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Google Search Live
Gaming Gear

I tried Google’s new Search Live feature and ended up debating an AI about books

by admin June 21, 2025



  • Google’s new Search Live feature lets users hold real-time voice conversations with an AI-powered version of Search
  • The Gemini-powered AI attempts to simulate a friendly and knowledgeable human.
  • Google is keen to have all roads lead to Gemini, and Search Live could help entice people to try the AI companion without realizing it

Google’s quest to incorporate its Gemini into everything has a new outlet linked to its most central product. The new Google Search Live essentially gives Google Search’s AI Mode a Gemini-powered voice.

It’s currently available to users in the U.S. via the Google app on iOS and Android, and it invites you to literally talk to your search bar. You speak, and it speaks back; unlike the half-hearted AI assistants of yesteryear, this one doesn’t stop listening after just one question. It’s a full dialogue partner, unlike the non-verbal AI Mode.

It also works in the background, which means I could leave the app during the chat to do something else on my phone, and the audio didn’t pause or glitch. It just kept going, as if I were on the phone with someone.


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Google refers to this system as “query fan-out,” which means that instead of just answering your question, it also quietly considers related queries, drawing in more diverse sources and perspectives. You feel it, too. The answers don’t feel boxed into a single form of response, even on relatively straightforward queries like the one about linen dresses in Google’s demo.

Search Live: Talk, listen and explore in real time with AI Mode – YouTube

Watch On

AI Search Live

To test Search Live out, I tapped the “Live” icon and asked for speculative fiction books I should read this summer. The genial voice offered a few classic and a few more recent options. I then opened Pandora’s box by asking it about its own favorites. Surprisingly, it had a few. I then decided to push it a bit and tell it it was wrong about the best fantasy books and listed a few of my own. Suddenly, I found myself in a debate not only about the best examples of the genre, but also about how to define it.

We segued from there to philosophical and historical opinions about elvish empathy and whether AI should be compared to genies or the mythical brownies that do housework in exchange for cream. Were it not for the smooth, synthetic voice and its relentless good cheer, I might have thought I was actually having an idle argument with an acquaintance over nothing important.

It’s obviously very different from the classic Google Search and its wall of links. If you look at the screen, you still see the links, but the focus is on the talk. Google isn’t unique with a vocal version of its AI, as ChatGPT and others proffer similar features. Google Search Live does come off as smoother, and I didn’t have to rephrase my questions or repeat myself once in 10 minutes. Being integrated with Google’s actual search systems might help keep things grounded. It’s like talking to someone who always has a stack of citations in their back pocket.

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I don’t think Search Live is what people will use to replace their usual online search methods, but here’s a real accessibility benefit to it. For people who can’t comfortably type or see, voice-first tools like this open new doors. Same goes for kids asking homework questions, or for someone cooking dinner who has a random question but doesn’t want to pause to wipe flour off their screen.

There’s a tradeoff, of course, in terms of how people browse the web. If this kind of conversational AI becomes the dominant interface for search on Google, what happens to web traffic? Publishers already feel like they’re shouting into the void when their content is skimmed by AI and hiring lawyers to fight it. What will the AI search if its sources shrink or vanish? It’s a complicated question, worthy of debate. I’ll have to see how Search Live lays out the arguments.

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June 21, 2025 0 comments
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How real life swordsmen and a search for realism has changed the face of Onimusha in Way of the Sword
Game Updates

How real life swordsmen and a search for realism has changed the face of Onimusha in Way of the Sword

by admin June 20, 2025


It’s arguably the perfect time for the return of Onimusha. If we’re discounting remasters and strange Japan-exclusive spin-offs, it’s been almost twenty years since the last entry in the series – and it does feel a lot like that time has seen the ground prepared for the return of Capcom’s demon-slaying samurai series.

For one, there has been a huge surge in the popularity of media set in and around feudal Japanese history. We’ve got the likes of Ghost of Tsushima and Nioh, and elsewhere Shōgun is the most gripping and moving TV drama in recent memory. In mechanical terms, Onimusha’s absence has encompassed the entirety of the crunchy melee action game revolution that’s been primarily led by FromSoftware.


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Basically, it feels like it’s the best possible time to revive Onimusha as a heavy action game with sword-to-sword and sword-to-demonic-beast combat. But predictably, the team at Capcom behind the game is coy about how much of that they’ve really paid attention to.

“The hardware capabilities,” replies Onimusha: Way of the Sword director Satoru Nihei when asked about what of the last twenty years has been most influential over the new vision of Onimusha. Which, fair enough: in the world of hardware, a hell of a lot has changed.

