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Shadows

Fire Emblem Shadows Review - Emergency Meeting
Game Reviews

Fire Emblem Shadows Review – Emergency Meeting

by admin October 1, 2025



The release of a new Fire Emblem game is usually a big deal, so I was more than a little intrigued–but mostly confused–when I happened to glance at the Nintendo Today app calendar on September 24 and it said “Fire Emblem Shadows Available.” There had just been a Nintendo Direct on September 12, after all, where Nintendo announced the next mainline entry in the series for Switch 2, Fire Emblem: Fortune’s Weave. There was no mention of Fire Emblem Shadows. And after playing it, I can see why Nintendo wouldn’t showcase it on that big stage

I assumed it was referring to Fire Emblem: Shadow Dragon, the 2009 remake of the first game in the series, and went on with my day. It was only later that evening I learned that Fire Emblem Shadows was actually a brand-new mobile entry in the series: one where players manage “real-time strategy and social deduction at the same time.”

The idea of a new game in the long-running tactics series arriving out of the blue had me eager to install it and see what it was about. I had a decent time with Fire Emblem Heroes, Nintendo’s previous attempt at translating Fire Emblem to the world of free-to-play mobile games (and one that would go on to become Nintendo’s first mobile game to hit $1 billion in revenue). As such, I was curious to see how Shadows, which is also free to play, would differ. Unfortunately, the monkey paw soon curled, and I found myself dumbfounded by all the ways Fire Emblem Shadows is Fire Emblem in name only.

Fire Emblem Shadows’ premise is, at least on the surface, interesting. A twist on the standard franchise trope of a small band of warriors fleeing after the tragic fall of a noble kingdom, Fire Emblem Shadows instead asks, “What if that kingdom fell from within?” and has some of those in the protagonist’s party (or even the protagonist themself) already corrupted and ready to betray their comrades.

How, exactly, that idea would work with Fire Emblem’s tactical gameplay was the main question I had going into the experience, and the answer quickly became obvious: It doesn’t. That’s in large part because Fire Emblem Shadows isn’t a tactics game. Instead, it’s an auto-battler where you control a single character out of a team of three. Your character automatically moves and attacks enemies, as do your NPC or real-player teammates. The only real “gameplay” is selecting which spell out of a handful of options to use at any given time, dragging your chosen spell onto enemies or allies, and then waiting for your spells to reset (most spells share a cooldown) before using them again.

Battles are usually over quickly, and I rarely cast more than three or four spells during the course of a fight. There are single-target spells, area-of-effect spells that can damage foes as well as friends, and healing abilities. You can also navigate the battlefield of your own volition in a limited way, as certain spells can push or pull allies or enemies, or allow you to swap spaces with an adjacent unit. There’s even an obligatory rock-paper-scissors “weapon triangle” fans of the franchise will be familiar with, where certain spells will deal more damage to enemies of an opposing type. That being said, battles feel like there is little to no strategy involved aside from hitting foes with spells they’re weak against and occasionally healing. It’s a feeling that largely stems from being unable to directly position your character–a key aspect of what makes Fire Emblem what it is as a series.

Where the real meat of Fire Emblem Shadows feels like it’s supposed to be is in the previously mentioned “social deduction” aspects. During each match, one out of the three players is secretly an evil Shadow. Their goal is to try to take out their comrades while still looking innocent. After the first round a match, players are able to vote on who they think the traitor is. The second round then sees players face off against said traitor, who transforms into an evil corrupted version of their former self and is able to summon NPC minions to aid them in battle.

Guessing the traitor’s identity in the previous round grants the non-Shadow players an extra life in the next, so it’s not in the Shadow’s best interest to throw subtlety out the window and just try to kill both good players in round one. Instead, Shadow players are encouraged to try to take out one player while sowing deception to gain an advantage in round two.

It’s a neat idea, but one that just doesn’t work in practice. Because there are only three players per team, and one of them is you, it’s always a 50/50 chance whether or not you are able to identify the Shadow. It’s also fairly easy. If you see one player (or yourself) taking a lot of damage that isn’t from enemy monsters while another player isn’t, it’s safe to assume the one that isn’t being hurt is the Shadow. There is some trickery that can be done here to try to throw other players off the scent, such as healing teammates while also secretly hurting them or even the Shadow damaging themselves with their own abilities. Players can also cast spells after death with a longer cooldown, meaning the Shadow can still attack their comrades even if they are among the dead.

Ultimately, deception will only get you so far. No matter how clever you are as the Shadow, with so few options available in terms of players and gameplay systems, there’s a strong chance you will get outed due to sheer probability. Matches feel too short to let the mind games truly kick in, and without any meaningful way to communicate or interact with other players outside of using spells in battle, voting is reduced to an extremely quick “this one or that one” screen. Not that it matters much. I’ve won matches easily where I was outed as the traitor, and lost matches in the second round where I managed to trick my team into believing I wasn’t.

Therein lies Fire Emblem Shadows’ next, and arguably biggest, issue–identifying the Shadow doesn’t feel like it matters nearly enough. The game goes out of its way to make sure you understand that the vote isn’t the end all, be all of the match, as you’ll still go into round two regardless and can win no matter how the votes were cast. It also ensures you can make an educated vote for the traitor, even if you weren’t paying attention during the battle. The game outright tells you which players were hit by what kind of magic, and thus might not be the Shadow. This can be manipulated, of course, but in most of the matches I played, simply picking the person who wasn’t harmed by shadow magic turned out to be the traitor.

Developer Intelligent Systems wants to have its cake and eat it too. It wants players to engage with the social-deduction system but seems wary of making it too important. It wants players to pay attention during battle and piece together who the traitor might be, but it also wants to just straight-up tell you the clues in case you weren’t paying attention and doesn’t give you time to think about it. It just doesn’t work, as a social-deduction game or as a strategy title.

This is all without even mentioning Fire Emblem Shadow’s free-to-play monetization, where you can spend real money on a premium currency called Gems as well as character-specific medals in order to upgrade your roster. If there is one bright side, Fire Emblem Shadows thankfully doesn’t have a gacha system like many free-to-play mobile games (including Fire Emblem Heroes) and opts to dole out new characters frequently as you play.

Instead, it’s monetized in other ways. Despite normally needing both character medals and Crystals, another currency earned through playing that is used to upgrade characters, the game is happy to remind you that you could also just buy Gems to bypass all that and level up immediately. While some upgrade materials and Gems can be earned through gameplay, it quickly becomes apparent that those who put money into the game will have substantially stronger characters–so much so that it feels like it undermines the entire social deduction aspect the game is centered around. Certain characters are also locked to the game’s premium battle pass, meaning that some potentially powerful or popular characters cost extra (currently, it’s Lyn from Fire Emblem: The Blazing Blade).

