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Shadow

Thief VR: Legacy of Shadow is a valiant attempt to put the stealthy series back on track
Game Updates

Thief VR: Legacy of Shadow is a valiant attempt to put the stealthy series back on track

by admin October 1, 2025


It’s been 11 long years since its underwhelming reboot, but finally the Thief series is back with Thief VR: Legacy Of Shadow, and this time wannabe burglars will be using virtual reality to make their trinket yoinking even more immersive than it was before. Legacy Of Shadow is fifth entry in the series and, according to its developers, it’s set 200 years after the third game in the series, Thief: Deadly Shadows, and 200 years before the events of the 2014 reboot.

Thief VR

  • Developer: Maze Theory
  • Publisher: Vertigo Games
  • Platform: Played on PSVR 2
  • Availability: Out 2025 on PC VR (Valve Index, Meta Rift, Meta Quest 2, Meta Quest 3 Family via Steam) and PSVR 2

Legacy of Shadow features a player character called Magpie, a newcomer to the series who, at some point in the game, gets her hands (or I guess maybe that should be eye sockets) on Garrett’s legendary mechanical eye that he received after the climax of the very first game. This eye not only allows Magpie to activate something called Glyph Vision which highlights nearby enemies and points of interest, but also has the added bonus of allowing series fans the rejoice in the dulcet tones of Stephen Russell, making a welcome return here as the voice of the original Garrett, who Magpie begins to hear in her head after gaining the eye.

Recently, I played two levels from the game on PSVR 2, starting with the tutorial level Stonemarket. There, players get introduced to the game’s new protagonist Magpie, and reintroduced to The City and its eagle-eyed guards. After completion of that I was skipped forward a few levels to Ravencourt Manor, a much more traditional Thief-style heist level in which I had to infiltrate said Manor to pinch a mysterious treasure known as the Glyph Stone.

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Visually, Legacy of Shadow looks really nice, in a gloomy, oppressive, probably smells real bad, Steampunk kind of way. The PSVR2’s HDR works great with the dark environments and there’s a high level of detail to not only the exteriors, with some lovely views across the City, but also in regards to the interiors and props too. There is a sort of semi-realism to the visuals – detailed but with a cel shaded vibe to them – but this suits the setting and it makes the game look comparable to the modern Thief reboot rather than the early noughties originals.

The lighting was great too, especially the way roaring fires in the street cast the shadows of guards against nearby walls so I could tell which way they were moving without having to leave the cover of darkness. Just like the rest of the world, Magpie’s hands and gloves have that highly detailed comic book styling to them too, but lovers of full body rigs will be disappointed to hear that you’re limited to controlling a couple of floaty hands only here.

Oh eye, what do we have ‘ere then? | Image credit: Maze Theory/Vertigo Games

On the subject of hands, how do the all-important virtual interactions fair? The amount of things you can pick up, play with and touch can either make or break a VR game in my opinion – thankfully there’s plenty of things to interact with here. There are drawers to slide open, foods to eat, candle flames to pinch out, vents to open and of course loads of props to pocket, smash or throw for handy distractions. Alongside all of this you’ve also got a physical inventory pouch which you pull out to access things like keys and quest items, and there’s a fairly satisfying lockpick mechanic which utilises gentle twists of the wrists in order to find the sweet spots of the lock.

The illusion of having a solid world wrapped around you isn’t pulled off quite as well though as, say, Batman Arkham Shadow. That was a similarly stealthy game but one with extra attention paid to the littlest details. In it, for instance, your virtual fingers would react to the rough surfaces you ran them across, following the contours and edges of ledges or walls. In Legacy of Shadows, when I tried something similar Magpie’s hands barely registered a difference which, while hardly game-breaking in any way, did reduce my immersion a tad.