“There are things we couldn’t have possibly implemented, such as quite detailed sword clashing and physical animations. Things like that conceptually can let us drive the action in directions that are new.”

No mention, then, of other recent games in similar settings, or of the soulsy shadow that no doubt loomed large and was probably mentioned in a hundred development meetings. But some developers, especially from Japan, are reluctant to have the names of other company’s games in their mouths – even those behind a series that has always been about absorbing enemy souls that now is recontextualised by that which has come since. I get that – and we don’t really need their admission to see that influence.

The new face of Onimusha. | Image credit: Capcom

In a hands-off demo of live gameplay, you can see the distinct contours of the modern age grafted to systems lifted from the Onimusha series right back to the 2001 original. There’s also a greater heft to combat, and gamers’ embracing of parry systems now means that there’s the ability to focus down more on that with impeccably stylish and beautifully animated results.

In other ways, Way of the Sword’s developers lightly rebuke some trends. “We knew from the start that we don’t want to make a mega tough game where you’re just dying constantly,” says producer Akihito Kadowaki. “That wasn’t our goal. We want to build a level of challenge that’s satisfying to overcome, but also can appeal to a broader range of players than the absolute highest end of difficulty level.”

Perhaps this is not Onimusha reimagined for 2025, but rather Onimusha filtered through 2025. That’s a canny way to strike a soft reboot, for sure. At the same time, some things have changed. This is a more realistic game, with a photo-realistic art style powered by Capcom’s RE Engine – and realism, even in a game choc full of snarling demons, was clearly a development watchword.

“It’s important to strike a balance, but we want it to be believable,” says Kadowaki. “Whether it’s the more plausible swordplay action or the more dark, fantastical, demonic elements.”

A key element of this harks back to something I saw extensively back when I visited Capcom’s Osaka offices for Monster Hunter Wilds back in November of last year, which is a huge investment in motion capture technology. Capcom has several enormous mocap studios now, and the technology is impressively meshed with RE Engine to the point where you can review mocap actions fully in-engine, in-environment, textured and all, in real time. With this technology at hand, the answer for Onimusha’s realism was obvious: real swordsmen.

A battle on multiple fronts. | Image credit: Capcom

“These professional swordsmen would be trying moves on our motion capture setup and letting us bring a sense of believability to the sword elements,” explains Nihei. “That helps you really accept the more fantastical parts as they come into the game, because it’s otherwise grounded in such a plausible basis. We’re able to merge those two things into a dark fantasy setting in a way that doesn’t feel out of place. It’s a careful balance.”

The swordmen came in, and Onimusha’s developers would let them take the lead. Rather than direct them closely, the game developers would broadly explain what they wanted and then let the experts guide them on how that might be best achieved. Then comes a back-and-forth between the two groups as gameplay considerations are meshed with what the real-life fighters think best.

“It’s very much a collaborative process,” says Nihei. “It’s important for us to respect the mastery that the sword experts had.”

That mastery ended up with unintended consequences, however. Perhaps when we look at how Onimusha: Way of the Sword has been changed by the march of time, technology is indeed the most important – because of how Capcom’s evolving motion capture capabilities had a knock-on effect on the rest of the game – and its protagonist, Musashi Miyamoto.

“One of the interesting things that came to us was – you know, we all have this image of Samurai as having a strict code of conduct and rules that they follow,” Nihei muses. “Certain things aren’t allowed, there’s a certain way you’ll hold and use your sword and so on.

“It might be seen as fighting dirty or whatever, but the experts we spoke to said: look, ultimately, when you’re about to die in a sword fight you’ll break the rules. You’ll do what you have to do to stay alive.

“It was an interesting realisation for us that, maybe, as outsiders, we were taking it too much as a given that – oh no, even when he’s about to die, he wouldn’t possibly be able to do this kind of thing. It’s like – no! Let him do it! Let him try to live!”

Will Capcom’s latest knock you off your feet? | Image credit: Capcom

With that revelation came careful thought about Musashi Miyamoto himself, a character who has after careful licensing negotiations been bequeathed the likeness of the legendary late Japanese actor Toshiro Mifune, star of many classic samurai movies including the seminal Seven Samurai. Mifune’s face is one way Onimusha reaches for legitimacy – the advice of swordplay experts, right down to characterisation, is another.