Matchmaking has level brackets that ensure players are at least in the same ballpark level-wise, but the very idea of jumping into a random match where some players may have higher-level characters with vastly improved stats and spells is discouraging. Using a Level 1 character fresh out of the tutorial, I could still be paired up against another player with a Level 4 character. The boosts to HP and attack, as well as access to stronger weapons and improved spells from leveling up, are substantial to the degree that a Level 1 has little to no chance against a Level 4, regardless of if they get an extra life for guessing the Shadow’s identity or not. Combined with having no real control of your character and barely relevant social-deduction elements, and it feels like there is no room or reason for tactics or subterfuge when the real answer is always brute force. If one can pay to bypass the game’s core idea and simply beat the opposition to a pulp regardless of whether they win or lose the social-deduction round, what is even the point?

Fire Emblem Shadows is most recognizably Fire Emblem in its roster of characters and presentation. Character designs are full of personality, and it’s cool to see how those designs morph and change when playing as the Shadow. As you continue to play as a character, you unlock Rapport with them, allowing you to learn more about their backstory. All the while, the game drip-feeds the main story to you through visual-novel-style, voice-acted dialogue scenes, with separate storylines for playing as the Shadow or as a Disciple of the Light. These elements all feel true to the franchise even if its gameplay doesn’t, but are hardly worth grinding through boring battles when it often feels like you have no real agency over the outcome. It doesn’t help that much of the story requires repeatedly playing matches as a Disciple of Light, despite it being much more fun to play as a Shadow.

There is a nugget of a good idea here, and one that is interesting on paper. Unfortunately, Fire Emblem Shadows’ most innovative ideas bump up against its mobile and free-to-play nature, resulting in a game that is both not for Fire Emblem fans and hard to recommend to anyone.



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October 1, 2025 0 comments
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Fire Emblem Shadows is out now
Esports

Fire Emblem Shadows is out now

by admin September 28, 2025



Calling all disciples of Light and Shadow: A brand-new Fire Emblem spin off game is available now! Download it today on iOS and Google Play stores and get started for free.Fire Emblem Shadows is a free-to-start app that brings real-time tactics and treachery to compatible smart devices. It features a new type of social deduction, role-playing battle for three players. A war between the goddesses of light and shadow rages in Fire Emblem Shadows. Choose your path, meet a new cast of disciple characters and uncover the full story by experiencing both perspectives.Prepare for the battles ahead by customizing your character with weapons and magic skills, and by trading with other players in the Bazaar. Battles in the game will call on your ability to strategize in fast-paced, real-time combat as you work to root out the traitorous shadow disciple … or deceive your “allies” as the shadow allegiant yourself.Fire Emblem Shadows is out now; download it today on iOS and Google Play stores.



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September 28, 2025 0 comments
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How to turn off shadows in FC 26
Game Updates

How to turn off shadows in FC 26

by admin September 23, 2025


Screenshot by Destructoid

This was supposed to be a feature!

|

Published: Sep 23, 2025 02:25 pm

One of the most irritating aspects of the previous games has been eliminated in FC 26, but shadows remain a problem.

There are plenty of stadiums available in the game, and some of them have shadows (when you play in the afternoon). While they might look realistic, shadows can cause different visual problems for the players. They can make certain areas of the pitch dark and mess with the jersey colors.

Thankfully, a new feature added to the game allows you to turn them off. Unfortunately, the feature is currently bugged (as of writing this guide on Sep. 23).

How to turn off shadows in FC 26

Turning off shadows in FC 26 is pretty straightforward.

  • Turn on the game and let it load to the main screen.
  • Open Settings.
  • Open Game Settings.
  • Go to Visual.
  • Scroll all the way down to Accessibility.
  • You’ll find the option to turn off Shadows (as shown in the screenshot below).

Screenshot by Destructoid

Go back to the game, and load a match, and there won’t be any shadow on the pitch. However, that’s under an ideal situation when the feature works as intended. There’s a current bug that still creates stadium shadows despite being turned off.

FC 26 shadows fix

A permanent solution will hopefully appear from EA Sports in a future update. For the time being, here’s what you can do.

  • Once you have turned off the shadows, don’t start a game. Instead, restart FC 26 and then go to settings once again. Turn on the shadows and turn them off again from Game Settings before proceeding to start a new match.

This has worked for me on console, but it’s highly inconsistent in my experience. Here’s what you can do to avoid the problems.

  • If you’re in Ultimate Team, use a stadium item that doesn’t have shadows. The best option is the default stadium, which has no shadows at all.
  • If you’re playing in other modes, go to match settings. Set it to night, which will hide the sun (and the resulting shadows).

Additionally, try to use lighter-colored kits, which prevent the jerseys from getting messed up in the shadows.

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September 23, 2025 0 comments
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ViewSonic's XG275D-4K Gaming Monitor Review: Bright Colors, Muddy Shadows
Gaming Gear

ViewSonic’s XG275D-4K Gaming Monitor Review: Bright Colors, Muddy Shadows

by admin September 23, 2025


Pros

  • Excellent color accuracy out of the box
  • Good build quality and an adjustable stand
  • Fantastic motion clarity
  • The 25-inch 1080p/320Hz mode is a nice perk for esports gamers

Cons

  • No USB hub
  • Poor off-angle viewing
  • Low peak brightness with just average contrast
  • More expensive than the competition when not on sale

Just a few years ago, it would have been impossible to find a high-refresh-rate, 27-inch, 4K gaming monitor like the $500 ViewSonic XG275D-4K, a DFR — dynamic frequency and resolution — monitor that can operate at 160Hz in its native 4K resolution or 320Hz in a 1080p, 25-inch window. Now, you can choose from myriad similar competitors at this size for under $400, many of which offer the excellent text and image sharpness delivered by 4K resolution plus refresh rates par for an IPS display in its price class. 

But, while $500 is a lot for what it delivers, when the ViewSonic is discounted to compete with models like the Acer Nitro XB273K V5bmiiprx — for instance, at review time it was around $390 at Amazon and Best Buy — it may offer enough no-nonsense style for gamers who want a display that can pull double duty at the office. 

Design and features

Why don’t you want to buy it at the manufacturer’s list price? The monitor skimps on features that less expensive monitors tend to include. It has speakers, though they’re low-power, 2W versions which are typically found on cheap monitors (if they include speakers at all). Speakers are always appreciated, though, because they’re at least good for system notifications. But the monitor lacks a built-in USB hub. There’s a single USB-C port with 65 watts of power delivery for mobile devices and video input, but that’s it. And even for the discounted price, it’s disappointingly dim.