I’m not sure how good the dark environments will look on headsets without HDR capabilities, but they looked lovely on the PSVR2. | Image credit: Maze Theory/Vertigo Games

The Thief reboot is almost unanimously regarded as the weakest game in the series and a lot of that has to do with its level design that focussed more on linear, parkour action and less on tightly designed playgrounds for pilfering. Series fans wanted to spend time casing joints and stealthing around looping interiors rather than pelting it from A to B across wooden beams and up climbable walls. But how does Legacy of Shadow compare? Well, there’s both good and bad news here. The first tutorial level wasn’t just visually reminiscent of the fourth game, but its level design was also very similar. Sure, there was no parkouring, there weren’t as many walls to climb and there were a couple of small looping areas and a sewer to waddle through, but it still felt fairly linear in its design.

To give the game the benefit of the doubt, this level was probably simplified in order to better ease people into the experience as the later level that I played, Ravencourt Manor, was much more intricate in its level design, echoing those of the classic Thief games. There were multiple routes of entry into the Manor, various paths to take both inside and out and the building itself was a multi-floored structure that encouraged stealthy exploration and careful planning. I will say that this level felt smaller than the classic Lord Bafford’s Manor level from the first game but as a counter to that, the modern day visuals meant that Ravencourt felt like a much more realistic location to inhabit.

Image credit: Maze Theory/Vertigo Games

A Thief game isn’t really a Thief game if the stealth is done wrong, which is yet another reason why the reboot didn’t land too well with fans. Thankfully, Legacy of Shadow looks to be going in the right direction, mainly thanks to the inclusion of VR, which makes the feeling of crouching behind boxes and popping your head up from sewer grates feel so much more immersive. Sure, the Thief reboot had a ‘Peek’ button, but in Legacy of Shadows, your neck is the peek button and that makes every moment of sneaking and spying feel way more true to life – you’re actually there after all!

Staying in the shadows is once again the order of the day if you want to sneak past guards successfully. There’s a light meter on the back of Magpie’s glove which will tell you if you’re illuminated, and there’s a few nifty tools at your disposal that will help you extinguish light sources, like water arrows and the ability to pinch out candle flames. One of the coolest little additions to the game is that you can also physically blow out the candles using your headset’s microphone, a feature that also doubles up as a potential distraction tool. Turn this setting on and the microphone will pick up your voice, meaning you can shout at guards to cause distractions or lure them towards you, but it’s probably best to leave this one off if you’re a streamer and want to commentate on your playthrough, given the constant babbling will broadcast your location at all times.

It’s a good job you cant feel pain in VR because you’ll be doing a lot of this in game. | Image credit: Maze Theory/Vertigo Games

There were a couple of very cool moments of stealth that stood out during my playthrough. One involved sneaking around a room with a sleeping guard in it, quietly opening drawers and reading notes until I worked out how to unlock a cell door to gain the loot inside, and the other was when I accidentally alerted a pair of soldiers who were guarding the level exit as I tried to climb out of the sewers. This drew them to my location, so I jumped back into the sewers, climbed out of another manhole, and legged it through the now-unguarded exit.

Other stealthy mechanics in the game include pickpocketting, a bow-and-arrow for long range kills or takedowns and, if you’re feeling cheeky, there are plenty of objects lying around that you can throw at sleeping guards if you want to troll them just before you escape.

Time for this guard to bow out. | Image credit: Maze Theory/Vertigo Games

If you’re trying to leg it to the exit of a level after some top notch shop lifting, it’s important that you can get around accurately, and the movement schemes for Legacy of Shadow were all pretty responsive. There’s no teleport to move here, only smooth movement, but you can choose between click turning and smooth turning if you’ve got a slightly wobbly tummy. That was the only movement option in the menus of the demo I played, so crouching had to be done with a button press rather than physically crouching which, to be fair, is probably a wise choice – playing this game without click to crouch would be murder on the knees. I had no issues with wandering around the environments, but there’s also a fair amount of places to climb, be it ladders to reach vantage points or handily placed bricks which inevitably lead to a lovely little loot stash. Whenever I did have to climb anything, my grip felt accurate and I had no problem pulling myself up from things or vaulting through windows.