“It’s something that made us think about Musashi Miyamoto as a character,” Nihei continues. “Because there are scenes where he will use weapons that aren’t a traditional samurai sword, or as you mentioned earlier he might use environmental gimmicks. Like, is that to the rules of the samurai, to push someone into a flaming torch or whatever?

“Plus, there will be dialogue scenes where it’s like, ‘Oh, you call yourself a samurai doing this kind of thing?!’ It made us reflect on his characterisations. Someone who isn’t just that one side of the super strict samurai bushi code – but actually a human who has to make moment-to-moment decisions on how he’s going to approach every situation to stay alive.”

This Onimusha is familiar but different, then. In that hands-off demo, one can see shades of the 2001 original and its successors, but also of much that has come since – and lessons learned and technology iterated right across Capcom’s soaring portfolio of the last decade or so.

It certainly seems set to be a triumphant return – though as with any well-honed blade, the test will come in battle – which will be when we all can have the game in our hands at some point in 2026.



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June 20, 2025 0 comments
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Google's Search Live icon and search icon against a dark background.
Gaming Gear

I’m Talking Back to Google’s New Search Live Mode for AI Convos About Big Events

by admin June 19, 2025


Google’s latest AI addition makes Google searches conversational on your phone with Search Live — and I love being able to interrupt it.  

While Google’s AI Mode search has been available to a broad number of users in recent days, the company rolled out the Search Live function on June 18 for iOS and Android users. You can access it through a new “Live” icon in AI Mode — a star above three audio lines. This creates an ongoing conversation with Google’s search engine that’s significantly different than what you could do before. 

Before, I could use Google’s AI mode and the microphone function to ask any question, like “How can I protect my home from the summer heat?” and get a customized summary of what Gemini thinks is good advice. But it was a one-way street — I couldn’t ask follow-up questions or for more details. Search Live changes that. 

Search Live puts you in a constant conversation mode with a customized version of Gemini that’s made to chat. Ask something, and it will reply with an audio description while showing sites on the screen that it’s pulling info from, so you can tap them to get all the details. My favorite part is that you can interrupt the audio report at any time for clarification or a different take. Search Live takes a couple of seconds to respond — once it has, it will go on mute if you don’t speak again when it’s finished.

Search Live was more than happy to give details on current events, but I had to narrow it down to avoid getting too much too fast.

Tyler Lacoma/CNET

In my experiments, I pushed Search Live hard by asking for the latest details of the Israel-Iran conflict. I was quickly presented with an enormous amount of spoken info about the latest missile strikes. I found that overwhelming, and quickly asked for the latest response from Israel, which yielded a more concise summary of quotes and actions. 

Then I asked what the take of one specific politician was, and Search Live responded not only with a summary of their general stance but also with recent bipartisan legislation they had launched and a quote about the conflict from one of their recent tweets.

Finally, I asked how the Israel-Iran conflict could affect mortgage rates. Gemini was pretty vague on that part, saying the issues were complex. CNET’s expert finance coverage on this front goes into much more detail. 

Liza Ma, Google’s director of product management for search, told me she uses the feature to inquire about outdoor activities. 

“I’m a big fan of hiking, and Search Live is perfect for getting quick tips when I’m about to hit the trail,” Ma said, “I can find out what to expect when it comes to plants and wildlife, or the best places to stop and enjoy the view.”

As with the other features in Google’s experimental AI Mode, CNET will be testing out Search Live more in the coming days to see how well it works and how it integrates with other Gemini-related search capabilities, like letting you digitally try on clothes with a voice command. 



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June 19, 2025 0 comments
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XRP Google Search Trend Exploding, What's Happening?
Crypto Trends

XRP Google Search Trend Exploding, What’s Happening?

by admin June 16, 2025


The internet is buzzing as the search for XRP, the fourth-largest cryptocurrency by market capitalization, hits new levels. In the last seven days, search interest in XRP has surged on Google, peaking at over 100% in the period under review.

Europe leads XRP curiosity surge

The exploding interest in XRP suggests that potential investors are keen on learning about XRP’s performance and prospects in the crypto space. This search cuts across the globe, with European countries leading in interest.

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Notably, the Netherlands led with 100%, followed by Germany, with about 84% of crypto-related searches focused on XRP. Other countries with a high interest in XRP were Switzerland, Finland and Australia, with spikes of 77%, 73% and 66%, respectively.

XRP 7-Day Search Trends | Source: Google

Most searches related to possible approval dates for the XRP exchange-traded fund (ETF), which hit 150%. This development signals high interest in the coin.

