the game to speed up initial ship building.

No Man’s Sky Voyagers Update Patch Notes

Corvette-class Starships

  • Added a new class of starship, the Corvette. Corvettes are large, fully bespoke ships with furnished interiors, capable of accommodating multiple passengers.
  • A lightweight tutorial for assembling your first Corvette will activate upon first collecting a Corvette module or interacting with the Corvette Workshop.
  • A large catalogue of snappable structural and decorative modules is available for Corvette assembly, including habitation modules, hulls, wings, engines, windows, accessways, weapons, reactors, shield generators, connectors and decorative peripherals.
  • Corvette modules can be unearthed from salvage containers buried on worlds across the universe, as well as discovered in Derelict Freighters.
  • Modules can also sometimes be retrieved from defeated pirates, freighter cargo pods, crashed freighter crates, frigate expeditions, or received as rewards for completing missions.
  • Structural Corvette modules are collected individually in the inventory and spent directly when assembling a Corvette.
  • While standing within a Corvette, specialised furnishings and a selection of base decorations can be installed in the ship’s interior. Internal modules can be installed without limitation, but require resources to construct.
  • Habitation modules (“habs”) form the main living area for Corvette-class starships. Habs are available in three distinct classes: Titan, Thunderbird, and Ambassador, each with its own sci-fi aesthetic. Installed furnishings reflect the style of their hab, and multiple habs placed adjacently are automatically linked with doorways.
  • Multi-storey Corvettes can be assembled with the installation of internal stairways.
  • Several installable Corvette modules have practical functionality, such as the Living Wall, Nutrition Unit, Refiner Unit and Mission Radar.
  • A number of Corvette modules are linked to technology upgrades, automatically improving the Corvette’s stats alongside its appearance.
  • Corvette Workshop terminals can be found aboard the Space Station. These terminals provide an interface through which collected Corvette modules can be assembled into a pilotable, habitable starship.
  • The terminal also provides access to a shop for purchasing basic Corvette modules, and a barter interface for trading advanced Corvette modules.
  • The Corvette Workshop can store a draft Corvette, allowing work-in-progress edits to be saved and returned to at a later time.
  • A nearby cache will collect any overflow of refunded Corvette modules if there are too many to store in the player’s inventory.
  • The Corvette benefits from an especially powerful pulse drive, which moves faster than single-occupancy ships.
  • Corvettes can autopilot to space stations, discovered planets, and mission destinations.
  • Corvettes can also be set to autopilot along the current flightpath.
  • Corvette accessways are accompanied by a specialised teleporter, allowing the ship to hover above especially mountainous or difficult terrain, while passengers beam themselves to and from the planetary surface.
  • Added support for multiple physics worlds, enabling players to travel stably and walk on foot around fast-moving Corvettes.
  • Spacewalking is now a fully supported mode of navigation, allowing players to leave their ships (or freighters) and use their jetpack to fly among the stars.
  • Added a number of Corvette-specific visual effects for engines and landing.
  • Added new audio effects and ambient environments for Corvettes.
  • Added specialised camera handling for piloting Corvettes and navigating their interiors.

Corvette Multiplayer Missions

  • Added a Corvette-based mission board, allowing players on board the Corvette to register as mission crew to co-operatively complete objectives in the local system and earn rewards and standing.

Corvette Expedition

  • Expedition Nineteen, Corvette, will begin shortly and run for approximately six weeks.
  • Rewards include new posters, decals and titles, the vigilant jetpack trail and plasma starship trail, an exclusive deadeye cannon module for Corvettes, and the unique Mecha-Mouse robotic companion.

Skyborn Exosuit and Jetpack

  • Added the 5-piece Skyborn Exosuit to the Appearance Modifier, including armour, gloves, boots, legs and torso customisations.
  • Added the Skyborn Jetpack to the Appearance Modifier.

Twitch Drops

  • A new package of Twitch drops will begin shortly. Sign up and connect your platform accounts on the Twitch Drops page, then tune in to Twitch to earn exotic base parts, high-tech starships, fireworks, appearance modifications, and more.

Gameplay and Quality of Life

  • Implemented support for rebinding controls on console.
  • Rearranged a number of input bindings in the controls menu for improved usability.
  • Added a graphics option to adjust the strength of blurring / light scattering on distant objects in underwater environments.
  • On PC and MacOS, added text translations for system-level dialog boxes (for example, when the operating system reports a graphics driver error).
  • Improved the visibility of the “Switch Base” control, for selecting which base to edit while within the perimeter of multiple planetary bases, or within both a planetary base and a Corvette.
  • Added the ability to copy and paste No Man’s Sky Friend Codes on PC and MacOS.
  • Improved the appearance of several dialog boxes on the boot and pause screens.
  • Added “scroll on hover” functionality to a number of UI buttons that could overspill in non-English languages.
  • Improved the mouse scroll speed in the base building menu.
  • Increased the number of planets featuring buried ancient bones.
  • Increased the number of planets featuring buried salvageable scrap.
  • Salvageable scrap containers are no longer guarded by corrupt Sentinels.
  • Prevented Echo Locator hint notifications from appearing when a harmonic camp was already locally marked, or while within the perimeter of a camp.
  • Improved the system for displaying the estimated remaining time to a destination on HUD markers, resulting in much more accurate time estimates and tick-down speed.
  • The landing pad readout at the Space Anomaly now indicates where your ship is docked, and accurately reflects landing space availability.
  • Robotic creatures now lay metal eggs.