Of course, just because the movement works well doesn’t mean you won’t accidentally bumble around a corner and into the full view of a patrolling guard, and that’s where combat comes in. Although, I actually didn’t get to try much combat because I was told that it’s best to avoid being spotted altogether, seeing as death comes at you fast once you are. You do have a blackjack weapon, which will be familiar to series fans, and you can use this to knock enemies out from behind, but it’s useless in face-to-face combat. The only lethal weapon I tried was the bow which, to me at least, felt a bit clunky to aim with. It’s definitely not useful at super long range, and it doesn’t seem to do a huge amount of damage, so it might be best to limit its use to a tool that aids your stealth, because it seems like a fairly unreliable murder weapon.

All in all, Thief VR looks like a worthy addition to the series, combining the gameplay stylings of both the originals and the remake into a meaty VR stealth game that should please the hardcore, whilst also giving the series a modern spin for newcomers. The return of Garrett is also going to be music to fans’ ears, and I can already envisage non-VR-owning Thief fans lamenting the fact that they won’t be able to get their mechanical eyes on this one without shelling out for a headset first. In terms of the absolute level of execution, it’s definitely behind Batman Arkham Shadow, which really is the gold standard of VR immersion for me – especially considering that was a Quest 3 exclusive – but it’s still looking like it’ll be a well-assembled, challenging Thiefy experience. And, in my opinion, the stealth game genre is way more enjoyable and exciting in VR than it is in standard flatscreen anyway. If you, like me, want to put your face inside a Thief then, you’ll be able to do so on PlayStation VR2, PC VR, Meta Quest 2, 3 and 3S sometime this year.



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October 1, 2025 0 comments
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A7 leaks expose $8b crypto pipeline fueling Russia’s shadow politics
GameFi Guides

A7 leaks expose $8b crypto pipeline fueling Russia’s shadow politics

by admin September 26, 2025



A massive leak of internal documents from a Putin ally’s firm details a sophisticated financial network. It reveals how $8 billion in crypto became the lifeblood for sanctions evasion and political manipulation in Moldova.

Summary

  • Leaked files show Ilan Shor’s A7 group moved $8 billion in stablecoins to evade sanctions and influence Moldova’s politics.
  • Documents tie A7 to Russia’s Promsvyazbank and detail a mix of cash, notes, and crypto for cross-border payments.
  • The leaks reveal A7A5, a ruble-backed stablecoin built to bypass sanctions with billions in trading volume

On Sept. 26, blockchain analytics firm Elliptic flagged a trove of leaked data from businesses controlled by Ilan Shor, the sanctioned Moldovan oligarch and Kremlin ally. The files, leaked earlier this month, provide an unprecedented look inside the A7 group, a Russia-based operation specializing in “sanctions evasion-as-a-service.”

Elliptic’s analysis of the data identifies crypto wallets that have processed a staggering $8 billion in stablecoin transactions over the past 18 months, tracing the digital money flow from Russian entities to political operations in Moldova just as the country holds its parliamentary elections.

How Shor built A7 into a sanctions-busting hub

Shor’s pivot to crypto was a strategic evolution born of necessity. After being convicted in 2017 for his role in the theft of $1 billion from Moldovan banks, he fled to Israel and later Russia, which granted him citizenship.

The United States sanctioned him in 2022 for his efforts to undermine Moldovan democracy. From this position as a sanctioned fugitive, Shor founded the A7 group in 2024, creating a formalized structure for the expertise he had cultivated.

According to Elliptic, the company is partially owned by Russia’s state-owned Promsvyazbank (PSB), a bank itself sanctioned for financing Russia’s defense industry, cementing A7’s role as a de facto arm of the state’s financial warfare apparatus.

The scale of that operation is staggering. In a speech to Vladimir Putin in early September, Shor boasted that A7 had facilitated 7.5 trillion rubles, equivalent to roughly $89 billion, in cross-border transactions for Russian businesses in just ten months.

While the mechanisms were opaque, the A7 leaks now provide the blueprint. They reveal a complex settlement scheme funneling payments through a network of companies, primarily in Kyrgyzstan, a country with close political and financial ties to Moscow.

