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Fantasy Life i studio announces free DLC as the "slow-life RPG" sequel gets off to a flying start
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Fantasy Life i studio announces free DLC as the “slow-life RPG” sequel gets off to a flying start

by admin May 23, 2025



Fantasy Life i: The Girl Who Steals Time has had an unexpectedly strong start for a sequel to a fairly obscure 13-year Nintendo DS game. And developer Level 5 has now thanked fans for their enthusiasm, pledging to release free DLC in response to “popular demand”.


The Girl Who Steals Time, for context, is a sequel to Level 5’s Fantasy Life – a sort of job-focussed mash-mash of life sim and RPG – which enjoyed modest critical and commercial success when it launched for Nintendo DS back in 2012. Eurogamer’s celebrated its “abundance of features” in our 6/10 review at the time, but noted the result was often “less than the sum of its parts”.


But in this post-Stardew Valley world – where you can’t watch an indie showcase without seeing a dozen new village sims jostling for attention – the newly released Fantasy Life i: The Girl Who Steals seems to resonated with audiences. It’s garnered a positive early critical reception and even surpassed 45K concurrents on its first day on Steam (that’s more than Doom: The Dark Ages managed) – and Level 5 is now celebrating its launch with news of more to come.

Fantasy Life i – features trailer.Watch on YouTube


“In response to the positive reception from players around the world,” it wrote in a message on its website (via Google Translate), “we have decided to release free DLC that will ‘update the world’… so that players can continue to enjoy the game for a long time to come.”


Level 5 hasn’t shared much in the way of specifics, but there’s talk of new recipes and “high-rarity weapons” that can be acquired though dungeons and “other methods”. The studio says it’s working to release the DLC “as soon as possible”, and will share more details at a later date. And it sounds like there’s more on the way; “We plan to continue updating the game,” it adds, “so that you can enjoy the world of Fantasy Life i for longer and more comfortably.”


Fantasy Life i: The Girl Who Steals Time is available now on Steam, Xbox Series X/S, PlayStation 5, and Switch, with a Switch 2 version coming later this year.



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May 23, 2025 0 comments
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A member of the Leagues of Votann in white armor fires a gun
Gaming Gear

Warhammer 40,000’s space dwarfs will make their videogame debut in turn-based tactics sequel Mechanicus 2 this year

by admin May 23, 2025



When Games Workshop first released sci-fi miniatures for Warhammer 40,000 in the 1980s the line included space dwarfs, also called squats, with a hairy biker aesthetic—like if the forgemasters of trad fantasy evolved into greasy spaceship mechanics. Never as popular as space elves or space orks, by the second edition of Warhammer 40,000 they were written out of the setting as a casualty of the tyranid invasion, and Warhammer players say old aspects of the lore that no longer apply have been “squatted” to this day.

The squats came back a few years ago, however, rebooted under the less insulting name of “the kin”, with their main force arrayed as the Leagues of Votann. The descendants of human mining fleets sent to the galactic core in ages past, generations of genetic adaptation with technology they call cloneskeins have turned them into, well, space dwarfs. But now they wear cool armor.

Warhammer 40,000: Mechanicus II | Allegiances Unknown | Gameplay Trailer – YouTube

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Given their relative unpopularity and how long they spent in the stomachs of the tyranids, the squats never showed up in any of the many Warhammer 40,000 videogames. That’ll change when Mechanicus 2 comes out later this year, though unfortunately they won’t be a playable faction.


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As revealed in the gameplay trailer shown during the Warhammer Skulls event, Mechanicus 2 will depict three forces using turn-based tactics to fight over a planet called Hekateus IV. Two of those forces will be playable, the cybernetic tech-priests and robotic necrons, with the mercenary Leagues of Votann as a non-playable faction you’ll encounter in the field. Presumably we’ll have the option of allying with them or wiping them out, and either way we’ll get another amazing soundtrack of gothic monkstep to go with it.

Mechanicus 2 is coming to Steam and Epic this year. The original game is currently free to play on Steam until May 26.

Keep up to date with the most important stories and the best deals, as picked by the PC Gamer team.



