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Forza Horizon 6 will come to PlayStation 5, but not immediately
Game Reviews

Forza Horizon 6 will integrate Japanese culture into the “most full” series location so far

by admin September 26, 2025


Forza Horizon 6 will be set in Japan, as revealed by Microsoft at this year’s Tokyo Game Show. Not only that, it will be the biggest and “most full” of any map in the series so far.

Art director Don Arceta discussed the game with Games Radar, describing its version of Japan as “full of contrast”.

“This map that we’ve created for Japan, or Horizon’s version of Japan, is big, but also dense,” he said. “There’s always something around the corner for you to discover and see.” What’s more, the map will include Tokyo too – “the biggest city that we’ve done in a Horizon game yet.”

Forza Horizon 6 – Official Teaser Trailer | Tokyo Game Show 2025Watch on YouTube

Japan has long been requested as a location for the driving series. Arceta provided further detail on the approach from studio Playground Games.

“We never set out to make a location one-to-one,” he said. “It’s always capturing the spirit of the location, and trying to do that in an authentic way and obviously a respectful way. We use a lot of real life data as much as we can to build our world; so a lot of satellite data for the terrain, we take a lot of 3D scans of objects actually on location, a lot of reference photography. We capture skies. So, you know, there’s a lot there that we take”.

He added Forza Horizon 6 will be “the most approachable and welcoming game”, and will also be something of a celebration of Japanese culture.

“Japan’s a breathtaking location, but I think [players will] be surprised just how much more of the culture we’ve tried to integrate into Horizon 6 outside of just the location,” said Arceta. “So obviously there’s car culture, but there’s different festivals and other cultural aspects that we actually wanted to inject a lot more into this game. I think we kind of dipped our toe in that a bit with Horizon 5. But working closely with Kyoko [Yamashita, cultural consultant], I think people will be surprised; they’ll probably learn a bit more about this location than they might expect.”

Forza Horizon 6 ended Xbox’s Tokyo Game Show Broadcast yesterday, though it wasn’t actually shown. Instead we just saw a quick teaser. The news also leaked ahead of the show.

The game will be coming to Xbox and PC first in 2026, with a PlayStation 5 release to follow.



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September 26, 2025 0 comments
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Worried about Black Ops series fatigue? So is Treyarch, as senior developer admits back-to-back Call of Duty releases could impact player interest
Game Reviews

Worried about Black Ops series fatigue? So is Treyarch, as senior developer admits back-to-back Call of Duty releases could impact player interest

by admin September 26, 2025


A senior developer from Call of Duty studio Treyarch has admitted worry over series fatigue, as Black Ops 7 arrives next month just one year after the last game.

Typically, Call of Duty games are released annually on a rotating basis, alternating between Modern Warfare and Black Ops. But this year, Black Ops 7 follows on from last year’s Black Ops 6 – though it’s not the first time, as two Modern Warfare games arrived back-to-back in 2022 and 2023.

“I think the honest answer is yes. I worry about that,” said senior director of production Yale Miller when asked by CharlieIntel (thanks Dexerto) about the games being viewed as too similar.

Call of Duty: Black Ops 7 | Zombies Gameplay Reveal TrailerWatch on YouTube

“Obviously, there was a plan with the two MW games and then this. We’ll see what the franchise does in the future. We’re excited about the opportunities it gave us, but we’d all be dead lying if we said we weren’t worried about that.”

Though part of the same world, Black Ops 6 was set in the ’90s while this year’s game is set in 2035 for a near-future tone, which should provide an opportunity to differentiate.

“We’re absolutely going to bring it from a content perspective in our live seasons,” said Miller. “How can we have new gameplay experiences? More content, more maps, weeklies, with functional stuff like deeper weapon prestige experiences.”

At yesterday’s Xbox Tokyo Game Show Broadcast, two Black Ops 7 multiplayer maps were revealed inspired by Japan. Toshin is a Japanese metropolis with neon-lit streets and a cat cafe, while Den is a Japanese castle.

More multiplayer details were revealed earlier this week in a lengthy blog post, while a trailer for its zombie mode was released yesterday (see above).

Call of Duty Black Ops 7 promises to be the “most mind-bending” game in the series yet. Tyler Bahl, head of Activision Publishing Marketing previously stated the back-to-back releases also gives players “a bit more time to enjoy all the live seasons and provide players more of what they want across Black Ops 6 and Call of Duty: Warzone before we turn the page to Black Ops 7.”



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September 26, 2025 0 comments
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Commanders oversee battleships as they cross the waves
Product Reviews

Tiny Metal 2 is the third game in the turn-based strategy series, and it just so happens to be taking after my favorite Advance Wars

by admin September 26, 2025



2001’s Advance Wars is a perfect little game: Compact yet tactically rich, a purposefully limited but versatile library of units like top-heavy tanks and chonky bombers smashing together in rock-paper-scissors shoot-outs. The only wildcard, each commanding officer’s slow-charging heroic power, can swing the tide of a battle but is still relatively tame—like gaining a couple extra tiles of range on artillery strikes for one pivotal turn. Give a small team of brilliant game designers the remit to make chess with toy soldiers, and I think this is what they would come up with. And yet it is not my favorite Advance Wars.