The scheme blends traditional tools like cash and promissory notes with a heavy reliance on cryptocurrency, particularly Tether’s USDT, to move value across borders outside the controlled traditional financial system.

A7 in action

This dependence on crypto is laid bare in internal chat logs where employees casually discuss multimillion-dollar USDT transfers for treasury management. In one exchange, a user named “athena1098” requests two million USDT for “treasury,” a transaction that alone identified a wallet with more than $677 million in flow. The leaks reveal that “athena1098” is Maria Albot, a sanctioned former Moldovan politician and close Shor ally, demonstrating how digital assets enable continued financial operations despite sanctions on individuals.

Recognizing the vulnerability of relying on a USDT stablecoin that could be frozen by its issuer, A7 developed its own alternative: A7A5, a ruble-backed stablecoin. With 41.6 billion tokens in circulation valued at nearly $500 million, A7A5 was engineered to be sanctions-proof.

Leaked chats from April 2025 show employees discussing a concerted market-making effort, with A7 wallets sending at least $2 billion in USDT to exchanges to buy A7A5 and build liquidity, creating a self-contained financial ecosystem insulated from Western pressure.



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September 26, 2025 0 comments
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A screencap of the World of Warcraft: Midnight Gamescom 2025 Opening Night Live cinematic trailer. A dark-haired elf looks toward the viewer, her face covered in a violet hue.
Product Reviews

World of Warcraft: Midnight’s collector’s edition lets you own the Dark Heart, but please don’t use this void relic to resurrect an all-devouring shadow god

by admin September 24, 2025



World of Warcraft: Midnight is on the horizon, and you know what that means: the time to throw money at an ostentatious collector’s edition is almost upon us.

Conveniently, Blizzard has just revealed what Midnight’s fanciest edition contains, and while I’m not vibing with it as much as I did with The War Within’s, there’s some cool stuff in here.

Here’s what you’ll get:


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Game access

  • 3 days of Midnight early access
  • 30 days of WoW game time

Physical items

  • Midnight hardcover art book
  • Midnight collector’s pin
  • Replica of the Dark Heart

Digital items

  • Housing items
  • Hopeflutter and Doomfeathers pets
  • Lightstrider Raiment and Voidstrider Raiment armour transmog sets
  • Voidlight Surger mount
  • Lightwing Dragonhawk and Voidwing Dragonhawk mounts

(Image credit: Blizzard)

It looks like there will be other bits and bobs, too, including 2000 Trader’s Tender, which you can splash out with on the trading post, and a boost to level 80. The digital items will also be available in the cheaper epic edition, so the draw of the collector’s edition is all the physical items.

WoW’s art books are always great, and I still have a few of them sitting on my shelf, but for this expansion the highlight is probably the Dark Heart replica. I wouldn’t mind owning one myself, but I don’t think it holds a candle to the mighty Gryphon Rider statue from The War Within’s 20th anniversary collector’s edition.

You’ll be able to preorder the collector’s edition from October 1 via the Blizzard Gear Store in the US, where it’ll set you back a not-insignificant $140. In Europe, meanwhile, you’ll be able to get it via regional retailers.



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September 24, 2025 0 comments
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Larry Ellison Is a ‘Shadow President’ in Donald Trump’s America
Product Reviews

Larry Ellison Is a ‘Shadow President’ in Donald Trump’s America

by admin September 24, 2025


“Maybe 10 years ago, he was like, ‘I want Marco Rubio to be president,’” the same source says.

Many players first started hearing of Ellison in the lead up to the 2024 Republican presidential primary. At that point, after years of donating to both parties, Ellison was seen internally as doing Trump a small favor by pledging his financial support to senator Tim Scott, a Republican of South Carolina. My sources considered Scott to be a solid VP contender, if a slight longshot. He was seen as harmless at worst, and at best a potential insurance policy in the event of a prolonged primary campaign—a potential spoiler candidate capable of pulling support from rivals, particularly fellow South Carolinian Nikki Haley.

“His involvement with GOP politicians like Tim Scott was the appetizer,” a second Republican familiar with Ellison’s political activities tells me, “and Trump is the main course.”

