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The Ivalice Chronicles team had to remake the original Final Fantasy Tactics’ source code from scratch

by admin September 6, 2025


The Square Enix team behind Final Fantasy Tactics — The Ivalice Chronicles didn’t just remaster the iconic strategy RPG, they had to go through the trouble of remaking the source code from scratch, according to Bloomberg. In an interview with Bloomberg‘s Jason Schreier, the game’s director Kazutoyo Maehiro explained the arduous process of designing The Ivalice Chronicles, which is set to release at the end of the month.

When getting to work on the remake, Maehiro and his team discovered they had to rebuild the source code from the ground up since it was lost thanks to the industry’s unstandardized practices in the ’90s, according to Bloomberg. When translating Final Fantasy Tactics from Japanese to English for the global release, the company would overwrite the original Japanese version’s code. For Maehiro, that meant the team had to undertake a ground-up overhaul and recreate the source code by playing the original game that released in 1997, consulting the game’s master disc and looking at the 2011 version called Final Fantasy Tactics: The War of the Lions, according to Bloomberg. Maehiro also said during a PAX West 2025 panel that the team gleaned a lot of lost info from fan-made databases.

Revealing more of the behind-the-scenes decisions for The Ivalice Chronicles, Maehiro told Bloomberg about the debate surrounding Count Cidolfus Orlandeau. Better known as Cid, and appropriately nicknamed Thunder God Cid, this overtuned character joins you later in the game, but many fans complained about him being overpowered. Instead of nerfing Cid, Maehiro told Bloomberg that keeping this character’s power level the same would better represent the storyline since “his role in the story is being that very powerful character who joins your party.” To quell any concerns of Cid being too broken, Maehiro told Bloomberg that the team decided to buff the other characters to even things out. Looking ahead, Maehiro also hinted at exploring sequels for the Final Fantasy Tactics franchise or even brand new games in the strategy RPG genre, given that The Ivalice Chronicles does well, according to Bloomberg.



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September 6, 2025 0 comments
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Waiter holding bill alongside plate with sausage and knife on
Esports

TikTok chef sparks debate after making pasta from scratch on airplane

by admin September 6, 2025



A chef is sparking a heated debate on social media after filming herself making pasta from scratch during a commercial flight.

“What’s the deal with airplane food?” Jerry Seinfeld’s famous line isn’t an uncommon sentiment among fliers, but one passenger hates it so much that she took drastic measures to avoid feasting on airplane fare.

Pasta aficionado and professional chef Kati Brooks, who goes by ‘buonapastaclub‘ on TikTok, has racked up over five million views in just one day after sharing a video of herself making her own gnocchi by hand at 30,000 feet in the sky.

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In the video, she mixes the flour with water to make dough and shapes it into gnocchi with a special tool — all while sipping on a glass of red wine, of course.

“POV: You hate airplane food so you make it yourself,” she captioned the 32-second clip, writing in the description: “Anyone else?”

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TikTok divided over chef making pasta mid-air

Unfortunately for Brooks, it doesn’t look like ‘anyone else’ could relate to her plight of hating airline food so much they make their own pasta. Commenters quickly pointed out how strange the situation must have been to her neighbor, while others offered far simpler suggestions for alternative eats.

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“I mean, you could also pack a sandwich,” one user wrote.

“I don’t know how people don’t realize the airplane is the most unhygienic place,” another said.

“Great, now you just have raw gnocchi,” another pointed out.

At the time of writing, Brooks hasn’t yet responded to the comments about her latest TikTok clip — but that’s probably because she’s busy gearing up to release her very first cookbook, ‘Buona Pasta,’ named after the pasta shop her parents ran when she was growing up.

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Brooks isn’t the only pasta-lover to go viral on social media; in 2024, an Instagram chef was dubbed a ‘monster’ for making pasta salad using a garbage bag to mix her concoction.

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September 6, 2025 0 comments
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Want a French-made RPG that takes inspiration from Japanese RPGs and was actually made by a team of 30? Edge of Memories should scratch that itch
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Want a French-made RPG that takes inspiration from Japanese RPGs and was actually made by a team of 30? Edge of Memories should scratch that itch

by admin September 2, 2025


We’re all still recovering from Clair Obscur: Expedition 33 fever, right? Whilst the dev has revealed there’s more set in the world of Maelle and pals to come, I can only imagine I speak for a fair few of us when I say: I want more French-made role-playing game goodness. To that end, I booked in some time at Gamescom 2025 to play something that may not be on your radar – a follow-up to 2021’s underrated Edge of Eternity curio, Edge of Eternity.