ViewSonic XG275D-4K specifications

Price $500Size (diagonal) 27 in/69cmPanel and backlight IPS with LEDFlat or curved FlatResolution and pixel density 3,840 x 2,160, 163ppiAspect ratio 16:9Maximum gamut 94% P3Brightness (nits, peak/typical) 300 nitsHDR HDR10Adaptive sync FreeSync Premium, G-Sync CompatibleMax vertical refresh rate 320Hz (1080p), 160Hz (4K)Gray/gray response time (milliseconds) 2Connections 1 x DP 1.4, 2 x HDMI 2.1, 1 x USB-C in (65W PD)Audio 2W stereo speakers, headphone jackVESA mountable Yes, 75 x 75mmPanel warranty 3 yearsRelease date March 2025

Setting up the ViewSonic XG275D-4K is straightforward, and I was struck by how solid, if simple, the screen’s construction and accompanying stand are. The stand is very sturdy, meaning the panel doesn’t wobble while typing, and has a large opening for routing cables. Its adjustability is top-notch for a gaming monitor, allowing you to adjust height, swivel and tilt, as well as pivot the screen vertically. The display and stand both seem very durable.

The ViewSonic has the bare minimum of ports.

Lori Grunin/CNET

Navigating the built-in on-screen display is simple, and helpfully, the battery life of the attached device is shown at the bottom of the menu where applicable, as is the current brightness level. When you open the OSD for the first time, it prompts you to enter your country, and if you’re in the US, it automatically enables Eco Mode and caps the brightness. This is an easy change to revert, though.

Performance

It’s a good thing the XG275D-4K’s performance largely makes up for the lack of features. At 4K/160Hz, there’s little discernible motion blur when tracking fast-moving objects. I typically test fast displays with games like Hades and Enter the Gungeon, where reaction time is critical, and the monitor held up admirably. For esports players, or gamers with systems that aren’t powerful enough to drive a high-refresh-rate display at 4K, the aforementioned 1080p mode is a great way to push more frames. It requires enabling the mode in the OSD and then restarting the attached system to switch between resolutions, which can be awkward.

Lori Grunin/CNET

The color accuracy is more impressive. I measured an average delta E of 1.7 at maximum brightness, both in a 10% center window and full screen, as well as a maximum delta E of 4.7. That’s an excellent out-of-the-box result and makes the XG275D-4K a strong contender for a display one can both game and use for color-sensitive photo or video work after calibration. ViewSonic doesn’t provide a factory calibration report anywhere; however, as this is technically a gaming monitor (though more and more manufacturers offer them these days).

Color gamut coverage is about average for an IPS display, although there’s no way to clamp the gamut to sRGB, a disappointing oversight that means colors appear oversaturated in the default viewing mode, especially reds. But it also means that colors pop in games, and bright titles like Avowed, the Spider-Man series, and Hearthstone look vibrant and lively, while the high pixel density makes edges especially sharp. 

But contrast is mediocre at a little more than 1,000:1 out of the box (at 70% brightness), about what is normal for an IPS panel. Those used to OLED displays with their deep blacks and virtually infinite contrast ratio may find dark areas in games and scenes in movies hazy or muddy, and even the five-year-old Gigabyte M27Q I use daily measures 1,200 to 1. Shadows in Alan Wake 2 look washed out, and exploring the city of Nokron in Elden Ring was underwhelming, not atmospheric.

Color measurements

Preset Gamut (% coverage)White pointGammaPeak brightness (full screen in nits)Accuracy (DE2K average/max)Default/Native 93% P3 (128% sRGB)6400K2.32901.4/2.0FPS n/a6980K2.7284n/aRTS n/a6400K3.3287n/aMOBA n/a6500K3.3288n/aMovie n/a7000K2.5287n/a

The XG275D-4K isn’t very bright, either, topping out at a measured 290 nits at maximum brightness. Although the display is listed as supporting HDR10, that just means it can do the math for tonal mapping; the low brightness precludes any HDR usage and might require that users modulate the amount of light coming into the room. The low maximum brightness is especially egregious considering the $300 MSI MAG 274URFW is VESA DisplayHDR 400 certified, as is the $349 Asus ROG Strix XG27UCS — and neither will provide a great HDR experience, but they will at least hit 400 nits and pack the same specs.

ViewSonic uses a very effective anti-glare coating on the panel, but this has the unintended side effect of hurting the viewing angles. Looking at the monitor dead-on is great, but viewing from above, below or from the sides washes the picture out. That’s a potentially important consideration for multimonitor setups or off-center placement.

For the price, there are plenty of gaming monitors with effectively the same specs from Asus, Acer, and Amazon-only brands like KTC and KOORUI. And I wouldn’t be surprised if they were all using the same IPS panel. The fact is, the ViewSonic XG275D-4K is just alright, and though it’s color-accurate out of the box, it’s simply more expensive and not as bright as the competition. Even the 1080p, 320Hz mode isn’t unique; most of the monitors linked above can also pull that trick off. Unless you find it for around $350, gamers looking to get the most for the money should look elsewhere.

How we test monitors

All measurements are performed using the most recent version of Portrait Display’s Calman Ultimate software, an X-Rite i1Display Pro Plus (rebranded as Calibrite ColorChecker Display Plus HL), and a variety of included patch sets. Additional HDR testing is performed using a Murideo Six-G pattern generator and/or the Client3 HDR patterns within Calman. We periodically spot-check the colorimeter’s accuracy against the Konica Minolta CS-2000 spectroradiometer used for our TV testing. 

Core tests — those we run on every display, regardless of intent or price — include: 

  • The white point, brightness (peak and minimum), contrast and gamma for sRGB and the native color space were measured across 21 gray patches (0 to 100%), reported rounded down to the nearest 50K if there are no big variations. A plus or minus 200K variation around the target color temperature is considered acceptable for all but the most color-critical displays.
  • Color gamut coverage and accuracy for sRGB and the native color space using Calman’s standard Pantone patch set, plus grayscale and skin tone patches.
  • We add Blur Busters’ motion tests for gaming monitors to judge motion artifacts (such as ghosting) or refresh rate-related problems. 

You can find a more detailed description of our test methodology on our How CNET Tests Monitors page. 



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September 23, 2025 0 comments
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A rat in a trenchcoat walks down a rainy street, skyscrapers and neon signs looming in the background
Gaming Gear

Shadows of Doubt’s hilarious new modifiers let you play as a wall-crawling rat detective and evade a killer snail

by admin September 21, 2025



I didn’t think there were many ways to make Shadows of Doubt a better detective game—aside from giving the whole thing a vigorous polish. ColePowered Games’ sleuthing simulator procedurally generates an entire city’s worth of crimes to solve, somehow creating genuine deduction puzzles out of a bucketful of random numbers. Granted, it also tends to create a lot of bugs and dead ends in the process. But when Shadows of Doubt works, it’s one of the best games ever made.

Yet the latest update somehow makes Shadows of Doubt even more conceptually appealing, by letting you play as a detective who is also a rat. The modifiers update injects a bunch of optional mutations into the sim’s algorithmic genes, one of which lets you prowl its rain-slicked alleys as a trenchcoat-wearing rodent.