TikTok, Paramount, AI—Oh My

Ellison, who’s almost two years older than Trump, has been setting the groundwork for the successor to his family empire. The weight of his legacy falls on the shoulders of his 42-year-old son, David.

Once an aspiring actor, David played a key role alongside James Franco in the 2006 WWI drama Flyboys—which he also partially financed. When his on-screen career didn’t take off, he figured he would be better not just behind the camera, but up in the C-suite.

David’s known political donations have been entirely to Democrats. But he is not known for having the same tactical nous as Larry.

“This is the exhausting part of it,” a campaign staffer with knowledge of donor outreach involving the Ellison family tells me, describing David as someone who carried himself with the confidence of a business tycoon despite, at the point they interacted, only having been born to one. “I’ve dealt with a lot of people through my career who are nepo babies. Some of them feel like they’re moguls in their own right.”

This source—who, like others, requested anonymity to speak candidly about the political influence of the Ellison family—said the nepo babies of the ultra wealthy tend to fall into two camps: There are those with pet policy issues and a desire to shape their legacy through some notion of making a difference, and there are those who want to accumulate power and influence for their own sake.

“He was always part of that latter group.”

Representatives for Larry and David Ellison did not return requests for comment.

While my Trumpworld and Republican sources who have dealt with Larry Ellison’s political activities say they take him to be more or less a true believer on most of their key issues at this point—most notably seen in his support for the Israeli military, a focus on improving “blue cities,” and his financial interests in the AI industry—far less is known about his heir apparent.

With a still vaguely described domestic iteration of TikTok and scores of TV channels from news to entertainment coming into the family’s portfolio, it remains to be seen whether David Ellison will become a Murdoch-type figure, setting the agenda for the modern GOP and in control of properties occupying the top spot in the conservative media ecosystem in the way Fox News did for the past three decades.



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September 24, 2025 0 comments
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The protagonist of Hollow Knight Silksong, Hornet, looks up at a crowd of bugs suspended from the ceiling in web
Product Reviews

Those years of Silksong memes were no joke: Even Borderlands 4 can’t escape its shadow after their first weekends on Steam

by admin September 16, 2025



The weekend after launch is often when games hit their all-time peak Steam concurrents (at least until a big sale or special update), and Borderlands 4 managed to hit 304,398 on Sunday, according to SteamDB’s record keeping.

It’s an impressive achievement for Gearbox’s $70 co-op shooter, but if it puts Borderlands 4 somewhere in the stratosphere, then Hollow Knight: Silksong must be mingling with the aurora borealis, having hit 587,150 concurrent Steam players on the Saturday after it launched.

Those numbers put Borderlands 4 at #46 on the list of all-time highest Steam concurrent peaks, just below Elden Ring Nightreign, and Silksong all the way up at #17, sandwiched between Apex Legends and Path of Exile 2.


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I don’t like to fixate too much on Steam concurrents as a measure of popularity, as they don’t tell the whole story, but they are one of few direct windows into what gamers are doing that we have, and this particular figure underlines just how colossal of a success Silksong has been.

The rest of the story in this case includes the detail that Silksong is much cheaper than Borderlands 4—$20 vs $70—which helps explain why it was able to attract a greater number of Steam players (and why Borderlands 4 is the one at the top of Steam’s best sellers chart, which is based on revenue). Silksong is also a game that should run on just about anything, including a Steam Deck, whereas Borderlands 4 has fairly demanding minimum specs and launched with frame rate and stuttering problems.

On the flip side, though, Silksong is available on Game Pass, while Borderlands 4 isn’t. Last we heard, Game Pass has more than 35 million subscribers. That’s 35 million people who can play Silksong without buying it on Steam, and the subscription service has in the past been blamed for limiting the retail success of games on it. Yet industry analyst GameDiscoverCo estimates that the 2D action platformer has sold 3.2 million copies on the platform so far.