Rendering

  • Added support for NVIDIA DLSS4. Deep Learning Super Sampling is a revolutionary suite of neural rendering technologies that uses AI to boost FPS, reduce latency, and improve image quality.
  • Added support for PlayStation® Spectral Super Resolution (PSSR), improving image clarity using AI-enhanced resolution, for ultra-high definition and incredible detail.
  • Added support for Intel Xe Super Sampling (XeSS) 2, which uses machine learning to deliver higher performance with exceptional image quality.
  • Implemented moment-based order-independent transparency (MBOIT), improving the appearance of translucent surfaces, especially when overlapping.
  • Added localised “hero lighting” for the player character, improving their appearance in darker environments.
  • Improved the rendering and lighting of 3D objects such as the player’s ship, Multi-Tool and jetpack on the inventory screen.
  • Improved the appearance of glowing distant objects.
  • Improved the rendering of semi-transparent mesh particles.
  • Improved the appearance of cloud shadows, making them denser and more dramatic.
  • Improved the visual stability of heavy air effects, resolving some flickering issues.

Bugfixes

  • Fixed an issue that could cause multiple NPC ships to land at the same dock.
  • Fixed an issue that could cause creatures to teleport onto terrain when navigating underground caverns.
  • Fixed an issue that could cause some sections of Autophage staffs to remain visible when the player entered a short-range teleporter.
  • Fixed an issue that caused the “Open Building” button on a Settlement building to be incorrectly greyed out, even when available.
  • Fixed an issue that could cause some frigate fleet log entries to be omitted from the final list if the frigate expedition was very long.
  • Fixed a rare timing-specific issue that could cause uploaded cross-platform saves to be displayed in the wrong UI style when backing out of the Cross-Save Manager.
  • Fixed an issue that caused some Station Core text to appear in the wrong dialog box style.
  • Fixed an issue that could cause terrain to appear visually corrupted on lower-end systems.
  • Fixed an issue that could cause distant objects to flicker in Virtual Reality.
  • Fixed an issue that prevented fishing lines from rendering correctly in multiplayer.
  • Fixed a rare issue that could cause player names to appear as “…” in multiplayer.
  • Fixed a number of rare multiplayer crashes.

Abandoned Mode

  • Added the Mech Hardframe parts to the technology research trees in Abandoned Mode.
  • Fixed an issue that prevented learning the Creature Pellets recipe in Abandoned Mode.

Optimisations

  • Implemented occlusion culling on Xbox Series, PS4, and PS5, significantly increasing framerate in indoor environments (such as in caves and planetary buildings).
  • Implemented multi-threaded rendering on PC, significantly improving CPU performance, notably in VR.
  • Implemented a significant performance optimisation on mature saves with a large number of completed or active missions.
  • Implemented a large number of performance optimisations across multiple game systems, including the handling of HUD markers, the physics of static objects such as buildings and rocks, audio, the Analysis Visor, particles, and components that trigger animations or state changes in response to player actions.
  • Improved the CPU performance of planetary creatures navigating across terrain.
  • Implemented several memory-saving optimisations related to large textures and data table loading.
  • Significantly improved load times when loading saves near large planetary bases.
  • Further reduced the number of shaders used by the game, improving load times.



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August 27, 2025 0 comments
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An astronaut stands in a cockpit.
Game Reviews

No Man’s Sky Goes Full Star Trek In Massive Ship Customization Update

by admin August 27, 2025


No Man’s Sky‘s next big content drop is here and it continues the sci-fi survival sim’s journey to give players more tools than ever to play around with. Called Voyagers, update 6.0 will let fans make custom starships with enough space to walk around in them and crew them with friends. Whether you want to recreate the Normandy from Mass Effect or pretend you’re smuggling Dilithium across Federation borders in Star Trek, it’s another impressive step forward for a game that originally launched on so many broken promises.

No Man’s Sky: Voyagers arrives after a year of major reworks to the game that overhauled how its worlds are procedurally generated and rendered. Now Hello Games has retrofitted the way players will travel between them by introducing starship customization that sounds essentially like base-building for zooming around the galaxy. And unlike the traditional fighter-style craft players have been exploring planets with up to this point, these new ships will be much bigger.

They’re being called Corvettes and will come complete with hulls, wings, landing gear, cockpits, engine parts, thrusters, and all of the necessary living arrangements for the crew. Those include sleeping quarters, med-bays, war rooms, teleporters, and more. Players can choose how to design their new ships and what to include, whether you want to build a warship or something more modest and cozy.

“Adding bigger weapons to your Corvette increases your firepower,” studio director Sean Murray wrote in a press release. “Add sleeping quarters and a mission radar, and you are ready to welcome a crew of friends on board. Add a mission radar and you are ready to adventure. A teleporter and you have an away team. Or just add a window…and suddenly there are these special moments, watching as the universe flies by outside at warp speed.”

Players who are just starting out won’t unlock Corvettes until a bit into No Man’s Sky, but a special Corvette expedition added in the update is meant to help streamline the process so players can get it started as soon as possible. You can even have players flying multiple Corvettes over a planet together. Murray promises you can skydive between them. And of course all of this ongoing work in No Man’s Sky cross-pollinates with Hello Games’ upcoming fantasy survival sim Light No Fire. We still have no date on when that will be ready, but it sounds like it’ll benefit from all of No Man’s Sky‘s improvements rather than starting over from scratch once it arrives.



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August 27, 2025 0 comments
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