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Elden Ring Nightreign has a killer first day on Steam, but reviews are surprisingly mixed
Game Reviews

This is why it takes too damn long to revive a downed Elden Ring Nightreign player with three segments

by admin June 18, 2025


Elden Ring Nightreign represents several key firsts for developer FromSoftware. As intriguing as it is to watch the studio, known for its single-player games, develop a multiplayer-only title that borrows from roguelikes and battle royale games, one has to stop and consider how the team attempted to solve certain problems.

One of the most interesting aspects of Nightreign’s gameplay is the revive mechanic, a feature that does not exist in any recent title from the studio, but one that is crucial to the co-op game’s core design.


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The way this works in Nightreign is that, when a player’s HP reaches zero, they enter a down-but-not-out state. That’s pretty standard for multiplayer games, but how you actually revive a downed player is what sets FromSoftware’s latest apart.

In order to get a teammate back up, you need to attack them! How long you have to do that for depends on how many segments their DBNO bar has, which means you could be standing there swinging at them for a while before they’re back up.

You won’t be surprised to learn that, behind the scenes, there’s a formula that controls how this mechanic works. It is, however, quite revealing to look into the raw numbers and calculations the game makes, and how that affects your ability to revive/be revived.

The latest investigation from Souls expert Zullie the Witch – who recently uncovered the true meaning behind all those letter grades assigned to each characters’ attributes – have turned their gaze to Nightreign’s controversial revive mechanic to try and see how it actually works.


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As explained in the video above, once a player enters the DBNO state, a 15-second timer starts. If you played – or watched – any Nightreign, you’ll know that the more times you die, the harder it becomes for teammates to be able to revive you.

The video reveals that the first down comes with revive value of 40, represented by one full bar. What you may not realise, however, is that each subsequent down – and thus, a filled bar – increases that value exponentially. The second time you fall, your bar will have two segments, at 45 each, for a total of 90. The third time fills all three bars, except each now has a value of 80, making the total 240 – nearly twice as much as the first two combined.

What makes that process even more frustrating is that you must continue attacking the downed player in order to maintain momentum and deplete all of their bars. If you stop for exactly 3.5 seconds, the bars will start refiling again. Zullie also discovered that the speed at which bars fill back up increases the more bars (more downs) a player has, starting at 2HP per second and going up to 40.

Commit it to memory. | Image credit: Zullie the Witch

You can, of course, reverse these harsh penalties by staying alive long enough between revives – though you may not always have the chance, depending on how deep into an Expedition you are. The death penalties, according to the video, decrease by just one for every three minutes you’re alive. Alternatively, resting at Site of Grace will reset the whole thing to its default values.

As for whether your weapon or damage type affect the revive speed, the answer is a little complicated. Yes, more damaging weapons will technically make it faster to revive downed teammates, but buffs don’t affect a weapon’s revive damage.

There’s more in the video; it’s definitely worth watching. Among other things, it also explores how spells, and their varying attack chains, could have some bearing on their revive speeds.

For all your other Nightreign needs, be sure to bookmark our updated Elden Ring Nightreign guide.



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June 18, 2025 0 comments
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A photo of an Intel Core Ultra 5 245K processor against a dark background
Gaming Gear

Intel’s next-gen Nova Lake CPU rumoured to get up to 52 cores, over double the count of Arrow Lake across all segments

by admin June 17, 2025



According to a detailed post on X, Intel’s next-gen Nova Lake desktop CPU will be getting over double the cores of its existing Arrow Lake chips. The top Core Ultra 9 model allegedly packs a staggering 52 cores. But it’s arguably the mid-range Ultra 5 that’s most interesting given it boasts more cores in every category than Intel’s incumbent top desktop processor.

The current Intel Core Ultra 9 285K has eight Performance and 16 Efficient cores. However, according to the X post, there will be a Nova Lake Core Ultra 5 model with eight Performance, 16 Efficient and another four Low Power Efficient cores.

New Intel Desktop CPUs coming..🧐🧐🧐150W for Core Ultra 9/7. Core Ultra 5 125W. pic.twitter.com/mW0MS2lKM9June 16, 2025

Meanwhile, the top Core Ultra 9 model crams in 16 Performance, 32 Efficient and four Low Power Efficient cores for that grand total of 52 cores. Even the very lowest end Nova Lake gets 12 cores, with a 4P, 4E and 4 LP-E split.


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If true, Nova Lake will be the biggest jump in raw CPU performance from Intel in some time. Intel’s desktop chips have topped out at eight Performance cores since the Alder Lake generation launched back in late 2021.

That generation also offered eight Efficient cores. But while the Raptor Lake follow-up boosted the E-Core count to 16 a year later, Intel hasn’t increased core counts since. Indeed, Intel actually deprecated the total thread count when Arrow Lake arrived in October last year on account of removing support for HyperThreading, which enables Performance cores to support two software threads in parallel when present.

AMD currently tops out at 16 cores on the desktop. (Image credit: Future)

Anyway, if these core counts are correct, the multi-threading performance of Nova Lake will be pretty epic. If Nova Lake also brings improved IPC from its Performance cores, thought to be codenamed Coyote Cove, and Efficient cores, codenamed Arctic Wolf, then the overall performance uptick could be spectacular.

As for how this compares with AMD’s future plans, it isn’t totally clear. Various rumours point to anywhere from 12-core to 32-core chiplets in AMD’s next-gen CPU plans using the upcoming Zen 6 architecture. The former would probably mean a 24-core top desktop CPU, the latter as many as 64 cores given AMD’s top desktop CPU conventionally has two CPU core chiplets.

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However, the 32-core chiplet is probably based on the Zen 6c architecture with compact cores with the full Zen 6 chiplet topping out at either 12 or 16 cores. That would give total core counts of 24 and 32 respectively. With multithreading, you’d be looking at 48 or 64 threads.

If you take a pessimistic view, that’s 48 threads from 24 full fat Zen 6 cores versus 52 mixed cores from Intel. Game on. However you slice it, it certainly looks like desktop PCs will benefit from a very meaty upgrade when Nova Lake and Zen 6 arrive.

As for exactly when that will happen, we’d bank on late 2026 for Nova Lake in terms of a launch date with early 2027 a more realistic target for widespread availability. It’s not yet clear what production node Intel will use for Nova Lake, with Intel’s own 18A and 14A nodes, along with TSMC N2 all mooted as possibilities by various rumours.

AMD’s Zen 6, meanwhile, may be based on TSMC’s N2 node when it arrives, likely in the second half of 2026. AMD has confirmed that the server variant of Zen 6 will definitely use TSMC’s next-gen N2 node, which heavily implies, though doesn’t absolutely guarantee, that Zen 6 for PCs will use the same technology.

Anywho, the latter half of 2026 is certainly shaping up to be pretty exciting for the PC in terms of new CPUs.





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June 17, 2025 0 comments
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