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May 23, 2025 0 comments
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Stellar Blade Developer Plans To Release A Sequel Before 2027
Game Updates

Stellar Blade Developer Plans To Release A Sequel Before 2027

by admin May 22, 2025


Korean developer ShiftUp released Stellar Blade last year, and it quickly became a hit. In roughly one year, it has brought in more than $48 million of revenue for the developer, so it won’t be a surprise that the team is working on a follow-up game. However, according to a Q1 2025 fiscal year presentation from ShiftUp, the developer plans to have a sequel before 2027.

In the presentation, which is where ShiftUp reveals Stellar Blade has brought in 68.1 billion KRW (or $48 million), there’s a slide titled, “IP expansion on its way with high visibility.” We can see the 2024 release of Stellar Blade on PlayStation 5, additional strategy for ShiftUp’s mobile gacha game, Goddess of Victory: Nikke, and “Platform Expansion” for Stellar Blade. This likely alludes to the upcoming PC release. However, beyond that, the slide also shows “Sequel” for Stellar Blade before the year 2027, which is represented as the cutoff for the slide’s timeline.

Though there aren’t any accompanying details, given the reception to Stellar Blade, it makes sense ShiftUp is planning a sequel for the action game.

Elsewhere on the slide, there’s mention of something called “Project Witches,” which gets its own color and is separate from Nikke and Stellar Blade, as it’s likely a new IP.

While waiting for a Stellar Blade sequel, potentially next year, read Game Informer’s Stellar Blade review. After that, read about why it’s Game Informer’s best action game of 2024, and then check out the PC specs required to play Stellar Blade when it launches there next month. 

What do you want to see in a Stellar Blade sequel? Let us know in the comments below!



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May 22, 2025 0 comments
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Cyberpunk 2077's sequel includes a new city that "feels more like Chicago gone wrong", and I'm now wondering how the USA's collapse might have affected Michael Jordan's legacy
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Cyberpunk 2077’s sequel includes a new city that “feels more like Chicago gone wrong”, and I’m now wondering how the USA’s collapse might have affected Michael Jordan’s legacy

by admin May 21, 2025


Cyberpunk 2077’s sequel will let us take a detour from the returning Night City to visit a new location which feels a bit “like Chicago gone wrong”. Naturally, this news has me questioning how Cyberpunk’s timeline might have affected the most prominent basketball dynasty of the 1990s.

The tiny nugget of info we got about this second city comes from Mike Pondsmith, creator of the Cyberpunk TTRPG series that CD Projekt’s futuristic RPGs are based on. It’s the first bit of concrete info about the game – beyond just where it’s at in the production process – we’ve gotten for a while.


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Speaking to Tvgry during this year’s Digital Dragons Conference, Pondsmith touched on his current relationship with CD Projekt’s Cyberpunk devs. He’s “not as involved directly with the sequel as he was with the first Cyberpunk, but he does still pop by the studio to look at scripts and offer his views on stuff like new cyberware made for Project Orion.

For instance, he revealed that when he was there recently, he “spent a lot of time talking to one of the environment guys, and he was explaining how the new place in Orion – because there’s another city we visit, I’m not telling you any more than that, but there’s another city we visit.”

“Night City’s still there,” Pondsmith continued, telling us more, “I remember looking at it and going ‘yeah, I understand the feel that you’re going for in this, and this really does work – it doesn’t feel like Blade Runner, it feels more like Chicago gone wrong’. I said ‘yeah, you know, I can see this working.'”

Watch on YouTube

This chatter starts at around the three hour and 45 minute mark of the video embedded above, if you want to check it out for yourself. I don’t know if you’ll do the same, but the mention of a Cyberpunk city that might be a bit like Chicago got me wondering what the existing Cyberpunk lore says about the actual Windy City.

According to the series’ Fandom Wiki (which does note that it needs more citations), Chi-town was “left in a state of absolute devastation” by the collapse of the United States that occurs between 1996 and 2008 in the Cyberpunk timeline, and was subsequently ravaged by a “catastrophic bio-plague” created by the federal government itself. By 2077, the city’s “implied to have undergone some level of reconstruction” by rumours of it being connected to Night City via the transcontinental maglev rail network that Cyberpunk 2077’s database describes as “currently inoperational”, but subject to revitalisation efforts by Night Corp.