My favorite, Advance Wars: Dual Strike for the Nintendo DS, is more the Chess 2 of strategy games. More units, more powers, combining those wildcard bursts in ways that drag matches out into dizzying swingy battles like games of Risk where someone’s turning in their bonus cards every freaking turn. Forget perfect: I loved the bombast of Dual Strike being messily over-the-top, and on a visit to indie studio Area 35’s Tokyo office ahead of TGS this week I immediately clocked that its new entry in the Tiny Metal series takes after my one true love.

Six years after Tiny Metal: Full Metal Rumble, the confusingly named Tiny Metal 2 puts you in control of two factions at once so you can combine their strengths. Even better, you can now do it in co-op, with one player taking command of each team.


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The more immediately obvious upgrade in Tiny Metal 2 if you’re not the specific type of weirdo still carrying a torch for Dual Strike 20 years later is that it looks much, much nicer than the first couple games, which traded out Advance Wars’ charming 2D style for a swag-less low poly 3D. Tiny Metal 2 is less Unity asset store and more comic booky. It’s missing the polished sheen of a 2025 Nintendo game, but stylish enough to make a nice first impression.

(Image credit: Area 35)

Tactically it feels like there’s a bit more going on here too. The fundamentals borrowed wholesale from Advance Wars are all still here: you capture buildings with infantry to earn resources and manufacture new troops; tanks can brush off machine gun fire but are susceptible to a heavy blast of artillery; submarines are death for other ships though easy to sink once they break the surface. But a focus fire mechanic makes the order of your orders matter much more.

At first I merrily threw my troops into the fray one at a time, each attack on an enemy earning them a bit of damaging retaliatory fire. Then I realized I could give a couple weaker units a command to focus on an enemy and wait for a combined strike, so that when I rolled in with a heavy mech to trigger the team-up attack the enemy would be toast before it could hit back.

(Image credit: Area 34)

Tiny Metal 2 also lets you choose what direction units are facing and makes attacks from the sides or rear potentially more effective, though the extra step this adds to controlling each unit—and the number of possible attacks you have to try on an enemy to find the optimal one—is maybe more fiddly than this kind of light strategy game really benefits from. The UI is already working hard to convey strengths and weaknesses for each unit against other types, but some sort of visual front/back/side armor rating would cut out some of the tedium of fretting over each and every move.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

The much nicer art and the promise of co-op team-ups that lean into melding the commander powers of each are more appealing to me than those niggles are concerning, though. Even with Nintendo recently returning to the Advance War series for the first time in decades in the form of a cute but quite limited remake, this remains an oddly rare form of snackable strategy game. Tiny Metal 2 seems to have enough ideas of its own to finally help propel it out of “We have Advance Wars at home” territory.

It’s on Steam now, and out sometime next year.



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September 26, 2025 0 comments
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Close of up main protagonist Hinako from Silent Hill f
Product Reviews

Silent Hill f review: a bold and daring new entry in the series that overcomes some serious flaws

by admin September 22, 2025



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Silent Hill f is one of the most imaginative, compelling, and striking experiences I’ve had this year. Neobards has also made one of the most tedious, infuriating, and badly designed survival horror games I’ve ever played. We’ve all seen fascinating ideas mired by flawed mechanics countless times in the past, but it’s been a long time since I’ve wanted to completely walk away from a game just as much as I want to press on to see what revelations it has for me.

It’s this back-and-forth that I’m struggling to reconcile when settling on what I really think about Silent Hill f. Some will despise it for its dire combat, inconsistent atmosphere, and poor execution. To others, this will be a game of the year contender, with its beguiling mythology, gorgeous cinematic direction, and audacious design choices. I support the argument from both sides.

Review info

Platform reviewed: PS5
Available on: PS5, Xbox Series X, Xbox Series S, PC
Release date: September 25, 2025

We play as Hinako, a young adult in 1960s Japan. She’s dealing with an abusive alcoholic father, a despondent mother, and a previously tight-knit friendship group that’s starting to show some cracks as emotions and hormones run high. The game’s themes are heavy, with gender, puberty, marriage, motherhood, family, friendship, and maturity just some of the topics that cult-favorite writer Ryukishi07 engages with throughout the story. I don’t have enough praise for the daring and uncompromising ways it engages with these big ideas.

Beautiful nightmare

(Image credit: Konami)

It helps that the outstanding performances, stellar cinematic presentation, and moody music elevate many of the game’s biggest story beats and give them the weight they deserve. Silent Hill f may sometimes look a bit plain, but it certainly knows how to frame some grotesque and gorgeous imagery or give a performance the time and attention it needs to shine, especially in the game’s original Japanese dub.