Simply titled “rat detective”, the modifier shrinks your character down to a mere 10cm tall, letting you experience the powers and perils of being a city-dwelling rodent. The advantage of being a rat detective is you can climb on walls and ceilings, and sneak past people more easily. The downside is that you can’t question people, and citizens may even be hostile to your presence.


Related articles

I gave the rat detective modifier a quick spin earlier today, and it immediately adds a different flavour to Shadows of Doubt. While a few people in the street were sympathetic to my presence, when I scurried up to a bunch of people warming themselves around a burning barrel, they immediately started trying to stomp on me, yelling things like “disgusting rat!”.

(Image credit: Cole Powered Games)

I clawed my way up the side of a building to get away, but you can only ascend so far (this is rat mode, not Spider-Man mode). Cornered on the top of a dumpster, eventually I had to leap back down to the street and dash for an alley to escape.

Rat detective is far from the only modifier the update adds. Another standout is “Snail Nemesis”. Apparently inspired by the “immortal snail” meme by Gavin Free, this makes your detective impervious to all damage, except for being touched by a tiny snail that pursues you throughout the city. I like to think of it as Terminator mode, although that makes me pine for an open-world Terminator game, so maybe don’t think about it like that.

Other modifiers include a classic Ironman mode that deletes your save if you die, a house arrest scenario that makes it a crime for you to leave your in-game home, a “gambling debt” option that starts you off with a big bank balance, but an even bigger debt to a loan shark that you must pay off in instalments or risk being confronted by debt collectors. Finally, the film noir toggle desaturates the screen for a classic sleuthing experience.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

It’s worth noting that the modifiers are not mutually exclusive. You can play with all of them switched on if you want, which sounds incredibly appealing and explosively chaotic. Indeed, some might argue Shadows of Doubt needed less chaos in its systems, not more, so I should mention the update also fixes a bunch of bugs and mechanical issues. It adds a cooldown timer to muggers so they won’t repeatedly inspect your wallet, and ensures loan sharks will fight players when you fail to pay them on time.

These fixes arrive on top of multiple quality-of-life patches released earlier this year, including updates issued in June and April. All told, if you drifted away from Shadows of Doubt after launch, now might be the perfect time to give your gumshoes another airing.



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September 21, 2025 0 comments
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Assassin's Creed Shadows: Claws Of Awaji DLC Review - Same Old, Same Old
Game Reviews

Assassin’s Creed Shadows: Claws Of Awaji DLC Review – Same Old, Same Old

by admin September 18, 2025



Assassin’s Creed has long focused each of its stories on a central theme. Almost every aspect of Odyssey’s main campaign and dozens of side quests deal with legacy, for example, while Valhalla’s lengthy story largely centers around fate. Assassin’s Creed Shadows is far less defined, with protagonists Naoe and Yasuke’s journey across 16th-century Japan primarily being about found family, but delving into revenge and honor as well. Thematically, it’s been the weakest narrative theme of the larger, more RPG-focused Assassin’s Creed games, muddied by the main story’s aimless second act.

Those same problems persist in Shadows’ first major story-driven expansion, Claws of Awaji. And while a few changes to the cat-and-mouse formula of pursuing and eliminating targets do make for a more engaging gameplay loop, the persisting narrative issues leave the ending to the DLC, and Naoe’s arc specifically, feeling barebones.

Claws of Awaji takes place after the events of Shadows’ main story. So if you haven’t finished Shadows’ campaign and don’t want to be spoiled, turn back.

Shadows’ main story doesn’t really have an ending. Well, it does, but it’s bad–the worst the franchise has ever had. Naoe learns that her mother, who disappeared 14 years earlier, is a member of a group known as the Assassin Brotherhood and is actually still alive. Yasuke discovers the same Templar Order that originally enslaved him has plans for Japan and declares war on them, and both protagonists succeed in only finding two of the three MacGuffins necessary to ensure the protection of the country.

And that’s where the credits roll. There’s no search for Naoe’s mother. Yasuke does not finish his hunt for the remaining Templars in Japan. And the final objective remains two-thirds finished. The game just abruptly ends, concluding with a surprising and deeply unrewarding cutoff to what’s otherwise a decent story.

Claws of Awaji takes Naoe and Yasuke to the titular island.

Claws of Awaji aims to rectify that by concluding all three lingering plotlines. This makes it feel less like an optional expansion that fans can pay for to see more of a game they enjoy, and more like the actual ending of the game that you must pay for if you want to know how Naoe and Yasuke’s tale concludes. I don’t know what was going on behind the scenes of this game’s development, but how Naoe and Yasuke’s stories were ultimately told feels weird. Ending a game’s story on a cliffhanger isn’t bad. Heck, some of the best Assassin’s Creed games have followed their satisfying endings with a brief and exciting tease of what’s to come, but Shadows’ ending doesn’t feel like a thrilling cliffhanger–it feels like it was unfinished. And to see a conclusion arrive months later as paid DLC feels predatory, regardless of the development team’s original intent.

Those feelings aside, based on its own merits, Claws of Awaji is a decent expansion. Upon finally getting a lead on her mother’s whereabouts, Naoe heads to the island of Awaji with Yasuke close behind. They quickly discover Naoe’s mother alive, but captured, held by the daughter of one of the Templar agents that Yasuke killed in the final hour of the main game, having inherited her father’s station within the Order. The Templar has been torturing Naoe’s mother for over a decade, eager to uncover where she’s hidden the third MacGuffin that Naoe and Yasuke have been looking for.

To get at the Templar who controls the island, Naoe and Yasuke must kill her spymaster, samurai, and shinobi.

To get at the Templar, Naoe and Yasuke must dismantle her control of Awaji, which she maintains thanks to her three lieutenants: a spymaster, a samurai, and a shinobi. Taking each one down resembles the open-ended Act 2 of the main game, in that you can pursue them in whichever order interests you, but aspects of the hunt have been greatly improved.

Each of the three Templar lieutenants controls parts of Awaji and has been assigned to hunt Naoe and Yasuke to stop them from helping Naoe’s mother. For as long as the spymaster lives, for example, his agents will hide among the populace in villages and towns, surprising Naoe and Yasuke with blades hidden away in unassuming clothing. In addition, if Naoe or Yasuke send agents into any area to scout for objectives or enemy defenses, the spymaster will take notice and flood that zone with reinforcements, making getting around undetected very difficult. Similarly, for as long as the samurai lives, he’ll send battle-hardened soldiers out to patrol the main roads and set up roadblocks to make getting from place to place harder, and the shinobi has ambushers with smoke bombs, poisoned blades, and tripwires making sure Naoe and Yasuke can’t sneak around via side roads or hide in the wilderness.

Nowaki the shinobi is one of the best boss fights Assassin’s Creed has had.