Generally, the higher the search interest for an asset, the more likely its price will explode. This is because the search signals growing interest in XRP. It is likely that after getting the information, these potential investors will go ahead and acquire some XRP.

XRP price rises amid search frenzy

As of press time, XRP’s price has registered a 4.96% spike, climbing from $2.14 to $2.27 per data from CoinMarketCap. Investors are actively transacting the coin, pushing trading volume up by a massive 59.9% to $2.81 billion.

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XRP has shown resilience in the crypto space, and investors are eagerly waiting for a big breakout from its consolidation toward higher levels. Many anticipate XRP retesting the $3 level once more and stabilizing above it.

The increasing interest in XRP could support the coin’s reclamation of the $3 price mark and possibly soar past it toward $10 in a bullish scenario. Analysts have maintained that if the asset breaks $3 and the ecosystem sustains momentum, XRP’s price action could stun the crypto community soon.



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June 16, 2025 0 comments
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Google Audio Overview
Gaming Gear

Here’s why you should be excited about Audio Overviews coming to Google Search

by admin June 16, 2025



  • Google is testing the NotebookLM feature Audio Overviews in Search
  • The feature will offer short, AI-generated audio summaries for certain queries.
  • The feature uses Gemini models to deliver podcast-style explanations with clickable links.

I’ve been a fan of the Audio Overviews feature in Google’s NotebookLM since I first experimented with it last year. Now, it’s coming to Google Search, currently only as a test in the Labs, but it brings a more bite-sized version of the AI-generated “podcasts” that I like in NotebookLM.

Once you’ve opted in through Labs, you’ll start seeing a little prompt on some search results pages saying, “Generate Audio Overview.” Tap that, wait about 30 to 40 seconds, and out comes a compact audio clip of around five minutes, sometimes less, that explains what you looked up in the form of two AI-generated voices having a discussion. Not too deep, but not one-sentence shallow either. Think of a middle ground between “Wikipedia rabbit hole” and “I read the headline only.”

While you listen, the audio player stays docked in your results page, showing clickable links to the sources the AI pulled from. You can keep browsing, tap into related articles, or just listen and absorb. If you like what you hear, you can give it a thumbs up. If it’s egregiously wrong, the thumbs down is there too.


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Though similar to what NotebookLM does with its Audio Overviews, the Search version has one major difference. NotebookLM only uses documents you upload, YouTube videos, and websites you specifically link to. Google Search’s version pulls from public web content. That can be good or bad, depending on what you look up. Something straightforward and scientific might be fine, but a discussion about the best movie ever might get a different audio track every time you look. Here’s an example I recorded a clip from.

AI podcast searches

It’s hardly perfect, and while the voices are good, they are still AI voices. You also might notice it parroting phrases straight from someone’s Reddit post. But it is listenable and, as Google points out, hands-free, with the option to adjust the speed of the speakers and the links there to provide more context. You can speed it up or slow it down, skip around, or follow the links as you go. It’s AI-enhanced Search, not a new audiobook.

For now, not every search will offer to create an Audio Overview. You also have to be in the U.S. and sign up for Labs right now. But, I’d expect it to have a general release pretty soon. Then you can ask how lithium-ion batteries work or why Roman concrete is still standing, and get a nice mini discussion from digital characters.

Think of it as how video summaries and image carousels brought new dimensions to how we take in information online. Audio Overviews are another aspect of that and a win for auditory learners or people with visual impairments, With OpenAI and Perplexity and a dozen AI search engines nipping at its heels, Google needs whatever tricks it can muster to stand out and an AI podcast as the answer to a serach is definitely one way to be unique, at least for now.

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June 16, 2025 0 comments
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The Google Gemini logo
Gaming Gear

Google is experimenting with AI-generated podcast-like audio summaries at the top of its search results

by admin June 15, 2025



Google just launched its most impressive (and unsettling) addition to AI Overview yet, a new feature called “Audio Overview” that generates audio summaries of search results, narrated in the style of two life-like, yet not quite human podcast hosts.

Audio Overview is currently an opt-in Search Labs feature, meaning you won’t see the option for it unless you toggle a switch in Search Labs. Right now it’s only available in the U.S. and only generates English summaries.

I tried out Audio Overview myself and the results weren’t exactly what I was expecting.


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After you activate the feature in Search Labs, some Google searches will include an Audio Overview box, usually below the regular AI Overview and “People also ask” sections. You just tap the button to generate the audio summary and wait for it to finish processing.