Best bit

(Image credit: Konami)

It’s hard to talk about my favorite part of Silent Hill f because it’s all to do with the game’s ending. Obviously, I won’t spoil anything here, but the strong writing, excellent performances, and big story revelations in the final few hours do so much to rescue the game from the drudgery of its repeatedly tedious combat sections. So much so that I was compelled to start a second playthrough to seek out what I’d missed.

It’s a shame the same can’t be said for all of the game’s environments, which swing from the signature foggy alleyways and disgusting visera-covered hallways of the series, to places that are too bright, too mundane, and too, well, clean.

There were brief moments where I was creeped out by the atmosphere (those scarecrows are pure nightmare fuel), but mostly I felt like a tourist taking a casual stroll through a town or temple in some inclement weather. That’s a shame for a series that has mastered creating a feeling of dread with every step so many times in the past.

Silent Hill f also mixes up the exploration with a smattering of puzzles that we’ve come to expect from these games. These range from neat little brainteasers to cryptic nonsense, sometimes actually making less sense than what’s supposed to be the easier puzzle difficulty.

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What also doesn’t help with the pacing is the way the game jumps between what is ostensibly the real world and a mystical otherworld throughout. Naturally, the two are intrinsically linked, but the transitions between the two are often contrived or completely unexplained, giving the game an inelegant and disjointed structure.

But these disappointing missteps are nothing in comparison to the one element that Silent Hill f gets severely wrong: the combat.

Lost in the fog

(Image credit: Konami)

The majority of Silent Hill protagonists have (intentionally) never been adept at fighting, which has led to a series of awkward and cumbersome combat systems. Most of them, though, are serviceable. Silent Hill f’s is one of the worst I’ve experienced.

It’s all melee-based and a basic light and heavy attack affair, but it layers on unnecessary system after unnecessary system to try and stretch out of its terrible combat mechanics. There’s stamina, there’s a sanity bar, there are focus attacks, there’s weapon durability, there’s perfect dodges, and counterattacks. All of this mess just to try and bolster the simple act of whacking a horrific manifestation with a lead pipe.

None of it helps. It’s painfully slow and frustratingly sludgy, like Hinako is always trying to swing through mud. Hits have no satisfying impact unless you charge up attacks every time, which you will have to do continuously, because it’s the only consistent way to stun and kill enemies with any speed.

Enemies, meanwhile, are such jittery and erratic nightmares that it’s impossible to read them, and the dodge is so janky or the window to counter so small that by the time you realise an attack is coming in, it’s too late, you’ve already been slashed or spat on or lunged at. The dodge is the most hilarious and out-of-place choice, which sees Hinako dart about six feet in a straight line in any direction in a split second, like she’s borrowed powers from Goku.

(Image credit: Konami)

Some sections thankfully make the combat far more trivial in some unique and utterly bonkers ways that I won’t spoil. Ultimately, that’s still not much better, as it’s just as unsatisfying as it’s always been; it just requires less thought to get through it.

Every time I had to deal with the game’s combat, I thought it would be better just to let the Silent Hill fog take me. It wouldn’t be quite as bad if you could simply run past all enemies, but the game regularly forces you to engage with it, with creatures that block your path, walls that only drop once certain enemies are killed, and entire combat gauntlets that are thematically interesting but mechanically horrid.

And that brings me back to the dichotomy that makes Silent Hill f a curiosity that’s so hard to judge. There will be staunch defenders of this game for all of the incredible work it does with characters, story, and presentation. Others will be quick to trash it as a clunky, poorly designed, and maddening experience.

As is always the case with these things, I feel that the truth is somewhere in the middle. At times, it filled me with rage, but I’d be lying if I didn’t admit that it captivated me in equal measure.

Should you play Silent Hill f?

Play it if…

Don’t play it if…

Accessibility

Silent Hill f doesn’t have an extensive list of accessibility options. There are three filters for green, red, and blue color blindness, as well as subtitle customisation options to change the font, size, and color. There are also three different controller layouts to choose from on console, but you cannot create your own custom layout or edit specific button bindings.

The game has separate difficulty settings for the combat and puzzles, ranging from a standard ‘Story’ option, a more difficult ‘Hard’ mode, and the most challenging ‘Lost in the Fog’ setting. These cannot be changed once you begin the game.

How I reviewed Silent Hill f

I played Silent Hill f for around 14 hours on a PlayStation 5 Pro on a Samsung S90C OLED TV using a DualSense Wireless Controller and playing audio through a Samsung HW-Q930C soundbar. In that time, I completed the game twice, with my first playthrough clocking in at a little over eight hours.

The game does not have different graphics modes to choose from, but performance was excellent throughout, although I got the impression that cutscenes were disappointingly locked to 30 frames per second (fps).