Essentially, the enemies in this game are the three pillars of Naoe (stealth, combat, and parkour), and they’re designed to counter her (and by extension, Yasuke) with the skills and strategies that you’ve been honing over the course of Shadow’s runtime. When you’re trailing a target as Naoe and leaping from rooftop to rooftop, you need to take care that no one down below is tracking you, setting up an ambush the moment you descend and try to hide in the crowd. As you ride across the island as Yasuke, you must take care to be wary of the same tall bushes you’d use to hide as Naoe and stand ready to counter when you cross under a tree or ledge that looks like a perch you’d normally air assassinate from.

It’s awesome. It does not rise to the same level of cat-and-mouse thrill that the player-versus-player multiplayer had in the Assassin’s Creed games back in the day, but it comes close to emulating that sensation, and the back-and-forth nature of being both the hunter and the hunted creates some of the most enjoyably tense moments I’ve had in Shadows. And your hunt feels more meaningful this time around, because there’s concrete proof of your efforts. Take out the samurai, and it’s easier to ride your horse on the main road, for instance; kill the shinobi, and you no longer have to worry about being randomly ambushed by her agents. Narratively, you’re actively making the island safer for its citizens and mechanically, you’re actively making the island safer for you–you can feel what you’re doing. This system would have drastically improved the moment-to-moment of Shadows’ gameplay in the main story, and it’s a shame to see it reserved for the much smaller and shorter DLC.

Yasuke’s inclusion continues to negatively affect Shadow’s story.

However, the actual boss fights against the Templar and her three lieutenants falter, save one. Two are straight-up duels, one in which you’re forced to play as Yasuke and the other in which you’re just heavily encouraged to do so. They’re unexciting after having done the same type of fight half a dozen times in the main game already, and are even more of a slog this time around because Yasuke’s opponents have tons of unblockable combos and huge health bars. So much of both fights is dodging and dodging and dodging and getting in one or two hits before repeating for almost 10 minutes. And that’s on the Normal difficulty!

The boss fight against the spymaster is a little more interesting, as it’s focused around Naoe going undercover and collecting information to bamboozle him, but it’s trivially easy to do–over a decade later and new Assassin’s Creed games still can’t do missions that focus on using disguises as interesting or as well as 2012’s Liberation managed to do.

The boss fight against the shinobi is very good, though. It sees Naoe contending with a rival with her same skillset. Hidden in a murky swamp, the enemy shinobi taunts Naoe and tries to shoot her with a rifle. Meanwhile, as Naoe, you can focus your senses to get a general idea of the direction of the enemy shinobi’s voice (but only when she speaks), and purposely setting off her traps can trick her into shooting where she thinks you are, potentially revealing her position. The arena is filled with statue decoys, tripwires, and traps, as well as perches for Naoe and the enemy shinobi to move along and bushes to hide in. You have to deduce where the enemy shinobi is hiding, sneak up on her without being noticed, stab her, and repeat when she drops smoke bombs and scurries off. It’s the highlight of the entire DLC, and the closest Assassin’s Creed has come to a good stealth-focused boss fight.

Naoe also has a new tool in her arsenal in the DLC: the bo staff. The staff can be held in three different stances, with a neutral stance for normal strikes; a low stance for slow, sweeping strikes that can potentially trip an enemy; and a high stance for quick, jabbing strikes that can potentially interrupt an enemy’s attack. It doesn’t change combat in any fundamental way, but the bo staff is loads of fun for the simple reason that ending an enemy’s life with a couple of well-timed and satisfying thwacks is cool. It’s my new favorite weapon in Shadows for that reason alone. There are no new tools for Yasuke, who feels even more secondary in Claws of Awaji than he did in the main storyline.

This DLC once again affirms my belief that Shadows should have always exclusively been Naoe’s game, especially with how the two new major characters, Naoe’s mom and the Templar holding her, are written. It’s both surprising and disappointing to see how wooden Naoe and her mother’s conversations are. They hardly speak to one another, and when they do, Naoe has nothing to say about how her mom’s oath to the Assassin’s Brotherhood unintentionally led to her capture for over a decade, leaving Naoe thinking she was completely alone after her father was killed. Her mother evidently has no regrets about not being there for the death of her husband, nor any desire to rekindle anything with her daughter until the last minutes of the DLC. Naoe spent the final moments of Shadows grappling with the ramifications that her mother was still alive, and then upon meeting her, the two talk like two friends who haven’t seen each other in a few years. And Naoe has nothing to say about or to the Templar that kept her mother enslaved so long that everyone assumed she was dead.

It’s all very odd until you remember that so much of Shadows has to assume that the player might be primarily playing as Yasuke instead of Naoe. The conclusion to Naoe’s arc has to be emotionally cheapened so the experience is the same for both the samurai and the shinobi. The ending of Claws of Awaji is at least more conclusive than that of Shadows, but it’s unfulfilling and inadequate in a different way by failing to live up to the cliffhanger of Naoe’s arc.

Claws of Awaji is a difficult recommendation, but I do recommend it. The DLC wraps up the three lingering narrative threads of the main game’s story, while transforming the main gameplay loop into a more enjoyable cat-and-mouse formula where the hunter becomes the hunted. Yasuke continues to drag this experience down, and is now impacting the emotional payoff of Naoe’s story, but at least Naoe’s shinobi fantasy is still one of the best Assassin’s Creed experiences to date.



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September 18, 2025 0 comments
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Assassin's Creed Shadows update coming ahead of Claws of Awaji DLC
Game Reviews

Assassin’s Creed Shadows update coming ahead of Claws of Awaji DLC

by admin September 12, 2025


Assassin’s Creed Shadows’ DLC Claws of Awaji will be ready to dive into very soon, and in anticipation Ubisoft is issuing a new update for the base game.

This update, which is scheduled to go live later today, will include a level cap increase, upgrades for your hideout, the ability to fast-forward the time of day (hurrah!) and new Ezio themed Project Rewards.

As for Claws of Awaji, that’s coming on 16th September, as paid DLC (though those who pre-ordered Assassin’s Creed Shadows will get it for free). On its release, Claws of Awaji will introduce a new region, a new weapon and abilities, new outfits and legendary gear, a new enemy faction and bosses, and a new chapter of Shadow’s story. The expansion is said to be adding over 10 hours of content to the game.


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You can check out the full patch notes for Assassin’s Creed Shadows Title Update 1.1.1, to give it its full name, below:

PATCH SIZES:

  • PS5: 12.94 GB
  • Xbox Series X|S: 33 GB
  • MAC: 24 GB
  • PC: 42 GB
  • Steam: 17 GB

PATCH HIGHLIGHTS

  • New expansion: Claws of Awaji

A storm is coming.

A new threat rises from across Osaka Bay as rumors surface of a hidden blade wielding shinobi, and of a long-lost relic. Naoe and Yasuke journey to a new land in search of answers, but find themselves surrounded by danger, ensnared in the Claws of Awaji.