(Image credit: Google)

The audio clip you’ll get is generated on the spot, so if you refresh the page and generate it again, it could end up being different. The summaries I generated ranged from 3 to 5 minutes long. All of them feature the same pair of AI-generated voices who go back and forth discussing whatever topic you searched, in the style of a podcast.

The voices are admittedly significantly more lifelike than the robotic Siri sound I was expecting. There’s tone changes, conversational word choices, seemingly natural language. It’s not quite realistic, though. The two voices are like a pair of podcasters with zero rapport who seem like they’re reading off a teleprompter. It’s just shy of being lifelike but still lifelike enough that some people could be fooled at first.

Google shows you which search results it used to generate the audio summary, so you can double-check whatever info your AI podcasters give you. However, they sound realistic enough that some people might just assume these are real people and take whatever they say as fact. Of course, that’s also an issue with text AI summaries.

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There are some hiccups that give away that these aren’t real people. For instance, in one of the summaries I got, one of the AI voices asks a question then immediately answers it herself, which sounded pretty awkward.

Both voices use emotional language from time to time, like exclaiming “Wow!” at a fun fact, but it definitely sounds stiff and just shy of something a real person would say. The AI voices also mispronounce words once in a while, like “musk” instead of “must.”

Uncanny and eerie as this feature is, I can see it being helpful to some people, especially those who may have vision impairments, or otherwise rely on screen reading tools. The AI-generated voices sound pretty good for the fact that they’re AI, too.

That would be cool if it didn’t come with a host of concerns around the spread of misinformation through AI and the threat AI-generated voices like this could pose to jobs like voice acting. Like any innovation in AI, Google’s Audio Overviews are a double-edged sword and unfortunately I’m still more skeptical than impressed.



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June 15, 2025 0 comments
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You can now search for Steam games by adjustable difficulty, mouse-only options and other accessibility tags
Game Updates

You can now search for Steam games by adjustable difficulty, mouse-only options and other accessibility tags

by admin June 15, 2025


As promised earlier this year, Valve have given Steam developers the power to tag their games as having certain accessibility features, including narrated game menus, ways of differentiating visual elements that don’t rely on colour, and touch-only interaction. You’ll now be able to search for games with these tags, and view the full list of accessibility features on each game’s Steam page.

The update is based on feedback from developers as well as players with disabilities, according to Valve. Participating devs can make use of the system by means of a software wizard – ah, I find it vaguely comforting that people still call this kind of program a “wizard” – which walks them through each accessibility category. Valve say that “over 5000 applications” have already made use of the new tags.

“It’s not required, but highly recommended because of how much easier it will be for players with accessibility needs to find these games,” they note in a blog post. “We’ve worked to make it as easy as possible for developers to indicate these features are available by using feedback to standardize these options as much as possible.”

The new accessibility tags are broadly divided into “visual”, “audio”, “gameplay” and “input”. The “gameplay” bracket includes “adjustable difficulty” and “save anytime”, while under “visual” we find options like “camera comfort”, which lets players “adjust or disable uncomfortable camera movement such as screen shaking, camera bob, or motion blur”.

You can read a full breakdown on Steamworks, including Valve’s notes on why each option is important to players.

The selection of taggable features could probably do with some expansion, and the FAQ descriptions themselves are rather brief and broad. When the accessibility tags were announced in April, accessibility-focussed website Can I Play That suggested that Valve should base their system on the existing Accessible Games Initiative, which aims to standardise accessibility tagging across every game store, to avoid confusing players.

“According to the list in the documentation there is a lot of overlap, and it’s mostly Steam that is missing a few tags,” Can I Play That wrote. “Steam’s version also uses some different names and descriptions. Perhaps most importantly, there also seem to be differences in the criteria.”

Still, I’m glad to see this kind of thing from Valve. There’s certainly a business case for it, inasmuch as options for players with impaired vision need to be justified in terms of the balance sheet. According to the World Health Organisation, 1.3 billion people worldwide “experience a significant disability”. Back in 2023, our James wrote a feature on custom and adaptive controllers in particular, discussing how corporate profit motives inevitably limit the options, together with the lingering problem of ableist players perceiving accessibility features as ‘cheating’.



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June 15, 2025 0 comments
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Audio Overviews in Google Search
Gaming Gear

Too Busy to Read? Google’s Audio Overviews Summarize Your Search Results Aloud

by admin June 14, 2025


The next time you wonder why school buses are yellow, you might not have to read a single word to get the answer. Google’s latest experimental feature can literally tell you the answer, in a tiny audio clip that loads right to your results page.