Silent Hill f: Price Comparison



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September 22, 2025 0 comments
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Chucky Complete TV Series Releases On Blu-Ray This Week With A Collectible Steelbook
Game Updates

Chucky Complete TV Series Releases On Blu-Ray This Week With A Collectible Steelbook

by admin September 22, 2025



Chucky has haunted screens and instilled the fear of dolls in the minds of many for decades. Thanks to the long-running film franchise and recent TV series, the creepy doll has become one of the most recognizable horror characters of all time. Soon, fans of the amateur comedian and full-time murderous doll can add two collectible editions from the Chucky franchise to their display shelves. Chucky: The Complete Series Steelbook Edition is up for preorder for $60 (was $65) at Amazon. The Steelbook Edition Blu-ray releases alongside standard edition Blu-ray and DVD collections this Tuesday, September 23.

While you’re picking up Chucky: The Complete Series, make sure to check out the Child’s Play Limited Edition Steelbook. Exclusive to Amazon and slated to launch October 7, this collectible edition of the franchise’s original 1988 film has already sold out multiple times since preorders opened, but it’s back in stock as of September 21.

$60 (was $65) | Releases September 23

Chucky: The Complete Series includes all 24 episodes of Syfy’s awesome TV series across six Blu-ray discs. Syfy canceled the show last fall, a few months after airing the third season. If you’re a fan of the movies and haven’t watched the show, we’d highly recommend it. The series is a sequel to the 2017 film Cult of Chucky. And while it leans more into the comedy, Chucky still commits plenty of gruesome murders. Plus, the show retains Brad Dourif as the voice of Chucky.

The artwork on the steelbook’s front cover looks cool, though it’s not a brand-new design. The image of Chucky sitting against a school locker was first used to promote Season 1, but with “Wanna Play” written in blood instead of “The Complete Series.” The back of the case features polaroid pictures with characters and references. When you open the steelbook, you’re peering inside Chucky’s locker. Along with more pictures, there’s a bloody knife, because the Biology and Literature textbooks wronged him, apparently.

Like many TV series with physical editions, Chucky has only ever been available on 1080p Blu-ray. The discs support Dolby Audio and DTS-HD Master Audio 5.1. The list of bonus features is a light, but you’ll still find deleted scenes on all six discs along with a featurette called The Legacy of Chucky. In total, the series runs close to 19 hours.

As mentioned, Chucky: The Complete Series also has a standard Blu-ray edition for $50 (was $55) and a DVD box set for $40 (was $45). It’s also worth noting that all three seasons are available on Blu-ray. You’d spend roughly $55 total if you purchased each season individually instead.

  • Chucky: Complete Series:
  • Chucky: Seasons on Blu-ray:

$45 | Releases October 7

Relive the film that started it all with the Child’s Play Limited Edition Steelbook. It includes both 4K Blu-ray and standard Blu-ray copies of the movie, with the 4K scan created from the original camera negative. Both Dolby Atmos and Dolby Vision are supported, as is DTS-HD Master Audio 5.1. You’ll get a chilling steelbook featuring a close-up shot of Chucky, while a third disc (standard Blu-ray) is loaded with bonus features. Here’s what’s included:

  • Behind-the-scenes special effects footage
  • Howard Berger: Your Special Effects Friend ‘Til The End – Interview with special makeup effects artist
  • Life Behind the Mask: Being Chucky – Interview with Ed Gale
  • Evil Comes in Small Packages – Interviews with Don Mancini, David Kirschner, Kevin Yagher, and more
  • Chucky: Building a Nightmare – Featuring Kevin Yagher
  • A Monster Convention – Archival piece from The 2007 Monster Mania Panel
  • Introducing Chucky: The Making of Child’s Play
  • Vintage Child’s Play featurette
  • Theatrical trailer
  • TV spot
  • Behind-the-scenes photo gallery
  • Posters and lobby cards gallery

All of the on-disc content matches the original 4K Collector’s Edition that released in 2022. You can get that version, sans steelbook, for $29 (was $40).

Chucky: The Complete Series Limited Edition Steelbook (Blu-ray)

All seven films in the original Chucky series as well as the 2019 reboot are available on 4K Blu-ray. The second and third films released in 2022 alongside the original, while the remaining four–all of which abandoned the Child’s Play moniker for Chucky–launched in 2023. If you want a complete “matching” set, the editions below come with cardboard sleeves and have the same style of cover art.

Chucky 4K Blu-ray Collector’s Editions:

All eight movies are also available on Blu-ray for less than $10 each–though if you want all of them, it makes more sense to buy the Blu-ray box set detailed below and pair it with the 2019 reboot separately for $9.50.

Chucky Blu-rays:

Chucky 7-Movie Collection

The original film series is also available in box set format on Blu-ray and DVD for cheap. Chucky 7-Movie Collection on Blu-ray is $42.49 (was $60) at Amazon. In 2023, Arrow Video released a 4K Blu-ray box set called The Chucky Ultimate 8-Movie Collection. It has the original seven movies and the 2019 reboot in 4K with support for Dolby Vision and HDR10. The box set wasn’t released in the US, but it’s region-free and available on Amazon from a third-party seller.