Part of me thought that all those years of memey pining for Silksong—flooding the comments in every gaming showcase with demands for a trailer—were just a passionate but moderately-sized fanbase having some fun. It turns out there really was a Silksong army.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

Looking down on a behemoth like Borderlands from any vantage point is quite an achievement for an indie series. The first Hollow Knight saw 15 million copies sold, according to a recent Bloomberg report, which is obviously nothing to sneeze at, but 94 million copies of Borderlands games had been sold prior to Borderlands 4, according to Take-Two Interactive.

And the Hollow Knight fans were right to anticipate Silksong: We awarded the tough-as-nails indie metroidvania a 90% in our review.

We don’t yet have a review of Borderlands 4, but it’s on the way, and critics who received advanced copies have mostly liked it. In the meantime, we do have lots of Borderlands 4 guides to offer. (Don’t tell the cool kids with their bug game, but Borderlands 4 is more my thing, so that’s where my personal contribution to these numbers lies.)



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September 16, 2025 0 comments
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Hell Is Us Dev Is A Little Salty Over Hollow Knight: Silksong's Shadow Release
Game Updates

Hell Is Us Dev Is A Little Salty Over Hollow Knight: Silksong’s Shadow Release

by admin September 16, 2025



After years of anticipation, Team Cherry only gave the video game industry and players two weeks notice that Hollow Knight: Silksong was about to arrive on September 4. While a handful of indie games were moved away from that date, Rogue Factor had already staked out the same release date for Hell is Us six months earlier. Now, Hell is Us’ creative director is sharing his belief that Silksong’s shadow drop negatively impacted Hell is Us’ sales, and he doesn’t sound happy about it.

Jonathan Jacques-Belletête acknowledged that Team Cherry had the right to pick any date it wanted to during his appearance on the Friends Per Second podcast (via This Week in Video Games). However, Jacques-Belletête feels that the decision to do so on such short notice was “a little callous.”

“When you know you’re that big, I think a shadow drop is a bit like–‘wow,'” said Jacques-Belletête. “As the ‘GTA 6 of indie’ … to shadow drop something like this is a little callous.”

According to Jacques-Belletête, discussions were held between Rogue Factor and publisher Nacon about delaying Hell is Us. But there were too many complicating factors, including the need to refund any pre-orders that had already been placed.

“We decided to keep the date, and I’m happy that we did,” added Jacques-Belletête. “We’re still much bigger than some of the smaller ones who would have gotten a lot more affected and who decided to change their dates. Changing the date of Hell Is Us would have been a pretty big [endeavor].”

Jacques-Belletête went on to note that he believes Silksong’s release hurt Hell is Us’ sales, but also acknowledged that he doesn’t currently have the sales numbers available to illustrate that point.

As for Silksong, it debuted with a massive concurrent player count on Steam during its first weekend. A common complaint about the game is that it’s too difficult, and mods designed to make Silksong easier were released almost immediately. Team Cherry subsequently released its own patch to lower Silksong’s difficulty.



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September 16, 2025 0 comments
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Sonic and Shadow coming to Fortnite, leaks suggest, but not how you'd expect
Game Reviews

Sonic and Shadow coming to Fortnite, leaks suggest, but not how you’d expect

by admin September 12, 2025



It looks like Sonic and Shadow are heading to Fortnite, though perhaps not in the way you’d expect.


Known Fortnite leaker Wenso has shared datamined evidence on social media of Kicks themed around the two Sega hedgehogs based on in-game data, suggesting in-game trainers will be added to the game.


The designs resemble Puma’s forthcoming Sonic the Hedgehog collection, which will be available to purchase from 30th October – perhaps that’s when they’ll be added to Fortnite too, though Wenso noted there are no shop assets yet.

Sonic Racing: CrossWorlds – The AnimationWatch on YouTube


The Fortnite shop already includes Kicks for brands like Nike, Adidas, Vans, and Puma.


Puma’s collection also includes sneakers themed on sidekick Tails, though these are yet to be discovered in the game.


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Does this mean we’ll also get full skins to play as? That does seem unlikely, in part due to character proportions but also that Sonic canonically has not wielded a gun – although Shadow, of course, has.