Cool. But here’s the thing. If Chicago started to fall apart in 1996 – the year that martial law was declared across the USA in Cyberpunk lore – do Michael Jordan’s Chicago Bulls win the 1996, 1997, and 1998 NBA championships to cement themselves as arguably the greatest basketball dynasty of all-time? That’s assuming Jordan and the Bulls even exist in the Cyberpunk universe, but I think it’s worth exploring anyway.

The situation is this as far as I can tell – the aforementioned martial law runs from 1996 to 1999, so Jordan and co have that to contend with, in addition to a 1998 midwest drought and the collapse doing so much damage that “an estimated 90%” of Chicago is abandoned by the end of it in 2008. It’s MJ though. I’m still banking on him to beat the Jazz in the finals, even if he’s got to dribble past bio-plagues and hostile cybernetically-augmented soldiers to do it.

Do you think his airness still ends up with six rings on his weird cyber-fingers? Also, how do you feel about visiting this second city in Cyberpunk 2? Let us know below!



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May 21, 2025 0 comments
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Monster Train 2 stays on track with a safe, but tough sequel
Gaming Gear

Monster Train 2 stays on track with a safe, but tough sequel

by admin May 21, 2025



Monster Train 2 is the opposite of the Ship of Theseus.

Its predecessor Monster Train is a polished card-based roguelike where you fight monsters on three levels of a train, defending your pyre at the top across a series of levels and storming Hell to fight evil angels. Monster Train 2 is the same but in reverse: angels and devils taking Heaven back together from the corrupting Titans. Both games break up their seven or so battles with stores and random events. The art styles are the same, the gameplay is the same. Small, subtly-introduced differences make the second one technically different from the first. But if you squint you see almost exactly the same game, five years later.

How few things can you change and still have a game that feels like it’s progressed? That’s the question I approached Monster Train 2 with. The first game punched above the weight of its art style and barely-there story, but the sequel’s art is sharper and more colorful now. However, the environments of Heaven are much less distinct than the levels of Hell. None of that really matters because you spend most of your time in the four chambers of the train, which always looks the same. At a certain point, remembering how to play playing Monster Train 2 is like remembering your walk to the store: you do it so often, it all blends together. And it blends together with its predecessor, too.

There’s a problem with making the same game twice though: the people who already played the first one, who are likely most excited for the sequel, already know how to beat it. The team behind Monster Train 2 knew this, because it’s arranged for people who already played the first one. The story builds on the events of the previous game with only the briefest pause to explain. There are also more complex battle effects. For example, instead of “spikes” (fixed damage to any unit that attacks yours) you have “pyregel” which sticks to the enemy and increases the damage you do to them. This makes the first few levels of the sequel easier than the original. There’s also room cards and equipment cards that (respectively) grant bonuses on a floor and give bonuses to a unit. However, they’ve turned up the difficulty to compensate for your new tools.

While Monster Train was challenging, 2 is more so. Even Covenant Zero, the tutorial difficulty, requires you to build your deck thoughtfully. I felt like I needed to lose quite a few times on Rank 1 to level up my clans, get better cards, and therefore break through the damage walls that arrive at level 5 or so. Some enemy teams made me groan every time I saw them, because it was obvious my current damage level wouldn’t cut it.

But on the other hand, it’s possible for a run to start quite badly and still get a victory. Unlike genre cousin Slay the Spire, there was never a doom spiral where I could tell I would lose several levels before I actually lost. If I could get through a battle, even if my pyre only had a few HP, there was a chance I could beat the next one. I also enjoy Challenge runs, where you have restrictions and pre-applied bonuses at a set Covenant level. These can be hard, but they feel, if not more fair than regular runs, at least more intentionally tough.

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And as it often is with these games, if you’re still unlocking artifacts and making progress, it doesn’t feel too bad to lose. It took me about 15 hours to have runs where I wasn’t unlocking at least one thing. At that point, between my unlocked clans and my new cards, an average run was much more varied, and felt much more fun, than one five hours in. In this respect Monster Train 2 has fine-tuned the trickle of content in what I’d consider the early game (the time in which you have your first few runs, and when you get through the story.) So the difficulty might have squashed me, but at least I was having fun while it happened.