In this expansion to Assassin’s Creed Shadows, discover a new island region dominated by the Sanzoku Ippa, a nefarious faction intent on uncovering the final Regalia. Avoid traps and ambushes as you track the legendary Fujibayashi Tsuyu, and as Naoe, master the new Bo staff to eliminate enemies with tactical efficiency. New legendary gear, skills and abilities also await across more than 10 hours of additional content.

We also would like to inform MacOS users eligible for the Claws of Awaji DLC that the content may not be accessible immediately after launching the game for the first time following the release of the DLC.

To resolve this, please launch the game while connected online, then close it and reboot—either online or offline—to ensure the DLC becomes available.

  • New free story quest: Go with the Bo

Join Junjiro in his quest to meet a legendary Bo Master and learn more about the Bo staff, a dynamic new weapon type perfectly suited to Naoe’s acrobatic fighting style. Upon finishing the quest, you will receive a Bo to use across your adventures.

Originally developed exclusively for the Claws of Awaji expansion, we thought this weapon was way too cool not to share with everyone… for FREE! You get a Bo! And you! And you at the back! Everyone gets a Bo, coming September 16th.

To support the launch of the Claws of Awaji expansion we’ve raised the level cap to 100, giving players more room to grow and more options to customize their builds.

With the new update, each unique building now includes two additional upgrade levels, bringing a total of 20 new enhancements, alongside three new Hideout levels.

These upgrades introduce valuable bonuses that accelerate Hideout growth, improve crafting capability by making Gold more accessible, and directly enhance Naoe, Yasuke, and their allies, making them more effective in both combat and exploration.

By upgrading the Nando to level two, the player will gain the ability to meditate and skip time forward to the next 6 o’clock (AM or PM). To activate meditation, find a safe location and hold the up button (L on keyboard). This allows Naoe and Yasuke to prepare for nighttime assault and be ready to strike [#@!%&*] Castle at night.

Upgrading the Study to level four now allows Scouts to reveal both Viewpoints and Safehouses. Discovering Safehouses is especially valuable, as it enables Naoe and Yasuke to join the action more quickly by reducing their travel time.

And with the Kakurega upgraded to level four, uncovering all Viewpoints within a province will also reveal the entire province automatically, giving players full visibility of its terrain and strategic locations. No more fog!

By upgrading the Forge to level six, Naoe and Yasuke gain the ability to enhance their gear to new quality tiers: Mythic and Artifact. Once an item reaches a new quality, it can be further upgraded through eight additional levels to unlock its full potential.

Epic items can be transformed into Mythic items, which improve their stats with each level, add a Boosted Stat if one wasn’t present, and boost non-legendary perks, including the one in the engraving slot, by 50 percent at level five and 100 percent at level nine. (For perks related to damage reduction, refill ration, ammo, or tools, this bonus is halved, capping at a 50 percent increase at level nine.)

Legendary items, on the other hand, can evolve into Artifact items, which not only increase their stats with each level but also receive additional Boosted Stats at levels three, seven, and twice at level nine. Engraved non-legendary perks are also boosted like the Mythic items.

These powerful enhancements are designed as long-term goals, supporting players through the increasing difficulty of subsequent New Game+ cycles and other upcoming challenges.

We are releasing a new Project available in the Animus HUB, called Sanctuary, in which you can get Ezio themed gear, kusarigama, and much more! Activate the new Project, complete Anomalies and progress through the rewards like previously released ones.

With the release of the Claws of Awaji expansion, we added new Anomalies available in that region, with one available in every schedule. These Anomalies are only available for players who have the expansion installed.

ADDITIONAL HIGHLIGHTS

Cutscenes are no longer limited to 30 FPS (PC Only).

LIST OF BUG FIXES

General

  • Fixed an issue where the game crashed during the cutscene of the “Chained” rift.
  • Fixed various localisation issues.
  • Fixed an issue where the vertical sliding sound effect continued if you switched characters during a slide.
  • Fixed an issue where some tutorials repeated themselves after unlocking Yasuke.

Gameplay

  • Fixed an issue where the Naginata Ronin were not vulnerable after using the Vault ability.
  • Addressed an issue where the Scale of the Koi and Soaring Tatsu trinkets were not functioning as expected.
  • Fixed an issue where the aiming reticle option “Only While Aiming” was missing from the settings.
  • Fixed an issue where a persistent “New Item” notification appeared after looting weapons from scout supply chests.
  • Fixed an issue where players were unable to start horse archery in Iga because the quest giver had moved locations. Get back in your spot!
  • Fixed an issue: the Ikko Ikki Kamon banner was missing after completing the “Collection of Crests” quest.
  • Fixed an issue where the Mount Nukai contract targeted a chest that was already opened.
  • Fixed an issue where multiple waypoints were not synchronising.

Difficulty Options

  • Fixed an issue on Nightmare difficulty where Teppo enemies appeared broken.
  • Fixed an issue on Nightmare difficulty where the Samurai Spear Guard had a combat glitch.
  • Fixed an issue where Canon Mode disabled itself on the second launch of the game.

Hideout

  • Fixed an issue in the Hideout when selecting the option to duel with Naoe or Yasuke did nothing.
  • Fixed an issue in the Hideout where certain buildings or set pieces could not be rotated.
  • Fixed an issue in the Hideout that prevented players from moving the horse stables after changing their original location. Back to your Hideout planning!
  • Fixed an issue where Rufino remained stuck in the Hideout after being recruited.

Skills, Abilities & Upgrades

  • Addressed an issue where the Shadow Piercer ability was not functioning correctly.
  • Addressed an issue where the 33 percent health recovery on posture attack perk was not functioning as expected.

Visuals & Graphics

  • Fixed various visual issues.
  • Fixed a visual issue with the architect’s lip sync in the “Seta-Killers” quest.
  • Fixed a visual issue affecting Yasuke’s aim with the Teppo when wearing variations of the Samurai Hat.
  • Fixed a visual issue with the Ronin Kasa Hat.
  • Fixed a visual issue with the Blush of the Earth bow quiver.
  • Fixed a visual issue with Oni’s Flesh Armour.
  • Fixed a visual issue where Gashadokuro’s mask did not have red eyes on the Memories screen.

SPOILERS WARNING!