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September 22, 2025 0 comments
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Xbox Series X/S Is Going Up In Price Again In The United States
Game Updates

Xbox Series X/S Is Going Up In Price Again In The United States

by admin September 21, 2025


Just four months after the last time it did it, Xbox is raising the prices of the Series X/S consoles in the United States to a number I don’t think any of us could have fathomed in 2019 when Microsoft announced the system at the Game Awards.

Microsoft announced this on the Xbox support website, saying that the price changes will go into effect on October 3, and are “due to changes in the macroeconomic environment.”

The new prices are as follows:

  • Xbox Series S 512 $399.99 (up $20 from $379.99)
  • Xbox Series S 1TB $449.99 (up $20 from 429.99)
  • Xbox Series X Digital $599.99 (up $50 from $549.99)
  • Xbox Series X $649.99 (up $50 from $599.99)
  • Xbox Series X 2TB Galaxy Black Special Edition $799.99 (up $70 from $729.99)

We can probably infer that the “macroeconomic environment” Microsoft gestures at is related to the Trump administration’s tariffs that are affecting a lot of video game companies, not just Xbox. PlayStation 5s also saw a similar price increase just last month. That said, Xbox raising the price of the Xbox Series X/S not once, but twice in just one year is absolutely bonkers. Remember when consoles used to get cheaper as a generation went on? Usually, by now, five years into a console’s lifetime, it would have probably seen at least one price drop. Now games are becoming more expensive and more unaffordable for a lot of people. We live in backwards times.

If you were planning on getting an Xbox Series X or S, you’ve got a couple of weeks left before the price change takes effect. Though I’d also understand if this made you not want to buy one at all.



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September 21, 2025 0 comments
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Madness characters lie in a vast pool of blood at the player's feet.
Product Reviews

This Doom mod based on ye olde Flash animation series Madness is, fittingly, way slicker than it has any right to be

by admin September 20, 2025



Back in the days when I used to haunt Newgrounds as a perpetually online teenager, a new episode of Madness would always shoot right to the top of the portal charts. The series, created by animator Krinkels, was a sort-of cultural after-dinner mint for fans of The Matrix.

Madness’ fast-paced, hyper-violent shorts involve grey, cross-faced people blasting each other to smithereens. Central to the series’ appeal was how its action scenes grew more impressive and elaborate with every passing episode, and it was always fun to see how far Krinkels could push things when a new entry dropped.

I haven’t thought about Madness for a long time (though the series hasn’t gone away, as I’ll get to shortly). But those memories came flooding back when I spied Somewhere in Hell, a Doom 2 mod that goes to impressive lengths to recreate Madness’ flashy, bloody action in id Software’s shooter sequel.


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Somewhere in Hell basically replaces Doom’s weapons and enemies with goons and firearms from Krinkels’ animations. But what’s impressive is how modder Recurracy 2 has infused the mod with the speed and vicious lethality of Krinkels’ animations. The legions of monochromatic foes you face move across the maps fast, crossing whole rooms in a matter of seconds to get in your face.

Somewhere in Hell Release Trailer – A Madness Combat Doom Mod – YouTube

Watch On

Weapons like the revolver and the double-barrelled shotgun, meanwhile, are imbued with joint-ripping recoil. When bullets connect with your faceless adversaries, they explode like an overstuffed haggis, showering the walls, floor, and the screen itself with gore.

Somewhere in Hell has been in development for a while, but it recently released its 1.0 version, which features 33 weapons and five playable characters. The mod also supports a bunch of custom mechanics like dual wielding weapons, while some of those characters have unique abilities such as a Max-Payne style shoot-dodge.

You can download Somewhere in Hell over on ModDB. If that isn’t enough Madness-related action for you, it’s worth noting the series has an official game—Madness: Project Nexus. This is a 3D, third-person blend of shooter and beat ’em up that was released back in 2021, and seems to be well-regarded among Madness fans.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.

The animated series is going strong too. The last episode “Contravention”, was released last year, while Krinkels is gearing up to celebrate Madness Day this coming Monday, with twitch streams, interviews, and an art, animation, and music competition for fans with cash prizes. It’s weirdly reassuring to see this old corner of the Internet still going strong.



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September 20, 2025 0 comments
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The Silo Series Book Box Set Drops To Lowest Price Ever At Amazon
Game Updates

The Silo Series Book Box Set Drops To Lowest Price Ever At Amazon

by admin September 20, 2025



We’re still waiting for a premiere date for Silo Season 3, but fans of the Apple TV+ dystopian science fiction series can bide the time by reading the source material in a stylish new format. A Deluxe Collector’s Edition of Hugh Howey’s best-selling book Shift was published earlier this week. Season 3 of Silo is based on Shift, so it’s the perfect time to check out this stellar collection of novellas. Shift Deluxe Collector’s Edition is up for grabs for $37 at Amazon or Walmart.

Shift is the second book in the Silo series, though it takes place before Wool (Book 1). Fans can get a matching Wool Deluxe Collector’s Edition for only $20 (was $40) at Walmart. This deal was also available at Amazon, but it sold out earlier this week. Amazon and Walmart also have The Silo Series 3-Book Box Set for an all-time low of only $22, which is saying a lot because William Morrow published the paperback collection in 2020. And if you like ebooks, the Kindle edition of the box set is only $3 for a limited time.