Now, if you just want more of the same turn-based catnip present in Sandfall Interactive’s emotional tour de force, I’m sorry to disappoint you: Edge of Eternity is more action-RPG than anything else. In a 30-minute demo at Gamescom, it felt more like a mix-up between Devil May Cry and Xenoblade Chronicles than the Final Fantasy X-aligned turn-based system we saw in Expedition 33. But that’s no bad thing: the modern take on old Japanese role-playing game tropes, all realised through a jaunty French lens, is more than worthy of at least a sliver of your attention.


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Let’s start with the pedigree: though the core team making this peculiar sequel is mostly French, there is some serious, well-established talent propping up the plucky young studio. Whether you’re looking at Chrono Trigger composer Yasunori Mitsuda (with NieR lyricist Emi Evans), Xenoblade Chronicles character designer Raita Kazama, orFinal Fantasy XV combat designer Mitsuru Yokoyama, there is storied talent everywhere you look in the game, and the collective work of these veteran devs actually melds really comfortably into a gorgeous, watercolour double-A title that is as refreshing as it is off-beat.

The game is set in the same world as the previous game, named Heyron, where a malignant presence called ‘the Corrosion’ has either killed or transformed the denizens of the planet into “misshapen abominations.” In just 30 minutes, I was privy to some cutscenes that reminded me of the darker moments in, say, Full Metal Alchemist Brotherhood – all family trauma, death, and hopelessness – that set a contrasting tone to the bright, airy world of Heyron.

From what I can gather, the world is standard RPG fare (this isn’t a bad thing: sometimes, you can feel very at home in a trope, especially in this genre). You play as Eline, aided by Ysoris and Kanta in your party, as you set out on a quest to cure the Corrosion-afflicted continent of Avaris from its unnatural plague. You control Eline for the most part, but quick commands can be thrown out to your erstwhile companions so that they can modify your attacks and generate combos with you (I can see the influence of Final Fantasy XV, here, for sure).

Their bark is worse than their bite. | Image credit: Midgar Studio

There are elements (fire, ice, and thunder) and related abilities, of course, that allow Ysoris and Kanta to stack effects up on enemies, letting Eline swoop in with berserker rage and pile on the DPS. That Devil May Cry reference comes back with a vengeance here, because as Eline dishes out the hurt, she can charge up what we’d know as a ‘Devil Trigger’ and start to tap into the power of ‘the Corrosion’ in order to dispatch foes with prejudice.

The demo ended with a boss fight against some sort of malignant mass that was heaving with body horror limbs, claws, and all manner of grizzly bolt-ons. Timing commands to the support characters whilst hopping, attacking, and dodging – it felt great. There are times when you can tell the game is developed by a small team of about 30 (the world is quite sparse, and the zones you’re corralled through are simple in their layout), but when the combat is firing on all cylinders… well, I can see myself slurping this one up greedily.

If I’m being completely honest, the game has a PS3/360-era feel to it. But I’m not saying that as a pejorative: some of my best non-mainstream RPG experiences came from bizarre RPG efforts in the seventh generation of consoles. Titles like The Last Remnant, Eternal Sonata and Infinite Undiscovery became totems of the mid-2000s era for me, with the likes of Lost Odyssey and Tales of Vesperia representing the ‘high tide’ of the era.

Here’s a proper look at the game’s comabt.Watch on YouTube

I came away from my time with Edge of Memories thinking about those misspent months of my life (laughing with pals at Gamescom about the appalling ‘dinner dance’ in Infinite Undiscovery, especially). I think your mileage with Edge of Memories will vary drastically depending on how sugary your soft spot for that aggressively mid-era of role-playing games is, but I honestly found this game juicing on the nostalgia glands for a period of gaming history I didn’t realise I missed so much.

The game, coming to PS5 and Xbox Series and PC, is currently listed for a 2026 release, and carrying a £31.99 price tag. I think that’s the sweet spot; you’re not going to get a full, premium experience out of this, but at the right price point, it’s definitely going to be more than just a forgettable romp. I’ll be checking out the full release next year.



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September 2, 2025 0 comments
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