Quests

  • “A Critical Encounter”: Fixed an issue where players could not interact with Rufino to trigger the quest. He was just being shy.
  • “Broken Horn”: Fixed an issue where players could not progress due to being stuck by the Animus wall.
  • “Face the Oshiroi Baba”: Fixed an issue where Yokai objective member rewards were not being granted correctly.
  • “Feast For Thought”: Fixed an issue where requirements were automatically completed for the quest.
  • “Man Behind the Curtain”: Fixed an issue where after Ermigo died, Gaspar was incorrectly shown as dead.
  • “My Name Is Yasuke”: Fixed an issue where players could not progress due to being stuck outside the Animus wall.
  • “Of My Enemy”: Fixed an issue where Hiromichi’s man stopped moving if the player entered combat while following him.
  • “Out of the Shadows”: Fixed an issue where the game crashed after the cutscene.
  • “Silver Smugglers”: Fixed an issue where Yoshisada could be assassinated early before the quest.
  • “Tea Bowls for Rikyu”: Fixed an issue in the Hideout where tea bowls could no longer be placed after completing the quest.
  • “The Tournament”: Fixed an issue where players could not interact with Gyoji despite a blue marker being shown.
  • Fixed an issue where players were unable to talk to Katsuhime in the crop field when she was sitting on the ground.

PLATFORM-SPECIFIC FIXES

PC

  • Fixed an issue where the heavy attack (LMB+Shift) was not functioning correctly on keyboard and mouse.

Image credit: Ubisoft

Ubisoft recently celebrated welcoming five million players to Assassin’s Creed Shadows. Along with those five million assassins, at the time there had also been 2bn stealth kills and 38 million animals petted. Meanwhile, players have travelled 1bn kilometers since the game was released in March. And it sounds like Assassin’s Creed Shadows may soon be welcoming more players to Japan, with a Switch 2 port seemingly being on the cards.

Elsewhere in Assassin’s Creed news, earlier this year it was revealed that Netflix’s live action adaptation is finally a-go, five years after it was first announced.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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September 12, 2025 0 comments
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Assassin's Creed Shadows Adds New Region, Weapon, And More
Game Updates

Assassin’s Creed Shadows Adds New Region, Weapon, And More

by admin September 11, 2025


Assassin’s Creed Shadows launched back in May to positive reviews from fans and critics. But like with most Ubisoft games, Shadows has continued to be updated over time. And tomorrow’s big 1.1.1 update is its biggest yet, making it the best time to return to the game’s gorgeous digital recreation of Japan.

On September 10, Ubisoft released the full patch notes for Assassin’s Creed Shadows update 1.1.1, which is arriving on all platforms on Thursday. This is a massive update. The big star of this new patch is that it adds support for the game’s first major DLC expansion: Claws of Awaji. This DLC is launching on September 16 and will be available to anyone who pre-ordered Assassin’s Creed Shadows ahead of its launch earlier this year. It will also be sold separately. The upcoming expansion adds a whole new region to the already massive in-game world of Shadows, as well as around 10 hours of story content, missions, and activities.

Claws of Awaji adds a new weapon type for Naoe, one of the game’s two playable characters, to use: The fast and hard-hitting bo staff. But you don’t need to buy the DLC to get this new weapon. Ubisoft has changed plans and announced on Wednesday that all players will get access to a bo staff after completing a new free quest being added in update 1.1.1.

“Originally developed exclusively for the Claws of Awaji expansion, we thought this weapon was way too cool not to share with everyone… for FREE,” explained Ubisoft in the patch notes post for 1.1.1. “You get a Bo! And you! And you at the back! Everyone gets a Bo, coming September 16th.”

Meanwhile, update 1.1.1 also adds a ton of free stuff that will be available on September 11. For starters, Ubisoft is increasing the level cap (again) and now you’ll be able to level up to 100, letting players get even more powerful. Your in-game hideout is also getting some new features and upgrades. Here’s what Ubisoft had to say about the new hideout changes:

With the new update, each unique building now includes 2 additional upgrade levels, bringing a total of 20 new enhancements, alongside 3 new Hideout levels. These upgrades introduce valuable bonuses that accelerate Hideout growth, improve crafting capability by making Gold more accessible, and directly enhance Naoe, Yasuke, and their allies, making them more effective in both combat and exploration.

Assassin’s Creed Shadows will also get two new gear levels: Mythic and Artifact. Ubisoft makes it sound like upgrading weapons and armor to these new levels will take some time, and that it’s mainly an option for players who are playing on new game+ and need extra help against the tougher enemies. Here are the full patch notes from Ubisoft, which are very long but include details on a lot of other neat changes, fixes, upgrades, and tweaks.

ADDITIONAL HIGHLIGHTS

Uncapped Cutscenes

Cutscenes are no longer limited to 30 FPS (PC Only).

LIST OF BUG FIXES

General

  • Fixed an issue where the game crashed during the cutscene of the “Chained” rift.
  • Fixed various localization issues.
  • Fixed an issue where the vertical sliding sound effect continued if you switched characters during a slide.
  • Fixed an issue where some tutorials repeated themselves after unlocking Yasuke.

Gameplay

  • Fixed an issue where the Naginata Ronin were not vulnerable after using the Vault ability.
  • Addressed an issue where the Scale of the Koi and Soaring Tatsu trinkets were not functioning as expected.
  • Fixed an issue where the aiming reticle option “Only While Aiming” was missing from the settings.
  • Fixed an issue where a persistent “New Item” notification appeared after looting weapons from scout supply chests.
  • Fixed an issue where players were unable to start horse archery in Iga because the quest giver had moved locations.
  • Fixed an issue Ikko Ikki Kamon banner was missing after completing the “Collection of Crests” quest.
  • Fixed an issue where the Mount Nukai contract targeted a chest that was already opened.
  • Fixed an issue where multiple waypoints were not synchronizing.

Difficulty Options

  • Fixed an issue on Nightmare difficulty where Teppo enemies appeared broken.
  • Fixed an issue on Nightmare difficulty where the Samurai Spear Guard had a combat glitch.
  • Fixed an issue where Canon Mode disabled itself on the second launch of the game.

Hideout

  • Fixed an issue in the Hideout when selecting the option to duel with Naoe or Yasuke did nothing.
  • Fixed an issue in the Hideout where certain buildings or set pieces could not be rotated.
  • Fixed an issue in the Hideout that prevented players from moving the horse stables after changing their original location.
  • Fixed an issue where Rufino remained stuck in the Hideout after being recruited.

Skills, Abilities & Upgrades

  • Addressed an issue where the Shadow Piercer ability was not functioning correctly.
  • Addressed an issue where the 33% health recovery on posture attack perk was not functioning as expected.

Visuals & Graphics

  • Fixed various visual issues.
  • Fixed a visual issue with the architect’s lip sync in the “Seta-Killers” quest.
  • Fixed a visual issue affecting Yasuke’s aim with the Teppo when wearing variations of the Samurai Hat.
  • Fixed a visual issue with the Ronin Kasa Hat.
  • Fixed a visual issue with the Blush of the Earth bow quiver.
  • Fixed a visual issue with Oni’s Flesh Armour.
  • Fixed a visual issue where Gashadokuro’s mask did not have red eyes on the Memories screen.