$22.18 (was $60)

The Silo Series Box Set collects paperback editions of Wool, Shift, and Dust. It also comes with a separate paperback chapbook of Silo short stories. In addition to roughly 1,700 pages of awesome science fiction, you’ll get to read some of Howey’s great nonfiction essays. All four books are boxed in a slipcase.

The three mainline books in the series are also sold separately in paperback. Each book is discounted to around $12 right now.

$37 (was $40)

Each Deluxe Collector’s Edition has new cover art, sprayed edges, and illustrated endpapers. A full topographical map of the silos is printed in color on the inside of the dust jackets. Shift’s sprayed edges are blue, while Wool has red edges. In addition to the original three novellas that make up Shift, this 608-page edition has an original Silo short story by the author.

The first two seasons remained faithful to Wool while also carving their own path with unique character arcs and plot beats. It’s expected that Season 3 will also differ from Shift in some big ways while maintaining the general story arc from the book.

Shift and Wool are regularly referred to as novels, and they do read like novels, but sections of each book were originally released as novellas. Shift rewinds the clock roughly 200 years and chronicles the apocalypse as well as the creation of the eponymous Silos.

The stories are largely told from the perspective of congressman Donald Keane, who begins working on the Silo project in 2049. Throughout the three novellas, you learn more about E-Day and the global disasters that led to opening of Silo 1 in 2110. The final section in Shift leads into Wool.

Shift Deluxe Collector’s Edition:

  • First Shift – Legacy: A Novella
  • Second Shift – Order: A Novella
  • Third Shift – Pact: A Novella
  • An original short story

$20 (was $40)

The Deluxe Collector’s Edition of Wool has the same features as the new edition of Shift, just with red sprayed edges. Wool has received numerous paperback and hardcover editions since its debut in 2011, but this is easily the best-looking version. Fans should snag a copy for $20 at Walmart before the hardcover sells out like it did at Walmart.

This edition of Wool is 592 pages and includes four novellas and the short story titled Holston, which serves as Part 1 of the Silo series. Howey also wrote an original essay for this edition that has behind-the-scenes details about the Apple TV+ series.

Wool Deluxe Collector’s Edition:

  • Holston: A short story
  • Proper Gauge: A Novella
  • Casting Off: A Novella
  • The Unraveling: A Novella
  • The Stranded: A Novella

Hugh Howey – Silo Series: Deluxe Collector’s Editions

Silo Series Deluxe Collector’s Editions

We would guess Dust will get a matching Deluxe Collector’s Edition of its own next fall. For now, you’ll need to settle for a paperback copy, as the hardcover edition of Dust is very expensive on the reseller market.

  • Wool Deluxe Collector’s Edition — $20 ($40)
  • Shift Deluxe Collector’s Edition — $37 ($40)

Wool tells the tale of a world struggling to survive. What is left of humanity has been forced to live in an underground silo, as the world above is no longer fit for life. Things grow even more troublesome when the silo’s sheriff leaves his post, and a mechanic named Juliette is forced to take his place. What follows is a dramatic sci-fi epic that sees Juliette attempting to unravel a world-altering conspiracy.

Howey originally self-published Wool via Amazon’s Kindle Direct Publishing program. As mentioned, he released the book in chunks (novellas), which is reminiscent of serialized novels that were popular in the 1800s by authors such as Charles Dickens. The Martian author Andy Weir experienced similar success with a serialized release strategy, but Weir utilized his personal blog to deliver the story to readers.

Wool quickly became one of the early massive success stories on the Kindle publishing platform. That success led to a distribution deal for a print version of Wool and eventually a hit TV series. The Apple TV+ series debuted in 2023 to critical acclaim. The series will conclude its run with Season 4, which is expected to air late next year. This timeline could change depending on whether Season 3 winds up airing later this year or in early 2026.

The Silo Series also has an excellent audiobook version performed by Edoardo Ballerini. Audible members can get all three books for around $30, and non-members will wind up paying about $40. A graphic novel adaptation of Wool released in 2014 and is available for only $11.50 (was $19) in paperback.

More Fiction by Hugh Howey

Howey is also the author of multiple standalone novels and the best-selling duology called The Sand Chronicles. We’ve included a list of Howey’s other books beyond the Silo series below:

Upcoming Deluxe Edition Sci-Fi Novels

Red Rising / Bobiverse Deluxe Editions

Several other popular contemporary sci-fi series are getting lavish new hardcover editions in the coming weeks. Dennis E. Taylor’s irreverent space epic Bobiverse is getting its first hardcover edition October 7. The first printing of We Are Legion (We Are Bob) has sprayed edges with “BOB” written over and over again. It also has fully illustrated endpapers. The best part is that We Are Legion’s Deluxe Edition is only $21 (was $30) at Amazon. Book 2, For We Are Many, is up for preorder for $27.90 (was $30), and Book 3, All These Worlds, is available for $30.