Monster Train 2 is made not just for people who liked the first one, but for people who want the magical period of “figuring out” the game– when you understand it, but before you actually win– to last as long as possible. Its similarities to the first one beg that existential question I asked earlier: if you keep almost everything in a game the same, why make a sequel and not, say, a DLC pack? Other related games raise this question too. Slay the Spire 2 and Hades 2, both releasing soon, both rely on their similarity to their predecessors to sell. The job of a sequel is to be the same as its progenitor but also substantially different enough to justify its own existence, either through refining the previous game or through providing a lot more of it.

Monster Train 2 is the latter, a slightly more polished version of the original with more content for fans to plow through. It trades memorability for momentary captivation, and it’s an understandable tradeoff. Just like with the first game, though, the memories of my hours mowing down Titans are already melting away.






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May 21, 2025 0 comments
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Cyberpunk Sequel Returns To Night City, And Goes Somewhere New
Game Updates

Cyberpunk Sequel Returns To Night City, And Goes Somewhere New

by admin May 21, 2025


We still don’t know much about the Cyberpunk 2077 sequel currently in the works at CD Projekt Red. Development on the RPG, code-named “Orion,” is in full swing after the studio wrapped support for the original game last year, but the team is still keeping most details about it under wraps, other than a few informal quotes here and there about the vibe it’s trying to capture. However, Mike Pondsmith, the creator of the Cyberpunk tabletop roleplaying game, which first debuted in 1988, has revealed a pretty important piece of information: Alongside returning to the capitalist hellscape of Night City, the sequel will take us to another city as well.

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Speaking to Polish gaming channel tvgry at the Digital Dragons Conference in Poland, Pondsmith talked a little about the upcoming game, revealing that “Orion” will take place at least partially, though not entirely, in Night City. He described some talks he had with the CD Projekt Red team, and said that while he’s not as involved in the sequel as he was with 2077, he can say that the game will feature a second city that is “more like Chicago gone wrong.”

“I spent a lot of time talking to one of the environment guys, and he was explaining how the new place in Orion, because there’s another city we visit —I’m not telling you any more than that, but there’s another city we visit,” Pondsmith said. “Night City is still there, but I remember looking at it and going, ‘yeah, I understand the feel you’re going for this, and this really does work.’ And it doesn’t feel like Blade Runner, it feels more like Chicago gone wrong. I said, ‘Yeah, I can see this working.’”

Assuming Pondsmith is being careful with his words here, this doesn’t explicitly mean Cyberpunk’s next game is set in Chicago specifically, which does still exist in the universe. He describes the new location as being “like” the city, so it’s probably not the Illinois metropolis itself, and as of yet, it’s unclear in what ways the new setting will resemble Chicago. In its infrastructure? Its culture? Unbearably cold winters? We’ll find out eventually.

What I’m curious about is how much of a divide there will be between this new city and the Night City we know and love. I know exploring an old map in an open-world game might not sound that exciting, but Night City is still one of the most well-realized cities I’ve ever explored in a game, and I imagine CDPR isn’t too keen to just throw all that work away if there are still stories to tell. I’m also wondering if the studio will include some kind of choice import to have the story of 2077’s merc protagonist V referenced in the sequel according to your decisions. I don’t need a cameo from the guy, but I wouldn’t mind a drink at the Afterlife bar paying tribute to his big space heist at the end of the game.

 



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May 21, 2025 0 comments
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Cyberpunk 2077's sequel will see you return to Night City, and head to a new city described as "Chicago gone wrong"
Game Updates

Cyberpunk 2077’s sequel will see you return to Night City, and head to a new city described as “Chicago gone wrong”

by admin May 21, 2025


CD Projekt Red’s sequel to Cyberpunk 2077 is mostly a bit of a mystery, and it likely will be for a while yet given that they’re currently full steam ahead on The Witcher 4. We know Anna Megill, who worked on Control and the upcoming Fable game, is attached as lead writer, and that the team wants to deal with some big topics, but there’s been nothing like plot details shared so far. At the very least, Cyberpunk creator Mike Pondsmith shared some tidbits about it at Digital Dragons, namely to do with the game’s map.