—SPOILERS WARNING! —

Quests

  • “A Critical Encounter”: Fixed an issue where players could not interact with Rufino to trigger the quest.
  • “Broken Horn”: Fixed an issue where players could not progress due to being stuck by the Animus wall.
  • “Face the Oshiroi Baba”: Fixed an issue where Yokai objective member rewards were not being granted correctly.
  • “Feast For Thought”: Fixed an issue where requirements were automatically completed for the quest.
  • “Man Behind the Curtain”: Fixed an issue where after Ermigo died, Gaspar was incorrectly shown as dead.
  • “My Name Is Yasuke”: Fixed an issue where players could not progress due to being stuck outside the Animus wall.
  • “Of My Enemy”: Fixed an issue where Hiromichi’s man stopped moving if the player entered combat while following him.
  • “Out of the Shadows”: Fixed an issue where the game crashed after the cutscene.
  • “Silver Smugglers”: Fixed an issue where Yoshisada could be assassinated early before the quest.
  • “Tea Bowls for Rikyu”: Fixed an issue in the Hideout where tea bowls could no longer be placed after completing the quest.
  • “The Tournament”: Fixed an issue where players could not interact with Gyoji despite a blue marker being shown.
  • Fixed an issue where players were unable to talk to Katsuhime in the crop field when she was sitting on the ground.

PLATFORM-SPECIFIC FIXES

PC

  • Fixed an issue where the heavy attack (LMB+Shift) was not functioning correctly on keyboard and mouse.



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September 11, 2025 0 comments
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Assassin's Creed Shadows' next update adds in a cool staff, Ezio's threads, and some neat quality of life bits
Game Updates

Assassin’s Creed Shadows’ next update adds in a cool staff, Ezio’s threads, and some neat quality of life bits

by admin September 11, 2025



You want an Assassin’s Creed Shadows update? You’ve got an Assassin’s Creed Shadows update! Well, you will tomorrow, September 11th anyway, but Ubisoft did release the patch notes for the action game in any case. Here’s what you can expect for the Assassin’s Creed Shadows 1.1.1 title update! First up is the fact that the game will be ready for its first expansion, Claws of Awaji, which is due out next week, September 16th. The level cap is also being raised to 100 to account for the expansion!


For everyone who won’t be picking up the expansion, there is a new free story quest, Go With The Bo. Here you’ll join Junjiro as he sets out to meet a legendary Bo master and a new weapon that Naoe can use, the Bo staff. There’s also new hideout upgrades, including two more upgrade levels, 20 new enhancements, and three new Hideout levels. Upgrading the Nando to level two will now give you the ability to meditate and move the time forward to the next six o’clock, AM or PM.


If you upgrade the study to level four, scouts will now have the ability to reveal viewpoints and safehouses, and with upgrading the Kakurega to the same level, uncovering all viewpoints within a province reveals it completely.


There are two new gear quality tiers that you can upgrade your kit to if you’ve got your forge to level six, called mythic and artifact. “Once an item reaches a new quality, it can be further upgraded through eight additional levels to unlock its full potential,” the patch notes explain.


Ubisoft still can’t seem to let go of Ezio either, as in the Animus Hub there are some fresh rewards for a new project called Sanctuary. These include Ezio’s outfit, Ezio’s outfit but for a cat, an Ezio-themed kusarigama, and a Charm of Firenze trinket.


There are also new anomalies to be found in Awaji if you own the expansion, and cutscenes are no longer limited to 30 FPS. You’ll also find a number of other fixes and tweaks, but you can read the full patch notes to learn about those small details.



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September 11, 2025 0 comments
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Assassin's Creed Shadows is Europe's best-selling new title so far, according to new data
Esports

Assassin’s Creed Shadows is Europe’s best-selling new title so far, according to new data

by admin August 19, 2025


Assassin’s Creed Shadows is Europe’s best-selling new game so far this year, according to new data from GSD.

As reported by The Games Business, Ubisoft’s latest title beat the likes of Monster Hunter Wilds, Split Fiction, and Kingdom Come: Deliverance 2.

Split Fiction is the best-selling IP of 2025 so far, which reached No.6 on the Top 20 chart.

This comes from data collected by GSD up until July 28, 2025. However, this excludes Clair Obscur: Expedition 33 as the game’s publisher does not share its sales data with GSD.

As for Nintendo titles, the publisher also doesn’t share its digital sales data.

Looking at the overall chart, Monster Hunter Wilds ranked at No.7, Kingdom Come: Deliverance 2 was at No.10, Elder Scrolls 4: Oblivion Remastered came in at No.11 followed by Elden Ring Nightrein at No.13.

While AC Shadows is the best-selling new game, EA Sport FC 25 took the ultimate top spot following its release last September.

Elsewhere, 71 million PC and console games have been sold across the continent so far this year, reflecting a 6% decline year-over-year, according to additional data shared by GSD analyst Sam Naji.

This included 52 million digital games (down 3%) and 19.7 million physical games (down 9%).

During the first 19 weeks of 2025, games spending dropped 2% to €1.33 billion, with unit sales declining 9%. This was reportedly “due to an 8% increase in the average selling price of games” with “gamers spending on average €29 per game” compared to €27 last year.

Digital spending rose by 8% (compared to a 6% drop in unit sales) due to a 15% rise “in the average selling price of digital games” from €22 to €29.

Physical spending was down 16%, with unit sales declining a further 17%. The price of physical games has slightly increased by 2% compared to the same period last year from €39 to €40.

Here are the top 20 games in Europe from GSD data collected until July 28, 2025:

Position
Title

1
EA Sports FC 25 (Electronic Arts)

2
Assassin’s Creed Shadows (Ubisoft)

3
Grand Theft Auto 5 (Rockstar)

4
Red Dead Redemption 2 (Rockstar)

5
Hogwarts Legacy (Warner Bros)

6
Split Fiction (EA)

7
Monster Hunter Wilds (Capcom)

8
Call of Duty: Black Ops 6 (Activision Blizzard)

9
Mario Kart World (Nintendo)*

10
Kingdom Come Deliverance 2 (Plaion)

11
The Elder Scrolls 4: Oblivion Remastered (Bethesda)

12
Star Wars Battlefront 2 (EA)

13
Elden Ring: Nightrein (Bandai Namco)

14
It Takes Two (EA)

15
Grand Theft Auto Online (Rockstar)

16
NBA 2K25 (2K Games)

17
F1 25 (EA)

18
Tom Clancy’s Rainbow Six: Siege (Ubisoft)

19
Mario Kart 8: Deluxe (Nintendo)*

20
Battlefield 1 (EA)

*Digital data unavailable

Games bundled with hardware is included (including digital and physical games)

Data covers Austria, Belgium, Denmark, Finland, France, Germany, Ireland, Italy, Netherlands, Norway, Portugal, Spain, Sweden, Switzerland, and United Kingdom.



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August 19, 2025 0 comments
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