Meanwhile, Pierce Brown’s best-selling Red Rising Series is getting an even fancier hardcover edition on October 14. Red Rising Deluxe Slipcase Edition is up for preorder for $35 (was $50) at Amazon. This edition includes an illustrated foil slipcase, sprayed edges, a fold-out poster, and full-color endpapers.

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September 20, 2025 0 comments
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Football Manager player numbers are through the roof thanks to subscription platforms like Game Pass and Netflix - series boss Miles Jacobson explains how
Game Reviews

Football Manager player numbers are through the roof thanks to subscription platforms like Game Pass and Netflix – series boss Miles Jacobson explains how

by admin September 20, 2025


“It was five, six years ago we celebrated two million players for the first time,” Miles Jacobson tells me, during our lengthy interview with the studio head at Football Manager developer Sports Interactive’s office earlier this summer. Checking that reference, it was indeed 2020 when the studio first announced that figure, with some pride. “And then we’ve really embraced the subscription platforms…”

Those platforms – Xbox Game Pass, PS Plus, Apple Arcade, Netflix and more – have had a marked effect on the series. From 2 million players in 2020, the series’ playerbase has skyrocketed. “As I sit here today,” Jacobson says, in the late summer, “and because I haven’t been on social media these numbers haven’t been [publicly] updated for a long time, so I’m glad you’re sitting down – as of when I last checked, we’re at 19.09 million players. Of which, 7.5 million have played for more than five hours. If you play a game for more than five hours, you tend to play for a lot longer.”

Of those, 2 million people played the game in the month of June alone, Jacobson goes on. “That’s for a game that has been out since November 2023.”

While going through the figures, Jacobson brings up a dashboard on the giant screen he has in his office. Total playtime: 1.7bn hours, for FM24 alone. Average playtime: 118.8 hours, “including all the people that have subscribed and played for an hour and then not come back.” Without those, that figure’s in the many hundreds.

And then the one that stood out the most to me: FM24, as of late this summer, actually had slightly more regular daily players than when it first came out. Two years after release, with no FM25 after that game’s shock cancellation and no additional, official updates or data patches to fill the gap, FM24 is effectively bigger than it’s ever been.

“We have nine times as many players; we have two and a half times the revenue,” Jacobson says, before adding quite understandably: “So we’re really happy with the partnerships.”

Those kinds of partnerships have been in the spotlight of late. Back in July, for instance, Arkane Studios founder Raphael Colantonio called Game Pass the “elephant in the room” of the conversation around Xbox parent company Microsoft’s large-scale layoffs. He referred to it then as an “unsustainable model that has been increasingly damaging the industry for a decade, subsidised by ‘infinite money’, but at some point reality has to hit.” He added, “I don’t think it can co-exist with other models, they’ll either kill everyone else, or give up.”

The sentiment has some backing – in a continued conversation on X with Michael Douse, director of publishing at Baldur’s Gate 3 studio Larian, who broadly echoed those points, Colantonio continued: “I’m fed up with all the bs they fed us at first like ‘don’t worry, it doesn’t impact the sales’, only to admit years later that it totally does.”

It all makes for interesting context for Football Manager’s huge success, something Jacobson attributes quite directly to subscriptions. FM is a relatively unique series of course, in that it’s annualised, has theoretically different audience to ‘core’ games, and is available on such a wide array of platforms, from PC and consoles to tablets and mobile. Nevertheless, Jacobson says there are specific things the studio has done to ensure its success on subscription services.

“We built a whole business model around it,” he says. “You can’t just turn around and do this – this was before we launched on the subscription platforms, we’d been talking about it. And we’d been working out what we were going to do for five years – it was a five-year journey before we went with the first experiment, and then we did another experiment, and then we did another experiment, and then we learned from those experiments, and that’s when the full strategy was put in place.”

Part of that strategy is in building up what Jacobson called a “long-term addressable audience”. In other words: those players who play the game for more than five hours. Essentially they become a kind of insurance against subscription revenue suddenly going away. “If the platforms decided they didn’t want us anymore, we would know that we have a lot more consumers to talk to,” Jacobson explains.

As for that revenue, the specifics of the deals these kinds of platforms make with publishers and developers are quite heavily guarded, but Jacobson could speak broadly to how that worked – how, for instance, does getting nine times more players in a game like Football Manager equate to 2.5 times the revenue, when the games don’t include any real in-game microtransactions for those extra players to spend on?

“Different platforms work in different ways,” he says. “Some of them work in a world of up-front fees and royalties. Some of them work in a way of royalties. Those royalties are different for different platforms, so some are based on eyeballs, some are based on playtimes… So what Epic does with their free weeks is very different to what Microsoft does with Game Pass, very different to what Apple Arcade does. Which is very different to what Amazon Prime Days do, which is very different to what Netflix does.”