Still, I think Sega is likely to go the way of Nintendo and not want its characters shooting each other. Perhaps we could see more clothing items in addition to those Kicks?

The Fortnite crossover could also coincide with the release of Sonic Racing: CrossWorlds, due out later this month. Indeed, the racing game’s premise is crossovers with other series, so perhaps it works both ways.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.

Love Eurogamer? Make us a Preferred Source on Google and catch more of our coverage in your feeds.



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September 12, 2025 0 comments
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Batman Arkham Shadow VR sequel in the works, actor confirms
Game Updates

Batman Arkham Shadow VR sequel in the works, actor confirms

by admin September 5, 2025


Last year, Camouflaj and Oculus Studios released a Batman-flavoured VR release in the form of Arkham Shadows, and it looks like the teams are taking another bite of the apple.

During a recent interview with Culture Combine, which was spotted by UploadVR, Commissioner Gordon’s actor confirmed a sequel is in the works.

Actor Mark Rolston was chatting about his career, and the difference between approaching games such as Blade Runner and Spider-Man 2.

“In the Blade Runner game, I was a voiceover, but for Spider-Man, I do complete motion capture, voice, and everything,” the actor told the publication, before slipping this little nugget of information into the conversation:

“Same thing with the Batman Arkham Shadow VR game. We’re about to start another one of those. I play Commissioner Gordon.”

So, there you have it!

Our Ian rather enjoyed Batman Arkham Shadow in its release last year. “Batman Arkham Shadow can feel rough around the edges at times, but it’s still a more than worthy entry to the Arkham series, and an essential Quest 3 experience,” he wrote in Eurogamer’s four star Batman Arkham Shadow review.

This is a news-in-brief story. This is part of our vision to bring you all the big news as part of a daily live report.



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September 5, 2025 0 comments
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Demonschool character art
Product Reviews

Delays to escape the shadow of a launch like Silksong are about way more than just day 1 players: ‘Every game has to fight and use whatever edge they’ve got available to stay visible’

by admin September 2, 2025



The number of games that have scurried away from Silksong’s surprise September 4 launch date in the past week have given it the air of a mini GTA 6: an event seemingly so all-consuming that no game stands a chance of competing. But what does competing mean, exactly, when the game in question is a 2D platformer sequel with a cult-like following?

Of the delayed games, you can easily see why 2D adventure RPG Faeland would be sweating; same with metroidvania sequel Aeterna Lucis. But what about the games that are less obviously aimed at the same exact players? Shouldn’t they be fine even if Silksong’s a mega hit, considering there are more PC gamers than ever?

“You can go to the likes of GameDiscoverCo and look at data for past high-performing titles with similar release dates until your corneas crumple to try and discern the material effects of ‘audience overlap,'” says Brian Kwek, the head of Demonschool’s indie publisher Ysbryd Games. On Monday, Kwek was the one who posted that “after much anguished consideration,” Demonschool was being delayed to November 19 to give it a better shot at success. He elaborated on that decision-making process for PC Gamer to explain how much rides on getting a release date right beyond where players will dedicate their time first.


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“With Demonschool and Silksong both being multi-platform simultaneous releases, we have to consider more than ‘just’ the Steam algorithm, so this ultimately requires us to consider the impact of Silksong on the console gamer audience and how they’re hearing about games like Demonschool through broader coverage from content creators and press,” Kwek says. Streamers are a key avenue for indie games like Demonschool to get noticed, and as with other Ysbryd published games like World of Horror, it’s more likely to be noticed by “variety” streamers who bounce between games rather than focusing on a particular genre or live service titan.

“Unless said creator is known to be a fiend for Shin Megami Tensei or tactics games, we would directly have to compete against Silksong for those creators’ time and attention,” Kwek says. “Ultimately, at least for the first week of Silksong’s release, we think a good majority of creators/streamers and press are going to feel incentivized to meet the demand for Silksong discourse. Even if it’s just a week, that’s a week that Demonschool—or any game still holding on to the September 3/4 release date—would have been cut off from building their own critical mass of discourse about their own game. I think that can be fatal in this saturated market, where every game has to fight and use whatever edge they’ve got available to stay visible.”