Pondsmith explained that with the sequel, he’s “not as involved directly,” but he does get to look at the scripts of the game. “Last week I was wandering around talking to different departments, and seeing what they had, ‘Oh look, this is the new cyberware, what do you think?’ ‘Oh yeah, that’s pretty good, that works here.’”

Watch on YouTube


In terms of things he shared about the game itself, Pondsmith explained that he “spent a lot of time talking to one of the environment guys, and he was explaining how the new place… because there’s another city that we visit, and I’m not telling you anymore than that, but there’s another city that we visit. Night City is still there.” He went on to say, “I remember looking at it and going, ‘I understand the feel that you’re going for, and this really does work, it doesn’t feel like Blade Runner, it feels more like Chicago gone wrong’. And I said, ‘yeah, I can see this working’.”


I’m going to assume that he probably isn’t even meant to say as much as he’s said here, but he’s also the literal creator of the world of Cyberpunk, I think we can cut him some slack.


Based on Pondsmith’s comments, we’ll be able to roam around Night City once more alongside this new, Chicago-like city. Smart thinking, honestly. I know people complained about how Zelda: Tears of the Kingdom just used the same map again, but if you ask me it expanded and changed it in some pretty interesting ways.


The Yakuza series repeatedly used the same locations too, not only working well as asset flips, but as a narrative tool too. I don’t even like Cyberpunk 2077 all that much, but I’d still be curious to see how Night City changes between games. I’m sure we’ll get some idea of what the RPG will be like in, hmm, at least seven years? Yeah, that sounds about right.



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May 21, 2025 0 comments
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Cyberpunk 2077 sequel features second city that's like "Chicago gone wrong", says series creator
Game Updates

Cyberpunk 2077 sequel features second city that’s like “Chicago gone wrong”, says series creator

by admin May 21, 2025



Mike Pondsmith, the creator of the Cyberpunk tabletop RPG that formed the basis of Cyberpunk 2077, has been discussing CD Projekt’s in-development sequel, saying it’ll feature second city that feels like “Chicago gone wrong”.


CD Projekt confirmed a Cyberpunk 2077 sequel was in the works back in 2022, and only a scant few details have been shared since then. We know it’s currently being referred to by the codename Project Orion, for instance, that it’s being developed by CD Projekt’s Boston and Vancouver studios, and… well, that’s about it.


Pondsmith, though, has now provided what might just be the first tangible details of CD Projekt’s Cyberpunk 2077 sequel. Speaking to TVGRY during this year’s Digital Dragons Conference in Krakow, he explained that while he’s “not as involved directly” with Project Orion as he was its predecessor, he still sees the scripts and has been visiting its development studio.

Here’s a trailer for Cyberpunk 2077’s Ultimate Edition.Watch on YouTube


“Last week,” he revealed, “I was wandering around talking to different departments and seeing what they had… I spent a lot of time talking to one of the environment guys, and he was explaining how the new place in Orion… because there’s another city we visit, and I’m not telling you anymore than that.”


Luckily for everyone (except, perhaps, CD Projekt, which seems unlikely to have sanctioned any of these reveals), Pondsmith did share a little more. First, he confirmed “Night City is still there” alongside this second location, before teasing how Project Orion’s two cities will differentiate themselves. “I remember looking at [the new location] and going, ‘Yeah, I understand the feel that you’re going for, and this really does work. It doesn’t feel like Blade Runner, it feels more like Chicago gone wrong’. And I said, ‘Yeah, I can see this working.'”


Interestingly, while Pondsmith only suggested Project Orion’s second location was like Chicago, fans have long speculated the actual city of Chicago will play a key role in CD Projekt’s sequel. As explained in a fairly comprehensive post on the Cyberpunk subreddit, the in-universe version of Chicago has struggled through both an economic collapse, a corporate war, and a bio-plague – so “gone wrong” would very much apply here. Additionally, Cyberpunk 2077’s Phantom Liberty expansion features a possible ending that can nudge players several years forward in the timeline, after which the Transcontinental Maglev Network project referenced in the base game – one linking Night City with Chicago – is revealed to be complete.