Launched Friday in Search Labs, Audio Overviews uses Google’s latest Gemini AI models to turn certain queries into 30- to 45-second, podcast-style explainers, complete with on-screen source links for fact-checking. 

The move pushes Google’s AI Overviews beyond text, positioning Search for a semi-hands-free, voice-first future, while also raising more questions about what this means for publishers who rely on clicks.

How you can try out Audio Overviews right now

If you’re interested, you can try out Google’s Audio Overviews right now. Go to the Google Labs website, opt in to the Search Labs program if you’re not already signed up and toggle on Audio Overviews. 

You can hit Try an example to test out the feature.

Nelson Aguilar/CNET

The next time you run a query, like “How do I stop apps from tracking my exact location on my iPhone,” Google might show you a button that says Generate Audio Overview, which you’ll have to scroll down a little to see. 

You can then tap on the Audio Overview to process the clip, and then press play. You can speed up the audio, mute the clip and also rate it with a thumbs-up or thumbs-down to better train it.

Audio Overviews are only available in the US for now.

Nelson Aguilar/CNET

Below the player, Google lists the web pages it drew from, so you can click through to fact-check the information or just dig deeper.

For those with visual impairments, this new feature offers a glimpse at what a voice-first Google might look like. But until Google expands language support and proves the summaries are dependable, consider this a nifty experiment for now, not a substitute for reading the full story.



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June 14, 2025 0 comments
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Jackson Chen
Gaming Gear

Google Search uses AI-generated podcast hosts to answer your questions

by admin June 14, 2025


Instead of digging through all the top search results, you can now ask Google Search to give you a comprehensive AI-generated summary with its Audio Overviews feature. The AI feature uses Google Gemini models to create a short audio clip that sounds like a conversational podcast with two hosts.

It’s not ideal for your basic search queries like finding out when Father’s Day is, but it’s helpful if you want an in-depth and hands-free response to the history and significance of Flag Day. The Audio Overviews option pulls from the front page Google Search results and compiles them into an audio summary where two voices bounce off each other for a more engaging answer. You can also adjust the volume and playback speed between 0.25x and 2x. Audio Overviews even includes the webpages it pulls the info from, letting you continue down the Google Search rabbit hole.

It’s not the first time Google has offered its Audio Overviews tool, but it was previously reserved for its NotebookLM tool. Google expanded on this feature by making Audio Overviews within NotebookLM more interactive, allowing you to ask the AI hosts questions in real-time, and added a “Deep Dive” option to get the AI to focus on a specific topic. To test out the Audio Overviews as part of Google Search, you have to opt into the Google Labs feature on its website.



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June 14, 2025 0 comments
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The Internet Archive modernizes its GeoCities GIF search engine
Gaming Gear

The Internet Archive modernizes its GeoCities GIF search engine

by admin June 14, 2025


The Internet Archive made it easier to search for ’90s-era GIFs. GifCities contains millions of animations from the decade of flannel shirts and Soup Nazis. The GIFs were pulled from old GeoCities webpages, which (mostly) bit the dust in 2009.

The new version of GifCities is much easier to search. You can now search semantically, based on the animation’s content. In other words, it’s much more likely to bring up the topic or scene you’re looking for by describing it. In GifCities’ old version, you could only search by file name. (If you’re feeling masochistic, you can still access that version under a “Special search” tab.)

The updated GifCities also now uses pagination. That’s a good thing, as the old version’s infinite scrolling could make for slow browsing. You can also create and share “GifGrams.” As the name suggests, these are custom e-greetings made from those ancient GIFs.

Internet Archive

The Internet Archive launched GifCities in 2016 to celebrate its 20th anniversary. If you’re too young to know, GeoCities was the quintessential early internet web-hosting service. A precursor to social media, it was full of embarrassing fan pages, personal photo albums and “Under construction” GIFs. (You’ll find plenty of the latter in this search engine.) Yahoo pulled the plug on most of GeoCities in 2009. (Disclosure: That’s Engadget’s parent company.) However, the Japanese version survived for another decade.

If you’re of a certain age, you’ll likely enjoy browsing the archive. (Or, learn what passed for internet humor before you were born!) Just note that many results are NSFW. I made the mistake of searching for “Mr. T,” and I will now leave you to douse my eyes with bleach.



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June 14, 2025 0 comments
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Welcome to Laughinghyena.io, your ultimate destination for the latest in blockchain gaming and gaming products. We’re passionate about the future of gaming, where decentralized technology empowers players to own, trade, and thrive in virtual worlds.

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    August 22, 2025
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