Ysbryd and Demonschool developer Necrosoft Games’ choice of September 3 was based on careful consideration of more than just competing games: it followed the news deluge of Gamescom and PAX West in late August, but predated an extremely busy October that includes the remastered Final Fantasy Tactics, a Steam Next Fest and loads of spooky stuff timed to Halloween.

(Image credit: Square Enix)

Despite Steam Next Fest being a prime opportunity for developers to get eyeballs on their upcoming games, it can be “a black hole of visibility for game launches,” Kwek says, “that is maybe almost as deadly (if not more deadly) than launching next to Silksong.”

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Publishers like Ysbryd know that delays come with their own downsides, though, including disappointing or angering players who had their expectations upended; those reactions make him feel “miserable.” There’s also a load of stress that comes with reaching out to partners like PlayStation, Nintendo and Xbox to see if a last-minute delay is even feasible.

“I’ve spent the last week with my guts twisted up in anxiety when seeing notes from gatekeepers who were one step from telling us ‘no, the release date change actually can’t be done due to policy X,'” he says.

“Of course, marketing plans and activations have to be delayed; if you’ve arranged for streams from content creators who’ve blocked time for you, those all have to be rearranged on their schedules. As I mentioned in our public statement, review keys had gone out to press and creators, who all have to agree to reorganize their time with the game and when to file their stories and video coverage. This delay is a massive inconvenience for nearly everyone involved (and probably took a couple years off my life in the process); if we didn’t see value in pursuing it, we’d have just stayed put!”

(Image credit: Team Cherry)

Any time a game with a previously announced release date is delayed, you can bet a similar degree of hand-wringing went into the decision, says Adam Lieb, the founder and CEO of game marketing platform Gamesight.

“When I see backlash, I’m like—[the studio] sat in a room and sweated about this for two weeks,” he says. “This is a really important decision, could be the difference between success and failure, and oftentimes it’s a really expensive decision. I think that’s one thing that often isn’t considered by, like, Reddit: You build a game to launch on a certain date, and build to how much it costs to make that game. When I delay a game a month, I have to pay that entire team a whole extra month with zero revenue coming in the door. That’s really fucking expensive.”

And the bigger the game, the costlier the move: triple-A games that buy TV commercial slots or billboards in advance have to pay a fee to move those ads or even forfeit the money altogether.

But there is one more layer to the release-date-delay-decisionmaking dance, and that’s the potential benefit from launching in the afterglow of a big, eyeball-drawing launch.

(Image credit: Sandfall Interactive / Kepler Interactive)

“It’s a pretty well-known phenomenon that when the biggest games of the year launch on Steam everyone makes more money,” Lieb says. “There are just more people on Steam in that window; that’s eyeballs on your stuff, on all the algorithmic ranking pages, people in the desktop app, which can lead to more sales.”

To use a crude blast zone analogy, once you’re outside the ‘ground zero’ radius of a game like Silksong landing, a game going after the same target audience could stand to benefit from its impact.

“You’re getting people who are in the mood for this one thing… when Oblivion [Remastered] came out and Expedition 33 came out, you could say ‘Oblivion’s so huge, nobody’s going to play this other game’—I played them both basically at the same time,” he says. “Oblivion definitely is what got me in an RPG mood, and I stayed in that RPG mood. … Sometimes the competition helps you.”

Launching a game at just the right time seems like it’s about as easy as landing a space shuttle in a driveway while wearing oven mitts. Even when you do your best to plan ahead, there’s always a chance things will go comically wrong. Ysbryd and Necrosoft actually did try to account for the possibility of a Silksong surprise launch at Gamescom or a release date announcement, but figured the latter would be at least a month out.

“In this situation, it’s impossible to know what the ‘right’ answer is,” he says. “I just pray that we are able to do our best to get eyes onto Demonschool with the audiences who’ll dig it!”



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