It’s certainly a compelling theory, especially given Pondsmith’s latest chatter, but there’s obviously no guarantee any of this will make it through the years of development required to turn Project Orion – which is currently in the pre-production phase – into a complete and released game. That won’t happen until sometime after The Witcher 4’s still-nebulous launch window – but at least that leaves plenty of time to wrap up the original Cyberpunk 2077, which will soon be making its Nintendo debut on Switch 2.



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May 21, 2025 0 comments
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Esports

Cyberpunk 2077 sequel locations include ‘Chicago gone wrong’ in addition to Night City

by admin May 20, 2025



Turns out Night City isn’t big enough for the Cyberpunk 2077 sequel. CD Projekt Red’s sequel is going Midwest.

The Cyberpunk 2077 sequel, codenamed Project Orion, is officially in the works. CD Projekt Red, fresh off wrapping Phantom Liberty in 2023, is deep into pre-production.

The studio’s Boston office is leading development, and job listings confirm it’ll keep its first-person roots. They’re aiming for a smarter crowd system, deeper narrative, and new locations. Don’t hold your breath though; this one’s not dropping before 2028. Maybe even the 2030s. And yes, The Witcher 4 is eating most of their time right now.

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Cyberpunk 2077 sequel trades Night City glam for Chicago grime

Now for the juicy part: creator Mike Pondsmith spilled some tea. In a new interview with Polish gaming magazine CD-Action, he teased that Orion will feature “another city,” one that reminded him of “Chicago gone wrong.” He made it clear that Night City isn’t going anywhere either.

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So buckle up, and maybe start listening to Joe Keery’s End of Beginning again, because the next Cyberpunk playground could be broader, meaner, and windier.

CD Project Red

Mike Pondsmith is the guy who made the Cyberpunk 2020 tabletop RPG, the blueprint for Cyberpunk 2077. He didn’t just sign off on the game; he consulted closely on its world and tone. He’s the reason Night City feels like a gritty fever dream of future California. So when he drops clues, you should probably listen.

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“There’s another city we visit,” he said during the interview. “Night City is still there… it doesn’t feel like Blade Runner, it’s more like Chicago gone wrong.” His comments align with long-standing fan theories about Orion being set in 2080s Chicago. He even ended the chat with a wink: “I don’t know when to shut up.”

With CDPR’s Boston studio steering the ship and plenty of hard lessons from 2077, Project Orion could be massive. Just don’t expect to jack in anytime soon.

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May 20, 2025 0 comments
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Single-player sickos rejoice, PlayStation 5 gets another non live-service game in the form of a Stellar Blade sequel, dropping “before 2027”
Game Reviews

Single-player sickos rejoice, PlayStation 5 gets another non live-service game in the form of a Stellar Blade sequel, dropping “before 2027”

by admin May 20, 2025


According to a recent Shift Up investor relations presentation, Stellar Blade will be getting a sequel “before 2027”. One assumes that probably means 2026. Regardless of how it’s framed, it’s wonderful news, as it means the best action game released in 2024 is getting some more love (yeah I said it).

This investor relations presentation contains a bunch of interesting information worth combing over if you’re interested in the health of the company. But for this story we’re interested in slide 19, which displays a timeline of sorts for “IP expansion on its way with high visibility”.


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In this graph, we can see Stellar Blade represented by its own section showing that the Stellar Blade IP will be getting a “platform expansion”, as well as a bar labelled “sequel”. After this bar is a mysterious entry titled “Project Witches”, which looks to be a new IP Shift Up is working on. All before 2027, so it looks like the continued success of Nikke and Stellar Blade’s stellar performance is keeping the developer busy.

It couldn’t have happened to a better game, frankly. I rememeber when Project Eve was first shown off during a Sony State of Play back in 2022, and while everyone was being boring and cheering about God of War Ragnarok, I recall being like “Hey, this Project Eve thing looks cool, I’m eager to hear more”. Little did I know it wouldn’t only be a surprise hit last year, but come with a frankly supurb soundtrack to boot.

It’s safe to say I’m excited for Stellar Blade’s sequel to come out, but what about you? Are you excited to find out what Eve’s been up to? I wonder which ending will be canon… Let us know how you feel below!



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May 20, 2025 0 comments
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