An extra upside comes “if your sales don’t drop,” Jacobson adds, meaning a studio such as Sports Interactive gets the revenue from the royalties and revenue from sales of the games they would’ve always had. “We don’t see cannibalisation, which is an absolute key thing. But we work with a publisher that we’ve worked with for a long time, who happens to own us as well, who understands the nature of annual iterations.” The studio also has a five-year plan, Jacobson says, and publisher Sega its own 10-year plans, which factor in the timing for when certain deals might run out.

“We know when our deals are going to run out with these platforms,” Jacobson says. “If we can get a deal that makes sense for us, then we will do the deal that makes sense. If we don’t… we know how many customers have played for more than five hours, so we know what our target number is going to be to hit that year. So it actually helps us, being able to be in a – I can’t say fully ‘no-lose’ situation – but in most cases we’re in a no-lose situation.”

All that has left Jacobson almost unanimously positive about the services, at least in terms of how they’ve worked for Football Manager. “We’d love to stay with the partners, we work very, very well together, and it’s massively increased our audience – but I don’t control their businesses, and with any large business they can pivot, so we’ve protected ourselves from that, and that’s why it was so important to do that long-term plan first.”

As for that painfully protracted wave of layoffs, Jacobson put much of the industry’s difficulty down to games’ increasing competition for attention: “We are in the middle of a battle for eyeballs.”

“We are not just battling time for other games,” he adds. “We’re also battling for the time of people watching TV, people watching YouTube, music, videos – games are battling with streamers over eyeballs, because there’s only one set of eyeballs. It all ties into the same thing… you have games like ours that have huge playtime. You have games like Candy Crush or Clash Royale, but also games like Destiny that have huge, huge playtimes, and we’ve seen a lot more of those coming through.”

All of those games, he goes on, “are battling against everything else. Plus there are more games coming out now than there’ve ever been before. Literally thousands of games coming out each month. Not everything can survive. So the subscription platforms are part of it, but the whole market is part of it as well.”

Likewise, he adds, “you have to be realistic about the situation, which is: if there aren’t enough hours in the day for the games to be played, then there are games that aren’t going to be able to be made. That’s the reality, in my opinion, of what people have been going through the last few years… I think people probably realised there’s just too many games coming out, they can’t all be successful. And the budgets have gone up so much – budgets have gone up exponentially – so you have to sell a lot more than you had to sell five years ago to have a hit game. So it’s a perfect storm.”

That ultimately comes back to Jacobson and the team’s five- and ten-year plans – something which might insulate Football Manager as a series more than other games from the “infinite money” concerns raised above. “We’ve got my COO, we’ve got the comms team, we’ve got the finance team, we’ve got the BI team, and we’ve got the whole of Sega that we worked with to agree on that long-term plan,” Jacobson says. “And then I ruined it all by not releasing FM25.”

You can read much more from Jacobson on what happened to FM25 and what expect from FM26 in our big Football Manager interview with the Sports Interactive gaffer.



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Final Fantasy 7 Remake Gets Ridiculously Easy Mode on Switch 2 and Xbox Series X|S
Game Updates

Final Fantasy 7 Remake Gets Ridiculously Easy Mode on Switch 2 and Xbox Series X|S

by admin September 19, 2025



After several years of being a PlayStation console exclusive, Final Fantasy 7 Remake Intergrade is headed to Xbox Series X|S and Switch 2 in early 2026. Depending on how confident you feel, the game can be fairly challenging with its blend of real-time combat and action-RPG elements. But if you’re looking to cruise through each battle and just focus on the story, then you can choose to play the game with the “Streamlined Progression” options enabled.

This makes Final Fantasy 7 Remake Intergrade even easier than the old-school combat mode that slows the action to a crawl with menu-based commands, giving you an extended window to choose your tactics. Streamlined Progression gives you unlimited MP and HP at all times, unlimited limit and ATB gauges during battles, and every attack will deal a whopping 9,999 points of damage.

Additionally, you’ll gain a faster weapon ability charge, and with some exceptions, you’ll always possess the maximum number of items at all times. This mode can be toggled on and off at any given time from the main menu.

Sephiroth won’t be smiling for long.

Square Enix has also revealed several of the preorder bonuses for the launch of Final Fantasy 7 Remake Intergrade on new platforms. Players who preorder the digital edition will receive the original Final Fantasy 7 game to download and play–this offer expires on January 31, 2026–and if you preorder the physical edition, you’ll get a Magic: The Gathering Final Fantasy Play Booster pack of 15 cards with it.

While it doesn’t have a release date yet, Square Enix has confirmed that Final Fantasy 7 Rebirth will also be headed to Switch 2 and Xbox Series X|S in the future. As for the final chapter in the remake trilogy, producer Tetsuya Nomura recently said that Square Enix knows exactly when it will officially reveal the game.

It’ll still be a while before it arrives, but in the meantime, you can scratch your JRPG itch with upcoming games like Final Fantasy Tactics: The Ivalice Chronicles, Dragon Quest I & II HD-2D Remake, and Octopath Traveler 0.



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